From c741d287ecce1bd95d4e024d60e274abfcfbe22f Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 15 Feb 2008 13:48:11 -0800 Subject: [intel] Allow attIndex to be negative to avoid defeating the >= 0 check. Otherwise, we would go wildly out of bounds if passed -1 (no renderbuffer), such as while doing LOCK_HARDWARE with glDrawBuffer(GL_NONE). --- src/mesa/drivers/dri/intel/intel_fbo.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/intel/intel_fbo.h') diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index 2fda7dca00..c90c84b48c 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -98,7 +98,7 @@ extern void intel_fbo_init(struct intel_context *intel); /* XXX make inline or macro */ extern struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer *fb, - GLuint attIndex); + int attIndex); extern void intel_flip_renderbuffers(struct intel_framebuffer *intel_fb); -- cgit v1.2.3