From f8a7e497acf17cfdefe401815c7063aaf39d4200 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 22 Jan 2009 15:34:16 -0700 Subject: intel: remove/disable the "paired depth/stencil" code We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed. --- src/mesa/drivers/dri/intel/intel_fbo.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/mesa/drivers/dri/intel/intel_fbo.h') diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index d0ba3ac32a..a44989b5fd 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -66,8 +66,7 @@ struct intel_renderbuffer GLuint pfPitch; /* possibly paged flipped pitch */ GLboolean RenderToTexture; /* RTT? */ - GLuint PairedDepth; /**< only used if this is a depth renderbuffer */ - GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */ + GLuint pf_pending; /**< sequence number of pending flip */ GLuint vbl_pending; /**< vblank sequence number of pending flip */ -- cgit v1.2.3