From e62b2f9c2ec083db40abcf2991201e9e108861f1 Mon Sep 17 00:00:00 2001 From: Ben Skeggs Date: Fri, 8 Dec 2006 11:45:39 +0000 Subject: Implement a simple nv30Clear, and make sure we get a nouveau_renderbuffer for the depth buffer and not a Mesa renderbuffer adaptor --- src/mesa/drivers/dri/nouveau/nouveau_buffers.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/nouveau/nouveau_buffers.c') diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c index a356fd1212..42d8691752 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c @@ -239,7 +239,10 @@ nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) _mesa_update_draw_buffer_bounds(ctx); color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0]; - depth = (nouveau_renderbuffer *)fb->_DepthBuffer; + if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) + depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped; + else + depth = (nouveau_renderbuffer *)fb->_DepthBuffer; if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) return GL_FALSE; -- cgit v1.2.3