From 550009441375e55bda3896eba7375b9228c7fdec Mon Sep 17 00:00:00 2001 From: Jon Smirl Date: Mon, 5 Jul 2004 23:42:02 +0000 Subject: Convert miniglx to use Ian's fancy new driver config code. This removes the miniglx driver function InitContextModes(). All of the server directories were edited to remove the implementations. --- src/mesa/drivers/dri/tdfx/server/tdfx_dri.c | 54 ----------------------------- 1 file changed, 54 deletions(-) (limited to 'src/mesa/drivers/dri/tdfx') diff --git a/src/mesa/drivers/dri/tdfx/server/tdfx_dri.c b/src/mesa/drivers/dri/tdfx/server/tdfx_dri.c index 8184f60361..63fe875f59 100644 --- a/src/mesa/drivers/dri/tdfx/server/tdfx_dri.c +++ b/src/mesa/drivers/dri/tdfx/server/tdfx_dri.c @@ -326,59 +326,6 @@ static int createScreen (DRIDriverContext *ctx, TDFXDRIPtr pTDFX) } -/** - * \brief Establish the set of modes available for the display. - * - * \param ctx display handle. - * \param numModes will receive the number of supported modes. - * \param modes will point to the list of supported modes. - * - * \return one on success, or zero on failure. - * - * Allocates a single visual and fills it with information according to the - * display bit depth. Supports only 16 and 32 bpp bit depths, aborting - * otherwise. - */ -const __GLcontextModes __glModes[] = { - - /* 32 bit, RGBA Depth=24 Stencil=8 */ - {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE, - .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_TRUE, - .redBits = 8, .greenBits = 8, .blueBits = 8, .alphaBits = 8, - .redMask = 0xff0000, .greenMask = 0xff00, .blueMask = 0xff, .alphaMask = 0xff000000, - .rgbBits = 32, .indexBits = 0, - .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0, - .depthBits = 24, .stencilBits = 8, - .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, }, - - /* 16 bit, RGB Depth=16 */ - {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE, - .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_FALSE, - .redBits = 5, .greenBits = 6, .blueBits = 5, .alphaBits = 0, - .redMask = 0xf800, .greenMask = 0x07e0, .blueMask = 0x001f, .alphaMask = 0x0, - .rgbBits = 16, .indexBits = 0, - .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0, - .depthBits = 16, .stencilBits = 0, - .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, }, -}; -static int tdfxInitContextModes( const DRIDriverContext *ctx, - int *numModes, const __GLcontextModes **modes) -{ - int n = sizeof(__glModes)/sizeof(__glModes[0]); - const __GLcontextModes *m = &__glModes[0]; - - if (ctx->chipset < PCI_CHIP_VOODOO4) { - n /= 2; - m += n; - } - - *numModes = n; - *modes = m; - - return 1; -} - - /** * \brief Validate the fbdev mode. * @@ -514,7 +461,6 @@ static int tdfxEngineRestore( const DRIDriverContext *ctx ) * \sa DRIDriverRec. */ struct DRIDriverRec __driDriver = { - tdfxInitContextModes, tdfxValidateMode, tdfxPostValidateMode, tdfxInitFBDev, -- cgit v1.2.3