From d5432ac584f922527922c6813f39f6caa00b9037 Mon Sep 17 00:00:00 2001 From: Vladimir Dergachev Date: Tue, 11 Jan 2005 05:59:07 +0000 Subject: Switch back to using immediate mode code - use of AGP space is interfering with texture management. Ideally, r300_render is ready to be rewritten to use standard Mesa include files, but I don't think I'll get around to it. --- src/mesa/drivers/dri/r300/r300_state.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/r300/r300_state.c') diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index bf5685aa7d..6555d306ec 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -964,7 +964,8 @@ void r300_setup_textures(GLcontext *ctx) /* We don't know how to set this yet */ //value from r300_lib.c for RGB24 //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c; - r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format, t->base.tObj->Image[0][0]->IntFormat); + r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format, + r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->IntFormat:3); /* Use the code below to quickly find matching texture formats. Requires an app that displays the same texture repeatedly */ -- cgit v1.2.3