From 3e4d4aca77479f7c9cef8fdc218c20d1f2876433 Mon Sep 17 00:00:00 2001 From: Felix Kuehling Date: Wed, 5 Jan 2005 23:56:16 +0000 Subject: * Fixed handling of scissors * Only set scissor regs directly if drmMinor < 1 * Don't set texaddr to 0 when a texture unit is disabled. That would trigger the tightened texture state check in the DRM if the texaddr and texdesc registers were not emitted atomically. --- src/mesa/drivers/dri/savage/savagestate.c | 41 ++++++------------------------- src/mesa/drivers/dri/savage/savagetex.c | 4 --- src/mesa/drivers/dri/savage/savagetris.c | 6 ----- 3 files changed, 8 insertions(+), 43 deletions(-) (limited to 'src/mesa/drivers/dri/savage') diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index ec3b5c4adc..107344c703 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -1202,6 +1202,8 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state) case GL_SCISSOR_TEST: imesa->scissor = state; imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS; + savageDDScissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); break; case GL_STENCIL_TEST: if (!imesa->hw_stencil) @@ -1292,6 +1294,8 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state) case GL_SCISSOR_TEST: imesa->scissor = state; imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS; + savageDDScissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); break; case GL_STENCIL_TEST: FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state); @@ -1505,7 +1509,7 @@ static void savageUpdateRegister_s4(savageContextPtr imesa) /* * Scissors updates drawctrl0 and drawctrl 1 */ - if (imesa->scissorChanged) + if (imesa->scissorChanged && imesa->savageScreen->driScrnPriv->drmMinor < 1) { if(imesa->scissor) { @@ -1521,6 +1525,7 @@ static void savageUpdateRegister_s4(savageContextPtr imesa) imesa->regs.s4.drawCtrl1.ni.scissorXEnd = imesa->draw_rect.x2-1; imesa->regs.s4.drawCtrl1.ni.scissorYEnd = imesa->draw_rect.y2-1; } + imesa->scissorChanged = GL_FALSE; } /* the savage4 uses the contiguous range of BCI registers 0x1e-0x39 @@ -1531,7 +1536,7 @@ static void savageUpdateRegister_s4(savageContextPtr imesa) } static void savageUpdateRegister_s3d(savageContextPtr imesa) { - if (imesa->scissorChanged) + if (imesa->scissorChanged && imesa->savageScreen->driScrnPriv->drmMinor < 1) { if(imesa->scissor) { @@ -1555,6 +1560,7 @@ static void savageUpdateRegister_s3d(savageContextPtr imesa) imesa->regs.s3d.scissorsEnd.ni.scissorYEnd = imesa->draw_rect.y2-1; } + imesa->scissorChanged = GL_FALSE; } /* Some temporary hacks to workaround lockups. Not sure if they are @@ -1845,37 +1851,6 @@ void savageDDInitState( savageContextPtr imesa ) { NEW_TEXTURE_MATRIX|\ NEW_USER_CLIP|NEW_CLIENT_STATE)) -void savageDDRenderStart(GLcontext *ctx) -{ - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - __DRIdrawablePrivate *dPriv = imesa->driDrawable; - drm_clip_rect_t *pbox; - GLint nbox; - - /* if the screen is overrided by other application. set the scissor. - * In MulitPass, re-render the screen. - */ - pbox = dPriv->pClipRects; - nbox = dPriv->numClipRects; - if (nbox) - { - imesa->currentClip = nbox; - /* set scissor to the first clip box*/ - savageDDScissor(ctx,pbox->x1,pbox->y1,pbox->x2,pbox->y2); - - /*savageDDUpdateHwState(ctx);*/ /* update to hardware register*/ - } - else /* need not render at all*/ - { - /*ctx->VB->CopyStart = ctx->VB->Count;*/ - } -} - - -void savageDDRenderEnd(GLcontext *ctx) -{ -} - static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c index 924f06187b..2650f66e46 100644 --- a/src/mesa/drivers/dri/savage/savagetex.c +++ b/src/mesa/drivers/dri/savage/savagetex.c @@ -837,7 +837,6 @@ static void savageUpdateTex0State_s4( GLcontext *ctx ) imesa->regs.s4.texDescr.ni.tex0En = GL_FALSE; imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap; imesa->regs.s4.texCtrl[0].ui = 0x20f040; - imesa->regs.s4.texAddr[0].ui = 0; return; } @@ -1007,7 +1006,6 @@ static void savageUpdateTex0State_s4( GLcontext *ctx ) GL_ADD */ case GL_ADD: - printf("Add\n"); imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_FALSE; imesa->regs.s4.texBlendCtrl[0].ui = TBC_AddAlpha; __HWEnvCombineSingleUnitScale(imesa, 0, 0, @@ -1105,7 +1103,6 @@ static void savageUpdateTex1State_s4( GLcontext *ctx ) imesa->regs.s4.texDescr.ni.tex1En = GL_FALSE; imesa->regs.s4.texBlendCtrl[1].ui = TBC_NoTexMap1; imesa->regs.s4.texCtrl[1].ui = 0x20f040; - imesa->regs.s4.texAddr[1].ui = 0; imesa->regs.s4.texDescr.ni.texBLoopEn = GL_FALSE; return; } @@ -1300,7 +1297,6 @@ static void savageUpdateTexState_s3d( GLcontext *ctx ) imesa->regs.s3d.texCtrl.ni.texEn = GL_FALSE; imesa->regs.s3d.texCtrl.ni.dBias = 0x08; imesa->regs.s3d.texCtrl.ni.texXprEn = GL_TRUE; - imesa->regs.s3d.texAddr.ui = 0; return; } diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 2721a63edb..26388d1149 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -1069,16 +1069,10 @@ static void savageRenderStart( GLcontext *ctx ) imesa->HwVertexSize = hwVertexSize; } } - - /* Update hardware state and get the lock */ - savageDDRenderStart( ctx ); } static void savageRenderFinish( GLcontext *ctx ) { - /* Release the lock */ - savageDDRenderEnd( ctx ); - /* Flush the last primitive now, before any state is changed. * Alternatively state could be emitted in all state-changing * functions in savagestate.c and when changing the vertex format -- cgit v1.2.3