From e3f926ad514d915a983a873540f201fc19d8d913 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 17 Jun 2004 21:08:02 +0000 Subject: use I8 internal format for GL_INTENSITY, GL_ALPHA and GL_LUMINANCE texture formats. Fix potential bug with tex env combine mode GL_DOT3_RGB/GL_DOT3_RGB_EXT and ALPHA_SCALE --- src/mesa/drivers/dri/radeon/radeon_tex.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/dri/radeon/radeon_tex.c') diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c index 3de407df3b..cb5073d3cc 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.c +++ b/src/mesa/drivers/dri/radeon/radeon_tex.c @@ -345,7 +345,7 @@ radeonChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_al88; + return &_mesa_texformat_a8; case 1: case GL_LUMINANCE: @@ -354,7 +354,7 @@ radeonChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_al88; + return &_mesa_texformat_l8; case 2: case GL_LUMINANCE_ALPHA: -- cgit v1.2.3