From 63d683091fe3a9600b65ae7ef3b554168b805406 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 19 Nov 2005 16:43:04 +0000 Subject: No longer derive 'ati_fragment_shader' from 'program' class. Only the program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway. --- src/mesa/drivers/dri/r300/r300_shader.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mesa/drivers/dri/r300') diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index a5549947f9..f10b40a222 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -61,9 +61,12 @@ static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id) fp=CALLOC_STRUCT(fragment_program); return _mesa_init_fragment_program(ctx, fp, target, id); #endif +#if 00 + /* _mesa_new_ati_fragment_shader() is now called instead */ case GL_FRAGMENT_SHADER_ATI: afs=CALLOC_STRUCT(ati_fragment_shader); return _mesa_init_ati_fragment_shader(ctx, afs, target, id); +#endif default: _mesa_problem(ctx, "Bad target in r300NewProgram"); } -- cgit v1.2.3