From f9d272fa414ec04d9cc608840436f29e6adf84bc Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Wed, 1 Apr 2009 16:13:30 +1000 Subject: radeon: go back and repick texture formats. This might trip up some serious FBO users, will have to see, but it avoids the slow paths for all the demos I have. --- src/mesa/drivers/dri/r200/r200_texstate.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/r200/r200_texstate.c') diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index 72b7f3dafa..9797f77ec4 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -839,7 +839,7 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo texImage->RowStride = rb->pitch / rb->cpp; texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx, internalFormat, - type, format); + type, format, 0); rImage->bo = rb->bo; radeon_bo_ref(rImage->bo); t->bo = rb->bo; -- cgit v1.2.3