From ff73c783cc47361ff0dd819c82d067b4b85870dd Mon Sep 17 00:00:00 2001 From: Brian Date: Sun, 6 Jan 2008 10:43:20 -0700 Subject: Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this... --- src/mesa/drivers/dri/r128/r128_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/r128') diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index e476afa5d8..f1e92d7a7a 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -813,7 +813,7 @@ static void r128UpdateWindow( GLcontext *ctx ) r128ContextPtr rmesa = R128_CONTEXT(ctx); int x = rmesa->driDrawable->x; int y = rmesa->driDrawable->y; - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; driRenderbuffer *drb = (driRenderbuffer *) rb; rmesa->setup.window_xy_offset = (((y & 0xFFF) << R128_WINDOW_Y_SHIFT) | -- cgit v1.2.3