From adbec39bbf671ad80f6c557801e274cac0d305fa Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 6 Aug 2003 17:59:57 +0000 Subject: r200 driver, brought over by Jon Smirl --- src/mesa/drivers/dri/r200/r200_vtxfmt.c | 1125 +++++++++++++++++++++++++++++++ 1 file changed, 1125 insertions(+) create mode 100644 src/mesa/drivers/dri/r200/r200_vtxfmt.c (limited to 'src/mesa/drivers/dri/r200/r200_vtxfmt.c') diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/src/mesa/drivers/dri/r200/r200_vtxfmt.c new file mode 100644 index 0000000000..5a4f59d976 --- /dev/null +++ b/src/mesa/drivers/dri/r200/r200_vtxfmt.c @@ -0,0 +1,1125 @@ +/* $XFree86$ */ +/************************************************************************** + +Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. + +The Weather Channel (TM) funded Tungsten Graphics to develop the +initial release of the Radeon 8500 driver under the XFree86 license. +This notice must be preserved. + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Keith Whitwell + */ + +#include "glheader.h" +#include "imports.h" +#include "r200_context.h" +#include "r200_state.h" +#include "r200_ioctl.h" +#include "r200_tex.h" +#include "r200_tcl.h" +#include "r200_swtcl.h" +#include "r200_vtxfmt.h" + +#include "api_noop.h" +#include "api_arrayelt.h" +#include "context.h" +#include "mtypes.h" +#include "enums.h" +#include "glapi.h" +#include "colormac.h" +#include "light.h" +#include "state.h" +#include "vtxfmt.h" + +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_array_api.h" + +static void r200VtxFmtFlushVertices( GLcontext *, GLuint ); + +static void count_func( const char *name, struct dynfn *l ) +{ + int i = 0; + struct dynfn *f; + foreach (f, l) i++; + if (i) fprintf(stderr, "%s: %d\n", name, i ); +} + +static void count_funcs( r200ContextPtr rmesa ) +{ + count_func( "Vertex2f", &rmesa->vb.dfn_cache.Vertex2f ); + count_func( "Vertex2fv", &rmesa->vb.dfn_cache.Vertex2fv ); + count_func( "Vertex3f", &rmesa->vb.dfn_cache.Vertex3f ); + count_func( "Vertex3fv", &rmesa->vb.dfn_cache.Vertex3fv ); + count_func( "Color4ub", &rmesa->vb.dfn_cache.Color4ub ); + count_func( "Color4ubv", &rmesa->vb.dfn_cache.Color4ubv ); + count_func( "Color3ub", &rmesa->vb.dfn_cache.Color3ub ); + count_func( "Color3ubv", &rmesa->vb.dfn_cache.Color3ubv ); + count_func( "Color4f", &rmesa->vb.dfn_cache.Color4f ); + count_func( "Color4fv", &rmesa->vb.dfn_cache.Color4fv ); + count_func( "Color3f", &rmesa->vb.dfn_cache.Color3f ); + count_func( "Color3fv", &rmesa->vb.dfn_cache.Color3fv ); + count_func( "SecondaryColor3f", &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); + count_func( "SecondaryColor3fv", &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); + count_func( "SecondaryColor3ub", &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); + count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); + count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f ); + count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv ); + count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f ); + count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv ); + count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f ); + count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv ); + count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); + count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); + count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); + count_func( "MultiTexCoord1fvARB", &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); +} + + +void r200_copy_to_current( GLcontext *ctx ) +{ + r200ContextPtr rmesa = R200_CONTEXT(ctx); + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s\n", __FUNCTION__); + + assert(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT); + + if (rmesa->vb.vtxfmt_0 & R200_VTX_N0) { + ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0] = rmesa->vb.normalptr[0]; + ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1] = rmesa->vb.normalptr[1]; + ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2] = rmesa->vb.normalptr[2]; + } + + switch( VTX_COLOR(rmesa->vb.vtxfmt_0, 0) ) { + case R200_VTX_PK_RGBA: + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->red ); + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->green ); + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->blue ); + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT( rmesa->vb.colorptr->alpha ); + break; + + case R200_VTX_FP_RGB: + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; + break; + + case R200_VTX_FP_RGBA: + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] = rmesa->vb.floatcolorptr[0]; + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] = rmesa->vb.floatcolorptr[1]; + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] = rmesa->vb.floatcolorptr[2]; + ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = rmesa->vb.floatcolorptr[3]; + break; + + default: + break; + } + + if (VTX_COLOR(rmesa->vb.vtxfmt_0, 1) == R200_VTX_PK_RGBA) { + ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] = UBYTE_TO_FLOAT( rmesa->vb.specptr->red ); + ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] = UBYTE_TO_FLOAT( rmesa->vb.specptr->green ); + ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue ); + } + + if (rmesa->vb.vtxfmt_1 & (7 << R200_VTX_TEX0_COMP_CNT_SHIFT)) { + ctx->Current.Attrib[VERT_ATTRIB_TEX0][0] = rmesa->vb.texcoordptr[0][0]; + ctx->Current.Attrib[VERT_ATTRIB_TEX0][1] = rmesa->vb.texcoordptr[0][1]; + ctx->Current.Attrib[VERT_ATTRIB_TEX0][2] = 0.0F; + ctx->Current.Attrib[VERT_ATTRIB_TEX0][3] = 1.0F; + } + + if (rmesa->vb.vtxfmt_1 & (7 << R200_VTX_TEX1_COMP_CNT_SHIFT)) { + ctx->Current.Attrib[VERT_ATTRIB_TEX1][0] = rmesa->vb.texcoordptr[1][0]; + ctx->Current.Attrib[VERT_ATTRIB_TEX1][1] = rmesa->vb.texcoordptr[1][1]; + ctx->Current.Attrib[VERT_ATTRIB_TEX1][2] = 0.0F; + ctx->Current.Attrib[VERT_ATTRIB_TEX1][3] = 1.0F; + } + + ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; +} + +static GLboolean discreet_gl_prim[GL_POLYGON+1] = { + 1, /* 0 points */ + 1, /* 1 lines */ + 0, /* 2 line_strip */ + 0, /* 3 line_loop */ + 1, /* 4 tris */ + 0, /* 5 tri_fan */ + 0, /* 6 tri_strip */ + 1, /* 7 quads */ + 0, /* 8 quadstrip */ + 0, /* 9 poly */ +}; + +static void flush_prims( r200ContextPtr rmesa ) +{ + int i,j; + struct r200_dma_region tmp = rmesa->dma.current; + + tmp.buf->refcount++; + tmp.aos_size = rmesa->vb.vertex_size; + tmp.aos_stride = rmesa->vb.vertex_size; + tmp.aos_start = GET_START(&tmp); + + rmesa->dma.current.ptr = rmesa->dma.current.start += + (rmesa->vb.initial_counter - rmesa->vb.counter) * + rmesa->vb.vertex_size * 4; + + rmesa->tcl.vertex_format = rmesa->vb.vtxfmt_0; + rmesa->tcl.aos_components[0] = &tmp; + rmesa->tcl.nr_aos_components = 1; + rmesa->dma.flush = 0; + + /* Optimize the primitive list: + */ + if (rmesa->vb.nrprims > 1) { + for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) { + int pj = rmesa->vb.primlist[j].prim & 0xf; + int pi = rmesa->vb.primlist[i].prim & 0xf; + + if (pj == pi && discreet_gl_prim[pj] && + rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) { + rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end; + } + else { + j++; + if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i]; + } + } + rmesa->vb.nrprims = j+1; + } + + if (rmesa->vb.vtxfmt_0 != rmesa->hw.vtx.cmd[VTX_VTXFMT_0] || + rmesa->vb.vtxfmt_1 != rmesa->hw.vtx.cmd[VTX_VTXFMT_1]) { + R200_STATECHANGE( rmesa, vtx ); + rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = rmesa->vb.vtxfmt_0; + rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = rmesa->vb.vtxfmt_1; + } + + + for (i = 0 ; i < rmesa->vb.nrprims; i++) { + if (R200_DEBUG & DEBUG_PRIMS) + fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i, + _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim & + PRIM_MODE_MASK ), + rmesa->vb.primlist[i].start, + rmesa->vb.primlist[i].end); + + if (rmesa->vb.primlist[i].start < rmesa->vb.primlist[i].end) + r200EmitPrimitive( rmesa->glCtx, + rmesa->vb.primlist[i].start, + rmesa->vb.primlist[i].end, + rmesa->vb.primlist[i].prim ); + } + + rmesa->vb.nrprims = 0; + r200ReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ ); +} + + +static void start_prim( r200ContextPtr rmesa, GLuint mode ) +{ + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s %d\n", __FUNCTION__, + rmesa->vb.initial_counter - rmesa->vb.counter); + + rmesa->vb.primlist[rmesa->vb.nrprims].start = + rmesa->vb.initial_counter - rmesa->vb.counter; + rmesa->vb.primlist[rmesa->vb.nrprims].prim = mode; +} + +static void note_last_prim( r200ContextPtr rmesa, GLuint flags ) +{ + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s %d\n", __FUNCTION__, + rmesa->vb.initial_counter - rmesa->vb.counter); + + if (rmesa->vb.prim[0] != GL_POLYGON+1) { + rmesa->vb.primlist[rmesa->vb.nrprims].prim |= flags; + rmesa->vb.primlist[rmesa->vb.nrprims].end = + rmesa->vb.initial_counter - rmesa->vb.counter; + + if (++(rmesa->vb.nrprims) == R200_MAX_PRIMS) + flush_prims( rmesa ); + } +} + + +static void copy_vertex( r200ContextPtr rmesa, GLuint n, GLfloat *dst ) +{ + GLuint i; + GLfloat *src = (GLfloat *)(rmesa->dma.current.address + + rmesa->dma.current.ptr + + (rmesa->vb.primlist[rmesa->vb.nrprims].start + n) * + rmesa->vb.vertex_size * 4); + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "copy_vertex %d\n", rmesa->vb.primlist[rmesa->vb.nrprims].start + n); + + for (i = 0 ; i < rmesa->vb.vertex_size; i++) { + dst[i] = src[i]; + } +} + +/* NOTE: This actually reads the copied vertices back from uncached + * memory. Could also use the counter/notify mechanism to populate + * tmp on the fly as vertices are generated. + */ +static GLuint copy_dma_verts( r200ContextPtr rmesa, GLfloat (*tmp)[15] ) +{ + GLuint ovf, i; + GLuint nr = (rmesa->vb.initial_counter - rmesa->vb.counter) - + rmesa->vb.primlist[rmesa->vb.nrprims].start; + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s %d verts\n", __FUNCTION__, nr); + + switch( rmesa->vb.prim[0] ) + { + case GL_POINTS: + return 0; + case GL_LINES: + ovf = nr&1; + for (i = 0 ; i < ovf ; i++) + copy_vertex( rmesa, nr-ovf+i, tmp[i] ); + return i; + case GL_TRIANGLES: + ovf = nr%3; + for (i = 0 ; i < ovf ; i++) + copy_vertex( rmesa, nr-ovf+i, tmp[i] ); + return i; + case GL_QUADS: + ovf = nr&3; + for (i = 0 ; i < ovf ; i++) + copy_vertex( rmesa, nr-ovf+i, tmp[i] ); + return i; + case GL_LINE_STRIP: + if (nr == 0) + return 0; + copy_vertex( rmesa, nr-1, tmp[0] ); + return 1; + case GL_LINE_LOOP: + case GL_TRIANGLE_FAN: + case GL_POLYGON: + if (nr == 0) + return 0; + else if (nr == 1) { + copy_vertex( rmesa, 0, tmp[0] ); + return 1; + } else { + copy_vertex( rmesa, 0, tmp[0] ); + copy_vertex( rmesa, nr-1, tmp[1] ); + return 2; + } + case GL_TRIANGLE_STRIP: + ovf = MIN2( nr, 2 ); + for (i = 0 ; i < ovf ; i++) + copy_vertex( rmesa, nr-ovf+i, tmp[i] ); + return i; + case GL_QUAD_STRIP: + switch (nr) { + case 0: ovf = 0; break; + case 1: ovf = 1; break; + default: ovf = 2 + (nr&1); break; + } + for (i = 0 ; i < ovf ; i++) + copy_vertex( rmesa, nr-ovf+i, tmp[i] ); + return i; + default: + assert(0); + return 0; + } +} + +static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller ) +{ + GET_CURRENT_CONTEXT(ctx); + r200ContextPtr rmesa = R200_CONTEXT(ctx); + + if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) + fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); + + if (ctx->Driver.NeedFlush) + r200VtxFmtFlushVertices( ctx, ctx->Driver.NeedFlush ); + + if (ctx->NewState) + _mesa_update_state( ctx ); /* clear state so fell_back sticks */ + + _tnl_wakeup_exec( ctx ); + ctx->Driver.FlushVertices = r200FlushVertices; + + assert( rmesa->dma.flush == 0 ); + rmesa->vb.fell_back = GL_TRUE; + rmesa->vb.installed = GL_FALSE; +} + + +static void VFMT_FALLBACK( const char *caller ) +{ + GET_CURRENT_CONTEXT(ctx); + r200ContextPtr rmesa = R200_CONTEXT(ctx); + GLfloat tmp[3][15]; + GLuint i, prim; + GLuint ind0 = rmesa->vb.vtxfmt_0; + GLuint ind1 = rmesa->vb.vtxfmt_1; + GLuint nrverts; + GLfloat alpha = 1.0; + + if (R200_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT)) + fprintf(stderr, "%s from %s\n", __FUNCTION__, caller); + + if (rmesa->vb.prim[0] == GL_POLYGON+1) { + VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ ); + return; + } + + /* Copy vertices out of dma: + */ + nrverts = copy_dma_verts( rmesa, tmp ); + + /* Finish the prim at this point: + */ + note_last_prim( rmesa, 0 ); + flush_prims( rmesa ); + + /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl. + */ + prim = rmesa->vb.prim[0]; + ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1; + _tnl_wakeup_exec( ctx ); + ctx->Driver.FlushVertices = r200FlushVertices; + + assert(rmesa->dma.flush == 0); + rmesa->vb.fell_back = GL_TRUE; + rmesa->vb.installed = GL_FALSE; + glBegin( prim ); + + if (rmesa->vb.installed_color_3f_sz == 4) + alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; + + /* Replay saved vertices + */ + for (i = 0 ; i < nrverts; i++) { + GLuint offset = 3; + if (ind0 & R200_VTX_N0) { + glNormal3fv( &tmp[i][offset] ); + offset += 3; + } + + if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { + glColor4ubv( (GLubyte *)&tmp[i][offset] ); + offset++; + } + else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { + glColor4fv( &tmp[i][offset] ); + offset+=4; + } + else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { + glColor3fv( &tmp[i][offset] ); + offset+=3; + } + + if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) { + _glapi_Dispatch->SecondaryColor3ubvEXT( (GLubyte *)&tmp[i][offset] ); + offset++; + } + + if (ind1 & (7 << R200_VTX_TEX0_COMP_CNT_SHIFT)) { + glTexCoord2fv( &tmp[i][offset] ); + offset += 2; + } + + if (ind1 & (7 << R200_VTX_TEX1_COMP_CNT_SHIFT)) { + glMultiTexCoord2fvARB( GL_TEXTURE1_ARB, &tmp[i][offset] ); + offset += 2; + } + + glVertex3fv( &tmp[i][0] ); + } + + /* Replay current vertex + */ + if (ind0 & R200_VTX_N0) + glNormal3fv( rmesa->vb.normalptr ); + + if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) + glColor4ub( rmesa->vb.colorptr->red, rmesa->vb.colorptr->green, rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha ); + else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) + glColor4fv( rmesa->vb.floatcolorptr ); + else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { + if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) + glColor4f( rmesa->vb.floatcolorptr[0], + rmesa->vb.floatcolorptr[1], + rmesa->vb.floatcolorptr[2], + alpha ); + else + glColor3fv( rmesa->vb.floatcolorptr ); + } + + if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) + _glapi_Dispatch->SecondaryColor3ubEXT( rmesa->vb.specptr->red, rmesa->vb.specptr->green, rmesa->vb.specptr->blue ); + + if (ind1 & (7 << R200_VTX_TEX0_COMP_CNT_SHIFT)) + glTexCoord2fv( rmesa->vb.texcoordptr[0] ); + + if (ind1 & (7 << R200_VTX_TEX1_COMP_CNT_SHIFT)) + glMultiTexCoord2fvARB( GL_TEXTURE1_ARB, rmesa->vb.texcoordptr[1] ); +} + + + +static void wrap_buffer( void ) +{ + GET_CURRENT_CONTEXT(ctx); + r200ContextPtr rmesa = R200_CONTEXT(ctx); + GLfloat tmp[3][15]; + GLuint i, nrverts; + + if (R200_DEBUG & (DEBUG_VFMT|DEBUG_PRIMS)) + fprintf(stderr, "%s %d\n", __FUNCTION__, + rmesa->vb.initial_counter - rmesa->vb.counter); + + /* Don't deal with parity. + */ + if ((((rmesa->vb.initial_counter - rmesa->vb.counter) - + rmesa->vb.primlist[rmesa->vb.nrprims].start) & 1)) { + rmesa->vb.counter++; + rmesa->vb.initial_counter++; + return; + } + + /* Copy vertices out of dma: + */ + if (rmesa->vb.prim[0] == GL_POLYGON+1) + nrverts = 0; + else { + nrverts = copy_dma_verts( rmesa, tmp ); + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%d vertices to copy\n", nrverts); + + /* Finish the prim at this point: + */ + note_last_prim( rmesa, 0 ); + } + + /* Fire any buffered primitives + */ + flush_prims( rmesa ); + + /* Get new buffer + */ + r200RefillCurrentDmaRegion( rmesa ); + + /* Reset counter, dmaptr + */ + rmesa->vb.dmaptr = (int *)(rmesa->dma.current.ptr + rmesa->dma.current.address); + rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / + (rmesa->vb.vertex_size * 4); + rmesa->vb.counter--; + rmesa->vb.initial_counter = rmesa->vb.counter; + rmesa->vb.notify = wrap_buffer; + + rmesa->dma.flush = flush_prims; + + /* Restart wrapped primitive: + */ + if (rmesa->vb.prim[0] != GL_POLYGON+1) + start_prim( rmesa, rmesa->vb.prim[0] ); + + + /* Reemit saved vertices + */ + for (i = 0 ; i < nrverts; i++) { + if (R200_DEBUG & DEBUG_VERTS) { + int j; + fprintf(stderr, "re-emit vertex %d to %p\n", i, rmesa->vb.dmaptr); + if (R200_DEBUG & DEBUG_VERBOSE) + for (j = 0 ; j < rmesa->vb.vertex_size; j++) + fprintf(stderr, "\t%08x/%f\n", *(int*)&tmp[i][j], tmp[i][j]); + } + + memcpy( rmesa->vb.dmaptr, tmp[i], rmesa->vb.vertex_size * 4 ); + rmesa->vb.dmaptr += rmesa->vb.vertex_size; + rmesa->vb.counter--; + } +} + + + +static GLboolean check_vtx_fmt( GLcontext *ctx ) +{ + r200ContextPtr rmesa = R200_CONTEXT(ctx); + GLuint ind0 = R200_VTX_Z0; + GLuint ind1 = 0; + + if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag) + return GL_FALSE; + + if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) + ctx->Driver.FlushVertices( ctx, FLUSH_UPDATE_CURRENT ); + + /* Make all this event-driven: + */ + if (ctx->Light.Enabled) { + ind0 |= R200_VTX_N0; + + /* TODO: make this data driven: If we receive only ubytes, send + * color as ubytes. Also check if converting (with free + * checking for overflow) is cheaper than sending floats + * directly. + */ + if (ctx->Light.ColorMaterialEnabled) + ind0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT; + else + ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT; + } + else { + /* TODO: make this data driven? + */ + ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT; + + if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { + ind0 |= R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT; + } + } + + if (ctx->Texture.Unit[0]._ReallyEnabled) { + if (ctx->Texture.Unit[0].TexGenEnabled) { + if (rmesa->TexGenNeedNormals[0]) { + ind0 |= R200_VTX_N0; + } + } else { + if (ctx->Current.Attrib[VERT_ATTRIB_TEX0][2] != 0.0F || + ctx->Current.Attrib[VERT_ATTRIB_TEX0][3] != 1.0) { + if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) + fprintf(stderr, "%s: rq0\n", __FUNCTION__); + return GL_FALSE; + } + ind1 |= 2 << R200_VTX_TEX0_COMP_CNT_SHIFT; + } + } + + if (ctx->Texture.Unit[1]._ReallyEnabled) { + if (ctx->Texture.Unit[1].TexGenEnabled) { + if (rmesa->TexGenNeedNormals[1]) { + ind0 |= R200_VTX_N0; + } + } else { + if (ctx->Current.Attrib[VERT_ATTRIB_TEX1][2] != 0.0F || + ctx->Current.Attrib[VERT_ATTRIB_TEX1][3] != 1.0) { + if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS)) + fprintf(stderr, "%s: rq1\n", __FUNCTION__); + return GL_FALSE; + } + ind1 |= 2 << R200_VTX_TEX1_COMP_CNT_SHIFT; + } + } + + if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE)) + fprintf(stderr, "%s: format: 0x%x, 0x%x\n", __FUNCTION__, ind0, ind1 ); + + R200_NEWPRIM(rmesa); + rmesa->vb.vtxfmt_0 = ind0; + rmesa->vb.vtxfmt_1 = ind1; + rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; + + rmesa->vb.vertex_size = 3; + rmesa->vb.normalptr = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; + rmesa->vb.colorptr = NULL; + rmesa->vb.floatcolorptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; + rmesa->vb.specptr = NULL; + rmesa->vb.floatspecptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; + rmesa->vb.texcoordptr[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; + rmesa->vb.texcoordptr[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1]; + + /* Run through and initialize the vertex components in the order + * the hardware understands: + */ + if (ind0 & R200_VTX_N0) { + rmesa->vb.normalptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; + rmesa->vb.vertex_size += 3; + rmesa->vb.normalptr[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; + rmesa->vb.normalptr[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; + rmesa->vb.normalptr[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; + } + + if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { + rmesa->vb.colorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; + rmesa->vb.vertex_size += 1; + UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0] ); + UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1] ); + UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2] ); + UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.colorptr->alpha, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] ); + } + else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { + rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; + rmesa->vb.vertex_size += 4; + rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; + rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; + rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; + rmesa->vb.floatcolorptr[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; + } + else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { + rmesa->vb.floatcolorptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; + rmesa->vb.vertex_size += 3; + rmesa->vb.floatcolorptr[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; + rmesa->vb.floatcolorptr[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; + rmesa->vb.floatcolorptr[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; + } + + if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) { + rmesa->vb.specptr = &rmesa->vb.vertex[rmesa->vb.vertex_size].color; + rmesa->vb.vertex_size += 1; + UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->red, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0] ); + UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->green, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1] ); + UNCLAMPED_FLOAT_TO_CHAN( rmesa->vb.specptr->blue, ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] ); + } + + + if (ind1 & (7 << R200_VTX_TEX0_COMP_CNT_SHIFT)) { + rmesa->vb.texcoordptr[0] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; + rmesa->vb.vertex_size += 2; + rmesa->vb.texcoordptr[0][0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0][0]; + rmesa->vb.texcoordptr[0][1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0][1]; + } + + if (ind1 & (7 << R200_VTX_TEX1_COMP_CNT_SHIFT)) { + rmesa->vb.texcoordptr[1] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f; + rmesa->vb.vertex_size += 2; + rmesa->vb.texcoordptr[1][0] = ctx->Current.Attrib[VERT_ATTRIB_TEX1][0]; + rmesa->vb.texcoordptr[1][1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1][1]; + } + + if (rmesa->vb.installed_vertex_format != rmesa->vb.vtxfmt_0) { + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "reinstall on vertex_format change\n"); + _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); + rmesa->vb.installed_vertex_format = rmesa->vb.vtxfmt_0; + } + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s -- success\n", __FUNCTION__); + + return GL_TRUE; +} + + +void r200VtxfmtInvalidate( GLcontext *ctx ) +{ + r200ContextPtr rmesa = R200_CONTEXT( ctx ); + + rmesa->vb.recheck = GL_TRUE; + rmesa->vb.fell_back = GL_FALSE; +} + + +static void r200NewList( GLcontext *ctx, GLuint list, GLenum mode ) +{ + VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ ); +} + + +static void r200VtxfmtValidate( GLcontext *ctx ) +{ + r200ContextPtr rmesa = R200_CONTEXT( ctx ); + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s\n", __FUNCTION__); + + if (ctx->Driver.NeedFlush) + ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); + + rmesa->vb.recheck = GL_FALSE; + + if (check_vtx_fmt( ctx )) { + if (!rmesa->vb.installed) { + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "reinstall (new install)\n"); + + _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); + ctx->Driver.FlushVertices = r200VtxFmtFlushVertices; + ctx->Driver.NewList = r200NewList; + rmesa->vb.installed = GL_TRUE; + } + else if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s: already installed", __FUNCTION__); + } + else { + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s: failed\n", __FUNCTION__); + + if (rmesa->vb.installed) { + if (rmesa->dma.flush) + rmesa->dma.flush( rmesa ); + _tnl_wakeup_exec( ctx ); + ctx->Driver.FlushVertices = r200FlushVertices; + rmesa->vb.installed = GL_FALSE; + } + } +} + + + +/* Materials: + */ +static void r200_Materialfv( GLenum face, GLenum pname, + const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + r200ContextPtr rmesa = R200_CONTEXT( ctx ); + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s\n", __FUNCTION__); + + if (rmesa->vb.prim[0] != GL_POLYGON+1) { + VFMT_FALLBACK( __FUNCTION__ ); + glMaterialfv( face, pname, params ); + return; + } + _mesa_noop_Materialfv( face, pname, params ); + r200UpdateMaterial( ctx ); +} + + +/* Begin/End + */ +static void r200_Begin( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + r200ContextPtr rmesa = R200_CONTEXT(ctx); + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s( %s )\n", __FUNCTION__, + _mesa_lookup_enum_by_nr( mode )); + + if (mode > GL_POLYGON) { + _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" ); + return; + } + + if (rmesa->vb.prim[0] != GL_POLYGON+1) { + _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); + return; + } + + if (ctx->NewState) + _mesa_update_state( ctx ); + + if (rmesa->NewGLState) + r200ValidateState( ctx ); + + if (rmesa->vb.recheck) + r200VtxfmtValidate( ctx ); + + if (!rmesa->vb.installed) { + glBegin( mode ); + return; + } + + + if (rmesa->dma.flush && rmesa->vb.counter < 12) { + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s: flush almost-empty buffers\n", __FUNCTION__); + flush_prims( rmesa ); + } + + /* Need to arrange to save vertices here? Or always copy from dma (yuk)? + */ + if (!rmesa->dma.flush) { + if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 > + rmesa->dma.current.end) { + R200_NEWPRIM( rmesa ); + r200RefillCurrentDmaRegion( rmesa ); + } + + rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr); + rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / + (rmesa->vb.vertex_size * 4); + rmesa->vb.counter--; + rmesa->vb.initial_counter = rmesa->vb.counter; + rmesa->vb.notify = wrap_buffer; + rmesa->dma.flush = flush_prims; + ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; + } + + + rmesa->vb.prim[0] = mode; + start_prim( rmesa, mode | PRIM_BEGIN ); +} + + + +static void r200_End( void ) +{ + GET_CURRENT_CONTEXT(ctx); + r200ContextPtr rmesa = R200_CONTEXT(ctx); + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s\n", __FUNCTION__); + + if (rmesa->vb.prim[0] == GL_POLYGON+1) { + _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); + return; + } + + note_last_prim( rmesa, PRIM_END ); + rmesa->vb.prim[0] = GL_POLYGON+1; +} + + +/* Fallback on difficult entrypoints: + */ +#define PRE_LOOPBACK( FUNC ) \ +do { \ + if (R200_DEBUG & DEBUG_VFMT) \ + fprintf(stderr, "%s\n", __FUNCTION__); \ + VFMT_FALLBACK( __FUNCTION__ ); \ +} while (0) +#define TAG(x) r200_fallback_##x +#include "vtxfmt_tmp.h" + + + +static GLboolean r200NotifyBegin( GLcontext *ctx, GLenum p ) +{ + r200ContextPtr rmesa = R200_CONTEXT( ctx ); + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s\n", __FUNCTION__); + + assert(!rmesa->vb.installed); + + if (ctx->NewState) + _mesa_update_state( ctx ); + + if (rmesa->NewGLState) + r200ValidateState( ctx ); + + if (ctx->Driver.NeedFlush) + ctx->Driver.FlushVertices( ctx, ctx->Driver.NeedFlush ); + + if (rmesa->vb.recheck) + r200VtxfmtValidate( ctx ); + + if (!rmesa->vb.installed) { + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s -- failed\n", __FUNCTION__); + return GL_FALSE; + } + + r200_Begin( p ); + return GL_TRUE; +} + +static void r200VtxFmtFlushVertices( GLcontext *ctx, GLuint flags ) +{ + r200ContextPtr rmesa = R200_CONTEXT( ctx ); + + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "%s\n", __FUNCTION__); + + assert(rmesa->vb.installed); + + if (flags & FLUSH_UPDATE_CURRENT) { + r200_copy_to_current( ctx ); + if (R200_DEBUG & DEBUG_VFMT) + fprintf(stderr, "reinstall on update_current\n"); + _mesa_install_exec_vtxfmt( ctx, &rmesa->vb.vtxfmt ); + ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; + } + + if (flags & FLUSH_STORED_VERTICES) { + assert (rmesa->dma.flush == 0 || + rmesa->dma.flush == flush_prims); + if (rmesa->dma.flush == flush_prims) + flush_prims( rmesa ); + ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES; + } +} + + + +/* At this point, don't expect very many versions of each function to + * be generated, so not concerned about freeing them? + */ + + +void r200VtxfmtInit( GLcontext *ctx ) +{ + r200ContextPtr rmesa = R200_CONTEXT( ctx ); + GLvertexformat *vfmt = &(rmesa->vb.vtxfmt); + + MEMSET( vfmt, 0, sizeof(GLvertexformat) ); + + /* Hook in chooser functions for codegen, etc: + */ + r200VtxfmtInitChoosers( vfmt ); + + /* Handled fully in supported states, but no codegen: + */ + vfmt->Materialfv = r200_Materialfv; + vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + vfmt->Rectf = _mesa_noop_Rectf; /* generic helper */ + vfmt->Begin = r200_Begin; + vfmt->End = r200_End; + + /* Fallback for performance reasons: (Fix with cva/elt path here and + * dmatmp2.h style primitive-merging) + * + * These should call NotifyBegin(), as should _tnl_EvalMesh, to allow + * a driver-hook. + */ + vfmt->DrawArrays = r200_fallback_DrawArrays; + vfmt->DrawElements = r200_fallback_DrawElements; + vfmt->DrawRangeElements = r200_fallback_DrawRangeElements; + + + /* Not active in supported states; just keep ctx->Current uptodate: + */ + vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT; + vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT; + vfmt->EdgeFlag = _mesa_noop_EdgeFlag; + vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv; + vfmt->Indexi = _mesa_noop_Indexi; + vfmt->Indexiv = _mesa_noop_Indexiv; + + + /* Active but unsupported -- fallback if we receive these: + */ + vfmt->CallList = r200_fallback_CallList; + vfmt->EvalCoord1f = r200_fallback_EvalCoord1f; + vfmt->EvalCoord1fv = r200_fallback_EvalCoord1fv; + vfmt->EvalCoord2f = r200_fallback_EvalCoord2f; + vfmt->EvalCoord2fv = r200_fallback_EvalCoord2fv; + vfmt->EvalMesh1 = r200_fallback_EvalMesh1; + vfmt->EvalMesh2 = r200_fallback_EvalMesh2; + vfmt->EvalPoint1 = r200_fallback_EvalPoint1; + vfmt->EvalPoint2 = r200_fallback_EvalPoint2; + vfmt->TexCoord3f = r200_fallback_TexCoord3f; + vfmt->TexCoord3fv = r200_fallback_TexCoord3fv; + vfmt->TexCoord4f = r200_fallback_TexCoord4f; + vfmt->TexCoord4fv = r200_fallback_TexCoord4fv; + vfmt->MultiTexCoord3fARB = r200_fallback_MultiTexCoord3fARB; + vfmt->MultiTexCoord3fvARB = r200_fallback_MultiTexCoord3fvARB; + vfmt->MultiTexCoord4fARB = r200_fallback_MultiTexCoord4fARB; + vfmt->MultiTexCoord4fvARB = r200_fallback_MultiTexCoord4fvARB; + vfmt->Vertex4f = r200_fallback_Vertex4f; + vfmt->Vertex4fv = r200_fallback_Vertex4fv; + + (void)r200_fallback_vtxfmt; + + TNL_CONTEXT(ctx)->Driver.NotifyBegin = r200NotifyBegin; + + rmesa->vb.enabled = 1; + rmesa->vb.prim = &ctx->Driver.CurrentExecPrimitive; + rmesa->vb.primflags = 0; + + make_empty_list( &rmesa->vb.dfn_cache.Vertex2f ); + make_empty_list( &rmesa->vb.dfn_cache.Vertex2fv ); + make_empty_list( &rmesa->vb.dfn_cache.Vertex3f ); + make_empty_list( &rmesa->vb.dfn_cache.Vertex3fv ); + make_empty_list( &rmesa->vb.dfn_cache.Color4ub ); + make_empty_list( &rmesa->vb.dfn_cache.Color4ubv ); + make_empty_list( &rmesa->vb.dfn_cache.Color3ub ); + make_empty_list( &rmesa->vb.dfn_cache.Color3ubv ); + make_empty_list( &rmesa->vb.dfn_cache.Color4f ); + make_empty_list( &rmesa->vb.dfn_cache.Color4fv ); + make_empty_list( &rmesa->vb.dfn_cache.Color3f ); + make_empty_list( &rmesa->vb.dfn_cache.Color3fv ); + make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); + make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); + make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); + make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); + make_empty_list( &rmesa->vb.dfn_cache.Normal3f ); + make_empty_list( &rmesa->vb.dfn_cache.Normal3fv ); + make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f ); + make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv ); + make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f ); + make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv ); + make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); + make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); + make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); + make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); + + r200InitCodegen( &rmesa->vb.codegen ); +} + +static void free_funcs( struct dynfn *l ) +{ + struct dynfn *f, *tmp; + foreach_s (f, tmp, l) { + remove_from_list( f ); + ALIGN_FREE( f->code ); + FREE( f ); + } +} + +void r200VtxfmtUnbindContext( GLcontext *ctx ) +{ +} + + +void r200VtxfmtMakeCurrent( GLcontext *ctx ) +{ +} + + +void r200VtxfmtDestroy( GLcontext *ctx ) +{ + r200ContextPtr rmesa = R200_CONTEXT( ctx ); + + count_funcs( rmesa ); + free_funcs( &rmesa->vb.dfn_cache.Vertex2f ); + free_funcs( &rmesa->vb.dfn_cache.Vertex2fv ); + free_funcs( &rmesa->vb.dfn_cache.Vertex3f ); + free_funcs( &rmesa->vb.dfn_cache.Vertex3fv ); + free_funcs( &rmesa->vb.dfn_cache.Color4ub ); + free_funcs( &rmesa->vb.dfn_cache.Color4ubv ); + free_funcs( &rmesa->vb.dfn_cache.Color3ub ); + free_funcs( &rmesa->vb.dfn_cache.Color3ubv ); + free_funcs( &rmesa->vb.dfn_cache.Color4f ); + free_funcs( &rmesa->vb.dfn_cache.Color4fv ); + free_funcs( &rmesa->vb.dfn_cache.Color3f ); + free_funcs( &rmesa->vb.dfn_cache.Color3fv ); + free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubEXT ); + free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT ); + free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fEXT ); + free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT ); + free_funcs( &rmesa->vb.dfn_cache.Normal3f ); + free_funcs( &rmesa->vb.dfn_cache.Normal3fv ); + free_funcs( &rmesa->vb.dfn_cache.TexCoord2f ); + free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv ); + free_funcs( &rmesa->vb.dfn_cache.TexCoord1f ); + free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv ); + free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB ); + free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB ); + free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB ); + free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fvARB ); +} + -- cgit v1.2.3