From a6b314150c141f4c73e408b114181e57237540d9 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 2 Jul 2009 19:21:22 -0700 Subject: intel: Fall back on glBitmap with fog enabled. We would have to build the program with the appropriate fog mode, and also supply the fog coordinate if appropriate. Bug #19413. (cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497) --- src/mesa/drivers/dri/intel/intel_pixel_bitmap.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/mesa/drivers/dri/intel') diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index a2ccae1b7d..d137aef13d 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -409,6 +409,12 @@ intel_texture_bitmap(GLcontext * ctx, return GL_FALSE; } + if (ctx->Fog.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap() fallback: fog\n"); + return GL_FALSE; + } + /* Check that we can load in a texture this big. */ if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || height > (1 << (ctx->Const.MaxTextureLevels - 1))) { -- cgit v1.2.3