From c4f7de5d785266237fd46ee420d4715771f67dfb Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 9 Dec 2003 16:00:38 +0000 Subject: Fix VERT_SET_RGBA, VERT_SET_SPEC macros to account for change to floating point colors throughout mesa. --- src/mesa/drivers/dri/r128/r128_tris.c | 48 ++++++++++++++++++++++------------- 1 file changed, 31 insertions(+), 17 deletions(-) (limited to 'src/mesa/drivers/dri/r128') diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c index 4e2860288e..a94edb53a4 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.c +++ b/src/mesa/drivers/dri/r128/r128_tris.c @@ -233,29 +233,43 @@ static struct { #define AREA_IS_CCW( a ) (a > 0) #define GET_VERTEX(e) (rmesa->verts + (e<vertex_stride_shift)) -#define VERT_SET_RGBA( v, c ) do { \ - r128_color_t *vc = (r128_color_t *)&(v)->ui[coloroffset]; \ - vc->blue = (c)[2]; \ - vc->green = (c)[1]; \ - vc->red = (c)[0]; \ - vc->alpha = (c)[3]; \ - } while (0) +#define VERT_SET_RGBA( v, c ) \ +do { \ + r128_color_t *color = (r128_color_t *)&((v)->ui[coloroffset]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \ +} while (0) + #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] -#define VERT_SET_SPEC( v0, c ) if (havespec) { \ - (v0)->v.specular.red = (c)[0];\ - (v0)->v.specular.green = (c)[1];\ - (v0)->v.specular.blue = (c)[2]; } -#define VERT_COPY_SPEC( v0, v1 ) if (havespec) { \ - (v0)->v.specular.red = v1->v.specular.red; \ - (v0)->v.specular.green = v1->v.specular.green; \ - (v0)->v.specular.blue = v1->v.specular.blue; } +#define VERT_SET_SPEC( v0, c ) \ +do { \ + if (havespec) { \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ + } \ +} while (0) +#define VERT_COPY_SPEC( v0, v1 ) \ +do { \ + if (havespec) { \ + v0->v.specular.red = v1->v.specular.red; \ + v0->v.specular.green = v1->v.specular.green; \ + v0->v.specular.blue = v1->v.specular.blue; \ + } \ +} while (0) +/* These don't need LE32_TO_CPU() as they used to save and restore + * colors which are already in the correct format. + */ +#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] +#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] #define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5] #define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx] + #define LOCAL_VARS(n) \ r128ContextPtr rmesa = R128_CONTEXT(ctx); \ GLuint color[n], spec[n]; \ -- cgit v1.2.3