From 91e61f435a71436c209934a0ece165b540aba3e0 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 2 Mar 2009 11:47:52 -0700 Subject: mesa: use Stencil._Enabled field instead of Stencil.Enabled --- src/mesa/drivers/dri/savage/savagestate.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/dri/savage') diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 73d85ed57b..84e1b52585 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -514,7 +514,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE; imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE; } - else if (imesa->glCtx->Stencil.Enabled && imesa->hw_stencil) + else if (imesa->glCtx->Stencil._Enabled && imesa->hw_stencil) { /* Need to keep Z on for Stencil. */ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always; @@ -1092,7 +1092,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state) FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state); else { imesa->regs.s4.stencilCtrl.ni.stencilEn = state; - if (ctx->Stencil.Enabled && + if (ctx->Stencil._Enabled && imesa->regs.s4.zBufCtrl.ni.zBufEn != GL_TRUE) { /* Stencil buffer requires Z enabled. */ -- cgit v1.2.3