From 2f74adc41f59db372d9d0fe58155bceb1654bd4d Mon Sep 17 00:00:00 2001 From: Aapo Tahkola Date: Wed, 18 May 2005 08:43:30 +0000 Subject: Stick texture LOD back on. --- src/mesa/drivers/dri/r300/r300_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/r300/r300_state.c') diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index d611ec06e2..ebff4fc23d 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1324,7 +1324,7 @@ void r300_setup_textures(GLcontext *ctx) r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28); - r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; + //r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */ /* No idea why linear filtered textures shake when puting random data */ /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/ -- cgit v1.2.3