From 09c04db3c900e4ed833d060853b48c7ca23697e1 Mon Sep 17 00:00:00 2001 From: Michel Dänzer Date: Thu, 14 May 2009 11:07:49 +0200 Subject: r300: Make sure to drop current hardware state reference to texture objects. Fixes potential texture object leaks. --- src/mesa/drivers/dri/r300/r300_context.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/mesa/drivers/dri/r300/r300_context.c') diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 12bee1a8fb..8f0effd83e 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -43,6 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/matrix.h" #include "main/extensions.h" #include "main/state.h" +#include "main/texobj.h" #include "main/bufferobj.h" #include "swrast/swrast.h" @@ -500,6 +501,7 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv) r300ContextPtr r300 = (r300ContextPtr) driContextPriv->driverPrivate; radeonContextPtr radeon = (radeonContextPtr) r300; radeonContextPtr current = ctx ? RADEON_CONTEXT(ctx) : NULL; + int i; if (RADEON_DEBUG & DEBUG_DRI) { fprintf(stderr, "Destroying context !\n"); @@ -553,6 +555,11 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv) assert(is_empty_list(&r300->swapped)); } + /* Drop texture object references from current hardware state */ + for (i = 0; i < 8; i++) { + _mesa_reference_texobj(&r300->state.texture.unit[i].texobj, NULL); + } + radeonCleanupContext(&r300->radeon); #ifdef USER_BUFFERS -- cgit v1.2.3