From f9995b30756140724f41daf963fa06167912be7f Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Tue, 12 Oct 2010 12:26:10 -0400 Subject: Drop GLcontext typedef and use struct gl_context instead --- src/mesa/drivers/dri/r300/r300_texstate.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/dri/r300/r300_texstate.c') diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index 9458869826..0116c5d2fa 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -301,7 +301,7 @@ static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t) * * Mostly this means populating the texture object's mipmap tree. */ -static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj) +static GLboolean r300_validate_texture(struct gl_context * ctx, struct gl_texture_object *texObj) { r300ContextPtr rmesa = R300_CONTEXT(ctx); radeonTexObj *t = radeon_tex_obj(texObj); @@ -320,7 +320,7 @@ static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object /** * Ensure all enabled and complete textures are uploaded along with any buffers being used. */ -GLboolean r300ValidateBuffers(GLcontext * ctx) +GLboolean r300ValidateBuffers(struct gl_context * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); struct radeon_renderbuffer *rrb; -- cgit v1.2.3