From 6c9cc81601e87b87f11b89669175dc5bbae4c36b Mon Sep 17 00:00:00 2001 From: Rune Petersen Date: Fri, 17 Nov 2006 19:12:42 +0000 Subject: fragment.position support World position is calculated in the vertex shader and passed to the fragment shader via an unused texcoord. --- src/mesa/drivers/dri/r300/r300_context.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/drivers/dri/r300/r300_context.h') diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 2c8120ef18..dd3ecbb235 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -549,6 +549,7 @@ struct r300_stencilbuffer_state { /* Can be tested with colormat currently. */ #define VSF_MAX_FRAGMENT_TEMPS (14) +#define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0) struct r300_vertex_shader_fragment { int length; @@ -623,6 +624,7 @@ struct r300_vertex_program { int pos_end; int num_temporaries; /* Number of temp vars used by program */ + int wpos_idx; int inputs[VERT_ATTRIB_MAX]; int outputs[VERT_RESULT_MAX]; int native; -- cgit v1.2.3