From bb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 11 Apr 2006 11:41:11 +0000 Subject: More GLSL code: - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; --- src/mesa/drivers/dri/r300/r300_context.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/r300/r300_context.h') diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 449459b5b1..7504bd894a 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -776,7 +776,7 @@ struct r300_state { GLuint *Elts; struct r300_dma_region elt_dma; - GLuint render_inputs; /* actual render inputs that R300 was configured for. + DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for. They are the same as tnl->render_inputs for fixed pipeline */ struct { -- cgit v1.2.3