From a2029a78c39427f9bd7e24bbe5a5ff124f9d446b Mon Sep 17 00:00:00 2001 From: Chris Wilson Date: Thu, 24 Feb 2011 10:12:37 +0000 Subject: intel: Protect against waiting on a NULL render target bo If we fall back to software rendering due to the render target being absent (GPU hang or other error in creating the named target), then we do not need to nor should we wait upon the results. Reported-by: Magnus Kessler Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34656 Signed-off-by: Chris Wilson --- src/mesa/drivers/dri/intel/intel_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/intel') diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index d22fa27aaa..c2e2a98af5 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -581,7 +581,7 @@ intelFinish(struct gl_context * ctx) irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); - if (irb && irb->region) + if (irb && irb->region && irb->region->buffer) drm_intel_bo_wait_rendering(irb->region->buffer); } if (fb->_DepthBuffer) { -- cgit v1.2.3