From 8a475cb791a0e66fcdc3fcd12c517fcb98d75957 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 8 Aug 2007 09:41:52 +0100 Subject: Rename drivers/dri/i915pipe --> drivers/dri/intel_winsys. This is appropriate as this is not a "pipe driver for the i915" as the old name would suggest, but rather a dri driver that can provide "winsys" backends to softpipe/i915/i965/etc pipe drivers, running under the intel DDX, drm, etc. It also frees up the i915pipe name for something more appropriate, ie mesa/pipe/i915pipe. --- src/mesa/drivers/dri/intel_winsys/intel_tex_copy.c | 315 +++++++++++++++++++++ 1 file changed, 315 insertions(+) create mode 100644 src/mesa/drivers/dri/intel_winsys/intel_tex_copy.c (limited to 'src/mesa/drivers/dri/intel_winsys/intel_tex_copy.c') diff --git a/src/mesa/drivers/dri/intel_winsys/intel_tex_copy.c b/src/mesa/drivers/dri/intel_winsys/intel_tex_copy.c new file mode 100644 index 0000000000..d2cf6f4669 --- /dev/null +++ b/src/mesa/drivers/dri/intel_winsys/intel_tex_copy.c @@ -0,0 +1,315 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/mtypes.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/teximage.h" + +#include "state_tracker/st_mipmap_tree.h" + +#if 0 +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_buffers.h" +#include "intel_fbo.h" +#include "intel_blit.h" +#endif +#include "intel_tex.h" + + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +/** + * Get the pipe_region which is the source for any glCopyTex[Sub]Image call. + * + * Do the best we can using the blitter. A future project is to use + * the texture engine and fragment programs for these copies. + */ +static const struct pipe_region * +get_teximage_source(struct intel_context *intel, GLenum internalFormat) +{ +#if 00 + struct intel_renderbuffer *irb; + + DBG("%s %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(internalFormat)); + + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16_ARB: + irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); + if (irb && irb->region && irb->region->cpp == 2) + return irb->region; + return NULL; + case GL_DEPTH24_STENCIL8_EXT: + case GL_DEPTH_STENCIL_EXT: + irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); + if (irb && irb->region && irb->region->cpp == 4) + return irb->region; + return NULL; + case GL_RGBA: + case GL_RGBA8: + return intel_readbuf_region(intel); + case GL_RGB: + if (intel->intelScreen->front.cpp == 2) + return intel_readbuf_region(intel); + return NULL; + default: + return NULL; + } +#else + return NULL; +#endif +} + + +static GLboolean +do_copy_texsubimage(GLcontext *ctx, + struct st_texture_image *intelImage, + GLenum internalFormat, + GLint dstx, GLint dsty, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + struct intel_context *intel = intel_context(ctx); + const struct pipe_region *src = + get_teximage_source(intel, internalFormat); + + if (!intelImage->mt || !src) { + DBG("%s fail %p %p\n", __FUNCTION__, intelImage->mt, src); + return GL_FALSE; + } + +#if 00 /* XXX FIX flush/locking */ + intelFlush(ctx); + /* XXX still need the lock ? */ + LOCK_HARDWARE(intel); +#endif + + { + GLuint image_offset = st_miptree_image_offset(intelImage->mt, + intelImage->face, + intelImage->level); + const GLint orig_x = x; + const GLint orig_y = y; + const struct gl_framebuffer *fb = ctx->DrawBuffer; + + if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax, + &x, &y, &width, &height)) { + /* Update dst for clipped src. Need to also clip the source rect. + */ + dstx += x - orig_x; + dsty += y - orig_y; + + if (!(ctx->ReadBuffer->Name == 0)) { + /* XXX this looks bogus ? */ + /* FBO: invert Y */ + y = ctx->ReadBuffer->Height - y - 1; + } + + /* A bit of fiddling to get the blitter to work with -ve + * pitches. But we get a nice inverted blit this way, so it's + * worth it: + */ +#if 0 + intelEmitCopyBlit(intel, + intelImage->mt->cpp, + -src->pitch, + src->buffer, + src->height * src->pitch * src->cpp, + intelImage->mt->pitch, + intelImage->mt->region->buffer, + image_offset, + x, y + height, dstx, dsty, width, height, + GL_COPY); /* ? */ + intel_batchbuffer_flush(intel->batch); +#else + /* XXX use pipe->region_copy() ??? */ + (void) image_offset; +#endif + } + } + +#if 0 + UNLOCK_HARDWARE(intel); +#endif + +#if 0 + /* GL_SGIS_generate_mipmap -- this can be accelerated now. + * XXX Add a ctx->Driver.GenerateMipmaps() function? + */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, + &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } +#endif + + return GL_TRUE; +} + + + + + +void +intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + if (border) + goto fail; + + /* Setup or redefine the texture object, mipmap tree and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage1D(ctx, target, level, internalFormat, + width, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + if (!do_copy_texsubimage(ctx, + st_texture_image(texImage), + internalFormat, 0, 0, x, y, width, 1)) + goto fail; + + return; + + fail: +#if 0 + _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y, + width, border); +#endif + ; +} + +void +intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + if (border) + goto fail; + + /* Setup or redefine the texture object, mipmap tree and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + + if (!do_copy_texsubimage(ctx, + st_texture_image(texImage), + internalFormat, 0, 0, x, y, width, height)) + goto fail; + + return; + + fail: +#if 0 + _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y, + width, height, border); +#endif + assert(0); +} + + +void +intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + GLenum internalFormat = texImage->InternalFormat; + + /* XXX need to check as in above function? */ + + /* Need to check texture is compatible with source format. + */ + + if (!do_copy_texsubimage(ctx, + st_texture_image(texImage), + internalFormat, xoffset, 0, x, y, width, 1)) { +#if 0 + _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width); +#endif + assert(0); + } +} + + + +void +intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + GLenum internalFormat = texImage->InternalFormat; + + + /* Need to check texture is compatible with source format. + */ + + if (!do_copy_texsubimage(ctx, + st_texture_image(texImage), + internalFormat, + xoffset, yoffset, x, y, width, height)) { +#if 0 + _swrast_copy_texsubimage2d(ctx, target, level, + xoffset, yoffset, x, y, width, height); +#endif + assert(0); + } +} -- cgit v1.2.3