From 3e8efc3753e0aa248ba91f42a05a8794e4343f3d Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 20 Jul 2005 23:24:55 +0000 Subject: Clean up warnings in r300 code by making some symbols static, adding prototypes for others, and being cleaner with types in fragment/vertex program structures. One warning in r300_shader.c is still concerning. --- src/mesa/drivers/dri/r300/r300_state.c | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/mesa/drivers/dri/r300/r300_state.c') diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 2280be3656..b6a03a2274 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -832,7 +832,7 @@ static void r300ClearStencil(GLcontext * ctx, GLint s) #define SUBPIXEL_X 0.125 #define SUBPIXEL_Y 0.125 -void r300UpdateWindow(GLcontext * ctx) +static void r300UpdateWindow(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; @@ -1326,7 +1326,7 @@ void r300SetupVertexProgram(r300ContextPtr rmesa); while leaving colors intact. Nothing fancy (like lights) If implementing lights make a copy first, so it is easy to switch between the two versions */ -void r300GenerateSimpleVertexShader(r300ContextPtr r300) +static void r300GenerateSimpleVertexShader(r300ContextPtr r300) { int i; GLuint o_reg = 0; @@ -1559,7 +1559,7 @@ void r300SetupVertexProgram(r300ContextPtr rmesa) * But it works for most things. I'll fix it later if someone * else with a better clue doesn't */ -unsigned int r300PackFloat24(float f) +static unsigned int r300PackFloat24(float f) { float mantissa; int exponent; @@ -1587,13 +1587,14 @@ unsigned int r300PackFloat24(float f) void r300SetupPixelShader(r300ContextPtr rmesa) { GLcontext *ctx = rmesa->radeon.glCtx; - struct r300_fragment_program *rp = ctx->FragmentProgram._Current; + struct r300_fragment_program *rp = + (struct r300_fragment_program *)ctx->FragmentProgram._Current; int i,k; if (!rp) /* should only happenen once, just after context is created */ return; - translate_fragment_shader(ctx->FragmentProgram._Current); + translate_fragment_shader(rp); if (!rp->translated) { fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__); exit(-1); @@ -1849,7 +1850,7 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state) /* Checks that r300ResetHwState actually modifies all states. Should probably be burried in somewhere else as this file is getting longish. */ -void verify_r300ResetHwState(r300ContextPtr r300, int stage) +static void verify_r300ResetHwState(r300ContextPtr r300, int stage) { struct r300_state_atom* atom; int i; -- cgit v1.2.3