From 2cd815b66009eea8e06dc4b6dfd32cb7898ff416 Mon Sep 17 00:00:00 2001 From: Felix Kuehling Date: Sun, 7 Mar 2004 01:36:50 +0000 Subject: Fixed two small problems in the vertex setup. - make sure that vertex setup is initialized - Savage seems to need the W coordinate for smooth shading --- src/mesa/drivers/dri/savage/savage_xmesa.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/mesa/drivers/dri/savage/savage_xmesa.c') diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index db9256e615..c7b31df2c6 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -408,6 +408,11 @@ savageCreateContext( const __GLcontextModes *mesaVis, imesa->depth_scale = (imesa->savageScreen->zpp == 2) ? (1.0F/0x10000):(1.0F/0x1000000); + /* Uninitialized vertex format. Force setting the vertex state in + * savageRenderStart. + */ + imesa->vertex_size = 0; + /* Utah stuff */ imesa->new_state = ~0; -- cgit v1.2.3