From 50ab51101e4c5e64ab92c260c324fb66a98851a8 Mon Sep 17 00:00:00 2001 From: Andre Maasikas Date: Fri, 4 Dec 2009 16:36:41 +0200 Subject: r600: glsl - allow specifying texture sampler via uniforms looks kinda hackish, should rethink later --- src/mesa/drivers/dri/r600/r700_assembler.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/r600/r700_assembler.c') diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c index 3738edbc2f..158c5fa549 100644 --- a/src/mesa/drivers/dri/r600/r700_assembler.c +++ b/src/mesa/drivers/dri/r600/r700_assembler.c @@ -4840,7 +4840,7 @@ GLboolean assemble_TEX(r700_AssemblerBase *pAsm) pAsm->need_tex_barrier = GL_TRUE; } // Set src1 to tex unit id - pAsm->S[1].src.reg = pAsm->pILInst[pAsm->uiCurInst].TexSrcUnit; + pAsm->S[1].src.reg = pAsm->SamplerUnits[pAsm->pILInst[pAsm->uiCurInst].TexSrcUnit]; pAsm->S[1].src.rtype = SRC_REG_TEMPORARY; //No sw info from mesa compiler, so hard code here. -- cgit v1.2.3