From 5ef4e4ffb8053db87f52df3c9b2ddb71d9c7d6e5 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Wed, 2 Jul 2008 20:20:33 +0200 Subject: mesa: fix issues around multisample enable multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer. --- src/mesa/drivers/dri/r300/r300_render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri') diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 8f74f9d785..69ff6d573e 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -373,7 +373,7 @@ static int r300Fallback(GLcontext * ctx) if (!r300->disable_lowimpact_fallback) { FALLBACK_IF(ctx->Polygon.StippleFlag); - FALLBACK_IF(ctx->Multisample.Enabled); + FALLBACK_IF(ctx->Multisample._Enabled); FALLBACK_IF(ctx->Line.StippleFlag); FALLBACK_IF(ctx->Line.SmoothFlag); FALLBACK_IF(ctx->Point.SmoothFlag); -- cgit v1.2.3