From e61c8a5c6305d67ede3f69fd3ac83b3d196908ff Mon Sep 17 00:00:00 2001 From: Vladimir Dergachev Date: Mon, 31 Jan 2005 06:41:55 +0000 Subject: Add magic sequence to prevent ClearBuffer from locking up. Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline. --- src/mesa/drivers/dri/r300/r300_state.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/drivers/dri/r300/r300_state.c') diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 3e7a4653e5..4662a08b95 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -60,6 +60,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_emit.h" #include "r300_fixed_pipelines.h" + static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) { r300ContextPtr rmesa = R300_CONTEXT(ctx); -- cgit v1.2.3