From 029b81742ad474245e18e0b629d669afe588111c Mon Sep 17 00:00:00 2001 From: Ben Skeggs Date: Sun, 21 Jan 2007 09:31:00 +1100 Subject: nouveau: kill off shader pass1. It sucks, and we have someone who can do a much better job than I can starting work on it soon. alloc_temp/free_temp is left in pass2 to workaround fragprog temps/outputs overlapping, but this all belongs in the optimiser. --- src/mesa/drivers/dri/nouveau/nouveau_shader.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader.h') diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h index dfa53cad95..4b94625286 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h @@ -56,10 +56,6 @@ typedef struct _nouveauShader { int hw_index_cnt; } params[NVS_MAX_CONSTS]; - struct { - int last_use; - } temps[NVS_MAX_TEMPS]; - /* Pass-private data */ void *pass_rec; -- cgit v1.2.3