From 79aeafd3ca3680c28f6d47a21a501334844f4475 Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Thu, 25 Feb 2010 16:12:58 -0500 Subject: Drop fb, ffb and gamma dri drivers --- src/mesa/drivers/dri/fb/Doxyfile | 232 - src/mesa/drivers/dri/fb/Makefile | 24 - src/mesa/drivers/dri/fb/fb_dri.c | 792 --- src/mesa/drivers/dri/ffb/Makefile | 35 - src/mesa/drivers/dri/ffb/ffb_bitmap.c | 158 - src/mesa/drivers/dri/ffb/ffb_bitmap.h | 7 - src/mesa/drivers/dri/ffb/ffb_clear.c | 335 -- src/mesa/drivers/dri/ffb/ffb_clear.h | 6 - src/mesa/drivers/dri/ffb/ffb_context.h | 305 -- src/mesa/drivers/dri/ffb/ffb_dd.c | 115 - src/mesa/drivers/dri/ffb/ffb_dd.h | 36 - src/mesa/drivers/dri/ffb/ffb_depth.c | 243 - src/mesa/drivers/dri/ffb/ffb_depth.h | 7 - src/mesa/drivers/dri/ffb/ffb_fifo.h | 27 - src/mesa/drivers/dri/ffb/ffb_fog.c | 73 - src/mesa/drivers/dri/ffb/ffb_lines.c | 107 - src/mesa/drivers/dri/ffb/ffb_lines.h | 17 - src/mesa/drivers/dri/ffb/ffb_linetmp.h | 80 - src/mesa/drivers/dri/ffb/ffb_lock.h | 36 - src/mesa/drivers/dri/ffb/ffb_points.c | 91 - src/mesa/drivers/dri/ffb/ffb_points.h | 14 - src/mesa/drivers/dri/ffb/ffb_pointtmp.h | 54 - src/mesa/drivers/dri/ffb/ffb_rendertmp.h | 645 --- src/mesa/drivers/dri/ffb/ffb_span.c | 127 - src/mesa/drivers/dri/ffb/ffb_span.h | 9 - src/mesa/drivers/dri/ffb/ffb_state.c | 1222 ----- src/mesa/drivers/dri/ffb/ffb_state.h | 12 - src/mesa/drivers/dri/ffb/ffb_stencil.c | 224 - src/mesa/drivers/dri/ffb/ffb_stencil.h | 7 - src/mesa/drivers/dri/ffb/ffb_tex.c | 35 - src/mesa/drivers/dri/ffb/ffb_tex.h | 34 - src/mesa/drivers/dri/ffb/ffb_tris.c | 945 ---- src/mesa/drivers/dri/ffb/ffb_tris.h | 25 - src/mesa/drivers/dri/ffb/ffb_tritmp.h | 238 - src/mesa/drivers/dri/ffb/ffb_vb.c | 207 - src/mesa/drivers/dri/ffb/ffb_vb.h | 44 - src/mesa/drivers/dri/ffb/ffb_vbtmp.h | 150 - src/mesa/drivers/dri/ffb/ffb_vtxfmt.c | 414 -- src/mesa/drivers/dri/ffb/ffb_vtxfmt.h | 7 - src/mesa/drivers/dri/ffb/ffb_xmesa.c | 729 --- src/mesa/drivers/dri/ffb/ffb_xmesa.h | 25 - src/mesa/drivers/dri/ffb/server/ffb_dac.h | 366 -- src/mesa/drivers/dri/ffb/server/ffb_drishare.h | 47 - src/mesa/drivers/dri/ffb/server/ffb_regs.h | 508 -- src/mesa/drivers/dri/gamma/Makefile | 34 - src/mesa/drivers/dri/gamma/gamma_client.h | 6184 ---------------------- src/mesa/drivers/dri/gamma/gamma_context.c | 229 - src/mesa/drivers/dri/gamma/gamma_context.h | 401 -- src/mesa/drivers/dri/gamma/gamma_dd.c | 110 - src/mesa/drivers/dri/gamma/gamma_inithw.c | 551 -- src/mesa/drivers/dri/gamma/gamma_lock.c | 60 - src/mesa/drivers/dri/gamma/gamma_lock.h | 84 - src/mesa/drivers/dri/gamma/gamma_macros.h | 323 -- src/mesa/drivers/dri/gamma/gamma_regs.h | 658 --- src/mesa/drivers/dri/gamma/gamma_render.c | 221 - src/mesa/drivers/dri/gamma/gamma_screen.c | 147 - src/mesa/drivers/dri/gamma/gamma_screen.h | 30 - src/mesa/drivers/dri/gamma/gamma_span.c | 315 -- src/mesa/drivers/dri/gamma/gamma_state.c | 1721 ------ src/mesa/drivers/dri/gamma/gamma_tex.c | 434 -- src/mesa/drivers/dri/gamma/gamma_texmem.c | 535 -- src/mesa/drivers/dri/gamma/gamma_texstate.c | 215 - src/mesa/drivers/dri/gamma/gamma_tris.c | 660 --- src/mesa/drivers/dri/gamma/gamma_tris.h | 36 - src/mesa/drivers/dri/gamma/gamma_tritmp.h | 496 -- src/mesa/drivers/dri/gamma/gamma_vb.c | 361 -- src/mesa/drivers/dri/gamma/gamma_vb.h | 60 - src/mesa/drivers/dri/gamma/gamma_xmesa.c | 273 - src/mesa/drivers/dri/gamma/server/glint_common.h | 63 - src/mesa/drivers/dri/gamma/server/glint_dri.h | 122 - 70 files changed, 23137 deletions(-) delete mode 100644 src/mesa/drivers/dri/fb/Doxyfile delete mode 100644 src/mesa/drivers/dri/fb/Makefile delete mode 100644 src/mesa/drivers/dri/fb/fb_dri.c delete mode 100644 src/mesa/drivers/dri/ffb/Makefile delete mode 100644 src/mesa/drivers/dri/ffb/ffb_bitmap.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_bitmap.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_clear.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_clear.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_context.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_dd.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_dd.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_depth.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_depth.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_fifo.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_fog.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_lines.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_lines.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_linetmp.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_lock.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_points.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_points.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_pointtmp.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_rendertmp.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_span.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_span.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_state.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_state.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_stencil.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_stencil.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_tex.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_tex.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_tris.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_tris.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_tritmp.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_vb.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_vb.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_vbtmp.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_vtxfmt.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_vtxfmt.h delete mode 100644 src/mesa/drivers/dri/ffb/ffb_xmesa.c delete mode 100644 src/mesa/drivers/dri/ffb/ffb_xmesa.h delete mode 100644 src/mesa/drivers/dri/ffb/server/ffb_dac.h delete mode 100644 src/mesa/drivers/dri/ffb/server/ffb_drishare.h delete mode 100644 src/mesa/drivers/dri/ffb/server/ffb_regs.h delete mode 100644 src/mesa/drivers/dri/gamma/Makefile delete mode 100644 src/mesa/drivers/dri/gamma/gamma_client.h delete mode 100644 src/mesa/drivers/dri/gamma/gamma_context.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_context.h delete mode 100644 src/mesa/drivers/dri/gamma/gamma_dd.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_inithw.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_lock.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_lock.h delete mode 100644 src/mesa/drivers/dri/gamma/gamma_macros.h delete mode 100644 src/mesa/drivers/dri/gamma/gamma_regs.h delete mode 100644 src/mesa/drivers/dri/gamma/gamma_render.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_screen.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_screen.h delete mode 100644 src/mesa/drivers/dri/gamma/gamma_span.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_state.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_tex.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_texmem.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_texstate.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_tris.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_tris.h delete mode 100644 src/mesa/drivers/dri/gamma/gamma_tritmp.h delete mode 100644 src/mesa/drivers/dri/gamma/gamma_vb.c delete mode 100644 src/mesa/drivers/dri/gamma/gamma_vb.h delete mode 100644 src/mesa/drivers/dri/gamma/gamma_xmesa.c delete mode 100644 src/mesa/drivers/dri/gamma/server/glint_common.h delete mode 100644 src/mesa/drivers/dri/gamma/server/glint_dri.h (limited to 'src/mesa/drivers/dri') diff --git a/src/mesa/drivers/dri/fb/Doxyfile b/src/mesa/drivers/dri/fb/Doxyfile deleted file mode 100644 index 31256db834..0000000000 --- a/src/mesa/drivers/dri/fb/Doxyfile +++ /dev/null @@ -1,232 +0,0 @@ -# Doxyfile 1.3.2-Gideon - -#--------------------------------------------------------------------------- -# General configuration options -#--------------------------------------------------------------------------- -PROJECT_NAME = fb -PROJECT_NUMBER = $VERSION$ -OUTPUT_DIRECTORY = -OUTPUT_LANGUAGE = English -USE_WINDOWS_ENCODING = NO -EXTRACT_ALL = NO -EXTRACT_PRIVATE = NO -EXTRACT_STATIC = NO -EXTRACT_LOCAL_CLASSES = YES -HIDE_UNDOC_MEMBERS = NO -HIDE_UNDOC_CLASSES = NO -HIDE_FRIEND_COMPOUNDS = NO -HIDE_IN_BODY_DOCS = NO -BRIEF_MEMBER_DESC = YES -REPEAT_BRIEF = YES -ALWAYS_DETAILED_SEC = NO -INLINE_INHERITED_MEMB = NO -FULL_PATH_NAMES = NO -STRIP_FROM_PATH = -INTERNAL_DOCS = NO -CASE_SENSE_NAMES = YES -SHORT_NAMES = NO -HIDE_SCOPE_NAMES = NO -SHOW_INCLUDE_FILES = YES -JAVADOC_AUTOBRIEF = NO -MULTILINE_CPP_IS_BRIEF = NO -DETAILS_AT_TOP = NO -INHERIT_DOCS = YES -INLINE_INFO = YES -SORT_MEMBER_DOCS = YES -DISTRIBUTE_GROUP_DOC = NO -TAB_SIZE = 8 -GENERATE_TODOLIST = YES -GENERATE_TESTLIST = YES -GENERATE_BUGLIST = YES -GENERATE_DEPRECATEDLIST= YES -ALIASES = -ENABLED_SECTIONS = -MAX_INITIALIZER_LINES = 30 -OPTIMIZE_OUTPUT_FOR_C = NO -OPTIMIZE_OUTPUT_JAVA = NO -SHOW_USED_FILES = YES -#--------------------------------------------------------------------------- -# configuration options related to warning and progress messages -#--------------------------------------------------------------------------- -QUIET = NO -WARNINGS = YES -WARN_IF_UNDOCUMENTED = YES -WARN_IF_DOC_ERROR = YES -WARN_FORMAT = "$file:$line: $text" -WARN_LOGFILE = -#--------------------------------------------------------------------------- -# configuration options related to the input files -#--------------------------------------------------------------------------- -INPUT = /home/temp/Mesa/src/drv/fb -FILE_PATTERNS = *.c \ - *.cc \ - *.cxx \ - *.cpp \ - *.c++ \ - *.java \ - *.ii \ - *.ixx \ - *.ipp \ - *.i++ \ - *.inl \ - *.h \ - *.hh \ - *.hxx \ - *.hpp \ - *.h++ \ - *.idl \ - *.odl \ - *.cs \ - *.C \ - *.H \ - *.tlh \ - *.diff \ - *.patch \ - *.moc \ - *.xpm -RECURSIVE = yes -EXCLUDE = -EXCLUDE_SYMLINKS = NO -EXCLUDE_PATTERNS = -EXAMPLE_PATH = -EXAMPLE_PATTERNS = * -EXAMPLE_RECURSIVE = NO -IMAGE_PATH = -INPUT_FILTER = -FILTER_SOURCE_FILES = NO -#--------------------------------------------------------------------------- -# configuration options related to source browsing -#--------------------------------------------------------------------------- -SOURCE_BROWSER = NO -INLINE_SOURCES = NO -STRIP_CODE_COMMENTS = YES -REFERENCED_BY_RELATION = YES -REFERENCES_RELATION = YES -VERBATIM_HEADERS = YES -#--------------------------------------------------------------------------- -# configuration options related to the alphabetical class index -#--------------------------------------------------------------------------- -ALPHABETICAL_INDEX = NO -COLS_IN_ALPHA_INDEX = 5 -IGNORE_PREFIX = -#--------------------------------------------------------------------------- -# configuration options related to the HTML output -#--------------------------------------------------------------------------- -GENERATE_HTML = YES -HTML_OUTPUT = html -HTML_FILE_EXTENSION = .html -HTML_HEADER = -HTML_FOOTER = -HTML_STYLESHEET = -HTML_ALIGN_MEMBERS = YES -GENERATE_HTMLHELP = NO -CHM_FILE = -HHC_LOCATION = -GENERATE_CHI = NO -BINARY_TOC = NO -TOC_EXPAND = NO -DISABLE_INDEX = NO -ENUM_VALUES_PER_LINE = 4 -GENERATE_TREEVIEW = NO -TREEVIEW_WIDTH = 250 -#--------------------------------------------------------------------------- -# configuration options related to the LaTeX output -#--------------------------------------------------------------------------- -GENERATE_LATEX = YES -LATEX_OUTPUT = latex -LATEX_CMD_NAME = latex -MAKEINDEX_CMD_NAME = makeindex -COMPACT_LATEX = NO -PAPER_TYPE = a4wide -EXTRA_PACKAGES = -LATEX_HEADER = -PDF_HYPERLINKS = NO -USE_PDFLATEX = NO -LATEX_BATCHMODE = NO -LATEX_HIDE_INDICES = NO -#--------------------------------------------------------------------------- -# configuration options related to the RTF output -#--------------------------------------------------------------------------- -GENERATE_RTF = NO -RTF_OUTPUT = rtf -COMPACT_RTF = NO -RTF_HYPERLINKS = NO -RTF_STYLESHEET_FILE = -RTF_EXTENSIONS_FILE = -#--------------------------------------------------------------------------- -# configuration options related to the man page output -#--------------------------------------------------------------------------- -GENERATE_MAN = NO -MAN_OUTPUT = man -MAN_EXTENSION = .3 -MAN_LINKS = NO -#--------------------------------------------------------------------------- -# configuration options related to the XML output -#--------------------------------------------------------------------------- -GENERATE_XML = yes -XML_OUTPUT = xml -XML_SCHEMA = -XML_DTD = -#--------------------------------------------------------------------------- -# configuration options for the AutoGen Definitions output -#--------------------------------------------------------------------------- -GENERATE_AUTOGEN_DEF = NO -#--------------------------------------------------------------------------- -# configuration options related to the Perl module output -#--------------------------------------------------------------------------- -GENERATE_PERLMOD = NO -PERLMOD_LATEX = NO -PERLMOD_PRETTY = YES -PERLMOD_MAKEVAR_PREFIX = -#--------------------------------------------------------------------------- -# Configuration options related to the preprocessor -#--------------------------------------------------------------------------- -ENABLE_PREPROCESSING = YES -MACRO_EXPANSION = NO -EXPAND_ONLY_PREDEF = NO -SEARCH_INCLUDES = YES -INCLUDE_PATH = -INCLUDE_FILE_PATTERNS = -PREDEFINED = -EXPAND_AS_DEFINED = -SKIP_FUNCTION_MACROS = YES -#--------------------------------------------------------------------------- -# Configuration::addtions related to external references -#--------------------------------------------------------------------------- -TAGFILES = -GENERATE_TAGFILE = -ALLEXTERNALS = NO -EXTERNAL_GROUPS = YES -PERL_PATH = /usr/bin/perl -#--------------------------------------------------------------------------- -# Configuration options related to the dot tool -#--------------------------------------------------------------------------- -CLASS_DIAGRAMS = YES -HIDE_UNDOC_RELATIONS = YES -HAVE_DOT = NO -CLASS_GRAPH = YES -COLLABORATION_GRAPH = YES -UML_LOOK = NO -TEMPLATE_RELATIONS = NO -INCLUDE_GRAPH = YES -INCLUDED_BY_GRAPH = YES -CALL_GRAPH = NO -GRAPHICAL_HIERARCHY = YES -DOT_IMAGE_FORMAT = png -DOT_PATH = -DOTFILE_DIRS = -MAX_DOT_GRAPH_WIDTH = 1024 -MAX_DOT_GRAPH_HEIGHT = 1024 -MAX_DOT_GRAPH_DEPTH = 1000 -GENERATE_LEGEND = YES -DOT_CLEANUP = YES -#--------------------------------------------------------------------------- -# Configuration::addtions related to the search engine -#--------------------------------------------------------------------------- -SEARCHENGINE = NO -CGI_NAME = search.cgi -CGI_URL = -DOC_URL = -DOC_ABSPATH = -BIN_ABSPATH = /usr/local/bin/ -EXT_DOC_PATHS = diff --git a/src/mesa/drivers/dri/fb/Makefile b/src/mesa/drivers/dri/fb/Makefile deleted file mode 100644 index 848e2041e2..0000000000 --- a/src/mesa/drivers/dri/fb/Makefile +++ /dev/null @@ -1,24 +0,0 @@ -# src/mesa/drivers/dri/fb/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = fb_dri.so - - -DRIVER_SOURCES = \ - fb_dri.c \ - $(EGL_SOURCES) - - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - -ASM_SOURCES = - -# XXX not 100% sure this is right -#WINDOW_SYSTEM = solo - -include ../Makefile.template - diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c deleted file mode 100644 index ac07e57db1..0000000000 --- a/src/mesa/drivers/dri/fb/fb_dri.c +++ /dev/null @@ -1,792 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Minimal swrast-based dri loadable driver. - * - * Todo: - * -- Use malloced (rather than framebuffer) memory for backbuffer - * -- 32bpp is hardwared -- fix - * - * NOTES: - * -- No mechanism for cliprects or resize notification -- - * assumes this is a fullscreen device. - * -- No locking -- assumes this is the only driver accessing this - * device. - * -- Doesn't (yet) make use of any acceleration or other interfaces - * provided by fb. Would be entirely happy working against any - * fullscreen interface. - * -- HOWEVER: only a small number of pixelformats are supported, and - * the mechanism for choosing between them makes some assumptions - * that may not be valid everywhere. - */ - -#include "driver.h" -#include "drm.h" -#include "utils.h" -#include "drirenderbuffer.h" - -#include "buffers.h" -#include "main/extensions.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/tcontext.h" -#include "tnl/t_pipeline.h" -#include "drivers/common/driverfuncs.h" - -void fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis); - -typedef struct { - GLcontext *glCtx; /* Mesa context */ - - struct { - __DRIcontext *context; - __DRIscreen *screen; - __DRIdrawable *drawable; /* drawable bound to this ctx */ - } dri; - -} fbContext, *fbContextPtr; - -#define FB_CONTEXT(ctx) ((fbContextPtr)(ctx->DriverCtx)) - - -static const GLubyte * -get_string(GLcontext *ctx, GLenum pname) -{ - (void) ctx; - switch (pname) { - case GL_RENDERER: - return (const GLubyte *) "Mesa dumb framebuffer"; - default: - return NULL; - } -} - - -static void -update_state( GLcontext *ctx, GLuint new_state ) -{ - /* not much to do here - pass it on */ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); -} - - -/** - * Called by ctx->Driver.GetBufferSize from in core Mesa to query the - * current framebuffer size. - */ -static void -get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) -{ - GET_CURRENT_CONTEXT(ctx); - fbContextPtr fbmesa = FB_CONTEXT(ctx); - - *width = fbmesa->dri.drawable->w; - *height = fbmesa->dri.drawable->h; -} - - -static void -updateFramebufferSize(GLcontext *ctx) -{ - fbContextPtr fbmesa = FB_CONTEXT(ctx); - struct gl_framebuffer *fb = ctx->WinSysDrawBuffer; - if (fbmesa->dri.drawable->w != fb->Width || - fbmesa->dri.drawable->h != fb->Height) { - driUpdateFramebufferSize(ctx, fbmesa->dri.drawable); - } -} - -static void -viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* XXX this should be called after we acquire the DRI lock, not here */ - updateFramebufferSize(ctx); -} - - -static void -init_core_functions( struct dd_function_table *functions ) -{ - functions->GetString = get_string; - functions->UpdateState = update_state; - functions->GetBufferSize = get_buffer_size; - functions->Viewport = viewport; - - functions->Clear = _swrast_Clear; /* could accelerate with blits */ -} - - -/* - * Generate code for span functions. - */ - -/* 24-bit BGR */ -#define NAME(PREFIX) PREFIX##_B8G8R8 -#define FORMAT GL_RGBA8 -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 3; -#define INC_PIXEL_PTR(P) P += 3 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - DST[0] = VALUE[BCOMP]; \ - DST[1] = VALUE[GCOMP]; \ - DST[2] = VALUE[RCOMP] -#define FETCH_PIXEL(DST, SRC) \ - DST[RCOMP] = SRC[2]; \ - DST[GCOMP] = SRC[1]; \ - DST[BCOMP] = SRC[0]; \ - DST[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - - -/* 32-bit BGRA */ -#define NAME(PREFIX) PREFIX##_B8G8R8A8 -#define FORMAT GL_RGBA8 -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 4; -#define INC_PIXEL_PTR(P) P += 4 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - DST[0] = VALUE[BCOMP]; \ - DST[1] = VALUE[GCOMP]; \ - DST[2] = VALUE[RCOMP]; \ - DST[3] = VALUE[ACOMP] -#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ - DST[0] = VALUE[BCOMP]; \ - DST[1] = VALUE[GCOMP]; \ - DST[2] = VALUE[RCOMP]; \ - DST[3] = 0xff -#define FETCH_PIXEL(DST, SRC) \ - DST[RCOMP] = SRC[2]; \ - DST[GCOMP] = SRC[1]; \ - DST[BCOMP] = SRC[0]; \ - DST[ACOMP] = SRC[3] - -#include "swrast/s_spantemp.h" - - -/* 16-bit BGR (XXX implement dithering someday) */ -#define NAME(PREFIX) PREFIX##_B5G6R5 -#define FORMAT GL_RGBA8 -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2; -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) ) -#define FETCH_PIXEL(DST, SRC) \ - DST[RCOMP] = ( (((SRC[0]) >> 8) & 0xf8) | (((SRC[0]) >> 11) & 0x7) ); \ - DST[GCOMP] = ( (((SRC[0]) >> 3) & 0xfc) | (((SRC[0]) >> 5) & 0x3) ); \ - DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \ - DST[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - - -/* 15-bit BGR (XXX implement dithering someday) */ -#define NAME(PREFIX) PREFIX##_B5G5R5 -#define FORMAT GL_RGBA8 -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2; -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 7) | (((VALUE[GCOMP]) & 0xf8) << 2) | ((VALUE[BCOMP]) >> 3) ) -#define FETCH_PIXEL(DST, SRC) \ - DST[RCOMP] = ( (((SRC[0]) >> 7) & 0xf8) | (((SRC[0]) >> 10) & 0x7) ); \ - DST[GCOMP] = ( (((SRC[0]) >> 2) & 0xf8) | (((SRC[0]) >> 5) & 0x7) ); \ - DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \ - DST[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - - -/* 8-bit color index */ -#define NAME(PREFIX) PREFIX##_CI8 -#define FORMAT GL_COLOR_INDEX8_EXT -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - *DST = VALUE[0] -#define FETCH_PIXEL(DST, SRC) \ - DST = SRC[0] - -#include "swrast/s_spantemp.h" - - - -void -fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - ASSERT(drb->Base.InternalFormat == GL_RGBA); - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - drb->Base.GetRow = get_row_B5G6R5; - drb->Base.GetValues = get_values_B5G6R5; - drb->Base.PutRow = put_row_B5G6R5; - drb->Base.PutMonoRow = put_mono_row_B5G6R5; - drb->Base.PutRowRGB = put_row_rgb_B5G6R5; - drb->Base.PutValues = put_values_B5G6R5; - drb->Base.PutMonoValues = put_mono_values_B5G6R5; - } - else if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) { - drb->Base.GetRow = get_row_B5G5R5; - drb->Base.GetValues = get_values_B5G5R5; - drb->Base.PutRow = put_row_B5G5R5; - drb->Base.PutMonoRow = put_mono_row_B5G5R5; - drb->Base.PutRowRGB = put_row_rgb_B5G5R5; - drb->Base.PutValues = put_values_B5G5R5; - drb->Base.PutMonoValues = put_mono_values_B5G5R5; - } - else if (vis->redBits == 8 && vis->greenBits == 8 && vis->blueBits == 8 - && vis->alphaBits == 8) { - drb->Base.GetRow = get_row_B8G8R8A8; - drb->Base.GetValues = get_values_B8G8R8A8; - drb->Base.PutRow = put_row_B8G8R8A8; - drb->Base.PutMonoRow = put_mono_row_B8G8R8A8; - drb->Base.PutRowRGB = put_row_rgb_B8G8R8A8; - drb->Base.PutValues = put_values_B8G8R8A8; - drb->Base.PutMonoValues = put_mono_values_B8G8R8A8; - } - else if (vis->redBits == 8 && vis->greenBits == 8 && vis->blueBits == 8 - && vis->alphaBits == 0) { - drb->Base.GetRow = get_row_B8G8R8; - drb->Base.GetValues = get_values_B8G8R8; - drb->Base.PutRow = put_row_B8G8R8; - drb->Base.PutMonoRow = put_mono_row_B8G8R8; - drb->Base.PutRowRGB = put_row_rgb_B8G8R8; - drb->Base.PutValues = put_values_B8G8R8; - drb->Base.PutMonoValues = put_mono_values_B8G8R8; - } - else if (vis->indexBits == 8) { - drb->Base.GetRow = get_row_CI8; - drb->Base.GetValues = get_values_CI8; - drb->Base.PutRow = put_row_CI8; - drb->Base.PutMonoRow = put_mono_row_CI8; - drb->Base.PutValues = put_values_CI8; - drb->Base.PutMonoValues = put_mono_values_CI8; - } - } - else { - /* hardware z/stencil/etc someday */ - } -} - - - -/* Initialize the driver specific screen private data. - */ -static GLboolean -fbInitDriver( __DRIscreen *sPriv ) -{ - sPriv->private = NULL; - return GL_TRUE; -} - -static void -fbDestroyScreen( __DRIscreen *sPriv ) -{ -} - - -/* Create the device specific context. - */ -static GLboolean -fbCreateContext( const __GLcontextModes *glVisual, - __DRIcontext *driContextPriv, - void *sharedContextPrivate) -{ - fbContextPtr fbmesa; - GLcontext *ctx, *shareCtx; - struct dd_function_table functions; - - assert(glVisual); - assert(driContextPriv); - - /* Allocate the Fb context */ - fbmesa = (fbContextPtr) calloc(1, sizeof(*fbmesa) ); - if ( !fbmesa ) - return GL_FALSE; - - /* Init default driver functions then plug in our FBdev-specific functions - */ - _mesa_init_driver_functions(&functions); - init_core_functions(&functions); - - /* Allocate the Mesa context */ - if (sharedContextPrivate) - shareCtx = ((fbContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - - ctx = fbmesa->glCtx = _mesa_create_context(glVisual, shareCtx, - &functions, (void *) fbmesa); - if (!fbmesa->glCtx) { - free(fbmesa); - return GL_FALSE; - } - driContextPriv->driverPrivate = fbmesa; - - /* Create module contexts */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - _swsetup_Wakeup( ctx ); - - - /* use default TCL pipeline */ - { - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.RunPipeline = _tnl_run_pipeline; - } - - _mesa_enable_sw_extensions(ctx); - - return GL_TRUE; -} - - -static void -fbDestroyContext( __DRIcontext *driContextPriv ) -{ - GET_CURRENT_CONTEXT(ctx); - fbContextPtr fbmesa = (fbContextPtr) driContextPriv->driverPrivate; - fbContextPtr current = ctx ? FB_CONTEXT(ctx) : NULL; - - /* check if we're deleting the currently bound context */ - if (fbmesa == current) { - _mesa_make_current(NULL, NULL, NULL); - } - - /* Free fb context resources */ - if ( fbmesa ) { - _swsetup_DestroyContext( fbmesa->glCtx ); - _tnl_DestroyContext( fbmesa->glCtx ); - _vbo_DestroyContext( fbmesa->glCtx ); - _swrast_DestroyContext( fbmesa->glCtx ); - - /* free the Mesa context */ - fbmesa->glCtx->DriverCtx = NULL; - _mesa_destroy_context( fbmesa->glCtx ); - - free( fbmesa ); - } -} - - -/* Create and initialize the Mesa and driver specific pixmap buffer - * data. - */ -static GLboolean -fbCreateBuffer( __DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - struct gl_framebuffer *mesa_framebuffer; - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } - else { - const GLboolean swDepth = mesaVis->depthBits > 0; - const GLboolean swAlpha = mesaVis->alphaBits > 0; - const GLboolean swAccum = mesaVis->accumRedBits > 0; - const GLboolean swStencil = mesaVis->stencilBits > 0; - - mesa_framebuffer = _mesa_create_framebuffer(mesaVis); - if (!mesa_framebuffer) - return 0; - - /* XXX double-check these parameters (bpp vs cpp, etc) */ - { - driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, - driScrnPriv->pFB, - driScrnPriv->fbBPP / 8, - driScrnPriv->fbOrigin, - driScrnPriv->fbStride, - driDrawPriv); - fbSetSpanFunctions(drb, mesaVis); - _mesa_add_renderbuffer(mesa_framebuffer, - BUFFER_FRONT_LEFT, &drb->Base); - } - if (mesaVis->doubleBufferMode) { - /* XXX what are the correct origin/stride values? */ - GLvoid *backBuf = malloc(driScrnPriv->fbStride - * driScrnPriv->fbHeight); - driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, - backBuf, - driScrnPriv->fbBPP /8, - driScrnPriv->fbOrigin, - driScrnPriv->fbStride, - driDrawPriv); - fbSetSpanFunctions(drb, mesaVis); - _mesa_add_renderbuffer(mesa_framebuffer, - BUFFER_BACK_LEFT, &drb->Base); - } - - _mesa_add_soft_renderbuffers(mesa_framebuffer, - GL_FALSE, /* color */ - swDepth, - swStencil, - swAccum, - swAlpha, /* or always zero? */ - GL_FALSE /* aux */); - - driDrawPriv->driverPrivate = mesa_framebuffer; - - return 1; - } -} - - -static void -fbDestroyBuffer(__DRIdrawable *driDrawPriv) -{ - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); -} - - - -/* If the backbuffer is on a videocard, this is extraordinarily slow! - */ -static void -fbSwapBuffers( __DRIdrawable *dPriv ) -{ - struct gl_framebuffer *mesa_framebuffer = (struct gl_framebuffer *)dPriv->driverPrivate; - struct gl_renderbuffer * front_renderbuffer = mesa_framebuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - void *frontBuffer = front_renderbuffer->Data; - int currentPitch = ((driRenderbuffer *)front_renderbuffer)->pitch; - void *backBuffer = mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data; - - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - fbContextPtr fbmesa = (fbContextPtr) dPriv->driContextPriv->driverPrivate; - GLcontext *ctx = fbmesa->glCtx; - - if (ctx->Visual.doubleBufferMode) { - int i; - int offset = 0; - char *tmp = malloc(currentPitch); - - _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ - - ASSERT(frontBuffer); - ASSERT(backBuffer); - - for (i = 0; i < dPriv->h; i++) { - memcpy(tmp, (char *) backBuffer + offset, currentPitch); - memcpy((char *) frontBuffer + offset, tmp, currentPitch); - offset += currentPitch; - } - - free(tmp); - } - } - else { - /* XXX this shouldn't be an error but we can't handle it for now */ - _mesa_problem(NULL, "fbSwapBuffers: drawable has no context!\n"); - } -} - - -/* Force the context `c' to be the current context and associate with it - * buffer `b'. - */ -static GLboolean -fbMakeCurrent( __DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv ) -{ - if ( driContextPriv ) { - fbContextPtr newFbCtx = - (fbContextPtr) driContextPriv->driverPrivate; - - newFbCtx->dri.drawable = driDrawPriv; - - _mesa_make_current( newFbCtx->glCtx, - driDrawPriv->driverPrivate, - driReadPriv->driverPrivate); - } else { - _mesa_make_current( NULL, NULL, NULL ); - } - - return GL_TRUE; -} - - -/* Force the context `c' to be unbound from its buffer. - */ -static GLboolean -fbUnbindContext( __DRIcontext *driContextPriv ) -{ - return GL_TRUE; -} - -static struct __DriverAPIRec fbAPI = { - .InitDriver = fbInitDriver, - .DestroyScreen = fbDestroyScreen, - .CreateContext = fbCreateContext, - .DestroyContext = fbDestroyContext, - .CreateBuffer = fbCreateBuffer, - .DestroyBuffer = fbDestroyBuffer, - .SwapBuffers = fbSwapBuffers, - .MakeCurrent = fbMakeCurrent, - .UnbindContext = fbUnbindContext, -}; - - - -static int -__driValidateMode(const DRIDriverContext *ctx ) -{ - return 1; -} - -static int -__driInitFBDev( struct DRIDriverContextRec *ctx ) -{ - /* Note that drmOpen will try to load the kernel module, if needed. */ - /* we need a fbdev drm driver - it will only track maps */ - ctx->drmFD = drmOpen("radeon", NULL ); - if (ctx->drmFD < 0) { - fprintf(stderr, "[drm] drmOpen failed\n"); - return 0; - } - - ctx->shared.SAREASize = SAREA_MAX; - - if (drmAddMap( ctx->drmFD, - 0, - ctx->shared.SAREASize, - DRM_SHM, - DRM_CONTAINS_LOCK, - &ctx->shared.hSAREA) < 0) - { - fprintf(stderr, "[drm] drmAddMap failed\n"); - return 0; - } - fprintf(stderr, "[drm] added %d byte SAREA at 0x%08lx\n", - ctx->shared.SAREASize, - (unsigned long) ctx->shared.hSAREA); - - if (drmMap( ctx->drmFD, - ctx->shared.hSAREA, - ctx->shared.SAREASize, - (drmAddressPtr)(&ctx->pSAREA)) < 0) - { - fprintf(stderr, "[drm] drmMap failed\n"); - return 0; - } - memset(ctx->pSAREA, 0, ctx->shared.SAREASize); - fprintf(stderr, "[drm] mapped SAREA 0x%08lx to %p, size %d\n", - (unsigned long) ctx->shared.hSAREA, ctx->pSAREA, - ctx->shared.SAREASize); - - /* Need to AddMap the framebuffer and mmio regions here: - */ - if (drmAddMap( ctx->drmFD, - (drm_handle_t)ctx->FBStart, - ctx->FBSize, - DRM_FRAME_BUFFER, -#ifndef _EMBEDDED - 0, -#else - DRM_READ_ONLY, -#endif - &ctx->shared.hFrameBuffer) < 0) - { - fprintf(stderr, "[drm] drmAddMap framebuffer failed\n"); - return 0; - } - - fprintf(stderr, "[drm] framebuffer handle = 0x%08lx\n", - (unsigned long) ctx->shared.hFrameBuffer); - - return 1; -} - -static void -__driHaltFBDev( struct DRIDriverContextRec *ctx ) -{ -} - -struct DRIDriverRec __driDriver = { - __driValidateMode, - __driValidateMode, - __driInitFBDev, - __driHaltFBDev -}; - -static __GLcontextModes * -fbFillInModes( __DRIscreen *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __GLcontextModes * modes; - __GLcontextModes * m; - unsigned num_modes; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - - /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy - * enough to add support. Basically, if a context is created with an - * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping - * will never be used. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ - }; - - uint8_t depth_bits_array[2]; - uint8_t stencil_bits_array[2]; - - - depth_bits_array[0] = depth_bits; - depth_bits_array[1] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; - back_buffer_factor = (have_back_buffer) ? 2 : 1; - - num_modes = depth_buffer_factor * back_buffer_factor * 4; - - if ( pixel_bits == 16 ) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_RGBA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - modes = (*psp->contextModes->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return modes; -} - - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. - * - * \return A pointer to a \c __DRIscreen on success, or \c NULL on - * failure. - */ -PUBLIC -void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - __GLcontextModes ** driver_modes ) -{ - __DRIscreen *psp; - static const __DRIversion ddx_expected = { 4, 0, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 5, 0 }; - - - if ( ! driCheckDriDdxDrmVersions2( "fb", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { - return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &fbAPI); - if ( psp != NULL ) { - *driver_modes = fbFillInModes( psp, psp->fbBPP, - (psp->fbBPP == 16) ? 16 : 24, - (psp->fbBPP == 16) ? 0 : 8, - 1); - } - - return (void *) psp; -} - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/ffb/Makefile b/src/mesa/drivers/dri/ffb/Makefile deleted file mode 100644 index e9da8f9066..0000000000 --- a/src/mesa/drivers/dri/ffb/Makefile +++ /dev/null @@ -1,35 +0,0 @@ -# src/mesa/drivers/dri/ffb/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = ffb_dri.so - -# not yet -# MINIGLX_SOURCES = server/ffb_dri.c - -DRIVER_SOURCES = \ - ffb_bitmap.c \ - ffb_clear.c \ - ffb_dd.c \ - ffb_depth.c \ - ffb_fog.c \ - ffb_lines.c \ - ffb_points.c \ - ffb_span.c \ - ffb_state.c \ - ffb_stencil.c \ - ffb_tex.c \ - ffb_tris.c \ - ffb_vb.c \ - ffb_xmesa.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - - -ASM_SOURCES = - -include ../Makefile.template - diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.c b/src/mesa/drivers/dri/ffb/ffb_bitmap.c deleted file mode 100644 index b71a552c9d..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.c +++ /dev/null @@ -1,158 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "ffb_context.h" -#include "ffb_state.h" -#include "ffb_lock.h" -#include "ffb_bitmap.h" -#include "swrast/swrast.h" -#include "main/macros.h" - -/* Compute ceiling of integer quotient of A divided by B: */ -#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) - -#undef FFB_BITMAP_TRACE - -static void -ffb_bitmap(GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; - __DRIdrawable *dPriv = fmesa->driDrawable; - unsigned int ppc, pixel; - GLint row, col, row_stride; - const GLubyte *src; - char *buf; - - if (fmesa->bad_fragment_attrs != 0) - _swrast_Bitmap(ctx, px, py, width, - height, unpack, bitmap); - - pixel = (((((GLuint)(ctx->Current.RasterColor[0] * 255.0f)) & 0xff) << 0) | - ((((GLuint)(ctx->Current.RasterColor[1] * 255.0f)) & 0xff) << 8) | - ((((GLuint)(ctx->Current.RasterColor[2] * 255.0f)) & 0xff) << 16) | - ((((GLuint)(ctx->Current.RasterColor[3] * 255.0f)) & 0xff) << 24)); - -#ifdef FFB_BITMAP_TRACE - fprintf(stderr, "ffb_bitmap: ppc(%08x) fbc(%08x) cmp(%08x) pixel(%08x)\n", - fmesa->ppc, fmesa->fbc, fmesa->cmp, pixel); -#endif - - LOCK_HARDWARE(fmesa); - fmesa->hw_locked = 1; - - if (fmesa->state_dirty) - ffbSyncHardware(fmesa); - - ppc = fmesa->ppc; - - FFBFifo(fmesa, 4); - ffb->ppc = ((ppc & - ~(FFB_PPC_TBE_MASK | FFB_PPC_ZS_MASK | FFB_PPC_CS_MASK | FFB_PPC_XS_MASK)) - | (FFB_PPC_TBE_TRANSPARENT | FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST | - (ctx->Color.BlendEnabled ? FFB_PPC_XS_CONST : FFB_PPC_XS_WID))); - ffb->constz = ((GLuint) (ctx->Current.RasterPos[2] * 0x0fffffff)); - ffb->fg = pixel; - ffb->fontinc = (0 << 16) | 32; - - buf = (char *)(fmesa->sfb32 + (dPriv->x << 2) + (dPriv->y << 13)); - - row_stride = (unpack->Alignment * CEILING(width, 8 * unpack->Alignment)); - src = (const GLubyte *) (bitmap + - (unpack->SkipRows * row_stride) + - (unpack->SkipPixels / 8)); - if (unpack->LsbFirst == GL_TRUE) { - for (row = 0; row < height; row++, src += row_stride) { - const GLubyte *row_src = src; - GLuint base_x, base_y; - - base_x = dPriv->x + px; - base_y = dPriv->y + (dPriv->h - (py + row)); - - FFBFifo(fmesa, 1); - ffb->fontxy = (base_y << 16) | base_x; - - for (col = 0; col < width; col += 32, row_src += 4) { - GLint bitnum, font_w = (width - col); - GLuint font_data; - - if (font_w > 32) - font_w = 32; - font_data = 0; - for (bitnum = 0; bitnum < 32; bitnum++) { - const GLubyte val = row_src[bitnum >> 3]; - - if (val & (1 << (bitnum & (8 - 1)))) - font_data |= (1 << (31 - bitnum)); - } - - FFBFifo(fmesa, 2); - ffb->fontw = font_w; - ffb->font = font_data; - } - } - } else { - for (row = 0; row < height; row++, src += row_stride) { - const GLubyte *row_src = src; - GLuint base_x, base_y; - - base_x = dPriv->x + px; - base_y = dPriv->y + (dPriv->h - (py + row)); - - FFBFifo(fmesa, 1); - ffb->fontxy = (base_y << 16) | base_x; - - for (col = 0; col < width; col += 32, row_src += 4) { - GLint font_w = (width - col); - - if (font_w > 32) - font_w = 32; - FFBFifo(fmesa, 2); - ffb->fontw = font_w; - ffb->font = (((unsigned int)row_src[0]) << 24 | - ((unsigned int)row_src[1]) << 16 | - ((unsigned int)row_src[2]) << 8 | - ((unsigned int)row_src[3]) << 0); - } - } - } - - FFBFifo(fmesa, 1); - ffb->ppc = ppc; - fmesa->ffbScreen->rp_active = 1; - - UNLOCK_HARDWARE(fmesa); - fmesa->hw_locked = 0; -} - -void ffbDDInitBitmapFuncs(GLcontext *ctx) -{ - ctx->Driver.Bitmap = ffb_bitmap; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.h b/src/mesa/drivers/dri/ffb/ffb_bitmap.h deleted file mode 100644 index 0ccbc57bd0..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_BITMAP_H -#define _FFB_BITMAP_H - -extern void ffbDDInitBitmapFuncs(GLcontext *); - -#endif /* !(_FFB_BITMAP_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.c b/src/mesa/drivers/dri/ffb/ffb_clear.c deleted file mode 100644 index aa3fa0a86c..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_clear.c +++ /dev/null @@ -1,335 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/mtypes.h" - -#include "main/mm.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "ffb_clear.h" -#include "ffb_lock.h" - -#undef CLEAR_TRACE - -#define BOX_AREA(__w, __h) ((int)(__w) * (int)(__h)) - -/* Compute the page aligned box for a page mode fast fill. - * In 'ework' this returns greater than zero if there are some odd - * edges to take care of which are outside of the page aligned area. - * It will place less than zero there if the box is too small, - * indicating that a different method must be used to fill it. - */ -#define CreatorPageFillParms(ffp, x, y, w, h, px, py, pw, ph, ework) \ -do { int xdiff, ydiff; \ - int pf_bh = ffp->pagefill_height; \ - int pf_bw = ffp->pagefill_width; \ - py = ((y + (pf_bh - 1)) & ~(pf_bh - 1)); \ - ydiff = py - y; \ - px = ffp->Pf_AlignTab[x + (pf_bw - 1)]; \ - xdiff = px - x; \ - ph = ((h - ydiff) & ~(pf_bh - 1)); \ - if(ph <= 0) \ - ework = -1; \ - else { \ - pw = ffp->Pf_AlignTab[w - xdiff]; \ - if(pw <= 0) { \ - ework = -1; \ - } else { \ - ework = (((xdiff > 0) || \ - (ydiff > 0) || \ - ((w - pw) > 0) || \ - ((h - ph) > 0))) ? 1 : 0; \ - } \ - } \ -} while(0); - -struct ff_fixups { - int x, y, width, height; -}; - -/* Compute fixups of non-page aligned areas after a page fill. - * Return the number of fixups needed. - */ -static INLINE int -CreatorComputePageFillFixups(struct ff_fixups *fixups, - int x, int y, int w, int h, - int paligned_x, int paligned_y, - int paligned_w, int paligned_h) -{ - int nfixups = 0; - - /* FastFill Left */ - if(paligned_x != x) { - fixups[nfixups].x = x; - fixups[nfixups].y = paligned_y; - fixups[nfixups].width = paligned_x - x; - fixups[nfixups].height = paligned_h; - nfixups++; - } - /* FastFill Top */ - if(paligned_y != y) { - fixups[nfixups].x = x; - fixups[nfixups].y = y; - fixups[nfixups].width = w; - fixups[nfixups].height = paligned_y - y; - nfixups++; - } - /* FastFill Right */ - if((x+w) != (paligned_x+paligned_w)) { - fixups[nfixups].x = (paligned_x+paligned_w); - fixups[nfixups].y = paligned_y; - fixups[nfixups].width = (x+w) - fixups[nfixups].x; - fixups[nfixups].height = paligned_h; - nfixups++; - } - /* FastFill Bottom */ - if((y+h) != (paligned_y+paligned_h)) { - fixups[nfixups].x = x; - fixups[nfixups].y = (paligned_y+paligned_h); - fixups[nfixups].width = w; - fixups[nfixups].height = (y+h) - fixups[nfixups].y; - nfixups++; - } - return nfixups; -} - -static void -ffb_do_clear(GLcontext *ctx, __DRIdrawable *dPriv) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - FFBDRIPtr gDRIPriv = (FFBDRIPtr) fmesa->driScreen->pDevPriv; - ffb_fbcPtr ffb = fmesa->regs; - drm_clip_rect_t *box = dPriv->pClipRects; - int nc = dPriv->numClipRects; - GLint cx, cy, cw, ch; - - /* compute region after locking: */ - cx = ctx->DrawBuffer->_Xmin; - cy = ctx->DrawBuffer->_Ymin; - cw = ctx->DrawBuffer->_Xmax - cx; - ch = ctx->DrawBuffer->_Ymax - cy; - - cy = dPriv->h - cy - ch; - cx += dPriv->x; - cy += dPriv->y; - - while (nc--) { - GLint x = box[nc].x1; - GLint y = box[nc].y1; - GLint width = box[nc].x2 - x; - GLint height = box[nc].y2 - y; - int paligned_y, paligned_x; - int paligned_h, paligned_w = 0; - int extra_work; - - if (BOX_AREA(width, height) < gDRIPriv->fastfill_small_area) { - FFBFifo(fmesa, 5); - ffb->drawop = FFB_DRAWOP_RECTANGLE; - ffb->by = y; - ffb->bx = x; - ffb->bh = height; - ffb->bw = width; - continue; - } - - FFBFifo(fmesa, 1); - ffb->drawop = FFB_DRAWOP_FASTFILL; - - if (gDRIPriv->disable_pagefill || - (width < (gDRIPriv->pagefill_width<<1)) || - (height < (gDRIPriv->pagefill_height<<1))) - goto do_fastfill; - - CreatorPageFillParms(gDRIPriv, - x, y, width, height, - paligned_x, paligned_y, - paligned_w, paligned_h, extra_work); - - if (extra_work < 0 || - BOX_AREA(paligned_w, paligned_h) < gDRIPriv->pagefill_small_area) { - do_fastfill: - FFBFifo(fmesa, 10); - ffb->by = FFB_FASTFILL_COLOR_BLK; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->fastfill_height; - ffb->bw = (gDRIPriv->fastfill_width * 4); - ffb->by = FFB_FASTFILL_BLOCK; - ffb->dy = y; - ffb->dx = x; - ffb->bh = (height + (y & (gDRIPriv->fastfill_height - 1))); - ffb->bx = (width + (x & (gDRIPriv->fastfill_width - 1))); - continue; - } - - /* Ok, page fill is possible and worth it. */ - FFBFifo(fmesa, 15); - ffb->by = FFB_FASTFILL_COLOR_BLK; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->fastfill_height; - ffb->bw = gDRIPriv->fastfill_width * 4; - ffb->by = FFB_FASTFILL_BLOCK_X; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->pagefill_height; - ffb->bw = gDRIPriv->pagefill_width * 4; - ffb->by = FFB_FASTFILL_PAGE; - ffb->dy = paligned_y; - ffb->dx = paligned_x; - ffb->bh = paligned_h; - ffb->bx = paligned_w; - - if (extra_work) { - struct ff_fixups local_fixups[4]; - int nfixups; - - nfixups = CreatorComputePageFillFixups(local_fixups, - x, y, width, height, - paligned_x, paligned_y, - paligned_w, paligned_h); - FFBFifo(fmesa, 5 + (nfixups * 5)); - ffb->by = FFB_FASTFILL_COLOR_BLK; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->fastfill_height; - ffb->bw = gDRIPriv->fastfill_width * 4; - - while (--nfixups >= 0) { - int xx, yy, ww, hh; - - xx = local_fixups[nfixups].x; - yy = local_fixups[nfixups].y; - ffb->dy = yy; - ffb->dx = xx; - ww = (local_fixups[nfixups].width + - (xx & (gDRIPriv->fastfill_width - 1))); - hh = (local_fixups[nfixups].height + - (yy & (gDRIPriv->fastfill_height - 1))); - if (nfixups != 0) { - ffb->by = FFB_FASTFILL_BLOCK; - ffb->bh = hh; - ffb->bw = ww; - } else { - ffb->bh = hh; - ffb->by = FFB_FASTFILL_BLOCK; - ffb->bx = ww; - } - } - } - } -} - -void ffbDDClear(GLcontext *ctx, GLbitfield mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - unsigned int stcmask = BUFFER_BIT_STENCIL; - -#ifdef CLEAR_TRACE - fprintf(stderr, "ffbDDClear: mask(%08x) \n", mask); -#endif - if (!(fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)) - stcmask = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH | stcmask)) { - ffb_fbcPtr ffb = fmesa->regs; - unsigned int fbc, ppc; - - fbc = (FFB_FBC_XE_ON); - ppc = (FFB_PPC_ACE_DISABLE | FFB_PPC_DCE_DISABLE | - FFB_PPC_ABE_DISABLE | FFB_PPC_VCE_DISABLE | - FFB_PPC_APE_DISABLE | FFB_PPC_XS_WID | - FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST); - - /* Y/X enables must be both on or both off. */ - if (mask & (BUFFER_BIT_DEPTH | stcmask)) { - fbc |= (FFB_FBC_ZE_ON | FFB_FBC_YE_ON | FFB_FBC_WB_C); - } else - fbc |= FFB_FBC_ZE_OFF | FFB_FBC_YE_OFF; - - /* All RGB enables must be both on or both off. */ - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) { - if (mask & BUFFER_BIT_FRONT_LEFT) { - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_B; - else - fbc |= FFB_FBC_WB_A; - } - if (mask & BUFFER_BIT_BACK_LEFT) { - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_A; - else - fbc |= FFB_FBC_WB_B; - } - fbc |= FFB_FBC_RGBE_ON; - } else - fbc |= FFB_FBC_RGBE_OFF; - - LOCK_HARDWARE(fmesa); - - if (dPriv->numClipRects) { - FFBFifo(fmesa, 8); - ffb->fbc = fbc; - ffb->ppc = ppc; - ffb->xclip = FFB_XCLIP_TEST_ALWAYS; - ffb->cmp = 0x80808080; - ffb->rop = FFB_ROP_NEW; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - ffb->fg = fmesa->clear_pixel; - if (mask & BUFFER_BIT_DEPTH) - ffb->constz = fmesa->clear_depth; - if (mask & stcmask) - ffb->consty = fmesa->clear_stencil; - - ffb_do_clear(ctx, dPriv); - - FFBFifo(fmesa, 6); - ffb->ppc = fmesa->ppc; - ffb->fbc = fmesa->fbc; - ffb->xclip = fmesa->xclip; - ffb->cmp = fmesa->cmp; - ffb->rop = fmesa->rop; - ffb->drawop = fmesa->drawop; - if (mask & stcmask) - ffb->consty = fmesa->consty; - fmesa->ffbScreen->rp_active = 1; - } - - UNLOCK_HARDWARE(fmesa); - - mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | - BUFFER_BIT_DEPTH | stcmask); - } - - if (mask) - _swrast_Clear(ctx, mask); -} - diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.h b/src/mesa/drivers/dri/ffb/ffb_clear.h deleted file mode 100644 index c3b8ce714b..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_clear.h +++ /dev/null @@ -1,6 +0,0 @@ -#ifndef _FFB_CLEAR_H -#define _FFB_CLEAR_H - -extern void ffbDDClear(GLcontext *ctx, GLbitfield mask); - -#endif /* !(_FFB_CLEAR_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_context.h b/src/mesa/drivers/dri/ffb/ffb_context.h deleted file mode 100644 index 4d1d53ff59..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_context.h +++ /dev/null @@ -1,305 +0,0 @@ - -#ifndef _FFB_CONTEXT_H -#define _FFB_CONTEXT_H - -#include "dri_util.h" -#include "drm.h" - -#include "main/mtypes.h" - -#include "ffb_xmesa.h" - -typedef struct { - GLfloat alpha; - GLfloat red; - GLfloat green; - GLfloat blue; -} ffb_color; - -#define FFB_GET_ALPHA(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].alpha) -#define FFB_GET_RED(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].red) -#define FFB_GET_GREEN(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].green) -#define FFB_GET_BLUE(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].blue) - -typedef struct { - GLfloat x, y, z; - ffb_color color[2]; -} ffb_vertex; - -#define FFB_DELAYED_VIEWPORT_VARS \ - GLfloat VP_SX = fmesa->hw_viewport[MAT_SX]; \ - GLfloat VP_TX = fmesa->hw_viewport[MAT_TX]; \ - GLfloat VP_SY = fmesa->hw_viewport[MAT_SY]; \ - GLfloat VP_TY = fmesa->hw_viewport[MAT_TY]; \ - GLfloat VP_SZ = fmesa->hw_viewport[MAT_SZ]; \ - GLfloat VP_TZ = fmesa->hw_viewport[MAT_TZ]; \ - (void) VP_SX; (void) VP_SY; (void) VP_SZ; \ - (void) VP_TX; (void) VP_TY; (void) VP_TZ - -#define FFB_GET_Z(VTX) \ - FFB_Z_FROM_FLOAT(VP_SZ * (VTX)->z + VP_TZ) -#define FFB_GET_Y(VTX) \ - FFB_XY_FROM_FLOAT(VP_SY * (VTX)->y + VP_TY) -#define FFB_GET_X(VTX) \ - FFB_XY_FROM_FLOAT(VP_SX * (VTX)->x + VP_TX) - -typedef void (*ffb_point_func)(GLcontext *, ffb_vertex *); -typedef void (*ffb_line_func)(GLcontext *, ffb_vertex *, ffb_vertex *); -typedef void (*ffb_tri_func)(GLcontext *, ffb_vertex *, ffb_vertex *, - ffb_vertex *); -typedef void (*ffb_quad_func)(GLcontext *, ffb_vertex *, ffb_vertex *, - ffb_vertex *, ffb_vertex *); - -/* Immediate mode fast-path support. */ -typedef struct { - GLfloat obj[4]; - GLfloat normal[4]; - GLfloat clip[4]; - GLuint mask; - GLfloat color[4]; - GLfloat win[4]; - GLfloat eye[4]; -} ffbTnlVertex, *ffbTnlVertexPtr; - -typedef void (*ffb_interp_func)(GLfloat t, - ffbTnlVertex *O, - const ffbTnlVertex *I, - const ffbTnlVertex *J); - -struct ffb_current_state { - GLfloat color[4]; - GLfloat normal[4]; - GLfloat specular[4]; -}; - -struct ffb_light_state { - GLfloat base_color[3]; - GLfloat base_alpha; -}; - -struct ffb_vertex_state { - struct ffb_current_state current; - struct ffb_light_state light; -}; - -struct ffb_imm_vertex { - ffbTnlVertex vertices[8]; - ffbTnlVertex *v0; - ffbTnlVertex *v1; - ffbTnlVertex *v2; - ffbTnlVertex *v3; - - void (*save_vertex)(GLcontext *ctx, ffbTnlVertex *v); - void (*flush_vertex)(GLcontext *ctx, ffbTnlVertex *v); - - ffb_interp_func interp; - - GLuint prim, format; - - GLvertexformat vtxfmt; -}; - -typedef struct ffb_context_t { - GLcontext *glCtx; - GLframebuffer *glBuffer; - - ffb_fbcPtr regs; - volatile char *sfb32; - - int hw_locked; - - int back_buffer; /* 0 = bufferA, 1 = bufferB */ - - /* Viewport matrix. */ - GLfloat hw_viewport[16]; -#define SUBPIXEL_X (-0.5F) -#define SUBPIXEL_Y (-0.5F + 0.125) - - /* Vertices in driver format. */ - ffb_vertex *verts; - - /* Rasterization functions. */ - ffb_point_func draw_point; - ffb_line_func draw_line; - ffb_tri_func draw_tri; - ffb_quad_func draw_quad; - - GLenum raster_primitive; - GLenum render_primitive; - - GLfloat backface_sign; - GLfloat depth_scale; - - GLfloat ffb_2_30_fixed_scale; - GLfloat ffb_one_over_2_30_fixed_scale; - GLfloat ffb_16_16_fixed_scale; - GLfloat ffb_one_over_16_16_fixed_scale; - GLfloat ffb_ubyte_color_scale; - GLfloat ffb_zero; - - /* Immediate mode state. */ - struct ffb_vertex_state vtx_state; - struct ffb_imm_vertex imm; - - /* Debugging knobs. */ - GLboolean debugFallbacks; - - /* This records state bits when a per-fragment attribute has - * been set which prevents us from rendering in hardware. - * - * As attributes change, some of these bits may clear as - * we move back within the chips capabilities. If they - * all clear, we return to full hw rendering. - */ - unsigned int bad_fragment_attrs; -#define FFB_BADATTR_FOG 0x00000001 /* Bad fog possible only when < FFB2 */ -#define FFB_BADATTR_BLENDFUNC 0x00000002 /* Any non-const func based upon dst alpha */ -#define FFB_BADATTR_BLENDROP 0x00000004 /* Blend enabled and LogicOP != GL_COPY */ -#define FFB_BADATTR_BLENDEQN 0x00000008 /* Blend equation other than ADD */ -#define FFB_BADATTR_STENCIL 0x00000010 /* Stencil enabled when < FFB2+ */ -#define FFB_BADATTR_TEXTURE 0x00000020 /* Texture enabled */ -#define FFB_BADATTR_SWONLY 0x00000040 /* Environment var set */ - - unsigned int state_dirty; - unsigned int state_fifo_ents; -#define FFB_STATE_FBC 0x00000001 -#define FFB_STATE_PPC 0x00000002 -#define FFB_STATE_DRAWOP 0x00000004 -#define FFB_STATE_ROP 0x00000008 -#define FFB_STATE_LPAT 0x00000010 -#define FFB_STATE_PMASK 0x00000020 -#define FFB_STATE_XPMASK 0x00000040 -#define FFB_STATE_YPMASK 0x00000080 -#define FFB_STATE_ZPMASK 0x00000100 -#define FFB_STATE_XCLIP 0x00000200 -#define FFB_STATE_CMP 0x00000400 -#define FFB_STATE_MATCHAB 0x00000800 -#define FFB_STATE_MAGNAB 0x00001000 -#define FFB_STATE_MATCHC 0x00002000 -#define FFB_STATE_MAGNC 0x00004000 -#define FFB_STATE_DCUE 0x00008000 -#define FFB_STATE_BLEND 0x00010000 -#define FFB_STATE_CLIP 0x00020000 -#define FFB_STATE_STENCIL 0x00040000 -#define FFB_STATE_APAT 0x00080000 -#define FFB_STATE_WID 0x00100000 -#define FFB_STATE_ALL 0x001fffff - - unsigned int state_all_fifo_ents; - -#define FFB_MAKE_DIRTY(FMESA, STATE_MASK, FIFO_ENTS) \ -do { if ((STATE_MASK) & ~((FMESA)->state_dirty)) { \ - (FMESA)->state_dirty |= (STATE_MASK); \ - (FMESA)->state_fifo_ents += FIFO_ENTS; \ - } \ -} while (0) - - /* General hw reg state. */ - unsigned int fbc; - unsigned int ppc; - unsigned int drawop; - unsigned int rop; - - unsigned int lpat; -#define FFB_LPAT_BAD 0xffffffff - - unsigned int wid; - unsigned int pmask; - unsigned int xpmask; - unsigned int ypmask; - unsigned int zpmask; - unsigned int xclip; - unsigned int cmp; - unsigned int matchab; - unsigned int magnab; - unsigned int matchc; - unsigned int magnc; - - /* Depth cue unit hw reg state. */ - unsigned int dcss; /* All FFB */ - unsigned int dcsf; /* All FFB */ - unsigned int dcsb; /* All FFB */ - unsigned int dczf; /* All FFB */ - unsigned int dczb; /* All FFB */ - unsigned int dcss1; /* >=FFB2 only */ - unsigned int dcss2; /* >=FFB2 only */ - unsigned int dcss3; /* >=FFB2 only */ - unsigned int dcs2; /* >=FFB2 only */ - unsigned int dcs3; /* >=FFB2 only */ - unsigned int dcs4; /* >=FFB2 only */ - unsigned int dcd2; /* >=FFB2 only */ - unsigned int dcd3; /* >=FFB2 only */ - unsigned int dcd4; /* >=FFB2 only */ - - /* Blend unit hw reg state. */ - unsigned int blendc; - unsigned int blendc1; - unsigned int blendc2; - - /* ViewPort clipping hw reg state. */ - unsigned int vclipmin; - unsigned int vclipmax; - unsigned int vclipzmin; - unsigned int vclipzmax; - struct { - unsigned int min; - unsigned int max; - } aux_clips[4]; - - /* Stencil control hw reg state. >=FFB2+ only. */ - unsigned int stencil; - unsigned int stencilctl; - unsigned int consty; /* Stencil Ref */ - - /* Area pattern (used for polygon stipples). */ - unsigned int pattern[32]; - - /* Fog state. */ - float Znear, Zfar; - - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - int driFd; - - unsigned int clear_pixel; - unsigned int clear_depth; - unsigned int clear_stencil; - - unsigned int setupindex; - unsigned int setupnewinputs; - unsigned int new_gl_state; - - __DRIdrawable *driDrawable; - __DRIscreen *driScreen; - ffbScreenPrivate *ffbScreen; - ffb_dri_state_t *ffb_sarea; -} ffbContextRec, *ffbContextPtr; - -#define FFB_CONTEXT(ctx) ((ffbContextPtr)((ctx)->DriverCtx)) - -/* We want the depth values written during software rendering - * to match what the hardware is going to put there when we - * hw render. - * - * The Z buffer is 28 bits deep. Smooth shaded primitives - * specify a 2:30 signed fixed point Z value in the range 0.0 - * to 1.0 inclusive. - * - * So for example, when hw rendering, the largest Z value of - * 1.0 would produce a value of 0x0fffffff in the actual Z - * buffer, which is the maximum value. - * - * Mesa's depth type is a 32-bit uint, so we use the following macro - * to convert to/from FFB hw Z values. Note we also have to clear - * out the top bits as that is where the Y (stencil) buffer is stored - * and during hw Z buffer reads it is always there. (During writes - * we tell the hw to discard those top 4 bits). - */ -#define Z_TO_MESA(VAL) ((GLuint)(((VAL) & 0x0fffffff) << (32 - 28))) -#define Z_FROM_MESA(VAL) (((GLuint)((GLdouble)(VAL))) >> (32 - 28)) - -#endif /* !(_FFB_CONTEXT_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.c b/src/mesa/drivers/dri/ffb/ffb_dd.c deleted file mode 100644 index 91b6d3153a..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_dd.c +++ /dev/null @@ -1,115 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/mtypes.h" -#include "main/mm.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_clear.h" -#include "ffb_lock.h" - -#define FFB_DATE "20021125" - -PUBLIC const char __driConfigOptions[] = { 0 }; -const GLuint __driNConfigOptions = 0; - -/* Mesa's Driver Functions */ - -static const GLubyte *ffbDDGetString(GLcontext *ctx, GLenum name) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - static char buffer[128]; - - switch (name) { - case GL_VENDOR: - return (GLubyte *) "David S. Miller"; - - case GL_RENDERER: - sprintf(buffer, "Mesa DRI FFB " FFB_DATE); - - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2) - strncat(buffer, " FFB2", 5); - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS) - strncat(buffer, " FFB2PLUS", 9); - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) - strncat(buffer, " PAC1", 5); - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC2) - strncat(buffer, " PAC2", 5); - -#ifdef USE_SPARC_ASM - strncat(buffer, " Sparc", 6); -#endif - - return (GLubyte *) buffer; - - default: - return NULL; - }; -} - - -static void ffbBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height) -{ - GET_CURRENT_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - *width = fmesa->driDrawable->w; - *height = fmesa->driDrawable->h; - UNLOCK_HARDWARE(fmesa); -} - -void ffbDDExtensionsInit(GLcontext *ctx) -{ - /* Nothing for now until we start to add - * real acceleration. -DaveM - */ - - /* XXX Need to turn off GL_EXT_blend_func_separate for one. - * XXX Also BlendEquation should be turned off too, what - * XXX EXT is that assosciated with? - */ -} - -static void ffbDDFinish(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - FFBWait(fmesa, fmesa->regs); - UNLOCK_HARDWARE(fmesa); -} - -void ffbDDInitDriverFuncs(GLcontext *ctx) -{ - ctx->Driver.GetBufferSize = ffbBufferSize; - ctx->Driver.GetString = ffbDDGetString; - ctx->Driver.Clear = ffbDDClear; - - ctx->Driver.Finish = ffbDDFinish; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.h b/src/mesa/drivers/dri/ffb/ffb_dd.h deleted file mode 100644 index 1198cda30a..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_dd.h +++ /dev/null @@ -1,36 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D. - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#ifndef _FFB_DD_H -#define _FFB_DD_H - -#include "main/context.h" - -void ffbDDInitDriverFuncs(GLcontext *ctx); -void ffbDDExtensionsInit(GLcontext *ctx); - -#endif /* !(_FFB_DD_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.c b/src/mesa/drivers/dri/ffb/ffb_depth.c deleted file mode 100644 index d19385b776..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_depth.c +++ /dev/null @@ -1,243 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_depth.h" -#include "ffb_lock.h" - - -#undef DEPTH_TRACE - -static void FFBWriteDepthSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte mask[] ) -{ - const GLuint *depth = (const GLuint *) values; -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBWriteDepthSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_ON | - FFB_FBC_YE_OFF | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_ZS_VAR; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - if (mask[i]) { - *zptr = Z_FROM_MESA(depth[i]); - } - zptr++; - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBWriteMonoDepthSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *value, const GLubyte mask[] ) -{ - const GLuint depthVal = *((GLuint *) value); - GLuint depths[MAX_WIDTH]; - GLuint i; - for (i = 0; i < n; i++) - depths[i] = depthVal; - FFBWriteDepthSpan(ctx, rb, n, x, y, depths, mask); -} - -static void FFBWriteDepthPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], - const GLint y[], - const void *values, - const GLubyte mask[] ) -{ - const GLuint *depth = (const GLuint *) values; -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBWriteDepthPixels: n(%d)\n", (int) n); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_ON | - FFB_FBC_YE_OFF | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_ZS_VAR; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - if (mask[i]) - *zptr = Z_FROM_MESA(depth[i]); - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBReadDepthSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values ) -{ - GLuint *depth = (GLuint *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBReadDepthSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - depth[i] = Z_TO_MESA(*zptr); - zptr++; - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -static void FFBReadDepthPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - void *values ) -{ - GLuint *depth = (GLuint *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBReadDepthPixels: n(%d)\n", (int) n); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - depth[i] = Z_TO_MESA(*zptr); - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - assert(drb->Base.InternalFormat == GL_DEPTH_COMPONENT16); - drb->Base.GetRow = FFBReadDepthSpan; - drb->Base.GetValues = FFBReadDepthPixels; - drb->Base.PutRow = FFBWriteDepthSpan; - drb->Base.PutMonoRow = FFBWriteMonoDepthSpan; - drb->Base.PutValues = FFBWriteDepthPixels; - drb->Base.PutMonoValues = NULL; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.h b/src/mesa/drivers/dri/ffb/ffb_depth.h deleted file mode 100644 index 8a1829ed49..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_depth.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_DEPTH_H -#define _FFB_DEPTH_H - -void ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis); - -#endif /* !(_FFB_DEPTH_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_fifo.h b/src/mesa/drivers/dri/ffb/ffb_fifo.h deleted file mode 100644 index a175f38643..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_fifo.h +++ /dev/null @@ -1,27 +0,0 @@ - -#ifndef _FFB_FIFO_H -#define _FFB_FIFO_H - -#define FFBFifo(__fmesa, __n) \ -do { ffbScreenPrivate *__fScrn = (__fmesa)->ffbScreen; \ - int __cur_slots = __fScrn->fifo_cache; \ - if ((__cur_slots - (__n)) < 0) { \ - ffb_fbcPtr __ffb = __fmesa->regs; \ - do { __cur_slots = (((int)__ffb->ucsr & FFB_UCSR_FIFO_MASK) - 4); \ - } while ((__cur_slots - (__n)) < 0); \ - } (__fScrn)->fifo_cache = (__cur_slots - (__n)); \ -} while(0) - -#define FFBWait(__fmesa, __ffb) \ -do { ffbScreenPrivate *__fScrn = (__fmesa)->ffbScreen; \ - if (__fScrn->rp_active) { \ - unsigned int __regval = (__ffb)->ucsr; \ - while((__regval & FFB_UCSR_ALL_BUSY) != 0) { \ - __regval = (__ffb)->ucsr; \ - } \ - __fScrn->fifo_cache = ((int)(__regval & FFB_UCSR_FIFO_MASK)) - 4; \ - __fScrn->rp_active = 0; \ - } \ -} while(0) - -#endif /* !(_FFB_FIFO_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_fog.c b/src/mesa/drivers/dri/ffb/ffb_fog.c deleted file mode 100644 index e6eca2390e..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_fog.c +++ /dev/null @@ -1,73 +0,0 @@ - -/* FFB fog support: - * - * There are two levels of support for FOG in the Creator3D series. - * Both involve a depth cue unit and 1 or 4 slope factors and scales - * for varying the pixel intensity. - * - * Chips prior to FFB2 only have a single set of such settings, FFB2 - * and later have 4 settings. - * - * The basic depth cueing equation is: - * - * C_final = dcsf(z) * C_orig + (1 - dcsf(z)) * C_fog - * - * C_final -- The final color passed to blend unit or frame - * buffer (if blending is disabled). - * - * C_orig -- The color we start with, which comes either from - * the raster processor or cpu writes to the smart - * framebuffer aperture. - * - * C_fog -- This is the "fog" color, ie. the desired color - * at the deepest Z. - * - * dcsf(z) -- The depth cue scale as a function of Z. - * - * With pre-FFB2 chips there are four parameters to control the depth - * cue scaling. Here is a diagram: - * - * 1.0 ------------- - * | | | | - * | | | | - * Sfront XXXXX---+---+ - * | |X | | - * dcsf(z) | | X | | - * | | X| | - * Sback +---+---XXXXX - * | | | | - * 0.0 ------------- - * 0.0 Zf Zb 1.0 - * - * z - * Therefore: - * - * for Zf < z < Zb - * - * dcsf(z) = Sback + ((Sfront - Sback) / (Zf - Zb)) * (Zb - z) - * - * for z <= Zf - * - * dcsf(z) = Sfront - * - * for z >= Zb - * - * dcsf(z) = Sback - * - * With FFB2 and later, 3 more slope regions are provided, the first of - * them starts at the end of the region defined above and ends at a - * specified depth value, the next slop region starts there and ends - * at the next specified depth value, and so on. Each of the 3 slope - * regions also have scale and slope settings of their own. - * - * The C_fog color is programmed into the alpha blending unit color1 - * and color2 registers as follows: - * - * color1: -(C_fog) - * color2: C_fog - bg - * - * If alpha blending is disabled, the bg factor is zero. Note that - * the alpha blending color registers specify each of the RGB values - * as 9 bit 1:8 signed numbers in the range -1.00 to 0.ff inclusive. - * (ie. 0x100 == -1.00 and 0x0ff == +0.ff) - */ diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.c b/src/mesa/drivers/dri/ffb/ffb_lines.c deleted file mode 100644 index 6dca4edd29..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_lines.c +++ /dev/null @@ -1,107 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/mtypes.h" -#include "main/mm.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "ffb_lines.h" - -#undef FFB_LINE_TRACE - -#define FFB_LINE_FLAT_BIT 0x01 -#define FFB_LINE_ALPHA_BIT 0x02 -#define MAX_FFB_LINE_FUNCS 0x04 - -static ffb_line_func ffb_line_tab[MAX_FFB_LINE_FUNCS]; - -/* If the line is not wide, we can support all of the line - * patterning and smooth shading features of OpenGL fully. - */ - -#define IND (0) -#define TAG(x) x -#include "ffb_linetmp.h" - -#define IND (FFB_LINE_FLAT_BIT) -#define TAG(x) x##_flat -#include "ffb_linetmp.h" - -#define IND (FFB_LINE_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "ffb_linetmp.h" - -#define IND (FFB_LINE_ALPHA_BIT|FFB_LINE_FLAT_BIT) -#define TAG(x) x##_alpha_flat -#include "ffb_linetmp.h" - -void ffbDDLinefuncInit(void) -{ - init(); - init_flat(); - init_alpha(); - init_alpha_flat(); -} - -static void ffb_dd_line( GLcontext *ctx, GLuint e0, GLuint e1 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *v0 = &fmesa->verts[e0]; - ffb_vertex *v1 = &fmesa->verts[e1]; - fmesa->draw_line( ctx, v0, v1 ); -} - -void ffbChooseLineState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - tnl->Driver.Render.Line = ffb_dd_line; - - if (flags & DD_FLATSHADE) - ind |= FFB_LINE_FLAT_BIT; - - if ((flags & DD_LINE_STIPPLE) != 0 && - fmesa->lpat == FFB_LPAT_BAD) { - fmesa->draw_line = ffb_fallback_line; - return; - } - - /* If blending or the alpha test is enabled we need to - * provide alpha components to the chip, else we can - * do without it and thus feed vertex data to the chip - * more efficiently. - */ - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - ind |= FFB_LINE_ALPHA_BIT; - - fmesa->draw_line = ffb_line_tab[ind]; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.h b/src/mesa/drivers/dri/ffb/ffb_lines.h deleted file mode 100644 index ddb9365653..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_lines.h +++ /dev/null @@ -1,17 +0,0 @@ - -#ifndef _FFB_LINES_H -#define _FFB_LINES_H - -#include "ffb_context.h" - -#define _FFB_NEW_LINE (_DD_NEW_FLATSHADE | \ - _DD_NEW_LINE_WIDTH | \ - _DD_NEW_LINE_STIPPLE | \ - _DD_NEW_LINE_SMOOTH | \ - _NEW_COLOR) - -extern void ffbDDLinefuncInit(void); -extern void ffbChooseLineState(GLcontext *); -extern void ffb_fallback_line( GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1 ); - -#endif /* !(_FFB_LINES_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_linetmp.h b/src/mesa/drivers/dri/ffb/ffb_linetmp.h deleted file mode 100644 index 10e1375259..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_linetmp.h +++ /dev/null @@ -1,80 +0,0 @@ - -static INLINE void TAG(ffb_line)(GLcontext *ctx, ffb_vertex *v0, - ffb_vertex *v1 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; -#if (IND & FFB_LINE_FLAT_BIT) - const GLuint const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( v1->color[0] ); -#endif - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef FFB_LINE_TRACE - fprintf(stderr, "FFB: ffb_line [" -#if (IND & FFB_LINE_FLAT_BIT) - " FLAT" -#endif -#if (IND & FFB_LINE_ALPHA_BIT) - " ALPHA" -#endif - " ]\n"); -#endif - -#if (IND & FFB_LINE_FLAT_BIT) - FFBFifo(fmesa, 1); - ffb->fg = const_fg; -#ifdef FFB_LINE_TRACE - fprintf(stderr, "FFB: ffb_line confg_fg[%08x]\n", const_fg); -#endif -#endif - -#if (IND & FFB_LINE_FLAT_BIT) - /* (2 * 3) + 1 */ - FFBFifo(fmesa, 7); -#else -#if (IND & FFB_LINE_ALPHA_BIT) - /* (2 * 7) + 1 */ - FFBFifo(fmesa, 15); -#else - /* (2 * 6) + 1 */ - FFBFifo(fmesa, 13); -#endif -#endif - - /* Using DDLINE or AALINE, init the line pattern state. */ - ffb->lpat = fmesa->lpat; - -#if !(IND & FFB_LINE_FLAT_BIT) -#if (IND & FFB_LINE_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v0); -#endif - ffb->red = FFB_GET_RED(v0); - ffb->green = FFB_GET_GREEN(v0); - ffb->blue = FFB_GET_BLUE(v0); -#endif - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - -#if !(IND & FFB_LINE_FLAT_BIT) -#if (IND & FFB_LINE_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v1); -#endif - ffb->red = FFB_GET_RED(v1); - ffb->green = FFB_GET_GREEN(v1); - ffb->blue = FFB_GET_BLUE(v1); -#endif - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(init)(void) -{ - ffb_line_tab[IND] = TAG(ffb_line); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_lock.h b/src/mesa/drivers/dri/ffb/ffb_lock.h deleted file mode 100644 index 1fd3eb5512..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_lock.h +++ /dev/null @@ -1,36 +0,0 @@ - -#ifndef _FFB_LOCK_H -#define _FFB_LOCK_H - -#include "ffb_context.h" - -extern void ffbXMesaUpdateState(ffbContextPtr fmesa); -#define FFB_UPDATE_STATE(fmesa) ffbXMesaUpdateState(fmesa) - -/* Lock the hardware and validate our state. This hardware can only ever - * exist on SPARC platforms. Don't bother building the real LOCK_HARDWARE and - * UNLOCK_HARDWARE code on non-SPARC platforms. The only reason the driver - * gets built on non-SPARC is to catch build breakages earlier. - */ -#if !defined(__sparc__) -#define LOCK_HARDWARE(fmesa) -#define UNLOCK_HARDWARE(fmesa) -#else -#define LOCK_HARDWARE(fmesa) \ - do { \ - DRM_CAS_RESULT(__ret); \ - DRM_CAS(fmesa->driHwLock, fmesa->hHWContext, \ - (DRM_LOCK_HELD | fmesa->hHWContext), __ret);\ - if (__ret) { \ - drmGetLock(fmesa->driFd, fmesa->hHWContext, 0); \ - FFB_UPDATE_STATE(fmesa); \ - } \ - } while (0) - - -/* Unlock the hardware. */ -#define UNLOCK_HARDWARE(fmesa) \ - DRM_UNLOCK(fmesa->driFd, fmesa->driHwLock, fmesa->hHWContext); -#endif - -#endif /* !(_FFB_LOCK_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_points.c b/src/mesa/drivers/dri/ffb/ffb_points.c deleted file mode 100644 index 5bf4f8f070..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_points.c +++ /dev/null @@ -1,91 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "ffb_points.h" - - -#undef FFB_POINT_TRACE - -#define FFB_POINT_AA_BIT 0x01 - -static ffb_point_func ffb_point_tab[0x08]; - -#define IND (0) -#define TAG(x) x -#include "ffb_pointtmp.h" - -#define IND (FFB_POINT_AA_BIT) -#define TAG(x) x##_aa -#include "ffb_pointtmp.h" - -void ffbDDPointfuncInit(void) -{ - init(); - init_aa(); -} - -static void ffb_dd_points( GLcontext *ctx, GLuint first, GLuint last ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *fverts = fmesa->verts; - int i; - - if (VB->Elts == 0) { - for ( i = first ; i < last ; i++ ) { - if ( VB->ClipMask[i] == 0 ) { - fmesa->draw_point( ctx, &fverts[i] ); - } - } - } else { - for ( i = first ; i < last ; i++ ) { - GLuint e = VB->Elts[i]; - if ( VB->ClipMask[e] == 0 ) { - fmesa->draw_point( ctx, &fverts[e] ); - } - } - } -} - -void ffbChoosePointState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - tnl->Driver.Render.Points = ffb_dd_points; - - if (flags & DD_POINT_SMOOTH) - ind |= FFB_POINT_AA_BIT; - - fmesa->draw_point = ffb_point_tab[ind]; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_points.h b/src/mesa/drivers/dri/ffb/ffb_points.h deleted file mode 100644 index a7229de7f1..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_points.h +++ /dev/null @@ -1,14 +0,0 @@ - -#ifndef _FFB_POINTS_H -#define _FFB_POINTS_H - -extern void ffbDDPointfuncInit(void); - -#define _FFB_NEW_POINT (_DD_NEW_POINT_SIZE | \ - _DD_NEW_POINT_SMOOTH | \ - _NEW_COLOR) - -extern void ffbChoosePointState(GLcontext *); -extern void ffb_fallback_point( GLcontext *ctx, ffb_vertex *v0 ); - -#endif /* !(_FFB_POINTS_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h b/src/mesa/drivers/dri/ffb/ffb_pointtmp.h deleted file mode 100644 index 3003de70c6..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h +++ /dev/null @@ -1,54 +0,0 @@ - -static INLINE void TAG(ffb_draw_point)(GLcontext *ctx, ffb_vertex *tmp ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef FFB_POINT_TRACE - fprintf(stderr, "FFB: ffb_point [" -#if (IND & FFB_POINT_AA_BIT) - "AA" -#endif - "] X(%f) Y(%f) Z(%f)\n", - tmp->x, tmp->y, tmp->z); -#endif - -#if (IND & FFB_POINT_AA_BIT) - FFBFifo(fmesa, 4); - - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( tmp->color[0] ); - ffb->z = FFB_GET_Z(tmp); - ffb->y = FFB_GET_Y(tmp) + 0x8000 /* FIX ME */; - ffb->x = FFB_GET_X(tmp) + 0x8000 /* FIX ME */; -#else - { - unsigned int const_fg, const_z, h, w; - - const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( tmp->color[0] ); - const_z = Z_FROM_MESA(FFB_Z_TO_FLOAT(FFB_GET_Z(tmp))); - h = FFB_GET_Y(tmp) >> 16; - w = FFB_GET_X(tmp) >> 16; -#ifdef FFB_POINT_TRACE - fprintf(stderr, "FFB: ffb_point fg(%08x) z(%08x) h(%08x) w(%08x)\n", - const_fg, const_z, h, w); -#endif - FFBFifo(fmesa, 4); - ffb->fg = const_fg; - ffb->constz = const_z; - ffb->bh = h; - ffb->bw = w; - } -#endif - - fmesa->ffbScreen->rp_active = 1; -} - - -static void TAG(init)(void) -{ - ffb_point_tab[IND] = TAG(ffb_draw_point); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h b/src/mesa/drivers/dri/ffb/ffb_rendertmp.h deleted file mode 100644 index 64141c2c5f..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h +++ /dev/null @@ -1,645 +0,0 @@ - -#define IMPL_LOCAL_VARS \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - ffb_fbcPtr ffb = fmesa->regs; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - FFB_DELAYED_VIEWPORT_VARS; \ - (void) fmesa; (void) ffb; (void) elt - -#if (IND & FFB_FLAT_BIT) -#define FFB_DECLARE_CACHED_COLOR(NAME) \ - unsigned int NAME; -#define FFB_COMPUTE_CACHED_COLOR(NAME, VTX) \ - NAME = FFB_PACK_CONST_UBYTE_ARGB_COLOR((VTX)->color[0]) -#define FFB_CACHED_COLOR_SAME(NAME1, NAME2) \ - ((NAME1) == (NAME2)) -#define FFB_CACHED_COLOR_SET(NAME) \ - ffb->fg = (NAME) -#define FFB_CACHED_COLOR_UPDATE(NAME1, NAME2) \ - ffb->fg = (NAME1) = (NAME2) -#define FFB_SET_PRIM_COLOR(COLOR_VERTEX) \ - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR((COLOR_VERTEX)->color[0]) -#define FFB_PRIM_COLOR_COST 1 -#define FFB_SET_VERTEX_COLOR(VTX) /**/ -#define FFB_VERTEX_COLOR_COST 0 -#else -#define FFB_DECLARE_CACHED_COLOR(NAME) /**/ -#define FFB_COMPUTE_CACHED_COLOR(NAME, VTX) /**/ -#define FFB_CACHED_COLOR_SAME(NAME1, NAME2) 0 -#define FFB_CACHED_COLOR_SET(NAME1) /**/ -#define FFB_CACHED_COLOR_UPDATE(NAME1, NAME2) /**/ -#define FFB_SET_PRIM_COLOR(COLOR_VERTEX) /**/ -#define FFB_PRIM_COLOR_COST 0 -#if (IND & FFB_ALPHA_BIT) -#define FFB_SET_VERTEX_COLOR(VTX) \ - ffb->alpha = FFB_GET_ALPHA(VTX); \ - ffb->red = FFB_GET_RED(VTX); \ - ffb->green = FFB_GET_GREEN(VTX); \ - ffb->blue = FFB_GET_BLUE(VTX) -#define FFB_VERTEX_COLOR_COST 4 -#else -#define FFB_SET_VERTEX_COLOR(VTX) \ - ffb->red = FFB_GET_RED(VTX); \ - ffb->green = FFB_GET_GREEN(VTX); \ - ffb->blue = FFB_GET_BLUE(VTX) -#define FFB_VERTEX_COLOR_COST 3 -#endif -#endif - -#define RESET_STIPPLE ffb->lpat = fmesa->lpat; - -#if !(IND & (FFB_TRI_CULL_BIT)) -static void TAG(ffb_vb_points)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_POINTS); - if (ctx->_TriangleCaps & DD_POINT_SMOOTH) { - for (i = start; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i)]; - - FFBFifo(fmesa, 4); - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR(v0->color[0]); - ffb->z = FFB_GET_Z(v0); - ffb->y = FFB_GET_Y(v0) + 0x8000 /* FIX ME */; - ffb->x = FFB_GET_X(v0) + 0x8000 /* FIX ME */; - } - } else { - for (i = start; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i)]; - FFBFifo(fmesa, 4); - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR(v0->color[0]); - ffb->constz = Z_FROM_MESA(FFB_Z_TO_FLOAT(FFB_GET_Z(v0))); - ffb->bh = FFB_GET_Y(v0) >> 16; - ffb->bw = FFB_GET_X(v0) >> 16; - } - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_lines)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_LINES); - for (i = start + 1; i < count; i += 2) { - ffb_vertex *v0 = &fmesa->verts[i - 1]; - ffb_vertex *v1 = &fmesa->verts[i - 0]; - - FFBFifo(fmesa, (1 + FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 2) + 6)); - - RESET_STIPPLE; - - FFB_SET_PRIM_COLOR(v1); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } -} - -static void TAG(ffb_vb_line_loop)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_LINE_LOOP); - if ((flags & PRIM_BEGIN) != 0) { - ffb_vertex *v0 = &fmesa->verts[ELT(start + 0)]; - ffb_vertex *v1 = &fmesa->verts[ELT(start + 1)]; - - FFBFifo(fmesa, (1 + FFB_PRIM_COLOR_COST + - ((FFB_VERTEX_COLOR_COST * 2) + (3 * 2)))); - - RESET_STIPPLE; - - FFB_SET_PRIM_COLOR(v1); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } - for (i = start + 2; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i)]; - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST + 3))); - - FFB_SET_PRIM_COLOR(v0); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->y = FFB_GET_Y(v0); - ffb->x = FFB_GET_X(v0); - } - if ((flags & PRIM_END) != 0) { - ffb_vertex *v0 = &fmesa->verts[ELT(start)]; - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST + 3))); - - FFB_SET_PRIM_COLOR(v0); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->y = FFB_GET_Y(v0); - ffb->x = FFB_GET_X(v0); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_line_strip)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - FFB_DECLARE_CACHED_COLOR(cached_fg) - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_LINE_STRIP); - FFBFifo(fmesa, (1 + FFB_PRIM_COLOR_COST + - ((FFB_VERTEX_COLOR_COST * 2) + (3 * 2)))); - - RESET_STIPPLE; - - { - ffb_vertex *v0 = &fmesa->verts[ELT(start + 0)]; - ffb_vertex *v1 = &fmesa->verts[ELT(start + 1)]; - - FFB_COMPUTE_CACHED_COLOR(cached_fg, v0); - FFB_CACHED_COLOR_SET(cached_fg); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } - - for (i = start + 2; i < count; i++) { - ffb_vertex *v1 = &fmesa->verts[ELT(i - 0)]; - FFB_DECLARE_CACHED_COLOR(new_fg) - - FFB_COMPUTE_CACHED_COLOR(new_fg, v1); - if (FFB_CACHED_COLOR_SAME(cached_fg, new_fg)) { - FFBFifo(fmesa, ((FFB_VERTEX_COLOR_COST * 1) + (3 * 1))); - } else { - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 1) + (3 * 1))); - FFB_CACHED_COLOR_UPDATE(cached_fg, new_fg); - } - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } - - fmesa->ffbScreen->rp_active = 1; -} -#endif /* !(IND & (FFB_TRI_CULL_BIT)) */ - -/* OK, now things start getting fun :-) */ -#if (IND & (FFB_TRI_CULL_BIT)) -#define FFB_AREA_DECLARE GLfloat cc, ex, ey, fx, fy; -#define FFB_COMPUTE_AREA_TRI(V0, V1, V2) \ -{ ex = (V1)->x - (V0)->x; \ - ey = (V1)->y - (V0)->y; \ - fx = (V2)->x - (V0)->x; \ - fy = (V2)->y - (V0)->y; \ - cc = ex*fy-ey*fx; \ -} -#define FFB_COMPUTE_AREA_QUAD(V0, V1, V2, V3) \ -{ ex = (V2)->x - (V0)->x; \ - ey = (V2)->y - (V0)->y; \ - fx = (V3)->x - (V1)->x; \ - fy = (V3)->y - (V1)->y; \ - cc = ex*fy-ey*fx; \ -} -#else -#define FFB_AREA_DECLARE /**/ -#define FFB_COMPUTE_AREA_TRI(V0, V1, V2) do { } while(0) -#define FFB_COMPUTE_AREA_QUAD(V0, V1, V2, V3) do { } while(0) -#endif - -#if (IND & FFB_TRI_CULL_BIT) -#define FFB_CULL_TRI(CULL_ACTION) \ - if (cc * fmesa->backface_sign > fmesa->ffb_zero) { \ - CULL_ACTION \ - } -#define FFB_CULL_QUAD(CULL_ACTION) \ - if (cc * fmesa->backface_sign > fmesa->ffb_zero) { \ - CULL_ACTION \ - } -#else -#define FFB_CULL_TRI(CULL_ACTION) do { } while (0) -#define FFB_CULL_QUAD(CULL_ACTION) do { } while (0) -#endif - -static void TAG(ffb_vb_triangles)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_TRIANGLES); - for (i = start + 2; i < count; i += 3) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 2)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_tri_strip)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - GLint parity = 0; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_TRIANGLE_STRIP); - - i = start + 2; - goto something_clipped; - - something_clipped: - for (; i < count; i++, parity ^= 1) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 2 + parity)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1 - parity)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - i++; - parity ^= 1; - break; - } - - for (; i < count; i++, parity ^= 1) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 2 + parity)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1 - parity)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - (void) v0; (void) v1; - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(i++; parity^=1; goto something_clipped;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 1) + 3)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_tri_fan)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_TRIANGLE_FAN); - - i = start + 2; - goto something_clipped; - - something_clipped: - for ( ; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(start)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - i++; - break; - } - - for (; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(start)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - (void) v0; (void) v1; - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(i++; goto something_clipped;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 1) + 3)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->dmyf = FFB_GET_Y(v2); - ffb->dmxf = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_poly)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_POLYGON); - - /* XXX Optimize XXX */ - for (i = start + 2; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i)]; - ffb_vertex *v2 = &fmesa->verts[ELT(start)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_quads)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_QUADS); - - for (i = start + 3; i < count; i += 4) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 3)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 2)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v3 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_QUAD(v0, v1, v2, v3); - FFB_CULL_QUAD(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 4) + 12)); - FFB_SET_PRIM_COLOR(v3); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - FFB_SET_VERTEX_COLOR(v3); - ffb->z = FFB_GET_Z(v3); - ffb->dmyf = FFB_GET_Y(v3); - ffb->dmxf = FFB_GET_X(v3); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_quad_strip)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_QUAD_STRIP); - - /* XXX Optimize XXX */ - for (i = start + 3; i < count; i += 2) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 3)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 2)]; - ffb_vertex *v3 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_QUAD(v0, v1, v2, v3); - FFB_CULL_QUAD(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 4) + 12)); - FFB_SET_PRIM_COLOR(v3); - - FFB_DUMP_VERTEX(v0); - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_DUMP_VERTEX(v1); - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_DUMP_VERTEX(v2); - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - FFB_DUMP_VERTEX(v3); - FFB_SET_VERTEX_COLOR(v3); - ffb->z = FFB_GET_Z(v3); - ffb->dmyf = FFB_GET_Y(v3); - ffb->dmxf = FFB_GET_X(v3); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void (*TAG(render_tab)[GL_POLYGON + 2])(GLcontext *, GLuint, GLuint, GLuint) = -{ -#if !(IND & (FFB_TRI_CULL_BIT)) - TAG(ffb_vb_points), - TAG(ffb_vb_lines), - TAG(ffb_vb_line_loop), - TAG(ffb_vb_line_strip), -#else - NULL, - NULL, - NULL, - NULL, -#endif - TAG(ffb_vb_triangles), - TAG(ffb_vb_tri_strip), - TAG(ffb_vb_tri_fan), - TAG(ffb_vb_quads), - TAG(ffb_vb_quad_strip), - TAG(ffb_vb_poly), - ffb_vb_noop, -}; - -#undef IND -#undef TAG - -#undef IMPL_LOCAL_VARS -#undef FFB_DECLARE_CACHED_COLOR -#undef FFB_COMPUTE_CACHED_COLOR -#undef FFB_CACHED_COLOR_SAME -#undef FFB_CACHED_COLOR_SET -#undef FFB_CACHED_COLOR_UPDATE -#undef FFB_SET_PRIM_COLOR -#undef FFB_PRIM_COLOR_COST -#undef FFB_SET_VERTEX_COLOR -#undef FFB_VERTEX_COLOR_COST -#undef RESET_STIPPLE -#undef FFB_AREA_DECLARE -#undef FFB_COMPUTE_AREA_TRI -#undef FFB_COMPUTE_AREA_QUAD -#undef FFB_CULL_TRI -#undef FFB_CULL_QUAD diff --git a/src/mesa/drivers/dri/ffb/ffb_span.c b/src/mesa/drivers/dri/ffb/ffb_span.c deleted file mode 100644 index 61901cccad..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_span.c +++ /dev/null @@ -1,127 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_lock.h" - -#define DBG 0 - -#define HW_LOCK() \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - if (!fmesa->hw_locked) \ - LOCK_HARDWARE(fmesa); - -#define HW_UNLOCK() \ - if (!fmesa->hw_locked) \ - UNLOCK_HARDWARE(fmesa); \ - -#define LOCAL_VARS \ - __DRIdrawable *dPriv = fmesa->driDrawable; \ - GLuint height = dPriv->h; \ - GLuint p; \ - char *buf; \ - (void) p - -#define INIT_MONO_PIXEL(p, color) \ - p = ((color[0] << 0) | \ - (color[1] << 8) | \ - (color[2] << 16)) - -/* We use WID clipping, so this test always passes. */ -#define CLIPPIXEL(__x, __y) (1) - -/* And also, due to WID clipping, we need not do anything - * special here. - */ -#define CLIPSPAN(__x,__y,__n,__x1,__n1,__i) \ - __n1 = __n; \ - __x1 = __x; \ - -#define HW_CLIPLOOP() \ -do { unsigned int fbc, ppc, cmp; \ - FFBWait(fmesa, fmesa->regs); \ - fbc = fmesa->regs->fbc; ppc = fmesa->regs->ppc; cmp = fmesa->regs->cmp; \ - fmesa->regs->fbc = ((fbc & \ - ~(FFB_FBC_WB_C | FFB_FBC_ZE_MASK | FFB_FBC_RGBE_MASK)) \ - | (FFB_FBC_ZE_OFF | FFB_FBC_RGBE_MASK)); \ - fmesa->regs->ppc = ((ppc & \ - ~(FFB_PPC_XS_MASK | FFB_PPC_ABE_MASK | FFB_PPC_DCE_MASK | \ - FFB_PPC_APE_MASK | FFB_PPC_CS_MASK)) \ - | (FFB_PPC_XS_WID | FFB_PPC_ABE_DISABLE | \ - FFB_PPC_DCE_DISABLE | FFB_PPC_APE_DISABLE | \ - FFB_PPC_CS_VAR)); \ - fmesa->regs->cmp = ((cmp & ~(0xff << 16)) | (0x80 << 16)); \ - fmesa->ffbScreen->rp_active = 1; \ - FFBWait(fmesa, fmesa->regs); \ - buf = (char *)(fmesa->sfb32 + (dPriv->x << 2) + (dPriv->y << 13));\ - if (dPriv->numClipRects) { - -#define HW_ENDCLIPLOOP() \ - } \ - fmesa->regs->fbc = fbc; \ - fmesa->regs->ppc = ppc; \ - fmesa->regs->cmp = cmp; \ - fmesa->ffbScreen->rp_active = 1; \ -} while(0) - -#define Y_FLIP(__y) (height - __y - 1) - -#define READ_RGBA(rgba,__x,__y) \ -do { GLuint p = *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)); \ - rgba[0] = (p >> 0) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 16) & 0xff; \ - rgba[3] = 0xff; \ -} while(0) - -#define WRITE_RGBA(__x, __y, __r, __g, __b, __a) \ - *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)) = \ - ((((__r) & 0xff) << 0) | \ - (((__g) & 0xff) << 8) | \ - (((__b) & 0xff) << 16)) - -#define WRITE_PIXEL(__x, __y, __p) \ - *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)) = (__p) - -#define TAG(x) ffb##x##_888 - -#include "spantmp.h" - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - assert(vis->redBits == 8); - assert(vis->greenBits == 8); - assert(vis->blueBits == 8); - ffbInitPointers_888(&drb->Base); -} diff --git a/src/mesa/drivers/dri/ffb/ffb_span.h b/src/mesa/drivers/dri/ffb/ffb_span.h deleted file mode 100644 index 37506cf30e..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_span.h +++ /dev/null @@ -1,9 +0,0 @@ - -#ifndef _FFB_SPAN_H -#define _FFB_SPAN_H - -#include "drirenderbuffer.h" - -void ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis); - -#endif /* !(_FFB_SPAN_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c deleted file mode 100644 index c09d2fef83..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ /dev/null @@ -1,1222 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/mtypes.h" -#include "main/colormac.h" -#include "main/enums.h" - -#include "vbo/vbo.h" -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" - -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_tris.h" -#include "ffb_state.h" - -#undef STATE_TRACE - -static unsigned int ffbComputeAlphaFunc(GLcontext *ctx) -{ - unsigned int xclip; - GLubyte alphaRef; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDAlphaFunc: func(%s) ref(%02x)\n", - _mesa_lookup_enum_by_nr(ctx->Color.AlphaFunc), - ctx->Color.AlphaRef & 0xff); -#endif - - switch (ctx->Color.AlphaFunc) { - case GL_NEVER: xclip = FFB_XCLIP_TEST_NEVER; break; - case GL_LESS: xclip = FFB_XCLIP_TEST_LT; break; - case GL_EQUAL: xclip = FFB_XCLIP_TEST_EQ; break; - case GL_LEQUAL: xclip = FFB_XCLIP_TEST_LE; break; - case GL_GREATER: xclip = FFB_XCLIP_TEST_GT; break; - case GL_NOTEQUAL: xclip = FFB_XCLIP_TEST_NE; break; - case GL_GEQUAL: xclip = FFB_XCLIP_TEST_GE; break; - case GL_ALWAYS: xclip = FFB_XCLIP_TEST_ALWAYS; break; - - default: - return FFB_XCLIP_TEST_ALWAYS | 0x00; - } - - CLAMPED_FLOAT_TO_UBYTE(alphaRef, ctx->Color.AlphaRef); - xclip |= (alphaRef & 0xff); - - return xclip; -} - -static void ffbDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (ctx->Color.AlphaEnabled) { - unsigned int xclip = ffbComputeAlphaFunc(ctx); - - if (fmesa->xclip != xclip) { - fmesa->xclip = xclip; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_XCLIP, 1); - } - } -} - -static void ffbDDBlendEquationSeparate(GLcontext *ctx, - GLenum modeRGB, GLenum modeA) -{ - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDBlendEquation: mode(%s)\n", - _mesa_lookup_enum_by_nr(modeRGB)); -#endif - assert( modeRGB == modeA ); - FALLBACK( ctx, (modeRGB != GL_FUNC_ADD), FFB_BADATTR_BLENDEQN); -} - -static void ffbDDBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, - GLenum dfactorRGB, GLenum sfactorA, - GLenum dfactorA) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int blendc = 1 << 4; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDBlendFuncSeparate: sRGB(%s) dRGB(%s) sA(%s) dA(%s)\n", - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); -#endif - switch (ctx->Color.BlendSrcRGB) { - case GL_ZERO: - blendc |= (0 << 0); - break; - - case GL_ONE: - blendc |= (1 << 0); - break; - - case GL_ONE_MINUS_SRC_ALPHA: - blendc |= (2 << 0); - break; - - case GL_SRC_ALPHA: - blendc |= (3 << 0); - break; - - default: - if (ctx->Color.BlendEnabled) - FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE ); - return; - }; - - switch (ctx->Color.BlendDstRGB) { - case GL_ZERO: - blendc |= (0 << 2); - break; - - case GL_ONE: - blendc |= (1 << 2); - break; - - case GL_ONE_MINUS_SRC_ALPHA: - blendc |= (2 << 2); - break; - - case GL_SRC_ALPHA: - blendc |= (3 << 2); - break; - - default: - if (ctx->Color.BlendEnabled) - FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE ); - return; - }; - - if (ctx->Color.BlendEnabled && - ctx->Color.ColorLogicOpEnabled && - ctx->Color.LogicOp != GL_COPY) { - /* We could avoid this if sfactor is GL_ONE and - * dfactor is GL_ZERO. I do not think that is even - * worthwhile to check because if someone is using - * blending they use more interesting settings and - * also it would add more state tracking to a lot - * of the code in this file. - */ - FALLBACK(ctx, FFB_BADATTR_BLENDROP, GL_TRUE); - return; - } - - FALLBACK( ctx, (FFB_BADATTR_BLENDFUNC|FFB_BADATTR_BLENDROP), GL_FALSE ); - - if (blendc != fmesa->blendc) { - fmesa->blendc = blendc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_BLEND, 1); - } -} - -static void ffbDDDepthFunc(GLcontext *ctx, GLenum func) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint cmp; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDDepthFunc: func(%s)\n", - _mesa_lookup_enum_by_nr(func)); -#endif - - switch (func) { - case GL_NEVER: - cmp = FFB_CMP_MAGN_NEVER; - break; - case GL_ALWAYS: - cmp = FFB_CMP_MAGN_ALWAYS; - break; - case GL_LESS: - cmp = FFB_CMP_MAGN_LT; - break; - case GL_LEQUAL: - cmp = FFB_CMP_MAGN_LE; - break; - case GL_EQUAL: - cmp = FFB_CMP_MAGN_EQ; - break; - case GL_GREATER: - cmp = FFB_CMP_MAGN_GT; - break; - case GL_GEQUAL: - cmp = FFB_CMP_MAGN_GE; - break; - case GL_NOTEQUAL: - cmp = FFB_CMP_MAGN_NE; - break; - default: - return; - }; - - if (! ctx->Depth.Test) - cmp = FFB_CMP_MAGN_ALWAYS; - - cmp <<= 16; - cmp = (fmesa->cmp & ~(0xff<<16)) | cmp; - if (cmp != fmesa->cmp) { - fmesa->cmp = cmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_CMP, 1); - } -} - -static void ffbDDDepthMask(GLcontext *ctx, GLboolean flag) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint fbc = fmesa->fbc; - GLboolean enabled_now; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDDepthMask: flag(%d)\n", flag); -#endif - - if ((fbc & FFB_FBC_ZE_MASK) == FFB_FBC_ZE_OFF) - enabled_now = GL_FALSE; - else - enabled_now = GL_TRUE; - - if (flag != enabled_now) { - fbc &= ~FFB_FBC_ZE_MASK; - if (flag) { - fbc |= FFB_FBC_WB_C | FFB_FBC_ZE_ON; - } else { - fbc |= FFB_FBC_ZE_OFF; - fbc &= ~FFB_FBC_WB_C; - } - fmesa->fbc = fbc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } -} - -static void -ffbDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int stencil, stencilctl, consty; - - /* We will properly update sw/hw state when stenciling is - * enabled. - */ - if (! ctx->Stencil._Enabled) - return; - - stencilctl = fmesa->stencilctl; - stencilctl &= ~(7 << 16); - - switch (func) { - case GL_ALWAYS: stencilctl |= (0 << 16); break; - case GL_GREATER: stencilctl |= (1 << 16); break; - case GL_EQUAL: stencilctl |= (2 << 16); break; - case GL_GEQUAL: stencilctl |= (3 << 16); break; - case GL_NEVER: stencilctl |= (4 << 16); break; - case GL_LEQUAL: stencilctl |= (5 << 16); break; - case GL_NOTEQUAL: stencilctl |= (6 << 16); break; - case GL_LESS: stencilctl |= (7 << 16); break; - - default: - return; - }; - - consty = ref & 0xf; - - stencil = fmesa->stencil; - stencil &= ~(0xf << 20); - stencil |= (mask & 0xf) << 20; - - if (fmesa->stencil != stencil || - fmesa->stencilctl != stencilctl || - fmesa->consty != consty) { - fmesa->stencil = stencil; - fmesa->stencilctl = stencilctl; - fmesa->consty = consty; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); - } -} - -static void -ffbDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - mask &= 0xf; - if (fmesa->ypmask != mask) { - fmesa->ypmask = mask; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_YPMASK, 1); - } -} - -static void -ffbDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int stencilctl; - - /* We will properly update sw/hw state when stenciling is - * enabled. - */ - if (! ctx->Stencil._Enabled) - return; - - stencilctl = fmesa->stencilctl; - stencilctl &= ~(0xfff00000); - - switch (fail) { - case GL_ZERO: stencilctl |= (0 << 28); break; - case GL_KEEP: stencilctl |= (1 << 28); break; - case GL_INVERT: stencilctl |= (2 << 28); break; - case GL_REPLACE: stencilctl |= (3 << 28); break; - case GL_INCR: stencilctl |= (4 << 28); break; - case GL_DECR: stencilctl |= (5 << 28); break; - - default: - return; - }; - - switch (zfail) { - case GL_ZERO: stencilctl |= (0 << 24); break; - case GL_KEEP: stencilctl |= (1 << 24); break; - case GL_INVERT: stencilctl |= (2 << 24); break; - case GL_REPLACE: stencilctl |= (3 << 24); break; - case GL_INCR: stencilctl |= (4 << 24); break; - case GL_DECR: stencilctl |= (5 << 24); break; - - default: - return; - }; - - switch (zpass) { - case GL_ZERO: stencilctl |= (0 << 20); break; - case GL_KEEP: stencilctl |= (1 << 20); break; - case GL_INVERT: stencilctl |= (2 << 20); break; - case GL_REPLACE: stencilctl |= (3 << 20); break; - case GL_INCR: stencilctl |= (4 << 20); break; - case GL_DECR: stencilctl |= (5 << 20); break; - - default: - return; - }; - - if (fmesa->stencilctl != stencilctl) { - fmesa->stencilctl = stencilctl; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); - } -} - -static void ffbCalcViewportRegs(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint xmin, xmax, ymin, ymax, zmin, zmax; - unsigned int vcmin, vcmax; - - xmin = ctx->Viewport.X + dPriv->x; - xmax = xmin + ctx->Viewport.Width; - ymax = dPriv->y + dPriv->h - ctx->Viewport.Y; - ymin = ymax - ctx->Viewport.Height; - if (ctx->Scissor.Enabled) { - GLuint sc_xmin, sc_xmax, sc_ymin, sc_ymax; - - sc_xmin = ctx->Viewport.X + dPriv->x; - sc_xmax = sc_xmin + ctx->Viewport.Width; - sc_ymax = dPriv->y + dPriv->h - ctx->Viewport.Y; - sc_ymin = sc_ymax - ctx->Viewport.Height; - if (sc_xmin > xmin) - xmin = sc_xmin; - if (sc_xmax < xmax) - xmax = sc_xmax; - if (sc_ymin > ymin) - ymin = sc_ymin; - if (sc_ymax < ymax) - ymax = sc_ymax; - } - zmin = ((GLdouble)ctx->Viewport.Near * 0x0fffffff); - zmax = ((GLdouble)ctx->Viewport.Far * 0x0fffffff); - - vcmin = ((ymin & 0xffff) << 16) | (xmin & 0xffff); - vcmax = ((ymax & 0xffff) << 16) | (xmax & 0xffff); - if (fmesa->vclipmin != vcmin || - fmesa->vclipmax != vcmax || - fmesa->vclipzmin != zmin || - fmesa->vclipzmax != zmax) { - fmesa->vclipmin = vcmin; - fmesa->vclipmax = vcmax; - fmesa->vclipzmin = zmin; - fmesa->vclipzmax = zmax; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_CLIP, (4 + (4 * 2))); - } -} - -void ffbCalcViewport(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - GLfloat *m = fmesa->hw_viewport; - __DRIdrawable *dPriv = fmesa->driDrawable; - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + dPriv->x + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + dPriv->h + dPriv->y + SUBPIXEL_Y; - m[MAT_SZ] = v[MAT_SZ] * ((GLdouble)1.0 / (GLdouble)0x0fffffff); - m[MAT_TZ] = v[MAT_TZ] * ((GLdouble)1.0 / (GLdouble)0x0fffffff); - - fmesa->depth_scale = ((GLdouble)1.0 / (GLdouble)0x0fffffff); - - ffbCalcViewportRegs(ctx); - - fmesa->setupnewinputs |= VERT_BIT_POS; -} - -static void ffbDDViewport(GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height) -{ - ffbCalcViewport(ctx); -} - -static void ffbDDDepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - ffbCalcViewport(ctx); -} - -static void ffbDDScissor(GLcontext *ctx, GLint cx, GLint cy, - GLsizei cw, GLsizei ch) -{ - ffbCalcViewport(ctx); -} - -static void ffbDDDrawBuffer(GLcontext *ctx, GLenum buffer) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int fbc = fmesa->fbc; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDDrawBuffer: mode(%s)\n", - _mesa_lookup_enum_by_nr(buffer)); -#endif - fbc &= ~(FFB_FBC_WB_AB | FFB_FBC_RB_MASK); - switch (buffer) { - case GL_FRONT: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_B | FFB_FBC_RB_B; - else - fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; - break; - - case GL_BACK: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; - else - fbc |= FFB_FBC_WB_B | FFB_FBC_RB_B; - break; - - case GL_FRONT_AND_BACK: - fbc |= FFB_FBC_WB_AB; - break; - - default: - return; - }; - - if (fbc != fmesa->fbc) { - fmesa->fbc = fbc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } -} - - -static void ffbDDReadBuffer(GLcontext *ctx, GLenum buffer) -{ - /* no-op, unless you implement h/w glRead/CopyPixels */ -} - - -/* - * Specifies buffer for sw fallbacks (spans) - */ -#if 000 -/* XXX - * This function is obsolete. It's not clear how this really effected - * span reading/writing above. The span functions should use the - * incoming driRenderbuffer (gl_renderbuffer) pointer to determine how - * to read from the specified bufer. - */ -static void ffbDDSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer, - GLuint bufferBit) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int fbc = fmesa->fbc; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDSetReadBuffer: mode(%s)\n", - _mesa_lookup_enum_by_nr(buffer)); -#endif - fbc &= ~(FFB_FBC_RB_MASK); - switch (bufferBit) { - case BUFFER_BIT_FRONT_LEFT: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_RB_B; - else - fbc |= FFB_FBC_RB_A; - break; - - case BUFFER_BIT_BACK_LEFT: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_RB_A; - else - fbc |= FFB_FBC_RB_B; - break; - - default: - _mesa_problem(ctx, "Unexpected buffer in ffbDDSetBuffer()"); - return; - }; - - if (fbc != fmesa->fbc) { - fmesa->fbc = fbc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } -} -#endif - - -static void ffbDDClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLubyte c[4]; - CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - - fmesa->clear_pixel = ((c[0] << 0) | - (c[1] << 8) | - (c[2] << 16)); -} - -static void ffbDDClearDepth(GLcontext *ctx, GLclampd depth) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - fmesa->clear_depth = Z_FROM_MESA(depth * 4294967295.0f); -} - -static void ffbDDClearStencil(GLcontext *ctx, GLint stencil) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - fmesa->clear_stencil = stencil & 0xf; -} - -/* XXX Actually, should I be using FBC controls for this? -DaveM */ -static void ffbDDColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int new_pmask = 0x0; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDColorMask: r(%d) g(%d) b(%d) a(%d)\n", - r, g, b, a); -#endif - if (r) - new_pmask |= 0x000000ff; - if (g) - new_pmask |= 0x0000ff00; - if (b) - new_pmask |= 0x00ff0000; - if (a) - new_pmask |= 0xff000000; - - if (fmesa->pmask != new_pmask) { - fmesa->pmask = new_pmask; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_PMASK, 1); - } -} - -static void ffbDDLogicOp(GLcontext *ctx, GLenum op) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int rop; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDLogicOp: op(%s)\n", - _mesa_lookup_enum_by_nr(op)); -#endif - switch (op) { - case GL_CLEAR: rop = FFB_ROP_ZERO; break; - case GL_SET: rop = FFB_ROP_ONES; break; - case GL_COPY: rop = FFB_ROP_NEW; break; - case GL_AND: rop = FFB_ROP_NEW_AND_OLD; break; - case GL_NAND: rop = FFB_ROP_NEW_AND_NOLD; break; - case GL_OR: rop = FFB_ROP_NEW_OR_OLD; break; - case GL_NOR: rop = FFB_ROP_NEW_OR_NOLD; break; - case GL_XOR: rop = FFB_ROP_NEW_XOR_OLD; break; - case GL_NOOP: rop = FFB_ROP_OLD; break; - case GL_COPY_INVERTED: rop = FFB_ROP_NNEW; break; - case GL_INVERT: rop = FFB_ROP_NOLD; break; - case GL_EQUIV: rop = FFB_ROP_NNEW_XOR_NOLD; break; - case GL_AND_REVERSE: rop = FFB_ROP_NEW_AND_NOLD; break; - case GL_AND_INVERTED: rop = FFB_ROP_NNEW_AND_OLD; break; - case GL_OR_REVERSE: rop = FFB_ROP_NEW_OR_NOLD; break; - case GL_OR_INVERTED: rop = FFB_ROP_NNEW_OR_OLD; break; - - default: - return; - }; - - rop |= fmesa->rop & ~0xff; - if (rop != fmesa->rop) { - fmesa->rop = rop; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_ROP, 1); - - if (op == GL_COPY) - FALLBACK( ctx, FFB_BADATTR_BLENDROP, GL_FALSE ); - } -} - -#if 0 -/* XXX Also need to track near/far just like 3dfx driver. - * XXX - * XXX Actually, that won't work, because the 3dfx chip works by - * XXX having 1/w coordinates fed to it for each primitive, and - * XXX it uses this to index it's 64 entry fog table. - */ -static void ffb_fog_linear(GLcontext *ctx, ffbContextPtr fmesa) -{ - GLfloat c = ctx->ProjectionMatrix.m[10]; - GLfloat d = ctx->ProjectionMatrix.m[14]; - GLfloat tz = ctx->Viewport.WindowMap.m[MAT_TZ]; - GLfloat szInv = 1.0F / ctx->Viewport.WindowMap.m[MAT_SZ]; - GLfloat fogEnd = ctx->Fog.End; - GLfloat fogScale = 1.0F / (ctx->Fog.End - ctx->Fog.Start); - GLfloat ndcz; - GLfloat eyez; - GLfloat Zzero, Zone; - unsigned int zb, zf; - - /* Compute the Z at which f reaches 0.0, this is the full - * saturation point. - * - * Thus compute Z (as seen by the chip during rendering), - * such that: - * - * 0.0 = (fogEnd - eyez) * fogScale - * - * fogScale is usually not zero, thus we are looking for: - * - * fogEnd = eyez - * - * fogEnd = -d / (c + ((Z - tz) * szInv)) - * fogEnd * (c + ((Z - tz) * szInv)) = -d - * (c + ((Z - tz) * szInv)) = -d / fogEnd - * (Z - tz) * szInv = (-d / fogEnd) - c - * (Z - tz) = ((-d / fogEnd) - c) / szInv - * Z = (((-d / fogEnd) - c) / szInv) + tz - */ - Zzero = (((-d / fogEnd) - c) / szInv) + tz; - - /* Compute the Z at which f reaches 1.0, this is where - * the incoming frag's full intensity is shown. This - * equation is: - * - * 1.0 = (fogEnd - eyez) - * - * We are looking for: - * - * 1.0 + eyez = fogEnd - * - * 1.0 + (-d / (c + ((Z - tz) * szInv))) = fogEnd - * -d / (c + ((Z - tz) * szInv)) = fogEnd - 1.0 - * -d / (FogEnd - 1.0) = (c + ((Z - tz) * szInv)) - * (-d / (fogEnd - 1.0)) - c = ((Z - tz) * szInv) - * ((-d / (fogEnd - 1.0)) - c) / szInv = (Z - tz) - * (((-d / (fogEnd - 1.0)) - c) / szInv) + tz = Z - */ - Zone = (((-d / (fogEnd - 1.0)) - c) / szInv) + tz; - - /* FFB's Zfront must be less than Zback, thus we may have - * to invert Sf/Sb to satisfy this constraint. - */ - if (Zzero < Zone) { - sf = 0.0; - sb = 1.0; - zf = Z_FROM_MESA(Zzero); - zb = Z_FROM_MESA(Zone); - } else { - sf = 1.0; - sb = 0.0; - zf = Z_FROM_MESA(Zone); - zb = Z_FROM_MESA(Zzero); - } -} -#endif - -static void ffbDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) -{ -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDFogfv: pname(%s)\n", _mesa_lookup_enum_by_nr(pname)); -#endif -} - -static void ffbDDLineStipple(GLcontext *ctx, GLint factor, GLushort pattern) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDLineStipple: factor(%d) pattern(%04x)\n", - factor, pattern); -#endif - if (ctx->Line.StippleFlag) { - factor = ctx->Line.StippleFactor; - pattern = ctx->Line.StipplePattern; - if ((GLuint) factor > 15) { - fmesa->lpat = FFB_LPAT_BAD; - } else { - fmesa->lpat = ((factor << FFB_LPAT_SCALEVAL_SHIFT) | - (0 << FFB_LPAT_PATLEN_SHIFT) | - ((pattern & 0xffff) << FFB_LPAT_PATTERN_SHIFT)); - } - } else { - fmesa->lpat = 0; - } -} - -void ffbXformAreaPattern(ffbContextPtr fmesa, const GLubyte *mask) -{ - __DRIdrawable *dPriv = fmesa->driDrawable; - int i, lines, xoff; - - lines = 0; - i = (dPriv->y + dPriv->h) & (32 - 1); - xoff = dPriv->x & (32 - 1); - while (lines++ < 32) { - GLuint raw = - (((GLuint)mask[0] << 24) | - ((GLuint)mask[1] << 16) | - ((GLuint)mask[2] << 8) | - ((GLuint)mask[3] << 0)); - - fmesa->pattern[i] = - (raw << xoff) | (raw >> (32 - xoff)); - i = (i - 1) & (32 - 1); - mask += 4; - } - - FFB_MAKE_DIRTY(fmesa, FFB_STATE_APAT, 32); -} - -static void ffbDDPolygonStipple(GLcontext *ctx, const GLubyte *mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDPolygonStipple: state(%d)\n", - ctx->Polygon.StippleFlag); -#endif - ffbXformAreaPattern(fmesa, mask); -} - -static void ffbDDEnable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int tmp; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDEnable: %s state(%d)\n", - _mesa_lookup_enum_by_nr(cap), state); -#endif - switch (cap) { - case GL_ALPHA_TEST: - if (state) - tmp = ffbComputeAlphaFunc(ctx); - else - tmp = FFB_XCLIP_TEST_ALWAYS; - - if (tmp != fmesa->xclip) { - fmesa->xclip = tmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_XCLIP, 1); - } - break; - - case GL_BLEND: - tmp = (fmesa->ppc & ~FFB_PPC_ABE_MASK); - if (state) { - tmp |= FFB_PPC_ABE_ENABLE; - } else { - tmp |= FFB_PPC_ABE_DISABLE; - } - if (fmesa->ppc != tmp) { - fmesa->ppc = tmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_PPC, 1); - ffbDDBlendFuncSeparate(ctx, 0, 0, 0, 0 ); - } - break; - - case GL_DEPTH_TEST: - if (state) - tmp = 0x0fffffff; - else - tmp = 0x00000000; - if (tmp != fmesa->magnc) { - unsigned int fbc = fmesa->fbc; - fbc &= ~FFB_FBC_ZE_MASK; - if (state) - fbc |= FFB_FBC_ZE_ON; - else - fbc |= FFB_FBC_ZE_OFF; - fmesa->fbc = fbc; - ffbDDDepthFunc(ctx, ctx->Depth.Func); - fmesa->magnc = tmp; - FFB_MAKE_DIRTY(fmesa, (FFB_STATE_MAGNC | FFB_STATE_FBC), 2); - } - break; - - case GL_SCISSOR_TEST: - ffbDDScissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; - - case GL_STENCIL_TEST: - if (!(fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)) { - FALLBACK( ctx, FFB_BADATTR_STENCIL, state ); - } - - tmp = fmesa->fbc & ~FFB_FBC_YE_MASK; - if (state) { - ffbDDStencilFuncSeparate(ctx, GL_FRONT, - ctx->Stencil.Function[0], - ctx->Stencil.Ref[0], - ctx->Stencil.ValueMask[0]); - ffbDDStencilMaskSeparate(ctx, GL_FRONT, - ctx->Stencil.WriteMask[0]); - ffbDDStencilOpSeparate(ctx, GL_FRONT, - ctx->Stencil.FailFunc[0], - ctx->Stencil.ZFailFunc[0], - ctx->Stencil.ZPassFunc[0]); - tmp |= FFB_FBC_YE_MASK; - } else { - fmesa->stencil = 0xf0000000; - fmesa->stencilctl = 0x33300000; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); - tmp |= FFB_FBC_YE_OFF; - } - if (tmp != fmesa->fbc) { - fmesa->fbc = tmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } - break; - - case GL_FOG: - /* Until I implement the fog support... */ - FALLBACK( ctx, FFB_BADATTR_FOG, state ); - break; - - case GL_LINE_STIPPLE: - if (! state) - fmesa->lpat = 0; - else - ffbDDLineStipple(ctx, - ctx->Line.StippleFactor, - ctx->Line.StipplePattern); - break; - - case GL_POLYGON_STIPPLE: - /* Do nothing, we interrogate the state during - * reduced primitive changes. Since our caller - * will set NEW_POLYGON in the ctx NewState this - * will cause the driver rasterization functions - * to be reevaluated, which will cause us to force - * a reduced primitive change next rendering pass - * and it all works out. - */ - break; - - default: - break; - }; -} - -void ffbSyncHardware(ffbContextPtr fmesa) -{ - ffb_fbcPtr ffb = fmesa->regs; - unsigned int dirty; - int i; - - FFBFifo(fmesa, fmesa->state_fifo_ents); - - dirty = fmesa->state_dirty; - if (dirty & (FFB_STATE_FBC | FFB_STATE_PPC | FFB_STATE_DRAWOP | - FFB_STATE_ROP | FFB_STATE_LPAT | FFB_STATE_WID)) { - if (dirty & FFB_STATE_FBC) - ffb->fbc = fmesa->fbc; - if (dirty & FFB_STATE_PPC) - ffb->ppc = fmesa->ppc; - if (dirty & FFB_STATE_DRAWOP) - ffb->drawop = fmesa->drawop; - if (dirty & FFB_STATE_ROP) - ffb->rop = fmesa->rop; - if (dirty & FFB_STATE_LPAT) - ffb->rop = fmesa->lpat; - if (dirty & FFB_STATE_WID) - ffb->wid = fmesa->wid; - } - if (dirty & (FFB_STATE_PMASK | FFB_STATE_XPMASK | FFB_STATE_YPMASK | - FFB_STATE_ZPMASK | FFB_STATE_XCLIP | FFB_STATE_CMP | - FFB_STATE_MATCHAB | FFB_STATE_MAGNAB | FFB_STATE_MATCHC | - FFB_STATE_MAGNC)) { - if (dirty & FFB_STATE_PMASK) - ffb->pmask = fmesa->pmask; - if (dirty & FFB_STATE_XPMASK) - ffb->xpmask = fmesa->xpmask; - if (dirty & FFB_STATE_YPMASK) - ffb->ypmask = fmesa->ypmask; - if (dirty & FFB_STATE_ZPMASK) - ffb->zpmask = fmesa->zpmask; - if (dirty & FFB_STATE_XCLIP) - ffb->xclip = fmesa->xclip; - if (dirty & FFB_STATE_CMP) - ffb->cmp = fmesa->cmp; - if (dirty & FFB_STATE_MATCHAB) - ffb->matchab = fmesa->matchab; - if (dirty & FFB_STATE_MAGNAB) - ffb->magnab = fmesa->magnab; - if (dirty & FFB_STATE_MATCHC) - ffb->matchc = fmesa->matchc; - if (dirty & FFB_STATE_MAGNC) - ffb->magnc = fmesa->magnc; - } - - if (dirty & FFB_STATE_DCUE) { - ffb->dcss = fmesa->dcss; - ffb->dcsf = fmesa->dcsf; - ffb->dcsb = fmesa->dcsb; - ffb->dczf = fmesa->dczf; - ffb->dczb = fmesa->dczb; - if (fmesa->ffb_sarea->flags & (FFB_DRI_FFB2 | FFB_DRI_FFB2PLUS)) { - ffb->dcss1 = fmesa->dcss1; - ffb->dcss2 = fmesa->dcss2; - ffb->dcss3 = fmesa->dcss3; - ffb->dcs2 = fmesa->dcs2; - ffb->dcs3 = fmesa->dcs3; - ffb->dcs4 = fmesa->dcs4; - ffb->dcd2 = fmesa->dcd2; - ffb->dcd3 = fmesa->dcd3; - ffb->dcd4 = fmesa->dcd4; - } - } - - if (dirty & FFB_STATE_BLEND) { - ffb->blendc = fmesa->blendc; - ffb->blendc1 = fmesa->blendc1; - ffb->blendc2 = fmesa->blendc2; - } - - if (dirty & FFB_STATE_CLIP) { - ffb->vclipmin = fmesa->vclipmin; - ffb->vclipmax = fmesa->vclipmax; - ffb->vclipzmin = fmesa->vclipzmin; - ffb->vclipzmax = fmesa->vclipzmax; - for (i = 0; i < 4; i++) { - ffb->auxclip[i].min = fmesa->aux_clips[i].min; - ffb->auxclip[i].max = fmesa->aux_clips[i].max; - } - } - - if ((dirty & FFB_STATE_STENCIL) && - (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)) { - ffb->stencil = fmesa->stencil; - ffb->stencilctl = fmesa->stencilctl; - ffb->fbc = FFB_FBC_WB_C; - ffb->rawstencilctl = (fmesa->stencilctl | (1 << 19)); - ffb->fbc = fmesa->fbc; - ffb->consty = fmesa->consty; - } - - if (dirty & FFB_STATE_APAT) { - for (i = 0; i < 32; i++) - ffb->pattern[i] = fmesa->pattern[i]; - } - - fmesa->state_dirty = 0; - fmesa->state_fifo_ents = 0; - fmesa->ffbScreen->rp_active = 1; -} - -static void ffbDDUpdateState(GLcontext *ctx, GLuint newstate) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - /* When we are hw rendering, changing certain kinds of - * state does not require flushing all of our context. - */ - if (fmesa->bad_fragment_attrs == 0 && - (newstate & ~_NEW_COLOR) == 0) - return; - - _swrast_InvalidateState( ctx, newstate ); - _swsetup_InvalidateState( ctx, newstate ); - _vbo_InvalidateState( ctx, newstate ); - _tnl_InvalidateState( ctx, newstate ); - - if (newstate & _NEW_TEXTURE) - FALLBACK( ctx, FFB_BADATTR_TEXTURE, - (ctx->Texture._EnabledUnits != 0)); - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDUpdateState: newstate(%08x)\n", newstate); -#endif - - fmesa->new_gl_state |= newstate; - - /* Force a reduced primitive change next rendering - * pass. - */ - fmesa->raster_primitive = GL_POLYGON + 1; - -#if 0 - /* When the modelview matrix changes, this changes what - * the eye coordinates will be so we have to recompute - * the depth cueing parameters. - * - * XXX DD_HAVE_HARDWARE_FOG. - */ - if (ctx->Fog.Enabled && (newstate & _NEW_MODELVIEW)) - ffb_update_fog(); -#endif -} - - -void ffbDDInitStateFuncs(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - ctx->Driver.UpdateState = ffbDDUpdateState; - - ctx->Driver.Enable = ffbDDEnable; - ctx->Driver.AlphaFunc = ffbDDAlphaFunc; - ctx->Driver.BlendEquationSeparate = ffbDDBlendEquationSeparate; - ctx->Driver.BlendFuncSeparate = ffbDDBlendFuncSeparate; - ctx->Driver.DepthFunc = ffbDDDepthFunc; - ctx->Driver.DepthMask = ffbDDDepthMask; - ctx->Driver.Fogfv = ffbDDFogfv; - ctx->Driver.LineStipple = ffbDDLineStipple; - ctx->Driver.PolygonStipple = ffbDDPolygonStipple; - ctx->Driver.Scissor = ffbDDScissor; - ctx->Driver.ColorMask = ffbDDColorMask; - ctx->Driver.LogicOpcode = ffbDDLogicOp; - ctx->Driver.Viewport = ffbDDViewport; - ctx->Driver.DepthRange = ffbDDDepthRange; - - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS) { - ctx->Driver.StencilFuncSeparate = ffbDDStencilFuncSeparate; - ctx->Driver.StencilMaskSeparate = ffbDDStencilMaskSeparate; - ctx->Driver.StencilOpSeparate = ffbDDStencilOpSeparate; - } - - ctx->Driver.DrawBuffer = ffbDDDrawBuffer; - ctx->Driver.ReadBuffer = ffbDDReadBuffer; - ctx->Driver.ClearColor = ffbDDClearColor; - ctx->Driver.ClearDepth = ffbDDClearDepth; - ctx->Driver.ClearStencil = ffbDDClearStencil; - - /* We will support color index modes later... -DaveM */ - /* - ctx->Driver.ClearIndex = 0; - ctx->Driver.IndexMask = 0; - */ -} - -void ffbDDInitContextHwState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - int fifo_count = 0; - int i; - - fmesa->hw_locked = 0; - - fmesa->bad_fragment_attrs = 0; - fmesa->state_dirty = FFB_STATE_ALL; - fmesa->new_gl_state = ~0; - - fifo_count = 1; - fmesa->fbc = (FFB_FBC_WE_FORCEON | FFB_FBC_WM_COMBINED | - FFB_FBC_SB_BOTH | FFB_FBC_ZE_MASK | - FFB_FBC_YE_OFF | FFB_FBC_XE_OFF | - FFB_FBC_RGBE_MASK); - if (ctx->Visual.doubleBufferMode) { - /* Buffer B is the initial back buffer. */ - fmesa->back_buffer = 1; - fmesa->fbc |= FFB_FBC_WB_BC | FFB_FBC_RB_B; - } else { - fmesa->back_buffer = 0; - fmesa->fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; - } - - fifo_count += 1; - fmesa->ppc = (FFB_PPC_ACE_DISABLE | FFB_PPC_DCE_DISABLE | - FFB_PPC_ABE_DISABLE | FFB_PPC_VCE_3D | - FFB_PPC_APE_DISABLE | FFB_PPC_TBE_OPAQUE | - FFB_PPC_ZS_CONST | FFB_PPC_YS_CONST | - FFB_PPC_XS_WID | FFB_PPC_CS_VAR); - - fifo_count += 3; - fmesa->drawop = FFB_DRAWOP_RECTANGLE; - - /* GL_COPY is the default LogicOp. */ - fmesa->rop = (FFB_ROP_NEW << 16) | (FFB_ROP_NEW << 8) | FFB_ROP_NEW; - - /* No line patterning enabled. */ - fmesa->lpat = 0x00000000; - - /* We do not know the WID value until the first context switch. */ - fifo_count += 1; - fmesa->wid = ~0; - - fifo_count += 5; - - /* ColorMask, all enabled. */ - fmesa->pmask = 0xffffffff; - - fmesa->xpmask = 0x000000ff; - fmesa->ypmask = 0x0000000f; - fmesa->zpmask = 0x0fffffff; - - /* AlphaFunc GL_ALWAYS, AlphaRef 0 */ - fmesa->xclip = FFB_XCLIP_TEST_ALWAYS | 0x00; - - /* This sets us up to use WID clipping (so the DRI clipping - * rectangle is unneeded by us). All other match and magnitude - * tests are set to pass. - */ - fifo_count += 5; - fmesa->cmp = ((FFB_CMP_MATCH_ALWAYS << 24) | /* MATCH C */ - (FFB_CMP_MAGN_ALWAYS << 16) | /* MAGN C */ - (FFB_CMP_MATCH_EQ << 8) | /* MATCH AB */ - (FFB_CMP_MAGN_ALWAYS << 0)); /* MAGN AB */ - fmesa->matchab = 0xff000000; - fmesa->magnab = 0x00000000; - fmesa->matchc = 0x00000000; - fmesa->magnc = 0x00000000; - - /* Depth cue parameters, all zeros to start. */ - fifo_count += 14; - fmesa->dcss = 0x00000000; - fmesa->dcsf = 0x00000000; - fmesa->dcsb = 0x00000000; - fmesa->dczf = 0x00000000; - fmesa->dczb = 0x00000000; - fmesa->dcss1 = 0x00000000; - fmesa->dcss2 = 0x00000000; - fmesa->dcss3 = 0x00000000; - fmesa->dcs2 = 0x00000000; - fmesa->dcs3 = 0x00000000; - fmesa->dcs4 = 0x00000000; - fmesa->dcd2 = 0x00000000; - fmesa->dcd3 = 0x00000000; - fmesa->dcd4 = 0x00000000; - - /* Alpha blending unit state. */ - fifo_count += 3; - fmesa->blendc = (1 << 0) | (0 << 2); /* src(GL_ONE) | dst(GL_ZERO) */ - fmesa->blendc1 = 0x00000000; - fmesa->blendc2 = 0x00000000; - - /* ViewPort clip state. */ - fifo_count += 4 + (4 * 2); - fmesa->vclipmin = 0x00000000; - fmesa->vclipmax = 0xffffffff; - fmesa->vclipzmin = 0x00000000; - fmesa->vclipzmax = 0x0fffffff; - for (i = 0; i < 4; i++) { - fmesa->aux_clips[0].min = 0x00000000; - fmesa->aux_clips[0].max = 0x00000000; - } - - /* Stenciling state. */ - fifo_count += 6; - fmesa->stencil = 0xf0000000; /* Stencil MASK, Y plane */ - fmesa->stencilctl = 0x33300000; /* All stencil tests disabled */ - fmesa->consty = 0x0; - - /* Area pattern, used for polygon stipples. */ - fifo_count += 32; - for (i = 0; i < 32; i++) - fmesa->pattern[i] = 0x00000000; - - fmesa->state_fifo_ents = fifo_count; - fmesa->state_all_fifo_ents = fifo_count; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_state.h b/src/mesa/drivers/dri/ffb/ffb_state.h deleted file mode 100644 index 19e72085fd..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_state.h +++ /dev/null @@ -1,12 +0,0 @@ - -#ifndef _FFB_STATE_H -#define _FFB_STATE_H - -extern void ffbDDInitStateFuncs(GLcontext *); -extern void ffbDDInitContextHwState(GLcontext *); - -extern void ffbCalcViewport(GLcontext *); -extern void ffbXformAreaPattern(ffbContextPtr, const GLubyte *); -extern void ffbSyncHardware(ffbContextPtr fmesa); - -#endif /* !(_FFB_STATE_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.c b/src/mesa/drivers/dri/ffb/ffb_stencil.c deleted file mode 100644 index 10cdfbc616..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.c +++ /dev/null @@ -1,224 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_stencil.h" -#include "ffb_lock.h" - -#undef STENCIL_TRACE - -static void FFBWriteStencilSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, const GLubyte mask[] ) -{ - const GLubyte *stencil = (const GLubyte *) values; -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBWriteStencilSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_OFF | - FFB_FBC_YE_ON | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_YS_VAR; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - if (mask[i]) - *zptr = (stencil[i] & 0xf) << 28; - zptr++; - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBWriteStencilPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *values, const GLubyte mask[] ) -{ - const GLubyte *stencil = (const GLubyte *) values; -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBWriteStencilPixels: n(%d)\n", (int) n); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_OFF | - FFB_FBC_YE_ON | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_YS_VAR; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - if (mask[i]) - *zptr = (stencil[i] & 0xf) << 28; - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBReadStencilSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ - GLubyte *stencil = (GLubyte *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBReadStencilSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - stencil[i] = (*zptr >> 28) & 0xf; - zptr++; - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -static void FFBReadStencilPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values ) -{ - GLubyte *stencil = (GLubyte *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBReadStencilPixels: n(%d)\n", (int) n); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - stencil[i] = (*zptr >> 28) & 0xf; - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - assert(drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT); - drb->Base.GetRow = FFBReadStencilSpan; - drb->Base.GetValues = FFBReadStencilPixels; - drb->Base.PutRow = FFBWriteStencilSpan; - /*drb->Base.PutMonoRow = FFBWriteMonoStencilSpan;*/ - drb->Base.PutValues = FFBWriteStencilPixels; - drb->Base.PutMonoValues = NULL; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.h b/src/mesa/drivers/dri/ffb/ffb_stencil.h deleted file mode 100644 index 2d529980d1..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_STENCIL_H -#define _FFB_STENCIL_H - -void ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis); - -#endif /* !(_FFB_STENCIL_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.c b/src/mesa/drivers/dri/ffb/ffb_tex.c deleted file mode 100644 index 95058e9069..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tex.c +++ /dev/null @@ -1,35 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "ffb_tex.h" - -/* No texture unit, all software. */ -void ffbDDInitTexFuncs(GLcontext *ctx) -{ -} diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.h b/src/mesa/drivers/dri/ffb/ffb_tex.h deleted file mode 100644 index 4032e73209..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tex.h +++ /dev/null @@ -1,34 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D. - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#ifndef _FFB_TEX_H -#define _FFB_TEX_H - -extern void ffbDDInitTexFuncs(GLcontext *ctx); - -#endif /* !(_FFB_DD_H) */ - diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.c b/src/mesa/drivers/dri/ffb/ffb_tris.c deleted file mode 100644 index 8bf5ae498f..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tris.c +++ /dev/null @@ -1,945 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "swrast/swrast.h" -#include "swrast/s_context.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "ffb_context.h" -#include "ffb_tris.h" -#include "ffb_lines.h" -#include "ffb_lock.h" -#include "ffb_points.h" -#include "ffb_state.h" -#include "ffb_vb.h" - -#undef TRI_DEBUG -#undef FFB_RENDER_TRACE -#undef STATE_TRACE - -#ifdef TRI_DEBUG -static void ffb_print_vertex(const ffb_vertex *v) -{ - fprintf(stderr, "Vertex @(%p): " - "X[%f] Y[%f] Z[%f]\n", - v, v->x, v->y, v->z); - fprintf(stderr, "Vertex @(%p): " - "A[%f] R[%f] G[%f] B[%f]\n", - v, - v->color[0].alpha, - v->color[0].red, - v->color[0].green, - v->color[0].blue); -} -#define FFB_DUMP_VERTEX(V) ffb_print_vertex(V) -#else -#define FFB_DUMP_VERTEX(V) do { } while(0) -#endif - -#define FFB_ALPHA_BIT 0x01 -#define FFB_FLAT_BIT 0x02 -#define FFB_TRI_CULL_BIT 0x04 -#define MAX_FFB_RENDER_FUNCS 0x08 - -/*********************************************************************** - * Build low-level triangle/quad rasterize functions * - ***********************************************************************/ - -#define FFB_TRI_FLAT_BIT 0x01 -#define FFB_TRI_ALPHA_BIT 0x02 -/*#define FFB_TRI_CULL_BIT 0x04*/ - -static ffb_tri_func ffb_tri_tab[0x8]; -static ffb_quad_func ffb_quad_tab[0x8]; - -#define IND (0) -#define TAG(x) x -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_FLAT_BIT) -#define TAG(x) x##_flat -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_CULL_BIT) -#define TAG(x) x##_cull -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_CULL_BIT|FFB_TRI_FLAT_BIT) -#define TAG(x) x##_cull_flat -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_FLAT_BIT) -#define TAG(x) x##_alpha_flat -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT) -#define TAG(x) x##_alpha_cull -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_FLAT_BIT) -#define TAG(x) x##_alpha_cull_flat -#include "ffb_tritmp.h" - -static void init_tri_tab(void) -{ - ffb_init(); - ffb_init_flat(); - ffb_init_cull(); - ffb_init_cull_flat(); - ffb_init_alpha(); - ffb_init_alpha_flat(); - ffb_init_alpha_cull(); - ffb_init_alpha_cull_flat(); -} - -/* Build a SWvertex from a hardware vertex. */ -static void ffb_translate_vertex(GLcontext *ctx, const ffb_vertex *src, - SWvertex *dst) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLfloat *m = ctx->Viewport._WindowMap.m; - const GLfloat sx = m[0]; - const GLfloat sy = m[5]; - const GLfloat sz = m[10]; - const GLfloat tx = m[12]; - const GLfloat ty = m[13]; - const GLfloat tz = m[14]; - - dst->attrib[FRAG_ATTRIB_WPOS][0] = sx * src->x + tx; - dst->attrib[FRAG_ATTRIB_WPOS][1] = sy * src->y + ty; - dst->attrib[FRAG_ATTRIB_WPOS][2] = sz * src->z + tz; - dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0; - - dst->color[0] = FFB_UBYTE_FROM_COLOR(src->color[0].red); - dst->color[1] = FFB_UBYTE_FROM_COLOR(src->color[0].green); - dst->color[2] = FFB_UBYTE_FROM_COLOR(src->color[0].blue); - dst->color[3] = FFB_UBYTE_FROM_COLOR(src->color[0].alpha); -} - -/*********************************************************************** - * Build fallback triangle/quad rasterize functions * - ***********************************************************************/ - -static void ffb_fallback_triangle(GLcontext *ctx, ffb_vertex *v0, - ffb_vertex *v1, ffb_vertex *v2) -{ - SWvertex v[3]; - - ffb_translate_vertex(ctx, v0, &v[0]); - ffb_translate_vertex(ctx, v1, &v[1]); - ffb_translate_vertex(ctx, v2, &v[2]); - - _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); -} - -static void ffb_fallback_quad(GLcontext *ctx, - ffb_vertex *v0, ffb_vertex *v1, - ffb_vertex *v2, ffb_vertex *v3) -{ - SWvertex v[4]; - - ffb_translate_vertex(ctx, v0, &v[0]); - ffb_translate_vertex(ctx, v1, &v[1]); - ffb_translate_vertex(ctx, v2, &v[2]); - ffb_translate_vertex(ctx, v3, &v[3]); - - _swrast_Quad(ctx, &v[0], &v[1], &v[2], &v[3]); -} - -void ffb_fallback_line(GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1) -{ - SWvertex v[2]; - - ffb_translate_vertex(ctx, v0, &v[0]); - ffb_translate_vertex(ctx, v1, &v[1]); - - _swrast_Line(ctx, &v[0], &v[1]); -} - -void ffb_fallback_point(GLcontext *ctx, ffb_vertex *v0) -{ - SWvertex v[1]; - - ffb_translate_vertex(ctx, v0, &v[0]); - - _swrast_Point(ctx, &v[0]); -} - -/*********************************************************************** - * Rasterization functions for culled tris/quads * - ***********************************************************************/ - -static void ffb_nodraw_triangle(GLcontext *ctx, ffb_vertex *v0, - ffb_vertex *v1, ffb_vertex *v2) -{ - (void) (ctx && v0 && v1 && v2); -} - -static void ffb_nodraw_quad(GLcontext *ctx, - ffb_vertex *v0, ffb_vertex *v1, - ffb_vertex *v2, ffb_vertex *v3) -{ - (void) (ctx && v0 && v1 && v2 && v3); -} - -static void ffb_update_cullsign(GLcontext *ctx) -{ - GLfloat backface_sign = 1; - - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - if (ctx->Polygon.FrontFace==GL_CCW) - backface_sign = -1; - break; - - case GL_FRONT: - if (ctx->Polygon.FrontFace!=GL_CCW) - backface_sign = -1; - break; - - default: - break; - }; - - FFB_CONTEXT(ctx)->backface_sign = backface_sign; -} - -/*********************************************************************** - * Choose triangle/quad rasterize functions * - ***********************************************************************/ - -void ffbChooseTriangleState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - if (flags & DD_TRI_SMOOTH) { - fmesa->draw_tri = ffb_fallback_triangle; - fmesa->draw_quad = ffb_fallback_quad; - return; - } - - if (flags & DD_FLATSHADE) - ind |= FFB_TRI_FLAT_BIT; - - if (ctx->Polygon.CullFlag) { - if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { - fmesa->draw_tri = ffb_nodraw_triangle; - fmesa->draw_quad = ffb_nodraw_quad; - return; - } - - ind |= FFB_TRI_CULL_BIT; - ffb_update_cullsign(ctx); - } else - FFB_CONTEXT(ctx)->backface_sign = 0; - - /* If blending or the alpha test is enabled we need to - * provide alpha components to the chip, else we can - * do without it and thus feed vertex data to the chip - * more efficiently. - */ - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - ind |= FFB_TRI_ALPHA_BIT; - - fmesa->draw_tri = ffb_tri_tab[ind]; - fmesa->draw_quad = ffb_quad_tab[ind]; -} - -static const GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - -static void ffbRenderPrimitive(GLcontext *ctx, GLenum prim); -static void ffbRasterPrimitive(GLcontext *ctx, GLenum rprim); - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - -#define FFB_OFFSET_BIT 0x01 -#define FFB_TWOSIDE_BIT 0x02 -#define FFB_UNFILLED_BIT 0x04 -#define FFB_MAX_TRIFUNC 0x08 - -static struct { - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[FFB_MAX_TRIFUNC]; - -#define DO_OFFSET (IND & FFB_OFFSET_BIT) -#define DO_UNFILLED (IND & FFB_UNFILLED_BIT) -#define DO_TWOSIDE (IND & FFB_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_QUAD 1 -#define DO_FULL_QUAD 1 -#define DO_TRI 1 -#define DO_LINE 0 -#define DO_POINTS 0 - -#define QUAD( a, b, c, d ) fmesa->draw_quad( ctx, a, b, c, d ) -#define TRI( a, b, c ) fmesa->draw_tri( ctx, a, b, c ) -#define LINE( a, b ) fmesa->draw_line( ctx, a, b ) -#define POINT( a ) fmesa->draw_point( ctx, a ) - -#define HAVE_BACK_COLORS 1 -#define HAVE_RGBA 1 -#define HAVE_SPEC 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX ffb_vertex -#define TAB rast_tab - -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define DEPTH_SCALE (fmesa->depth_scale) -#define VERT_X(_v) (_v->x) -#define VERT_Y(_v) (_v->y) -#define VERT_Z(_v) (_v->z) -#define AREA_IS_CCW( a ) (a < fmesa->ffb_zero) -#define GET_VERTEX(e) (&fmesa->verts[e]) -#define INSANE_VERTICES -#define VERT_SET_Z(v,val) ((v)->z = (val)) -#define VERT_Z_ADD(v,val) ((v)->z += (val)) - -#define VERT_COPY_RGBA1( _v ) _v->color[0] = _v->color[1] -#define VERT_COPY_RGBA( v0, v1 ) v0->color[0] = v1->color[0] -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->color[0] -#define VERT_RESTORE_RGBA( idx ) v[idx]->color[0] = color[idx] - -#define LOCAL_VARS(n) \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - __DRIdrawable *dPriv = fmesa->driDrawable; \ - ffb_color color[n] = { { 0 } }; \ - (void) color; (void) dPriv; - -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ - -#define RASTERIZE(x) if (fmesa->raster_primitive != reduced_prim[x]) \ - ffbRasterPrimitive( ctx, reduced_prim[x] ) -#define RENDER_PRIMITIVE fmesa->render_primitive -#define TAG(x) x -#include "tnl_dd/t_dd_unfilled.h" - -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT|FFB_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_OFFSET_BIT|FFB_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT|FFB_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT|FFB_OFFSET_BIT|FFB_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -static void init_rast_tab( void ) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); -} - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - -static void ffbRenderClippedPolygon(GLcontext *ctx, const GLuint *elts, GLuint n) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint prim = fmesa->render_primitive; - - /* Render the new vertices as an unclipped polygon. */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n, PRIM_BEGIN|PRIM_END); - VB->Elts = tmp; - } - - /* Restore the render primitive. */ - if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify(ctx, prim); -} - -static void ffbRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line(ctx, ii, jj); -} - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -static void ffb_vb_noop(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - (void)(ctx && start && count && flags); -} - -#define ELT(x) x - -#define IND 0 -#define TAG(x) x -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT) -#define TAG(x) x##_flat -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT) -#define TAG(x) x##_flat_alpha -#include "ffb_rendertmp.h" - -#define IND (FFB_TRI_CULL_BIT) -#define TAG(x) x##_tricull -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_tricull -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_alpha_tricull -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_alpha_tricull -#include "ffb_rendertmp.h" - -#undef ELT -#define ELT(x) elt[x] - -#define IND 0 -#define TAG(x) x##_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT) -#define TAG(x) x##_flat_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT) -#define TAG(x) x##_alpha_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT) -#define TAG(x) x##_flat_alpha_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_TRI_CULL_BIT) -#define TAG(x) x##_tricull_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_tricull_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_alpha_tricull_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_alpha_tricull_elt -#include "ffb_rendertmp.h" - -static void *render_tabs[MAX_FFB_RENDER_FUNCS]; -static void *render_tabs_elt[MAX_FFB_RENDER_FUNCS]; - -static void init_render_tab(void) -{ - int i; - - render_tabs[0] = render_tab; - render_tabs[FFB_FLAT_BIT] = render_tab_flat; - render_tabs[FFB_ALPHA_BIT] = render_tab_alpha; - render_tabs[FFB_FLAT_BIT|FFB_ALPHA_BIT] = render_tab_flat_alpha; - render_tabs[FFB_TRI_CULL_BIT] = render_tab_tricull; - render_tabs[FFB_FLAT_BIT|FFB_TRI_CULL_BIT] = render_tab_flat_tricull; - render_tabs[FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = render_tab_alpha_tricull; - render_tabs[FFB_FLAT_BIT|FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = - render_tab_flat_alpha_tricull; - - render_tabs_elt[0] = render_tab_elt; - render_tabs_elt[FFB_FLAT_BIT] = render_tab_flat_elt; - render_tabs_elt[FFB_ALPHA_BIT] = render_tab_alpha_elt; - render_tabs_elt[FFB_FLAT_BIT|FFB_ALPHA_BIT] = render_tab_flat_alpha_elt; - render_tabs_elt[FFB_TRI_CULL_BIT] = render_tab_tricull_elt; - render_tabs_elt[FFB_FLAT_BIT|FFB_TRI_CULL_BIT] = render_tab_flat_tricull_elt; - render_tabs_elt[FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = render_tab_alpha_tricull_elt; - render_tabs_elt[FFB_FLAT_BIT|FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = - render_tab_flat_alpha_tricull_elt; - - for (i = 0; i < MAX_FFB_RENDER_FUNCS; i++) { - tnl_render_func *rf = render_tabs[i]; - tnl_render_func *rfe = render_tabs_elt[i]; - - if (i & FFB_TRI_CULL_BIT) { - int from_idx = (i & ~FFB_TRI_CULL_BIT); - tnl_render_func *rf_from = render_tabs[from_idx]; - tnl_render_func *rfe_from = render_tabs_elt[from_idx]; - int j; - - for (j = GL_POINTS; j < GL_TRIANGLES; j++) { - rf[j] = rf_from[j]; - rfe[j] = rfe_from[j]; - } - } - } -} - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - -#ifdef FFB_RENDER_TRACE -static void ffbPrintRenderFlags(GLuint index, GLuint render_index) -{ - fprintf(stderr, - "ffbChooseRenderState: " - "index(%s%s%s) " - "render_index(%s%s%s)\n", - ((index & FFB_TWOSIDE_BIT) ? "twoside " : ""), - ((index & FFB_OFFSET_BIT) ? "offset " : ""), - ((index & FFB_UNFILLED_BIT) ? "unfilled " : ""), - ((render_index & FFB_FLAT_BIT) ? "flat " : ""), - ((render_index & FFB_ALPHA_BIT) ? "alpha " : ""), - ((render_index & FFB_TRI_CULL_BIT) ? "tricull " : "")); -} -#endif - -void ffbChooseRenderState(GLcontext *ctx) -{ - GLuint flags = ctx->_TriangleCaps; - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint index = 0; - - /* Per-primitive fallbacks and the selection of fmesa->draw_* are - * handled elsewhere. - */ - if (flags & DD_TRI_LIGHT_TWOSIDE) - index |= FFB_TWOSIDE_BIT; - - if (flags & DD_TRI_OFFSET) - index |= FFB_OFFSET_BIT; - - if (flags & DD_TRI_UNFILLED) - index |= FFB_UNFILLED_BIT; - - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - GLuint render_index = 0; - - if (flags & DD_FLATSHADE) - render_index |= FFB_FLAT_BIT; - - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - render_index |= FFB_ALPHA_BIT; - - if (ctx->Polygon.CullFlag) - render_index |= FFB_TRI_CULL_BIT; - -#ifdef FFB_RENDER_TRACE - ffbPrintRenderFlags(index, render_index); -#endif - tnl->Driver.Render.PrimTabVerts = render_tabs[render_index]; - tnl->Driver.Render.PrimTabElts = render_tabs_elt[render_index]; - } else { -#ifdef FFB_RENDER_TRACE - ffbPrintRenderFlags(index, 0); -#endif - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - } - - tnl->Driver.Render.ClippedPolygon = ffbRenderClippedPolygon; - tnl->Driver.Render.ClippedLine = ffbRenderClippedLine; -} - -static void ffbRunPipeline(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (fmesa->bad_fragment_attrs == 0 && - fmesa->new_gl_state) { - if (fmesa->new_gl_state & _FFB_NEW_TRIANGLE) - ffbChooseTriangleState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_LINE) - ffbChooseLineState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_POINT) - ffbChoosePointState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_RENDER) - ffbChooseRenderState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_VERTEX) - ffbChooseVertexState(ctx); - - fmesa->new_gl_state = 0; - } - - _tnl_run_pipeline(ctx); -} - -static void ffbRenderStart(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - fmesa->hw_locked = 1; - - if (fmesa->state_dirty != 0) - ffbSyncHardware(fmesa); -} - -static void ffbRenderFinish(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - UNLOCK_HARDWARE(fmesa); - fmesa->hw_locked = 0; -} - -/* Even when doing full software rendering we need to - * wrap render{start,finish} so that the hardware is kept - * in sync (because multipass rendering changes the write - * buffer etc.) - */ -static void ffbSWRenderStart(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - fmesa->hw_locked = 1; - - if (fmesa->state_dirty != 0) - ffbSyncHardware(fmesa); -} - -static void ffbSWRenderFinish(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - UNLOCK_HARDWARE(fmesa); - fmesa->hw_locked = 0; -} - -static void ffbRasterPrimitive(GLcontext *ctx, GLenum rprim) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint drawop, fbc, ppc; - int do_sw = 0; - - fmesa->raster_primitive = rprim; - - drawop = fmesa->drawop; - fbc = fmesa->fbc; - ppc = fmesa->ppc & ~(FFB_PPC_ZS_MASK | FFB_PPC_CS_MASK); - -#ifdef STATE_TRACE - fprintf(stderr, - "ffbReducedPrimitiveChange: rprim(%d) ", rprim); -#endif - switch(rprim) { - case GL_POINTS: -#ifdef STATE_TRACE - fprintf(stderr, "GL_POINTS "); -#endif - if (fmesa->draw_point == ffb_fallback_point) { - do_sw = 1; - break; - } - - if (ctx->Point.SmoothFlag) { - ppc |= (FFB_PPC_ZS_VAR | FFB_PPC_CS_CONST); - drawop = FFB_DRAWOP_AADOT; - } else { - ppc |= (FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST); - drawop = FFB_DRAWOP_DOT; - } - break; - - case GL_LINES: -#ifdef STATE_TRACE - fprintf(stderr, "GL_LINES "); -#endif - if (fmesa->draw_line == ffb_fallback_line) { - do_sw = 1; - break; - } - - if (ctx->_TriangleCaps & DD_FLATSHADE) { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_CONST; - } else { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_VAR; - } - if (ctx->Line.SmoothFlag) - drawop = FFB_DRAWOP_AALINE; - else - drawop = FFB_DRAWOP_DDLINE; - break; - - case GL_TRIANGLES: -#ifdef STATE_TRACE - fprintf(stderr, "GL_POLYGON "); -#endif - if (fmesa->draw_tri == ffb_fallback_triangle) { - do_sw = 1; - break; - } - - ppc &= ~FFB_PPC_APE_MASK; - if (ctx->Polygon.StippleFlag) - ppc |= FFB_PPC_APE_ENABLE; - else - ppc |= FFB_PPC_APE_DISABLE; - - if (ctx->_TriangleCaps & DD_FLATSHADE) { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_CONST; - } else { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_VAR; - } - drawop = FFB_DRAWOP_TRIANGLE; - break; - - default: -#ifdef STATE_TRACE - fprintf(stderr, "unknown %d!\n", rprim); -#endif - return; - }; - -#ifdef STATE_TRACE - fprintf(stderr, "do_sw(%d) ", do_sw); -#endif - if (do_sw != 0) { - fbc &= ~(FFB_FBC_WB_C); - fbc &= ~(FFB_FBC_ZE_MASK | FFB_FBC_RGBE_MASK); - fbc |= FFB_FBC_ZE_OFF | FFB_FBC_RGBE_MASK; - ppc &= ~(FFB_PPC_XS_MASK | FFB_PPC_ABE_MASK | - FFB_PPC_DCE_MASK | FFB_PPC_APE_MASK); - ppc |= (FFB_PPC_ZS_VAR | FFB_PPC_CS_VAR | FFB_PPC_XS_WID | - FFB_PPC_ABE_DISABLE | FFB_PPC_DCE_DISABLE | - FFB_PPC_APE_DISABLE); - } else { - fbc |= FFB_FBC_WB_C; - fbc &= ~(FFB_FBC_RGBE_MASK); - fbc |= FFB_FBC_RGBE_MASK; - ppc &= ~(FFB_PPC_ABE_MASK | FFB_PPC_XS_MASK); - if (ctx->Color.BlendEnabled) { - if ((rprim == GL_POINTS && !ctx->Point.SmoothFlag) || - (rprim != GL_POINTS && ctx->_TriangleCaps & DD_FLATSHADE)) - ppc |= FFB_PPC_ABE_ENABLE | FFB_PPC_XS_CONST; - else - ppc |= FFB_PPC_ABE_ENABLE | FFB_PPC_XS_VAR; - } else { - ppc |= FFB_PPC_ABE_DISABLE | FFB_PPC_XS_WID; - } - } -#ifdef STATE_TRACE - fprintf(stderr, "fbc(%08x) ppc(%08x)\n", fbc, ppc); -#endif - - FFBFifo(fmesa, 4); - if (fmesa->drawop != drawop) - fmesa->regs->drawop = fmesa->drawop = drawop; - if (fmesa->fbc != fbc) - fmesa->regs->fbc = fmesa->fbc = fbc; - if (fmesa->ppc != ppc) - fmesa->regs->ppc = fmesa->ppc = ppc; - if (do_sw != 0) { - fmesa->regs->cmp = - (fmesa->cmp & ~(0xff<<16)) | (0x80 << 16); - } else - fmesa->regs->cmp = fmesa->cmp; -} - -static void ffbRenderPrimitive(GLcontext *ctx, GLenum prim) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint rprim = reduced_prim[prim]; - - fmesa->render_primitive = prim; - - if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) - return; - - if (fmesa->raster_primitive != rprim) { - ffbRasterPrimitive( ctx, rprim ); - } -} - - - - -/**********************************************************************/ -/* Transition to/from hardware rasterization. */ -/**********************************************************************/ - -static char *fallbackStrings[] = { - "Fog enabled", - "Blend function", - "Blend ROP", - "Blend equation", - "Stencil", - "Texture", - "LIBGL_SOFTWARE_RENDERING" -}; - -static char *getFallbackString(GLuint bit) -{ - int i = 0; - - while (bit > 1) { - i++; - bit >>= 1; - } - return fallbackStrings[i]; -} - -void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldfallback = fmesa->bad_fragment_attrs; - - if (mode) { - fmesa->bad_fragment_attrs |= bit; - if (oldfallback == 0) { -/* FFB_FIREVERTICES(fmesa); */ - _swsetup_Wakeup( ctx ); - if (fmesa->debugFallbacks) - fprintf(stderr, "FFB begin software fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } else { - fmesa->bad_fragment_attrs &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - - tnl->Driver.Render.Start = ffbRenderStart; - tnl->Driver.Render.PrimitiveNotify = ffbRenderPrimitive; - tnl->Driver.Render.Finish = ffbRenderFinish; - fmesa->new_gl_state = ~0; - - /* Just re-choose everything: - */ - ffbChooseVertexState(ctx); - ffbChooseRenderState(ctx); - ffbChooseTriangleState(ctx); - ffbChooseLineState(ctx); - ffbChoosePointState(ctx); - - if (fmesa->debugFallbacks) - fprintf(stderr, "FFB end software fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } -} - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void ffbDDInitRenderFuncs( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - init_tri_tab(); - init_render_tab(); - firsttime = 0; - } - - tnl->Driver.RunPipeline = ffbRunPipeline; - tnl->Driver.Render.Start = ffbRenderStart; - tnl->Driver.Render.Finish = ffbRenderFinish; - tnl->Driver.Render.PrimitiveNotify = ffbRenderPrimitive; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - - swrast->Driver.SpanRenderStart = ffbSWRenderStart; - swrast->Driver.SpanRenderFinish = ffbSWRenderFinish; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.h b/src/mesa/drivers/dri/ffb/ffb_tris.h deleted file mode 100644 index 116b8e07f1..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tris.h +++ /dev/null @@ -1,25 +0,0 @@ - -#ifndef _FFB_TRIS_H -#define _FFB_TRIS_H - -extern void ffbDDInitRenderFuncs( GLcontext *ctx ); - - -#define _FFB_NEW_RENDER (_DD_NEW_TRI_LIGHT_TWOSIDE | \ - _DD_NEW_TRI_OFFSET | \ - _DD_NEW_TRI_UNFILLED) - -extern void ffbChooseRenderState(GLcontext *ctx); - - -#define _FFB_NEW_TRIANGLE (_DD_NEW_TRI_SMOOTH | \ - _DD_NEW_FLATSHADE | \ - _NEW_POLYGON | \ - _NEW_COLOR) - -extern void ffbChooseTriangleState(GLcontext *ctx); - -extern void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode ); -#define FALLBACK( ctx, bit, mode ) ffbFallback( ctx, bit, mode ) - -#endif /* !(_FFB_TRIS_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_tritmp.h b/src/mesa/drivers/dri/ffb/ffb_tritmp.h deleted file mode 100644 index 324a871ec4..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tritmp.h +++ /dev/null @@ -1,238 +0,0 @@ - -static void TAG(ffb_triangle)( GLcontext *ctx, - ffb_vertex *v0, - ffb_vertex *v1, - ffb_vertex *v2 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; -#if (IND & FFB_TRI_FLAT_BIT) - GLuint const_fg; -#endif - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef TRI_DEBUG - fprintf(stderr, "FFB: ffb_triangle [" -#if (IND & FFB_TRI_CULL_BIT) - " CULL" -#endif -#if (IND & FFB_TRI_FLAT_BIT) - " FLAT" -#endif -#if (IND & FFB_TRI_ALPHA_BIT) - " ALPHA" -#endif - " ]\n"); -#endif - -#if (IND & FFB_TRI_CULL_BIT) - { /* NOTE: These are not viewport transformed yet. */ - GLfloat ex = v1->x - v0->x; - GLfloat ey = v1->y - v0->y; - GLfloat fx = v2->x - v0->x; - GLfloat fy = v2->y - v0->y; - GLfloat c = ex*fy-ey*fx; - - /* Culled... */ - if (c * fmesa->backface_sign > fmesa->ffb_zero) - return; - } -#endif - -#if (IND & FFB_TRI_FLAT_BIT) - const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( v2->color[0] ); -#ifdef TRI_DEBUG - fprintf(stderr, "FFB_tri: const_fg %08x (B[%f] G[%f] R[%f])\n", - const_fg, - FFB_2_30_FIXED_TO_FLOAT(v2->color[0].blue), - FFB_2_30_FIXED_TO_FLOAT(v2->color[0].green), - FFB_2_30_FIXED_TO_FLOAT(v2->color[0].red)); -#endif -#endif - - -#if (IND & FFB_TRI_FLAT_BIT) - FFBFifo(fmesa, 1); - ffb->fg = const_fg; -#endif - -#if (IND & FFB_TRI_FLAT_BIT) - FFBFifo(fmesa, 9); -#else -#if (IND & FFB_TRI_ALPHA_BIT) - FFBFifo(fmesa, 21); -#else - FFBFifo(fmesa, 18); -#endif -#endif - - FFB_DUMP_VERTEX(v0); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v0); -#endif - ffb->red = FFB_GET_RED(v0); - ffb->green = FFB_GET_GREEN(v0); - ffb->blue = FFB_GET_BLUE(v0); -#endif - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_DUMP_VERTEX(v1); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v1); -#endif - ffb->red = FFB_GET_RED(v1); - ffb->green = FFB_GET_GREEN(v1); - ffb->blue = FFB_GET_BLUE(v1); -#endif - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_DUMP_VERTEX(v2); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v2); -#endif - ffb->red = FFB_GET_RED(v2); - ffb->green = FFB_GET_GREEN(v2); - ffb->blue = FFB_GET_BLUE(v2); -#endif - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - fmesa->ffbScreen->rp_active = 1; -} - - -static void TAG(ffb_quad)(GLcontext *ctx, - ffb_vertex *v0, - ffb_vertex *v1, - ffb_vertex *v2, - ffb_vertex *v3 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; -#if (IND & FFB_TRI_FLAT_BIT) - GLuint const_fg; -#endif - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef TRI_DEBUG - fprintf(stderr, "FFB: ffb_quad [" -#if (IND & FFB_TRI_CULL_BIT) - " CULL" -#endif -#if (IND & FFB_TRI_FLAT_BIT) - " FLAT" -#endif -#if (IND & FFB_TRI_ALPHA_BIT) - " ALPHA" -#endif - " ]\n"); -#endif /* TRI_DEBUG */ - -#if (IND & FFB_TRI_CULL_BIT) - { /* NOTE: These are not viewport transformed yet. */ - GLfloat ex = v2->x - v0->x; - GLfloat ey = v2->y - v0->y; - GLfloat fx = v3->x - v1->x; - GLfloat fy = v3->y - v1->y; - GLfloat c = ex*fy-ey*fx; - - /* Culled... */ - if (c * fmesa->backface_sign > fmesa->ffb_zero) - return; - } -#endif - -#if (IND & FFB_TRI_FLAT_BIT) - const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( v3->color[0] ); -#ifdef TRI_DEBUG - fprintf(stderr, "FFB_quad: const_fg %08x (B[%f] G[%f] R[%f])\n", - const_fg, - FFB_2_30_FIXED_TO_FLOAT(v3->color[0].blue), - FFB_2_30_FIXED_TO_FLOAT(v3->color[0].green), - FFB_2_30_FIXED_TO_FLOAT(v3->color[0].red)); -#endif -#endif - - -#if (IND & FFB_TRI_FLAT_BIT) - FFBFifo(fmesa, 13); - ffb->fg = const_fg; -#else -#if (IND & FFB_TRI_ALPHA_BIT) - FFBFifo(fmesa, 28); -#else - FFBFifo(fmesa, 24); -#endif -#endif - - FFB_DUMP_VERTEX(v0); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v0); -#endif - ffb->red = FFB_GET_RED(v0); - ffb->green = FFB_GET_GREEN(v0); - ffb->blue = FFB_GET_BLUE(v0); -#endif - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_DUMP_VERTEX(v1); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v1); -#endif - ffb->red = FFB_GET_RED(v1); - ffb->green = FFB_GET_GREEN(v1); - ffb->blue = FFB_GET_BLUE(v1); -#endif - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_DUMP_VERTEX(v2); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v2); -#endif - ffb->red = FFB_GET_RED(v2); - ffb->green = FFB_GET_GREEN(v2); - ffb->blue = FFB_GET_BLUE(v2); -#endif - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - FFB_DUMP_VERTEX(v3); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v3); -#endif - ffb->red = FFB_GET_RED(v3); - ffb->green = FFB_GET_GREEN(v3); - ffb->blue = FFB_GET_BLUE(v3); -#endif - ffb->z = FFB_GET_Z(v3); - ffb->dmyf = FFB_GET_Y(v3); - ffb->dmxf = FFB_GET_X(v3); - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_init)(void) -{ - ffb_tri_tab[IND] = TAG(ffb_triangle); - ffb_quad_tab[IND] = TAG(ffb_quad); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.c b/src/mesa/drivers/dri/ffb/ffb_vb.c deleted file mode 100644 index a53e7c7431..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vb.c +++ /dev/null @@ -1,207 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "ffb_xmesa.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "main/imports.h" -#include "tnl/t_context.h" - -#undef VB_DEBUG - -static void ffb_copy_pv_oneside(GLcontext *ctx, GLuint edst, GLuint esrc) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *dst = &fmesa->verts[edst]; - ffb_vertex *src = &fmesa->verts[esrc]; - -#ifdef VB_DEBUG - fprintf(stderr, "ffb_copy_pv_oneside: edst(%d) esrc(%d)\n", edst, esrc); -#endif - dst->color[0].alpha = src->color[0].alpha; - dst->color[0].red = src->color[0].red; - dst->color[0].green = src->color[0].green; - dst->color[0].blue = src->color[0].blue; -} - -static void ffb_copy_pv_twoside(GLcontext *ctx, GLuint edst, GLuint esrc) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *dst = &fmesa->verts[edst]; - ffb_vertex *src = &fmesa->verts[esrc]; - -#ifdef VB_DEBUG - fprintf(stderr, "ffb_copy_pv_twoside: edst(%d) esrc(%d)\n", edst, esrc); -#endif - dst->color[0].alpha = src->color[0].alpha; - dst->color[0].red = src->color[0].red; - dst->color[0].green = src->color[0].green; - dst->color[0].blue = src->color[0].blue; - dst->color[1].alpha = src->color[1].alpha; - dst->color[1].red = src->color[1].red; - dst->color[1].green = src->color[1].green; - dst->color[1].blue = src->color[1].blue; -} - -#define FFB_VB_RGBA_BIT 0x01 -#define FFB_VB_XYZ_BIT 0x02 -#define FFB_VB_TWOSIDE_BIT 0x04 -#define FFB_VB_MAX 0x08 - -typedef void (*ffb_emit_func)(GLcontext *, GLuint, GLuint); - -static struct { - ffb_emit_func emit; - tnl_interp_func interp; -} setup_tab[FFB_VB_MAX]; - - -#define IND (FFB_VB_XYZ_BIT) -#define TAG(x) x##_w -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_RGBA_BIT) -#define TAG(x) x##_g -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT) -#define TAG(x) x##_wg -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_t -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_XYZ_BIT | FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_wt -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_RGBA_BIT | FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_gt -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT | FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_wgt -#include "ffb_vbtmp.h" - -static void init_setup_tab( void ) -{ - init_w(); - init_g(); - init_wg(); - init_t(); - init_wt(); - init_gt(); - init_wgt(); -} - -#ifdef VB_DEBUG -static void ffbPrintSetupFlags(char *msg, GLuint flags) -{ - fprintf(stderr, "%s(%x): %s%s%s\n", - msg, - (int)flags, - (flags & FFB_VB_XYZ_BIT) ? " xyz," : "", - (flags & FFB_VB_RGBA_BIT) ? " rgba," : "", - (flags & FFB_VB_TWOSIDE_BIT) ? " twoside," : ""); -} -#endif - -static void ffbDDBuildVertices(GLcontext *ctx, GLuint start, GLuint count, - GLuint newinputs) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - newinputs |= fmesa->setupnewinputs; - fmesa->setupnewinputs = 0; - - if (!newinputs) - return; - - if (newinputs & VERT_BIT_POS) { - setup_tab[fmesa->setupindex].emit(ctx, start, count); - } else { - GLuint ind = 0; - - if (newinputs & VERT_BIT_COLOR0) - ind |= (FFB_VB_RGBA_BIT | FFB_VB_TWOSIDE_BIT); - - ind &= fmesa->setupindex; - - if (ind) - setup_tab[ind].emit(ctx, start, count); - } -} - -void ffbChooseVertexState( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - int ind = FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT; - - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) - ind |= FFB_VB_TWOSIDE_BIT; - -#ifdef VB_DEBUG - ffbPrintSetupFlags("ffb: full setup function", ind); -#endif - - fmesa->setupindex = ind; - - tnl->Driver.Render.BuildVertices = ffbDDBuildVertices; - tnl->Driver.Render.Interp = setup_tab[ind].interp; - if (ind & FFB_VB_TWOSIDE_BIT) - tnl->Driver.Render.CopyPV = ffb_copy_pv_twoside; - else - tnl->Driver.Render.CopyPV = ffb_copy_pv_oneside; -} - -void ffbInitVB( GLcontext *ctx ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint size = TNL_CONTEXT(ctx)->vb.Size; - - fmesa->verts = (ffb_vertex *)_mesa_align_malloc(size * sizeof(ffb_vertex), 32); - - { - static int firsttime = 1; - if (firsttime) { - init_setup_tab(); - firsttime = 0; - } - } -} - - -void ffbFreeVB( GLcontext *ctx ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - if (fmesa->verts) { - _mesa_align_free(fmesa->verts); - fmesa->verts = 0; - } -} diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.h b/src/mesa/drivers/dri/ffb/ffb_vb.h deleted file mode 100644 index 238b9940bf..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vb.h +++ /dev/null @@ -1,44 +0,0 @@ - -#ifndef _FFB_VB_H -#define _FFB_VB_H - -#include "main/mtypes.h" -#include "main/macros.h" -#include "tnl/t_context.h" -#include "swrast/swrast.h" - -#define __FFB_2_30_FIXED_SCALE 1073741824.0f -#define FFB_2_30_FLOAT_TO_FIXED(X) \ - (IROUND((X) * fmesa->ffb_2_30_fixed_scale)) -#define FFB_2_30_FIXED_TO_FLOAT(X) \ - (((GLfloat)(X)) * fmesa->ffb_one_over_2_30_fixed_scale) - -#define __FFB_16_16_FIXED_SCALE 65536.0f -#define FFB_16_16_FLOAT_TO_FIXED(X) \ - (IROUND((X) * fmesa->ffb_16_16_fixed_scale)) -#define FFB_16_16_FIXED_TO_FLOAT(X) \ - (((GLfloat)(X)) * fmesa->ffb_one_over_16_16_fixed_scale) - -#define FFB_Z_FROM_FLOAT(VAL) FFB_2_30_FLOAT_TO_FIXED(VAL) -#define FFB_Z_TO_FLOAT(VAL) FFB_2_30_FIXED_TO_FLOAT(VAL) -#define FFB_XY_FROM_FLOAT(VAL) FFB_16_16_FLOAT_TO_FIXED(VAL) -#define FFB_XY_TO_FLOAT(VAL) FFB_16_16_FIXED_TO_FLOAT(VAL) - -#define FFB_UBYTE_FROM_COLOR(VAL) ((IROUND((VAL) * fmesa->ffb_ubyte_color_scale))) - -#define FFB_PACK_CONST_UBYTE_ARGB_COLOR(C) \ - ((FFB_UBYTE_FROM_COLOR(C.alpha) << 24) | \ - (FFB_UBYTE_FROM_COLOR(C.blue) << 16) | \ - (FFB_UBYTE_FROM_COLOR(C.green) << 8) | \ - (FFB_UBYTE_FROM_COLOR(C.red) << 0)) - -#define FFB_COLOR_FROM_FLOAT(VAL) FFB_2_30_FLOAT_TO_FIXED(VAL) - -#define _FFB_NEW_VERTEX (_DD_NEW_TRI_LIGHT_TWOSIDE) - -extern void ffbDDSetupInit(void); -extern void ffbChooseVertexState(GLcontext *); -extern void ffbInitVB( GLcontext *ctx ); -extern void ffbFreeVB( GLcontext *ctx ); - -#endif /* !(_FFB_VB_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h b/src/mesa/drivers/dri/ffb/ffb_vbtmp.h deleted file mode 100644 index c548ef3ad5..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h +++ /dev/null @@ -1,150 +0,0 @@ - -static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); -#if defined(VB_DEBUG) || (IND & (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT)) - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - GLfloat (*col0)[4]; - GLuint col0_stride; -#if (IND & (FFB_VB_TWOSIDE_BIT)) - GLfloat (*col1)[4]; - GLuint col1_stride; -#endif -#endif -#if (IND & FFB_VB_XYZ_BIT) - GLfloat (*proj)[4] = VB->NdcPtr->data; - GLuint proj_stride = VB->NdcPtr->stride; - const GLubyte *mask = VB->ClipMask; -#endif - ffb_vertex *v = &fmesa->verts[start]; - int i; - -#ifdef VB_DEBUG - fprintf(stderr, "FFB: ffb_emit [" -#if (IND & (FFB_VB_XYZ_BIT)) - " XYZ" -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - " RGBA" -#endif -#if (IND & (FFB_VB_TWOSIDE_BIT)) - " TWOSIDE" -#endif - "] start(%d) end(%d) import(%d)\n", - start, end, - VB->importable_data); -#endif - -#if (IND & (FFB_VB_RGBA_BIT)) - col0 = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; - col0_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; -#if (IND & (FFB_VB_TWOSIDE_BIT)) - col1 = VB->BackfaceColorPtr->data; - col1_stride = VB->BackfaceColorPtr->stride; -#endif -#endif - - { - if (start) { -#if (IND & (FFB_VB_XYZ_BIT)) - proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - col0 = (GLfloat (*)[4])((GLubyte *)col0 + start * col0_stride); -#if (IND & (FFB_VB_TWOSIDE_BIT)) - col1 = (GLfloat (*)[4])((GLubyte *)col1 + start * col1_stride); -#endif -#endif - } - for (i = start; i < end; i++, v++) { -#if (IND & (FFB_VB_XYZ_BIT)) - if (mask[i] == 0) { - v->x = proj[0][0]; - v->y = proj[0][1]; - v->z = proj[0][2]; - } - proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - v->color[0].alpha = CLAMP(col0[0][3], 0.0f, 1.0f); - v->color[0].red = CLAMP(col0[0][0], 0.0f, 1.0f); - v->color[0].green = CLAMP(col0[0][1], 0.0f, 1.0f); - v->color[0].blue = CLAMP(col0[0][2], 0.0f, 1.0f); - col0 = (GLfloat (*)[4])((GLubyte *)col0 + col0_stride); -#if (IND & (FFB_VB_TWOSIDE_BIT)) - v->color[1].alpha = CLAMP(col1[0][3], 0.0f, 1.0f); - v->color[1].red = CLAMP(col1[0][0], 0.0f, 1.0f); - v->color[1].green = CLAMP(col1[0][1], 0.0f, 1.0f); - v->color[1].blue = CLAMP(col1[0][2], 0.0f, 1.0f); - col1 = (GLfloat (*)[4])((GLubyte *)col1 + col1_stride); -#endif -#endif - } - } -} - -static void TAG(interp)(GLcontext *ctx, GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary) -{ -#if (IND & (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT)) - ffbContextPtr fmesa = FFB_CONTEXT(ctx); -#endif -#if (IND & (FFB_VB_XYZ_BIT)) - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - GLfloat oow = 1.0 / dstclip[3]; -#endif -#if (IND & (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT)) - ffb_vertex *dst = &fmesa->verts[edst]; -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - ffb_vertex *in = &fmesa->verts[eout]; - ffb_vertex *out = &fmesa->verts[ein]; -#endif - -#ifdef VB_DEBUG - fprintf(stderr, "FFB: ffb_interp [" -#if (IND & (FFB_VB_XYZ_BIT)) - " XYZ" -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - " RGBA" -#endif -#if (IND & (FFB_VB_TWOSIDE_BIT)) - " TWOSIDE" -#endif - "] edst(%d) eout(%d) ein(%d)\n", - edst, eout, ein); -#endif - -#if (IND & (FFB_VB_XYZ_BIT)) - dst->x = dstclip[0] * oow; - dst->y = dstclip[1] * oow; - dst->z = dstclip[2] * oow; -#endif - -#if (IND & (FFB_VB_RGBA_BIT)) - INTERP_F(t, dst->color[0].alpha, out->color[0].alpha, in->color[0].alpha); - INTERP_F(t, dst->color[0].red, out->color[0].red, in->color[0].red); - INTERP_F(t, dst->color[0].green, out->color[0].green, in->color[0].green); - INTERP_F(t, dst->color[0].blue, out->color[0].blue, in->color[0].blue); -#if (IND & (FFB_VB_TWOSIDE_BIT)) - INTERP_F(t, dst->color[1].alpha, out->color[1].alpha, in->color[1].alpha); - INTERP_F(t, dst->color[1].red, out->color[1].red, in->color[1].red); - INTERP_F(t, dst->color[1].green, out->color[1].green, in->color[1].green); - INTERP_F(t, dst->color[1].blue, out->color[1].blue, in->color[1].blue); -#endif -#endif -} - -static void TAG(init)(void) -{ - setup_tab[IND].emit = TAG(emit); - setup_tab[IND].interp = TAG(interp); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c deleted file mode 100644 index 90f44b0e91..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c +++ /dev/null @@ -1,414 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "main/glheader.h" -#include "api_noop.h" -#include "main/context.h" -#include "light.h" -#include "main/macros.h" -#include "main/imports.h" -#include "main/mtypes.h" -#include "main/simple_list.h" -#include "vtxfmt.h" -#include "ffb_xmesa.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "tnl/tnl.h" -#include "tnl/tcontext.h" - -#include "ffb_vtxfmt.h" - -#define TNL_VERTEX ffbTnlVertex - -#define INTERP_RGBA(t, out, a, b) \ -do { \ - GLint i; \ - for ( i = 0 ; i < 4 ; i++ ) { \ - GLfloat fa = a[i]; \ - GLfloat fb = b[i]; \ - out[i] = LINTERP( t, fa, fb ); \ - } \ -} while (0) - -/* Color functions: */ - -static INLINE void ffb_recalc_base_color(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - struct gl_light *light; - - COPY_3V(fmesa->vtx_state.light.base_color, ctx->Light._BaseColor[0]); - foreach (light, &ctx->Light.EnabledList) { - ACC_3V(fmesa->vtx_state.light.base_color, - light->_MatAmbient[0]); - } - - fmesa->vtx_state.light.base_alpha = ctx->Light._BaseAlpha[0]; -} - -#define GET_CURRENT \ - GET_CURRENT_CONTEXT(ctx); \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx) - -#define CURRENT_COLOR(COMP) fmesa->vtx_state.current.color[COMP] -#define CURRENT_SPECULAR(COMP) fmesa->vtx_state.current.specular[COMP] -#define COLOR_IS_FLOAT -#define RECALC_BASE_COLOR(ctx) ffb_recalc_base_color(ctx) - -#define TAG(x) ffb_##x -#include "tnl_dd/t_dd_imm_capi.h" - -/* Normal functions: */ - -struct ffb_norm_tab { - void (*normal3f_multi)(GLfloat x, GLfloat y, GLfloat z); - void (*normal3fv_multi)(const GLfloat *v); - void (*normal3f_single)(GLfloat x, GLfloat y, GLfloat z); - void (*normal3fv_single)(const GLfloat *v); -}; - -static struct ffb_norm_tab norm_tab[0x4]; - -#define HAVE_HW_LIGHTING 0 -#define GET_CURRENT_VERTEX \ - GET_CURRENT_CONTEXT(ctx); \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - ffbTnlVertexPtr v = fmesa->imm.v0 - -#define CURRENT_NORMAL fmesa->vtx_state.current.normal -#define BASE_COLOR fmesa->vtx_state.light.base_color -#define BASE_ALPHA fmesa->vtx_state.light.base_alpha -#define VERT_COLOR( COMP ) v->color[COMP] -#define VERT_COLOR_IS_FLOAT - -#define IND (0) -#define TAG(x) ffb_##x -#define PRESERVE_NORMAL_DEFS -#include "tnl_dd/t_dd_imm_napi.h" - -#define IND (NORM_RESCALE) -#define TAG(x) ffb_##x##_rescale -#define PRESERVE_NORMAL_DEFS -#include "tnl_dd/t_dd_imm_napi.h" - -#define IND (NORM_NORMALIZE) -#define TAG(x) ffb_##x##_normalize -#include "tnl_dd/t_dd_imm_napi.h" - -static void ffb_init_norm_funcs(void) -{ - ffb_init_norm(); - ffb_init_norm_rescale(); - ffb_init_norm_normalize(); -} - -static void choose_normals(void) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint index; - - if (ctx->Light.Enabled) { - if (ctx->Transform.Normalize) { - index = NORM_NORMALIZE; - } else if (!ctx->Transform.RescaleNormals && - ctx->_ModelViewInvScale != 1.0) { - index = NORM_RESCALE; - } else { - index = 0; - } - - if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) { - SET_Normal3f(ctx->Exec, norm_tab[index].normal3f_single); - SET_Normal3fv(ctx->Exec, norm_tab[index].normal3fv_single); - } else { - SET_Normal3f(ctx->Exec, norm_tab[index].normal3f_multi); - SET_Normal3fv(ctx->Exec, norm_tab[index].normal3fv_multi); - } - } else { - SET_Normal3f(ctx->Exec, _mesa_noop_Normal3f); - SET_Normal3fv(ctx->Exec, _mesa_noop_Normal3fv); - } -} - -static void ffb_choose_Normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - choose_normals(); - CALL_Normal3f(GET_DISPATCH(), (x, y, z)); -} - -static void ffb_choose_Normal3fv(const GLfloat *v) -{ - choose_normals(); - CALL_Normal3fv(GET_DISPATCH(), (v)); -} - -/* Vertex functions: */ - -#define GET_CURRENT_VERTEX \ - GET_CURRENT_CONTEXT(ctx); \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - ffbTnlVertexPtr v = fmesa->imm.v0 - -#define CURRENT_VERTEX v->obj -#define SAVE_VERTEX fmesa->imm.save_vertex(ctx, v) - -#define TAG(x) ffb_##x -#include "tnl_dd/t_dd_imm_vapi.h" - -struct ffb_vert_tab { - void (*save_vertex)(GLcontext *ctx, ffbTnlVertexPtr v); - void (*interpolate_vertex)(GLfloat t, - ffbTnlVertex *O, - const ffbTnlVertex *I, - const ffbTnlVertex *J); -}; - -static struct ffb_vert_tab vert_tab[0xf]; - -#define VTX_NORMAL 0x0 -#define VTX_RGBA 0x1 - -#define LOCAL_VARS \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx) - -#define CURRENT_COLOR fmesa->vtx_state.current.color -#define COLOR_IS_FLOAT -#define FLUSH_VERTEX fmesa->imm.flush_vertex( ctx, v ); - -#define IND (VTX_NORMAL) -#define TAG(x) ffb_##x##_NORMAL -#define PRESERVE_VERTEX_DEFS -#include "tnl_dd/t_dd_imm_vertex.h" - -#define IND (VTX_RGBA) -#define TAG(x) ffb_##x##_RGBA -#include "tnl_dd/t_dd_imm_vertex.h" - -static void ffb_init_vert_funcs( void ) -{ - ffb_init_vert_NORMAL(); - ffb_init_vert_RGBA(); -} - -#define LOCAL_VARS \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx) - -#define GET_INTERP_FUNC \ - ffb_interp_func interp = fmesa->imm.interp - -#define FLUSH_VERTEX fmesa->imm.flush_vertex -#define IMM_VERTEX( V ) fmesa->imm.V -#define IMM_VERTICES( n ) fmesa->imm.vertices[n] - -#define EMIT_VERTEX_USES_HWREGS - -/* XXX Implement me XXX */ -#define EMIT_VERTEX_TRI(VTX0, VTX1, VTX2) \ - do { } while (0) -#define EMIT_VERTEX_LINE(VTX0, VTX1) \ - do { } while (0) -#define EMIT_VERTEX_POINT(VTX0) \ - do { } while (0) - -#define TAG(x) ffb_##x -#include "tnl_dd/t_dd_imm_primtmp.h" - -/* Bzzt: Material changes are lost on fallback. */ -static void ffb_Materialfv(GLenum face, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_noop_Materialfv( face, pname, params ); - ffb_recalc_base_color( ctx ); -} - -/* Fallback functions: */ - -static void ffb_do_fallback(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - struct ffb_current_state *current = &fmesa->vtx_state.current; - - /* Tell tnl to restore its exec vtxfmt, rehook its driver callbacks - * and revive internal state that depended on those callbacks: - */ - _tnl_wakeup_exec(ctx); - - /* Replay enough vertices that the current primitive is continued - * correctly: - */ - if (fmesa->imm.prim != PRIM_OUTSIDE_BEGIN_END ) - CALL_Begin(GET_DISPATCH(), (fmesa->imm.prim)); - - if (ctx->Light.Enabled) { - /* Catch ColorMaterial */ - CALL_Color4fv(GET_DISPATCH(), (ctx->Current.Color)); - CALL_Normal3fv(GET_DISPATCH(), (current->normal)); - } else { - CALL_Color4fv(GET_DISPATCH(), (current->color)); - } -} - -#define PRE_LOOPBACK( FUNC ) do { \ - GET_CURRENT_CONTEXT(ctx); \ - ffb_do_fallback( ctx ); \ -} while (0) - -#define TAG(x) ffb_fallback_##x -#include "vtxfmt_tmp.h" - -static void ffb_Begin(GLenum prim) -{ - GET_CURRENT_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (prim > GL_POLYGON) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" ); - return; - } - - if (fmesa->imm.prim != PRIM_OUTSIDE_BEGIN_END) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - return; - } - - ctx->Driver.NeedFlush |= (FLUSH_STORED_VERTICES | - FLUSH_UPDATE_CURRENT); - - fmesa->imm.prim = prim; - fmesa->imm.v0 = &fmesa->imm.vertices[0]; - fmesa->imm.save_vertex = ffb_save_vertex_RGBA; - fmesa->imm.flush_vertex = ffb_flush_tab[prim]; - - /* XXX Lock hardware, update FBC, PPC, DRAWOP, etc. XXX */ -} - -static void ffb_End(void) -{ - GET_CURRENT_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (fmesa->imm.prim == PRIM_OUTSIDE_BEGIN_END) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - return; - } - - fmesa->imm.prim = PRIM_OUTSIDE_BEGIN_END; - - ctx->Driver.NeedFlush &= ~(FLUSH_STORED_VERTICES | - FLUSH_UPDATE_CURRENT); - - /* XXX Unlock hardware, etc. */ -} - -void ffbInitTnlModule(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLvertexformat *vfmt = &(fmesa->imm.vtxfmt); - - /* Work in progress... */ - return; - - ffb_init_norm_funcs(); - ffb_init_vert_funcs(); - - /* start by initializing to no-op functions */ - _mesa_noop_vtxfmt_init(vfmt); - - /* Handled fully in supported states: */ - vfmt->ArrayElement = NULL; /* FIXME: ... */ - vfmt->Color3f = ffb_choose_Color3f; - vfmt->Color3fv = ffb_choose_Color3fv; - vfmt->Color3ub = ffb_choose_Color3ub; - vfmt->Color3ubv = ffb_choose_Color3ubv; - vfmt->Color4f = ffb_choose_Color4f; - vfmt->Color4fv = ffb_choose_Color4fv; - vfmt->Color4ub = ffb_choose_Color4ub; - vfmt->Color4ubv = ffb_choose_Color4ubv; - vfmt->FogCoordfvEXT = ffb_FogCoordfvEXT; - vfmt->FogCoordfEXT = ffb_FogCoordfEXT; - vfmt->Materialfv = ffb_Materialfv; - vfmt->MultiTexCoord1fARB = ffb_fallback_MultiTexCoord1fARB; - vfmt->MultiTexCoord1fvARB = ffb_fallback_MultiTexCoord1fvARB; - vfmt->MultiTexCoord2fARB = ffb_fallback_MultiTexCoord2fARB; - vfmt->MultiTexCoord2fvARB = ffb_fallback_MultiTexCoord2fvARB; - vfmt->MultiTexCoord3fARB = ffb_fallback_MultiTexCoord3fARB; - vfmt->MultiTexCoord3fvARB = ffb_fallback_MultiTexCoord3fvARB; - vfmt->MultiTexCoord4fARB = ffb_fallback_MultiTexCoord4fARB; - vfmt->MultiTexCoord4fvARB = ffb_fallback_MultiTexCoord4fvARB; - vfmt->Normal3f = ffb_choose_Normal3f; - vfmt->Normal3fv = ffb_choose_Normal3fv; - vfmt->SecondaryColor3ubEXT = ffb_SecondaryColor3ubEXT; - vfmt->SecondaryColor3ubvEXT = ffb_SecondaryColor3ubvEXT; - vfmt->SecondaryColor3fEXT = ffb_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = ffb_SecondaryColor3fvEXT; - vfmt->TexCoord1f = ffb_fallback_TexCoord1f; - vfmt->TexCoord1fv = ffb_fallback_TexCoord1fv; - vfmt->TexCoord2f = ffb_fallback_TexCoord2f; - vfmt->TexCoord2fv = ffb_fallback_TexCoord2fv; - vfmt->TexCoord3f = ffb_fallback_TexCoord3f; - vfmt->TexCoord3fv = ffb_fallback_TexCoord3fv; - vfmt->TexCoord4f = ffb_fallback_TexCoord4f; - vfmt->TexCoord4fv = ffb_fallback_TexCoord4fv; - - vfmt->Vertex2f = ffb_Vertex2f; - vfmt->Vertex2fv = ffb_Vertex2fv; - vfmt->Vertex3f = ffb_Vertex3f; - vfmt->Vertex3fv = ffb_Vertex3fv; - vfmt->Vertex4f = ffb_Vertex4f; - vfmt->Vertex4fv = ffb_Vertex4fv; - - vfmt->Begin = ffb_Begin; - vfmt->End = ffb_End; - - vfmt->DrawArrays = NULL; - vfmt->DrawElements = NULL; - - /* Active but unsupported -- fallback if we receive these: - * - * All of these fallbacks can be fixed with additional code, except - * CallList, unless we build a play_immediate_noop() command which - * turns an immediate back into glBegin/glEnd commands... - */ - vfmt->CallList = ffb_fallback_CallList; - vfmt->EvalCoord1f = ffb_fallback_EvalCoord1f; - vfmt->EvalCoord1fv = ffb_fallback_EvalCoord1fv; - vfmt->EvalCoord2f = ffb_fallback_EvalCoord2f; - vfmt->EvalCoord2fv = ffb_fallback_EvalCoord2fv; - vfmt->EvalMesh1 = ffb_fallback_EvalMesh1; - vfmt->EvalMesh2 = ffb_fallback_EvalMesh2; - vfmt->EvalPoint1 = ffb_fallback_EvalPoint1; - vfmt->EvalPoint2 = ffb_fallback_EvalPoint2; - - vfmt->prefer_float_colors = GL_TRUE; - - fmesa->imm.prim = PRIM_OUTSIDE_BEGIN_END; - - /* THIS IS A HACK! */ - _mesa_install_exec_vtxfmt( ctx, vfmt ); -} diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h deleted file mode 100644 index 4d9125cd15..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_VTXFMT_H -#define _FFB_VTXFMT_H - -extern void ffbInitTnlModule(GLcontext *); - -#endif /* !(_FFB_VTXFMT_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c deleted file mode 100644 index bd1044a2bf..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ /dev/null @@ -1,729 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller - */ - -#include "ffb_xmesa.h" -#include "main/context.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/simple_list.h" -#include "main/imports.h" -#include "utils.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" -#include "vbo/vbo.h" -#include "drivers/common/driverfuncs.h" - -#include "ffb_context.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_depth.h" -#include "ffb_stencil.h" -#include "ffb_clear.h" -#include "ffb_vb.h" -#include "ffb_tris.h" -#include "ffb_lines.h" -#include "ffb_points.h" -#include "ffb_state.h" -#include "ffb_lock.h" -#include "ffb_vtxfmt.h" -#include "ffb_bitmap.h" - -#include "drm_sarea.h" - -#include "drirenderbuffer.h" - -static GLboolean -ffbInitDriver(__DRIscreen *sPriv) -{ - ffbScreenPrivate *ffbScreen; - FFBDRIPtr gDRIPriv = (FFBDRIPtr) sPriv->pDevPriv; - drmAddress map; - - if (getenv("LIBGL_FORCE_XSERVER")) - return GL_FALSE; - - - if (sPriv->devPrivSize != sizeof(FFBDRIRec)) { - fprintf(stderr,"\nERROR! sizeof(FFBDRIRec) does not match passed size from device driver\n"); - return GL_FALSE; - } - - /* Allocate the private area. */ - ffbScreen = (ffbScreenPrivate *) MALLOC(sizeof(ffbScreenPrivate)); - if (!ffbScreen) - return GL_FALSE; - - /* Map FBC registers. */ - if (drmMap(sPriv->fd, - gDRIPriv->hFbcRegs, - gDRIPriv->sFbcRegs, - &map)) { - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->regs = (ffb_fbcPtr) map; - - /* Map ramdac registers. */ - if (drmMap(sPriv->fd, - gDRIPriv->hDacRegs, - gDRIPriv->sDacRegs, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->dac = (ffb_dacPtr) map; - - /* Map "Smart" framebuffer views. */ - if (drmMap(sPriv->fd, - gDRIPriv->hSfb8r, - gDRIPriv->sSfb8r, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->sfb8r = (volatile char *) map; - - if (drmMap(sPriv->fd, - gDRIPriv->hSfb32, - gDRIPriv->sSfb32, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->sfb32 = (volatile char *) map; - - if (drmMap(sPriv->fd, - gDRIPriv->hSfb64, - gDRIPriv->sSfb64, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r); - drmUnmap((drmAddress)ffbScreen->sfb32, gDRIPriv->sSfb32); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->sfb64 = (volatile char *) map; - - ffbScreen->fifo_cache = 0; - ffbScreen->rp_active = 0; - - ffbScreen->sPriv = sPriv; - sPriv->private = (void *) ffbScreen; - - ffbDDLinefuncInit(); - ffbDDPointfuncInit(); - - return GL_TRUE; -} - - -static void -ffbDestroyScreen(__DRIscreen *sPriv) -{ - ffbScreenPrivate *ffbScreen = sPriv->private; - FFBDRIPtr gDRIPriv = (FFBDRIPtr) sPriv->pDevPriv; - - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r); - drmUnmap((drmAddress)ffbScreen->sfb32, gDRIPriv->sSfb32); - drmUnmap((drmAddress)ffbScreen->sfb64, gDRIPriv->sSfb64); - - FREE(ffbScreen); -} - -static const struct tnl_pipeline_stage *ffb_pipeline[] = { - &_tnl_vertex_transform_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - /* REMOVE: fog coord stage */ - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - /* REMOVE: point attenuation stage */ - &_tnl_render_stage, - 0, -}; - -/* Create and initialize the Mesa and driver specific context data */ -static GLboolean -ffbCreateContext(const __GLcontextModes *mesaVis, - __DRIcontext *driContextPriv, - void *sharedContextPrivate) -{ - ffbContextPtr fmesa; - GLcontext *ctx, *shareCtx; - __DRIscreen *sPriv; - ffbScreenPrivate *ffbScreen; - char *debug; - struct dd_function_table functions; - - /* Allocate ffb context */ - fmesa = (ffbContextPtr) CALLOC(sizeof(ffbContextRec)); - if (!fmesa) - return GL_FALSE; - - _mesa_init_driver_functions(&functions); - - /* Allocate Mesa context */ - if (sharedContextPrivate) - shareCtx = ((ffbContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - fmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, - &functions, fmesa); - if (!fmesa->glCtx) { - FREE(fmesa); - return GL_FALSE; - } - driContextPriv->driverPrivate = fmesa; - ctx = fmesa->glCtx; - - sPriv = driContextPriv->driScreenPriv; - ffbScreen = (ffbScreenPrivate *) sPriv->private; - - /* Dri stuff. */ - fmesa->hHWContext = driContextPriv->hHWContext; - fmesa->driFd = sPriv->fd; - fmesa->driHwLock = &sPriv->pSAREA->lock; - - fmesa->ffbScreen = ffbScreen; - fmesa->driScreen = sPriv; - fmesa->ffb_sarea = FFB_DRISHARE(sPriv->pSAREA); - - /* Register and framebuffer pointers. */ - fmesa->regs = ffbScreen->regs; - fmesa->sfb32 = ffbScreen->sfb32; - - ffbDDInitContextHwState(ctx); - - /* Default clear and depth colors. */ - { - GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); - GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); - GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); - - fmesa->clear_pixel = ((r << 0) | - (g << 8) | - (b << 16)); - } - fmesa->clear_depth = Z_FROM_MESA(ctx->Depth.Clear * 4294967295.0f); - fmesa->clear_stencil = ctx->Stencil.Clear & 0xf; - - /* No wide points. */ - ctx->Const.MinPointSize = 1.0; - ctx->Const.MinPointSizeAA = 1.0; - ctx->Const.MaxPointSize = 1.0; - ctx->Const.MaxPointSizeAA = 1.0; - - /* Disable wide lines as we can't antialias them correctly in - * hardware. - */ - ctx->Const.MinLineWidth = 1.0; - ctx->Const.MinLineWidthAA = 1.0; - ctx->Const.MaxLineWidth = 1.0; - ctx->Const.MaxLineWidthAA = 1.0; - ctx->Const.LineWidthGranularity = 1.0; - - ctx->Const.MaxDrawBuffers = 1; - - /* Instead of having GCC emit these constants a zillion times - * everywhere in the driver, put them here. - */ - fmesa->ffb_2_30_fixed_scale = __FFB_2_30_FIXED_SCALE; - fmesa->ffb_one_over_2_30_fixed_scale = (1.0 / __FFB_2_30_FIXED_SCALE); - fmesa->ffb_16_16_fixed_scale = __FFB_16_16_FIXED_SCALE; - fmesa->ffb_one_over_16_16_fixed_scale = (1.0 / __FFB_16_16_FIXED_SCALE); - fmesa->ffb_ubyte_color_scale = 255.0f; - fmesa->ffb_zero = 0.0f; - - fmesa->debugFallbacks = GL_FALSE; - debug = getenv("LIBGL_DEBUG"); - if (debug && strstr(debug, "fallbacks")) - fmesa->debugFallbacks = GL_TRUE; - - /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - /* All of this need only be done once for a new context. */ - /* XXX these should be moved right after the - * _mesa_init_driver_functions() call above. - */ - ffbDDExtensionsInit(ctx); - ffbDDInitDriverFuncs(ctx); - ffbDDInitStateFuncs(ctx); - ffbDDInitRenderFuncs(ctx); - /*ffbDDInitTexFuncs(ctx); not needed */ - ffbDDInitBitmapFuncs(ctx); - ffbInitVB(ctx); - -#if 0 - ffbInitTnlModule(ctx); -#endif - - _tnl_destroy_pipeline(ctx); - _tnl_install_pipeline(ctx, ffb_pipeline); - - return GL_TRUE; -} - -static void -ffbDestroyContext(__DRIcontext *driContextPriv) -{ - ffbContextPtr fmesa = (ffbContextPtr) driContextPriv->driverPrivate; - - if (fmesa) { - ffbFreeVB(fmesa->glCtx); - - _swsetup_DestroyContext( fmesa->glCtx ); - _tnl_DestroyContext( fmesa->glCtx ); - _vbo_DestroyContext( fmesa->glCtx ); - _swrast_DestroyContext( fmesa->glCtx ); - - /* free the Mesa context */ - fmesa->glCtx->DriverCtx = NULL; - _mesa_destroy_context(fmesa->glCtx); - - FREE(fmesa); - } -} - -/* Create and initialize the Mesa and driver specific pixmap buffer data */ -static GLboolean -ffbCreateBuffer(__DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - /* Mesa checks for pitch > 0, but ffb doesn't use pitches */ - int bogusPitch = 1; - int bpp = 4; /* we've always got a 32bpp framebuffer */ - int offset = 0; /* always at 0 for offset */ - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } else { - GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); - struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); - - { - driRenderbuffer *frontRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, - driDrawPriv); - ffbSetSpanFunctions(frontRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); - } - - if (mesaVis->doubleBufferMode) { - driRenderbuffer *backRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, - driDrawPriv); - ffbSetSpanFunctions(backRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); - } - - if (mesaVis->depthBits == 16) { - driRenderbuffer *depthRb - = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, bpp, offset, - bogusPitch, driDrawPriv); - ffbSetDepthFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - - if (mesaVis->stencilBits > 0 && !swStencil) { - driRenderbuffer *stencilRb - = driNewRenderbuffer(MESA_FORMAT_S8, NULL, bpp, offset, - bogusPitch, driDrawPriv); - ffbSetStencilFunctions(stencilRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - mesaVis->accumRedBits > 0, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - driDrawPriv->driverPrivate = (void *) fb; - - return (driDrawPriv->driverPrivate != NULL); - } -} - - -static void -ffbDestroyBuffer(__DRIdrawable *driDrawPriv) -{ - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); -} - - -#define USE_FAST_SWAP - -static void -ffbSwapBuffers( __DRIdrawable *dPriv ) -{ - ffbContextPtr fmesa = (ffbContextPtr) dPriv->driContextPriv->driverPrivate; - unsigned int fbc, wid, wid_reg_val, dac_db_bit; - unsigned int shadow_dac_addr, active_dac_addr; - ffb_fbcPtr ffb; - ffb_dacPtr dac; - - if (fmesa == NULL || - fmesa->glCtx->Visual.doubleBufferMode == 0) - return; - - /* Flush pending rendering commands */ - _mesa_notifySwapBuffers(fmesa->glCtx); - - ffb = fmesa->regs; - dac = fmesa->ffbScreen->dac; - - fbc = fmesa->fbc; - wid = fmesa->wid; - - /* Swap the buffer we render into and read pixels from. */ - fmesa->back_buffer ^= 1; - - /* If we are writing into both buffers, don't mess with - * the WB setting. - */ - if ((fbc & FFB_FBC_WB_AB) != FFB_FBC_WB_AB) { - if ((fbc & FFB_FBC_WB_A) != 0) - fbc = (fbc & ~FFB_FBC_WB_A) | FFB_FBC_WB_B; - else - fbc = (fbc & ~FFB_FBC_WB_B) | FFB_FBC_WB_A; - } - - /* But either way, we must flip the read buffer setting. */ - if ((fbc & FFB_FBC_RB_A) != 0) - fbc = (fbc & ~FFB_FBC_RB_A) | FFB_FBC_RB_B; - else - fbc = (fbc & ~FFB_FBC_RB_B) | FFB_FBC_RB_A; - - LOCK_HARDWARE(fmesa); - - if (fmesa->fbc != fbc) { - FFBFifo(fmesa, 1); - ffb->fbc = fmesa->fbc = fbc; - fmesa->ffbScreen->rp_active = 1; - } - - /* And swap the buffer displayed in the WID. */ - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) { - shadow_dac_addr = FFBDAC_PAC1_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC1_APWLUT(wid); - dac_db_bit = FFBDAC_PAC1_WLUT_DB; - } else { - shadow_dac_addr = FFBDAC_PAC2_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC2_APWLUT(wid); - dac_db_bit = FFBDAC_PAC2_WLUT_DB; - } - - FFBWait(fmesa, ffb); - - wid_reg_val = DACCFG_READ(dac, active_dac_addr); - if (fmesa->back_buffer == 0) - wid_reg_val |= dac_db_bit; - else - wid_reg_val &= ~dac_db_bit; -#ifdef USE_FAST_SWAP - DACCFG_WRITE(dac, active_dac_addr, wid_reg_val); -#else - DACCFG_WRITE(dac, shadow_dac_addr, wid_reg_val); - - /* Schedule the window transfer. */ - DACCFG_WRITE(dac, FFBDAC_CFG_WTCTRL, - (FFBDAC_CFG_WTCTRL_TCMD | FFBDAC_CFG_WTCTRL_TE)); - - { - int limit = 1000000; - while (limit--) { - unsigned int wtctrl = DACCFG_READ(dac, FFBDAC_CFG_WTCTRL); - - if ((wtctrl & FFBDAC_CFG_WTCTRL_DS) == 0) - break; - } - } -#endif - - UNLOCK_HARDWARE(fmesa); -} - -static void ffb_init_wid(ffbContextPtr fmesa, unsigned int wid) -{ - ffb_dacPtr dac = fmesa->ffbScreen->dac; - unsigned int wid_reg_val, dac_db_bit, active_dac_addr; - unsigned int shadow_dac_addr; - - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) { - shadow_dac_addr = FFBDAC_PAC1_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC1_APWLUT(wid); - dac_db_bit = FFBDAC_PAC1_WLUT_DB; - } else { - shadow_dac_addr = FFBDAC_PAC2_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC2_APWLUT(wid); - dac_db_bit = FFBDAC_PAC2_WLUT_DB; - } - - wid_reg_val = DACCFG_READ(dac, active_dac_addr); - wid_reg_val &= ~dac_db_bit; -#ifdef USE_FAST_SWAP - DACCFG_WRITE(dac, active_dac_addr, wid_reg_val); -#else - DACCFG_WRITE(dac, shadow_dac_addr, wid_reg_val); - - /* Schedule the window transfer. */ - DACCFG_WRITE(dac, FFBDAC_CFG_WTCTRL, - (FFBDAC_CFG_WTCTRL_TCMD | FFBDAC_CFG_WTCTRL_TE)); - - { - int limit = 1000000; - while (limit--) { - unsigned int wtctrl = DACCFG_READ(dac, FFBDAC_CFG_WTCTRL); - - if ((wtctrl & FFBDAC_CFG_WTCTRL_DS) == 0) - break; - } - } -#endif -} - -/* Force the context `c' to be the current context and associate with it - buffer `b' */ -static GLboolean -ffbMakeCurrent(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv) -{ - if (driContextPriv) { - ffbContextPtr fmesa = (ffbContextPtr) driContextPriv->driverPrivate; - int first_time; - - fmesa->driDrawable = driDrawPriv; - - _mesa_make_current(fmesa->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate); - - first_time = 0; - if (fmesa->wid == ~0) { - first_time = 1; - if (getenv("LIBGL_SOFTWARE_RENDERING")) - FALLBACK( fmesa->glCtx, FFB_BADATTR_SWONLY, GL_TRUE ); - } - - LOCK_HARDWARE(fmesa); - if (first_time) { - fmesa->wid = fmesa->ffb_sarea->wid_table[driDrawPriv->index]; - ffb_init_wid(fmesa, fmesa->wid); - } - - fmesa->state_dirty |= FFB_STATE_ALL; - fmesa->state_fifo_ents = fmesa->state_all_fifo_ents; - ffbSyncHardware(fmesa); - UNLOCK_HARDWARE(fmesa); - - if (first_time) { - /* Also, at the first switch to a new context, - * we need to clear all the hw buffers. - */ - ffbDDClear(fmesa->glCtx, - (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | - BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)); - } - } else { - _mesa_make_current(NULL, NULL, NULL); - } - - return GL_TRUE; -} - -/* Force the context `c' to be unbound from its buffer */ -static GLboolean -ffbUnbindContext(__DRIcontext *driContextPriv) -{ - return GL_TRUE; -} - -void ffbXMesaUpdateState(ffbContextPtr fmesa) -{ - __DRIdrawable *dPriv = fmesa->driDrawable; - __DRIscreen *sPriv = fmesa->driScreen; - int stamp = dPriv->lastStamp; - - DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); - - if (dPriv->lastStamp != stamp) { - GLcontext *ctx = fmesa->glCtx; - - ffbCalcViewport(ctx); - driUpdateFramebufferSize(ctx, dPriv); - if (ctx->Polygon.StippleFlag) { - ffbXformAreaPattern(fmesa, - (const GLubyte *)ctx->PolygonStipple); - } - } -} - -static const __DRIconfig ** -ffbFillInModes( __DRIscreen *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __DRIconfig **configs; - __GLcontextModes *m; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - int i; - - /* GLX_SWAP_COPY_OML is only supported because the FFB driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - uint8_t depth_bits_array[3]; - uint8_t stencil_bits_array[3]; - uint8_t msaa_samples_array[1]; - - depth_bits_array[0] = 0; - depth_bits_array[1] = depth_bits; - depth_bits_array[2] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = 0; - stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; - - msaa_samples_array[0] = 0; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - if ( pixel_bits == 16 ) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - configs = driCreateConfigs(fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, - msaa_samples_array, 1, GL_TRUE); - if (configs == NULL) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for (i = 0; configs[i]; i++) { - m = &configs[i]->modes; - if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return (const __DRIconfig **) configs; -} - - -/** - * This is the driver specific part of the createNewScreen entry point. - * - * \todo maybe fold this into intelInitDriver - * - * \return the __GLcontextModes supported by this driver - */ -static const __DRIconfig ** -ffbInitScreen(__DRIscreen *psp) -{ - static const __DRIversion ddx_expected = { 0, 1, 1 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 0, 0, 1 }; - - if ( ! driCheckDriDdxDrmVersions2( "ffb", - &psp->dri_version, & dri_expected, - &psp->ddx_version, & ddx_expected, - &psp->drm_version, & drm_expected ) ) - return NULL; - - if (!ffbInitDriver(psp)) - return NULL; - - return ffbFillInModes( psp, 32, 16, 0, GL_TRUE ); -} - -const struct __DriverAPIRec driDriverAPI = { - .InitScreen = ffbInitScreen, - .DestroyScreen = ffbDestroyScreen, - .CreateContext = ffbCreateContext, - .DestroyContext = ffbDestroyContext, - .CreateBuffer = ffbCreateBuffer, - .DestroyBuffer = ffbDestroyBuffer, - .SwapBuffers = ffbSwapBuffers, - .MakeCurrent = ffbMakeCurrent, - .UnbindContext = ffbUnbindContext, - .GetSwapInfo = NULL, - .GetDrawableMSC = NULL, - .WaitForMSC = NULL, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL -}; - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.h b/src/mesa/drivers/dri/ffb/ffb_xmesa.h deleted file mode 100644 index 2b1740d221..0000000000 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.h +++ /dev/null @@ -1,25 +0,0 @@ - -#ifndef _FFB_XMESA_H_ -#define _FFB_XMESA_H_ - -#include -#include "dri_util.h" -#include "main/mtypes.h" -#include "ffb_drishare.h" -#include "ffb_regs.h" -#include "ffb_dac.h" -#include "ffb_fifo.h" - -typedef struct { - __DRIscreen *sPriv; - ffb_fbcPtr regs; - ffb_dacPtr dac; - volatile char *sfb8r; - volatile char *sfb32; - volatile char *sfb64; - - int fifo_cache; - int rp_active; -} ffbScreenPrivate; - -#endif /* !(_FFB_XMESA_H) */ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_dac.h b/src/mesa/drivers/dri/ffb/server/ffb_dac.h deleted file mode 100644 index ac4a75b459..0000000000 --- a/src/mesa/drivers/dri/ffb/server/ffb_dac.h +++ /dev/null @@ -1,366 +0,0 @@ -/* - * Acceleration for the Creator and Creator3D framebuffer - DAC register layout. - * - * Copyright (C) 2000 David S. Miller (davem@redhat.com) - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef _FFB_DAC_H -#define _FFB_DAC_H - -#define Bool int - -/* FFB utilizes two different ramdac chips: - * - * 1) BT9068 "Pacifica1", used in all FFB1 and - * FFB2 boards. - * - * 2) BT498(a) "Pacifica2", used in FFB2+ and - * AFB boards. - * - * They are mostly equivalent, except in a few key areas: - * - * 1) WID register layout - * 2) Number of CLUT tables - * 3) Presence of Window Address Mask register - * 4) Method of GAMMA correction support - */ - -/* NOTE: All addresses described in this file are DAC - * indirect addresses. - */ - -/* DAC color values are in the following format. */ -#define FFBDAC_COLOR_BLUE 0x00ff0000 -#define FFBDAC_COLOR_BLUE_SHFT 16 -#define FFBDAC_COLOR_GREEN 0x0000ff00 -#define FFBDAC_COLOR_GREEN_SHFT 8 -#define FFBDAC_COLOR_RED 0x000000ff -#define FFBDAC_COLOR_RED_SHFT 0 - -/* Cursor DAC register addresses. */ -#define FFBDAC_CUR_BITMAP_P0 0x000 /* Plane 0 cursor bitmap */ -#define FFBDAC_CUR_BITMAP_P1 0x080 /* Plane 1 cursor bitmap */ -#define FFBDAC_CUR_CTRL 0x100 /* Cursor control */ -#define FFBDAC_CUR_COLOR0 0x101 /* Cursor Color 0 */ -#define FFBDAC_CUR_COLOR1 0x102 /* Cursor Color 1 (bg) */ -#define FFBDAC_CUR_COLOR2 0x103 /* Cursor Color 2 (fg) */ -#define FFBDAC_CUR_POS 0x104 /* Active cursor position */ - -/* Cursor control register. - * WARNING: Be careful, reverse logic on these bits. - */ -#define FFBDAC_CUR_CTRL_P0 0x00000001 /* Plane0 display disable */ -#define FFBDAC_CUR_CTRL_P1 0x00000002 /* Plane1 display disable */ - -/* Active cursor position register */ -#define FFBDAC_CUR_POS_Y_SIGN 0x80000000 /* Sign of Y position */ -#define FFBDAC_CUR_POS_Y 0x0fff0000 /* Y position */ -#define FFBDAC_CUR_POS_X_SIGN 0x00008000 /* Sign of X position */ -#define FFBDAC_CUR_POS_X 0x00000fff /* X position */ - -/* Configuration and Palette DAC register addresses. */ -#define FFBDAC_CFG_PPLLCTRL 0x0000 /* Pixel PLL Control */ -#define FFBDAC_CFG_GPLLCTRL 0x0001 /* General Purpose PLL Control */ -#define FFBDAC_CFG_PFCTRL 0x1000 /* Pixel Format Control */ -#define FFBDAC_CFG_UCTRL 0x1001 /* User Control */ -#define FFBDAC_CFG_CLUP_BASE 0x2000 /* Color Lookup Palette */ -#define FFBDAC_CFG_CLUP(entry) (FFBDAC_CFG_CLUP_BASE + ((entry) * 0x100)) -#define FFBDAC_PAC2_SOVWLUT0 0x3100 /* Shadow Overlay Window Lookup 0*/ -#define FFBDAC_PAC2_SOVWLUT1 0x3101 /* Shadow Overlay Window Lookup 1*/ -#define FFBDAC_PAC2_SOVWLUT2 0x3102 /* Shadow Overlay Window Lookup 2*/ -#define FFBDAC_PAC2_SOVWLUT3 0x3103 /* Shadow Overlay Window Lookup 3*/ -#define FFBDAC_PAC2_AOVWLUT0 0x3210 /* Active Overlay Window Lookup 0*/ -#define FFBDAC_PAC2_AOVWLUT1 0x3211 /* Active Overlay Window Lookup 1*/ -#define FFBDAC_PAC2_AOVWLUT2 0x3212 /* Active Overlay Window Lookup 2*/ -#define FFBDAC_PAC2_AOVWLUT3 0x3213 /* Active Overlay Window Lookup 3*/ -#define FFBDAC_CFG_WTCTRL 0x3150 /* Window Transfer Control */ -#define FFBDAC_CFG_TMCTRL 0x3151 /* Transparent Mask Control */ -#define FFBDAC_CFG_TCOLORKEY 0x3152 /* Transparent Color Key */ -#define FFBDAC_CFG_WAMASK 0x3153 /* Window Address Mask (PAC2 only) */ -#define FFBDAC_PAC1_SPWLUT_BASE 0x3100 /* Shadow Primary Window Lookups */ -#define FFBDAC_PAC1_SPWLUT(entry) (FFBDAC_PAC1_SPWLUT_BASE + (entry)) -#define FFBDAC_PAC1_APWLUT_BASE 0x3120 /* Active Primary Window Lookups */ -#define FFBDAC_PAC1_APWLUT(entry) (FFBDAC_PAC1_APWLUT_BASE + (entry)) -#define FFBDAC_PAC2_SPWLUT_BASE 0x3200 /* Shadow Primary Window Lookups */ -#define FFBDAC_PAC2_SPWLUT(entry) (FFBDAC_PAC2_SPWLUT_BASE + (entry)) -#define FFBDAC_PAC2_APWLUT_BASE 0x3240 /* Active Primary Window Lookups */ -#define FFBDAC_PAC2_APWLUT(entry) (FFBDAC_PAC2_APWLUT_BASE + (entry)) -#define FFBDAC_CFG_SANAL 0x5000 /* Signature Analysis Control */ -#define FFBDAC_CFG_DACCTRL 0x5001 /* DAC Control */ -#define FFBDAC_CFG_TGEN 0x6000 /* Timing Generator Control */ -#define FFBDAC_CFG_VBNP 0x6001 /* Vertical Blank Negation Point */ -#define FFBDAC_CFG_VBAP 0x6002 /* Vertical Blank Assertion Point*/ -#define FFBDAC_CFG_VSNP 0x6003 /* Vertical Sync Negation Point */ -#define FFBDAC_CFG_VSAP 0x6004 /* Vertical Sync Assertion Point */ -#define FFBDAC_CFG_HSNP 0x6005 /* Horz Serration Negation Point */ -#define FFBDAC_CFG_HBNP 0x6006 /* Horz Blank Negation Point */ -#define FFBDAC_CFG_HBAP 0x6007 /* Horz Blank Assertion Point */ -#define FFBDAC_CFG_HSYNCNP 0x6008 /* Horz Sync Negation Point */ -#define FFBDAC_CFG_HSYNCAP 0x6009 /* Horz Sync Assertion Point */ -#define FFBDAC_CFG_HSCENNP 0x600A /* Horz SCEN Negation Point */ -#define FFBDAC_CFG_HSCENAP 0x600B /* Horz SCEN Assertion Point */ -#define FFBDAC_CFG_EPNP 0x600C /* Eql'zing Pulse Negation Point */ -#define FFBDAC_CFG_EINP 0x600D /* Eql'zing Intvl Negation Point */ -#define FFBDAC_CFG_EIAP 0x600E /* Eql'zing Intvl Assertion Point*/ -#define FFBDAC_CFG_TGVC 0x600F /* Timing Generator Vert Counter */ -#define FFBDAC_CFG_TGHC 0x6010 /* Timing Generator Horz Counter */ -#define FFBDAC_CFG_DID 0x8000 /* Device Identification */ -#define FFBDAC_CFG_MPDATA 0x8001 /* Monitor Port Data */ -#define FFBDAC_CFG_MPSENSE 0x8002 /* Monitor Port Sense */ - -/* Pixel PLL Control Register */ -#define FFBDAC_CFG_PPLLCTRL_M 0x0000007f /* PLL VCO Multiplicand */ -#define FFBDAC_CFG_PPLLCTRL_D 0x00000780 /* PLL VCO Divisor */ -#define FFBDAC_CFG_PPLLCTRL_PFD 0x00001800 /* Post VCO Frequency Divider */ -#define FFBDAC_CFG_PPLLCTRL_EN 0x00004000 /* Enable PLL as pixel clock src */ - -/* General Purpose PLL Control Register */ -#define FFBDAC_CFG_GPLLCTRL_M 0x0000007f /* PLL VCO Multiplicand */ -#define FFBDAC_CFG_GPLLCTRL_D 0x00000780 /* PLL VCO Divisor */ -#define FFBDAC_CFG_GPLLCTRL_PFD 0x00001800 /* Post VCO Frequency Divider */ -#define FFBDAC_CFG_GPLLCTRL_EN 0x00004000 /* Enable PLL as Gen. Purpose clk*/ - -/* Pixel Format Control Register */ -#define FFBDAC_CFG_PFCTRL_2_1 0x00000000 /* 2:1 pixel interleave format */ -#define FFBDAC_CFG_PFCTRL_4_1 0x00000001 /* 4:1 pixel interleave format */ -#define FFBDAC_CFG_PFCTRL_42_1 0x00000002 /* 4/2:1 pixel interleave format */ -#define FFBDAC_CFG_PFCTRL_82_1 0x00000003 /* 8/2:1 pixel interleave format */ - -/* User Control Register */ -#define FFBDAC_UCTRL_IPDISAB 0x00000001 /* Disable input pullup resistors*/ -#define FFBDAC_UCTRL_ABLANK 0x00000002 /* Asynchronous Blank */ -#define FFBDAC_UCTRL_DBENAB 0x00000004 /* Double-Buffer Enable */ -#define FFBDAC_UCTRL_OVENAB 0x00000008 /* Overlay Enable */ -#define FFBDAC_UCTRL_WMODE 0x00000030 /* Window Mode */ -#define FFBDAC_UCTRL_WM_COMB 0x00000000 /* Window Mode = Combined */ -#define FFBDAC_UCTRL_WM_S4 0x00000010 /* Window Mode = Seperate_4 */ -#define FFBDAC_UCTRL_WM_S8 0x00000020 /* Window Mode = Seperate_8 */ -#define FFBDAC_UCTRL_WM_RESV 0x00000030 /* Window Mode = reserved */ -#define FFBDAC_UCTRL_MANREV 0x00000f00 /* 4-bit Manufacturing Revision */ - -/* Overlay Window Lookup Registers (PAC2 only) */ -#define FFBDAC_CFG_OVWLUT_PSEL 0x0000000f /* Palette Section, Seperate_4 */ -#define FFBDAC_CFG_OVWLUT_PTBL 0x00000030 /* Palette Table */ -#define FFBDAC_CFG_OVWLUT_LKUP 0x00000100 /* 1 = Use palette, 0 = Bypass */ -#define FFBDAC_CFG_OVWLUT_OTYP 0x00000c00 /* Overlay Type */ -#define FFBDAC_CFG_OVWLUT_O_N 0x00000000 /* Overlay Type - None */ -#define FFBDAC_CFG_OVWLUT_O_T 0x00000400 /* Overlay Type - Transparent */ -#define FFBDAC_CFG_OVWLUT_O_O 0x00000800 /* Overlay Type - Opaque */ -#define FFBDAC_CFG_OVWLUT_O_R 0x00000c00 /* Overlay Type - Reserved */ -#define FFBDAC_CFG_OVWLUT_PCS 0x00003000 /* Psuedocolor Src */ -#define FFBDAC_CFG_OVWLUT_P_XO 0x00000000 /* Psuedocolor Src - XO[7:0] */ -#define FFBDAC_CFG_OVWLUT_P_R 0x00001000 /* Psuedocolor Src - R[7:0] */ -#define FFBDAC_CFG_OVWLUT_P_G 0x00002000 /* Psuedocolor Src - G[7:0] */ -#define FFBDAC_CFG_OVWLUT_P_B 0x00003000 /* Psuedocolor Src - B[7:0] */ - -/* Window Transfer Control Register */ -#define FFBDAC_CFG_WTCTRL_DS 0x00000001 /* Device Status, 1 = Busy */ -#define FFBDAC_CFG_WTCTRL_TCMD 0x00000002 /* Transfer Command - * 1 = Transfer, 0 = No Action - */ -#define FFBDAC_CFG_WTCTRL_TE 0x00000004 /* Transfer Event - * 1 = Next Frame, 0 = Next Field - */ -#define FFBDAC_CFG_WTCTRL_DRD 0x00000008 /* Drawing Data - * 1 = Local Drawing Active - * 0 = Local Drawing Idle - */ -#define FFBDAC_CFG_WTCTRL_DRS 0x00000010 /* Drawing Status - * 1 = Network Drawing Active - * 0 = Network Drawing Idle - */ - -/* Transparent Mask Control Register */ -#define FFBDAC_CFG_TMCTRL_OMSK 0x000000ff /* Overlay Mask */ - -/* Transparent Color Key Register */ -#define FFBDAC_CFG_TCOLORKEY_K 0x000000ff /* Overlay Color Key */ - -/* Window Address Mask Register (PAC2 only) */ -#define FFBDAC_CFG_WAMASK_PMSK 0x0000003f /* PWLUT select PMASK */ -#define FFBDAC_CFG_WAMASK_OMSK 0x00000300 /* OWLUT control OMASK */ - -/* (non-Overlay) Window Lookup Table Registers, PAC1 format */ -#define FFBDAC_PAC1_WLUT_DB 0x00000020 /* 0 = Buffer A, 1 = Buffer B */ -#define FFBDAC_PAC1_WLUT_C 0x0000001c /* C: Color Model Selection */ -#define FFBDAC_PAC1_WLUT_C_8P 0x00000000 /* C: 8bpp Pseudocolor */ -#define FFBDAC_PAC1_WLUT_C_8LG 0x00000004 /* C: 8bpp Linear Grey */ -#define FFBDAC_PAC1_WLUT_C_8NG 0x00000008 /* C: 8bpp Non-Linear Grey */ -#define FFBDAC_PAC1_WLUT_C_24D 0x00000010 /* C: 24bpp Directcolor */ -#define FFBDAC_PAC1_WLUT_C_24LT 0x00000014 /* C: 24bpp Linear Truecolor */ -#define FFBDAC_PAC1_WLUT_C_24NT 0x00000018 /* C: 24bpp Non-Linear Truecolor */ -#define FFBDAC_PAC1_WLUT_PCS 0x00000003 /* Pseudocolor Src */ -#define FFBDAC_PAC1_WLUT_P_XO 0x00000000 /* Pseudocolor Src - XO[7:0] */ -#define FFBDAC_PAC1_WLUT_P_R 0x00000001 /* Pseudocolor Src - R[7:0] */ -#define FFBDAC_PAC1_WLUT_P_G 0x00000002 /* Pseudocolor Src - G[7:0] */ -#define FFBDAC_PAC1_WLUT_P_B 0x00000003 /* Pseudocolor Src - B[7:0] */ - -/* (non-Overlay) Window Lookup Table Registers, PAC2 format */ -#define FFBDAC_PAC2_WLUT_PTBL 0x00000030 /* Palette Table Entry */ -#define FFBDAC_PAC2_WLUT_LKUP 0x00000100 /* 1 = Use palette, 0 = Bypass */ -#define FFBDAC_PAC2_WLUT_PCS 0x00003000 /* Pseudocolor Src */ -#define FFBDAC_PAC2_WLUT_P_XO 0x00000000 /* Pseudocolor Src - XO[7:0] */ -#define FFBDAC_PAC2_WLUT_P_R 0x00001000 /* Pseudocolor Src - R[7:0] */ -#define FFBDAC_PAC2_WLUT_P_G 0x00002000 /* Pseudocolor Src - G[7:0] */ -#define FFBDAC_PAC2_WLUT_P_B 0x00003000 /* Pseudocolor Src - B[7:0] */ -#define FFBDAC_PAC2_WLUT_DEPTH 0x00004000 /* 0 = Pseudocolor, 1 = Truecolor*/ -#define FFBDAC_PAC2_WLUT_DB 0x00008000 /* 0 = Buffer A, 1 = Buffer B */ - -/* Signature Analysis Control Register */ -#define FFBDAC_CFG_SANAL_SRR 0x000000ff /* DAC Seed/Result for Red */ -#define FFBDAC_CFG_SANAL_SRG 0x0000ff00 /* DAC Seed/Result for Green */ -#define FFBDAC_CFG_SANAL_SRB 0x00ff0000 /* DAC Seed/Result for Blue */ -#define FFBDAC_CFG_SANAL_RQST 0x01000000 /* Signature Capture Request */ -#define FFBDAC_CFG_SANAL_BSY 0x02000000 /* Signature Analysis Busy */ -#define FFBDAC_CFG_SANAL_DSM 0x04000000 /* Data Strobe Mode - * 0 = Signature Analysis Mode - * 1 = Data Strobe Mode - */ - -/* DAC Control Register */ -#define FFBDAC_CFG_DACCTRL_O2 0x00000003 /* Operand 2 Select - * 00 = Normal Operation - * 01 = Select 145mv Reference - * 10 = Select Blue DAC Output - * 11 = Reserved - */ -#define FFBDAC_CFG_DACCTRL_O1 0x0000000c /* Operand 1 Select - * 00 = Normal Operation - * 01 = Select Green DAC Output - * 10 = Select Red DAC Output - * 11 = Reserved - */ -#define FFBDAC_CFG_DACCTRL_CR 0x00000010 /* Comparator Result - * 0 = operand1 < operand2 - * 1 = operand1 > operand2 - */ -#define FFBDAC_CFG_DACCTRL_SGE 0x00000020 /* Sync-on-Green Enable */ -#define FFBDAC_CFG_DACCTRL_PE 0x00000040 /* Pedestal Enable */ -#define FFBDAC_CFG_DACCTRL_VPD 0x00000080 /* VSYNC* Pin Disable */ -#define FFBDAC_CFG_DACCTRL_SPB 0x00000100 /* Sync Polarity Bit - * 0 = VSYNC* and CSYNC* active low - * 1 = VSYNC* and CSYNC* active high - */ - -/* Timing Generator Control Register */ -#define FFBDAC_CFG_TGEN_VIDE 0x00000001 /* Video Enable */ -#define FFBDAC_CFG_TGEN_TGE 0x00000002 /* Timing Generator Enable */ -#define FFBDAC_CFG_TGEN_HSD 0x00000004 /* HSYNC* Disabled */ -#define FFBDAC_CFG_TGEN_VSD 0x00000008 /* VSYNC* Disabled */ -#define FFBDAC_CFG_TGEN_EQD 0x00000010 /* Equalization Disabled */ -#define FFBDAC_CFG_TGEN_MM 0x00000020 /* 0 = Slave, 1 = Master */ -#define FFBDAC_CFG_TGEN_IM 0x00000040 /* 1 = Interlaced Mode */ - -/* Device Identification Register, should be 0xA236E1AD for FFB bt497/bt498 */ -#define FFBDAC_CFG_DID_ONE 0x00000001 /* Always set */ -#define FFBDAC_CFG_DID_MANUF 0x00000ffe /* Manufacturer ID */ -#define FFBDAC_CFG_DID_PNUM 0x0ffff000 /* Device Part Number */ -#define FFBDAC_CFG_DID_REV 0xf0000000 /* Device Revision */ - -/* Monitor Port Data Register */ -#define FFBDAC_CFG_MPDATA_SCL 0x00000001 /* SCL Data */ -#define FFBDAC_CFG_MPDATA_SDA 0x00000002 /* SDA Data */ - -/* Monitor Port Sense Register */ -#define FFBDAC_CFG_MPSENSE_SCL 0x00000001 /* SCL Sense */ -#define FFBDAC_CFG_MPSENSE_SDA 0x00000002 /* SDA Sense */ - -/* DAC register access shorthands. */ -#define DACCUR_READ(DAC, ADDR) ((DAC)->cur = (ADDR), (DAC)->curdata) -#define DACCUR_WRITE(DAC, ADDR, VAL) ((DAC)->cur = (ADDR), (DAC)->curdata = (VAL)) -#define DACCFG_READ(DAC, ADDR) ((DAC)->cfg = (ADDR), (DAC)->cfgdata) -#define DACCFG_WRITE(DAC, ADDR, VAL) ((DAC)->cfg = (ADDR), (DAC)->cfgdata = (VAL)) - -typedef struct ffb_dac_hwstate { - unsigned int ppllctrl; - unsigned int gpllctrl; - unsigned int pfctrl; - unsigned int uctrl; - unsigned int clut[256 * 4]; /* One 256 entry clut on PAC1, 4 on PAC2 */ - unsigned int ovluts[4]; /* Overlay WLUTS, PAC2 only */ - unsigned int wtctrl; - unsigned int tmctrl; - unsigned int tcolorkey; - unsigned int wamask; - unsigned int pwluts[64]; - unsigned int dacctrl; - unsigned int tgen; - unsigned int vbnp; - unsigned int vbap; - unsigned int vsnp; - unsigned int vsap; - unsigned int hsnp; - unsigned int hbnp; - unsigned int hbap; - unsigned int hsyncnp; - unsigned int hsyncap; - unsigned int hscennp; - unsigned int hscenap; - unsigned int epnp; - unsigned int einp; - unsigned int eiap; -} ffb_dac_hwstate_t; - -typedef struct { - Bool InUse; - - /* The following fields are undefined unless InUse is TRUE. */ - int refcount; - Bool canshare; - unsigned int wlut_regval; - int buffer; /* 0 = Buffer A, 1 = Buffer B */ - int depth; /* 8 or 32 bpp */ - int greyscale; /* 1 = greyscale, 0 = color */ - int linear; /* 1 = linear, 0 = non-linear */ - int direct; /* 1 = 24bpp directcolor */ - int channel; /* 0 = X, 1 = R, 2 = G, 3 = B */ - int palette; /* Only PAC2 has multiple CLUTs */ -} ffb_wid_info_t; - -#define FFB_MAX_PWIDS 64 -typedef struct { - int num_wids; - int wid_shift; /* To get X channel value */ - ffb_wid_info_t wid_pool[FFB_MAX_PWIDS]; -} ffb_wid_pool_t; - -typedef struct ffb_dac_info { - unsigned int flags; -#define FFB_DAC_PAC1 0x00000001 /* Pacifica1 DAC, BT9068 */ -#define FFB_DAC_PAC2 0x00000002 /* Pacifica2 DAC, BT498 */ -#define FFB_DAC_ICURCTL 0x00000004 /* Inverted CUR_CTRL bits */ - - unsigned int kernel_wid; - - /* These registers need to be modified when changing DAC - * timing state, so at init time we capture their values. - */ - unsigned int ffbcfg0; - unsigned int ffbcfg2; - unsigned int ffb_passin_ctrl; /* FFB2+/AFB only */ - - ffb_dac_hwstate_t kern_dac_state; - ffb_dac_hwstate_t x_dac_state; - - ffb_wid_pool_t wid_table; -} ffb_dac_info_t; - -#endif /* _FFB_DAC_H */ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h b/src/mesa/drivers/dri/ffb/server/ffb_drishare.h deleted file mode 100644 index 69fefa3f0a..0000000000 --- a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h +++ /dev/null @@ -1,47 +0,0 @@ - -#ifndef _FFB_DRISHARE_H -#define _FFB_DRISHARE_H - -typedef struct ffb_dri_state { - int flags; -#define FFB_DRI_FFB2 0x00000001 -#define FFB_DRI_FFB2PLUS 0x00000002 -#define FFB_DRI_PAC1 0x00000004 -#define FFB_DRI_PAC2 0x00000008 - - /* Indexed by DRI drawable id. */ -#define FFB_DRI_NWIDS 64 - unsigned int wid_table[FFB_DRI_NWIDS]; -} ffb_dri_state_t; - -#define FFB_DRISHARE(SAREA) \ - ((ffb_dri_state_t *) (((char *)(SAREA)) + sizeof(drm_sarea_t))) - -typedef struct { - drm_handle_t hFbcRegs; - drmSize sFbcRegs; - - drm_handle_t hDacRegs; - drmSize sDacRegs; - - drm_handle_t hSfb8r; - drmSize sSfb8r; - - drm_handle_t hSfb32; - drmSize sSfb32; - - drm_handle_t hSfb64; - drmSize sSfb64; - - /* Fastfill/Pagefill parameters. */ - unsigned char disable_pagefill; - int fastfill_small_area; - int pagefill_small_area; - int fastfill_height; - int fastfill_width; - int pagefill_height; - int pagefill_width; - short Pf_AlignTab[0x800]; -} FFBDRIRec, *FFBDRIPtr; - -#endif /* !(_FFB_DRISHARE_H) */ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_regs.h b/src/mesa/drivers/dri/ffb/server/ffb_regs.h deleted file mode 100644 index bda5840d60..0000000000 --- a/src/mesa/drivers/dri/ffb/server/ffb_regs.h +++ /dev/null @@ -1,508 +0,0 @@ -/* - * Acceleration for the Creator and Creator3D framebuffer - register layout. - * - * Copyright (C) 1998,1999,2000 Jakub Jelinek (jakub@redhat.com) - * Copyright (C) 1998 Michal Rehacek (majkl@iname.com) - * Copyright (C) 1999 David S. Miller (davem@redhat.com) - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * JAKUB JELINEK, MICHAL REHACEK, OR DAVID MILLER BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef FFBREGS_H -#define FFBREGS_H - -/* Auxilliary clips. */ -typedef struct { - volatile unsigned int min; - volatile unsigned int max; -} ffb_auxclip, *ffb_auxclipPtr; - -/* FFB register set. */ -typedef struct _ffb_fbc { - /* Next vertex registers, on the right we list which drawops - * use said register and the logical name the register has in - * that context. - */ /* DESCRIPTION DRAWOP(NAME) */ -/*0x00*/unsigned int pad1[3]; /* Reserved */ -/*0x0c*/volatile unsigned int alpha; /* ALPHA Transparency */ -/*0x10*/volatile unsigned int red; /* RED */ -/*0x14*/volatile unsigned int green; /* GREEN */ -/*0x18*/volatile unsigned int blue; /* BLUE */ -/*0x1c*/volatile unsigned int z; /* DEPTH */ -/*0x20*/volatile unsigned int y; /* Y triangle(DOYF) */ - /* aadot(DYF) */ - /* ddline(DYF) */ - /* aaline(DYF) */ -/*0x24*/volatile unsigned int x; /* X triangle(DOXF) */ - /* aadot(DXF) */ - /* ddline(DXF) */ - /* aaline(DXF) */ -/*0x28*/unsigned int pad2[2]; /* Reserved */ -/*0x30*/volatile unsigned int ryf; /* Y (alias to DOYF) ddline(RYF) */ - /* aaline(RYF) */ - /* triangle(RYF) */ -/*0x34*/volatile unsigned int rxf; /* X ddline(RXF) */ - /* aaline(RXF) */ - /* triangle(RXF) */ -/*0x38*/unsigned int pad3[2]; /* Reserved */ -/*0x40*/volatile unsigned int dmyf; /* Y (alias to DOYF) triangle(DMYF) */ -/*0x44*/volatile unsigned int dmxf; /* X triangle(DMXF) */ -/*0x48*/unsigned int pad4[2]; /* Reserved */ -/*0x50*/volatile unsigned int ebyi; /* Y (alias to RYI) polygon(EBYI) */ -/*0x54*/volatile unsigned int ebxi; /* X polygon(EBXI) */ -/*0x58*/unsigned int pad5[2]; /* Reserved */ -/*0x60*/volatile unsigned int by; /* Y brline(RYI) */ - /* fastfill(OP) */ - /* polygon(YI) */ - /* rectangle(YI) */ - /* bcopy(SRCY) */ - /* vscroll(SRCY) */ -/*0x64*/volatile unsigned int bx; /* X brline(RXI) */ - /* polygon(XI) */ - /* rectangle(XI) */ - /* bcopy(SRCX) */ - /* vscroll(SRCX) */ - /* fastfill(GO) */ -/*0x68*/volatile unsigned int dy; /* destination Y fastfill(DSTY) */ - /* bcopy(DSRY) */ - /* vscroll(DSRY) */ -/*0x6c*/volatile unsigned int dx; /* destination X fastfill(DSTX) */ - /* bcopy(DSTX) */ - /* vscroll(DSTX) */ -/*0x70*/volatile unsigned int bh; /* Y (alias to RYI) brline(DYI) */ - /* dot(DYI) */ - /* polygon(ETYI) */ - /* Height fastfill(H) */ - /* bcopy(H) */ - /* vscroll(H) */ - /* Y count fastfill(NY) */ -/*0x74*/volatile unsigned int bw; /* X dot(DXI) */ - /* brline(DXI) */ - /* polygon(ETXI) */ - /* fastfill(W) */ - /* bcopy(W) */ - /* vscroll(W) */ - /* fastfill(NX) */ -/*0x78*/unsigned int pad6[2]; /* Reserved */ -/*0x80*/unsigned int pad7[32]; /* Reserved */ - - /* Setup Unit's vertex state register */ -/*100*/ volatile unsigned int suvtx; -/*104*/ unsigned int pad8[63]; /* Reserved */ - - /* Frame Buffer Control Registers */ -/*200*/ volatile unsigned int ppc; /* Pixel Processor Control */ -/*204*/ volatile unsigned int wid; /* Current WID */ -/*208*/ volatile unsigned int fg; /* FG data */ -/*20c*/ volatile unsigned int bg; /* BG data */ -/*210*/ volatile unsigned int consty; /* Constant Y */ -/*214*/ volatile unsigned int constz; /* Constant Z */ -/*218*/ volatile unsigned int xclip; /* X Clip */ -/*21c*/ volatile unsigned int dcss; /* Depth Cue Scale Slope */ -/*220*/ volatile unsigned int vclipmin; /* Viewclip XY Min Bounds */ -/*224*/ volatile unsigned int vclipmax; /* Viewclip XY Max Bounds */ -/*228*/ volatile unsigned int vclipzmin; /* Viewclip Z Min Bounds */ -/*22c*/ volatile unsigned int vclipzmax; /* Viewclip Z Max Bounds */ -/*230*/ volatile unsigned int dcsf; /* Depth Cue Scale Front Bound */ -/*234*/ volatile unsigned int dcsb; /* Depth Cue Scale Back Bound */ -/*238*/ volatile unsigned int dczf; /* Depth Cue Z Front */ -/*23c*/ volatile unsigned int dczb; /* Depth Cue Z Back */ -/*240*/ unsigned int pad9; /* Reserved */ -/*244*/ volatile unsigned int blendc; /* Alpha Blend Control */ -/*248*/ volatile unsigned int blendc1; /* Alpha Blend Color 1 */ -/*24c*/ volatile unsigned int blendc2; /* Alpha Blend Color 2 */ -/*250*/ volatile unsigned int fbramitc; /* FB RAM Interleave Test Control */ -/*254*/ volatile unsigned int fbc; /* Frame Buffer Control */ -/*258*/ volatile unsigned int rop; /* Raster OPeration */ -/*25c*/ volatile unsigned int cmp; /* Frame Buffer Compare */ -/*260*/ volatile unsigned int matchab; /* Buffer AB Match Mask */ -/*264*/ volatile unsigned int matchc; /* Buffer C(YZ) Match Mask */ -/*268*/ volatile unsigned int magnab; /* Buffer AB Magnitude Mask */ -/*26c*/ volatile unsigned int magnc; /* Buffer C(YZ) Magnitude Mask */ -/*270*/ volatile unsigned int fbcfg0; /* Frame Buffer Config 0 */ -/*274*/ volatile unsigned int fbcfg1; /* Frame Buffer Config 1 */ -/*278*/ volatile unsigned int fbcfg2; /* Frame Buffer Config 2 */ -/*27c*/ volatile unsigned int fbcfg3; /* Frame Buffer Config 3 */ -/*280*/ volatile unsigned int ppcfg; /* Pixel Processor Config */ -/*284*/ volatile unsigned int pick; /* Picking Control */ -/*288*/ volatile unsigned int fillmode; /* FillMode */ -/*28c*/ volatile unsigned int fbramwac; /* FB RAM Write Address Control */ -/*290*/ volatile unsigned int pmask; /* RGB PlaneMask */ -/*294*/ volatile unsigned int xpmask; /* X PlaneMask */ -/*298*/ volatile unsigned int ypmask; /* Y PlaneMask */ -/*29c*/ volatile unsigned int zpmask; /* Z PlaneMask */ -/*2a0*/ ffb_auxclip auxclip[4]; /* Auxilliary Viewport Clip */ - - /* New 3dRAM III support regs */ -/*2c0*/ volatile unsigned int rawblend2; -/*2c4*/ volatile unsigned int rawpreblend; -/*2c8*/ volatile unsigned int rawstencil; -/*2cc*/ volatile unsigned int rawstencilctl; -/*2d0*/ volatile unsigned int threedram1; -/*2d4*/ volatile unsigned int threedram2; -/*2d8*/ volatile unsigned int passin; -/*2dc*/ volatile unsigned int rawclrdepth; -/*2e0*/ volatile unsigned int rawpmask; -/*2e4*/ volatile unsigned int rawcsrc; -/*2e8*/ volatile unsigned int rawmatch; -/*2ec*/ volatile unsigned int rawmagn; -/*2f0*/ volatile unsigned int rawropblend; -/*2f4*/ volatile unsigned int rawcmp; -/*2f8*/ volatile unsigned int rawwac; -/*2fc*/ volatile unsigned int fbramid; - -/*300*/ volatile unsigned int drawop; /* Draw OPeration */ -/*304*/ unsigned int pad10[2]; /* Reserved */ -/*30c*/ volatile unsigned int lpat; /* Line Pattern control */ -/*310*/ unsigned int pad11; /* Reserved */ -/*314*/ volatile unsigned int fontxy; /* XY Font coordinate */ -/*318*/ volatile unsigned int fontw; /* Font Width */ -/*31c*/ volatile unsigned int fontinc; /* Font Increment */ -/*320*/ volatile unsigned int font; /* Font bits */ -/*324*/ unsigned int pad12[3]; /* Reserved */ -/*330*/ volatile unsigned int blend2; -/*334*/ volatile unsigned int preblend; -/*338*/ volatile unsigned int stencil; -/*33c*/ volatile unsigned int stencilctl; - -/*340*/ unsigned int pad13[4]; /* Reserved */ -/*350*/ volatile unsigned int dcss1; /* Depth Cue Scale Slope 1 */ -/*354*/ volatile unsigned int dcss2; /* Depth Cue Scale Slope 2 */ -/*358*/ volatile unsigned int dcss3; /* Depth Cue Scale Slope 3 */ -/*35c*/ volatile unsigned int widpmask; -/*360*/ volatile unsigned int dcs2; -/*364*/ volatile unsigned int dcs3; -/*368*/ volatile unsigned int dcs4; -/*36c*/ unsigned int pad14; /* Reserved */ -/*370*/ volatile unsigned int dcd2; -/*374*/ volatile unsigned int dcd3; -/*378*/ volatile unsigned int dcd4; -/*37c*/ unsigned int pad15; /* Reserved */ -/*380*/ volatile unsigned int pattern[32]; /* area Pattern */ -/*400*/ unsigned int pad16[8]; /* Reserved */ -/*420*/ volatile unsigned int reset; /* chip RESET */ -/*424*/ unsigned int pad17[247]; /* Reserved */ -/*800*/ volatile unsigned int devid; /* Device ID */ -/*804*/ unsigned int pad18[63]; /* Reserved */ -/*900*/ volatile unsigned int ucsr; /* User Control & Status Register */ -/*904*/ unsigned int pad19[31]; /* Reserved */ -/*980*/ volatile unsigned int mer; /* Mode Enable Register */ -/*984*/ unsigned int pad20[1439]; /* Reserved */ -} ffb_fbc, *ffb_fbcPtr; - -/* Draw operations */ -#define FFB_DRAWOP_DOT 0x00 -#define FFB_DRAWOP_AADOT 0x01 -#define FFB_DRAWOP_BRLINECAP 0x02 -#define FFB_DRAWOP_BRLINEOPEN 0x03 -#define FFB_DRAWOP_DDLINE 0x04 -#define FFB_DRAWOP_AALINE 0x05 -#define FFB_DRAWOP_TRIANGLE 0x06 -#define FFB_DRAWOP_POLYGON 0x07 -#define FFB_DRAWOP_RECTANGLE 0x08 -#define FFB_DRAWOP_FASTFILL 0x09 -#define FFB_DRAWOP_BCOPY 0x0a /* Not implemented in any FFB, VIS is faster */ -#define FFB_DRAWOP_VSCROLL 0x0b /* Up to 12x faster than BCOPY, 3-4x faster than VIS */ - -/* FastFill operation codes. */ -#define FFB_FASTFILL_PAGE 0x01 -#define FFB_FASTFILL_BLOCK 0x02 -#define FFB_FASTFILL_COLOR_BLK 0x03 -#define FFB_FASTFILL_BLOCK_X 0x04 - -/* Spanfill Unit Line Pattern */ -#define FFB_LPAT_SCALEPTR 0xf0000000 -#define FFB_LPAT_SCALEPTR_SHIFT 28 -#define FFB_LPAT_PATPTR 0x0f000000 -#define FFB_LPAT_PATPTR_SHIFT 24 -#define FFB_LPAT_SCALEVAL 0x00f00000 -#define FFB_LPAT_SCALEVAL_SHIFT 20 -#define FFB_LPAT_PATLEN 0x000f0000 -#define FFB_LPAT_PATLEN_SHIFT 16 -#define FFB_LPAT_PATTERN 0x0000ffff -#define FFB_LPAT_PATTERN_SHIFT 0 - -/* Pixel processor control */ -/* Force WID */ -#define FFB_PPC_FW_DISABLE 0x800000 -#define FFB_PPC_FW_ENABLE 0xc00000 -#define FFB_PPC_FW_MASK 0xc00000 -/* Auxiliary clip */ -#define FFB_PPC_ACE_DISABLE 0x040000 -#define FFB_PPC_ACE_AUX_SUB 0x080000 -#define FFB_PPC_ACE_AUX_ADD 0x0c0000 -#define FFB_PPC_ACE_MASK 0x0c0000 -/* Depth cue */ -#define FFB_PPC_DCE_DISABLE 0x020000 -#define FFB_PPC_DCE_ENABLE 0x030000 -#define FFB_PPC_DCE_MASK 0x030000 -/* Alpha blend */ -#define FFB_PPC_ABE_DISABLE 0x008000 -#define FFB_PPC_ABE_ENABLE 0x00c000 -#define FFB_PPC_ABE_MASK 0x00c000 -/* View clip */ -#define FFB_PPC_VCE_DISABLE 0x001000 -#define FFB_PPC_VCE_2D 0x002000 -#define FFB_PPC_VCE_3D 0x003000 -#define FFB_PPC_VCE_MASK 0x003000 -/* Area pattern */ -#define FFB_PPC_APE_DISABLE 0x000800 -#define FFB_PPC_APE_ENABLE 0x000c00 -#define FFB_PPC_APE_MASK 0x000c00 -/* Transparent background */ -#define FFB_PPC_TBE_OPAQUE 0x000200 -#define FFB_PPC_TBE_TRANSPARENT 0x000300 -#define FFB_PPC_TBE_MASK 0x000300 -/* Z source */ -#define FFB_PPC_ZS_VAR 0x000080 -#define FFB_PPC_ZS_CONST 0x0000c0 -#define FFB_PPC_ZS_MASK 0x0000c0 -/* Y source */ -#define FFB_PPC_YS_VAR 0x000020 -#define FFB_PPC_YS_CONST 0x000030 -#define FFB_PPC_YS_MASK 0x000030 -/* X source */ -#define FFB_PPC_XS_WID 0x000004 -#define FFB_PPC_XS_VAR 0x000008 -#define FFB_PPC_XS_CONST 0x00000c -#define FFB_PPC_XS_MASK 0x00000c -/* Color (BGR) source */ -#define FFB_PPC_CS_VAR 0x000002 -#define FFB_PPC_CS_CONST 0x000003 -#define FFB_PPC_CS_MASK 0x000003 - -/* X Clip */ -#define FFB_XCLIP_XREF 0x000000ff -#define FFB_XCLIP_TEST_MASK 0x00070000 -#define FFB_XCLIP_TEST_ALWAYS 0x00000000 -#define FFB_XCLIP_TEST_GT 0x00010000 -#define FFB_XCLIP_TEST_EQ 0x00020000 -#define FFB_XCLIP_TEST_GE 0x00030000 -#define FFB_XCLIP_TEST_NEVER 0x00040000 -#define FFB_XCLIP_TEST_LE 0x00050000 -#define FFB_XCLIP_TEST_NE 0x00060000 -#define FFB_XCLIP_TEST_LT 0x00070000 - -/* FB Control register */ -/* Write buffer dest */ -#define FFB_FBC_WB_A 0x20000000 -#define FFB_FBC_WB_B 0x40000000 -#define FFB_FBC_WB_AB 0x60000000 -#define FFB_FBC_WB_C 0x80000000 -#define FFB_FBC_WB_AC 0xa0000000 -#define FFB_FBC_WB_BC 0xc0000000 -#define FFB_FBC_WB_ABC 0xe0000000 -#define FFB_FBC_WB_MASK 0xe0000000 -/* Write enable */ -#define FFB_FBC_WE_FORCEOFF 0x00100000 -#define FFB_FBC_WE_FORCEON 0x00200000 -#define FFB_FBC_WE_USE_WMASK 0x00300000 -#define FFB_FBC_WE_MASK 0x00300000 -/* Write group mode */ -#define FFB_FBC_WM_RSVD 0x00040000 -#define FFB_FBC_WM_COMBINED 0x00080000 -#define FFB_FBC_WM_SEPARATE 0x000c0000 -#define FFB_FBC_WM_MASK 0x000c0000 -/* Read buffer src */ -#define FFB_FBC_RB_A 0x00004000 -#define FFB_FBC_RB_B 0x00008000 -#define FFB_FBC_RB_C 0x0000c000 -#define FFB_FBC_RB_MASK 0x0000c000 -/* Stereo buf dest */ -#define FFB_FBC_SB_LEFT 0x00001000 -#define FFB_FBC_SB_RIGHT 0x00002000 -#define FFB_FBC_SB_BOTH 0x00003000 -#define FFB_FBC_SB_MASK 0x00003000 -/* Z plane group enable */ -#define FFB_FBC_ZE_OFF 0x00000400 -#define FFB_FBC_ZE_ON 0x00000800 -#define FFB_FBC_ZE_MASK 0x00000c00 -/* Y plane group enable */ -#define FFB_FBC_YE_OFF 0x00000100 -#define FFB_FBC_YE_ON 0x00000200 -#define FFB_FBC_YE_MASK 0x00000300 -/* X plane group enable */ -#define FFB_FBC_XE_OFF 0x00000040 -#define FFB_FBC_XE_ON 0x00000080 -#define FFB_FBC_XE_MASK 0x000000c0 -/* B plane group enable */ -#define FFB_FBC_BE_OFF 0x00000010 -#define FFB_FBC_BE_ON 0x00000020 -#define FFB_FBC_BE_MASK 0x00000030 -/* G plane group enable */ -#define FFB_FBC_GE_OFF 0x00000004 -#define FFB_FBC_GE_ON 0x00000008 -#define FFB_FBC_GE_MASK 0x0000000c -/* R plane group enable */ -#define FFB_FBC_RE_OFF 0x00000001 -#define FFB_FBC_RE_ON 0x00000002 -#define FFB_FBC_RE_MASK 0x00000003 -/* Combined */ -#define FFB_FBC_RGBE_OFF 0x00000015 -#define FFB_FBC_RGBE_ON 0x0000002a -#define FFB_FBC_RGBE_MASK 0x0000003f - -/* Raster OP */ -#define FFB_ROP_YZ_MASK 0x008f0000 -#define FFB_ROP_X_MASK 0x00008f00 -#define FFB_ROP_RGB_MASK 0x0000008f - -/* Now the rops themselves which get shifted into the - * above fields. - */ -#define FFB_ROP_EDIT_BIT 0x80 -#define FFB_ROP_ZERO 0x80 -#define FFB_ROP_NEW_AND_OLD 0x81 -#define FFB_ROP_NEW_AND_NOLD 0x82 -#define FFB_ROP_NEW 0x83 -#define FFB_ROP_NNEW_AND_OLD 0x84 -#define FFB_ROP_OLD 0x85 -#define FFB_ROP_NEW_XOR_OLD 0x86 -#define FFB_ROP_NEW_OR_OLD 0x87 -#define FFB_ROP_NNEW_AND_NOLD 0x88 -#define FFB_ROP_NNEW_XOR_NOLD 0x89 -#define FFB_ROP_NOLD 0x8a -#define FFB_ROP_NEW_OR_NOLD 0x8b -#define FFB_ROP_NNEW 0x8c -#define FFB_ROP_NNEW_OR_OLD 0x8d -#define FFB_ROP_NNEW_OR_NOLD 0x8e -#define FFB_ROP_ONES 0x8f - -/* FB Compare */ -#define FFB_CMP_MATCHC_MASK 0x8f000000 -#define FFB_CMP_MAGNC_MASK 0x00870000 -#define FFB_CMP_MATCHAB_MASK 0x0000ff00 -#define FFB_CMP_MAGNAB_MASK 0x000000ff - -/* Compare Match codes */ -#define FFB_CMP_MATCH_EDIT_BIT 0x80 -#define FFB_CMP_MATCH_ALWAYS 0x80 -#define FFB_CMP_MATCH_NEVER 0x81 -#define FFB_CMP_MATCH_EQ 0x82 -#define FFB_CMP_MATCH_NE 0x83 -#define FFB_CMP_MATCH_A_ALWAYS 0xc0 -#define FFB_CMP_MATCH_B_ALWAYS 0xa0 - -/* Compare Magnitude codes */ -#define FFB_CMP_MAGN_EDIT_BIT 0x80 -#define FFB_CMP_MAGN_ALWAYS 0x80 -#define FFB_CMP_MAGN_GT 0x81 -#define FFB_CMP_MAGN_EQ 0x82 -#define FFB_CMP_MAGN_GE 0x83 -#define FFB_CMP_MAGN_NEVER 0x84 -#define FFB_CMP_MAGN_LE 0x85 -#define FFB_CMP_MAGN_NE 0x86 -#define FFB_CMP_MAGN_LT 0x87 -#define FFB_CMP_MAGN_A_ALWAYS 0xc0 -#define FFB_CMP_MAGN_B_ALWAYS 0xa0 - -/* User Control and Status */ -#define FFB_UCSR_FIFO_MASK 0x00000fff -#define FFB_UCSR_PICK_NO_HIT 0x00020000 -#define FFB_UCSR_PICK_HIT 0x00030000 -#define FFB_UCSR_PICK_DISABLE 0x00080000 -#define FFB_UCSR_PICK_ENABLE 0x000c0000 -#define FFB_UCSR_FB_BUSY 0x01000000 -#define FFB_UCSR_RP_BUSY 0x02000000 -#define FFB_UCSR_ALL_BUSY (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY) -#define FFB_UCSR_READ_ERR 0x40000000 -#define FFB_UCSR_FIFO_OVFL 0x80000000 -#define FFB_UCSR_ALL_ERRORS (FFB_UCSR_READ_ERR|FFB_UCSR_FIFO_OVFL) - -/* Mode Enable Register */ -#define FFB_MER_EIRA 0x00000080 /* Enable read-ahead, increasing */ -#define FFB_MER_EDRA 0x000000c0 /* Enable read-ahead, decreasing */ -#define FFB_MER_DRA 0x00000040 /* No read-ahead */ - -/* FBram Config 0 */ -#define FFB_FBCFG0_RFTIME 0xff800000 -#define FFB_FBCFG0_XMAX 0x007c0000 -#define FFB_FBCFG0_YMAX 0x0003ffc0 -#define FFB_FBCFG0_RES_MASK 0x00000030 -#define FFB_FBCFG0_RES_HIGH 0x00000030 /* 1920x1360 */ -#define FFB_FBCFG0_RES_STD 0x00000020 /* 1280x1024 */ -#define FFB_FBCFG0_RES_STEREO 0x00000010 /* 960x580 */ -#define FFB_FBCFG0_RES_PRTRAIT 0x00000000 /* 1280x2048 */ -#define FFB_FBCFG0_ITRLACE 0x00000000 -#define FFB_FBCFG0_SEQUENTIAL 0x00000008 -#define FFB_FBCFG0_DRENA 0x00000004 -#define FFB_FBCFG0_BPMODE 0x00000002 -#define FFB_FBCFG0_RFRSH_RST 0x00000001 - -typedef struct _ffb_dac { - volatile unsigned int cfg; - volatile unsigned int cfgdata; - volatile unsigned int cur; - volatile unsigned int curdata; -} ffb_dac, *ffb_dacPtr; - -/* Writing 2 32-bit registers at a time using 64-bit stores. -DaveM */ -#if defined(__GNUC__) && defined(USE_VIS) -/* 64-bit register writing support. - * Note: "lo" means "low address". - */ -#define FFB_WRITE64_COMMON(__regp, __lo32, __hi32, REG0, REG1) \ -do { __extension__ register unsigned int __r0 __asm__(""#REG0); \ - __extension__ register unsigned int __r1 __asm__(""#REG1); \ - __r0 = (__lo32); \ - __r1 = (__hi32); \ - __asm__ __volatile__ ("sllx\t%0, 32, %%g1\n\t" \ - "srl\t%1, 0, %1\n\t" \ - "or\t%%g1, %1, %%g1\n\t" \ - "stx\t%%g1, %2" \ - : : "r" (__r0), "r" (__r1), "m" (*(__regp)) : "g1"); \ -} while(0) - -#define FFB_WRITE64P(__regp, __srcp) \ -do { __asm__ __volatile__ ("ldx\t%0, %%g2;" \ - "stx\t%%g2, %1" \ - : : "m" (*(__srcp)), "m" (*(__regp)) \ - : "g2"); \ -} while(0) - -#define FFB_WRITE64(__regp, __lo32, __hi32) \ - FFB_WRITE64_COMMON(__regp, __lo32, __hi32, g2, g3) -#define FFB_WRITE64_2(__regp, __lo32, __hi32) \ - FFB_WRITE64_COMMON(__regp, __lo32, __hi32, g4, g5) -#define FFB_WRITE64_3(__regp, __lo32, __hi32) \ - FFB_WRITE64_COMMON(__regp, __lo32, __hi32, o4, o5) - -#else /* Do not use 64-bit writes. */ - -#define FFB_WRITE64(__regp, __lo32, __hi32) \ -do { volatile unsigned int *__p = (__regp); \ - *__p = (__lo32); \ - *(__p + 1) = (__hi32); \ -} while(0) - -#define FFB_WRITE64P(__regp, __srcp) \ -do { volatile unsigned int *__p = (__regp); \ - unsigned int *__q = (__srcp); \ - *__p = *__q; \ - *(__p + 1) = *(__q + 1); \ -} while(0) - -#define FFB_WRITE64_2(__regp, __lo32, __hi32) \ - FFB_WRITE64(__regp, __lo32, __hi32) -#define FFB_WRITE64_3(__regp, __lo32, __hi32) \ - FFB_WRITE64(__regp, __lo32, __hi32) -#endif - -#endif /* FFBREGS_H */ diff --git a/src/mesa/drivers/dri/gamma/Makefile b/src/mesa/drivers/dri/gamma/Makefile deleted file mode 100644 index 09df1578fc..0000000000 --- a/src/mesa/drivers/dri/gamma/Makefile +++ /dev/null @@ -1,34 +0,0 @@ -# src/mesa/drivers/dri/gamma/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = gamma_dri.so - -# Not yet -# MINIGLX_SOURCES = server/gamma_dri.c - -DRIVER_SOURCES = \ - gamma_context.c \ - gamma_dd.c \ - gamma_inithw.c \ - gamma_lock.c \ - gamma_render.c \ - gamma_screen.c \ - gamma_span.c \ - gamma_state.c \ - gamma_tex.c \ - gamma_texmem.c \ - gamma_texstate.c \ - gamma_tris.c \ - gamma_vb.c \ - gamma_xmesa.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - -ASM_SOURCES = - -include ../Makefile.template - diff --git a/src/mesa/drivers/dri/gamma/gamma_client.h b/src/mesa/drivers/dri/gamma/gamma_client.h deleted file mode 100644 index 6dcf2e9438..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_client.h +++ /dev/null @@ -1,6184 +0,0 @@ -/* Automaticallly generated -- do not edit */ -#ifndef _GLINT_CLIENT_H_ -#define _GLINT_CLIENT_H_ -/* **********************************************************************/ -/* START OF glint_extra.h INCLUSION */ -/* **********************************************************************/ - -/* glint_extra.h - * Created: Fri Apr 2 23:32:05 1999 by faith@precisioninsight.com - * Revised: Fri Apr 2 23:33:00 1999 by faith@precisioninsight.com - * - * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. - * All rights reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * - */ - -#define AreaStippleEnable 0x00001 -#define LineStippleEnable 0x00002 -#define GResetLineStipple 0x00004 -#define FastFillEnable 0x00008 -#define PrimitiveLine 0x00000 -#define PrimitiveTrapezoid 0x00040 -#define PrimitivePoint 0x00080 -#define PrimitiveRectangle 0x000C0 -#define AntialiasEnable 0x00100 -#define AntialiasingQuality 0x00200 -#define UsePointTable 0x00400 -#define SyncOnBitMask 0x00800 -#define SyncOnHostData 0x01000 -#define TextureEnable 0x02000 -#define FogEnable 0x04000 -#define CoverageEnable 0x08000 -#define SubPixelCorrectionEnable 0x10000 -#define SpanOperation 0x40000 - - -/* **********************************************************************/ -/* END OF glint_extra.h INCLUSION */ -/* **********************************************************************/ - - -#define GlintResetStatus 0x0000 -#define GlintResetStatusReg 0 -#define GlintResetStatusOff 0x0000 -#define GlintResetStatusSec 0x0000 -#define GlintResetStatusSecReg 2 -#define GlintResetStatusSecOff 0x0000 - -#define GlintIntEnable 0x0008 -#define GlintIntEnableReg 0 -#define GlintIntEnableOff 0x0008 -#define GlintIntEnableSec 0x0008 -#define GlintIntEnableSecReg 2 -#define GlintIntEnableSecOff 0x0008 - -#define GlintIntFlags 0x0010 -#define GlintIntFlagsReg 0 -#define GlintIntFlagsOff 0x0010 -#define GlintIntFlagsSec 0x0010 -#define GlintIntFlagsSecReg 2 -#define GlintIntFlagsSecOff 0x0010 - -#define GlintInFIFOSpace 0x0018 -#define GlintInFIFOSpaceReg 0 -#define GlintInFIFOSpaceOff 0x0018 -#define GlintInFIFOSpaceSec 0x0018 -#define GlintInFIFOSpaceSecReg 2 -#define GlintInFIFOSpaceSecOff 0x0018 - -#define GlintOutFIFOWords 0x0020 -#define GlintOutFIFOWordsReg 0 -#define GlintOutFIFOWordsOff 0x0020 -#define GlintOutFIFOWordsSec 0x0020 -#define GlintOutFIFOWordsSecReg 2 -#define GlintOutFIFOWordsSecOff 0x0020 - -#define GlintDMAAddress 0x0028 -#define GlintDMAAddressReg 0 -#define GlintDMAAddressOff 0x0028 -#define GlintDMAAddressSec 0x0028 -#define GlintDMAAddressSecReg 2 -#define GlintDMAAddressSecOff 0x0028 - -#define GlintDMACount 0x0030 -#define GlintDMACountReg 0 -#define GlintDMACountOff 0x0030 -#define GlintDMACountSec 0x0030 -#define GlintDMACountSecReg 2 -#define GlintDMACountSecOff 0x0030 - -#define GlintErrorFlags 0x0038 -#define GlintErrorFlagsReg 0 -#define GlintErrorFlagsOff 0x0038 -#define GlintErrorFlagsSec 0x0038 -#define GlintErrorFlagsSecReg 2 -#define GlintErrorFlagsSecOff 0x0038 - -#define GlintVClkCtl 0x0040 -#define GlintVClkCtlReg 0 -#define GlintVClkCtlOff 0x0040 -#define GlintVClkCtlSec 0x0040 -#define GlintVClkCtlSecReg 2 -#define GlintVClkCtlSecOff 0x0040 - -#define GlintTestRegister 0x0048 -#define GlintTestRegisterReg 0 -#define GlintTestRegisterOff 0x0048 -#define GlintTestRegisterSec 0x0048 -#define GlintTestRegisterSecReg 2 -#define GlintTestRegisterSecOff 0x0048 - -#define GlintAperture0 0x0050 -#define GlintAperture0Reg 0 -#define GlintAperture0Off 0x0050 -#define GlintAperture0Sec 0x0050 -#define GlintAperture0SecReg 2 -#define GlintAperture0SecOff 0x0050 - -#define GlintAperture1 0x0058 -#define GlintAperture1Reg 0 -#define GlintAperture1Off 0x0058 -#define GlintAperture1Sec 0x0058 -#define GlintAperture1SecReg 2 -#define GlintAperture1SecOff 0x0058 - -#define GlintDMAControl 0x0060 -#define GlintDMAControlReg 0 -#define GlintDMAControlOff 0x0060 -#define GlintDMAControlSec 0x0060 -#define GlintDMAControlSecReg 2 -#define GlintDMAControlSecOff 0x0060 - -#define GlintFIFODis 0x0068 -#define GlintFIFODisReg 0 -#define GlintFIFODisOff 0x0068 -#define GlintFIFODisSec 0x0068 -#define GlintFIFODisSecReg 2 -#define GlintFIFODisSecOff 0x0068 - -#define GlintLBMemoryCtl 0x1000 -#define GlintLBMemoryCtlReg 1 -#define GlintLBMemoryCtlOff 0x0000 -#define GlintLBMemoryCtlSec 0x1000 -#define GlintLBMemoryCtlSecReg 3 -#define GlintLBMemoryCtlSecOff 0x0000 - -#define GlintLBMemoryEDO 0x1008 -#define GlintLBMemoryEDOReg 1 -#define GlintLBMemoryEDOOff 0x0008 -#define GlintLBMemoryEDOSec 0x1008 -#define GlintLBMemoryEDOSecReg 3 -#define GlintLBMemoryEDOSecOff 0x0008 - -#define GlintFBMemoryCtl 0x1800 -#define GlintFBMemoryCtlReg 1 -#define GlintFBMemoryCtlOff 0x0800 -#define GlintFBMemoryCtlSec 0x1800 -#define GlintFBMemoryCtlSecReg 3 -#define GlintFBMemoryCtlSecOff 0x0800 - -#define GlintFBModeSel 0x1808 -#define GlintFBModeSelReg 1 -#define GlintFBModeSelOff 0x0808 -#define GlintFBModeSelSec 0x1808 -#define GlintFBModeSelSecReg 3 -#define GlintFBModeSelSecOff 0x0808 - -#define GlintFBGCWrMask 0x1810 -#define GlintFBGCWrMaskReg 1 -#define GlintFBGCWrMaskOff 0x0810 -#define GlintFBGCWrMaskSec 0x1810 -#define GlintFBGCWrMaskSecReg 3 -#define GlintFBGCWrMaskSecOff 0x0810 - -#define GlintFBGCColorLower 0x1818 -#define GlintFBGCColorLowerReg 1 -#define GlintFBGCColorLowerOff 0x0818 -#define GlintFBGCColorLowerSec 0x1818 -#define GlintFBGCColorLowerSecReg 3 -#define GlintFBGCColorLowerSecOff 0x0818 - -#define GlintFBTXMemCtl 0x1820 -#define GlintFBTXMemCtlReg 1 -#define GlintFBTXMemCtlOff 0x0820 -#define GlintFBTXMemCtlSec 0x1820 -#define GlintFBTXMemCtlSecReg 3 -#define GlintFBTXMemCtlSecOff 0x0820 - -#define GlintFBWrMask 0x1830 -#define GlintFBWrMaskReg 1 -#define GlintFBWrMaskOff 0x0830 -#define GlintFBWrMaskSec 0x1830 -#define GlintFBWrMaskSecReg 3 -#define GlintFBWrMaskSecOff 0x0830 - -#define GlintFBGCColorUpper 0x1838 -#define GlintFBGCColorUpperReg 1 -#define GlintFBGCColorUpperOff 0x0838 -#define GlintFBGCColorUpperSec 0x1838 -#define GlintFBGCColorUpperSecReg 3 -#define GlintFBGCColorUpperSecOff 0x0838 - -#define GlintVTGHLimit 0x3000 -#define GlintVTGHLimitReg 1 -#define GlintVTGHLimitOff 0x2000 -#define GlintVTGHLimitSec 0x3000 -#define GlintVTGHLimitSecReg 3 -#define GlintVTGHLimitSecOff 0x2000 - -#define GlintVTGHSyncStart 0x3008 -#define GlintVTGHSyncStartReg 1 -#define GlintVTGHSyncStartOff 0x2008 -#define GlintVTGHSyncStartSec 0x3008 -#define GlintVTGHSyncStartSecReg 3 -#define GlintVTGHSyncStartSecOff 0x2008 - -#define GlintVTGHSyncEnd 0x3010 -#define GlintVTGHSyncEndReg 1 -#define GlintVTGHSyncEndOff 0x2010 -#define GlintVTGHSyncEndSec 0x3010 -#define GlintVTGHSyncEndSecReg 3 -#define GlintVTGHSyncEndSecOff 0x2010 - -#define GlintVTGHBlankEnd 0x3018 -#define GlintVTGHBlankEndReg 1 -#define GlintVTGHBlankEndOff 0x2018 -#define GlintVTGHBlankEndSec 0x3018 -#define GlintVTGHBlankEndSecReg 3 -#define GlintVTGHBlankEndSecOff 0x2018 - -#define GlintVTGVLimit 0x3020 -#define GlintVTGVLimitReg 1 -#define GlintVTGVLimitOff 0x2020 -#define GlintVTGVLimitSec 0x3020 -#define GlintVTGVLimitSecReg 3 -#define GlintVTGVLimitSecOff 0x2020 - -#define GlintVTGVSyncStart 0x3028 -#define GlintVTGVSyncStartReg 1 -#define GlintVTGVSyncStartOff 0x2028 -#define GlintVTGVSyncStartSec 0x3028 -#define GlintVTGVSyncStartSecReg 3 -#define GlintVTGVSyncStartSecOff 0x2028 - -#define GlintVTGVSyncEnd 0x3030 -#define GlintVTGVSyncEndReg 1 -#define GlintVTGVSyncEndOff 0x2030 -#define GlintVTGVSyncEndSec 0x3030 -#define GlintVTGVSyncEndSecReg 3 -#define GlintVTGVSyncEndSecOff 0x2030 - -#define GlintVTGVBlankEnd 0x3038 -#define GlintVTGVBlankEndReg 1 -#define GlintVTGVBlankEndOff 0x2038 -#define GlintVTGVBlankEndSec 0x3038 -#define GlintVTGVBlankEndSecReg 3 -#define GlintVTGVBlankEndSecOff 0x2038 - -#define GlintVTGHGateStart 0x3040 -#define GlintVTGHGateStartReg 1 -#define GlintVTGHGateStartOff 0x2040 -#define GlintVTGHGateStartSec 0x3040 -#define GlintVTGHGateStartSecReg 3 -#define GlintVTGHGateStartSecOff 0x2040 - -#define GlintVTGHGateEnd 0x3048 -#define GlintVTGHGateEndReg 1 -#define GlintVTGHGateEndOff 0x2048 -#define GlintVTGHGateEndSec 0x3048 -#define GlintVTGHGateEndSecReg 3 -#define GlintVTGHGateEndSecOff 0x2048 - -#define GlintVTGVGateStart 0x3050 -#define GlintVTGVGateStartReg 1 -#define GlintVTGVGateStartOff 0x2050 -#define GlintVTGVGateStartSec 0x3050 -#define GlintVTGVGateStartSecReg 3 -#define GlintVTGVGateStartSecOff 0x2050 - -#define GlintVTGVGateEnd 0x3058 -#define GlintVTGVGateEndReg 1 -#define GlintVTGVGateEndOff 0x2058 -#define GlintVTGVGateEndSec 0x3058 -#define GlintVTGVGateEndSecReg 3 -#define GlintVTGVGateEndSecOff 0x2058 - -#define GlintVTGPolarity 0x3060 -#define GlintVTGPolarityReg 1 -#define GlintVTGPolarityOff 0x2060 -#define GlintVTGPolaritySec 0x3060 -#define GlintVTGPolaritySecReg 3 -#define GlintVTGPolaritySecOff 0x2060 - -#define GlintVTGFrameRowAddr 0x3068 -#define GlintVTGFrameRowAddrReg 1 -#define GlintVTGFrameRowAddrOff 0x2068 -#define GlintVTGFrameRowAddrSec 0x3068 -#define GlintVTGFrameRowAddrSecReg 3 -#define GlintVTGFrameRowAddrSecOff 0x2068 - -#define GlintVTGVLineNumber 0x3070 -#define GlintVTGVLineNumberReg 1 -#define GlintVTGVLineNumberOff 0x2070 -#define GlintVTGVLineNumberSec 0x3070 -#define GlintVTGVLineNumberSecReg 3 -#define GlintVTGVLineNumberSecOff 0x2070 - -#define GlintVTGSerialClk 0x3078 -#define GlintVTGSerialClkReg 1 -#define GlintVTGSerialClkOff 0x2078 -#define GlintVTGSerialClkSec 0x3078 -#define GlintVTGSerialClkSecReg 3 -#define GlintVTGSerialClkSecOff 0x2078 - -#define GlintVTGModeCtl 0x3080 -#define GlintVTGModeCtlReg 1 -#define GlintVTGModeCtlOff 0x2080 -#define GlintVTGModeCtlSec 0x3080 -#define GlintVTGModeCtlSecReg 3 -#define GlintVTGModeCtlSecOff 0x2080 - -#define GlintOutputFIFO 0x2000 -#define GlintOutputFIFOReg 1 -#define GlintOutputFIFOOff 0x1000 -#define GlintOutputFIFOSec 0x2000 -#define GlintOutputFIFOSecReg 3 -#define GlintOutputFIFOSecOff 0x1000 - -#define GlintGInFIFOSpace 0x0018 -#define GlintGInFIFOSpaceReg 0 -#define GlintGInFIFOSpaceOff 0x0018 - -#define GlintGDMAAddress 0x0028 -#define GlintGDMAAddressReg 0 -#define GlintGDMAAddressOff 0x0028 - -#define GlintGDMACount 0x0030 -#define GlintGDMACountReg 0 -#define GlintGDMACountOff 0x0030 - -#define GlintGDMAControl 0x0060 -#define GlintGDMAControlReg 0 -#define GlintGDMAControlOff 0x0060 - -#define GlintGOutDMA 0x0080 -#define GlintGOutDMAReg 0 -#define GlintGOutDMAOff 0x0080 - -#define GlintGOutDMACount 0x0088 -#define GlintGOutDMACountReg 0 -#define GlintGOutDMACountOff 0x0088 - -#define GlintGResetStatus 0x0800 -#define GlintGResetStatusReg 0 -#define GlintGResetStatusOff 0x0800 - -#define GlintGIntEnable 0x0808 -#define GlintGIntEnableReg 0 -#define GlintGIntEnableOff 0x0808 - -#define GlintGIntFlags 0x0810 -#define GlintGIntFlagsReg 0 -#define GlintGIntFlagsOff 0x0810 - -#define GlintGErrorFlags 0x0838 -#define GlintGErrorFlagsReg 0 -#define GlintGErrorFlagsOff 0x0838 - -#define GlintGTestRegister 0x0848 -#define GlintGTestRegisterReg 0 -#define GlintGTestRegisterOff 0x0848 - -#define GlintGFIFODis 0x0868 -#define GlintGFIFODisReg 0 -#define GlintGFIFODisOff 0x0868 - -#define GlintGChipConfig 0x0870 -#define GlintGChipConfigReg 0 -#define GlintGChipConfigOff 0x0870 - -#define GlintGCSRAperture 0x0878 -#define GlintGCSRApertureReg 0 -#define GlintGCSRApertureOff 0x0878 - -#define GlintGPageTableAddr 0x0c00 -#define GlintGPageTableAddrReg 0 -#define GlintGPageTableAddrOff 0x0c00 - -#define GlintGPageTableLength 0x0c08 -#define GlintGPageTableLengthReg 0 -#define GlintGPageTableLengthOff 0x0c08 - -#define GlintGDelayTimer 0x0c38 -#define GlintGDelayTimerReg 0 -#define GlintGDelayTimerOff 0x0c38 - -#define GlintGCommandMode 0x0c40 -#define GlintGCommandModeReg 0 -#define GlintGCommandModeOff 0x0c40 - -#define GlintGCommandIntEnable 0x0c48 -#define GlintGCommandIntEnableReg 0 -#define GlintGCommandIntEnableOff 0x0c48 - -#define GlintGCommandIntFlags 0x0c50 -#define GlintGCommandIntFlagsReg 0 -#define GlintGCommandIntFlagsOff 0x0c50 - -#define GlintGCommandErrorFlags 0x0c58 -#define GlintGCommandErrorFlagsReg 0 -#define GlintGCommandErrorFlagsOff 0x0c58 - -#define GlintGCommandStatus 0x0c60 -#define GlintGCommandStatusReg 0 -#define GlintGCommandStatusOff 0x0c60 - -#define GlintGCommandFaultingAddr 0x0c68 -#define GlintGCommandFaultingAddrReg 0 -#define GlintGCommandFaultingAddrOff 0x0c68 - -#define GlintGVertexFaultingAddr 0x0c70 -#define GlintGVertexFaultingAddrReg 0 -#define GlintGVertexFaultingAddrOff 0x0c70 - -#define GlintGWriteFaultingAddr 0x0c88 -#define GlintGWriteFaultingAddrReg 0 -#define GlintGWriteFaultingAddrOff 0x0c88 - -#define GlintGFeedbackSelectCount 0x0c98 -#define GlintGFeedbackSelectCountReg 0 -#define GlintGFeedbackSelectCountOff 0x0c98 - -#define GlintGGammaProcessorMode 0x0cb8 -#define GlintGGammaProcessorModeReg 0 -#define GlintGGammaProcessorModeOff 0x0cb8 - -#define GlintGVGAShadow 0x0d00 -#define GlintGVGAShadowReg 0 -#define GlintGVGAShadowOff 0x0d00 - -#define GlintGMultGLINTAperture 0x0d08 -#define GlintGMultGLINTApertureReg 0 -#define GlintGMultGLINTApertureOff 0x0d08 - -#define GlintGMultGLINT1 0x0d10 -#define GlintGMultGLINT1Reg 0 -#define GlintGMultGLINT1Off 0x0d10 - -#define GlintGMultGLINT2 0x0d18 -#define GlintGMultGLINT2Reg 0 -#define GlintGMultGLINT2Off 0x0d18 - -#define GlintStartXDom 0x8000 -#define GlintStartXDomTag 0x0000 -#define GlintStartXDomReg 1 -#define GlintStartXDomOff 0x7000 -#define GlintStartXDomSec 0x8000 -#define GlintStartXDomSecReg 3 -#define GlintStartXDomSecOff 0x7000 - -#define GlintdXDom 0x8008 -#define GlintdXDomTag 0x0001 -#define GlintdXDomReg 1 -#define GlintdXDomOff 0x7008 -#define GlintdXDomSec 0x8008 -#define GlintdXDomSecReg 3 -#define GlintdXDomSecOff 0x7008 - -#define GlintStartXSub 0x8010 -#define GlintStartXSubTag 0x0002 -#define GlintStartXSubReg 1 -#define GlintStartXSubOff 0x7010 -#define GlintStartXSubSec 0x8010 -#define GlintStartXSubSecReg 3 -#define GlintStartXSubSecOff 0x7010 - -#define GlintdXSub 0x8018 -#define GlintdXSubTag 0x0003 -#define GlintdXSubReg 1 -#define GlintdXSubOff 0x7018 -#define GlintdXSubSec 0x8018 -#define GlintdXSubSecReg 3 -#define GlintdXSubSecOff 0x7018 - -#define GlintStartY 0x8020 -#define GlintStartYTag 0x0004 -#define GlintStartYReg 1 -#define GlintStartYOff 0x7020 -#define GlintStartYSec 0x8020 -#define GlintStartYSecReg 3 -#define GlintStartYSecOff 0x7020 - -#define GlintdY 0x8028 -#define GlintdYTag 0x0005 -#define GlintdYReg 1 -#define GlintdYOff 0x7028 -#define GlintdYSec 0x8028 -#define GlintdYSecReg 3 -#define GlintdYSecOff 0x7028 - -#define GlintGLINTCount 0x8030 -#define GlintGLINTCountTag 0x0006 -#define GlintGLINTCountReg 1 -#define GlintGLINTCountOff 0x7030 -#define GlintGLINTCountSec 0x8030 -#define GlintGLINTCountSecReg 3 -#define GlintGLINTCountSecOff 0x7030 - -#define GlintRender 0x8038 -#define GlintRenderTag 0x0007 -#define GlintRenderReg 1 -#define GlintRenderOff 0x7038 -#define GlintRenderSec 0x8038 -#define GlintRenderSecReg 3 -#define GlintRenderSecOff 0x7038 - -#define GlintContinueNewLine 0x8040 -#define GlintContinueNewLineTag 0x0008 -#define GlintContinueNewLineReg 1 -#define GlintContinueNewLineOff 0x7040 -#define GlintContinueNewLineSec 0x8040 -#define GlintContinueNewLineSecReg 3 -#define GlintContinueNewLineSecOff 0x7040 - -#define GlintContinueNewDom 0x8048 -#define GlintContinueNewDomTag 0x0009 -#define GlintContinueNewDomReg 1 -#define GlintContinueNewDomOff 0x7048 -#define GlintContinueNewDomSec 0x8048 -#define GlintContinueNewDomSecReg 3 -#define GlintContinueNewDomSecOff 0x7048 - -#define GlintContinueNewSub 0x8050 -#define GlintContinueNewSubTag 0x000a -#define GlintContinueNewSubReg 1 -#define GlintContinueNewSubOff 0x7050 -#define GlintContinueNewSubSec 0x8050 -#define GlintContinueNewSubSecReg 3 -#define GlintContinueNewSubSecOff 0x7050 - -#define GlintContinue 0x8058 -#define GlintContinueTag 0x000b -#define GlintContinueReg 1 -#define GlintContinueOff 0x7058 -#define GlintContinueSec 0x8058 -#define GlintContinueSecReg 3 -#define GlintContinueSecOff 0x7058 - -#define GlintFlushSpan 0x8060 -#define GlintFlushSpanTag 0x000c -#define GlintFlushSpanReg 1 -#define GlintFlushSpanOff 0x7060 -#define GlintFlushSpanSec 0x8060 -#define GlintFlushSpanSecReg 3 -#define GlintFlushSpanSecOff 0x7060 - -#define GlintBitMaskPattern 0x8068 -#define GlintBitMaskPatternTag 0x000d -#define GlintBitMaskPatternReg 1 -#define GlintBitMaskPatternOff 0x7068 -#define GlintBitMaskPatternSec 0x8068 -#define GlintBitMaskPatternSecReg 3 -#define GlintBitMaskPatternSecOff 0x7068 - -#define GlintPointTable0 0x8080 -#define GlintPointTable0Tag 0x0010 -#define GlintPointTable0Reg 1 -#define GlintPointTable0Off 0x7080 -#define GlintPointTable0Sec 0x8080 -#define GlintPointTable0SecReg 3 -#define GlintPointTable0SecOff 0x7080 - -#define GlintPointTable1 0x8088 -#define GlintPointTable1Tag 0x0011 -#define GlintPointTable1Reg 1 -#define GlintPointTable1Off 0x7088 -#define GlintPointTable1Sec 0x8088 -#define GlintPointTable1SecReg 3 -#define GlintPointTable1SecOff 0x7088 - -#define GlintPointTable2 0x8090 -#define GlintPointTable2Tag 0x0012 -#define GlintPointTable2Reg 1 -#define GlintPointTable2Off 0x7090 -#define GlintPointTable2Sec 0x8090 -#define GlintPointTable2SecReg 3 -#define GlintPointTable2SecOff 0x7090 - -#define GlintPointTable3 0x8098 -#define GlintPointTable3Tag 0x0013 -#define GlintPointTable3Reg 1 -#define GlintPointTable3Off 0x7098 -#define GlintPointTable3Sec 0x8098 -#define GlintPointTable3SecReg 3 -#define GlintPointTable3SecOff 0x7098 - -#define GlintRasterizerMode 0x80a0 -#define GlintRasterizerModeTag 0x0014 -#define GlintRasterizerModeReg 1 -#define GlintRasterizerModeOff 0x70a0 -#define GlintRasterizerModeSec 0x80a0 -#define GlintRasterizerModeSecReg 3 -#define GlintRasterizerModeSecOff 0x70a0 - -#define GlintYLimits 0x80a8 -#define GlintYLimitsTag 0x0015 -#define GlintYLimitsReg 1 -#define GlintYLimitsOff 0x70a8 -#define GlintYLimitsSec 0x80a8 -#define GlintYLimitsSecReg 3 -#define GlintYLimitsSecOff 0x70a8 - -#define GlintScanLineOwnership 0x80b0 -#define GlintScanLineOwnershipTag 0x0016 -#define GlintScanLineOwnershipReg 1 -#define GlintScanLineOwnershipOff 0x70b0 -#define GlintScanLineOwnershipSec 0x80b0 -#define GlintScanLineOwnershipSecReg 3 -#define GlintScanLineOwnershipSecOff 0x70b0 - -#define GlintWaitForCompletion 0x80b8 -#define GlintWaitForCompletionTag 0x0017 -#define GlintWaitForCompletionReg 1 -#define GlintWaitForCompletionOff 0x70b8 -#define GlintWaitForCompletionSec 0x80b8 -#define GlintWaitForCompletionSecReg 3 -#define GlintWaitForCompletionSecOff 0x70b8 - -#define GlintPixelSize 0x80c0 -#define GlintPixelSizeTag 0x0018 -#define GlintPixelSizeReg 1 -#define GlintPixelSizeOff 0x70c0 -#define GlintPixelSizeSec 0x80c0 -#define GlintPixelSizeSecReg 3 -#define GlintPixelSizeSecOff 0x70c0 - -#define GlintScissorMode 0x8180 -#define GlintScissorModeTag 0x0030 -#define GlintScissorModeReg 1 -#define GlintScissorModeOff 0x7180 -#define GlintScissorModeSec 0x8180 -#define GlintScissorModeSecReg 3 -#define GlintScissorModeSecOff 0x7180 - -#define GlintScissorMinXY 0x8188 -#define GlintScissorMinXYTag 0x0031 -#define GlintScissorMinXYReg 1 -#define GlintScissorMinXYOff 0x7188 -#define GlintScissorMinXYSec 0x8188 -#define GlintScissorMinXYSecReg 3 -#define GlintScissorMinXYSecOff 0x7188 - -#define GlintScissorMaxXY 0x8190 -#define GlintScissorMaxXYTag 0x0032 -#define GlintScissorMaxXYReg 1 -#define GlintScissorMaxXYOff 0x7190 -#define GlintScissorMaxXYSec 0x8190 -#define GlintScissorMaxXYSecReg 3 -#define GlintScissorMaxXYSecOff 0x7190 - -#define GlintScreenSize 0x8198 -#define GlintScreenSizeTag 0x0033 -#define GlintScreenSizeReg 1 -#define GlintScreenSizeOff 0x7198 -#define GlintScreenSizeSec 0x8198 -#define GlintScreenSizeSecReg 3 -#define GlintScreenSizeSecOff 0x7198 - -#define GlintAreaStippleMode 0x81a0 -#define GlintAreaStippleModeTag 0x0034 -#define GlintAreaStippleModeReg 1 -#define GlintAreaStippleModeOff 0x71a0 -#define GlintAreaStippleModeSec 0x81a0 -#define GlintAreaStippleModeSecReg 3 -#define GlintAreaStippleModeSecOff 0x71a0 - -#define GlintLineStippleMode 0x81a8 -#define GlintLineStippleModeTag 0x0035 -#define GlintLineStippleModeReg 1 -#define GlintLineStippleModeOff 0x71a8 -#define GlintLineStippleModeSec 0x81a8 -#define GlintLineStippleModeSecReg 3 -#define GlintLineStippleModeSecOff 0x71a8 - -#define GlintLoadLineStippleCounters 0x81b0 -#define GlintLoadLineStippleCountersTag 0x0036 -#define GlintLoadLineStippleCountersReg 1 -#define GlintLoadLineStippleCountersOff 0x71b0 -#define GlintLoadLineStippleCountersSec 0x81b0 -#define GlintLoadLineStippleCountersSecReg 3 -#define GlintLoadLineStippleCountersSecOff 0x71b0 - -#define GlintUpdateLineStippleCounters 0x81b8 -#define GlintUpdateLineStippleCountersTag 0x0037 -#define GlintUpdateLineStippleCountersReg 1 -#define GlintUpdateLineStippleCountersOff 0x71b8 -#define GlintUpdateLineStippleCountersSec 0x81b8 -#define GlintUpdateLineStippleCountersSecReg 3 -#define GlintUpdateLineStippleCountersSecOff 0x71b8 - -#define GlintSaveLineStippleState 0x81c0 -#define GlintSaveLineStippleStateTag 0x0038 -#define GlintSaveLineStippleStateReg 1 -#define GlintSaveLineStippleStateOff 0x71c0 -#define GlintSaveLineStippleStateSec 0x81c0 -#define GlintSaveLineStippleStateSecReg 3 -#define GlintSaveLineStippleStateSecOff 0x71c0 - -#define GlintWindowOrigin 0x81c8 -#define GlintWindowOriginTag 0x0039 -#define GlintWindowOriginReg 1 -#define GlintWindowOriginOff 0x71c8 -#define GlintWindowOriginSec 0x81c8 -#define GlintWindowOriginSecReg 3 -#define GlintWindowOriginSecOff 0x71c8 - -#define GlintAreaStipplePattern0 0x8200 -#define GlintAreaStipplePattern0Tag 0x0040 -#define GlintAreaStipplePattern0Reg 1 -#define GlintAreaStipplePattern0Off 0x7200 -#define GlintAreaStipplePattern0Sec 0x8200 -#define GlintAreaStipplePattern0SecReg 3 -#define GlintAreaStipplePattern0SecOff 0x7200 - -#define GlintAreaStipplePattern1 0x8208 -#define GlintAreaStipplePattern1Tag 0x0041 -#define GlintAreaStipplePattern1Reg 1 -#define GlintAreaStipplePattern1Off 0x7208 -#define GlintAreaStipplePattern1Sec 0x8208 -#define GlintAreaStipplePattern1SecReg 3 -#define GlintAreaStipplePattern1SecOff 0x7208 - -#define GlintAreaStipplePattern2 0x8210 -#define GlintAreaStipplePattern2Tag 0x0042 -#define GlintAreaStipplePattern2Reg 1 -#define GlintAreaStipplePattern2Off 0x7210 -#define GlintAreaStipplePattern2Sec 0x8210 -#define GlintAreaStipplePattern2SecReg 3 -#define GlintAreaStipplePattern2SecOff 0x7210 - -#define GlintAreaStipplePattern3 0x8218 -#define GlintAreaStipplePattern3Tag 0x0043 -#define GlintAreaStipplePattern3Reg 1 -#define GlintAreaStipplePattern3Off 0x7218 -#define GlintAreaStipplePattern3Sec 0x8218 -#define GlintAreaStipplePattern3SecReg 3 -#define GlintAreaStipplePattern3SecOff 0x7218 - -#define GlintAreaStipplePattern4 0x8220 -#define GlintAreaStipplePattern4Tag 0x0044 -#define GlintAreaStipplePattern4Reg 1 -#define GlintAreaStipplePattern4Off 0x7220 -#define GlintAreaStipplePattern4Sec 0x8220 -#define GlintAreaStipplePattern4SecReg 3 -#define GlintAreaStipplePattern4SecOff 0x7220 - -#define GlintAreaStipplePattern5 0x8228 -#define GlintAreaStipplePattern5Tag 0x0045 -#define GlintAreaStipplePattern5Reg 1 -#define GlintAreaStipplePattern5Off 0x7228 -#define GlintAreaStipplePattern5Sec 0x8228 -#define GlintAreaStipplePattern5SecReg 3 -#define GlintAreaStipplePattern5SecOff 0x7228 - -#define GlintAreaStipplePattern6 0x8230 -#define GlintAreaStipplePattern6Tag 0x0046 -#define GlintAreaStipplePattern6Reg 1 -#define GlintAreaStipplePattern6Off 0x7230 -#define GlintAreaStipplePattern6Sec 0x8230 -#define GlintAreaStipplePattern6SecReg 3 -#define GlintAreaStipplePattern6SecOff 0x7230 - -#define GlintAreaStipplePattern7 0x8238 -#define GlintAreaStipplePattern7Tag 0x0047 -#define GlintAreaStipplePattern7Reg 1 -#define GlintAreaStipplePattern7Off 0x7238 -#define GlintAreaStipplePattern7Sec 0x8238 -#define GlintAreaStipplePattern7SecReg 3 -#define GlintAreaStipplePattern7SecOff 0x7238 - -#define GlintAreaStipplePattern8 0x8240 -#define GlintAreaStipplePattern8Tag 0x0048 -#define GlintAreaStipplePattern8Reg 1 -#define GlintAreaStipplePattern8Off 0x7240 -#define GlintAreaStipplePattern8Sec 0x8240 -#define GlintAreaStipplePattern8SecReg 3 -#define GlintAreaStipplePattern8SecOff 0x7240 - -#define GlintAreaStipplePattern9 0x8248 -#define GlintAreaStipplePattern9Tag 0x0049 -#define GlintAreaStipplePattern9Reg 1 -#define GlintAreaStipplePattern9Off 0x7248 -#define GlintAreaStipplePattern9Sec 0x8248 -#define GlintAreaStipplePattern9SecReg 3 -#define GlintAreaStipplePattern9SecOff 0x7248 - -#define GlintAreaStipplePattern10 0x8250 -#define GlintAreaStipplePattern10Tag 0x004a -#define GlintAreaStipplePattern10Reg 1 -#define GlintAreaStipplePattern10Off 0x7250 -#define GlintAreaStipplePattern10Sec 0x8250 -#define GlintAreaStipplePattern10SecReg 3 -#define GlintAreaStipplePattern10SecOff 0x7250 - -#define GlintAreaStipplePattern11 0x8258 -#define GlintAreaStipplePattern11Tag 0x004b -#define GlintAreaStipplePattern11Reg 1 -#define GlintAreaStipplePattern11Off 0x7258 -#define GlintAreaStipplePattern11Sec 0x8258 -#define GlintAreaStipplePattern11SecReg 3 -#define GlintAreaStipplePattern11SecOff 0x7258 - -#define GlintAreaStipplePattern12 0x8260 -#define GlintAreaStipplePattern12Tag 0x004c -#define GlintAreaStipplePattern12Reg 1 -#define GlintAreaStipplePattern12Off 0x7260 -#define GlintAreaStipplePattern12Sec 0x8260 -#define GlintAreaStipplePattern12SecReg 3 -#define GlintAreaStipplePattern12SecOff 0x7260 - -#define GlintAreaStipplePattern13 0x8268 -#define GlintAreaStipplePattern13Tag 0x004d -#define GlintAreaStipplePattern13Reg 1 -#define GlintAreaStipplePattern13Off 0x7268 -#define GlintAreaStipplePattern13Sec 0x8268 -#define GlintAreaStipplePattern13SecReg 3 -#define GlintAreaStipplePattern13SecOff 0x7268 - -#define GlintAreaStipplePattern14 0x8270 -#define GlintAreaStipplePattern14Tag 0x004e -#define GlintAreaStipplePattern14Reg 1 -#define GlintAreaStipplePattern14Off 0x7270 -#define GlintAreaStipplePattern14Sec 0x8270 -#define GlintAreaStipplePattern14SecReg 3 -#define GlintAreaStipplePattern14SecOff 0x7270 - -#define GlintAreaStipplePattern15 0x8278 -#define GlintAreaStipplePattern15Tag 0x004f -#define GlintAreaStipplePattern15Reg 1 -#define GlintAreaStipplePattern15Off 0x7278 -#define GlintAreaStipplePattern15Sec 0x8278 -#define GlintAreaStipplePattern15SecReg 3 -#define GlintAreaStipplePattern15SecOff 0x7278 - -#define GlintAreaStipplePattern16 0x8280 -#define GlintAreaStipplePattern16Tag 0x0050 -#define GlintAreaStipplePattern16Reg 1 -#define GlintAreaStipplePattern16Off 0x7280 -#define GlintAreaStipplePattern16Sec 0x8280 -#define GlintAreaStipplePattern16SecReg 3 -#define GlintAreaStipplePattern16SecOff 0x7280 - -#define GlintAreaStipplePattern17 0x8288 -#define GlintAreaStipplePattern17Tag 0x0051 -#define GlintAreaStipplePattern17Reg 1 -#define GlintAreaStipplePattern17Off 0x7288 -#define GlintAreaStipplePattern17Sec 0x8288 -#define GlintAreaStipplePattern17SecReg 3 -#define GlintAreaStipplePattern17SecOff 0x7288 - -#define GlintAreaStipplePattern18 0x8290 -#define GlintAreaStipplePattern18Tag 0x0052 -#define GlintAreaStipplePattern18Reg 1 -#define GlintAreaStipplePattern18Off 0x7290 -#define GlintAreaStipplePattern18Sec 0x8290 -#define GlintAreaStipplePattern18SecReg 3 -#define GlintAreaStipplePattern18SecOff 0x7290 - -#define GlintAreaStipplePattern19 0x8298 -#define GlintAreaStipplePattern19Tag 0x0053 -#define GlintAreaStipplePattern19Reg 1 -#define GlintAreaStipplePattern19Off 0x7298 -#define GlintAreaStipplePattern19Sec 0x8298 -#define GlintAreaStipplePattern19SecReg 3 -#define GlintAreaStipplePattern19SecOff 0x7298 - -#define GlintAreaStipplePattern20 0x82a0 -#define GlintAreaStipplePattern20Tag 0x0054 -#define GlintAreaStipplePattern20Reg 1 -#define GlintAreaStipplePattern20Off 0x72a0 -#define GlintAreaStipplePattern20Sec 0x82a0 -#define GlintAreaStipplePattern20SecReg 3 -#define GlintAreaStipplePattern20SecOff 0x72a0 - -#define GlintAreaStipplePattern21 0x82a8 -#define GlintAreaStipplePattern21Tag 0x0055 -#define GlintAreaStipplePattern21Reg 1 -#define GlintAreaStipplePattern21Off 0x72a8 -#define GlintAreaStipplePattern21Sec 0x82a8 -#define GlintAreaStipplePattern21SecReg 3 -#define GlintAreaStipplePattern21SecOff 0x72a8 - -#define GlintAreaStipplePattern22 0x82b0 -#define GlintAreaStipplePattern22Tag 0x0056 -#define GlintAreaStipplePattern22Reg 1 -#define GlintAreaStipplePattern22Off 0x72b0 -#define GlintAreaStipplePattern22Sec 0x82b0 -#define GlintAreaStipplePattern22SecReg 3 -#define GlintAreaStipplePattern22SecOff 0x72b0 - -#define GlintAreaStipplePattern23 0x82b8 -#define GlintAreaStipplePattern23Tag 0x0057 -#define GlintAreaStipplePattern23Reg 1 -#define GlintAreaStipplePattern23Off 0x72b8 -#define GlintAreaStipplePattern23Sec 0x82b8 -#define GlintAreaStipplePattern23SecReg 3 -#define GlintAreaStipplePattern23SecOff 0x72b8 - -#define GlintAreaStipplePattern24 0x82c0 -#define GlintAreaStipplePattern24Tag 0x0058 -#define GlintAreaStipplePattern24Reg 1 -#define GlintAreaStipplePattern24Off 0x72c0 -#define GlintAreaStipplePattern24Sec 0x82c0 -#define GlintAreaStipplePattern24SecReg 3 -#define GlintAreaStipplePattern24SecOff 0x72c0 - -#define GlintAreaStipplePattern25 0x82c8 -#define GlintAreaStipplePattern25Tag 0x0059 -#define GlintAreaStipplePattern25Reg 1 -#define GlintAreaStipplePattern25Off 0x72c8 -#define GlintAreaStipplePattern25Sec 0x82c8 -#define GlintAreaStipplePattern25SecReg 3 -#define GlintAreaStipplePattern25SecOff 0x72c8 - -#define GlintAreaStipplePattern26 0x82d0 -#define GlintAreaStipplePattern26Tag 0x005a -#define GlintAreaStipplePattern26Reg 1 -#define GlintAreaStipplePattern26Off 0x72d0 -#define GlintAreaStipplePattern26Sec 0x82d0 -#define GlintAreaStipplePattern26SecReg 3 -#define GlintAreaStipplePattern26SecOff 0x72d0 - -#define GlintAreaStipplePattern27 0x82d8 -#define GlintAreaStipplePattern27Tag 0x005b -#define GlintAreaStipplePattern27Reg 1 -#define GlintAreaStipplePattern27Off 0x72d8 -#define GlintAreaStipplePattern27Sec 0x82d8 -#define GlintAreaStipplePattern27SecReg 3 -#define GlintAreaStipplePattern27SecOff 0x72d8 - -#define GlintAreaStipplePattern28 0x82e0 -#define GlintAreaStipplePattern28Tag 0x005c -#define GlintAreaStipplePattern28Reg 1 -#define GlintAreaStipplePattern28Off 0x72e0 -#define GlintAreaStipplePattern28Sec 0x82e0 -#define GlintAreaStipplePattern28SecReg 3 -#define GlintAreaStipplePattern28SecOff 0x72e0 - -#define GlintAreaStipplePattern29 0x82e8 -#define GlintAreaStipplePattern29Tag 0x005d -#define GlintAreaStipplePattern29Reg 1 -#define GlintAreaStipplePattern29Off 0x72e8 -#define GlintAreaStipplePattern29Sec 0x82e8 -#define GlintAreaStipplePattern29SecReg 3 -#define GlintAreaStipplePattern29SecOff 0x72e8 - -#define GlintAreaStipplePattern30 0x82f0 -#define GlintAreaStipplePattern30Tag 0x005e -#define GlintAreaStipplePattern30Reg 1 -#define GlintAreaStipplePattern30Off 0x72f0 -#define GlintAreaStipplePattern30Sec 0x82f0 -#define GlintAreaStipplePattern30SecReg 3 -#define GlintAreaStipplePattern30SecOff 0x72f0 - -#define GlintAreaStipplePattern31 0x82f8 -#define GlintAreaStipplePattern31Tag 0x005f -#define GlintAreaStipplePattern31Reg 1 -#define GlintAreaStipplePattern31Off 0x72f8 -#define GlintAreaStipplePattern31Sec 0x82f8 -#define GlintAreaStipplePattern31SecReg 3 -#define GlintAreaStipplePattern31SecOff 0x72f8 - -#define GlintRouterMode 0x8840 -#define GlintRouterModeTag 0x0108 -#define GlintRouterModeReg 1 -#define GlintRouterModeOff 0x7840 -#define GlintRouterModeSec 0x8840 -#define GlintRouterModeSecReg 3 -#define GlintRouterModeSecOff 0x7840 - -#define GlintTextureAddressMode 0x8380 -#define GlintTextureAddressModeTag 0x0070 -#define GlintTextureAddressModeReg 1 -#define GlintTextureAddressModeOff 0x7380 -#define GlintTextureAddressModeSec 0x8380 -#define GlintTextureAddressModeSecReg 3 -#define GlintTextureAddressModeSecOff 0x7380 - -#define GlintSStart 0x8388 -#define GlintSStartTag 0x0071 -#define GlintSStartReg 1 -#define GlintSStartOff 0x7388 -#define GlintSStartSec 0x8388 -#define GlintSStartSecReg 3 -#define GlintSStartSecOff 0x7388 - -#define GlintdSdx 0x8390 -#define GlintdSdxTag 0x0072 -#define GlintdSdxReg 1 -#define GlintdSdxOff 0x7390 -#define GlintdSdxSec 0x8390 -#define GlintdSdxSecReg 3 -#define GlintdSdxSecOff 0x7390 - -#define GlintdSdyDom 0x8398 -#define GlintdSdyDomTag 0x0073 -#define GlintdSdyDomReg 1 -#define GlintdSdyDomOff 0x7398 -#define GlintdSdyDomSec 0x8398 -#define GlintdSdyDomSecReg 3 -#define GlintdSdyDomSecOff 0x7398 - -#define GlintTStart 0x83a0 -#define GlintTStartTag 0x0074 -#define GlintTStartReg 1 -#define GlintTStartOff 0x73a0 -#define GlintTStartSec 0x83a0 -#define GlintTStartSecReg 3 -#define GlintTStartSecOff 0x73a0 - -#define GlintdTdx 0x83a8 -#define GlintdTdxTag 0x0075 -#define GlintdTdxReg 1 -#define GlintdTdxOff 0x73a8 -#define GlintdTdxSec 0x83a8 -#define GlintdTdxSecReg 3 -#define GlintdTdxSecOff 0x73a8 - -#define GlintdTdyDom 0x83b0 -#define GlintdTdyDomTag 0x0076 -#define GlintdTdyDomReg 1 -#define GlintdTdyDomOff 0x73b0 -#define GlintdTdyDomSec 0x83b0 -#define GlintdTdyDomSecReg 3 -#define GlintdTdyDomSecOff 0x73b0 - -#define GlintQStart 0x83b8 -#define GlintQStartTag 0x0077 -#define GlintQStartReg 1 -#define GlintQStartOff 0x73b8 -#define GlintQStartSec 0x83b8 -#define GlintQStartSecReg 3 -#define GlintQStartSecOff 0x73b8 - -#define GlintdQdx 0x83c0 -#define GlintdQdxTag 0x0078 -#define GlintdQdxReg 1 -#define GlintdQdxOff 0x73c0 -#define GlintdQdxSec 0x83c0 -#define GlintdQdxSecReg 3 -#define GlintdQdxSecOff 0x73c0 - -#define GlintdQdyDom 0x83c8 -#define GlintdQdyDomTag 0x0079 -#define GlintdQdyDomReg 1 -#define GlintdQdyDomOff 0x73c8 -#define GlintdQdyDomSec 0x83c8 -#define GlintdQdyDomSecReg 3 -#define GlintdQdyDomSecOff 0x73c8 - -#define GlintLOD 0x83d0 -#define GlintLODTag 0x007a -#define GlintLODReg 1 -#define GlintLODOff 0x73d0 -#define GlintLODSec 0x83d0 -#define GlintLODSecReg 3 -#define GlintLODSecOff 0x73d0 - -#define GlintdSdy 0x83d8 -#define GlintdSdyTag 0x007b -#define GlintdSdyReg 1 -#define GlintdSdyOff 0x73d8 -#define GlintdSdySec 0x83d8 -#define GlintdSdySecReg 3 -#define GlintdSdySecOff 0x73d8 - -#define GlintdTdy 0x83e0 -#define GlintdTdyTag 0x007c -#define GlintdTdyReg 1 -#define GlintdTdyOff 0x73e0 -#define GlintdTdySec 0x83e0 -#define GlintdTdySecReg 3 -#define GlintdTdySecOff 0x73e0 - -#define GlintdQdy 0x83e8 -#define GlintdQdyTag 0x007d -#define GlintdQdyReg 1 -#define GlintdQdyOff 0x73e8 -#define GlintdQdySec 0x83e8 -#define GlintdQdySecReg 3 -#define GlintdQdySecOff 0x73e8 - -#define GlintTextureReadMode 0x8480 -#define GlintTextureReadModeTag 0x0090 -#define GlintTextureReadModeReg 1 -#define GlintTextureReadModeOff 0x7480 -#define GlintTextureReadModeSec 0x8480 -#define GlintTextureReadModeSecReg 3 -#define GlintTextureReadModeSecOff 0x7480 - -#define GlintTextureFormat 0x8488 -#define GlintTextureFormatTag 0x0091 -#define GlintTextureFormatReg 1 -#define GlintTextureFormatOff 0x7488 -#define GlintTextureFormatSec 0x8488 -#define GlintTextureFormatSecReg 3 -#define GlintTextureFormatSecOff 0x7488 - -#define GlintTextureCacheControl 0x8490 -#define GlintTextureCacheControlTag 0x0092 -#define GlintTextureCacheControlReg 1 -#define GlintTextureCacheControlOff 0x7490 -#define GlintTextureCacheControlSec 0x8490 -#define GlintTextureCacheControlSecReg 3 -#define GlintTextureCacheControlSecOff 0x7490 - -#define GlintGLINTBorderColor 0x84a8 -#define GlintGLINTBorderColorTag 0x0095 -#define GlintGLINTBorderColorReg 1 -#define GlintGLINTBorderColorOff 0x74a8 -#define GlintGLINTBorderColorSec 0x84a8 -#define GlintGLINTBorderColorSecReg 3 -#define GlintGLINTBorderColorSecOff 0x74a8 - -#define GlintTexelLUTIndex 0x84c0 -#define GlintTexelLUTIndexTag 0x0098 -#define GlintTexelLUTIndexReg 1 -#define GlintTexelLUTIndexOff 0x74c0 -#define GlintTexelLUTIndexSec 0x84c0 -#define GlintTexelLUTIndexSecReg 3 -#define GlintTexelLUTIndexSecOff 0x74c0 - -#define GlintTexelLUTData 0x84c8 -#define GlintTexelLUTDataTag 0x0099 -#define GlintTexelLUTDataReg 1 -#define GlintTexelLUTDataOff 0x74c8 -#define GlintTexelLUTDataSec 0x84c8 -#define GlintTexelLUTDataSecReg 3 -#define GlintTexelLUTDataSecOff 0x74c8 - -#define GlintTexelLUTAddress 0x84d0 -#define GlintTexelLUTAddressTag 0x009a -#define GlintTexelLUTAddressReg 1 -#define GlintTexelLUTAddressOff 0x74d0 -#define GlintTexelLUTAddressSec 0x84d0 -#define GlintTexelLUTAddressSecReg 3 -#define GlintTexelLUTAddressSecOff 0x74d0 - -#define GlintTexelLUTTransfer 0x84d8 -#define GlintTexelLUTTransferTag 0x009b -#define GlintTexelLUTTransferReg 1 -#define GlintTexelLUTTransferOff 0x74d8 -#define GlintTexelLUTTransferSec 0x84d8 -#define GlintTexelLUTTransferSecReg 3 -#define GlintTexelLUTTransferSecOff 0x74d8 - -#define GlintTextureFilterMode 0x84e0 -#define GlintTextureFilterModeTag 0x009c -#define GlintTextureFilterModeReg 1 -#define GlintTextureFilterModeOff 0x74e0 -#define GlintTextureFilterModeSec 0x84e0 -#define GlintTextureFilterModeSecReg 3 -#define GlintTextureFilterModeSecOff 0x74e0 - -#define GlintTextureChromaUpper 0x84e8 -#define GlintTextureChromaUpperTag 0x009d -#define GlintTextureChromaUpperReg 1 -#define GlintTextureChromaUpperOff 0x74e8 -#define GlintTextureChromaUpperSec 0x84e8 -#define GlintTextureChromaUpperSecReg 3 -#define GlintTextureChromaUpperSecOff 0x74e8 - -#define GlintTextureChromaLower 0x84f0 -#define GlintTextureChromaLowerTag 0x009e -#define GlintTextureChromaLowerReg 1 -#define GlintTextureChromaLowerOff 0x74f0 -#define GlintTextureChromaLowerSec 0x84f0 -#define GlintTextureChromaLowerSecReg 3 -#define GlintTextureChromaLowerSecOff 0x74f0 - -#define GlintTxBaseAddr0 0x8500 -#define GlintTxBaseAddr0Tag 0x00a0 -#define GlintTxBaseAddr0Reg 1 -#define GlintTxBaseAddr0Off 0x7500 -#define GlintTxBaseAddr0Sec 0x8500 -#define GlintTxBaseAddr0SecReg 3 -#define GlintTxBaseAddr0SecOff 0x7500 - -#define GlintTxBaseAddr1 0x8508 -#define GlintTxBaseAddr1Tag 0x00a1 -#define GlintTxBaseAddr1Reg 1 -#define GlintTxBaseAddr1Off 0x7508 -#define GlintTxBaseAddr1Sec 0x8508 -#define GlintTxBaseAddr1SecReg 3 -#define GlintTxBaseAddr1SecOff 0x7508 - -#define GlintTxBaseAddr2 0x8510 -#define GlintTxBaseAddr2Tag 0x00a2 -#define GlintTxBaseAddr2Reg 1 -#define GlintTxBaseAddr2Off 0x7510 -#define GlintTxBaseAddr2Sec 0x8510 -#define GlintTxBaseAddr2SecReg 3 -#define GlintTxBaseAddr2SecOff 0x7510 - -#define GlintTxBaseAddr3 0x8518 -#define GlintTxBaseAddr3Tag 0x00a3 -#define GlintTxBaseAddr3Reg 1 -#define GlintTxBaseAddr3Off 0x7518 -#define GlintTxBaseAddr3Sec 0x8518 -#define GlintTxBaseAddr3SecReg 3 -#define GlintTxBaseAddr3SecOff 0x7518 - -#define GlintTxBaseAddr4 0x8520 -#define GlintTxBaseAddr4Tag 0x00a4 -#define GlintTxBaseAddr4Reg 1 -#define GlintTxBaseAddr4Off 0x7520 -#define GlintTxBaseAddr4Sec 0x8520 -#define GlintTxBaseAddr4SecReg 3 -#define GlintTxBaseAddr4SecOff 0x7520 - -#define GlintTxBaseAddr5 0x8528 -#define GlintTxBaseAddr5Tag 0x00a5 -#define GlintTxBaseAddr5Reg 1 -#define GlintTxBaseAddr5Off 0x7528 -#define GlintTxBaseAddr5Sec 0x8528 -#define GlintTxBaseAddr5SecReg 3 -#define GlintTxBaseAddr5SecOff 0x7528 - -#define GlintTxBaseAddr6 0x8530 -#define GlintTxBaseAddr6Tag 0x00a6 -#define GlintTxBaseAddr6Reg 1 -#define GlintTxBaseAddr6Off 0x7530 -#define GlintTxBaseAddr6Sec 0x8530 -#define GlintTxBaseAddr6SecReg 3 -#define GlintTxBaseAddr6SecOff 0x7530 - -#define GlintTxBaseAddr7 0x8538 -#define GlintTxBaseAddr7Tag 0x00a7 -#define GlintTxBaseAddr7Reg 1 -#define GlintTxBaseAddr7Off 0x7538 -#define GlintTxBaseAddr7Sec 0x8538 -#define GlintTxBaseAddr7SecReg 3 -#define GlintTxBaseAddr7SecOff 0x7538 - -#define GlintTxBaseAddr8 0x8540 -#define GlintTxBaseAddr8Tag 0x00a8 -#define GlintTxBaseAddr8Reg 1 -#define GlintTxBaseAddr8Off 0x7540 -#define GlintTxBaseAddr8Sec 0x8540 -#define GlintTxBaseAddr8SecReg 3 -#define GlintTxBaseAddr8SecOff 0x7540 - -#define GlintTxBaseAddr9 0x8548 -#define GlintTxBaseAddr9Tag 0x00a9 -#define GlintTxBaseAddr9Reg 1 -#define GlintTxBaseAddr9Off 0x7548 -#define GlintTxBaseAddr9Sec 0x8548 -#define GlintTxBaseAddr9SecReg 3 -#define GlintTxBaseAddr9SecOff 0x7548 - -#define GlintTxBaseAddr10 0x8550 -#define GlintTxBaseAddr10Tag 0x00aa -#define GlintTxBaseAddr10Reg 1 -#define GlintTxBaseAddr10Off 0x7550 -#define GlintTxBaseAddr10Sec 0x8550 -#define GlintTxBaseAddr10SecReg 3 -#define GlintTxBaseAddr10SecOff 0x7550 - -#define GlintTxBaseAddr11 0x8558 -#define GlintTxBaseAddr11Tag 0x00ab -#define GlintTxBaseAddr11Reg 1 -#define GlintTxBaseAddr11Off 0x7558 -#define GlintTxBaseAddr11Sec 0x8558 -#define GlintTxBaseAddr11SecReg 3 -#define GlintTxBaseAddr11SecOff 0x7558 - -#define GlintTxBaseAddr12 0x8560 -#define GlintTxBaseAddr12Tag 0x00ac -#define GlintTxBaseAddr12Reg 1 -#define GlintTxBaseAddr12Off 0x7560 -#define GlintTxBaseAddr12Sec 0x8560 -#define GlintTxBaseAddr12SecReg 3 -#define GlintTxBaseAddr12SecOff 0x7560 - -#define GlintTexelLUT0 0x8e80 -#define GlintTexelLUT0Tag 0x01d0 -#define GlintTexelLUT0Reg 1 -#define GlintTexelLUT0Off 0x7e80 -#define GlintTexelLUT0Sec 0x8e80 -#define GlintTexelLUT0SecReg 3 -#define GlintTexelLUT0SecOff 0x7e80 - -#define GlintTexelLUT1 0x8e88 -#define GlintTexelLUT1Tag 0x01d1 -#define GlintTexelLUT1Reg 1 -#define GlintTexelLUT1Off 0x7e88 -#define GlintTexelLUT1Sec 0x8e88 -#define GlintTexelLUT1SecReg 3 -#define GlintTexelLUT1SecOff 0x7e88 - -#define GlintTexelLUT2 0x8e90 -#define GlintTexelLUT2Tag 0x01d2 -#define GlintTexelLUT2Reg 1 -#define GlintTexelLUT2Off 0x7e90 -#define GlintTexelLUT2Sec 0x8e90 -#define GlintTexelLUT2SecReg 3 -#define GlintTexelLUT2SecOff 0x7e90 - -#define GlintTexelLUT3 0x8e98 -#define GlintTexelLUT3Tag 0x01d3 -#define GlintTexelLUT3Reg 1 -#define GlintTexelLUT3Off 0x7e98 -#define GlintTexelLUT3Sec 0x8e98 -#define GlintTexelLUT3SecReg 3 -#define GlintTexelLUT3SecOff 0x7e98 - -#define GlintTexelLUT4 0x8ea0 -#define GlintTexelLUT4Tag 0x01d4 -#define GlintTexelLUT4Reg 1 -#define GlintTexelLUT4Off 0x7ea0 -#define GlintTexelLUT4Sec 0x8ea0 -#define GlintTexelLUT4SecReg 3 -#define GlintTexelLUT4SecOff 0x7ea0 - -#define GlintTexelLUT5 0x8ea8 -#define GlintTexelLUT5Tag 0x01d5 -#define GlintTexelLUT5Reg 1 -#define GlintTexelLUT5Off 0x7ea8 -#define GlintTexelLUT5Sec 0x8ea8 -#define GlintTexelLUT5SecReg 3 -#define GlintTexelLUT5SecOff 0x7ea8 - -#define GlintTexelLUT6 0x8eb0 -#define GlintTexelLUT6Tag 0x01d6 -#define GlintTexelLUT6Reg 1 -#define GlintTexelLUT6Off 0x7eb0 -#define GlintTexelLUT6Sec 0x8eb0 -#define GlintTexelLUT6SecReg 3 -#define GlintTexelLUT6SecOff 0x7eb0 - -#define GlintTexelLUT7 0x8eb8 -#define GlintTexelLUT7Tag 0x01d7 -#define GlintTexelLUT7Reg 1 -#define GlintTexelLUT7Off 0x7eb8 -#define GlintTexelLUT7Sec 0x8eb8 -#define GlintTexelLUT7SecReg 3 -#define GlintTexelLUT7SecOff 0x7eb8 - -#define GlintTexelLUT8 0x8ec0 -#define GlintTexelLUT8Tag 0x01d8 -#define GlintTexelLUT8Reg 1 -#define GlintTexelLUT8Off 0x7ec0 -#define GlintTexelLUT8Sec 0x8ec0 -#define GlintTexelLUT8SecReg 3 -#define GlintTexelLUT8SecOff 0x7ec0 - -#define GlintTexelLUT9 0x8ec8 -#define GlintTexelLUT9Tag 0x01d9 -#define GlintTexelLUT9Reg 1 -#define GlintTexelLUT9Off 0x7ec8 -#define GlintTexelLUT9Sec 0x8ec8 -#define GlintTexelLUT9SecReg 3 -#define GlintTexelLUT9SecOff 0x7ec8 - -#define GlintTexelLUT10 0x8ed0 -#define GlintTexelLUT10Tag 0x01da -#define GlintTexelLUT10Reg 1 -#define GlintTexelLUT10Off 0x7ed0 -#define GlintTexelLUT10Sec 0x8ed0 -#define GlintTexelLUT10SecReg 3 -#define GlintTexelLUT10SecOff 0x7ed0 - -#define GlintTexelLUT11 0x8ed8 -#define GlintTexelLUT11Tag 0x01db -#define GlintTexelLUT11Reg 1 -#define GlintTexelLUT11Off 0x7ed8 -#define GlintTexelLUT11Sec 0x8ed8 -#define GlintTexelLUT11SecReg 3 -#define GlintTexelLUT11SecOff 0x7ed8 - -#define GlintTexelLUT12 0x8ee0 -#define GlintTexelLUT12Tag 0x01dc -#define GlintTexelLUT12Reg 1 -#define GlintTexelLUT12Off 0x7ee0 -#define GlintTexelLUT12Sec 0x8ee0 -#define GlintTexelLUT12SecReg 3 -#define GlintTexelLUT12SecOff 0x7ee0 - -#define GlintTexelLUT13 0x8ee8 -#define GlintTexelLUT13Tag 0x01dd -#define GlintTexelLUT13Reg 1 -#define GlintTexelLUT13Off 0x7ee8 -#define GlintTexelLUT13Sec 0x8ee8 -#define GlintTexelLUT13SecReg 3 -#define GlintTexelLUT13SecOff 0x7ee8 - -#define GlintTexelLUT14 0x8ef0 -#define GlintTexelLUT14Tag 0x01de -#define GlintTexelLUT14Reg 1 -#define GlintTexelLUT14Off 0x7ef0 -#define GlintTexelLUT14Sec 0x8ef0 -#define GlintTexelLUT14SecReg 3 -#define GlintTexelLUT14SecOff 0x7ef0 - -#define GlintTexelLUT15 0x8ef8 -#define GlintTexelLUT15Tag 0x01df -#define GlintTexelLUT15Reg 1 -#define GlintTexelLUT15Off 0x7ef8 -#define GlintTexelLUT15Sec 0x8ef8 -#define GlintTexelLUT15SecReg 3 -#define GlintTexelLUT15SecOff 0x7ef8 - -#define GlintTexel0 0x8600 -#define GlintTexel0Tag 0x00c0 -#define GlintTexel0Reg 1 -#define GlintTexel0Off 0x7600 -#define GlintTexel0Sec 0x8600 -#define GlintTexel0SecReg 3 -#define GlintTexel0SecOff 0x7600 - -#define GlintTexel1 0x8608 -#define GlintTexel1Tag 0x00c1 -#define GlintTexel1Reg 1 -#define GlintTexel1Off 0x7608 -#define GlintTexel1Sec 0x8608 -#define GlintTexel1SecReg 3 -#define GlintTexel1SecOff 0x7608 - -#define GlintTexel2 0x8610 -#define GlintTexel2Tag 0x00c2 -#define GlintTexel2Reg 1 -#define GlintTexel2Off 0x7610 -#define GlintTexel2Sec 0x8610 -#define GlintTexel2SecReg 3 -#define GlintTexel2SecOff 0x7610 - -#define GlintTexel3 0x8618 -#define GlintTexel3Tag 0x00c3 -#define GlintTexel3Reg 1 -#define GlintTexel3Off 0x7618 -#define GlintTexel3Sec 0x8618 -#define GlintTexel3SecReg 3 -#define GlintTexel3SecOff 0x7618 - -#define GlintTexel4 0x8620 -#define GlintTexel4Tag 0x00c4 -#define GlintTexel4Reg 1 -#define GlintTexel4Off 0x7620 -#define GlintTexel4Sec 0x8620 -#define GlintTexel4SecReg 3 -#define GlintTexel4SecOff 0x7620 - -#define GlintTexel5 0x8628 -#define GlintTexel5Tag 0x00c5 -#define GlintTexel5Reg 1 -#define GlintTexel5Off 0x7628 -#define GlintTexel5Sec 0x8628 -#define GlintTexel5SecReg 3 -#define GlintTexel5SecOff 0x7628 - -#define GlintTexel6 0x8630 -#define GlintTexel6Tag 0x00c6 -#define GlintTexel6Reg 1 -#define GlintTexel6Off 0x7630 -#define GlintTexel6Sec 0x8630 -#define GlintTexel6SecReg 3 -#define GlintTexel6SecOff 0x7630 - -#define GlintTexel7 0x8638 -#define GlintTexel7Tag 0x00c7 -#define GlintTexel7Reg 1 -#define GlintTexel7Off 0x7638 -#define GlintTexel7Sec 0x8638 -#define GlintTexel7SecReg 3 -#define GlintTexel7SecOff 0x7638 - -#define GlintInterp0 0x8640 -#define GlintInterp0Tag 0x00c8 -#define GlintInterp0Reg 1 -#define GlintInterp0Off 0x7640 -#define GlintInterp0Sec 0x8640 -#define GlintInterp0SecReg 3 -#define GlintInterp0SecOff 0x7640 - -#define GlintInterp1 0x8648 -#define GlintInterp1Tag 0x00c9 -#define GlintInterp1Reg 1 -#define GlintInterp1Off 0x7648 -#define GlintInterp1Sec 0x8648 -#define GlintInterp1SecReg 3 -#define GlintInterp1SecOff 0x7648 - -#define GlintInterp2 0x8650 -#define GlintInterp2Tag 0x00ca -#define GlintInterp2Reg 1 -#define GlintInterp2Off 0x7650 -#define GlintInterp2Sec 0x8650 -#define GlintInterp2SecReg 3 -#define GlintInterp2SecOff 0x7650 - -#define GlintInterp3 0x8658 -#define GlintInterp3Tag 0x00cb -#define GlintInterp3Reg 1 -#define GlintInterp3Off 0x7658 -#define GlintInterp3Sec 0x8658 -#define GlintInterp3SecReg 3 -#define GlintInterp3SecOff 0x7658 - -#define GlintInterp4 0x8660 -#define GlintInterp4Tag 0x00cc -#define GlintInterp4Reg 1 -#define GlintInterp4Off 0x7660 -#define GlintInterp4Sec 0x8660 -#define GlintInterp4SecReg 3 -#define GlintInterp4SecOff 0x7660 - -#define GlintTextureFilter 0x8668 -#define GlintTextureFilterTag 0x00cd -#define GlintTextureFilterReg 1 -#define GlintTextureFilterOff 0x7668 -#define GlintTextureFilterSec 0x8668 -#define GlintTextureFilterSecReg 3 -#define GlintTextureFilterSecOff 0x7668 - -#define GlintTextureColorMode 0x8680 -#define GlintTextureColorModeTag 0x00d0 -#define GlintTextureColorModeReg 1 -#define GlintTextureColorModeOff 0x7680 -#define GlintTextureColorModeSec 0x8680 -#define GlintTextureColorModeSecReg 3 -#define GlintTextureColorModeSecOff 0x7680 - -#define GlintTextureEnvColor 0x8688 -#define GlintTextureEnvColorTag 0x00d1 -#define GlintTextureEnvColorReg 1 -#define GlintTextureEnvColorOff 0x7688 -#define GlintTextureEnvColorSec 0x8688 -#define GlintTextureEnvColorSecReg 3 -#define GlintTextureEnvColorSecOff 0x7688 - -#define GlintFogMode 0x8690 -#define GlintFogModeTag 0x00d2 -#define GlintFogModeReg 1 -#define GlintFogModeOff 0x7690 -#define GlintFogModeSec 0x8690 -#define GlintFogModeSecReg 3 -#define GlintFogModeSecOff 0x7690 - -#define GlintFogColor 0x8698 -#define GlintFogColorTag 0x00d3 -#define GlintFogColorReg 1 -#define GlintFogColorOff 0x7698 -#define GlintFogColorSec 0x8698 -#define GlintFogColorSecReg 3 -#define GlintFogColorSecOff 0x7698 - -#define GlintFStart 0x86a0 -#define GlintFStartTag 0x00d4 -#define GlintFStartReg 1 -#define GlintFStartOff 0x76a0 -#define GlintFStartSec 0x86a0 -#define GlintFStartSecReg 3 -#define GlintFStartSecOff 0x76a0 - -#define GlintdFdx 0x86a8 -#define GlintdFdxTag 0x00d5 -#define GlintdFdxReg 1 -#define GlintdFdxOff 0x76a8 -#define GlintdFdxSec 0x86a8 -#define GlintdFdxSecReg 3 -#define GlintdFdxSecOff 0x76a8 - -#define GlintdFdyDom 0x86b0 -#define GlintdFdyDomTag 0x00d6 -#define GlintdFdyDomReg 1 -#define GlintdFdyDomOff 0x76b0 -#define GlintdFdyDomSec 0x86b0 -#define GlintdFdyDomSecReg 3 -#define GlintdFdyDomSecOff 0x76b0 - -#define GlintKsStart 0x86c8 -#define GlintKsStartTag 0x00d9 -#define GlintKsStartReg 1 -#define GlintKsStartOff 0x76c8 -#define GlintKsStartSec 0x86c8 -#define GlintKsStartSecReg 3 -#define GlintKsStartSecOff 0x76c8 - -#define GlintdKsdx 0x86d0 -#define GlintdKsdxTag 0x00da -#define GlintdKsdxReg 1 -#define GlintdKsdxOff 0x76d0 -#define GlintdKsdxSec 0x86d0 -#define GlintdKsdxSecReg 3 -#define GlintdKsdxSecOff 0x76d0 - -#define GlintdKsdyDom 0x86d8 -#define GlintdKsdyDomTag 0x00db -#define GlintdKsdyDomReg 1 -#define GlintdKsdyDomOff 0x76d8 -#define GlintdKsdyDomSec 0x86d8 -#define GlintdKsdyDomSecReg 3 -#define GlintdKsdyDomSecOff 0x76d8 - -#define GlintKdStart 0x86e0 -#define GlintKdStartTag 0x00dc -#define GlintKdStartReg 1 -#define GlintKdStartOff 0x76e0 -#define GlintKdStartSec 0x86e0 -#define GlintKdStartSecReg 3 -#define GlintKdStartSecOff 0x76e0 - -#define GlintdKdStart 0x86e8 -#define GlintdKdStartTag 0x00dd -#define GlintdKdStartReg 1 -#define GlintdKdStartOff 0x76e8 -#define GlintdKdStartSec 0x86e8 -#define GlintdKdStartSecReg 3 -#define GlintdKdStartSecOff 0x76e8 - -#define GlintdKddyDom 0x86f0 -#define GlintdKddyDomTag 0x00de -#define GlintdKddyDomReg 1 -#define GlintdKddyDomOff 0x76f0 -#define GlintdKddyDomSec 0x86f0 -#define GlintdKddyDomSecReg 3 -#define GlintdKddyDomSecOff 0x76f0 - -#define GlintRStart 0x8780 -#define GlintRStartTag 0x00f0 -#define GlintRStartReg 1 -#define GlintRStartOff 0x7780 -#define GlintRStartSec 0x8780 -#define GlintRStartSecReg 3 -#define GlintRStartSecOff 0x7780 - -#define GlintdRdx 0x8788 -#define GlintdRdxTag 0x00f1 -#define GlintdRdxReg 1 -#define GlintdRdxOff 0x7788 -#define GlintdRdxSec 0x8788 -#define GlintdRdxSecReg 3 -#define GlintdRdxSecOff 0x7788 - -#define GlintdRdyDom 0x8790 -#define GlintdRdyDomTag 0x00f2 -#define GlintdRdyDomReg 1 -#define GlintdRdyDomOff 0x7790 -#define GlintdRdyDomSec 0x8790 -#define GlintdRdyDomSecReg 3 -#define GlintdRdyDomSecOff 0x7790 - -#define GlintGStart 0x8798 -#define GlintGStartTag 0x00f3 -#define GlintGStartReg 1 -#define GlintGStartOff 0x7798 -#define GlintGStartSec 0x8798 -#define GlintGStartSecReg 3 -#define GlintGStartSecOff 0x7798 - -#define GlintdGdx 0x87a0 -#define GlintdGdxTag 0x00f4 -#define GlintdGdxReg 1 -#define GlintdGdxOff 0x77a0 -#define GlintdGdxSec 0x87a0 -#define GlintdGdxSecReg 3 -#define GlintdGdxSecOff 0x77a0 - -#define GlintdGdyDom 0x87a8 -#define GlintdGdyDomTag 0x00f5 -#define GlintdGdyDomReg 1 -#define GlintdGdyDomOff 0x77a8 -#define GlintdGdyDomSec 0x87a8 -#define GlintdGdyDomSecReg 3 -#define GlintdGdyDomSecOff 0x77a8 - -#define GlintBStart 0x87b0 -#define GlintBStartTag 0x00f6 -#define GlintBStartReg 1 -#define GlintBStartOff 0x77b0 -#define GlintBStartSec 0x87b0 -#define GlintBStartSecReg 3 -#define GlintBStartSecOff 0x77b0 - -#define GlintdBdx 0x87b8 -#define GlintdBdxTag 0x00f7 -#define GlintdBdxReg 1 -#define GlintdBdxOff 0x77b8 -#define GlintdBdxSec 0x87b8 -#define GlintdBdxSecReg 3 -#define GlintdBdxSecOff 0x77b8 - -#define GlintdBdyDom 0x87c0 -#define GlintdBdyDomTag 0x00f8 -#define GlintdBdyDomReg 1 -#define GlintdBdyDomOff 0x77c0 -#define GlintdBdyDomSec 0x87c0 -#define GlintdBdyDomSecReg 3 -#define GlintdBdyDomSecOff 0x77c0 - -#define GlintAStart 0x87c8 -#define GlintAStartTag 0x00f9 -#define GlintAStartReg 1 -#define GlintAStartOff 0x77c8 -#define GlintAStartSec 0x87c8 -#define GlintAStartSecReg 3 -#define GlintAStartSecOff 0x77c8 - -#define GlintdAdx 0x87d0 -#define GlintdAdxTag 0x00fa -#define GlintdAdxReg 1 -#define GlintdAdxOff 0x77d0 -#define GlintdAdxSec 0x87d0 -#define GlintdAdxSecReg 3 -#define GlintdAdxSecOff 0x77d0 - -#define GlintdAdyDom 0x87d8 -#define GlintdAdyDomTag 0x00fb -#define GlintdAdyDomReg 1 -#define GlintdAdyDomOff 0x77d8 -#define GlintdAdyDomSec 0x87d8 -#define GlintdAdyDomSecReg 3 -#define GlintdAdyDomSecOff 0x77d8 - -#define GlintColorDDAMode 0x87e0 -#define GlintColorDDAModeTag 0x00fc -#define GlintColorDDAModeReg 1 -#define GlintColorDDAModeOff 0x77e0 -#define GlintColorDDAModeSec 0x87e0 -#define GlintColorDDAModeSecReg 3 -#define GlintColorDDAModeSecOff 0x77e0 - -#define GlintConstantColor 0x87e8 -#define GlintConstantColorTag 0x00fd -#define GlintConstantColorReg 1 -#define GlintConstantColorOff 0x77e8 -#define GlintConstantColorSec 0x87e8 -#define GlintConstantColorSecReg 3 -#define GlintConstantColorSecOff 0x77e8 - -#define GlintGLINTColor 0x87f0 -#define GlintGLINTColorTag 0x00fe -#define GlintGLINTColorReg 1 -#define GlintGLINTColorOff 0x77f0 -#define GlintGLINTColorSec 0x87f0 -#define GlintGLINTColorSecReg 3 -#define GlintGLINTColorSecOff 0x77f0 - -#define GlintAlphaTestMode 0x8800 -#define GlintAlphaTestModeTag 0x0100 -#define GlintAlphaTestModeReg 1 -#define GlintAlphaTestModeOff 0x7800 -#define GlintAlphaTestModeSec 0x8800 -#define GlintAlphaTestModeSecReg 3 -#define GlintAlphaTestModeSecOff 0x7800 - -#define GlintAntialiasMode 0x8808 -#define GlintAntialiasModeTag 0x0101 -#define GlintAntialiasModeReg 1 -#define GlintAntialiasModeOff 0x7808 -#define GlintAntialiasModeSec 0x8808 -#define GlintAntialiasModeSecReg 3 -#define GlintAntialiasModeSecOff 0x7808 - -#define GlintAlphaBlendMode 0x8810 -#define GlintAlphaBlendModeTag 0x0102 -#define GlintAlphaBlendModeReg 1 -#define GlintAlphaBlendModeOff 0x7810 -#define GlintAlphaBlendModeSec 0x8810 -#define GlintAlphaBlendModeSecReg 3 -#define GlintAlphaBlendModeSecOff 0x7810 - -#define GlintChromaUpper 0x8f08 -#define GlintChromaUpperTag 0x01e1 -#define GlintChromaUpperReg 1 -#define GlintChromaUpperOff 0x7f08 -#define GlintChromaUpperSec 0x8f08 -#define GlintChromaUpperSecReg 3 -#define GlintChromaUpperSecOff 0x7f08 - -#define GlintChromaLower 0x8f10 -#define GlintChromaLowerTag 0x01e2 -#define GlintChromaLowerReg 1 -#define GlintChromaLowerOff 0x7f10 -#define GlintChromaLowerSec 0x8f10 -#define GlintChromaLowerSecReg 3 -#define GlintChromaLowerSecOff 0x7f10 - -#define GlintChromaTestMode 0x8f18 -#define GlintChromaTestModeTag 0x01e3 -#define GlintChromaTestModeReg 1 -#define GlintChromaTestModeOff 0x7f18 -#define GlintChromaTestModeSec 0x8f18 -#define GlintChromaTestModeSecReg 3 -#define GlintChromaTestModeSecOff 0x7f18 - -#define GlintDitherMode 0x8818 -#define GlintDitherModeTag 0x0103 -#define GlintDitherModeReg 1 -#define GlintDitherModeOff 0x7818 -#define GlintDitherModeSec 0x8818 -#define GlintDitherModeSecReg 3 -#define GlintDitherModeSecOff 0x7818 - -#define GlintFBSoftwareWriteMask 0x8820 -#define GlintFBSoftwareWriteMaskTag 0x0104 -#define GlintFBSoftwareWriteMaskReg 1 -#define GlintFBSoftwareWriteMaskOff 0x7820 -#define GlintFBSoftwareWriteMaskSec 0x8820 -#define GlintFBSoftwareWriteMaskSecReg 3 -#define GlintFBSoftwareWriteMaskSecOff 0x7820 - -#define GlintLogicalOpMode 0x8828 -#define GlintLogicalOpModeTag 0x0105 -#define GlintLogicalOpModeReg 1 -#define GlintLogicalOpModeOff 0x7828 -#define GlintLogicalOpModeSec 0x8828 -#define GlintLogicalOpModeSecReg 3 -#define GlintLogicalOpModeSecOff 0x7828 - -#define GlintFBWriteData 0x8830 -#define GlintFBWriteDataTag 0x0106 -#define GlintFBWriteDataReg 1 -#define GlintFBWriteDataOff 0x7830 -#define GlintFBWriteDataSec 0x8830 -#define GlintFBWriteDataSecReg 3 -#define GlintFBWriteDataSecOff 0x7830 - -#define GlintLBReadMode 0x8880 -#define GlintLBReadModeTag 0x0110 -#define GlintLBReadModeReg 1 -#define GlintLBReadModeOff 0x7880 -#define GlintLBReadModeSec 0x8880 -#define GlintLBReadModeSecReg 3 -#define GlintLBReadModeSecOff 0x7880 - -#define GlintLBReadFormat 0x8888 -#define GlintLBReadFormatTag 0x0111 -#define GlintLBReadFormatReg 1 -#define GlintLBReadFormatOff 0x7888 -#define GlintLBReadFormatSec 0x8888 -#define GlintLBReadFormatSecReg 3 -#define GlintLBReadFormatSecOff 0x7888 - -#define GlintLBSourceOffset 0x8890 -#define GlintLBSourceOffsetTag 0x0112 -#define GlintLBSourceOffsetReg 1 -#define GlintLBSourceOffsetOff 0x7890 -#define GlintLBSourceOffsetSec 0x8890 -#define GlintLBSourceOffsetSecReg 3 -#define GlintLBSourceOffsetSecOff 0x7890 - -#define GlintLBStencil 0x88a8 -#define GlintLBStencilTag 0x0115 -#define GlintLBStencilReg 1 -#define GlintLBStencilOff 0x78a8 -#define GlintLBStencilSec 0x88a8 -#define GlintLBStencilSecReg 3 -#define GlintLBStencilSecOff 0x78a8 - -#define GlintLBDepth 0x88b0 -#define GlintLBDepthTag 0x0116 -#define GlintLBDepthReg 1 -#define GlintLBDepthOff 0x78b0 -#define GlintLBDepthSec 0x88b0 -#define GlintLBDepthSecReg 3 -#define GlintLBDepthSecOff 0x78b0 - -#define GlintLBWindowBase 0x88b8 -#define GlintLBWindowBaseTag 0x0117 -#define GlintLBWindowBaseReg 1 -#define GlintLBWindowBaseOff 0x78b8 -#define GlintLBWindowBaseSec 0x88b8 -#define GlintLBWindowBaseSecReg 3 -#define GlintLBWindowBaseSecOff 0x78b8 - -#define GlintLBWriteMode 0x88c0 -#define GlintLBWriteModeTag 0x0118 -#define GlintLBWriteModeReg 1 -#define GlintLBWriteModeOff 0x78c0 -#define GlintLBWriteModeSec 0x88c0 -#define GlintLBWriteModeSecReg 3 -#define GlintLBWriteModeSecOff 0x78c0 - -#define GlintLBWriteFormat 0x88c8 -#define GlintLBWriteFormatTag 0x0119 -#define GlintLBWriteFormatReg 1 -#define GlintLBWriteFormatOff 0x78c8 -#define GlintLBWriteFormatSec 0x88c8 -#define GlintLBWriteFormatSecReg 3 -#define GlintLBWriteFormatSecOff 0x78c8 - -#define GlintTextureData 0x88e8 -#define GlintTextureDataTag 0x011d -#define GlintTextureDataReg 1 -#define GlintTextureDataOff 0x78e8 -#define GlintTextureDataSec 0x88e8 -#define GlintTextureDataSecReg 3 -#define GlintTextureDataSecOff 0x78e8 - -#define GlintTextureDownloadOffset 0x88f0 -#define GlintTextureDownloadOffsetTag 0x011e -#define GlintTextureDownloadOffsetReg 1 -#define GlintTextureDownloadOffsetOff 0x78f0 -#define GlintTextureDownloadOffsetSec 0x88f0 -#define GlintTextureDownloadOffsetSecReg 3 -#define GlintTextureDownloadOffsetSecOff 0x78f0 - -#define GlintLBWindowOffset 0x88f8 -#define GlintLBWindowOffsetTag 0x011f -#define GlintLBWindowOffsetReg 1 -#define GlintLBWindowOffsetOff 0x78f8 -#define GlintLBWindowOffsetSec 0x88f8 -#define GlintLBWindowOffsetSecReg 3 -#define GlintLBWindowOffsetSecOff 0x78f8 - -#define GlintGLINTWindow 0x8980 -#define GlintGLINTWindowTag 0x0130 -#define GlintGLINTWindowReg 1 -#define GlintGLINTWindowOff 0x7980 -#define GlintGLINTWindowSec 0x8980 -#define GlintGLINTWindowSecReg 3 -#define GlintGLINTWindowSecOff 0x7980 - -#define GlintStencilMode 0x8988 -#define GlintStencilModeTag 0x0131 -#define GlintStencilModeReg 1 -#define GlintStencilModeOff 0x7988 -#define GlintStencilModeSec 0x8988 -#define GlintStencilModeSecReg 3 -#define GlintStencilModeSecOff 0x7988 - -#define GlintStencilData 0x8990 -#define GlintStencilDataTag 0x0132 -#define GlintStencilDataReg 1 -#define GlintStencilDataOff 0x7990 -#define GlintStencilDataSec 0x8990 -#define GlintStencilDataSecReg 3 -#define GlintStencilDataSecOff 0x7990 - -#define GlintGLINTStencil 0x8998 -#define GlintGLINTStencilTag 0x0133 -#define GlintGLINTStencilReg 1 -#define GlintGLINTStencilOff 0x7998 -#define GlintGLINTStencilSec 0x8998 -#define GlintGLINTStencilSecReg 3 -#define GlintGLINTStencilSecOff 0x7998 - -#define GlintDepthMode 0x89a0 -#define GlintDepthModeTag 0x0134 -#define GlintDepthModeReg 1 -#define GlintDepthModeOff 0x79a0 -#define GlintDepthModeSec 0x89a0 -#define GlintDepthModeSecReg 3 -#define GlintDepthModeSecOff 0x79a0 - -#define GlintGLINTDepth 0x89a8 -#define GlintGLINTDepthTag 0x0135 -#define GlintGLINTDepthReg 1 -#define GlintGLINTDepthOff 0x79a8 -#define GlintGLINTDepthSec 0x89a8 -#define GlintGLINTDepthSecReg 3 -#define GlintGLINTDepthSecOff 0x79a8 - -#define GlintZStartU 0x89b0 -#define GlintZStartUTag 0x0136 -#define GlintZStartUReg 1 -#define GlintZStartUOff 0x79b0 -#define GlintZStartUSec 0x89b0 -#define GlintZStartUSecReg 3 -#define GlintZStartUSecOff 0x79b0 - -#define GlintZStartL 0x89b8 -#define GlintZStartLTag 0x0137 -#define GlintZStartLReg 1 -#define GlintZStartLOff 0x79b8 -#define GlintZStartLSec 0x89b8 -#define GlintZStartLSecReg 3 -#define GlintZStartLSecOff 0x79b8 - -#define GlintdZdxU 0x89c0 -#define GlintdZdxUTag 0x0138 -#define GlintdZdxUReg 1 -#define GlintdZdxUOff 0x79c0 -#define GlintdZdxUSec 0x89c0 -#define GlintdZdxUSecReg 3 -#define GlintdZdxUSecOff 0x79c0 - -#define GlintdZdxL 0x89c8 -#define GlintdZdxLTag 0x0139 -#define GlintdZdxLReg 1 -#define GlintdZdxLOff 0x79c8 -#define GlintdZdxLSec 0x89c8 -#define GlintdZdxLSecReg 3 -#define GlintdZdxLSecOff 0x79c8 - -#define GlintdZdyDomU 0x89d0 -#define GlintdZdyDomUTag 0x013a -#define GlintdZdyDomUReg 1 -#define GlintdZdyDomUOff 0x79d0 -#define GlintdZdyDomUSec 0x89d0 -#define GlintdZdyDomUSecReg 3 -#define GlintdZdyDomUSecOff 0x79d0 - -#define GlintdZdyDomL 0x89d8 -#define GlintdZdyDomLTag 0x013b -#define GlintdZdyDomLReg 1 -#define GlintdZdyDomLOff 0x79d8 -#define GlintdZdyDomLSec 0x89d8 -#define GlintdZdyDomLSecReg 3 -#define GlintdZdyDomLSecOff 0x79d8 - -#define GlintFastClearDepth 0x89e0 -#define GlintFastClearDepthTag 0x013c -#define GlintFastClearDepthReg 1 -#define GlintFastClearDepthOff 0x79e0 -#define GlintFastClearDepthSec 0x89e0 -#define GlintFastClearDepthSecReg 3 -#define GlintFastClearDepthSecOff 0x79e0 - -#define GlintFBReadMode 0x8a80 -#define GlintFBReadModeTag 0x0150 -#define GlintFBReadModeReg 1 -#define GlintFBReadModeOff 0x7a80 -#define GlintFBReadModeSec 0x8a80 -#define GlintFBReadModeSecReg 3 -#define GlintFBReadModeSecOff 0x7a80 - -#define GlintFBSourceOffset 0x8a88 -#define GlintFBSourceOffsetTag 0x0151 -#define GlintFBSourceOffsetReg 1 -#define GlintFBSourceOffsetOff 0x7a88 -#define GlintFBSourceOffsetSec 0x8a88 -#define GlintFBSourceOffsetSecReg 3 -#define GlintFBSourceOffsetSecOff 0x7a88 - -#define GlintFBPixelOffset 0x8a90 -#define GlintFBPixelOffsetTag 0x0152 -#define GlintFBPixelOffsetReg 1 -#define GlintFBPixelOffsetOff 0x7a90 -#define GlintFBPixelOffsetSec 0x8a90 -#define GlintFBPixelOffsetSecReg 3 -#define GlintFBPixelOffsetSecOff 0x7a90 - -#define GlintFBColor 0x8a98 -#define GlintFBColorTag 0x0153 -#define GlintFBColorReg 1 -#define GlintFBColorOff 0x7a98 -#define GlintFBColorSec 0x8a98 -#define GlintFBColorSecReg 3 -#define GlintFBColorSecOff 0x7a98 - -#define GlintFBData 0x8aa0 -#define GlintFBDataTag 0x0154 -#define GlintFBDataReg 1 -#define GlintFBDataOff 0x7aa0 -#define GlintFBDataSec 0x8aa0 -#define GlintFBDataSecReg 3 -#define GlintFBDataSecOff 0x7aa0 - -#define GlintFBSourceData 0x8aa8 -#define GlintFBSourceDataTag 0x0155 -#define GlintFBSourceDataReg 1 -#define GlintFBSourceDataOff 0x7aa8 -#define GlintFBSourceDataSec 0x8aa8 -#define GlintFBSourceDataSecReg 3 -#define GlintFBSourceDataSecOff 0x7aa8 - -#define GlintFBWindowBase 0x8ab0 -#define GlintFBWindowBaseTag 0x0156 -#define GlintFBWindowBaseReg 1 -#define GlintFBWindowBaseOff 0x7ab0 -#define GlintFBWindowBaseSec 0x8ab0 -#define GlintFBWindowBaseSecReg 3 -#define GlintFBWindowBaseSecOff 0x7ab0 - -#define GlintFBWriteMode 0x8ab8 -#define GlintFBWriteModeTag 0x0157 -#define GlintFBWriteModeReg 1 -#define GlintFBWriteModeOff 0x7ab8 -#define GlintFBWriteModeSec 0x8ab8 -#define GlintFBWriteModeSecReg 3 -#define GlintFBWriteModeSecOff 0x7ab8 - -#define GlintFBHardwareWriteMask 0x8ac0 -#define GlintFBHardwareWriteMaskTag 0x0158 -#define GlintFBHardwareWriteMaskReg 1 -#define GlintFBHardwareWriteMaskOff 0x7ac0 -#define GlintFBHardwareWriteMaskSec 0x8ac0 -#define GlintFBHardwareWriteMaskSecReg 3 -#define GlintFBHardwareWriteMaskSecOff 0x7ac0 - -#define GlintFBBlockColor 0x8ac8 -#define GlintFBBlockColorTag 0x0159 -#define GlintFBBlockColorReg 1 -#define GlintFBBlockColorOff 0x7ac8 -#define GlintFBBlockColorSec 0x8ac8 -#define GlintFBBlockColorSecReg 3 -#define GlintFBBlockColorSecOff 0x7ac8 - -#define GlintPatternRamMode 0x8af8 -#define GlintPatternRamModeTag 0x015f -#define GlintPatternRamModeReg 1 -#define GlintPatternRamModeOff 0x7af8 -#define GlintPatternRamModeSec 0x8af8 -#define GlintPatternRamModeSecReg 3 -#define GlintPatternRamModeSecOff 0x7af8 - -#define GlintPatternRamData0 0x8b00 -#define GlintPatternRamData0Tag 0x0160 -#define GlintPatternRamData0Reg 1 -#define GlintPatternRamData0Off 0x7b00 -#define GlintPatternRamData0Sec 0x8b00 -#define GlintPatternRamData0SecReg 3 -#define GlintPatternRamData0SecOff 0x7b00 - -#define GlintPatternRamData1 0x8b08 -#define GlintPatternRamData1Tag 0x0161 -#define GlintPatternRamData1Reg 1 -#define GlintPatternRamData1Off 0x7b08 -#define GlintPatternRamData1Sec 0x8b08 -#define GlintPatternRamData1SecReg 3 -#define GlintPatternRamData1SecOff 0x7b08 - -#define GlintPatternRamData2 0x8b10 -#define GlintPatternRamData2Tag 0x0162 -#define GlintPatternRamData2Reg 1 -#define GlintPatternRamData2Off 0x7b10 -#define GlintPatternRamData2Sec 0x8b10 -#define GlintPatternRamData2SecReg 3 -#define GlintPatternRamData2SecOff 0x7b10 - -#define GlintPatternRamData3 0x8b18 -#define GlintPatternRamData3Tag 0x0163 -#define GlintPatternRamData3Reg 1 -#define GlintPatternRamData3Off 0x7b18 -#define GlintPatternRamData3Sec 0x8b18 -#define GlintPatternRamData3SecReg 3 -#define GlintPatternRamData3SecOff 0x7b18 - -#define GlintPatternRamData4 0x8b20 -#define GlintPatternRamData4Tag 0x0164 -#define GlintPatternRamData4Reg 1 -#define GlintPatternRamData4Off 0x7b20 -#define GlintPatternRamData4Sec 0x8b20 -#define GlintPatternRamData4SecReg 3 -#define GlintPatternRamData4SecOff 0x7b20 - -#define GlintPatternRamData5 0x8b28 -#define GlintPatternRamData5Tag 0x0165 -#define GlintPatternRamData5Reg 1 -#define GlintPatternRamData5Off 0x7b28 -#define GlintPatternRamData5Sec 0x8b28 -#define GlintPatternRamData5SecReg 3 -#define GlintPatternRamData5SecOff 0x7b28 - -#define GlintPatternRamData6 0x8b30 -#define GlintPatternRamData6Tag 0x0166 -#define GlintPatternRamData6Reg 1 -#define GlintPatternRamData6Off 0x7b30 -#define GlintPatternRamData6Sec 0x8b30 -#define GlintPatternRamData6SecReg 3 -#define GlintPatternRamData6SecOff 0x7b30 - -#define GlintPatternRamData7 0x8b38 -#define GlintPatternRamData7Tag 0x0167 -#define GlintPatternRamData7Reg 1 -#define GlintPatternRamData7Off 0x7b38 -#define GlintPatternRamData7Sec 0x8b38 -#define GlintPatternRamData7SecReg 3 -#define GlintPatternRamData7SecOff 0x7b38 - -#define GlintPatternRamData8 0x8b40 -#define GlintPatternRamData8Tag 0x0168 -#define GlintPatternRamData8Reg 1 -#define GlintPatternRamData8Off 0x7b40 -#define GlintPatternRamData8Sec 0x8b40 -#define GlintPatternRamData8SecReg 3 -#define GlintPatternRamData8SecOff 0x7b40 - -#define GlintPatternRamData9 0x8b48 -#define GlintPatternRamData9Tag 0x0169 -#define GlintPatternRamData9Reg 1 -#define GlintPatternRamData9Off 0x7b48 -#define GlintPatternRamData9Sec 0x8b48 -#define GlintPatternRamData9SecReg 3 -#define GlintPatternRamData9SecOff 0x7b48 - -#define GlintPatternRamData10 0x8b50 -#define GlintPatternRamData10Tag 0x016a -#define GlintPatternRamData10Reg 1 -#define GlintPatternRamData10Off 0x7b50 -#define GlintPatternRamData10Sec 0x8b50 -#define GlintPatternRamData10SecReg 3 -#define GlintPatternRamData10SecOff 0x7b50 - -#define GlintPatternRamData11 0x8b58 -#define GlintPatternRamData11Tag 0x016b -#define GlintPatternRamData11Reg 1 -#define GlintPatternRamData11Off 0x7b58 -#define GlintPatternRamData11Sec 0x8b58 -#define GlintPatternRamData11SecReg 3 -#define GlintPatternRamData11SecOff 0x7b58 - -#define GlintPatternRamData12 0x8b60 -#define GlintPatternRamData12Tag 0x016c -#define GlintPatternRamData12Reg 1 -#define GlintPatternRamData12Off 0x7b60 -#define GlintPatternRamData12Sec 0x8b60 -#define GlintPatternRamData12SecReg 3 -#define GlintPatternRamData12SecOff 0x7b60 - -#define GlintPatternRamData13 0x8b68 -#define GlintPatternRamData13Tag 0x016d -#define GlintPatternRamData13Reg 1 -#define GlintPatternRamData13Off 0x7b68 -#define GlintPatternRamData13Sec 0x8b68 -#define GlintPatternRamData13SecReg 3 -#define GlintPatternRamData13SecOff 0x7b68 - -#define GlintPatternRamData14 0x8b70 -#define GlintPatternRamData14Tag 0x016e -#define GlintPatternRamData14Reg 1 -#define GlintPatternRamData14Off 0x7b70 -#define GlintPatternRamData14Sec 0x8b70 -#define GlintPatternRamData14SecReg 3 -#define GlintPatternRamData14SecOff 0x7b70 - -#define GlintPatternRamData15 0x8b78 -#define GlintPatternRamData15Tag 0x016f -#define GlintPatternRamData15Reg 1 -#define GlintPatternRamData15Off 0x7b78 -#define GlintPatternRamData15Sec 0x8b78 -#define GlintPatternRamData15SecReg 3 -#define GlintPatternRamData15SecOff 0x7b78 - -#define GlintPatternRamData16 0x8b80 -#define GlintPatternRamData16Tag 0x0170 -#define GlintPatternRamData16Reg 1 -#define GlintPatternRamData16Off 0x7b80 -#define GlintPatternRamData16Sec 0x8b80 -#define GlintPatternRamData16SecReg 3 -#define GlintPatternRamData16SecOff 0x7b80 - -#define GlintPatternRamData17 0x8b88 -#define GlintPatternRamData17Tag 0x0171 -#define GlintPatternRamData17Reg 1 -#define GlintPatternRamData17Off 0x7b88 -#define GlintPatternRamData17Sec 0x8b88 -#define GlintPatternRamData17SecReg 3 -#define GlintPatternRamData17SecOff 0x7b88 - -#define GlintPatternRamData18 0x8b90 -#define GlintPatternRamData18Tag 0x0172 -#define GlintPatternRamData18Reg 1 -#define GlintPatternRamData18Off 0x7b90 -#define GlintPatternRamData18Sec 0x8b90 -#define GlintPatternRamData18SecReg 3 -#define GlintPatternRamData18SecOff 0x7b90 - -#define GlintPatternRamData19 0x8b98 -#define GlintPatternRamData19Tag 0x0173 -#define GlintPatternRamData19Reg 1 -#define GlintPatternRamData19Off 0x7b98 -#define GlintPatternRamData19Sec 0x8b98 -#define GlintPatternRamData19SecReg 3 -#define GlintPatternRamData19SecOff 0x7b98 - -#define GlintPatternRamData20 0x8ba0 -#define GlintPatternRamData20Tag 0x0174 -#define GlintPatternRamData20Reg 1 -#define GlintPatternRamData20Off 0x7ba0 -#define GlintPatternRamData20Sec 0x8ba0 -#define GlintPatternRamData20SecReg 3 -#define GlintPatternRamData20SecOff 0x7ba0 - -#define GlintPatternRamData21 0x8ba8 -#define GlintPatternRamData21Tag 0x0175 -#define GlintPatternRamData21Reg 1 -#define GlintPatternRamData21Off 0x7ba8 -#define GlintPatternRamData21Sec 0x8ba8 -#define GlintPatternRamData21SecReg 3 -#define GlintPatternRamData21SecOff 0x7ba8 - -#define GlintPatternRamData22 0x8bb0 -#define GlintPatternRamData22Tag 0x0176 -#define GlintPatternRamData22Reg 1 -#define GlintPatternRamData22Off 0x7bb0 -#define GlintPatternRamData22Sec 0x8bb0 -#define GlintPatternRamData22SecReg 3 -#define GlintPatternRamData22SecOff 0x7bb0 - -#define GlintPatternRamData23 0x8bb8 -#define GlintPatternRamData23Tag 0x0177 -#define GlintPatternRamData23Reg 1 -#define GlintPatternRamData23Off 0x7bb8 -#define GlintPatternRamData23Sec 0x8bb8 -#define GlintPatternRamData23SecReg 3 -#define GlintPatternRamData23SecOff 0x7bb8 - -#define GlintPatternRamData24 0x8bc0 -#define GlintPatternRamData24Tag 0x0178 -#define GlintPatternRamData24Reg 1 -#define GlintPatternRamData24Off 0x7bc0 -#define GlintPatternRamData24Sec 0x8bc0 -#define GlintPatternRamData24SecReg 3 -#define GlintPatternRamData24SecOff 0x7bc0 - -#define GlintPatternRamData25 0x8bc8 -#define GlintPatternRamData25Tag 0x0179 -#define GlintPatternRamData25Reg 1 -#define GlintPatternRamData25Off 0x7bc8 -#define GlintPatternRamData25Sec 0x8bc8 -#define GlintPatternRamData25SecReg 3 -#define GlintPatternRamData25SecOff 0x7bc8 - -#define GlintPatternRamData26 0x8bd0 -#define GlintPatternRamData26Tag 0x017a -#define GlintPatternRamData26Reg 1 -#define GlintPatternRamData26Off 0x7bd0 -#define GlintPatternRamData26Sec 0x8bd0 -#define GlintPatternRamData26SecReg 3 -#define GlintPatternRamData26SecOff 0x7bd0 - -#define GlintPatternRamData27 0x8bd8 -#define GlintPatternRamData27Tag 0x017b -#define GlintPatternRamData27Reg 1 -#define GlintPatternRamData27Off 0x7bd8 -#define GlintPatternRamData27Sec 0x8bd8 -#define GlintPatternRamData27SecReg 3 -#define GlintPatternRamData27SecOff 0x7bd8 - -#define GlintPatternRamData28 0x8be0 -#define GlintPatternRamData28Tag 0x017c -#define GlintPatternRamData28Reg 1 -#define GlintPatternRamData28Off 0x7be0 -#define GlintPatternRamData28Sec 0x8be0 -#define GlintPatternRamData28SecReg 3 -#define GlintPatternRamData28SecOff 0x7be0 - -#define GlintPatternRamData29 0x8be8 -#define GlintPatternRamData29Tag 0x017d -#define GlintPatternRamData29Reg 1 -#define GlintPatternRamData29Off 0x7be8 -#define GlintPatternRamData29Sec 0x8be8 -#define GlintPatternRamData29SecReg 3 -#define GlintPatternRamData29SecOff 0x7be8 - -#define GlintPatternRamData30 0x8bf0 -#define GlintPatternRamData30Tag 0x017e -#define GlintPatternRamData30Reg 1 -#define GlintPatternRamData30Off 0x7bf0 -#define GlintPatternRamData30Sec 0x8bf0 -#define GlintPatternRamData30SecReg 3 -#define GlintPatternRamData30SecOff 0x7bf0 - -#define GlintPatternRamData31 0x8bf8 -#define GlintPatternRamData31Tag 0x017f -#define GlintPatternRamData31Reg 1 -#define GlintPatternRamData31Off 0x7bf8 -#define GlintPatternRamData31Sec 0x8bf8 -#define GlintPatternRamData31SecReg 3 -#define GlintPatternRamData31SecOff 0x7bf8 - -#define GlintFBBlockColorU 0x8c68 -#define GlintFBBlockColorUTag 0x018d -#define GlintFBBlockColorUReg 1 -#define GlintFBBlockColorUOff 0x7c68 -#define GlintFBBlockColorUSec 0x8c68 -#define GlintFBBlockColorUSecReg 3 -#define GlintFBBlockColorUSecOff 0x7c68 - -#define GlintFBBlockColorL 0x8c70 -#define GlintFBBlockColorLTag 0x018e -#define GlintFBBlockColorLReg 1 -#define GlintFBBlockColorLOff 0x7c70 -#define GlintFBBlockColorLSec 0x8c70 -#define GlintFBBlockColorLSecReg 3 -#define GlintFBBlockColorLSecOff 0x7c70 - -#define GlintSuspendUntilFrameBlank 0x8c78 -#define GlintSuspendUntilFrameBlankTag 0x018f -#define GlintSuspendUntilFrameBlankReg 1 -#define GlintSuspendUntilFrameBlankOff 0x7c78 -#define GlintSuspendUntilFrameBlankSec 0x8c78 -#define GlintSuspendUntilFrameBlankSecReg 3 -#define GlintSuspendUntilFrameBlankSecOff 0x7c78 - -#define GlintFilterMode 0x8c00 -#define GlintFilterModeTag 0x0180 -#define GlintFilterModeReg 1 -#define GlintFilterModeOff 0x7c00 -#define GlintFilterModeSec 0x8c00 -#define GlintFilterModeSecReg 3 -#define GlintFilterModeSecOff 0x7c00 - -#define GlintStatisticMode 0x8c08 -#define GlintStatisticModeTag 0x0181 -#define GlintStatisticModeReg 1 -#define GlintStatisticModeOff 0x7c08 -#define GlintStatisticModeSec 0x8c08 -#define GlintStatisticModeSecReg 3 -#define GlintStatisticModeSecOff 0x7c08 - -#define GlintMinRegion 0x8c10 -#define GlintMinRegionTag 0x0182 -#define GlintMinRegionReg 1 -#define GlintMinRegionOff 0x7c10 -#define GlintMinRegionSec 0x8c10 -#define GlintMinRegionSecReg 3 -#define GlintMinRegionSecOff 0x7c10 - -#define GlintMaxRegion 0x8c18 -#define GlintMaxRegionTag 0x0183 -#define GlintMaxRegionReg 1 -#define GlintMaxRegionOff 0x7c18 -#define GlintMaxRegionSec 0x8c18 -#define GlintMaxRegionSecReg 3 -#define GlintMaxRegionSecOff 0x7c18 - -#define GlintResetPickResult 0x8c20 -#define GlintResetPickResultTag 0x0184 -#define GlintResetPickResultReg 1 -#define GlintResetPickResultOff 0x7c20 -#define GlintResetPickResultSec 0x8c20 -#define GlintResetPickResultSecReg 3 -#define GlintResetPickResultSecOff 0x7c20 - -#define GlintMitHitRegion 0x8c28 -#define GlintMitHitRegionTag 0x0185 -#define GlintMitHitRegionReg 1 -#define GlintMitHitRegionOff 0x7c28 -#define GlintMitHitRegionSec 0x8c28 -#define GlintMitHitRegionSecReg 3 -#define GlintMitHitRegionSecOff 0x7c28 - -#define GlintMaxHitRegion 0x8c30 -#define GlintMaxHitRegionTag 0x0186 -#define GlintMaxHitRegionReg 1 -#define GlintMaxHitRegionOff 0x7c30 -#define GlintMaxHitRegionSec 0x8c30 -#define GlintMaxHitRegionSecReg 3 -#define GlintMaxHitRegionSecOff 0x7c30 - -#define GlintPickResult 0x8c38 -#define GlintPickResultTag 0x0187 -#define GlintPickResultReg 1 -#define GlintPickResultOff 0x7c38 -#define GlintPickResultSec 0x8c38 -#define GlintPickResultSecReg 3 -#define GlintPickResultSecOff 0x7c38 - -#define GlintGLINTSync 0x8c40 -#define GlintGLINTSyncTag 0x0188 -#define GlintGLINTSyncReg 1 -#define GlintGLINTSyncOff 0x7c40 -#define GlintGLINTSyncSec 0x8c40 -#define GlintGLINTSyncSecReg 3 -#define GlintGLINTSyncSecOff 0x7c40 - -#define GlintKsRStart 0x8c80 -#define GlintKsRStartTag 0x0190 -#define GlintKsRStartReg 1 -#define GlintKsRStartOff 0x7c80 -#define GlintKsRStartSec 0x8c80 -#define GlintKsRStartSecReg 3 -#define GlintKsRStartSecOff 0x7c80 - -#define GlintdKsRdx 0x8c88 -#define GlintdKsRdxTag 0x0191 -#define GlintdKsRdxReg 1 -#define GlintdKsRdxOff 0x7c88 -#define GlintdKsRdxSec 0x8c88 -#define GlintdKsRdxSecReg 3 -#define GlintdKsRdxSecOff 0x7c88 - -#define GlintdKsRdyDom 0x8c90 -#define GlintdKsRdyDomTag 0x0192 -#define GlintdKsRdyDomReg 1 -#define GlintdKsRdyDomOff 0x7c90 -#define GlintdKsRdyDomSec 0x8c90 -#define GlintdKsRdyDomSecReg 3 -#define GlintdKsRdyDomSecOff 0x7c90 - -#define GlintKsGStart 0x8c98 -#define GlintKsGStartTag 0x0193 -#define GlintKsGStartReg 1 -#define GlintKsGStartOff 0x7c98 -#define GlintKsGStartSec 0x8c98 -#define GlintKsGStartSecReg 3 -#define GlintKsGStartSecOff 0x7c98 - -#define GlintdKsGdx 0x8ca0 -#define GlintdKsGdxTag 0x0194 -#define GlintdKsGdxReg 1 -#define GlintdKsGdxOff 0x7ca0 -#define GlintdKsGdxSec 0x8ca0 -#define GlintdKsGdxSecReg 3 -#define GlintdKsGdxSecOff 0x7ca0 - -#define GlintdKsGdyDom 0x8ca8 -#define GlintdKsGdyDomTag 0x0195 -#define GlintdKsGdyDomReg 1 -#define GlintdKsGdyDomOff 0x7ca8 -#define GlintdKsGdyDomSec 0x8ca8 -#define GlintdKsGdyDomSecReg 3 -#define GlintdKsGdyDomSecOff 0x7ca8 - -#define GlintKsBStart 0x8cb0 -#define GlintKsBStartTag 0x0196 -#define GlintKsBStartReg 1 -#define GlintKsBStartOff 0x7cb0 -#define GlintKsBStartSec 0x8cb0 -#define GlintKsBStartSecReg 3 -#define GlintKsBStartSecOff 0x7cb0 - -#define GlintdKsBdx 0x8cb8 -#define GlintdKsBdxTag 0x0197 -#define GlintdKsBdxReg 1 -#define GlintdKsBdxOff 0x7cb8 -#define GlintdKsBdxSec 0x8cb8 -#define GlintdKsBdxSecReg 3 -#define GlintdKsBdxSecOff 0x7cb8 - -#define GlintdKsBdyDom 0x8cc0 -#define GlintdKsBdyDomTag 0x0198 -#define GlintdKsBdyDomReg 1 -#define GlintdKsBdyDomOff 0x7cc0 -#define GlintdKsBdyDomSec 0x8cc0 -#define GlintdKsBdyDomSecReg 3 -#define GlintdKsBdyDomSecOff 0x7cc0 - -#define GlintKdRStart 0x8d00 -#define GlintKdRStartTag 0x01a0 -#define GlintKdRStartReg 1 -#define GlintKdRStartOff 0x7d00 -#define GlintKdRStartSec 0x8d00 -#define GlintKdRStartSecReg 3 -#define GlintKdRStartSecOff 0x7d00 - -#define GlintdKdRdx 0x8d08 -#define GlintdKdRdxTag 0x01a1 -#define GlintdKdRdxReg 1 -#define GlintdKdRdxOff 0x7d08 -#define GlintdKdRdxSec 0x8d08 -#define GlintdKdRdxSecReg 3 -#define GlintdKdRdxSecOff 0x7d08 - -#define GlintdKdRdyDom 0x8d10 -#define GlintdKdRdyDomTag 0x01a2 -#define GlintdKdRdyDomReg 1 -#define GlintdKdRdyDomOff 0x7d10 -#define GlintdKdRdyDomSec 0x8d10 -#define GlintdKdRdyDomSecReg 3 -#define GlintdKdRdyDomSecOff 0x7d10 - -#define GlintKdGStart 0x8d18 -#define GlintKdGStartTag 0x01a3 -#define GlintKdGStartReg 1 -#define GlintKdGStartOff 0x7d18 -#define GlintKdGStartSec 0x8d18 -#define GlintKdGStartSecReg 3 -#define GlintKdGStartSecOff 0x7d18 - -#define GlintdKdGdx 0x8d20 -#define GlintdKdGdxTag 0x01a4 -#define GlintdKdGdxReg 1 -#define GlintdKdGdxOff 0x7d20 -#define GlintdKdGdxSec 0x8d20 -#define GlintdKdGdxSecReg 3 -#define GlintdKdGdxSecOff 0x7d20 - -#define GlintdKdGdyDom 0x8d28 -#define GlintdKdGdyDomTag 0x01a5 -#define GlintdKdGdyDomReg 1 -#define GlintdKdGdyDomOff 0x7d28 -#define GlintdKdGdyDomSec 0x8d28 -#define GlintdKdGdyDomSecReg 3 -#define GlintdKdGdyDomSecOff 0x7d28 - -#define GlintKdBStart 0x8d30 -#define GlintKdBStartTag 0x01a6 -#define GlintKdBStartReg 1 -#define GlintKdBStartOff 0x7d30 -#define GlintKdBStartSec 0x8d30 -#define GlintKdBStartSecReg 3 -#define GlintKdBStartSecOff 0x7d30 - -#define GlintdKdBdx 0x8d38 -#define GlintdKdBdxTag 0x01a7 -#define GlintdKdBdxReg 1 -#define GlintdKdBdxOff 0x7d38 -#define GlintdKdBdxSec 0x8d38 -#define GlintdKdBdxSecReg 3 -#define GlintdKdBdxSecOff 0x7d38 - -#define GlintdKdBdyDom 0x8d40 -#define GlintdKdBdyDomTag 0x01a8 -#define GlintdKdBdyDomReg 1 -#define GlintdKdBdyDomOff 0x7d40 -#define GlintdKdBdyDomSec 0x8d40 -#define GlintdKdBdyDomSecReg 3 -#define GlintdKdBdyDomSecOff 0x7d40 - -#define GlintContextDump 0x8dc0 -#define GlintContextDumpTag 0x01b8 -#define GlintContextDumpReg 1 -#define GlintContextDumpOff 0x7dc0 - -#define GlintContextRestore 0x8dc8 -#define GlintContextRestoreTag 0x01b9 -#define GlintContextRestoreReg 1 -#define GlintContextRestoreOff 0x7dc8 - -#define GlintContextData 0x8dd0 -#define GlintContextDataTag 0x01ba -#define GlintContextDataReg 1 -#define GlintContextDataOff 0x7dd0 - -#define GlintFeedbackToken 0x8f80 -#define GlintFeedbackTokenTag 0x01f0 -#define GlintFeedbackTokenReg 1 -#define GlintFeedbackTokenOff 0x7f80 - -#define GlintFeedbackX 0x8f88 -#define GlintFeedbackXTag 0x01f1 -#define GlintFeedbackXReg 1 -#define GlintFeedbackXOff 0x7f88 - -#define GlintFeedbackY 0x8f90 -#define GlintFeedbackYTag 0x01f2 -#define GlintFeedbackYReg 1 -#define GlintFeedbackYOff 0x7f90 - -#define GlintFeedbackZ 0x8f98 -#define GlintFeedbackZTag 0x01f3 -#define GlintFeedbackZReg 1 -#define GlintFeedbackZOff 0x7f98 - -#define GlintFeedbackW 0x8fa0 -#define GlintFeedbackWTag 0x01f4 -#define GlintFeedbackWReg 1 -#define GlintFeedbackWOff 0x7fa0 - -#define GlintFeedbackRed 0x8fa8 -#define GlintFeedbackRedTag 0x01f5 -#define GlintFeedbackRedReg 1 -#define GlintFeedbackRedOff 0x7fa8 - -#define GlintFeedbackGreen 0x8fb0 -#define GlintFeedbackGreenTag 0x01f6 -#define GlintFeedbackGreenReg 1 -#define GlintFeedbackGreenOff 0x7fb0 - -#define GlintFeedbackBlue 0x8fb8 -#define GlintFeedbackBlueTag 0x01f7 -#define GlintFeedbackBlueReg 1 -#define GlintFeedbackBlueOff 0x7fb8 - -#define GlintFeedbackAlpha 0x8fc0 -#define GlintFeedbackAlphaTag 0x01f8 -#define GlintFeedbackAlphaReg 1 -#define GlintFeedbackAlphaOff 0x7fc0 - -#define GlintFeedbackS 0x8fc8 -#define GlintFeedbackSTag 0x01f9 -#define GlintFeedbackSReg 1 -#define GlintFeedbackSOff 0x7fc8 - -#define GlintFeedbackT 0x8fd0 -#define GlintFeedbackTTag 0x01fa -#define GlintFeedbackTReg 1 -#define GlintFeedbackTOff 0x7fd0 - -#define GlintFeedbackR 0x8fd8 -#define GlintFeedbackRTag 0x01fb -#define GlintFeedbackRReg 1 -#define GlintFeedbackROff 0x7fd8 - -#define GlintFeedbackQ 0x8fe0 -#define GlintFeedbackQTag 0x01fc -#define GlintFeedbackQReg 1 -#define GlintFeedbackQOff 0x7fe0 - -#define GlintSelectRecord 0x8fe8 -#define GlintSelectRecordTag 0x01fd -#define GlintSelectRecordReg 1 -#define GlintSelectRecordOff 0x7fe8 - -#define GlintPassThrough 0x8ff0 -#define GlintPassThroughTag 0x01fe -#define GlintPassThroughReg 1 -#define GlintPassThroughOff 0x7ff0 - -#define GlintEndOfFeedback 0x8ff8 -#define GlintEndOfFeedbackTag 0x01ff -#define GlintEndOfFeedbackReg 1 -#define GlintEndOfFeedbackOff 0x7ff8 - -#define GlintV0FixedS 0x9000 -#define GlintV0FixedSTag 0x0200 -#define GlintV0FixedSReg 1 -#define GlintV0FixedSOff 0x8000 - -#define GlintV0FixedT 0x9008 -#define GlintV0FixedTTag 0x0201 -#define GlintV0FixedTReg 1 -#define GlintV0FixedTOff 0x8008 - -#define GlintV0FixedQ 0x9010 -#define GlintV0FixedQTag 0x0202 -#define GlintV0FixedQReg 1 -#define GlintV0FixedQOff 0x8010 - -#define GlintV0FixedKs 0x9018 -#define GlintV0FixedKsTag 0x0203 -#define GlintV0FixedKsReg 1 -#define GlintV0FixedKsOff 0x8018 - -#define GlintV0FixedKd 0x9020 -#define GlintV0FixedKdTag 0x0204 -#define GlintV0FixedKdReg 1 -#define GlintV0FixedKdOff 0x8020 - -#define GlintV0FixedR 0x9028 -#define GlintV0FixedRTag 0x0205 -#define GlintV0FixedRReg 1 -#define GlintV0FixedROff 0x8028 - -#define GlintV0FixedG 0x9030 -#define GlintV0FixedGTag 0x0206 -#define GlintV0FixedGReg 1 -#define GlintV0FixedGOff 0x8030 - -#define GlintV0FixedB 0x9038 -#define GlintV0FixedBTag 0x0207 -#define GlintV0FixedBReg 1 -#define GlintV0FixedBOff 0x8038 - -#define GlintV0FixedA 0x9040 -#define GlintV0FixedATag 0x0208 -#define GlintV0FixedAReg 1 -#define GlintV0FixedAOff 0x8040 - -#define GlintV0FixedF 0x9048 -#define GlintV0FixedFTag 0x0209 -#define GlintV0FixedFReg 1 -#define GlintV0FixedFOff 0x8048 - -#define GlintV0FixedX 0x9050 -#define GlintV0FixedXTag 0x020a -#define GlintV0FixedXReg 1 -#define GlintV0FixedXOff 0x8050 - -#define GlintV0FixedY 0x9058 -#define GlintV0FixedYTag 0x020b -#define GlintV0FixedYReg 1 -#define GlintV0FixedYOff 0x8058 - -#define GlintV0FixedZ 0x9060 -#define GlintV0FixedZTag 0x020c -#define GlintV0FixedZReg 1 -#define GlintV0FixedZOff 0x8060 - -#define GlintV1FixedS 0x9080 -#define GlintV1FixedSTag 0x0210 -#define GlintV1FixedSReg 1 -#define GlintV1FixedSOff 0x8080 - -#define GlintV1FixedT 0x9088 -#define GlintV1FixedTTag 0x0211 -#define GlintV1FixedTReg 1 -#define GlintV1FixedTOff 0x8088 - -#define GlintV1FixedQ 0x9090 -#define GlintV1FixedQTag 0x0212 -#define GlintV1FixedQReg 1 -#define GlintV1FixedQOff 0x8090 - -#define GlintV1FixedKs 0x9098 -#define GlintV1FixedKsTag 0x0213 -#define GlintV1FixedKsReg 1 -#define GlintV1FixedKsOff 0x8098 - -#define GlintV1FixedKd 0x90a0 -#define GlintV1FixedKdTag 0x0214 -#define GlintV1FixedKdReg 1 -#define GlintV1FixedKdOff 0x80a0 - -#define GlintV1FixedR 0x90a8 -#define GlintV1FixedRTag 0x0215 -#define GlintV1FixedRReg 1 -#define GlintV1FixedROff 0x80a8 - -#define GlintV1FixedG 0x90b0 -#define GlintV1FixedGTag 0x0216 -#define GlintV1FixedGReg 1 -#define GlintV1FixedGOff 0x80b0 - -#define GlintV1FixedB 0x90b8 -#define GlintV1FixedBTag 0x0217 -#define GlintV1FixedBReg 1 -#define GlintV1FixedBOff 0x80b8 - -#define GlintV1FixedA 0x90c0 -#define GlintV1FixedATag 0x0218 -#define GlintV1FixedAReg 1 -#define GlintV1FixedAOff 0x80c0 - -#define GlintV1FixedF 0x90c8 -#define GlintV1FixedFTag 0x0219 -#define GlintV1FixedFReg 1 -#define GlintV1FixedFOff 0x80c8 - -#define GlintV1FixedX 0x90d0 -#define GlintV1FixedXTag 0x021a -#define GlintV1FixedXReg 1 -#define GlintV1FixedXOff 0x80d0 - -#define GlintV1FixedY 0x90d8 -#define GlintV1FixedYTag 0x021b -#define GlintV1FixedYReg 1 -#define GlintV1FixedYOff 0x80d8 - -#define GlintV1FixedZ 0x90e0 -#define GlintV1FixedZTag 0x021c -#define GlintV1FixedZReg 1 -#define GlintV1FixedZOff 0x80e0 - -#define GlintV2FixedS 0x9100 -#define GlintV2FixedSTag 0x0220 -#define GlintV2FixedSReg 1 -#define GlintV2FixedSOff 0x8100 - -#define GlintV2FixedT 0x9108 -#define GlintV2FixedTTag 0x0221 -#define GlintV2FixedTReg 1 -#define GlintV2FixedTOff 0x8108 - -#define GlintV2FixedQ 0x9110 -#define GlintV2FixedQTag 0x0222 -#define GlintV2FixedQReg 1 -#define GlintV2FixedQOff 0x8110 - -#define GlintV2FixedKs 0x9118 -#define GlintV2FixedKsTag 0x0223 -#define GlintV2FixedKsReg 1 -#define GlintV2FixedKsOff 0x8118 - -#define GlintV2FixedKd 0x9120 -#define GlintV2FixedKdTag 0x0224 -#define GlintV2FixedKdReg 1 -#define GlintV2FixedKdOff 0x8120 - -#define GlintV2FixedR 0x9128 -#define GlintV2FixedRTag 0x0225 -#define GlintV2FixedRReg 1 -#define GlintV2FixedROff 0x8128 - -#define GlintV2FixedG 0x9130 -#define GlintV2FixedGTag 0x0226 -#define GlintV2FixedGReg 1 -#define GlintV2FixedGOff 0x8130 - -#define GlintV2FixedB 0x9138 -#define GlintV2FixedBTag 0x0227 -#define GlintV2FixedBReg 1 -#define GlintV2FixedBOff 0x8138 - -#define GlintV2FixedA 0x9140 -#define GlintV2FixedATag 0x0228 -#define GlintV2FixedAReg 1 -#define GlintV2FixedAOff 0x8140 - -#define GlintV2FixedF 0x9148 -#define GlintV2FixedFTag 0x0229 -#define GlintV2FixedFReg 1 -#define GlintV2FixedFOff 0x8148 - -#define GlintV2FixedX 0x9150 -#define GlintV2FixedXTag 0x022a -#define GlintV2FixedXReg 1 -#define GlintV2FixedXOff 0x8150 - -#define GlintV2FixedY 0x9158 -#define GlintV2FixedYTag 0x022b -#define GlintV2FixedYReg 1 -#define GlintV2FixedYOff 0x8158 - -#define GlintV2FixedZ 0x9160 -#define GlintV2FixedZTag 0x022c -#define GlintV2FixedZReg 1 -#define GlintV2FixedZOff 0x8160 - -#define GlintV0FloatS 0x9180 -#define GlintV0FloatSTag 0x0230 -#define GlintV0FloatSReg 1 -#define GlintV0FloatSOff 0x8180 - -#define GlintV0FloatT 0x9188 -#define GlintV0FloatTTag 0x0231 -#define GlintV0FloatTReg 1 -#define GlintV0FloatTOff 0x8188 - -#define GlintV0FloatQ 0x9190 -#define GlintV0FloatQTag 0x0232 -#define GlintV0FloatQReg 1 -#define GlintV0FloatQOff 0x8190 - -#define GlintV0FloatKs 0x9198 -#define GlintV0FloatKsTag 0x0233 -#define GlintV0FloatKsReg 1 -#define GlintV0FloatKsOff 0x8198 - -#define GlintV0FloatKd 0x91a0 -#define GlintV0FloatKdTag 0x0234 -#define GlintV0FloatKdReg 1 -#define GlintV0FloatKdOff 0x81a0 - -#define GlintV0FloatR 0x91a8 -#define GlintV0FloatRTag 0x0235 -#define GlintV0FloatRReg 1 -#define GlintV0FloatROff 0x81a8 - -#define GlintV0FloatG 0x91b0 -#define GlintV0FloatGTag 0x0236 -#define GlintV0FloatGReg 1 -#define GlintV0FloatGOff 0x81b0 - -#define GlintV0FloatB 0x91b8 -#define GlintV0FloatBTag 0x0237 -#define GlintV0FloatBReg 1 -#define GlintV0FloatBOff 0x81b8 - -#define GlintV0FloatA 0x91c0 -#define GlintV0FloatATag 0x0238 -#define GlintV0FloatAReg 1 -#define GlintV0FloatAOff 0x81c0 - -#define GlintV0FloatF 0x91c8 -#define GlintV0FloatFTag 0x0239 -#define GlintV0FloatFReg 1 -#define GlintV0FloatFOff 0x81c8 - -#define GlintV0FloatX 0x91d0 -#define GlintV0FloatXTag 0x023a -#define GlintV0FloatXReg 1 -#define GlintV0FloatXOff 0x81d0 - -#define GlintV0FloatY 0x91d8 -#define GlintV0FloatYTag 0x023b -#define GlintV0FloatYReg 1 -#define GlintV0FloatYOff 0x81d8 - -#define GlintV0FloatZ 0x91e0 -#define GlintV0FloatZTag 0x023c -#define GlintV0FloatZReg 1 -#define GlintV0FloatZOff 0x81e0 - -#define GlintV1FloatS 0x9200 -#define GlintV1FloatSTag 0x0240 -#define GlintV1FloatSReg 1 -#define GlintV1FloatSOff 0x8200 - -#define GlintV1FloatT 0x9208 -#define GlintV1FloatTTag 0x0241 -#define GlintV1FloatTReg 1 -#define GlintV1FloatTOff 0x8208 - -#define GlintV1FloatQ 0x9210 -#define GlintV1FloatQTag 0x0242 -#define GlintV1FloatQReg 1 -#define GlintV1FloatQOff 0x8210 - -#define GlintV1FloatKs 0x9218 -#define GlintV1FloatKsTag 0x0243 -#define GlintV1FloatKsReg 1 -#define GlintV1FloatKsOff 0x8218 - -#define GlintV1FloatKd 0x9220 -#define GlintV1FloatKdTag 0x0244 -#define GlintV1FloatKdReg 1 -#define GlintV1FloatKdOff 0x8220 - -#define GlintV1FloatR 0x9228 -#define GlintV1FloatRTag 0x0245 -#define GlintV1FloatRReg 1 -#define GlintV1FloatROff 0x8228 - -#define GlintV1FloatG 0x9230 -#define GlintV1FloatGTag 0x0246 -#define GlintV1FloatGReg 1 -#define GlintV1FloatGOff 0x8230 - -#define GlintV1FloatB 0x9238 -#define GlintV1FloatBTag 0x0247 -#define GlintV1FloatBReg 1 -#define GlintV1FloatBOff 0x8238 - -#define GlintV1FloatA 0x9240 -#define GlintV1FloatATag 0x0248 -#define GlintV1FloatAReg 1 -#define GlintV1FloatAOff 0x8240 - -#define GlintV1FloatF 0x9248 -#define GlintV1FloatFTag 0x0249 -#define GlintV1FloatFReg 1 -#define GlintV1FloatFOff 0x8248 - -#define GlintV1FloatX 0x9250 -#define GlintV1FloatXTag 0x024a -#define GlintV1FloatXReg 1 -#define GlintV1FloatXOff 0x8250 - -#define GlintV1FloatY 0x9258 -#define GlintV1FloatYTag 0x024b -#define GlintV1FloatYReg 1 -#define GlintV1FloatYOff 0x8258 - -#define GlintV1FloatZ 0x9260 -#define GlintV1FloatZTag 0x024c -#define GlintV1FloatZReg 1 -#define GlintV1FloatZOff 0x8260 - -#define GlintV2FloatS 0x9280 -#define GlintV2FloatSTag 0x0250 -#define GlintV2FloatSReg 1 -#define GlintV2FloatSOff 0x8280 - -#define GlintV2FloatT 0x9288 -#define GlintV2FloatTTag 0x0251 -#define GlintV2FloatTReg 1 -#define GlintV2FloatTOff 0x8288 - -#define GlintV2FloatQ 0x9290 -#define GlintV2FloatQTag 0x0252 -#define GlintV2FloatQReg 1 -#define GlintV2FloatQOff 0x8290 - -#define GlintV2FloatKs 0x9298 -#define GlintV2FloatKsTag 0x0253 -#define GlintV2FloatKsReg 1 -#define GlintV2FloatKsOff 0x8298 - -#define GlintV2FloatKd 0x92a0 -#define GlintV2FloatKdTag 0x0254 -#define GlintV2FloatKdReg 1 -#define GlintV2FloatKdOff 0x82a0 - -#define GlintV2FloatR 0x92a8 -#define GlintV2FloatRTag 0x0255 -#define GlintV2FloatRReg 1 -#define GlintV2FloatROff 0x82a8 - -#define GlintV2FloatG 0x92b0 -#define GlintV2FloatGTag 0x0256 -#define GlintV2FloatGReg 1 -#define GlintV2FloatGOff 0x82b0 - -#define GlintV2FloatB 0x92b8 -#define GlintV2FloatBTag 0x0257 -#define GlintV2FloatBReg 1 -#define GlintV2FloatBOff 0x82b8 - -#define GlintV2FloatA 0x92c0 -#define GlintV2FloatATag 0x0258 -#define GlintV2FloatAReg 1 -#define GlintV2FloatAOff 0x82c0 - -#define GlintV2FloatF 0x92c8 -#define GlintV2FloatFTag 0x0259 -#define GlintV2FloatFReg 1 -#define GlintV2FloatFOff 0x82c8 - -#define GlintV2FloatX 0x92d0 -#define GlintV2FloatXTag 0x025a -#define GlintV2FloatXReg 1 -#define GlintV2FloatXOff 0x82d0 - -#define GlintV2FloatY 0x92d8 -#define GlintV2FloatYTag 0x025b -#define GlintV2FloatYReg 1 -#define GlintV2FloatYOff 0x82d8 - -#define GlintV2FloatZ 0x92e0 -#define GlintV2FloatZTag 0x025c -#define GlintV2FloatZReg 1 -#define GlintV2FloatZOff 0x82e0 - -#define GlintDeltaMode 0x9300 -#define GlintDeltaModeTag 0x0260 -#define GlintDeltaModeReg 1 -#define GlintDeltaModeOff 0x8300 - -#define GlintDrawTriangle 0x9308 -#define GlintDrawTriangleTag 0x0261 -#define GlintDrawTriangleReg 1 -#define GlintDrawTriangleOff 0x8308 - -#define GlintRepeatTriangle 0x9310 -#define GlintRepeatTriangleTag 0x0262 -#define GlintRepeatTriangleReg 1 -#define GlintRepeatTriangleOff 0x8310 - -#define GlintDrawLine01 0x9318 -#define GlintDrawLine01Tag 0x0263 -#define GlintDrawLine01Reg 1 -#define GlintDrawLine01Off 0x8318 - -#define GlintDrawLine10 0x9320 -#define GlintDrawLine10Tag 0x0264 -#define GlintDrawLine10Reg 1 -#define GlintDrawLine10Off 0x8320 - -#define GlintRepeatLine 0x9328 -#define GlintRepeatLineTag 0x0265 -#define GlintRepeatLineReg 1 -#define GlintRepeatLineOff 0x8328 - -#define GlintEpilogueTag 0x9368 -#define GlintEpilogueTagTag 0x026d -#define GlintEpilogueTagReg 1 -#define GlintEpilogueTagOff 0x8368 - -#define GlintEpilogueData 0x9370 -#define GlintEpilogueDataTag 0x026e -#define GlintEpilogueDataReg 1 -#define GlintEpilogueDataOff 0x8370 - -#define GlintBroadcastMask 0x9378 -#define GlintBroadcastMaskTag 0x026f -#define GlintBroadcastMaskReg 1 -#define GlintBroadcastMaskOff 0x8378 - -#define GlintXBias 0x9480 -#define GlintXBiasTag 0x0290 -#define GlintXBiasReg 1 -#define GlintXBiasOff 0x8480 - -#define GlintYBias 0x9488 -#define GlintYBiasTag 0x0291 -#define GlintYBiasReg 1 -#define GlintYBiasOff 0x8488 - -#define GlintPointMode 0x9490 -#define GlintPointModeTag 0x0292 -#define GlintPointModeReg 1 -#define GlintPointModeOff 0x8490 - -#define GlintPointSize 0x9498 -#define GlintPointSizeTag 0x0293 -#define GlintPointSizeReg 1 -#define GlintPointSizeOff 0x8498 - -#define GlintAApointSize 0x94a0 -#define GlintAApointSizeTag 0x0294 -#define GlintAApointSizeReg 1 -#define GlintAApointSizeOff 0x84a0 - -#define GlintLineMode 0x94a8 -#define GlintLineModeTag 0x0295 -#define GlintLineModeReg 1 -#define GlintLineModeOff 0x84a8 - -#define GlintLineWidth 0x94b0 -#define GlintLineWidthTag 0x0296 -#define GlintLineWidthReg 1 -#define GlintLineWidthOff 0x84b0 - -#define GlintLineWidthOffset 0x94b8 -#define GlintLineWidthOffsetTag 0x0297 -#define GlintLineWidthOffsetReg 1 -#define GlintLineWidthOffsetOff 0x84b8 - -#define GlintAAlineWidth 0x94c0 -#define GlintAAlineWidthTag 0x0298 -#define GlintAAlineWidthReg 1 -#define GlintAAlineWidthOff 0x84c0 - -#define GlintTriangleMode 0x94c8 -#define GlintTriangleModeTag 0x0299 -#define GlintTriangleModeReg 1 -#define GlintTriangleModeOff 0x84c8 - -#define GlintRectangleMode 0x94d0 -#define GlintRectangleModeTag 0x029a -#define GlintRectangleModeReg 1 -#define GlintRectangleModeOff 0x84d0 - -#define GlintRectangleWidth 0x94d8 -#define GlintRectangleWidthTag 0x029b -#define GlintRectangleWidthReg 1 -#define GlintRectangleWidthOff 0x84d8 - -#define GlintRectangleHeight 0x94e0 -#define GlintRectangleHeightTag 0x029c -#define GlintRectangleHeightReg 1 -#define GlintRectangleHeightOff 0x84e0 - -#define GlintRectangle2DMode 0x94e8 -#define GlintRectangle2DModeTag 0x029d -#define GlintRectangle2DModeReg 1 -#define GlintRectangle2DModeOff 0x84e8 - -#define GlintRectangle2DControl 0x94f0 -#define GlintRectangle2DControlTag 0x029e -#define GlintRectangle2DControlReg 1 -#define GlintRectangle2DControlOff 0x84f0 - -#define GlintTransformMode 0x9508 -#define GlintTransformModeTag 0x02a1 -#define GlintTransformModeReg 1 -#define GlintTransformModeOff 0x8508 - -#define GlintGeometryMode 0x9510 -#define GlintGeometryModeTag 0x02a2 -#define GlintGeometryModeReg 1 -#define GlintGeometryModeOff 0x8510 - -#define GlintNormalizeMode 0x9518 -#define GlintNormalizeModeTag 0x02a3 -#define GlintNormalizeModeReg 1 -#define GlintNormalizeModeOff 0x8518 - -#define GlintLightingMode 0x9520 -#define GlintLightingModeTag 0x02a4 -#define GlintLightingModeReg 1 -#define GlintLightingModeOff 0x8520 - -#define GlintColorMaterialMode 0x9528 -#define GlintColorMaterialModeTag 0x02a5 -#define GlintColorMaterialModeReg 1 -#define GlintColorMaterialModeOff 0x8528 - -#define GlintMaterialMode 0x9530 -#define GlintMaterialModeTag 0x02a6 -#define GlintMaterialModeReg 1 -#define GlintMaterialModeOff 0x8530 - -#define GlintSelectResult 0x9580 -#define GlintSelectResultTag 0x02b0 -#define GlintSelectResultReg 1 -#define GlintSelectResultOff 0x8580 - -#define GlintBegin 0x9590 -#define GlintBeginTag 0x02b2 -#define GlintBeginReg 1 -#define GlintBeginOff 0x8590 - -#define GlintEnd 0x9598 -#define GlintEndTag 0x02b3 -#define GlintEndReg 1 -#define GlintEndOff 0x8598 - -#define GlintEdgeFlag 0x95a0 -#define GlintEdgeFlagTag 0x02b4 -#define GlintEdgeFlagReg 1 -#define GlintEdgeFlagOff 0x85a0 - -#define GlintObjectIDvalue 0x95a8 -#define GlintObjectIDvalueTag 0x02b5 -#define GlintObjectIDvalueReg 1 -#define GlintObjectIDvalueOff 0x85a8 - -#define GlintIncrementObjectID 0x95b0 -#define GlintIncrementObjectIDTag 0x02b6 -#define GlintIncrementObjectIDReg 1 -#define GlintIncrementObjectIDOff 0x85b0 - -#define GlintTransformCurrent 0x95b8 -#define GlintTransformCurrentTag 0x02b7 -#define GlintTransformCurrentReg 1 -#define GlintTransformCurrentOff 0x85b8 - -#define GlintSaveCurrent 0x95c8 -#define GlintSaveCurrentTag 0x02b9 -#define GlintSaveCurrentReg 1 -#define GlintSaveCurrentOff 0x85c8 - -#define GlintRestoreCurrent 0x95d0 -#define GlintRestoreCurrentTag 0x02ba -#define GlintRestoreCurrentReg 1 -#define GlintRestoreCurrentOff 0x85d0 - -#define GlintInitNames 0x95d8 -#define GlintInitNamesTag 0x02bb -#define GlintInitNamesReg 1 -#define GlintInitNamesOff 0x85d8 - -#define GlintPushName 0x95e0 -#define GlintPushNameTag 0x02bc -#define GlintPushNameReg 1 -#define GlintPushNameOff 0x85e0 - -#define GlintPopName 0x95e8 -#define GlintPopNameTag 0x02bd -#define GlintPopNameReg 1 -#define GlintPopNameOff 0x85e8 - -#define GlintLoadName 0x95f0 -#define GlintLoadNameTag 0x02be -#define GlintLoadNameReg 1 -#define GlintLoadNameOff 0x85f0 - -#define GlintGeomRectangle 0x96a0 -#define GlintGeomRectangleTag 0x02d4 -#define GlintGeomRectangleReg 1 -#define GlintGeomRectangleOff 0x86a0 - -#define GlintDrawRectangle2D 0x97a0 -#define GlintDrawRectangle2DTag 0x02f4 -#define GlintDrawRectangle2DReg 1 -#define GlintDrawRectangle2DOff 0x87a0 - -#define GlintNz 0x9800 -#define GlintNzTag 0x0300 -#define GlintNzReg 1 -#define GlintNzOff 0x8800 - -#define GlintNy 0x9808 -#define GlintNyTag 0x0301 -#define GlintNyReg 1 -#define GlintNyOff 0x8808 - -#define GlintNx 0x9810 -#define GlintNxTag 0x0302 -#define GlintNxReg 1 -#define GlintNxOff 0x8810 - -#define GlintCa 0x9818 -#define GlintCaTag 0x0303 -#define GlintCaReg 1 -#define GlintCaOff 0x8818 - -#define GlintCb 0x9820 -#define GlintCbTag 0x0304 -#define GlintCbReg 1 -#define GlintCbOff 0x8820 - -#define GlintCg 0x9828 -#define GlintCgTag 0x0305 -#define GlintCgReg 1 -#define GlintCgOff 0x8828 - -#define GlintCr3 0x9830 -#define GlintCr3Tag 0x0306 -#define GlintCr3Reg 1 -#define GlintCr3Off 0x8830 - -#define GlintCr4 0x9838 -#define GlintCr4Tag 0x0307 -#define GlintCr4Reg 1 -#define GlintCr4Off 0x8838 - -#define GlintTt2 0x9840 -#define GlintTt2Tag 0x0308 -#define GlintTt2Reg 1 -#define GlintTt2Off 0x8840 - -#define GlintTs2 0x9848 -#define GlintTs2Tag 0x0309 -#define GlintTs2Reg 1 -#define GlintTs2Off 0x8848 - -#define GlintVw 0x9850 -#define GlintVwTag 0x030a -#define GlintVwReg 1 -#define GlintVwOff 0x8850 - -#define GlintVz 0x9858 -#define GlintVzTag 0x030b -#define GlintVzReg 1 -#define GlintVzOff 0x8858 - -#define GlintVy 0x9860 -#define GlintVyTag 0x030c -#define GlintVyReg 1 -#define GlintVyOff 0x8860 - -#define GlintVx2 0x9868 -#define GlintVx2Tag 0x030d -#define GlintVx2Reg 1 -#define GlintVx2Off 0x8868 - -#define GlintVx3 0x9870 -#define GlintVx3Tag 0x030e -#define GlintVx3Reg 1 -#define GlintVx3Off 0x8870 - -#define GlintVx4 0x9878 -#define GlintVx4Tag 0x030f -#define GlintVx4Reg 1 -#define GlintVx4Off 0x8878 - -#define GlintFNz 0x9880 -#define GlintFNzTag 0x0310 -#define GlintFNzReg 1 -#define GlintFNzOff 0x8880 - -#define GlintFNy 0x9888 -#define GlintFNyTag 0x0311 -#define GlintFNyReg 1 -#define GlintFNyOff 0x8888 - -#define GlintFNx 0x9890 -#define GlintFNxTag 0x0312 -#define GlintFNxReg 1 -#define GlintFNxOff 0x8890 - -#define GlintPackedColor3 0x9898 -#define GlintPackedColor3Tag 0x0313 -#define GlintPackedColor3Reg 1 -#define GlintPackedColor3Off 0x8898 - -#define GlintPackedColor4 0x98a0 -#define GlintPackedColor4Tag 0x0314 -#define GlintPackedColor4Reg 1 -#define GlintPackedColor4Off 0x88a0 - -#define GlintTq4 0x98a8 -#define GlintTq4Tag 0x0315 -#define GlintTq4Reg 1 -#define GlintTq4Off 0x88a8 - -#define GlintTr4 0x98b0 -#define GlintTr4Tag 0x0316 -#define GlintTr4Reg 1 -#define GlintTr4Off 0x88b0 - -#define GlintTt4 0x98b8 -#define GlintTt4Tag 0x0317 -#define GlintTt4Reg 1 -#define GlintTt4Off 0x88b8 - -#define GlintTs4 0x98c0 -#define GlintTs4Tag 0x0318 -#define GlintTs4Reg 1 -#define GlintTs4Off 0x88c0 - -#define GlintRPw 0x98c8 -#define GlintRPwTag 0x0319 -#define GlintRPwReg 1 -#define GlintRPwOff 0x88c8 - -#define GlintRPz 0x98d0 -#define GlintRPzTag 0x031a -#define GlintRPzReg 1 -#define GlintRPzOff 0x88d0 - -#define GlintRPy 0x98d8 -#define GlintRPyTag 0x031b -#define GlintRPyReg 1 -#define GlintRPyOff 0x88d8 - -#define GlintRPx2 0x98e0 -#define GlintRPx2Tag 0x031c -#define GlintRPx2Reg 1 -#define GlintRPx2Off 0x88e0 - -#define GlintRPx3 0x98e8 -#define GlintRPx3Tag 0x031d -#define GlintRPx3Reg 1 -#define GlintRPx3Off 0x88e8 - -#define GlintRPx4 0x98f0 -#define GlintRPx4Tag 0x031e -#define GlintRPx4Reg 1 -#define GlintRPx4Off 0x88f0 - -#define GlintTs1 0x98f8 -#define GlintTs1Tag 0x031f -#define GlintTs1Reg 1 -#define GlintTs1Off 0x88f8 - -#define GlintModelViewMatrix0 0x9900 -#define GlintModelViewMatrix0Tag 0x0320 -#define GlintModelViewMatrix0Reg 1 -#define GlintModelViewMatrix0Off 0x8900 - -#define GlintModelViewMatrix1 0x9908 -#define GlintModelViewMatrix1Tag 0x0321 -#define GlintModelViewMatrix1Reg 1 -#define GlintModelViewMatrix1Off 0x8908 - -#define GlintModelViewMatrix2 0x9910 -#define GlintModelViewMatrix2Tag 0x0322 -#define GlintModelViewMatrix2Reg 1 -#define GlintModelViewMatrix2Off 0x8910 - -#define GlintModelViewMatrix3 0x9918 -#define GlintModelViewMatrix3Tag 0x0323 -#define GlintModelViewMatrix3Reg 1 -#define GlintModelViewMatrix3Off 0x8918 - -#define GlintModelViewMatrix4 0x9920 -#define GlintModelViewMatrix4Tag 0x0324 -#define GlintModelViewMatrix4Reg 1 -#define GlintModelViewMatrix4Off 0x8920 - -#define GlintModelViewMatrix5 0x9928 -#define GlintModelViewMatrix5Tag 0x0325 -#define GlintModelViewMatrix5Reg 1 -#define GlintModelViewMatrix5Off 0x8928 - -#define GlintModelViewMatrix6 0x9930 -#define GlintModelViewMatrix6Tag 0x0326 -#define GlintModelViewMatrix6Reg 1 -#define GlintModelViewMatrix6Off 0x8930 - -#define GlintModelViewMatrix7 0x9938 -#define GlintModelViewMatrix7Tag 0x0327 -#define GlintModelViewMatrix7Reg 1 -#define GlintModelViewMatrix7Off 0x8938 - -#define GlintModelViewMatrix8 0x9940 -#define GlintModelViewMatrix8Tag 0x0328 -#define GlintModelViewMatrix8Reg 1 -#define GlintModelViewMatrix8Off 0x8940 - -#define GlintModelViewMatrix9 0x9948 -#define GlintModelViewMatrix9Tag 0x0329 -#define GlintModelViewMatrix9Reg 1 -#define GlintModelViewMatrix9Off 0x8948 - -#define GlintModelViewMatrix10 0x9950 -#define GlintModelViewMatrix10Tag 0x032a -#define GlintModelViewMatrix10Reg 1 -#define GlintModelViewMatrix10Off 0x8950 - -#define GlintModelViewMatrix11 0x9958 -#define GlintModelViewMatrix11Tag 0x032b -#define GlintModelViewMatrix11Reg 1 -#define GlintModelViewMatrix11Off 0x8958 - -#define GlintModelViewMatrix12 0x9960 -#define GlintModelViewMatrix12Tag 0x032c -#define GlintModelViewMatrix12Reg 1 -#define GlintModelViewMatrix12Off 0x8960 - -#define GlintModelViewMatrix13 0x9968 -#define GlintModelViewMatrix13Tag 0x032d -#define GlintModelViewMatrix13Reg 1 -#define GlintModelViewMatrix13Off 0x8968 - -#define GlintModelViewMatrix14 0x9970 -#define GlintModelViewMatrix14Tag 0x032e -#define GlintModelViewMatrix14Reg 1 -#define GlintModelViewMatrix14Off 0x8970 - -#define GlintModelViewMatrix15 0x9978 -#define GlintModelViewMatrix15Tag 0x032f -#define GlintModelViewMatrix15Reg 1 -#define GlintModelViewMatrix15Off 0x8978 - -#define GlintModelViewProjectionMatrix0 0x9980 -#define GlintModelViewProjectionMatrix0Tag 0x0330 -#define GlintModelViewProjectionMatrix0Reg 1 -#define GlintModelViewProjectionMatrix0Off 0x8980 - -#define GlintModelViewProjectionMatrix1 0x9988 -#define GlintModelViewProjectionMatrix1Tag 0x0331 -#define GlintModelViewProjectionMatrix1Reg 1 -#define GlintModelViewProjectionMatrix1Off 0x8988 - -#define GlintModelViewProjectionMatrix2 0x9990 -#define GlintModelViewProjectionMatrix2Tag 0x0332 -#define GlintModelViewProjectionMatrix2Reg 1 -#define GlintModelViewProjectionMatrix2Off 0x8990 - -#define GlintModelViewProjectionMatrix3 0x9998 -#define GlintModelViewProjectionMatrix3Tag 0x0333 -#define GlintModelViewProjectionMatrix3Reg 1 -#define GlintModelViewProjectionMatrix3Off 0x8998 - -#define GlintModelViewProjectionMatrix4 0x99a0 -#define GlintModelViewProjectionMatrix4Tag 0x0334 -#define GlintModelViewProjectionMatrix4Reg 1 -#define GlintModelViewProjectionMatrix4Off 0x89a0 - -#define GlintModelViewProjectionMatrix5 0x99a8 -#define GlintModelViewProjectionMatrix5Tag 0x0335 -#define GlintModelViewProjectionMatrix5Reg 1 -#define GlintModelViewProjectionMatrix5Off 0x89a8 - -#define GlintModelViewProjectionMatrix6 0x99b0 -#define GlintModelViewProjectionMatrix6Tag 0x0336 -#define GlintModelViewProjectionMatrix6Reg 1 -#define GlintModelViewProjectionMatrix6Off 0x89b0 - -#define GlintModelViewProjectionMatrix7 0x99b8 -#define GlintModelViewProjectionMatrix7Tag 0x0337 -#define GlintModelViewProjectionMatrix7Reg 1 -#define GlintModelViewProjectionMatrix7Off 0x89b8 - -#define GlintModelViewProjectionMatrix8 0x99c0 -#define GlintModelViewProjectionMatrix8Tag 0x0338 -#define GlintModelViewProjectionMatrix8Reg 1 -#define GlintModelViewProjectionMatrix8Off 0x89c0 - -#define GlintModelViewProjectionMatrix9 0x99c8 -#define GlintModelViewProjectionMatrix9Tag 0x0339 -#define GlintModelViewProjectionMatrix9Reg 1 -#define GlintModelViewProjectionMatrix9Off 0x89c8 - -#define GlintModelViewProjectionMatrix10 0x99d0 -#define GlintModelViewProjectionMatrix10Tag 0x033a -#define GlintModelViewProjectionMatrix10Reg 1 -#define GlintModelViewProjectionMatrix10Off 0x89d0 - -#define GlintModelViewProjectionMatrix11 0x99d8 -#define GlintModelViewProjectionMatrix11Tag 0x033b -#define GlintModelViewProjectionMatrix11Reg 1 -#define GlintModelViewProjectionMatrix11Off 0x89d8 - -#define GlintModelViewProjectionMatrix12 0x99e0 -#define GlintModelViewProjectionMatrix12Tag 0x033c -#define GlintModelViewProjectionMatrix12Reg 1 -#define GlintModelViewProjectionMatrix12Off 0x89e0 - -#define GlintModelViewProjectionMatrix13 0x99e8 -#define GlintModelViewProjectionMatrix13Tag 0x033d -#define GlintModelViewProjectionMatrix13Reg 1 -#define GlintModelViewProjectionMatrix13Off 0x89e8 - -#define GlintModelViewProjectionMatrix14 0x99f0 -#define GlintModelViewProjectionMatrix14Tag 0x033e -#define GlintModelViewProjectionMatrix14Reg 1 -#define GlintModelViewProjectionMatrix14Off 0x89f0 - -#define GlintModelViewProjectionMatrix15 0x99f8 -#define GlintModelViewProjectionMatrix15Tag 0x033f -#define GlintModelViewProjectionMatrix15Reg 1 -#define GlintModelViewProjectionMatrix15Off 0x89f8 - -#define GlintNormalMatrix0 0x9a00 -#define GlintNormalMatrix0Tag 0x0340 -#define GlintNormalMatrix0Reg 1 -#define GlintNormalMatrix0Off 0x8a00 - -#define GlintNormalMatrix1 0x9a08 -#define GlintNormalMatrix1Tag 0x0341 -#define GlintNormalMatrix1Reg 1 -#define GlintNormalMatrix1Off 0x8a08 - -#define GlintNormalMatrix2 0x9a10 -#define GlintNormalMatrix2Tag 0x0342 -#define GlintNormalMatrix2Reg 1 -#define GlintNormalMatrix2Off 0x8a10 - -#define GlintNormalMatrix3 0x9a18 -#define GlintNormalMatrix3Tag 0x0343 -#define GlintNormalMatrix3Reg 1 -#define GlintNormalMatrix3Off 0x8a18 - -#define GlintNormalMatrix4 0x9a20 -#define GlintNormalMatrix4Tag 0x0344 -#define GlintNormalMatrix4Reg 1 -#define GlintNormalMatrix4Off 0x8a20 - -#define GlintNormalMatrix5 0x9a28 -#define GlintNormalMatrix5Tag 0x0345 -#define GlintNormalMatrix5Reg 1 -#define GlintNormalMatrix5Off 0x8a28 - -#define GlintNormalMatrix6 0x9a30 -#define GlintNormalMatrix6Tag 0x0346 -#define GlintNormalMatrix6Reg 1 -#define GlintNormalMatrix6Off 0x8a30 - -#define GlintNormalMatrix7 0x9a38 -#define GlintNormalMatrix7Tag 0x0347 -#define GlintNormalMatrix7Reg 1 -#define GlintNormalMatrix7Off 0x8a38 - -#define GlintNormalMatrix8 0x9a40 -#define GlintNormalMatrix8Tag 0x0348 -#define GlintNormalMatrix8Reg 1 -#define GlintNormalMatrix8Off 0x8a40 - -#define GlintTextureMatrix0 0x9a80 -#define GlintTextureMatrix0Tag 0x0350 -#define GlintTextureMatrix0Reg 1 -#define GlintTextureMatrix0Off 0x8a80 - -#define GlintTextureMatrix1 0x9a88 -#define GlintTextureMatrix1Tag 0x0351 -#define GlintTextureMatrix1Reg 1 -#define GlintTextureMatrix1Off 0x8a88 - -#define GlintTextureMatrix2 0x9a90 -#define GlintTextureMatrix2Tag 0x0352 -#define GlintTextureMatrix2Reg 1 -#define GlintTextureMatrix2Off 0x8a90 - -#define GlintTextureMatrix3 0x9a98 -#define GlintTextureMatrix3Tag 0x0353 -#define GlintTextureMatrix3Reg 1 -#define GlintTextureMatrix3Off 0x8a98 - -#define GlintTextureMatrix4 0x9aa0 -#define GlintTextureMatrix4Tag 0x0354 -#define GlintTextureMatrix4Reg 1 -#define GlintTextureMatrix4Off 0x8aa0 - -#define GlintTextureMatrix5 0x9aa8 -#define GlintTextureMatrix5Tag 0x0355 -#define GlintTextureMatrix5Reg 1 -#define GlintTextureMatrix5Off 0x8aa8 - -#define GlintTextureMatrix6 0x9ab0 -#define GlintTextureMatrix6Tag 0x0356 -#define GlintTextureMatrix6Reg 1 -#define GlintTextureMatrix6Off 0x8ab0 - -#define GlintTextureMatrix7 0x9ab8 -#define GlintTextureMatrix7Tag 0x0357 -#define GlintTextureMatrix7Reg 1 -#define GlintTextureMatrix7Off 0x8ab8 - -#define GlintTextureMatrix8 0x9ac0 -#define GlintTextureMatrix8Tag 0x0358 -#define GlintTextureMatrix8Reg 1 -#define GlintTextureMatrix8Off 0x8ac0 - -#define GlintTextureMatrix9 0x9ac8 -#define GlintTextureMatrix9Tag 0x0359 -#define GlintTextureMatrix9Reg 1 -#define GlintTextureMatrix9Off 0x8ac8 - -#define GlintTextureMatrix10 0x9ad0 -#define GlintTextureMatrix10Tag 0x035a -#define GlintTextureMatrix10Reg 1 -#define GlintTextureMatrix10Off 0x8ad0 - -#define GlintTextureMatrix11 0x9ad8 -#define GlintTextureMatrix11Tag 0x035b -#define GlintTextureMatrix11Reg 1 -#define GlintTextureMatrix11Off 0x8ad8 - -#define GlintTextureMatrix12 0x9ae0 -#define GlintTextureMatrix12Tag 0x035c -#define GlintTextureMatrix12Reg 1 -#define GlintTextureMatrix12Off 0x8ae0 - -#define GlintTextureMatrix13 0x9ae8 -#define GlintTextureMatrix13Tag 0x035d -#define GlintTextureMatrix13Reg 1 -#define GlintTextureMatrix13Off 0x8ae8 - -#define GlintTextureMatrix14 0x9af0 -#define GlintTextureMatrix14Tag 0x035e -#define GlintTextureMatrix14Reg 1 -#define GlintTextureMatrix14Off 0x8af0 - -#define GlintTextureMatrix15 0x9af8 -#define GlintTextureMatrix15Tag 0x035f -#define GlintTextureMatrix15Reg 1 -#define GlintTextureMatrix15Off 0x8af8 - -#define GlintTexGen0 0x9b00 -#define GlintTexGen0Tag 0x0360 -#define GlintTexGen0Reg 1 -#define GlintTexGen0Off 0x8b00 - -#define GlintTexGen1 0x9b08 -#define GlintTexGen1Tag 0x0361 -#define GlintTexGen1Reg 1 -#define GlintTexGen1Off 0x8b08 - -#define GlintTexGen2 0x9b10 -#define GlintTexGen2Tag 0x0362 -#define GlintTexGen2Reg 1 -#define GlintTexGen2Off 0x8b10 - -#define GlintTexGen3 0x9b18 -#define GlintTexGen3Tag 0x0363 -#define GlintTexGen3Reg 1 -#define GlintTexGen3Off 0x8b18 - -#define GlintTexGen4 0x9b20 -#define GlintTexGen4Tag 0x0364 -#define GlintTexGen4Reg 1 -#define GlintTexGen4Off 0x8b20 - -#define GlintTexGen5 0x9b28 -#define GlintTexGen5Tag 0x0365 -#define GlintTexGen5Reg 1 -#define GlintTexGen5Off 0x8b28 - -#define GlintTexGen6 0x9b30 -#define GlintTexGen6Tag 0x0366 -#define GlintTexGen6Reg 1 -#define GlintTexGen6Off 0x8b30 - -#define GlintTexGen7 0x9b38 -#define GlintTexGen7Tag 0x0367 -#define GlintTexGen7Reg 1 -#define GlintTexGen7Off 0x8b38 - -#define GlintTexGen8 0x9b40 -#define GlintTexGen8Tag 0x0368 -#define GlintTexGen8Reg 1 -#define GlintTexGen8Off 0x8b40 - -#define GlintTexGen9 0x9b48 -#define GlintTexGen9Tag 0x0369 -#define GlintTexGen9Reg 1 -#define GlintTexGen9Off 0x8b48 - -#define GlintTexGen10 0x9b50 -#define GlintTexGen10Tag 0x036a -#define GlintTexGen10Reg 1 -#define GlintTexGen10Off 0x8b50 - -#define GlintTexGen11 0x9b58 -#define GlintTexGen11Tag 0x036b -#define GlintTexGen11Reg 1 -#define GlintTexGen11Off 0x8b58 - -#define GlintTexGen12 0x9b60 -#define GlintTexGen12Tag 0x036c -#define GlintTexGen12Reg 1 -#define GlintTexGen12Off 0x8b60 - -#define GlintTexGen13 0x9b68 -#define GlintTexGen13Tag 0x036d -#define GlintTexGen13Reg 1 -#define GlintTexGen13Off 0x8b68 - -#define GlintTexGen14 0x9b70 -#define GlintTexGen14Tag 0x036e -#define GlintTexGen14Reg 1 -#define GlintTexGen14Off 0x8b70 - -#define GlintTexGen15 0x9b78 -#define GlintTexGen15Tag 0x036f -#define GlintTexGen15Reg 1 -#define GlintTexGen15Off 0x8b78 - -#define GlintViewPortScaleX 0x9b80 -#define GlintViewPortScaleXTag 0x0370 -#define GlintViewPortScaleXReg 1 -#define GlintViewPortScaleXOff 0x8b80 - -#define GlintViewPortScaleY 0x9b88 -#define GlintViewPortScaleYTag 0x0371 -#define GlintViewPortScaleYReg 1 -#define GlintViewPortScaleYOff 0x8b88 - -#define GlintViewPortScaleZ 0x9b90 -#define GlintViewPortScaleZTag 0x0372 -#define GlintViewPortScaleZReg 1 -#define GlintViewPortScaleZOff 0x8b90 - -#define GlintViewPortOffsetX 0x9b98 -#define GlintViewPortOffsetXTag 0x0373 -#define GlintViewPortOffsetXReg 1 -#define GlintViewPortOffsetXOff 0x8b98 - -#define GlintViewPortOffsetY 0x9ba0 -#define GlintViewPortOffsetYTag 0x0374 -#define GlintViewPortOffsetYReg 1 -#define GlintViewPortOffsetYOff 0x8ba0 - -#define GlintViewPortOffsetZ 0x9ba8 -#define GlintViewPortOffsetZTag 0x0375 -#define GlintViewPortOffsetZReg 1 -#define GlintViewPortOffsetZOff 0x8ba8 - -#define GlintFogDensity 0x9bb0 -#define GlintFogDensityTag 0x0376 -#define GlintFogDensityReg 1 -#define GlintFogDensityOff 0x8bb0 - -#define GlintFogScale 0x9bb8 -#define GlintFogScaleTag 0x0377 -#define GlintFogScaleReg 1 -#define GlintFogScaleOff 0x8bb8 - -#define GlintFogEnd 0x9bc0 -#define GlintFogEndTag 0x0378 -#define GlintFogEndReg 1 -#define GlintFogEndOff 0x8bc0 - -#define GlintPolygonOffsetFactor 0x9bc8 -#define GlintPolygonOffsetFactorTag 0x0379 -#define GlintPolygonOffsetFactorReg 1 -#define GlintPolygonOffsetFactorOff 0x8bc8 - -#define GlintPolygonOffsetBias 0x9bd0 -#define GlintPolygonOffsetBiasTag 0x037a -#define GlintPolygonOffsetBiasReg 1 -#define GlintPolygonOffsetBiasOff 0x8bd0 - -#define GlintLineClipLengthThreshold 0x9bd8 -#define GlintLineClipLengthThresholdTag 0x037b -#define GlintLineClipLengthThresholdReg 1 -#define GlintLineClipLengthThresholdOff 0x8bd8 - -#define GlintTriangleClipAreaThreshold 0x9be0 -#define GlintTriangleClipAreaThresholdTag 0x037c -#define GlintTriangleClipAreaThresholdReg 1 -#define GlintTriangleClipAreaThresholdOff 0x8be0 - -#define GlintRasterPosXIncrement 0x9be8 -#define GlintRasterPosXIncrementTag 0x037d -#define GlintRasterPosXIncrementReg 1 -#define GlintRasterPosXIncrementOff 0x8be8 - -#define GlintRasterPosYIncrement 0x9bf0 -#define GlintRasterPosYIncrementTag 0x037e -#define GlintRasterPosYIncrementReg 1 -#define GlintRasterPosYIncrementOff 0x8bf0 - -#define GlintUserClip0X 0x9c00 -#define GlintUserClip0XTag 0x0380 -#define GlintUserClip0XReg 1 -#define GlintUserClip0XOff 0x8c00 - -#define GlintUserClip0Y 0x9c08 -#define GlintUserClip0YTag 0x0381 -#define GlintUserClip0YReg 1 -#define GlintUserClip0YOff 0x8c08 - -#define GlintUserClip0Z 0x9c10 -#define GlintUserClip0ZTag 0x0382 -#define GlintUserClip0ZReg 1 -#define GlintUserClip0ZOff 0x8c10 - -#define GlintUserClip0W 0x9c18 -#define GlintUserClip0WTag 0x0383 -#define GlintUserClip0WReg 1 -#define GlintUserClip0WOff 0x8c18 - -#define GlintUserClip1X 0x9c20 -#define GlintUserClip1XTag 0x0384 -#define GlintUserClip1XReg 1 -#define GlintUserClip1XOff 0x8c20 - -#define GlintUserClip1Y 0x9c28 -#define GlintUserClip1YTag 0x0385 -#define GlintUserClip1YReg 1 -#define GlintUserClip1YOff 0x8c28 - -#define GlintUserClip1Z 0x9c30 -#define GlintUserClip1ZTag 0x0386 -#define GlintUserClip1ZReg 1 -#define GlintUserClip1ZOff 0x8c30 - -#define GlintUserClip1W 0x9c38 -#define GlintUserClip1WTag 0x0387 -#define GlintUserClip1WReg 1 -#define GlintUserClip1WOff 0x8c38 - -#define GlintUserClip2X 0x9c40 -#define GlintUserClip2XTag 0x0388 -#define GlintUserClip2XReg 1 -#define GlintUserClip2XOff 0x8c40 - -#define GlintUserClip2Y 0x9c48 -#define GlintUserClip2YTag 0x0389 -#define GlintUserClip2YReg 1 -#define GlintUserClip2YOff 0x8c48 - -#define GlintUserClip2Z 0x9c50 -#define GlintUserClip2ZTag 0x038a -#define GlintUserClip2ZReg 1 -#define GlintUserClip2ZOff 0x8c50 - -#define GlintUserClip2W 0x9c58 -#define GlintUserClip2WTag 0x038b -#define GlintUserClip2WReg 1 -#define GlintUserClip2WOff 0x8c58 - -#define GlintUserClip3X 0x9c60 -#define GlintUserClip3XTag 0x038c -#define GlintUserClip3XReg 1 -#define GlintUserClip3XOff 0x8c60 - -#define GlintUserClip3Y 0x9c68 -#define GlintUserClip3YTag 0x038d -#define GlintUserClip3YReg 1 -#define GlintUserClip3YOff 0x8c68 - -#define GlintUserClip3Z 0x9c70 -#define GlintUserClip3ZTag 0x038e -#define GlintUserClip3ZReg 1 -#define GlintUserClip3ZOff 0x8c70 - -#define GlintUserClip3W 0x9c78 -#define GlintUserClip3WTag 0x038f -#define GlintUserClip3WReg 1 -#define GlintUserClip3WOff 0x8c78 - -#define GlintUserClip4X 0x9c80 -#define GlintUserClip4XTag 0x0390 -#define GlintUserClip4XReg 1 -#define GlintUserClip4XOff 0x8c80 - -#define GlintUserClip4Y 0x9c88 -#define GlintUserClip4YTag 0x0391 -#define GlintUserClip4YReg 1 -#define GlintUserClip4YOff 0x8c88 - -#define GlintUserClip4Z 0x9c90 -#define GlintUserClip4ZTag 0x0392 -#define GlintUserClip4ZReg 1 -#define GlintUserClip4ZOff 0x8c90 - -#define GlintUserClip4W 0x9c98 -#define GlintUserClip4WTag 0x0393 -#define GlintUserClip4WReg 1 -#define GlintUserClip4WOff 0x8c98 - -#define GlintUserClip5X 0x9ca0 -#define GlintUserClip5XTag 0x0394 -#define GlintUserClip5XReg 1 -#define GlintUserClip5XOff 0x8ca0 - -#define GlintUserClip5Y 0x9ca8 -#define GlintUserClip5YTag 0x0395 -#define GlintUserClip5YReg 1 -#define GlintUserClip5YOff 0x8ca8 - -#define GlintUserClip5Z 0x9cb0 -#define GlintUserClip5ZTag 0x0396 -#define GlintUserClip5ZReg 1 -#define GlintUserClip5ZOff 0x8cb0 - -#define GlintUserClip5W 0x9cb8 -#define GlintUserClip5WTag 0x0397 -#define GlintUserClip5WReg 1 -#define GlintUserClip5WOff 0x8cb8 - -#define GlintRasterPosXOffset 0x9ce8 -#define GlintRasterPosXOffsetTag 0x039d -#define GlintRasterPosXOffsetReg 1 -#define GlintRasterPosXOffsetOff 0x8ce8 - -#define GlintRasterPosYOffset 0x9cf0 -#define GlintRasterPosYOffsetTag 0x039e -#define GlintRasterPosYOffsetReg 1 -#define GlintRasterPosYOffsetOff 0x8cf0 - -#define GlintAttenuationCutOff 0x9cf8 -#define GlintAttenuationCutOffTag 0x039f -#define GlintAttenuationCutOffReg 1 -#define GlintAttenuationCutOffOff 0x8cf8 - -#define GlintLight0Mode 0x9d00 -#define GlintLight0ModeTag 0x03a0 -#define GlintLight0ModeReg 1 -#define GlintLight0ModeOff 0x8d00 - -#define GlintLight0AmbientIntensityRed 0x9d08 -#define GlintLight0AmbientIntensityRedTag 0x03a1 -#define GlintLight0AmbientIntensityRedReg 1 -#define GlintLight0AmbientIntensityRedOff 0x8d08 - -#define GlintLight0AmbientIntensityGreen 0x9d10 -#define GlintLight0AmbientIntensityGreenTag 0x03a2 -#define GlintLight0AmbientIntensityGreenReg 1 -#define GlintLight0AmbientIntensityGreenOff 0x8d10 - -#define GlintLight0AmbientIntensityBlue 0x9d18 -#define GlintLight0AmbientIntensityBlueTag 0x03a3 -#define GlintLight0AmbientIntensityBlueReg 1 -#define GlintLight0AmbientIntensityBlueOff 0x8d18 - -#define GlintLight0DiffuseIntensityRed 0x9d20 -#define GlintLight0DiffuseIntensityRedTag 0x03a4 -#define GlintLight0DiffuseIntensityRedReg 1 -#define GlintLight0DiffuseIntensityRedOff 0x8d20 - -#define GlintLight0DiffuseIntensityGreen 0x9d28 -#define GlintLight0DiffuseIntensityGreenTag 0x03a5 -#define GlintLight0DiffuseIntensityGreenReg 1 -#define GlintLight0DiffuseIntensityGreenOff 0x8d28 - -#define GlintLight0DiffuseIntensityBlue 0x9d30 -#define GlintLight0DiffuseIntensityBlueTag 0x03a6 -#define GlintLight0DiffuseIntensityBlueReg 1 -#define GlintLight0DiffuseIntensityBlueOff 0x8d30 - -#define GlintLight0SpecularIntensityRed 0x9d38 -#define GlintLight0SpecularIntensityRedTag 0x03a7 -#define GlintLight0SpecularIntensityRedReg 1 -#define GlintLight0SpecularIntensityRedOff 0x8d38 - -#define GlintLight0SpecularIntensityGreen 0x9d40 -#define GlintLight0SpecularIntensityGreenTag 0x03a8 -#define GlintLight0SpecularIntensityGreenReg 1 -#define GlintLight0SpecularIntensityGreenOff 0x8d40 - -#define GlintLight0SpecularIntensityBlue 0x9d48 -#define GlintLight0SpecularIntensityBlueTag 0x03a9 -#define GlintLight0SpecularIntensityBlueReg 1 -#define GlintLight0SpecularIntensityBlueOff 0x8d48 - -#define GlintLight0PositionX 0x9d50 -#define GlintLight0PositionXTag 0x03aa -#define GlintLight0PositionXReg 1 -#define GlintLight0PositionXOff 0x8d50 - -#define GlintLight0PositionY 0x9d58 -#define GlintLight0PositionYTag 0x03ab -#define GlintLight0PositionYReg 1 -#define GlintLight0PositionYOff 0x8d58 - -#define GlintLight0PositionZ 0x9d60 -#define GlintLight0PositionZTag 0x03ac -#define GlintLight0PositionZReg 1 -#define GlintLight0PositionZOff 0x8d60 - -#define GlintLight0PositionW 0x9d68 -#define GlintLight0PositionWTag 0x03ad -#define GlintLight0PositionWReg 1 -#define GlintLight0PositionWOff 0x8d68 - -#define GlintLight0SpotlightDirectionX 0x9d70 -#define GlintLight0SpotlightDirectionXTag 0x03ae -#define GlintLight0SpotlightDirectionXReg 1 -#define GlintLight0SpotlightDirectionXOff 0x8d70 - -#define GlintLight0SpotlightDirectionY 0x9d78 -#define GlintLight0SpotlightDirectionYTag 0x03af -#define GlintLight0SpotlightDirectionYReg 1 -#define GlintLight0SpotlightDirectionYOff 0x8d78 - -#define GlintLight0SpotlightDirectionZ 0x9d80 -#define GlintLight0SpotlightDirectionZTag 0x03b0 -#define GlintLight0SpotlightDirectionZReg 1 -#define GlintLight0SpotlightDirectionZOff 0x8d80 - -#define GlintLight0SpotlightExponent 0x9d88 -#define GlintLight0SpotlightExponentTag 0x03b1 -#define GlintLight0SpotlightExponentReg 1 -#define GlintLight0SpotlightExponentOff 0x8d88 - -#define GlintLight0CosSpotlightCutoffAngle 0x9d90 -#define GlintLight0CosSpotlightCutoffAngleTag 0x03b2 -#define GlintLight0CosSpotlightCutoffAngleReg 1 -#define GlintLight0CosSpotlightCutoffAngleOff 0x8d90 - -#define GlintLight0ConstantAttenuation 0x9d98 -#define GlintLight0ConstantAttenuationTag 0x03b3 -#define GlintLight0ConstantAttenuationReg 1 -#define GlintLight0ConstantAttenuationOff 0x8d98 - -#define GlintLight0LinearAttenuation 0x9da0 -#define GlintLight0LinearAttenuationTag 0x03b4 -#define GlintLight0LinearAttenuationReg 1 -#define GlintLight0LinearAttenuationOff 0x8da0 - -#define GlintLight0QuadraticAttenuation 0x9da8 -#define GlintLight0QuadraticAttenuationTag 0x03b5 -#define GlintLight0QuadraticAttenuationReg 1 -#define GlintLight0QuadraticAttenuationOff 0x8da8 - -#define GlintLight1Mode 0x9db0 -#define GlintLight1ModeTag 0x03b6 -#define GlintLight1ModeReg 1 -#define GlintLight1ModeOff 0x8db0 - -#define GlintLight1AmbientIntensityRed 0x9db8 -#define GlintLight1AmbientIntensityRedTag 0x03b7 -#define GlintLight1AmbientIntensityRedReg 1 -#define GlintLight1AmbientIntensityRedOff 0x8db8 - -#define GlintLight1AmbientIntensityGreen 0x9dc0 -#define GlintLight1AmbientIntensityGreenTag 0x03b8 -#define GlintLight1AmbientIntensityGreenReg 1 -#define GlintLight1AmbientIntensityGreenOff 0x8dc0 - -#define GlintLight1AmbientIntensityBlue 0x9dc8 -#define GlintLight1AmbientIntensityBlueTag 0x03b9 -#define GlintLight1AmbientIntensityBlueReg 1 -#define GlintLight1AmbientIntensityBlueOff 0x8dc8 - -#define GlintLight1DiffuseIntensityRed 0x9dd0 -#define GlintLight1DiffuseIntensityRedTag 0x03ba -#define GlintLight1DiffuseIntensityRedReg 1 -#define GlintLight1DiffuseIntensityRedOff 0x8dd0 - -#define GlintLight1DiffuseIntensityGreen 0x9dd8 -#define GlintLight1DiffuseIntensityGreenTag 0x03bb -#define GlintLight1DiffuseIntensityGreenReg 1 -#define GlintLight1DiffuseIntensityGreenOff 0x8dd8 - -#define GlintLight1DiffuseIntensityBlue 0x9de0 -#define GlintLight1DiffuseIntensityBlueTag 0x03bc -#define GlintLight1DiffuseIntensityBlueReg 1 -#define GlintLight1DiffuseIntensityBlueOff 0x8de0 - -#define GlintLight1SpecularIntensityRed 0x9de8 -#define GlintLight1SpecularIntensityRedTag 0x03bd -#define GlintLight1SpecularIntensityRedReg 1 -#define GlintLight1SpecularIntensityRedOff 0x8de8 - -#define GlintLight1SpecularIntensityGreen 0x9df0 -#define GlintLight1SpecularIntensityGreenTag 0x03be -#define GlintLight1SpecularIntensityGreenReg 1 -#define GlintLight1SpecularIntensityGreenOff 0x8df0 - -#define GlintLight1SpecularIntensityBlue 0x9df8 -#define GlintLight1SpecularIntensityBlueTag 0x03bf -#define GlintLight1SpecularIntensityBlueReg 1 -#define GlintLight1SpecularIntensityBlueOff 0x8df8 - -#define GlintLight1PositionX 0x9e00 -#define GlintLight1PositionXTag 0x03c0 -#define GlintLight1PositionXReg 1 -#define GlintLight1PositionXOff 0x8e00 - -#define GlintLight1PositionY 0x9e08 -#define GlintLight1PositionYTag 0x03c1 -#define GlintLight1PositionYReg 1 -#define GlintLight1PositionYOff 0x8e08 - -#define GlintLight1PositionZ 0x9e10 -#define GlintLight1PositionZTag 0x03c2 -#define GlintLight1PositionZReg 1 -#define GlintLight1PositionZOff 0x8e10 - -#define GlintLight1PositionW 0x9e18 -#define GlintLight1PositionWTag 0x03c3 -#define GlintLight1PositionWReg 1 -#define GlintLight1PositionWOff 0x8e18 - -#define GlintLight1SpotlightDirectionX 0x9e20 -#define GlintLight1SpotlightDirectionXTag 0x03c4 -#define GlintLight1SpotlightDirectionXReg 1 -#define GlintLight1SpotlightDirectionXOff 0x8e20 - -#define GlintLight1SpotlightDirectionY 0x9e28 -#define GlintLight1SpotlightDirectionYTag 0x03c5 -#define GlintLight1SpotlightDirectionYReg 1 -#define GlintLight1SpotlightDirectionYOff 0x8e28 - -#define GlintLight1SpotlightDirectionZ 0x9e30 -#define GlintLight1SpotlightDirectionZTag 0x03c6 -#define GlintLight1SpotlightDirectionZReg 1 -#define GlintLight1SpotlightDirectionZOff 0x8e30 - -#define GlintLight1SpotlightExponent 0x9e38 -#define GlintLight1SpotlightExponentTag 0x03c7 -#define GlintLight1SpotlightExponentReg 1 -#define GlintLight1SpotlightExponentOff 0x8e38 - -#define GlintLight1CosSpotlightCutoffAngle 0x9e40 -#define GlintLight1CosSpotlightCutoffAngleTag 0x03c8 -#define GlintLight1CosSpotlightCutoffAngleReg 1 -#define GlintLight1CosSpotlightCutoffAngleOff 0x8e40 - -#define GlintLight1ConstantAttenuation 0x9e48 -#define GlintLight1ConstantAttenuationTag 0x03c9 -#define GlintLight1ConstantAttenuationReg 1 -#define GlintLight1ConstantAttenuationOff 0x8e48 - -#define GlintLight1LinearAttenuation 0x9e50 -#define GlintLight1LinearAttenuationTag 0x03ca -#define GlintLight1LinearAttenuationReg 1 -#define GlintLight1LinearAttenuationOff 0x8e50 - -#define GlintLight1QuadraticAttenuation 0x9e58 -#define GlintLight1QuadraticAttenuationTag 0x03cb -#define GlintLight1QuadraticAttenuationReg 1 -#define GlintLight1QuadraticAttenuationOff 0x8e58 - -#define GlintLight2Mode 0x9e60 -#define GlintLight2ModeTag 0x03cc -#define GlintLight2ModeReg 1 -#define GlintLight2ModeOff 0x8e60 - -#define GlintLight2AmbientIntensityRed 0x9e68 -#define GlintLight2AmbientIntensityRedTag 0x03cd -#define GlintLight2AmbientIntensityRedReg 1 -#define GlintLight2AmbientIntensityRedOff 0x8e68 - -#define GlintLight2AmbientIntensityGreen 0x9e70 -#define GlintLight2AmbientIntensityGreenTag 0x03ce -#define GlintLight2AmbientIntensityGreenReg 1 -#define GlintLight2AmbientIntensityGreenOff 0x8e70 - -#define GlintLight2AmbientIntensityBlue 0x9e78 -#define GlintLight2AmbientIntensityBlueTag 0x03cf -#define GlintLight2AmbientIntensityBlueReg 1 -#define GlintLight2AmbientIntensityBlueOff 0x8e78 - -#define GlintLight2DiffuseIntensityRed 0x9e80 -#define GlintLight2DiffuseIntensityRedTag 0x03d0 -#define GlintLight2DiffuseIntensityRedReg 1 -#define GlintLight2DiffuseIntensityRedOff 0x8e80 - -#define GlintLight2DiffuseIntensityGreen 0x9e88 -#define GlintLight2DiffuseIntensityGreenTag 0x03d1 -#define GlintLight2DiffuseIntensityGreenReg 1 -#define GlintLight2DiffuseIntensityGreenOff 0x8e88 - -#define GlintLight2DiffuseIntensityBlue 0x9e90 -#define GlintLight2DiffuseIntensityBlueTag 0x03d2 -#define GlintLight2DiffuseIntensityBlueReg 1 -#define GlintLight2DiffuseIntensityBlueOff 0x8e90 - -#define GlintLight2SpecularIntensityRed 0x9e98 -#define GlintLight2SpecularIntensityRedTag 0x03d3 -#define GlintLight2SpecularIntensityRedReg 1 -#define GlintLight2SpecularIntensityRedOff 0x8e98 - -#define GlintLight2SpecularIntensityGreen 0x9ea0 -#define GlintLight2SpecularIntensityGreenTag 0x03d4 -#define GlintLight2SpecularIntensityGreenReg 1 -#define GlintLight2SpecularIntensityGreenOff 0x8ea0 - -#define GlintLight2SpecularIntensityBlue 0x9ea8 -#define GlintLight2SpecularIntensityBlueTag 0x03d5 -#define GlintLight2SpecularIntensityBlueReg 1 -#define GlintLight2SpecularIntensityBlueOff 0x8ea8 - -#define GlintLight2PositionX 0x9eb0 -#define GlintLight2PositionXTag 0x03d6 -#define GlintLight2PositionXReg 1 -#define GlintLight2PositionXOff 0x8eb0 - -#define GlintLight2PositionY 0x9eb8 -#define GlintLight2PositionYTag 0x03d7 -#define GlintLight2PositionYReg 1 -#define GlintLight2PositionYOff 0x8eb8 - -#define GlintLight2PositionZ 0x9ec0 -#define GlintLight2PositionZTag 0x03d8 -#define GlintLight2PositionZReg 1 -#define GlintLight2PositionZOff 0x8ec0 - -#define GlintLight2PositionW 0x9ec8 -#define GlintLight2PositionWTag 0x03d9 -#define GlintLight2PositionWReg 1 -#define GlintLight2PositionWOff 0x8ec8 - -#define GlintLight2SpotlightDirectionX 0x9ed0 -#define GlintLight2SpotlightDirectionXTag 0x03da -#define GlintLight2SpotlightDirectionXReg 1 -#define GlintLight2SpotlightDirectionXOff 0x8ed0 - -#define GlintLight2SpotlightDirectionY 0x9ed8 -#define GlintLight2SpotlightDirectionYTag 0x03db -#define GlintLight2SpotlightDirectionYReg 1 -#define GlintLight2SpotlightDirectionYOff 0x8ed8 - -#define GlintLight2SpotlightDirectionZ 0x9ee0 -#define GlintLight2SpotlightDirectionZTag 0x03dc -#define GlintLight2SpotlightDirectionZReg 1 -#define GlintLight2SpotlightDirectionZOff 0x8ee0 - -#define GlintLight2SpotlightExponent 0x9ee8 -#define GlintLight2SpotlightExponentTag 0x03dd -#define GlintLight2SpotlightExponentReg 1 -#define GlintLight2SpotlightExponentOff 0x8ee8 - -#define GlintLight2CosSpotlightCutoffAngle 0x9ef0 -#define GlintLight2CosSpotlightCutoffAngleTag 0x03de -#define GlintLight2CosSpotlightCutoffAngleReg 1 -#define GlintLight2CosSpotlightCutoffAngleOff 0x8ef0 - -#define GlintLight2ConstantAttenuation 0x9ef8 -#define GlintLight2ConstantAttenuationTag 0x03df -#define GlintLight2ConstantAttenuationReg 1 -#define GlintLight2ConstantAttenuationOff 0x8ef8 - -#define GlintLight2LinearAttenuation 0x9f00 -#define GlintLight2LinearAttenuationTag 0x03e0 -#define GlintLight2LinearAttenuationReg 1 -#define GlintLight2LinearAttenuationOff 0x8f00 - -#define GlintLight2QuadraticAttenuation 0x9f08 -#define GlintLight2QuadraticAttenuationTag 0x03e1 -#define GlintLight2QuadraticAttenuationReg 1 -#define GlintLight2QuadraticAttenuationOff 0x8f08 - -#define GlintLight3Mode 0x9f10 -#define GlintLight3ModeTag 0x03e2 -#define GlintLight3ModeReg 1 -#define GlintLight3ModeOff 0x8f10 - -#define GlintLight3AmbientIntensityRed 0x9f18 -#define GlintLight3AmbientIntensityRedTag 0x03e3 -#define GlintLight3AmbientIntensityRedReg 1 -#define GlintLight3AmbientIntensityRedOff 0x8f18 - -#define GlintLight3AmbientIntensityGreen 0x9f20 -#define GlintLight3AmbientIntensityGreenTag 0x03e4 -#define GlintLight3AmbientIntensityGreenReg 1 -#define GlintLight3AmbientIntensityGreenOff 0x8f20 - -#define GlintLight3AmbientIntensityBlue 0x9f28 -#define GlintLight3AmbientIntensityBlueTag 0x03e5 -#define GlintLight3AmbientIntensityBlueReg 1 -#define GlintLight3AmbientIntensityBlueOff 0x8f28 - -#define GlintLight3DiffuseIntensityRed 0x9f30 -#define GlintLight3DiffuseIntensityRedTag 0x03e6 -#define GlintLight3DiffuseIntensityRedReg 1 -#define GlintLight3DiffuseIntensityRedOff 0x8f30 - -#define GlintLight3DiffuseIntensityGreen 0x9f38 -#define GlintLight3DiffuseIntensityGreenTag 0x03e7 -#define GlintLight3DiffuseIntensityGreenReg 1 -#define GlintLight3DiffuseIntensityGreenOff 0x8f38 - -#define GlintLight3DiffuseIntensityBlue 0x9f40 -#define GlintLight3DiffuseIntensityBlueTag 0x03e8 -#define GlintLight3DiffuseIntensityBlueReg 1 -#define GlintLight3DiffuseIntensityBlueOff 0x8f40 - -#define GlintLight3SpecularIntensityRed 0x9f48 -#define GlintLight3SpecularIntensityRedTag 0x03e9 -#define GlintLight3SpecularIntensityRedReg 1 -#define GlintLight3SpecularIntensityRedOff 0x8f48 - -#define GlintLight3SpecularIntensityGreen 0x9f50 -#define GlintLight3SpecularIntensityGreenTag 0x03ea -#define GlintLight3SpecularIntensityGreenReg 1 -#define GlintLight3SpecularIntensityGreenOff 0x8f50 - -#define GlintLight3SpecularIntensityBlue 0x9f58 -#define GlintLight3SpecularIntensityBlueTag 0x03eb -#define GlintLight3SpecularIntensityBlueReg 1 -#define GlintLight3SpecularIntensityBlueOff 0x8f58 - -#define GlintLight3PositionX 0x9f60 -#define GlintLight3PositionXTag 0x03ec -#define GlintLight3PositionXReg 1 -#define GlintLight3PositionXOff 0x8f60 - -#define GlintLight3PositionY 0x9f68 -#define GlintLight3PositionYTag 0x03ed -#define GlintLight3PositionYReg 1 -#define GlintLight3PositionYOff 0x8f68 - -#define GlintLight3PositionZ 0x9f70 -#define GlintLight3PositionZTag 0x03ee -#define GlintLight3PositionZReg 1 -#define GlintLight3PositionZOff 0x8f70 - -#define GlintLight3PositionW 0x9f78 -#define GlintLight3PositionWTag 0x03ef -#define GlintLight3PositionWReg 1 -#define GlintLight3PositionWOff 0x8f78 - -#define GlintLight3SpotlightDirectionX 0x9f80 -#define GlintLight3SpotlightDirectionXTag 0x03f0 -#define GlintLight3SpotlightDirectionXReg 1 -#define GlintLight3SpotlightDirectionXOff 0x8f80 - -#define GlintLight3SpotlightDirectionY 0x9f88 -#define GlintLight3SpotlightDirectionYTag 0x03f1 -#define GlintLight3SpotlightDirectionYReg 1 -#define GlintLight3SpotlightDirectionYOff 0x8f88 - -#define GlintLight3SpotlightDirectionZ 0x9f90 -#define GlintLight3SpotlightDirectionZTag 0x03f2 -#define GlintLight3SpotlightDirectionZReg 1 -#define GlintLight3SpotlightDirectionZOff 0x8f90 - -#define GlintLight3SpotlightExponent 0x9f98 -#define GlintLight3SpotlightExponentTag 0x03f3 -#define GlintLight3SpotlightExponentReg 1 -#define GlintLight3SpotlightExponentOff 0x8f98 - -#define GlintLight3CosSpotlightCutoffAngle 0x9fa0 -#define GlintLight3CosSpotlightCutoffAngleTag 0x03f4 -#define GlintLight3CosSpotlightCutoffAngleReg 1 -#define GlintLight3CosSpotlightCutoffAngleOff 0x8fa0 - -#define GlintLight3ConstantAttenuation 0x9fa8 -#define GlintLight3ConstantAttenuationTag 0x03f5 -#define GlintLight3ConstantAttenuationReg 1 -#define GlintLight3ConstantAttenuationOff 0x8fa8 - -#define GlintLight3LinearAttenuation 0x9fb0 -#define GlintLight3LinearAttenuationTag 0x03f6 -#define GlintLight3LinearAttenuationReg 1 -#define GlintLight3LinearAttenuationOff 0x8fb0 - -#define GlintLight3QuadraticAttenuation 0x9fb8 -#define GlintLight3QuadraticAttenuationTag 0x03f7 -#define GlintLight3QuadraticAttenuationReg 1 -#define GlintLight3QuadraticAttenuationOff 0x8fb8 - -#define GlintLight4Mode 0x9fc0 -#define GlintLight4ModeTag 0x03f8 -#define GlintLight4ModeReg 1 -#define GlintLight4ModeOff 0x8fc0 - -#define GlintLight4AmbientIntensityRed 0x9fc8 -#define GlintLight4AmbientIntensityRedTag 0x03f9 -#define GlintLight4AmbientIntensityRedReg 1 -#define GlintLight4AmbientIntensityRedOff 0x8fc8 - -#define GlintLight4AmbientIntensityGreen 0x9fd0 -#define GlintLight4AmbientIntensityGreenTag 0x03fa -#define GlintLight4AmbientIntensityGreenReg 1 -#define GlintLight4AmbientIntensityGreenOff 0x8fd0 - -#define GlintLight4AmbientIntensityBlue 0x9fd8 -#define GlintLight4AmbientIntensityBlueTag 0x03fb -#define GlintLight4AmbientIntensityBlueReg 1 -#define GlintLight4AmbientIntensityBlueOff 0x8fd8 - -#define GlintLight4DiffuseIntensityRed 0x9fe0 -#define GlintLight4DiffuseIntensityRedTag 0x03fc -#define GlintLight4DiffuseIntensityRedReg 1 -#define GlintLight4DiffuseIntensityRedOff 0x8fe0 - -#define GlintLight4DiffuseIntensityGreen 0x9fe8 -#define GlintLight4DiffuseIntensityGreenTag 0x03fd -#define GlintLight4DiffuseIntensityGreenReg 1 -#define GlintLight4DiffuseIntensityGreenOff 0x8fe8 - -#define GlintLight4DiffuseIntensityBlue 0x9ff0 -#define GlintLight4DiffuseIntensityBlueTag 0x03fe -#define GlintLight4DiffuseIntensityBlueReg 1 -#define GlintLight4DiffuseIntensityBlueOff 0x8ff0 - -#define GlintLight4SpecularIntensityRed 0x9ff8 -#define GlintLight4SpecularIntensityRedTag 0x03ff -#define GlintLight4SpecularIntensityRedReg 1 -#define GlintLight4SpecularIntensityRedOff 0x8ff8 - -#define GlintLight4SpecularIntensityGreen 0xa000 -#define GlintLight4SpecularIntensityGreenTag 0x0400 -#define GlintLight4SpecularIntensityGreenReg 1 -#define GlintLight4SpecularIntensityGreenOff 0x9000 - -#define GlintLight4SpecularIntensityBlue 0xa008 -#define GlintLight4SpecularIntensityBlueTag 0x0401 -#define GlintLight4SpecularIntensityBlueReg 1 -#define GlintLight4SpecularIntensityBlueOff 0x9008 - -#define GlintLight4PositionX 0xa010 -#define GlintLight4PositionXTag 0x0402 -#define GlintLight4PositionXReg 1 -#define GlintLight4PositionXOff 0x9010 - -#define GlintLight4PositionY 0xa018 -#define GlintLight4PositionYTag 0x0403 -#define GlintLight4PositionYReg 1 -#define GlintLight4PositionYOff 0x9018 - -#define GlintLight4PositionZ 0xa020 -#define GlintLight4PositionZTag 0x0404 -#define GlintLight4PositionZReg 1 -#define GlintLight4PositionZOff 0x9020 - -#define GlintLight4PositionW 0xa028 -#define GlintLight4PositionWTag 0x0405 -#define GlintLight4PositionWReg 1 -#define GlintLight4PositionWOff 0x9028 - -#define GlintLight4SpotlightDirectionX 0xa030 -#define GlintLight4SpotlightDirectionXTag 0x0406 -#define GlintLight4SpotlightDirectionXReg 1 -#define GlintLight4SpotlightDirectionXOff 0x9030 - -#define GlintLight4SpotlightDirectionY 0xa038 -#define GlintLight4SpotlightDirectionYTag 0x0407 -#define GlintLight4SpotlightDirectionYReg 1 -#define GlintLight4SpotlightDirectionYOff 0x9038 - -#define GlintLight4SpotlightDirectionZ 0xa040 -#define GlintLight4SpotlightDirectionZTag 0x0408 -#define GlintLight4SpotlightDirectionZReg 1 -#define GlintLight4SpotlightDirectionZOff 0x9040 - -#define GlintLight4SpotlightExponent 0xa048 -#define GlintLight4SpotlightExponentTag 0x0409 -#define GlintLight4SpotlightExponentReg 1 -#define GlintLight4SpotlightExponentOff 0x9048 - -#define GlintLight4CosSpotlightCutoffAngle 0xa050 -#define GlintLight4CosSpotlightCutoffAngleTag 0x040a -#define GlintLight4CosSpotlightCutoffAngleReg 1 -#define GlintLight4CosSpotlightCutoffAngleOff 0x9050 - -#define GlintLight4ConstantAttenuation 0xa058 -#define GlintLight4ConstantAttenuationTag 0x040b -#define GlintLight4ConstantAttenuationReg 1 -#define GlintLight4ConstantAttenuationOff 0x9058 - -#define GlintLight4LinearAttenuation 0xa060 -#define GlintLight4LinearAttenuationTag 0x040c -#define GlintLight4LinearAttenuationReg 1 -#define GlintLight4LinearAttenuationOff 0x9060 - -#define GlintLight4QuadraticAttenuation 0xa068 -#define GlintLight4QuadraticAttenuationTag 0x040d -#define GlintLight4QuadraticAttenuationReg 1 -#define GlintLight4QuadraticAttenuationOff 0x9068 - -#define GlintLight5Mode 0xa070 -#define GlintLight5ModeTag 0x040e -#define GlintLight5ModeReg 1 -#define GlintLight5ModeOff 0x9070 - -#define GlintLight5AmbientIntensityRed 0xa078 -#define GlintLight5AmbientIntensityRedTag 0x040f -#define GlintLight5AmbientIntensityRedReg 1 -#define GlintLight5AmbientIntensityRedOff 0x9078 - -#define GlintLight5AmbientIntensityGreen 0xa080 -#define GlintLight5AmbientIntensityGreenTag 0x0410 -#define GlintLight5AmbientIntensityGreenReg 1 -#define GlintLight5AmbientIntensityGreenOff 0x9080 - -#define GlintLight5AmbientIntensityBlue 0xa088 -#define GlintLight5AmbientIntensityBlueTag 0x0411 -#define GlintLight5AmbientIntensityBlueReg 1 -#define GlintLight5AmbientIntensityBlueOff 0x9088 - -#define GlintLight5DiffuseIntensityRed 0xa090 -#define GlintLight5DiffuseIntensityRedTag 0x0412 -#define GlintLight5DiffuseIntensityRedReg 1 -#define GlintLight5DiffuseIntensityRedOff 0x9090 - -#define GlintLight5DiffuseIntensityGreen 0xa098 -#define GlintLight5DiffuseIntensityGreenTag 0x0413 -#define GlintLight5DiffuseIntensityGreenReg 1 -#define GlintLight5DiffuseIntensityGreenOff 0x9098 - -#define GlintLight5DiffuseIntensityBlue 0xa0a0 -#define GlintLight5DiffuseIntensityBlueTag 0x0414 -#define GlintLight5DiffuseIntensityBlueReg 1 -#define GlintLight5DiffuseIntensityBlueOff 0x90a0 - -#define GlintLight5SpecularIntensityRed 0xa0a8 -#define GlintLight5SpecularIntensityRedTag 0x0415 -#define GlintLight5SpecularIntensityRedReg 1 -#define GlintLight5SpecularIntensityRedOff 0x90a8 - -#define GlintLight5SpecularIntensityGreen 0xa0b0 -#define GlintLight5SpecularIntensityGreenTag 0x0416 -#define GlintLight5SpecularIntensityGreenReg 1 -#define GlintLight5SpecularIntensityGreenOff 0x90b0 - -#define GlintLight5SpecularIntensityBlue 0xa0b8 -#define GlintLight5SpecularIntensityBlueTag 0x0417 -#define GlintLight5SpecularIntensityBlueReg 1 -#define GlintLight5SpecularIntensityBlueOff 0x90b8 - -#define GlintLight5PositionX 0xa0c0 -#define GlintLight5PositionXTag 0x0418 -#define GlintLight5PositionXReg 1 -#define GlintLight5PositionXOff 0x90c0 - -#define GlintLight5PositionY 0xa0c8 -#define GlintLight5PositionYTag 0x0419 -#define GlintLight5PositionYReg 1 -#define GlintLight5PositionYOff 0x90c8 - -#define GlintLight5PositionZ 0xa0d0 -#define GlintLight5PositionZTag 0x041a -#define GlintLight5PositionZReg 1 -#define GlintLight5PositionZOff 0x90d0 - -#define GlintLight5PositionW 0xa0d8 -#define GlintLight5PositionWTag 0x041b -#define GlintLight5PositionWReg 1 -#define GlintLight5PositionWOff 0x90d8 - -#define GlintLight5SpotlightDirectionX 0xa0e0 -#define GlintLight5SpotlightDirectionXTag 0x041c -#define GlintLight5SpotlightDirectionXReg 1 -#define GlintLight5SpotlightDirectionXOff 0x90e0 - -#define GlintLight5SpotlightDirectionY 0xa0e8 -#define GlintLight5SpotlightDirectionYTag 0x041d -#define GlintLight5SpotlightDirectionYReg 1 -#define GlintLight5SpotlightDirectionYOff 0x90e8 - -#define GlintLight5SpotlightDirectionZ 0xa0f0 -#define GlintLight5SpotlightDirectionZTag 0x041e -#define GlintLight5SpotlightDirectionZReg 1 -#define GlintLight5SpotlightDirectionZOff 0x90f0 - -#define GlintLight5SpotlightExponent 0xa0f8 -#define GlintLight5SpotlightExponentTag 0x041f -#define GlintLight5SpotlightExponentReg 1 -#define GlintLight5SpotlightExponentOff 0x90f8 - -#define GlintLight5CosSpotlightCutoffAngle 0xa100 -#define GlintLight5CosSpotlightCutoffAngleTag 0x0420 -#define GlintLight5CosSpotlightCutoffAngleReg 1 -#define GlintLight5CosSpotlightCutoffAngleOff 0x9100 - -#define GlintLight5ConstantAttenuation 0xa108 -#define GlintLight5ConstantAttenuationTag 0x0421 -#define GlintLight5ConstantAttenuationReg 1 -#define GlintLight5ConstantAttenuationOff 0x9108 - -#define GlintLight5LinearAttenuation 0xa110 -#define GlintLight5LinearAttenuationTag 0x0422 -#define GlintLight5LinearAttenuationReg 1 -#define GlintLight5LinearAttenuationOff 0x9110 - -#define GlintLight5QuadraticAttenuation 0xa118 -#define GlintLight5QuadraticAttenuationTag 0x0423 -#define GlintLight5QuadraticAttenuationReg 1 -#define GlintLight5QuadraticAttenuationOff 0x9118 - -#define GlintLight6Mode 0xa120 -#define GlintLight6ModeTag 0x0424 -#define GlintLight6ModeReg 1 -#define GlintLight6ModeOff 0x9120 - -#define GlintLight6AmbientIntensityRed 0xa128 -#define GlintLight6AmbientIntensityRedTag 0x0425 -#define GlintLight6AmbientIntensityRedReg 1 -#define GlintLight6AmbientIntensityRedOff 0x9128 - -#define GlintLight6AmbientIntensityGreen 0xa130 -#define GlintLight6AmbientIntensityGreenTag 0x0426 -#define GlintLight6AmbientIntensityGreenReg 1 -#define GlintLight6AmbientIntensityGreenOff 0x9130 - -#define GlintLight6AmbientIntensityBlue 0xa138 -#define GlintLight6AmbientIntensityBlueTag 0x0427 -#define GlintLight6AmbientIntensityBlueReg 1 -#define GlintLight6AmbientIntensityBlueOff 0x9138 - -#define GlintLight6DiffuseIntensityRed 0xa140 -#define GlintLight6DiffuseIntensityRedTag 0x0428 -#define GlintLight6DiffuseIntensityRedReg 1 -#define GlintLight6DiffuseIntensityRedOff 0x9140 - -#define GlintLight6DiffuseIntensityGreen 0xa148 -#define GlintLight6DiffuseIntensityGreenTag 0x0429 -#define GlintLight6DiffuseIntensityGreenReg 1 -#define GlintLight6DiffuseIntensityGreenOff 0x9148 - -#define GlintLight6DiffuseIntensityBlue 0xa150 -#define GlintLight6DiffuseIntensityBlueTag 0x042a -#define GlintLight6DiffuseIntensityBlueReg 1 -#define GlintLight6DiffuseIntensityBlueOff 0x9150 - -#define GlintLight6SpecularIntensityRed 0xa158 -#define GlintLight6SpecularIntensityRedTag 0x042b -#define GlintLight6SpecularIntensityRedReg 1 -#define GlintLight6SpecularIntensityRedOff 0x9158 - -#define GlintLight6SpecularIntensityGreen 0xa160 -#define GlintLight6SpecularIntensityGreenTag 0x042c -#define GlintLight6SpecularIntensityGreenReg 1 -#define GlintLight6SpecularIntensityGreenOff 0x9160 - -#define GlintLight6SpecularIntensityBlue 0xa168 -#define GlintLight6SpecularIntensityBlueTag 0x042d -#define GlintLight6SpecularIntensityBlueReg 1 -#define GlintLight6SpecularIntensityBlueOff 0x9168 - -#define GlintLight6PositionX 0xa170 -#define GlintLight6PositionXTag 0x042e -#define GlintLight6PositionXReg 1 -#define GlintLight6PositionXOff 0x9170 - -#define GlintLight6PositionY 0xa178 -#define GlintLight6PositionYTag 0x042f -#define GlintLight6PositionYReg 1 -#define GlintLight6PositionYOff 0x9178 - -#define GlintLight6PositionZ 0xa180 -#define GlintLight6PositionZTag 0x0430 -#define GlintLight6PositionZReg 1 -#define GlintLight6PositionZOff 0x9180 - -#define GlintLight6PositionW 0xa188 -#define GlintLight6PositionWTag 0x0431 -#define GlintLight6PositionWReg 1 -#define GlintLight6PositionWOff 0x9188 - -#define GlintLight6SpotlightDirectionX 0xa190 -#define GlintLight6SpotlightDirectionXTag 0x0432 -#define GlintLight6SpotlightDirectionXReg 1 -#define GlintLight6SpotlightDirectionXOff 0x9190 - -#define GlintLight6SpotlightDirectionY 0xa198 -#define GlintLight6SpotlightDirectionYTag 0x0433 -#define GlintLight6SpotlightDirectionYReg 1 -#define GlintLight6SpotlightDirectionYOff 0x9198 - -#define GlintLight6SpotlightDirectionZ 0xa1a0 -#define GlintLight6SpotlightDirectionZTag 0x0434 -#define GlintLight6SpotlightDirectionZReg 1 -#define GlintLight6SpotlightDirectionZOff 0x91a0 - -#define GlintLight6SpotlightExponent 0xa1a8 -#define GlintLight6SpotlightExponentTag 0x0435 -#define GlintLight6SpotlightExponentReg 1 -#define GlintLight6SpotlightExponentOff 0x91a8 - -#define GlintLight6CosSpotlightCutoffAngle 0xa1b0 -#define GlintLight6CosSpotlightCutoffAngleTag 0x0436 -#define GlintLight6CosSpotlightCutoffAngleReg 1 -#define GlintLight6CosSpotlightCutoffAngleOff 0x91b0 - -#define GlintLight6ConstantAttenuation 0xa1b8 -#define GlintLight6ConstantAttenuationTag 0x0437 -#define GlintLight6ConstantAttenuationReg 1 -#define GlintLight6ConstantAttenuationOff 0x91b8 - -#define GlintLight6LinearAttenuation 0xa1c0 -#define GlintLight6LinearAttenuationTag 0x0438 -#define GlintLight6LinearAttenuationReg 1 -#define GlintLight6LinearAttenuationOff 0x91c0 - -#define GlintLight6QuadraticAttenuation 0xa1c8 -#define GlintLight6QuadraticAttenuationTag 0x0439 -#define GlintLight6QuadraticAttenuationReg 1 -#define GlintLight6QuadraticAttenuationOff 0x91c8 - -#define GlintLight7Mode 0xa1d0 -#define GlintLight7ModeTag 0x043a -#define GlintLight7ModeReg 1 -#define GlintLight7ModeOff 0x91d0 - -#define GlintLight7AmbientIntensityRed 0xa1d8 -#define GlintLight7AmbientIntensityRedTag 0x043b -#define GlintLight7AmbientIntensityRedReg 1 -#define GlintLight7AmbientIntensityRedOff 0x91d8 - -#define GlintLight7AmbientIntensityGreen 0xa1e0 -#define GlintLight7AmbientIntensityGreenTag 0x043c -#define GlintLight7AmbientIntensityGreenReg 1 -#define GlintLight7AmbientIntensityGreenOff 0x91e0 - -#define GlintLight7AmbientIntensityBlue 0xa1e8 -#define GlintLight7AmbientIntensityBlueTag 0x043d -#define GlintLight7AmbientIntensityBlueReg 1 -#define GlintLight7AmbientIntensityBlueOff 0x91e8 - -#define GlintLight7DiffuseIntensityRed 0xa1f0 -#define GlintLight7DiffuseIntensityRedTag 0x043e -#define GlintLight7DiffuseIntensityRedReg 1 -#define GlintLight7DiffuseIntensityRedOff 0x91f0 - -#define GlintLight7DiffuseIntensityGreen 0xa1f8 -#define GlintLight7DiffuseIntensityGreenTag 0x043f -#define GlintLight7DiffuseIntensityGreenReg 1 -#define GlintLight7DiffuseIntensityGreenOff 0x91f8 - -#define GlintLight7DiffuseIntensityBlue 0xa200 -#define GlintLight7DiffuseIntensityBlueTag 0x0440 -#define GlintLight7DiffuseIntensityBlueReg 1 -#define GlintLight7DiffuseIntensityBlueOff 0x9200 - -#define GlintLight7SpecularIntensityRed 0xa208 -#define GlintLight7SpecularIntensityRedTag 0x0441 -#define GlintLight7SpecularIntensityRedReg 1 -#define GlintLight7SpecularIntensityRedOff 0x9208 - -#define GlintLight7SpecularIntensityGreen 0xa210 -#define GlintLight7SpecularIntensityGreenTag 0x0442 -#define GlintLight7SpecularIntensityGreenReg 1 -#define GlintLight7SpecularIntensityGreenOff 0x9210 - -#define GlintLight7SpecularIntensityBlue 0xa218 -#define GlintLight7SpecularIntensityBlueTag 0x0443 -#define GlintLight7SpecularIntensityBlueReg 1 -#define GlintLight7SpecularIntensityBlueOff 0x9218 - -#define GlintLight7PositionX 0xa220 -#define GlintLight7PositionXTag 0x0444 -#define GlintLight7PositionXReg 1 -#define GlintLight7PositionXOff 0x9220 - -#define GlintLight7PositionY 0xa228 -#define GlintLight7PositionYTag 0x0445 -#define GlintLight7PositionYReg 1 -#define GlintLight7PositionYOff 0x9228 - -#define GlintLight7PositionZ 0xa230 -#define GlintLight7PositionZTag 0x0446 -#define GlintLight7PositionZReg 1 -#define GlintLight7PositionZOff 0x9230 - -#define GlintLight7PositionW 0xa238 -#define GlintLight7PositionWTag 0x0447 -#define GlintLight7PositionWReg 1 -#define GlintLight7PositionWOff 0x9238 - -#define GlintLight7SpotlightDirectionX 0xa240 -#define GlintLight7SpotlightDirectionXTag 0x0448 -#define GlintLight7SpotlightDirectionXReg 1 -#define GlintLight7SpotlightDirectionXOff 0x9240 - -#define GlintLight7SpotlightDirectionY 0xa248 -#define GlintLight7SpotlightDirectionYTag 0x0449 -#define GlintLight7SpotlightDirectionYReg 1 -#define GlintLight7SpotlightDirectionYOff 0x9248 - -#define GlintLight7SpotlightDirectionZ 0xa250 -#define GlintLight7SpotlightDirectionZTag 0x044a -#define GlintLight7SpotlightDirectionZReg 1 -#define GlintLight7SpotlightDirectionZOff 0x9250 - -#define GlintLight7SpotlightExponent 0xa258 -#define GlintLight7SpotlightExponentTag 0x044b -#define GlintLight7SpotlightExponentReg 1 -#define GlintLight7SpotlightExponentOff 0x9258 - -#define GlintLight7CosSpotlightCutoffAngle 0xa260 -#define GlintLight7CosSpotlightCutoffAngleTag 0x044c -#define GlintLight7CosSpotlightCutoffAngleReg 1 -#define GlintLight7CosSpotlightCutoffAngleOff 0x9260 - -#define GlintLight7ConstantAttenuation 0xa268 -#define GlintLight7ConstantAttenuationTag 0x044d -#define GlintLight7ConstantAttenuationReg 1 -#define GlintLight7ConstantAttenuationOff 0x9268 - -#define GlintLight7LinearAttenuation 0xa270 -#define GlintLight7LinearAttenuationTag 0x044e -#define GlintLight7LinearAttenuationReg 1 -#define GlintLight7LinearAttenuationOff 0x9270 - -#define GlintLight7QuadraticAttenuation 0xa278 -#define GlintLight7QuadraticAttenuationTag 0x044f -#define GlintLight7QuadraticAttenuationReg 1 -#define GlintLight7QuadraticAttenuationOff 0x9278 - -#define GlintLight8Mode 0xa280 -#define GlintLight8ModeTag 0x0450 -#define GlintLight8ModeReg 1 -#define GlintLight8ModeOff 0x9280 - -#define GlintLight8AmbientIntensityRed 0xa288 -#define GlintLight8AmbientIntensityRedTag 0x0451 -#define GlintLight8AmbientIntensityRedReg 1 -#define GlintLight8AmbientIntensityRedOff 0x9288 - -#define GlintLight8AmbientIntensityGreen 0xa290 -#define GlintLight8AmbientIntensityGreenTag 0x0452 -#define GlintLight8AmbientIntensityGreenReg 1 -#define GlintLight8AmbientIntensityGreenOff 0x9290 - -#define GlintLight8AmbientIntensityBlue 0xa298 -#define GlintLight8AmbientIntensityBlueTag 0x0453 -#define GlintLight8AmbientIntensityBlueReg 1 -#define GlintLight8AmbientIntensityBlueOff 0x9298 - -#define GlintLight8DiffuseIntensityRed 0xa2a0 -#define GlintLight8DiffuseIntensityRedTag 0x0454 -#define GlintLight8DiffuseIntensityRedReg 1 -#define GlintLight8DiffuseIntensityRedOff 0x92a0 - -#define GlintLight8DiffuseIntensityGreen 0xa2a8 -#define GlintLight8DiffuseIntensityGreenTag 0x0455 -#define GlintLight8DiffuseIntensityGreenReg 1 -#define GlintLight8DiffuseIntensityGreenOff 0x92a8 - -#define GlintLight8DiffuseIntensityBlue 0xa2b0 -#define GlintLight8DiffuseIntensityBlueTag 0x0456 -#define GlintLight8DiffuseIntensityBlueReg 1 -#define GlintLight8DiffuseIntensityBlueOff 0x92b0 - -#define GlintLight8SpecularIntensityRed 0xa2b8 -#define GlintLight8SpecularIntensityRedTag 0x0457 -#define GlintLight8SpecularIntensityRedReg 1 -#define GlintLight8SpecularIntensityRedOff 0x92b8 - -#define GlintLight8SpecularIntensityGreen 0xa2c0 -#define GlintLight8SpecularIntensityGreenTag 0x0458 -#define GlintLight8SpecularIntensityGreenReg 1 -#define GlintLight8SpecularIntensityGreenOff 0x92c0 - -#define GlintLight8SpecularIntensityBlue 0xa2c8 -#define GlintLight8SpecularIntensityBlueTag 0x0459 -#define GlintLight8SpecularIntensityBlueReg 1 -#define GlintLight8SpecularIntensityBlueOff 0x92c8 - -#define GlintLight8PositionX 0xa2d0 -#define GlintLight8PositionXTag 0x045a -#define GlintLight8PositionXReg 1 -#define GlintLight8PositionXOff 0x92d0 - -#define GlintLight8PositionY 0xa2d8 -#define GlintLight8PositionYTag 0x045b -#define GlintLight8PositionYReg 1 -#define GlintLight8PositionYOff 0x92d8 - -#define GlintLight8PositionZ 0xa2e0 -#define GlintLight8PositionZTag 0x045c -#define GlintLight8PositionZReg 1 -#define GlintLight8PositionZOff 0x92e0 - -#define GlintLight8PositionW 0xa2e8 -#define GlintLight8PositionWTag 0x045d -#define GlintLight8PositionWReg 1 -#define GlintLight8PositionWOff 0x92e8 - -#define GlintLight8SpotlightDirectionX 0xa2f0 -#define GlintLight8SpotlightDirectionXTag 0x045e -#define GlintLight8SpotlightDirectionXReg 1 -#define GlintLight8SpotlightDirectionXOff 0x92f0 - -#define GlintLight8SpotlightDirectionY 0xa2f8 -#define GlintLight8SpotlightDirectionYTag 0x045f -#define GlintLight8SpotlightDirectionYReg 1 -#define GlintLight8SpotlightDirectionYOff 0x92f8 - -#define GlintLight8SpotlightDirectionZ 0xa300 -#define GlintLight8SpotlightDirectionZTag 0x0460 -#define GlintLight8SpotlightDirectionZReg 1 -#define GlintLight8SpotlightDirectionZOff 0x9300 - -#define GlintLight8SpotlightExponent 0xa308 -#define GlintLight8SpotlightExponentTag 0x0461 -#define GlintLight8SpotlightExponentReg 1 -#define GlintLight8SpotlightExponentOff 0x9308 - -#define GlintLight8CosSpotlightCutoffAngle 0xa310 -#define GlintLight8CosSpotlightCutoffAngleTag 0x0462 -#define GlintLight8CosSpotlightCutoffAngleReg 1 -#define GlintLight8CosSpotlightCutoffAngleOff 0x9310 - -#define GlintLight8ConstantAttenuation 0xa318 -#define GlintLight8ConstantAttenuationTag 0x0463 -#define GlintLight8ConstantAttenuationReg 1 -#define GlintLight8ConstantAttenuationOff 0x9318 - -#define GlintLight8LinearAttenuation 0xa320 -#define GlintLight8LinearAttenuationTag 0x0464 -#define GlintLight8LinearAttenuationReg 1 -#define GlintLight8LinearAttenuationOff 0x9320 - -#define GlintLight8QuadraticAttenuation 0xa328 -#define GlintLight8QuadraticAttenuationTag 0x0465 -#define GlintLight8QuadraticAttenuationReg 1 -#define GlintLight8QuadraticAttenuationOff 0x9328 - -#define GlintLight9Mode 0xa330 -#define GlintLight9ModeTag 0x0466 -#define GlintLight9ModeReg 1 -#define GlintLight9ModeOff 0x9330 - -#define GlintLight9AmbientIntensityRed 0xa338 -#define GlintLight9AmbientIntensityRedTag 0x0467 -#define GlintLight9AmbientIntensityRedReg 1 -#define GlintLight9AmbientIntensityRedOff 0x9338 - -#define GlintLight9AmbientIntensityGreen 0xa340 -#define GlintLight9AmbientIntensityGreenTag 0x0468 -#define GlintLight9AmbientIntensityGreenReg 1 -#define GlintLight9AmbientIntensityGreenOff 0x9340 - -#define GlintLight9AmbientIntensityBlue 0xa348 -#define GlintLight9AmbientIntensityBlueTag 0x0469 -#define GlintLight9AmbientIntensityBlueReg 1 -#define GlintLight9AmbientIntensityBlueOff 0x9348 - -#define GlintLight9DiffuseIntensityRed 0xa350 -#define GlintLight9DiffuseIntensityRedTag 0x046a -#define GlintLight9DiffuseIntensityRedReg 1 -#define GlintLight9DiffuseIntensityRedOff 0x9350 - -#define GlintLight9DiffuseIntensityGreen 0xa358 -#define GlintLight9DiffuseIntensityGreenTag 0x046b -#define GlintLight9DiffuseIntensityGreenReg 1 -#define GlintLight9DiffuseIntensityGreenOff 0x9358 - -#define GlintLight9DiffuseIntensityBlue 0xa360 -#define GlintLight9DiffuseIntensityBlueTag 0x046c -#define GlintLight9DiffuseIntensityBlueReg 1 -#define GlintLight9DiffuseIntensityBlueOff 0x9360 - -#define GlintLight9SpecularIntensityRed 0xa368 -#define GlintLight9SpecularIntensityRedTag 0x046d -#define GlintLight9SpecularIntensityRedReg 1 -#define GlintLight9SpecularIntensityRedOff 0x9368 - -#define GlintLight9SpecularIntensityGreen 0xa370 -#define GlintLight9SpecularIntensityGreenTag 0x046e -#define GlintLight9SpecularIntensityGreenReg 1 -#define GlintLight9SpecularIntensityGreenOff 0x9370 - -#define GlintLight9SpecularIntensityBlue 0xa378 -#define GlintLight9SpecularIntensityBlueTag 0x046f -#define GlintLight9SpecularIntensityBlueReg 1 -#define GlintLight9SpecularIntensityBlueOff 0x9378 - -#define GlintLight9PositionX 0xa380 -#define GlintLight9PositionXTag 0x0470 -#define GlintLight9PositionXReg 1 -#define GlintLight9PositionXOff 0x9380 - -#define GlintLight9PositionY 0xa388 -#define GlintLight9PositionYTag 0x0471 -#define GlintLight9PositionYReg 1 -#define GlintLight9PositionYOff 0x9388 - -#define GlintLight9PositionZ 0xa390 -#define GlintLight9PositionZTag 0x0472 -#define GlintLight9PositionZReg 1 -#define GlintLight9PositionZOff 0x9390 - -#define GlintLight9PositionW 0xa398 -#define GlintLight9PositionWTag 0x0473 -#define GlintLight9PositionWReg 1 -#define GlintLight9PositionWOff 0x9398 - -#define GlintLight9SpotlightDirectionX 0xa3a0 -#define GlintLight9SpotlightDirectionXTag 0x0474 -#define GlintLight9SpotlightDirectionXReg 1 -#define GlintLight9SpotlightDirectionXOff 0x93a0 - -#define GlintLight9SpotlightDirectionY 0xa3a8 -#define GlintLight9SpotlightDirectionYTag 0x0475 -#define GlintLight9SpotlightDirectionYReg 1 -#define GlintLight9SpotlightDirectionYOff 0x93a8 - -#define GlintLight9SpotlightDirectionZ 0xa3b0 -#define GlintLight9SpotlightDirectionZTag 0x0476 -#define GlintLight9SpotlightDirectionZReg 1 -#define GlintLight9SpotlightDirectionZOff 0x93b0 - -#define GlintLight9SpotlightExponent 0xa3b8 -#define GlintLight9SpotlightExponentTag 0x0477 -#define GlintLight9SpotlightExponentReg 1 -#define GlintLight9SpotlightExponentOff 0x93b8 - -#define GlintLight9CosSpotlightCutoffAngle 0xa3c0 -#define GlintLight9CosSpotlightCutoffAngleTag 0x0478 -#define GlintLight9CosSpotlightCutoffAngleReg 1 -#define GlintLight9CosSpotlightCutoffAngleOff 0x93c0 - -#define GlintLight9ConstantAttenuation 0xa3c8 -#define GlintLight9ConstantAttenuationTag 0x0479 -#define GlintLight9ConstantAttenuationReg 1 -#define GlintLight9ConstantAttenuationOff 0x93c8 - -#define GlintLight9LinearAttenuation 0xa3d0 -#define GlintLight9LinearAttenuationTag 0x047a -#define GlintLight9LinearAttenuationReg 1 -#define GlintLight9LinearAttenuationOff 0x93d0 - -#define GlintLight9QuadraticAttenuation 0xa3d8 -#define GlintLight9QuadraticAttenuationTag 0x047b -#define GlintLight9QuadraticAttenuationReg 1 -#define GlintLight9QuadraticAttenuationOff 0x93d8 - -#define GlintLight10Mode 0xa3e0 -#define GlintLight10ModeTag 0x047c -#define GlintLight10ModeReg 1 -#define GlintLight10ModeOff 0x93e0 - -#define GlintLight10AmbientIntensityRed 0xa3e8 -#define GlintLight10AmbientIntensityRedTag 0x047d -#define GlintLight10AmbientIntensityRedReg 1 -#define GlintLight10AmbientIntensityRedOff 0x93e8 - -#define GlintLight10AmbientIntensityGreen 0xa3f0 -#define GlintLight10AmbientIntensityGreenTag 0x047e -#define GlintLight10AmbientIntensityGreenReg 1 -#define GlintLight10AmbientIntensityGreenOff 0x93f0 - -#define GlintLight10AmbientIntensityBlue 0xa3f8 -#define GlintLight10AmbientIntensityBlueTag 0x047f -#define GlintLight10AmbientIntensityBlueReg 1 -#define GlintLight10AmbientIntensityBlueOff 0x93f8 - -#define GlintLight10DiffuseIntensityRed 0xa400 -#define GlintLight10DiffuseIntensityRedTag 0x0480 -#define GlintLight10DiffuseIntensityRedReg 1 -#define GlintLight10DiffuseIntensityRedOff 0x9400 - -#define GlintLight10DiffuseIntensityGreen 0xa408 -#define GlintLight10DiffuseIntensityGreenTag 0x0481 -#define GlintLight10DiffuseIntensityGreenReg 1 -#define GlintLight10DiffuseIntensityGreenOff 0x9408 - -#define GlintLight10DiffuseIntensityBlue 0xa410 -#define GlintLight10DiffuseIntensityBlueTag 0x0482 -#define GlintLight10DiffuseIntensityBlueReg 1 -#define GlintLight10DiffuseIntensityBlueOff 0x9410 - -#define GlintLight10SpecularIntensityRed 0xa418 -#define GlintLight10SpecularIntensityRedTag 0x0483 -#define GlintLight10SpecularIntensityRedReg 1 -#define GlintLight10SpecularIntensityRedOff 0x9418 - -#define GlintLight10SpecularIntensityGreen 0xa420 -#define GlintLight10SpecularIntensityGreenTag 0x0484 -#define GlintLight10SpecularIntensityGreenReg 1 -#define GlintLight10SpecularIntensityGreenOff 0x9420 - -#define GlintLight10SpecularIntensityBlue 0xa428 -#define GlintLight10SpecularIntensityBlueTag 0x0485 -#define GlintLight10SpecularIntensityBlueReg 1 -#define GlintLight10SpecularIntensityBlueOff 0x9428 - -#define GlintLight10PositionX 0xa430 -#define GlintLight10PositionXTag 0x0486 -#define GlintLight10PositionXReg 1 -#define GlintLight10PositionXOff 0x9430 - -#define GlintLight10PositionY 0xa438 -#define GlintLight10PositionYTag 0x0487 -#define GlintLight10PositionYReg 1 -#define GlintLight10PositionYOff 0x9438 - -#define GlintLight10PositionZ 0xa440 -#define GlintLight10PositionZTag 0x0488 -#define GlintLight10PositionZReg 1 -#define GlintLight10PositionZOff 0x9440 - -#define GlintLight10PositionW 0xa448 -#define GlintLight10PositionWTag 0x0489 -#define GlintLight10PositionWReg 1 -#define GlintLight10PositionWOff 0x9448 - -#define GlintLight10SpotlightDirectionX 0xa450 -#define GlintLight10SpotlightDirectionXTag 0x048a -#define GlintLight10SpotlightDirectionXReg 1 -#define GlintLight10SpotlightDirectionXOff 0x9450 - -#define GlintLight10SpotlightDirectionY 0xa458 -#define GlintLight10SpotlightDirectionYTag 0x048b -#define GlintLight10SpotlightDirectionYReg 1 -#define GlintLight10SpotlightDirectionYOff 0x9458 - -#define GlintLight10SpotlightDirectionZ 0xa460 -#define GlintLight10SpotlightDirectionZTag 0x048c -#define GlintLight10SpotlightDirectionZReg 1 -#define GlintLight10SpotlightDirectionZOff 0x9460 - -#define GlintLight10SpotlightExponent 0xa468 -#define GlintLight10SpotlightExponentTag 0x048d -#define GlintLight10SpotlightExponentReg 1 -#define GlintLight10SpotlightExponentOff 0x9468 - -#define GlintLight10CosSpotlightCutoffAngle 0xa470 -#define GlintLight10CosSpotlightCutoffAngleTag 0x048e -#define GlintLight10CosSpotlightCutoffAngleReg 1 -#define GlintLight10CosSpotlightCutoffAngleOff 0x9470 - -#define GlintLight10ConstantAttenuation 0xa478 -#define GlintLight10ConstantAttenuationTag 0x048f -#define GlintLight10ConstantAttenuationReg 1 -#define GlintLight10ConstantAttenuationOff 0x9478 - -#define GlintLight10LinearAttenuation 0xa480 -#define GlintLight10LinearAttenuationTag 0x0490 -#define GlintLight10LinearAttenuationReg 1 -#define GlintLight10LinearAttenuationOff 0x9480 - -#define GlintLight10QuadraticAttenuation 0xa488 -#define GlintLight10QuadraticAttenuationTag 0x0491 -#define GlintLight10QuadraticAttenuationReg 1 -#define GlintLight10QuadraticAttenuationOff 0x9488 - -#define GlintLight11Mode 0xa490 -#define GlintLight11ModeTag 0x0492 -#define GlintLight11ModeReg 1 -#define GlintLight11ModeOff 0x9490 - -#define GlintLight11AmbientIntensiveRed 0xa498 -#define GlintLight11AmbientIntensiveRedTag 0x0493 -#define GlintLight11AmbientIntensiveRedReg 1 -#define GlintLight11AmbientIntensiveRedOff 0x9498 - -#define GlintLight11AmbientIntensityGreen 0xa4a0 -#define GlintLight11AmbientIntensityGreenTag 0x0494 -#define GlintLight11AmbientIntensityGreenReg 1 -#define GlintLight11AmbientIntensityGreenOff 0x94a0 - -#define GlintLight11AmbientIntensityBlue 0xa4a8 -#define GlintLight11AmbientIntensityBlueTag 0x0495 -#define GlintLight11AmbientIntensityBlueReg 1 -#define GlintLight11AmbientIntensityBlueOff 0x94a8 - -#define GlintLight11DiffuseIntensityRed 0xa4b0 -#define GlintLight11DiffuseIntensityRedTag 0x0496 -#define GlintLight11DiffuseIntensityRedReg 1 -#define GlintLight11DiffuseIntensityRedOff 0x94b0 - -#define GlintLight11DiffuseIntensityGreen 0xa4b8 -#define GlintLight11DiffuseIntensityGreenTag 0x0497 -#define GlintLight11DiffuseIntensityGreenReg 1 -#define GlintLight11DiffuseIntensityGreenOff 0x94b8 - -#define GlintLight11DiffuseIntensityBlue 0xa4c0 -#define GlintLight11DiffuseIntensityBlueTag 0x0498 -#define GlintLight11DiffuseIntensityBlueReg 1 -#define GlintLight11DiffuseIntensityBlueOff 0x94c0 - -#define GlintLight11SpecularIntensityRed 0xa4c8 -#define GlintLight11SpecularIntensityRedTag 0x0499 -#define GlintLight11SpecularIntensityRedReg 1 -#define GlintLight11SpecularIntensityRedOff 0x94c8 - -#define GlintLight11SpecularIntensityGreen 0xa4d0 -#define GlintLight11SpecularIntensityGreenTag 0x049a -#define GlintLight11SpecularIntensityGreenReg 1 -#define GlintLight11SpecularIntensityGreenOff 0x94d0 - -#define GlintLight11SpecularIntensityBlue 0xa4d8 -#define GlintLight11SpecularIntensityBlueTag 0x049b -#define GlintLight11SpecularIntensityBlueReg 1 -#define GlintLight11SpecularIntensityBlueOff 0x94d8 - -#define GlintLight11PositionX 0xa4e0 -#define GlintLight11PositionXTag 0x049c -#define GlintLight11PositionXReg 1 -#define GlintLight11PositionXOff 0x94e0 - -#define GlintLight11PositionY 0xa4e8 -#define GlintLight11PositionYTag 0x049d -#define GlintLight11PositionYReg 1 -#define GlintLight11PositionYOff 0x94e8 - -#define GlintLight11PositionZ 0xa4f0 -#define GlintLight11PositionZTag 0x049e -#define GlintLight11PositionZReg 1 -#define GlintLight11PositionZOff 0x94f0 - -#define GlintLight11PositionW 0xa4f8 -#define GlintLight11PositionWTag 0x049f -#define GlintLight11PositionWReg 1 -#define GlintLight11PositionWOff 0x94f8 - -#define GlintLight11SpotlightDirectionX 0xa500 -#define GlintLight11SpotlightDirectionXTag 0x04a0 -#define GlintLight11SpotlightDirectionXReg 1 -#define GlintLight11SpotlightDirectionXOff 0x9500 - -#define GlintLight11SpotlightDirectionY 0xa508 -#define GlintLight11SpotlightDirectionYTag 0x04a1 -#define GlintLight11SpotlightDirectionYReg 1 -#define GlintLight11SpotlightDirectionYOff 0x9508 - -#define GlintLight11SpotlightDirectionZ 0xa510 -#define GlintLight11SpotlightDirectionZTag 0x04a2 -#define GlintLight11SpotlightDirectionZReg 1 -#define GlintLight11SpotlightDirectionZOff 0x9510 - -#define GlintLight11SpotlightExponent 0xa518 -#define GlintLight11SpotlightExponentTag 0x04a3 -#define GlintLight11SpotlightExponentReg 1 -#define GlintLight11SpotlightExponentOff 0x9518 - -#define GlintLight11CosSpotlightCutoffAngle 0xa520 -#define GlintLight11CosSpotlightCutoffAngleTag 0x04a4 -#define GlintLight11CosSpotlightCutoffAngleReg 1 -#define GlintLight11CosSpotlightCutoffAngleOff 0x9520 - -#define GlintLight11ConstantAttenuation 0xa528 -#define GlintLight11ConstantAttenuationTag 0x04a5 -#define GlintLight11ConstantAttenuationReg 1 -#define GlintLight11ConstantAttenuationOff 0x9528 - -#define GlintLight11LinearAttenuation 0xa530 -#define GlintLight11LinearAttenuationTag 0x04a6 -#define GlintLight11LinearAttenuationReg 1 -#define GlintLight11LinearAttenuationOff 0x9530 - -#define GlintLight11QuadraticAttenuation 0xa538 -#define GlintLight11QuadraticAttenuationTag 0x04a7 -#define GlintLight11QuadraticAttenuationReg 1 -#define GlintLight11QuadraticAttenuationOff 0x9538 - -#define GlintLight12Mode 0xa540 -#define GlintLight12ModeTag 0x04a8 -#define GlintLight12ModeReg 1 -#define GlintLight12ModeOff 0x9540 - -#define GlintLight12AmbientIntensityRed 0xa548 -#define GlintLight12AmbientIntensityRedTag 0x04a9 -#define GlintLight12AmbientIntensityRedReg 1 -#define GlintLight12AmbientIntensityRedOff 0x9548 - -#define GlintLight12AmbientIntensityGreen 0xa550 -#define GlintLight12AmbientIntensityGreenTag 0x04aa -#define GlintLight12AmbientIntensityGreenReg 1 -#define GlintLight12AmbientIntensityGreenOff 0x9550 - -#define GlintLight12AmbientIntensityBlue 0xa558 -#define GlintLight12AmbientIntensityBlueTag 0x04ab -#define GlintLight12AmbientIntensityBlueReg 1 -#define GlintLight12AmbientIntensityBlueOff 0x9558 - -#define GlintLight12DiffuseIntensityRed 0xa560 -#define GlintLight12DiffuseIntensityRedTag 0x04ac -#define GlintLight12DiffuseIntensityRedReg 1 -#define GlintLight12DiffuseIntensityRedOff 0x9560 - -#define GlintLight12DiffuseIntensityGreen 0xa568 -#define GlintLight12DiffuseIntensityGreenTag 0x04ad -#define GlintLight12DiffuseIntensityGreenReg 1 -#define GlintLight12DiffuseIntensityGreenOff 0x9568 - -#define GlintLight12DiffuseIntensityBlue 0xa570 -#define GlintLight12DiffuseIntensityBlueTag 0x04ae -#define GlintLight12DiffuseIntensityBlueReg 1 -#define GlintLight12DiffuseIntensityBlueOff 0x9570 - -#define GlintLight12SpecularIntensityRed 0xa578 -#define GlintLight12SpecularIntensityRedTag 0x04af -#define GlintLight12SpecularIntensityRedReg 1 -#define GlintLight12SpecularIntensityRedOff 0x9578 - -#define GlintLight12SpecularIntensityGreen 0xa580 -#define GlintLight12SpecularIntensityGreenTag 0x04b0 -#define GlintLight12SpecularIntensityGreenReg 1 -#define GlintLight12SpecularIntensityGreenOff 0x9580 - -#define GlintLight12SpecularIntensityBlue 0xa588 -#define GlintLight12SpecularIntensityBlueTag 0x04b1 -#define GlintLight12SpecularIntensityBlueReg 1 -#define GlintLight12SpecularIntensityBlueOff 0x9588 - -#define GlintLight12PositionX 0xa590 -#define GlintLight12PositionXTag 0x04b2 -#define GlintLight12PositionXReg 1 -#define GlintLight12PositionXOff 0x9590 - -#define GlintLight12PositionY 0xa598 -#define GlintLight12PositionYTag 0x04b3 -#define GlintLight12PositionYReg 1 -#define GlintLight12PositionYOff 0x9598 - -#define GlintLight12PositionZ 0xa5a0 -#define GlintLight12PositionZTag 0x04b4 -#define GlintLight12PositionZReg 1 -#define GlintLight12PositionZOff 0x95a0 - -#define GlintLight12PositionW 0xa5a8 -#define GlintLight12PositionWTag 0x04b5 -#define GlintLight12PositionWReg 1 -#define GlintLight12PositionWOff 0x95a8 - -#define GlintLight12SpotlightDirectionX 0xa5b0 -#define GlintLight12SpotlightDirectionXTag 0x04b6 -#define GlintLight12SpotlightDirectionXReg 1 -#define GlintLight12SpotlightDirectionXOff 0x95b0 - -#define GlintLight12SpotlightDirectionY 0xa5b8 -#define GlintLight12SpotlightDirectionYTag 0x04b7 -#define GlintLight12SpotlightDirectionYReg 1 -#define GlintLight12SpotlightDirectionYOff 0x95b8 - -#define GlintLight12SpotlightDirectionZ 0xa5c0 -#define GlintLight12SpotlightDirectionZTag 0x04b8 -#define GlintLight12SpotlightDirectionZReg 1 -#define GlintLight12SpotlightDirectionZOff 0x95c0 - -#define GlintLight12SpotlightExponent 0xa5c8 -#define GlintLight12SpotlightExponentTag 0x04b9 -#define GlintLight12SpotlightExponentReg 1 -#define GlintLight12SpotlightExponentOff 0x95c8 - -#define GlintLight12CosSpotlightCutoffAngle 0xa5d0 -#define GlintLight12CosSpotlightCutoffAngleTag 0x04ba -#define GlintLight12CosSpotlightCutoffAngleReg 1 -#define GlintLight12CosSpotlightCutoffAngleOff 0x95d0 - -#define GlintLight12ConstantAttenuation 0xa5d8 -#define GlintLight12ConstantAttenuationTag 0x04bb -#define GlintLight12ConstantAttenuationReg 1 -#define GlintLight12ConstantAttenuationOff 0x95d8 - -#define GlintLight12LinearAttenuation 0xa5e0 -#define GlintLight12LinearAttenuationTag 0x04bc -#define GlintLight12LinearAttenuationReg 1 -#define GlintLight12LinearAttenuationOff 0x95e0 - -#define GlintLight12QuadraticAttenuation 0xa5e8 -#define GlintLight12QuadraticAttenuationTag 0x04bd -#define GlintLight12QuadraticAttenuationReg 1 -#define GlintLight12QuadraticAttenuationOff 0x95e8 - -#define GlintLight13Mode 0xa5f0 -#define GlintLight13ModeTag 0x04be -#define GlintLight13ModeReg 1 -#define GlintLight13ModeOff 0x95f0 - -#define GlintLight13AmbientIntensityRed 0xa5f8 -#define GlintLight13AmbientIntensityRedTag 0x04bf -#define GlintLight13AmbientIntensityRedReg 1 -#define GlintLight13AmbientIntensityRedOff 0x95f8 - -#define GlintLight13AmbientIntensityGreen 0xa600 -#define GlintLight13AmbientIntensityGreenTag 0x04c0 -#define GlintLight13AmbientIntensityGreenReg 1 -#define GlintLight13AmbientIntensityGreenOff 0x9600 - -#define GlintLight13AmbientIntensityBlue 0xa608 -#define GlintLight13AmbientIntensityBlueTag 0x04c1 -#define GlintLight13AmbientIntensityBlueReg 1 -#define GlintLight13AmbientIntensityBlueOff 0x9608 - -#define GlintLight13DiffuseIntensityRed 0xa610 -#define GlintLight13DiffuseIntensityRedTag 0x04c2 -#define GlintLight13DiffuseIntensityRedReg 1 -#define GlintLight13DiffuseIntensityRedOff 0x9610 - -#define GlintLight13DiffuseIntensityGreen 0xa618 -#define GlintLight13DiffuseIntensityGreenTag 0x04c3 -#define GlintLight13DiffuseIntensityGreenReg 1 -#define GlintLight13DiffuseIntensityGreenOff 0x9618 - -#define GlintLight13DiffuseIntensityBlue 0xa620 -#define GlintLight13DiffuseIntensityBlueTag 0x04c4 -#define GlintLight13DiffuseIntensityBlueReg 1 -#define GlintLight13DiffuseIntensityBlueOff 0x9620 - -#define GlintLight13SpecularIntensityRed 0xa628 -#define GlintLight13SpecularIntensityRedTag 0x04c5 -#define GlintLight13SpecularIntensityRedReg 1 -#define GlintLight13SpecularIntensityRedOff 0x9628 - -#define GlintLight13SpecularIntensityGreen 0xa630 -#define GlintLight13SpecularIntensityGreenTag 0x04c6 -#define GlintLight13SpecularIntensityGreenReg 1 -#define GlintLight13SpecularIntensityGreenOff 0x9630 - -#define GlintLight13SpecularIntensityBlue 0xa638 -#define GlintLight13SpecularIntensityBlueTag 0x04c7 -#define GlintLight13SpecularIntensityBlueReg 1 -#define GlintLight13SpecularIntensityBlueOff 0x9638 - -#define GlintLight13PositionX 0xa640 -#define GlintLight13PositionXTag 0x04c8 -#define GlintLight13PositionXReg 1 -#define GlintLight13PositionXOff 0x9640 - -#define GlintLight13PositionY 0xa648 -#define GlintLight13PositionYTag 0x04c9 -#define GlintLight13PositionYReg 1 -#define GlintLight13PositionYOff 0x9648 - -#define GlintLight13PositionZ 0xa650 -#define GlintLight13PositionZTag 0x04ca -#define GlintLight13PositionZReg 1 -#define GlintLight13PositionZOff 0x9650 - -#define GlintLight13PositionW 0xa658 -#define GlintLight13PositionWTag 0x04cb -#define GlintLight13PositionWReg 1 -#define GlintLight13PositionWOff 0x9658 - -#define GlintLight13SpotlightDirectionX 0xa660 -#define GlintLight13SpotlightDirectionXTag 0x04cc -#define GlintLight13SpotlightDirectionXReg 1 -#define GlintLight13SpotlightDirectionXOff 0x9660 - -#define GlintLight13SpotlightDirectionY 0xa668 -#define GlintLight13SpotlightDirectionYTag 0x04cd -#define GlintLight13SpotlightDirectionYReg 1 -#define GlintLight13SpotlightDirectionYOff 0x9668 - -#define GlintLight13SpotlightDirectionZ 0xa670 -#define GlintLight13SpotlightDirectionZTag 0x04ce -#define GlintLight13SpotlightDirectionZReg 1 -#define GlintLight13SpotlightDirectionZOff 0x9670 - -#define GlintLight13SpotlightExponent 0xa678 -#define GlintLight13SpotlightExponentTag 0x04cf -#define GlintLight13SpotlightExponentReg 1 -#define GlintLight13SpotlightExponentOff 0x9678 - -#define GlintLight13CosSpotlightCutoffAngle 0xa680 -#define GlintLight13CosSpotlightCutoffAngleTag 0x04d0 -#define GlintLight13CosSpotlightCutoffAngleReg 1 -#define GlintLight13CosSpotlightCutoffAngleOff 0x9680 - -#define GlintLight13ConstantAttenuation 0xa688 -#define GlintLight13ConstantAttenuationTag 0x04d1 -#define GlintLight13ConstantAttenuationReg 1 -#define GlintLight13ConstantAttenuationOff 0x9688 - -#define GlintLight13LinearAttenuation 0xa690 -#define GlintLight13LinearAttenuationTag 0x04d2 -#define GlintLight13LinearAttenuationReg 1 -#define GlintLight13LinearAttenuationOff 0x9690 - -#define GlintLight13QuadraticAttenuation 0xa698 -#define GlintLight13QuadraticAttenuationTag 0x04d3 -#define GlintLight13QuadraticAttenuationReg 1 -#define GlintLight13QuadraticAttenuationOff 0x9698 - -#define GlintLight14Mode 0xa6a0 -#define GlintLight14ModeTag 0x04d4 -#define GlintLight14ModeReg 1 -#define GlintLight14ModeOff 0x96a0 - -#define GlintLight14AmbientIntensityRed 0xa6a8 -#define GlintLight14AmbientIntensityRedTag 0x04d5 -#define GlintLight14AmbientIntensityRedReg 1 -#define GlintLight14AmbientIntensityRedOff 0x96a8 - -#define GlintLight14AmbientIntensityGreen 0xa6b0 -#define GlintLight14AmbientIntensityGreenTag 0x04d6 -#define GlintLight14AmbientIntensityGreenReg 1 -#define GlintLight14AmbientIntensityGreenOff 0x96b0 - -#define GlintLight14AmbientIntensityBlue 0xa6b8 -#define GlintLight14AmbientIntensityBlueTag 0x04d7 -#define GlintLight14AmbientIntensityBlueReg 1 -#define GlintLight14AmbientIntensityBlueOff 0x96b8 - -#define GlintLight14DiffuseIntensityRed 0xa6c0 -#define GlintLight14DiffuseIntensityRedTag 0x04d8 -#define GlintLight14DiffuseIntensityRedReg 1 -#define GlintLight14DiffuseIntensityRedOff 0x96c0 - -#define GlintLight14DiffuseIntensityGreen 0xa6c8 -#define GlintLight14DiffuseIntensityGreenTag 0x04d9 -#define GlintLight14DiffuseIntensityGreenReg 1 -#define GlintLight14DiffuseIntensityGreenOff 0x96c8 - -#define GlintLight14DiffuseIntensityBlue 0xa6d0 -#define GlintLight14DiffuseIntensityBlueTag 0x04da -#define GlintLight14DiffuseIntensityBlueReg 1 -#define GlintLight14DiffuseIntensityBlueOff 0x96d0 - -#define GlintLight14SpecularIntensityRed 0xa6d8 -#define GlintLight14SpecularIntensityRedTag 0x04db -#define GlintLight14SpecularIntensityRedReg 1 -#define GlintLight14SpecularIntensityRedOff 0x96d8 - -#define GlintLight14SpecularIntensityGreen 0xa6e0 -#define GlintLight14SpecularIntensityGreenTag 0x04dc -#define GlintLight14SpecularIntensityGreenReg 1 -#define GlintLight14SpecularIntensityGreenOff 0x96e0 - -#define GlintLight14SpecularIntensityBlue 0xa6e8 -#define GlintLight14SpecularIntensityBlueTag 0x04dd -#define GlintLight14SpecularIntensityBlueReg 1 -#define GlintLight14SpecularIntensityBlueOff 0x96e8 - -#define GlintLight14PositionX 0xa6f0 -#define GlintLight14PositionXTag 0x04de -#define GlintLight14PositionXReg 1 -#define GlintLight14PositionXOff 0x96f0 - -#define GlintLight14PositionY 0xa6f8 -#define GlintLight14PositionYTag 0x04df -#define GlintLight14PositionYReg 1 -#define GlintLight14PositionYOff 0x96f8 - -#define GlintLight14PositionZ 0xa700 -#define GlintLight14PositionZTag 0x04e0 -#define GlintLight14PositionZReg 1 -#define GlintLight14PositionZOff 0x9700 - -#define GlintLight14PositionW 0xa708 -#define GlintLight14PositionWTag 0x04e1 -#define GlintLight14PositionWReg 1 -#define GlintLight14PositionWOff 0x9708 - -#define GlintLight14SpotlightDirectionX 0xa710 -#define GlintLight14SpotlightDirectionXTag 0x04e2 -#define GlintLight14SpotlightDirectionXReg 1 -#define GlintLight14SpotlightDirectionXOff 0x9710 - -#define GlintLight14SpotlightDirectionY 0xa718 -#define GlintLight14SpotlightDirectionYTag 0x04e3 -#define GlintLight14SpotlightDirectionYReg 1 -#define GlintLight14SpotlightDirectionYOff 0x9718 - -#define GlintLight14SpotlightDirectionZ 0xa720 -#define GlintLight14SpotlightDirectionZTag 0x04e4 -#define GlintLight14SpotlightDirectionZReg 1 -#define GlintLight14SpotlightDirectionZOff 0x9720 - -#define GlintLight14SpotlightExponent 0xa728 -#define GlintLight14SpotlightExponentTag 0x04e5 -#define GlintLight14SpotlightExponentReg 1 -#define GlintLight14SpotlightExponentOff 0x9728 - -#define GlintLight14CosSpotlightCutoffAngle 0xa730 -#define GlintLight14CosSpotlightCutoffAngleTag 0x04e6 -#define GlintLight14CosSpotlightCutoffAngleReg 1 -#define GlintLight14CosSpotlightCutoffAngleOff 0x9730 - -#define GlintLight14ConstantAttenuation 0xa738 -#define GlintLight14ConstantAttenuationTag 0x04e7 -#define GlintLight14ConstantAttenuationReg 1 -#define GlintLight14ConstantAttenuationOff 0x9738 - -#define GlintLight14LinearAttenuation 0xa740 -#define GlintLight14LinearAttenuationTag 0x04e8 -#define GlintLight14LinearAttenuationReg 1 -#define GlintLight14LinearAttenuationOff 0x9740 - -#define GlintLight14QuadraticAttenuation 0xa748 -#define GlintLight14QuadraticAttenuationTag 0x04e9 -#define GlintLight14QuadraticAttenuationReg 1 -#define GlintLight14QuadraticAttenuationOff 0x9748 - -#define GlintLight15Mode 0xa750 -#define GlintLight15ModeTag 0x04ea -#define GlintLight15ModeReg 1 -#define GlintLight15ModeOff 0x9750 - -#define GlintLight15AmbientIntensityRed 0xa758 -#define GlintLight15AmbientIntensityRedTag 0x04eb -#define GlintLight15AmbientIntensityRedReg 1 -#define GlintLight15AmbientIntensityRedOff 0x9758 - -#define GlintLight15AmbientIntensityGreen 0xa760 -#define GlintLight15AmbientIntensityGreenTag 0x04ec -#define GlintLight15AmbientIntensityGreenReg 1 -#define GlintLight15AmbientIntensityGreenOff 0x9760 - -#define GlintLight15AmbientIntensityBlue 0xa768 -#define GlintLight15AmbientIntensityBlueTag 0x04ed -#define GlintLight15AmbientIntensityBlueReg 1 -#define GlintLight15AmbientIntensityBlueOff 0x9768 - -#define GlintLight15DiffuseIntensityRed 0xa770 -#define GlintLight15DiffuseIntensityRedTag 0x04ee -#define GlintLight15DiffuseIntensityRedReg 1 -#define GlintLight15DiffuseIntensityRedOff 0x9770 - -#define GlintLight15DiffuseIntensityGreen 0xa778 -#define GlintLight15DiffuseIntensityGreenTag 0x04ef -#define GlintLight15DiffuseIntensityGreenReg 1 -#define GlintLight15DiffuseIntensityGreenOff 0x9778 - -#define GlintLight15DiffuseIntensityBlue 0xa780 -#define GlintLight15DiffuseIntensityBlueTag 0x04f0 -#define GlintLight15DiffuseIntensityBlueReg 1 -#define GlintLight15DiffuseIntensityBlueOff 0x9780 - -#define GlintLight15SpecularIntensityRed 0xa788 -#define GlintLight15SpecularIntensityRedTag 0x04f1 -#define GlintLight15SpecularIntensityRedReg 1 -#define GlintLight15SpecularIntensityRedOff 0x9788 - -#define GlintLight15SpecularIntensityGreen 0xa790 -#define GlintLight15SpecularIntensityGreenTag 0x04f2 -#define GlintLight15SpecularIntensityGreenReg 1 -#define GlintLight15SpecularIntensityGreenOff 0x9790 - -#define GlintLight15SpecularIntensityBlue 0xa798 -#define GlintLight15SpecularIntensityBlueTag 0x04f3 -#define GlintLight15SpecularIntensityBlueReg 1 -#define GlintLight15SpecularIntensityBlueOff 0x9798 - -#define GlintLight15PositionX 0xa7a0 -#define GlintLight15PositionXTag 0x04f4 -#define GlintLight15PositionXReg 1 -#define GlintLight15PositionXOff 0x97a0 - -#define GlintLight15PositionY 0xa7a8 -#define GlintLight15PositionYTag 0x04f5 -#define GlintLight15PositionYReg 1 -#define GlintLight15PositionYOff 0x97a8 - -#define GlintLight15PositionZ 0xa7b0 -#define GlintLight15PositionZTag 0x04f6 -#define GlintLight15PositionZReg 1 -#define GlintLight15PositionZOff 0x97b0 - -#define GlintLight15PositionW 0xa7b8 -#define GlintLight15PositionWTag 0x04f7 -#define GlintLight15PositionWReg 1 -#define GlintLight15PositionWOff 0x97b8 - -#define GlintLight15SpotlightDirectionX 0xa7c0 -#define GlintLight15SpotlightDirectionXTag 0x04f8 -#define GlintLight15SpotlightDirectionXReg 1 -#define GlintLight15SpotlightDirectionXOff 0x97c0 - -#define GlintLight15SpotlightDirectionY 0xa7c8 -#define GlintLight15SpotlightDirectionYTag 0x04f9 -#define GlintLight15SpotlightDirectionYReg 1 -#define GlintLight15SpotlightDirectionYOff 0x97c8 - -#define GlintLight15SpotlightDirectionZ 0xa7d0 -#define GlintLight15SpotlightDirectionZTag 0x04fa -#define GlintLight15SpotlightDirectionZReg 1 -#define GlintLight15SpotlightDirectionZOff 0x97d0 - -#define GlintLight15SpotlightExponent 0xa7d8 -#define GlintLight15SpotlightExponentTag 0x04fb -#define GlintLight15SpotlightExponentReg 1 -#define GlintLight15SpotlightExponentOff 0x97d8 - -#define GlintLight15CosSpotlightCutoffAngle 0xa7e0 -#define GlintLight15CosSpotlightCutoffAngleTag 0x04fc -#define GlintLight15CosSpotlightCutoffAngleReg 1 -#define GlintLight15CosSpotlightCutoffAngleOff 0x97e0 - -#define GlintLight15ConstantAttenuation 0xa7e8 -#define GlintLight15ConstantAttenuationTag 0x04fd -#define GlintLight15ConstantAttenuationReg 1 -#define GlintLight15ConstantAttenuationOff 0x97e8 - -#define GlintLight15LinearAttenuation 0xa7f0 -#define GlintLight15LinearAttenuationTag 0x04fe -#define GlintLight15LinearAttenuationReg 1 -#define GlintLight15LinearAttenuationOff 0x97f0 - -#define GlintLight15QuadraticAttenuation 0xa7f8 -#define GlintLight15QuadraticAttenuationTag 0x04ff -#define GlintLight15QuadraticAttenuationReg 1 -#define GlintLight15QuadraticAttenuationOff 0x97f8 - -#define GlintSceneAmbientColorRed 0xa800 -#define GlintSceneAmbientColorRedTag 0x0500 -#define GlintSceneAmbientColorRedReg 1 -#define GlintSceneAmbientColorRedOff 0x9800 - -#define GlintSceneAmbientColorGreen 0xa808 -#define GlintSceneAmbientColorGreenTag 0x0501 -#define GlintSceneAmbientColorGreenReg 1 -#define GlintSceneAmbientColorGreenOff 0x9808 - -#define GlintSceneAmbientColorBlue 0xa810 -#define GlintSceneAmbientColorBlueTag 0x0502 -#define GlintSceneAmbientColorBlueReg 1 -#define GlintSceneAmbientColorBlueOff 0x9810 - -#define GlintFrontAmbientColorRed 0xa880 -#define GlintFrontAmbientColorRedTag 0x0510 -#define GlintFrontAmbientColorRedReg 1 -#define GlintFrontAmbientColorRedOff 0x9880 - -#define GlintFrontAmbientColorGreen 0xa888 -#define GlintFrontAmbientColorGreenTag 0x0511 -#define GlintFrontAmbientColorGreenReg 1 -#define GlintFrontAmbientColorGreenOff 0x9888 - -#define GlintFrontAmbientColorBlue 0xa890 -#define GlintFrontAmbientColorBlueTag 0x0512 -#define GlintFrontAmbientColorBlueReg 1 -#define GlintFrontAmbientColorBlueOff 0x9890 - -#define GlintFrontDiffuseColorRed 0xa898 -#define GlintFrontDiffuseColorRedTag 0x0513 -#define GlintFrontDiffuseColorRedReg 1 -#define GlintFrontDiffuseColorRedOff 0x9898 - -#define GlintFrontDiffuseColorGreen 0xa8a0 -#define GlintFrontDiffuseColorGreenTag 0x0514 -#define GlintFrontDiffuseColorGreenReg 1 -#define GlintFrontDiffuseColorGreenOff 0x98a0 - -#define GlintFrontDiffuseColorBlue 0xa8a8 -#define GlintFrontDiffuseColorBlueTag 0x0515 -#define GlintFrontDiffuseColorBlueReg 1 -#define GlintFrontDiffuseColorBlueOff 0x98a8 - -#define GlintFrontAlpha 0xa8b0 -#define GlintFrontAlphaTag 0x0516 -#define GlintFrontAlphaReg 1 -#define GlintFrontAlphaOff 0x98b0 - -#define GlintFrontSpecularColorRed 0xa8b8 -#define GlintFrontSpecularColorRedTag 0x0517 -#define GlintFrontSpecularColorRedReg 1 -#define GlintFrontSpecularColorRedOff 0x98b8 - -#define GlintFrontSpecularColorGreen 0xa8c0 -#define GlintFrontSpecularColorGreenTag 0x0518 -#define GlintFrontSpecularColorGreenReg 1 -#define GlintFrontSpecularColorGreenOff 0x98c0 - -#define GlintFrontSpecularColorBlue 0xa8c8 -#define GlintFrontSpecularColorBlueTag 0x0519 -#define GlintFrontSpecularColorBlueReg 1 -#define GlintFrontSpecularColorBlueOff 0x98c8 - -#define GlintFrontEmissiveColorRed 0xa8d0 -#define GlintFrontEmissiveColorRedTag 0x051a -#define GlintFrontEmissiveColorRedReg 1 -#define GlintFrontEmissiveColorRedOff 0x98d0 - -#define GlintFrontEmissiveColorGreen 0xa8d8 -#define GlintFrontEmissiveColorGreenTag 0x051b -#define GlintFrontEmissiveColorGreenReg 1 -#define GlintFrontEmissiveColorGreenOff 0x98d8 - -#define GlintFrontEmissiveColorBlue 0xa8e0 -#define GlintFrontEmissiveColorBlueTag 0x051c -#define GlintFrontEmissiveColorBlueReg 1 -#define GlintFrontEmissiveColorBlueOff 0x98e0 - -#define GlintFrontSpecularExponent 0xa8e8 -#define GlintFrontSpecularExponentTag 0x051d -#define GlintFrontSpecularExponentReg 1 -#define GlintFrontSpecularExponentOff 0x98e8 - -#define GlintBackAmbientColorRed 0xa900 -#define GlintBackAmbientColorRedTag 0x0520 -#define GlintBackAmbientColorRedReg 1 -#define GlintBackAmbientColorRedOff 0x9900 - -#define GlintBackAmbientColorGreen 0xa908 -#define GlintBackAmbientColorGreenTag 0x0521 -#define GlintBackAmbientColorGreenReg 1 -#define GlintBackAmbientColorGreenOff 0x9908 - -#define GlintBackAmbientColorBlue 0xa910 -#define GlintBackAmbientColorBlueTag 0x0522 -#define GlintBackAmbientColorBlueReg 1 -#define GlintBackAmbientColorBlueOff 0x9910 - -#define GlintBackDiffuseColorRed 0xa918 -#define GlintBackDiffuseColorRedTag 0x0523 -#define GlintBackDiffuseColorRedReg 1 -#define GlintBackDiffuseColorRedOff 0x9918 - -#define GlintBackDiffuseColorGreen 0xa920 -#define GlintBackDiffuseColorGreenTag 0x0524 -#define GlintBackDiffuseColorGreenReg 1 -#define GlintBackDiffuseColorGreenOff 0x9920 - -#define GlintBackDiffuseColorBlue 0xa928 -#define GlintBackDiffuseColorBlueTag 0x0525 -#define GlintBackDiffuseColorBlueReg 1 -#define GlintBackDiffuseColorBlueOff 0x9928 - -#define GlintBackAlpha 0xa930 -#define GlintBackAlphaTag 0x0526 -#define GlintBackAlphaReg 1 -#define GlintBackAlphaOff 0x9930 - -#define GlintBackSpecularColorRed 0xa938 -#define GlintBackSpecularColorRedTag 0x0527 -#define GlintBackSpecularColorRedReg 1 -#define GlintBackSpecularColorRedOff 0x9938 - -#define GlintBackSpecularColorGreen 0xa940 -#define GlintBackSpecularColorGreenTag 0x0528 -#define GlintBackSpecularColorGreenReg 1 -#define GlintBackSpecularColorGreenOff 0x9940 - -#define GlintBackSpecularColorBlue 0xa948 -#define GlintBackSpecularColorBlueTag 0x0529 -#define GlintBackSpecularColorBlueReg 1 -#define GlintBackSpecularColorBlueOff 0x9948 - -#define GlintBackEmissiveColorRed 0xa950 -#define GlintBackEmissiveColorRedTag 0x052a -#define GlintBackEmissiveColorRedReg 1 -#define GlintBackEmissiveColorRedOff 0x9950 - -#define GlintBackEmissiveColorGreen 0xa958 -#define GlintBackEmissiveColorGreenTag 0x052b -#define GlintBackEmissiveColorGreenReg 1 -#define GlintBackEmissiveColorGreenOff 0x9958 - -#define GlintBackEmissiveColorBlue 0xa960 -#define GlintBackEmissiveColorBlueTag 0x052c -#define GlintBackEmissiveColorBlueReg 1 -#define GlintBackEmissiveColorBlueOff 0x9960 - -#define GlintBackSpecularExponent 0xa968 -#define GlintBackSpecularExponentTag 0x052d -#define GlintBackSpecularExponentReg 1 -#define GlintBackSpecularExponentOff 0x9968 - -#define GlintDMAAddr 0xa980 -#define GlintDMAAddrTag 0x0530 -#define GlintDMAAddrReg 1 -#define GlintDMAAddrOff 0x9980 - -#define GlintGammaDMACount 0xa988 -#define GlintGammaDMACountTag 0x0531 -#define GlintGammaDMACountReg 1 -#define GlintGammaDMACountOff 0x9988 - -#define GlintCommandInterrupt 0xa990 -#define GlintCommandInterruptTag 0x0532 -#define GlintCommandInterruptReg 1 -#define GlintCommandInterruptOff 0x9990 - -#define GlintDMACall 0xa998 -#define GlintDMACallTag 0x0533 -#define GlintDMACallReg 1 -#define GlintDMACallOff 0x9998 - -#define GlintDMAReturn 0xa9a0 -#define GlintDMAReturnTag 0x0534 -#define GlintDMAReturnReg 1 -#define GlintDMAReturnOff 0x99a0 - -#define GlintDMARectangularRead 0xa9a8 -#define GlintDMARectangularReadTag 0x0535 -#define GlintDMARectangularReadReg 1 -#define GlintDMARectangularReadOff 0x99a8 - -#define GlintDMARectangleReadAddress 0xa9b0 -#define GlintDMARectangleReadAddressTag 0x0536 -#define GlintDMARectangleReadAddressReg 1 -#define GlintDMARectangleReadAddressOff 0x99b0 - -#define GlintDMARectangleReadLinePitch 0xa9b8 -#define GlintDMARectangleReadLinePitchTag 0x0537 -#define GlintDMARectangleReadLinePitchReg 1 -#define GlintDMARectangleReadLinePitchOff 0x99b8 - -#define GlintDMARectangleReadTarget 0xa9c0 -#define GlintDMARectangleReadTargetTag 0x0538 -#define GlintDMARectangleReadTargetReg 1 -#define GlintDMARectangleReadTargetOff 0x99c0 - -#define GlintDMARectangleWrite 0xa9c8 -#define GlintDMARectangleWriteTag 0x0539 -#define GlintDMARectangleWriteReg 1 -#define GlintDMARectangleWriteOff 0x99c8 - -#define GlintDMARectangleWriteAddress 0xa9d0 -#define GlintDMARectangleWriteAddressTag 0x053a -#define GlintDMARectangleWriteAddressReg 1 -#define GlintDMARectangleWriteAddressOff 0x99d0 - -#define GlintDMARectangleWriteLinePitch 0xa9d8 -#define GlintDMARectangleWriteLinePitchTag 0x053b -#define GlintDMARectangleWriteLinePitchReg 1 -#define GlintDMARectangleWriteLinePitchOff 0x99d8 - -#define GlintDMAOutputAddress 0xa9e0 -#define GlintDMAOutputAddressTag 0x053c -#define GlintDMAOutputAddressReg 1 -#define GlintDMAOutputAddressOff 0x99e0 - -#define GlintDMAOutputCount 0xa9e8 -#define GlintDMAOutputCountTag 0x053d -#define GlintDMAOutputCountReg 1 -#define GlintDMAOutputCountOff 0x99e8 - -#define GlintDMAReadGLINTSource 0xa9f0 -#define GlintDMAReadGLINTSourceTag 0x053e -#define GlintDMAReadGLINTSourceReg 1 -#define GlintDMAReadGLINTSourceOff 0x99f0 - -#define GlintDMAFeedback 0xaa10 -#define GlintDMAFeedbackTag 0x0542 -#define GlintDMAFeedbackReg 1 -#define GlintDMAFeedbackOff 0x9a10 - -#define GlintTransformModeAnd 0xaa80 -#define GlintTransformModeAndTag 0x0550 -#define GlintTransformModeAndReg 1 -#define GlintTransformModeAndOff 0x9a80 - -#define GlintTransformModeOr 0xaa88 -#define GlintTransformModeOrTag 0x0551 -#define GlintTransformModeOrReg 1 -#define GlintTransformModeOrOff 0x9a88 - -#define GlintGeometryModeAnd 0xaa90 -#define GlintGeometryModeAndTag 0x0552 -#define GlintGeometryModeAndReg 1 -#define GlintGeometryModeAndOff 0x9a90 - -#define GlintGeometryModeOr 0xaa98 -#define GlintGeometryModeOrTag 0x0553 -#define GlintGeometryModeOrReg 1 -#define GlintGeometryModeOrOff 0x9a98 - -#define GlintNormalizeModeAnd 0xaaa0 -#define GlintNormalizeModeAndTag 0x0554 -#define GlintNormalizeModeAndReg 1 -#define GlintNormalizeModeAndOff 0x9aa0 - -#define GlintNormalizeModeOr 0xaaa8 -#define GlintNormalizeModeOrTag 0x0555 -#define GlintNormalizeModeOrReg 1 -#define GlintNormalizeModeOrOff 0x9aa8 - -#define GlintLightingModeAnd 0xaab0 -#define GlintLightingModeAndTag 0x0556 -#define GlintLightingModeAndReg 1 -#define GlintLightingModeAndOff 0x9ab0 - -#define GlintLightingModeOr 0xaab8 -#define GlintLightingModeOrTag 0x0557 -#define GlintLightingModeOrReg 1 -#define GlintLightingModeOrOff 0x9ab8 - -#define GlintColorMaterialModeAnd 0xaac0 -#define GlintColorMaterialModeAndTag 0x0558 -#define GlintColorMaterialModeAndReg 1 -#define GlintColorMaterialModeAndOff 0x9ac0 - -#define GlintColorMaterialModeOr 0xaac8 -#define GlintColorMaterialModeOrTag 0x0559 -#define GlintColorMaterialModeOrReg 1 -#define GlintColorMaterialModeOrOff 0x9ac8 - -#define GlintDeltaModeAnd 0xaad0 -#define GlintDeltaModeAndTag 0x055a -#define GlintDeltaModeAndReg 1 -#define GlintDeltaModeAndOff 0x9ad0 - -#define GlintDeltaModeOr 0xaad8 -#define GlintDeltaModeOrTag 0x055b -#define GlintDeltaModeOrReg 1 -#define GlintDeltaModeOrOff 0x9ad8 - -#define GlintPointModeAnd 0xaae0 -#define GlintPointModeAndTag 0x055c -#define GlintPointModeAndReg 1 -#define GlintPointModeAndOff 0x9ae0 - -#define GlintPointModeOr 0xaae8 -#define GlintPointModeOrTag 0x055d -#define GlintPointModeOrReg 1 -#define GlintPointModeOrOff 0x9ae8 - -#define GlintLineModeAnd 0xaaf0 -#define GlintLineModeAndTag 0x055e -#define GlintLineModeAndReg 1 -#define GlintLineModeAndOff 0x9af0 - -#define GlintLineModeOr 0xaaf8 -#define GlintLineModeOrTag 0x055f -#define GlintLineModeOrReg 1 -#define GlintLineModeOrOff 0x9af8 - -#define GlintTriangleModeAnd 0xab00 -#define GlintTriangleModeAndTag 0x0560 -#define GlintTriangleModeAndReg 1 -#define GlintTriangleModeAndOff 0x9b00 - -#define GlintTriangleModeOr 0xab08 -#define GlintTriangleModeOrTag 0x0561 -#define GlintTriangleModeOrReg 1 -#define GlintTriangleModeOrOff 0x9b08 - -#define GlintMaterialModeAnd 0xab10 -#define GlintMaterialModeAndTag 0x0562 -#define GlintMaterialModeAndReg 1 -#define GlintMaterialModeAndOff 0x9b10 - -#define GlintMaterialModeOr 0xab18 -#define GlintMaterialModeOrTag 0x0563 -#define GlintMaterialModeOrReg 1 -#define GlintMaterialModeOrOff 0x9b18 - -#define GlintWindowAnd 0xab80 -#define GlintWindowAndTag 0x0570 -#define GlintWindowAndReg 1 -#define GlintWindowAndOff 0x9b80 - -#define GlintWindowOr 0xab88 -#define GlintWindowOrTag 0x0571 -#define GlintWindowOrReg 1 -#define GlintWindowOrOff 0x9b88 - -#define GlintLBReadModeAnd 0xab90 -#define GlintLBReadModeAndTag 0x0572 -#define GlintLBReadModeAndReg 1 -#define GlintLBReadModeAndOff 0x9b90 - -#define GlintLBReadModeOr 0xab98 -#define GlintLBReadModeOrTag 0x0573 -#define GlintLBReadModeOrReg 1 -#define GlintLBReadModeOrOff 0x9b98 -#endif diff --git a/src/mesa/drivers/dri/gamma/gamma_context.c b/src/mesa/drivers/dri/gamma/gamma_context.c deleted file mode 100644 index 5e666c5c8c..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_context.c +++ /dev/null @@ -1,229 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * - * 3DLabs Gamma driver. - * - */ -#include "gamma_context.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "vbo/vbo.h" - -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" - -#include "drivers/common/driverfuncs.h" - -#include "main/context.h" -#include "main/simple_list.h" -#include "main/imports.h" -#include "main/matrix.h" -#include "main/extensions.h" -#if defined(USE_X86_ASM) -#include "x86/common_x86_asm.h" -#endif -#include "main/simple_list.h" -#include "main/mm.h" - - -#include "gamma_vb.h" -#include "gamma_tris.h" -#include "gamma_macros.h" - -extern const struct tnl_pipeline_stage _gamma_render_stage; - -static const struct tnl_pipeline_stage *gamma_pipeline[] = { - &_tnl_vertex_transform_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - /* REMOVE: point attenuation stage */ -#if 1 - &_gamma_render_stage, /* ADD: unclipped rastersetup-to-dma */ -#endif - &_tnl_render_stage, - 0, -}; - -GLboolean gammaCreateContext( const __GLcontextModes *glVisual, - __DRIcontext *driContextPriv, - void *sharedContextPrivate) -{ - GLcontext *ctx, *shareCtx; - __DRIscreen *sPriv = driContextPriv->driScreenPriv; - gammaContextPtr gmesa; - gammaScreenPtr gammascrn; - GLINTSAREADRIPtr saPriv=(GLINTSAREADRIPtr)(((char*)sPriv->pSAREA)+ - sizeof(drm_sarea_t)); - struct dd_function_table functions; - - gmesa = (gammaContextPtr) CALLOC( sizeof(*gmesa) ); - if (!gmesa) - return GL_FALSE; - - /* Init default driver functions then plug in our gamma-specific functions - * (the texture functions are especially important) - */ - _mesa_init_driver_functions( &functions ); - gammaDDInitTextureFuncs( &functions ); - - /* Allocate the Mesa context */ - if (sharedContextPrivate) - shareCtx = ((gammaContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - - gmesa->glCtx = _mesa_create_context(glVisual, shareCtx, - &functions, (void *) gmesa); - if (!gmesa->glCtx) { - FREE(gmesa); - return GL_FALSE; - } - - gmesa->driContext = driContextPriv; - gmesa->driScreen = sPriv; - gmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */ - - gmesa->hHWContext = driContextPriv->hHWContext; - gmesa->driHwLock = &sPriv->pSAREA->lock; - gmesa->driFd = sPriv->fd; - gmesa->sarea = saPriv; - - gammascrn = gmesa->gammaScreen = (gammaScreenPtr)(sPriv->private); - - ctx = gmesa->glCtx; - - ctx->Const.MaxTextureLevels = GAMMA_TEX_MAXLEVELS; - ctx->Const.MaxTextureUnits = 1; /* Permedia 3 */ - ctx->Const.MaxTextureImageUnits = 1; - ctx->Const.MaxTextureCoordUnits = 1; - - ctx->Const.MinLineWidth = 0.0; - ctx->Const.MaxLineWidth = 255.0; - - ctx->Const.MinLineWidthAA = 0.0; - ctx->Const.MaxLineWidthAA = 65536.0; - - ctx->Const.MinPointSize = 0.0; - ctx->Const.MaxPointSize = 255.0; - - ctx->Const.MinPointSizeAA = 0.5; /* 4x4 quality mode */ - ctx->Const.MaxPointSizeAA = 16.0; - ctx->Const.PointSizeGranularity = 0.25; - - ctx->Const.MaxDrawBuffers = 1; - - gmesa->texHeap = mmInit( 0, gmesa->gammaScreen->textureSize ); - - make_empty_list(&gmesa->TexObjList); - make_empty_list(&gmesa->SwappedOut); - - gmesa->CurrentTexObj[0] = 0; - gmesa->CurrentTexObj[1] = 0; /* Permedia 3, second texture */ - - gmesa->RenderIndex = ~0; - - - /* Initialize the software rasterizer and helper modules. - */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - /* Install the customized pipeline: - */ - _tnl_destroy_pipeline( ctx ); - _tnl_install_pipeline( ctx, gamma_pipeline ); - - /* Configure swrast & TNL to match hardware characteristics: - */ - _swrast_allow_pixel_fog( ctx, GL_FALSE ); - _swrast_allow_vertex_fog( ctx, GL_TRUE ); - _tnl_allow_pixel_fog( ctx, GL_FALSE ); - _tnl_allow_vertex_fog( ctx, GL_TRUE ); - - gammaInitVB( ctx ); - gammaDDInitExtensions( ctx ); - /* XXX these should really go right after _mesa_init_driver_functions() */ - gammaDDInitDriverFuncs( ctx ); - gammaDDInitStateFuncs( ctx ); - gammaDDInitSpanFuncs( ctx ); - gammaDDInitTriFuncs( ctx ); - gammaDDInitState( gmesa ); - - gammaInitTextureObjects( ctx ); - - driContextPriv->driverPrivate = (void *)gmesa; - - GET_FIRST_DMA(gmesa->driFd, gmesa->hHWContext, - 1, &gmesa->bufIndex, &gmesa->bufSize, - &gmesa->buf, &gmesa->bufCount, gammascrn); - -#ifdef DO_VALIDATE - GET_FIRST_DMA(gmesa->driFd, gmesa->hHWContext, - 1, &gmesa->WCbufIndex, &gmesa->WCbufSize, - &gmesa->WCbuf, &gmesa->WCbufCount, gammascrn); -#endif - - switch (glVisual->depthBits) { - case 16: - gmesa->DeltaMode = DM_Depth16; - gmesa->depth_scale = 1.0f / 0xffff; - break; - case 24: - gmesa->DeltaMode = DM_Depth24; - gmesa->depth_scale = 1.0f / 0xffffff; - break; - case 32: - gmesa->DeltaMode = DM_Depth32; - gmesa->depth_scale = 1.0f / 0xffffffff; - break; - default: - break; - } - - gmesa->DepthSize = glVisual->depthBits; - gmesa->Flags = GAMMA_FRONT_BUFFER; - gmesa->Flags |= (glVisual->doubleBufferMode ? GAMMA_BACK_BUFFER : 0); - gmesa->Flags |= (gmesa->DepthSize > 0 ? GAMMA_DEPTH_BUFFER : 0); - - gmesa->EnabledFlags = GAMMA_FRONT_BUFFER; - gmesa->EnabledFlags |= (glVisual->doubleBufferMode ? GAMMA_BACK_BUFFER : 0); - - - if (gmesa->Flags & GAMMA_BACK_BUFFER) { - gmesa->readOffset = gmesa->drawOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; - } else { - gmesa->readOffset = gmesa->drawOffset = 0; - } - - gammaInitHW( gmesa ); - - driContextPriv->driverPrivate = (void *)gmesa; - - return GL_TRUE; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_context.h b/src/mesa/drivers/dri/gamma/gamma_context.h deleted file mode 100644 index b03dfa6fb4..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_context.h +++ /dev/null @@ -1,401 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * - */ - -#ifndef _GAMMA_CONTEXT_H_ -#define _GAMMA_CONTEXT_H_ - -#include "dri_util.h" -#include "drm.h" -#include "drm_sarea.h" -#include "main/colormac.h" -#include "gamma_regs.h" -#include "gamma_screen.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "glint_dri.h" -#include "main/mm.h" - -typedef union { - unsigned int i; - float f; -} dmaBufRec, *dmaBuf; - -/* Flags for context */ -#define GAMMA_FRONT_BUFFER 0x00000001 -#define GAMMA_BACK_BUFFER 0x00000002 -#define GAMMA_DEPTH_BUFFER 0x00000004 -#define GAMMA_STENCIL_BUFFER 0x00000008 -#define GAMMA_ACCUM_BUFFER 0x00000010 - -#define GAMMA_MAX_TEXTURE_SIZE 2048 - -/* These are the minimum requirements and should probably be increased */ -#define MAX_MODELVIEW_STACK 16 -#define MAX_PROJECTION_STACK 2 -#define MAX_TEXTURE_STACK 2 - -extern void gammaDDUpdateHWState(GLcontext *ctx); -extern gammaScreenPtr gammaCreateScreen(__DRIscreen *sPriv); -extern void gammaDestroyScreen(__DRIscreen *sPriv); -extern GLboolean gammaCreateContext( const __GLcontextModes *glVisual, - __DRIcontext *driContextPriv, - void *sharedContextPrivate); - -#define GAMMA_UPLOAD_ALL 0xffffffff -#define GAMMA_UPLOAD_CLIPRECTS 0x00000002 -#define GAMMA_UPLOAD_ALPHA 0x00000004 -#define GAMMA_UPLOAD_BLEND 0x00000008 -#define GAMMA_UPLOAD_DEPTH 0x00000010 -#define GAMMA_UPLOAD_VIEWPORT 0x00000020 -#define GAMMA_UPLOAD_SHADE 0x00000040 -#define GAMMA_UPLOAD_CLIP 0x00000080 -#define GAMMA_UPLOAD_MASKS 0x00000100 -#define GAMMA_UPLOAD_WINDOW 0x00000200 /* defunct */ -#define GAMMA_UPLOAD_GEOMETRY 0x00000400 -#define GAMMA_UPLOAD_POLYGON 0x00000800 -#define GAMMA_UPLOAD_DITHER 0x00001000 -#define GAMMA_UPLOAD_LOGICOP 0x00002000 -#define GAMMA_UPLOAD_FOG 0x00004000 -#define GAMMA_UPLOAD_LIGHT 0x00008000 -#define GAMMA_UPLOAD_CONTEXT 0x00010000 -#define GAMMA_UPLOAD_TEX0 0x00020000 -#define GAMMA_UPLOAD_STIPPLE 0x00040000 -#define GAMMA_UPLOAD_TRANSFORM 0x00080000 -#define GAMMA_UPLOAD_LINEMODE 0x00100000 -#define GAMMA_UPLOAD_POINTMODE 0x00200000 -#define GAMMA_UPLOAD_TRIMODE 0x00400000 - -#define GAMMA_NEW_CLIP 0x00000001 -#define GAMMA_NEW_WINDOW 0x00000002 -#define GAMMA_NEW_CONTEXT 0x00000004 -#define GAMMA_NEW_TEXTURE 0x00000008 /* defunct */ -#define GAMMA_NEW_ALPHA 0x00000010 -#define GAMMA_NEW_DEPTH 0x00000020 -#define GAMMA_NEW_MASKS 0x00000040 -#define GAMMA_NEW_POLYGON 0x00000080 -#define GAMMA_NEW_CULL 0x00000100 -#define GAMMA_NEW_LOGICOP 0x00000200 -#define GAMMA_NEW_FOG 0x00000400 -#define GAMMA_NEW_LIGHT 0x00000800 -#define GAMMA_NEW_STIPPLE 0x00001000 -#define GAMMA_NEW_ALL 0xffffffff - -#define GAMMA_FALLBACK_TRI 0x00000001 -#define GAMMA_FALLBACK_TEXTURE 0x00000002 - -#define FLUSH_BATCH(gmesa) do { \ - /*FLUSH_DMA_BUFFER(gmesa);*/ \ -} while(0) - -struct gamma_context; -typedef struct gamma_context gammaContextRec; -typedef struct gamma_context *gammaContextPtr; -typedef struct gamma_texture_object_t *gammaTextureObjectPtr; - -#define VALID_GAMMA_TEXTURE_OBJECT(tobj) (tobj) - -#define GAMMA_TEX_MAXLEVELS 12 /* 2K x 2K */ - -/* For shared texture space managment, these texture objects may also - * be used as proxies for regions of texture memory containing other - * client's textures. Such proxy textures (not to be confused with GL - * proxy textures) are subject to the same LRU aging we use for our - * own private textures, and thus we have a mechanism where we can - * fairly decide between kicking out our own textures and those of - * other clients. - * - * Non-local texture objects have a valid MemBlock to describe the - * region managed by the other client, and can be identified by - * 't->globj == 0' - */ -struct gamma_texture_object_t { - struct gamma_texture_object_t *next, *prev; - - GLuint age; - struct gl_texture_object *globj; - - int Pitch; - int Height; - int texelBytes; - int totalSize; - int bound; - - struct mem_block *MemBlock; - char * BufAddr; - - GLuint min_level; - GLuint max_level; - GLuint dirty_images; - - GLint firstLevel, lastLevel; /* upload tObj->Image[0][first .. lastLevel] */ - - struct { - const struct gl_texture_image *image; - int offset; /* into BufAddr */ - int height; - int internalFormat; - } image[GAMMA_TEX_MAXLEVELS]; - - uint32_t TextureBaseAddr[GAMMA_TEX_MAXLEVELS]; - uint32_t TextureAddressMode; - uint32_t TextureColorMode; - uint32_t TextureFilterMode; - uint32_t TextureFormat; - uint32_t TextureReadMode; - uint32_t TextureBorderColor; -}; - -#define GAMMA_NO_PALETTE 0x0 -#define GAMMA_USE_PALETTE 0x1 -#define GAMMA_UPDATE_PALETTE 0x2 -#define GAMMA_FALLBACK_PALETTE 0x4 - -void gammaUpdateTextureState( GLcontext *ctx ); - -void gammaDestroyTexObj( gammaContextPtr gmesa, gammaTextureObjectPtr t ); -void gammaSwapOutTexObj( gammaContextPtr gmesa, gammaTextureObjectPtr t ); -void gammaUploadTexImages( gammaContextPtr gmesa, gammaTextureObjectPtr t ); - -void gammaResetGlobalLRU( gammaContextPtr gmesa ); -void gammaUpdateTexLRU( gammaContextPtr gmesa, gammaTextureObjectPtr t ); -void gammaTexturesGone( gammaContextPtr gmesa, - GLuint start, GLuint end, - GLuint in_use ); - -void gammaEmitHwState( gammaContextPtr gmesa ); -void gammaDDInitExtensions( GLcontext *ctx ); -void gammaDDInitDriverFuncs( GLcontext *ctx ); -void gammaDDInitSpanFuncs( GLcontext *ctx ); -void gammaDDInitState( gammaContextPtr gmesa ); -void gammaInitHW( gammaContextPtr gmesa ); -void gammaDDInitStateFuncs( GLcontext *ctx ); -void gammaDDInitTextureFuncs( struct dd_function_table *table ); -void gammaInitTextureObjects( GLcontext *ctx ); -void gammaDDInitTriFuncs( GLcontext *ctx ); - -void gammaUpdateWindow( GLcontext *ctx ); -void gammaUpdateViewportOffset( GLcontext *ctx ); - -void gammaPrintLocalLRU( gammaContextPtr gmesa ); -void gammaPrintGlobalLRU( gammaContextPtr gmesa ); - -extern void gammaFallback( gammaContextPtr gmesa, GLuint bit, GLboolean mode ); -#define FALLBACK( imesa, bit, mode ) gammaFallback( imesa, bit, mode ) - -/* Use the templated vertex formats. Only one of these is used in gamma. - */ -#define TAG(x) gamma##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -typedef void (*gamma_quad_func)( gammaContextPtr, - const gammaVertex *, - const gammaVertex *, - const gammaVertex *, - const gammaVertex * ); -typedef void (*gamma_tri_func)( gammaContextPtr, - const gammaVertex *, - const gammaVertex *, - const gammaVertex * ); -typedef void (*gamma_line_func)( gammaContextPtr, - const gammaVertex *, - const gammaVertex * ); -typedef void (*gamma_point_func)( gammaContextPtr, - const gammaVertex * ); - - -struct gamma_context { - GLcontext *glCtx; /* Mesa context */ - - __DRIcontext *driContext; - __DRIscreen *driScreen; - __DRIdrawable *driDrawable; - - GLuint new_gl_state; - GLuint new_state; - GLuint dirty; - - GLINTSAREADRIPtr sarea; - - /* Mirrors of some DRI state - */ - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - int driFd; - - GLuint numClipRects; /* Cliprects for the draw buffer */ - drm_clip_rect_t *pClipRects; - - dmaBuf buf; /* DMA buffer for regular cmds */ - int bufIndex; - int bufSize; - int bufCount; - - dmaBuf WCbuf; /* DMA buffer for window changed cmds */ - int WCbufIndex; - int WCbufSize; - int WCbufCount; - - gammaScreenPtr gammaScreen; /* Screen private DRI data */ - - int drawOffset; - int readOffset; - - gamma_point_func draw_point; - gamma_line_func draw_line; - gamma_tri_func draw_tri; - gamma_quad_func draw_quad; - - GLuint Fallback; - GLuint RenderIndex; - GLuint SetupNewInputs; - GLuint SetupIndex; - - GLuint vertex_format; - GLuint vertex_size; - GLuint vertex_stride_shift; - GLubyte *verts; - - GLfloat hw_viewport[16]; - GLuint hw_primitive; - GLenum render_primitive; - - GLfloat depth_scale; - - gammaTextureObjectPtr CurrentTexObj[2]; - struct gamma_texture_object_t TexObjList; - struct gamma_texture_object_t SwappedOut; - GLenum TexEnvImageFmt[2]; - - struct mem_block *texHeap; - - unsigned int lastSwap; - int texAge; - int ctxAge; - int dirtyAge; - unsigned int lastStamp; - - - uint32_t ClearColor; - uint32_t Color; - uint32_t DitherMode; - uint32_t ClearDepth; - uint32_t FogMode; - uint32_t AreaStippleMode; - uint32_t LBReadFormat; - uint32_t LBWriteFormat; - uint32_t LineMode; - uint32_t PointMode; - uint32_t TriangleMode; - uint32_t AntialiasMode; - GLfloat ViewportScaleX; - GLfloat ViewportScaleY; - GLfloat ViewportScaleZ; - GLfloat ViewportOffsetX; - GLfloat ViewportOffsetY; - GLfloat ViewportOffsetZ; - int MatrixMode; - int DepthMode; - int TransformMode; - int LBReadMode; - int FBReadMode; - int FBWindowBase; - int LBWindowBase; - int ColorDDAMode; - int GeometryMode; - int AlphaTestMode; - int AlphaBlendMode; - int AB_FBReadMode; - int AB_FBReadMode_Save; - int DeltaMode; - int ColorMaterialMode; - int FBHardwareWriteMask; - int MaterialMode; - int NormalizeMode; - int LightingMode; - int Light0Mode; - int Light1Mode; - int Light2Mode; - int Light3Mode; - int Light4Mode; - int Light5Mode; - int Light6Mode; - int Light7Mode; - int Light8Mode; - int Light9Mode; - int Light10Mode; - int Light11Mode; - int Light12Mode; - int Light13Mode; - int Light14Mode; - int Light15Mode; - int LogicalOpMode; - int ScissorMode; - int ScissorMaxXY; - int ScissorMinXY; - int Window; /* GID part probably should be in draw priv */ - int WindowOrigin; - int x, y, w, h; /* Probably should be in drawable priv */ - int FrameCount; /* Probably should be in drawable priv */ - int NotClipped; /* Probably should be in drawable priv */ - int WindowChanged; /* Probably should be in drawabl... */ - int Flags; - int EnabledFlags; - int DepthSize; - int Begin; - GLenum ErrorValue; - int Texture1DEnabled; - int Texture2DEnabled; - - float ModelView[16]; - float Proj[16]; - float ModelViewProj[16]; - float Texture[16]; - - float ModelViewStack[(MAX_MODELVIEW_STACK-1)*16]; - int ModelViewCount; - float ProjStack[(MAX_PROJECTION_STACK-1)*16]; - int ProjCount; - float TextureStack[(MAX_TEXTURE_STACK-1)*16]; - int TextureCount; -}; - -static INLINE GLuint gammaPackColor( GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a ) -{ - switch ( cpp ) { - case 2: - return PACK_COLOR_565( r, g, b ); - case 4: - return PACK_COLOR_8888( a, r, g, b ); - default: - return 0; - } -} - -#define GAMMA_CONTEXT(ctx) ((gammaContextPtr)(ctx->DriverCtx)) - -#endif /* _GAMMA_CONTEXT_H_ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_dd.c b/src/mesa/drivers/dri/gamma/gamma_dd.c deleted file mode 100644 index 389d2231e7..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_dd.c +++ /dev/null @@ -1,110 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * - */ - -#include "gamma_context.h" -#include "gamma_vb.h" -#include "gamma_lock.h" -#include "gamma_macros.h" -#if defined(USE_X86_ASM) -#include "x86/common_x86_asm.h" -#endif - -#include "main/context.h" -#include "swrast/swrast.h" - -#define GAMMA_DATE "20021125" - - -/* Return the width and height of the current color buffer. - */ -static void gammaDDGetBufferSize( GLframebuffer *buffer, - GLuint *width, GLuint *height ) -{ - GET_CURRENT_CONTEXT(ctx); - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - GAMMAHW_LOCK( gmesa ); - *width = gmesa->driDrawable->w; - *height = gmesa->driDrawable->h; - GAMMAHW_UNLOCK( gmesa ); -} - - -/* Return various strings for glGetString(). - */ -static const GLubyte *gammaDDGetString( GLcontext *ctx, GLenum name ) -{ - static char buffer[128]; - - switch ( name ) { - case GL_VENDOR: - return (GLubyte *)"VA Linux Systems, Inc."; - - case GL_RENDERER: - sprintf( buffer, "Mesa DRI Gamma " GAMMA_DATE ); - - /* Append any CPU-specific information. - */ -#ifdef USE_X86_ASM - if ( _mesa_x86_cpu_features ) { - strncat( buffer, " x86", 4 ); - } -#ifdef USE_MMX_ASM - if ( cpu_has_mmx ) { - strncat( buffer, "/MMX", 4 ); - } -#endif -#ifdef USE_3DNOW_ASM - if ( cpu_has_3dnow ) { - strncat( buffer, "/3DNow!", 7 ); - } -#endif -#ifdef USE_SSE_ASM - if ( cpu_has_xmm ) { - strncat( buffer, "/SSE", 4 ); - } -#endif -#endif - return (GLubyte *)buffer; - - default: - return NULL; - } -} - -/* Enable the extensions supported by this driver. - */ -void gammaDDInitExtensions( GLcontext *ctx ) -{ - /* None... */ -} - -/* Initialize the driver's misc functions. - */ -void gammaDDInitDriverFuncs( GLcontext *ctx ) -{ - ctx->Driver.GetBufferSize = gammaDDGetBufferSize; - ctx->Driver.GetString = gammaDDGetString; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_inithw.c b/src/mesa/drivers/dri/gamma/gamma_inithw.c deleted file mode 100644 index 735acb7a57..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_inithw.c +++ /dev/null @@ -1,551 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * Kevin E. Martin - * - */ - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "glint_dri.h" - -void gammaInitHW( gammaContextPtr gmesa ) -{ - GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)gmesa->driScreen->pDevPriv; - int i; - - if (gDRIPriv->numMultiDevices == 2) { - /* Set up each MX's ScanLineOwnership for OpenGL */ - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, BroadcastMask, 1); - WRITE(gmesa->buf, ScanLineOwnership, 5); /* Use bottom left as [0,0] */ - WRITE(gmesa->buf, BroadcastMask, 2); - WRITE(gmesa->buf, ScanLineOwnership, 1); /* Use bottom left as [0,0] */ - /* Broadcast to both MX's */ - WRITE(gmesa->buf, BroadcastMask, 3); - FLUSH_DMA_BUFFER(gmesa); - } - - gmesa->AlphaBlendMode = (AlphaBlendModeDisable | - AB_Src_One | - AB_Dst_Zero | - AB_NoAlphaBufferPresent | - AB_ColorFmt_8888 | - AB_ColorOrder_RGB | - AB_OpenGLType | - AB_AlphaDst_FBData | - AB_ColorConversionScale | - AB_AlphaConversionScale); - - gmesa->DitherMode = DitherModeEnable | DM_ColorOrder_RGB; - - switch (gmesa->gammaScreen->cpp) { - case 2: - gmesa->DitherMode |= DM_ColorFmt_5555; - gmesa->AlphaBlendMode |= AB_ColorFmt_5555; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PixelSize, 1); - break; - case 4: - gmesa->DitherMode |= DM_ColorFmt_8888; - gmesa->AlphaBlendMode |= AB_ColorFmt_8888; - WRITE(gmesa->buf, PixelSize, 0); - break; - } - - /* FIXME for stencil, gid, etc */ - switch (gmesa->DepthSize) { - case 16: - gmesa->LBReadFormat = - (LBRF_DepthWidth16 | - LBRF_StencilWidth8 | - LBRF_StencilPos16 | - LBRF_FrameCount8 | - LBRF_FrameCountPos24 | - LBRF_GIDWidth4 | - LBRF_GIDPos32 ); - gmesa->LBWriteFormat = - (LBRF_DepthWidth16 | - LBRF_StencilWidth8 | - LBRF_StencilPos16 | - LBRF_FrameCount8 | - LBRF_FrameCountPos24 | - LBRF_GIDWidth4 | - LBRF_GIDPos32 ); - break; - case 24: - gmesa->LBReadFormat = - (LBRF_DepthWidth24 | - LBRF_StencilWidth8 | - LBRF_StencilPos24 | - LBRF_FrameCount8 | - LBRF_FrameCountPos32 | - LBRF_GIDWidth4 | - LBRF_GIDPos36 ); - gmesa->LBWriteFormat = - (LBRF_DepthWidth24 | - LBRF_StencilWidth8 | - LBRF_StencilPos24 | - LBRF_FrameCount8 | - LBRF_FrameCountPos32 | - LBRF_GIDWidth4 | - LBRF_GIDPos36 ); - break; - case 32: - gmesa->LBReadFormat = - (LBRF_DepthWidth32 | - LBRF_StencilWidth8 | - LBRF_StencilPos32 | - LBRF_FrameCount8 | - LBRF_FrameCountPos40 | - LBRF_GIDWidth4 | - LBRF_GIDPos44 ); - gmesa->LBWriteFormat = - (LBRF_DepthWidth32 | - LBRF_StencilWidth8 | - LBRF_StencilPos32 | - LBRF_FrameCount8 | - LBRF_FrameCountPos40 | - LBRF_GIDWidth4 | - LBRF_GIDPos44 ); - break; - } - - gmesa->FBHardwareWriteMask = 0xffffffff; - gmesa->FogMode = FogModeDisable; - gmesa->ClearDepth = 0xffffffff; - gmesa->AreaStippleMode = AreaStippleModeDisable; - gmesa->x = 0; - gmesa->y = 0; - gmesa->w = 0; - gmesa->h = 0; - gmesa->FrameCount = 0; - gmesa->MatrixMode = GL_MODELVIEW; - gmesa->ModelViewCount = 0; - gmesa->ProjCount = 0; - gmesa->TextureCount = 0; - gmesa->PointMode = PM_AntialiasQuality_4x4; - gmesa->LineMode = LM_AntialiasQuality_4x4; - gmesa->TriangleMode = TM_AntialiasQuality_4x4; - gmesa->AntialiasMode = AntialiasModeDisable; - - for (i = 0; i < 16; i++) - if (i % 5 == 0) - gmesa->ModelView[i] = - gmesa->Proj[i] = - gmesa->ModelViewProj[i] = - gmesa->Texture[i] = 1.0; - else - gmesa->ModelView[i] = - gmesa->Proj[i] = - gmesa->ModelViewProj[i] = - gmesa->Texture[i] = 0.0; - - gmesa->LBReadMode = (LBReadSrcDisable | - LBReadDstDisable | - LBDataTypeDefault | - LBWindowOriginBot | - gDRIPriv->pprod); - gmesa->FBReadMode = (FBReadSrcDisable | - FBReadDstDisable | - FBDataTypeDefault | - FBWindowOriginBot | - gDRIPriv->pprod); - - if (gDRIPriv->numMultiDevices == 2) { - gmesa->LBReadMode |= LBScanLineInt2; - gmesa->FBReadMode |= FBScanLineInt2; - gmesa->LBWindowBase = gmesa->driScreen->fbWidth * - (gmesa->driScreen->fbHeight/2 - 1); - gmesa->FBWindowBase = gmesa->driScreen->fbWidth * - (gmesa->driScreen->fbHeight/2 - 1); - } else { - gmesa->LBWindowBase = gmesa->driScreen->fbWidth * - (gmesa->driScreen->fbHeight - 1); - gmesa->FBWindowBase = gmesa->driScreen->fbWidth * - (gmesa->driScreen->fbHeight - 1); - } - - gmesa->Begin = (B_AreaStippleDisable | - B_LineStippleDisable | - B_AntiAliasDisable | - B_TextureDisable | - B_FogDisable | - B_SubPixelCorrectEnable | - B_PrimType_Null); - - gmesa->ColorDDAMode = (ColorDDAEnable | - ColorDDAGouraud); - - gmesa->GeometryMode = (GM_TextureDisable | - GM_FogDisable | - GM_FogExp | - GM_FrontPolyFill | - GM_BackPolyFill | - GM_FrontFaceCCW | - GM_PolyCullDisable | - GM_PolyCullBack | - GM_ClipShortLinesDisable | - GM_ClipSmallTrisDisable | - GM_RenderMode | - GM_Feedback2D | - GM_CullFaceNormDisable | - GM_AutoFaceNormDisable | - GM_GouraudShading | - GM_UserClipNone | - GM_PolyOffsetPointDisable | - GM_PolyOffsetLineDisable | - GM_PolyOffsetFillDisable | - GM_InvertFaceNormCullDisable); - - gmesa->AlphaTestMode = (AlphaTestModeDisable | - AT_Always); - - gmesa->AB_FBReadMode_Save = gmesa->AB_FBReadMode = 0; - - gmesa->Window = (WindowEnable | /* For GID testing */ - W_PassIfEqual | - (0 << 5)); /* GID part is set from draw priv (below) */ - - gmesa->NotClipped = GL_FALSE; - gmesa->WindowChanged = GL_TRUE; - - gmesa->Texture1DEnabled = GL_FALSE; - gmesa->Texture2DEnabled = GL_FALSE; - - gmesa->DepthMode |= (DepthModeDisable | - DM_WriteMask | - DM_Less); - - gmesa->DeltaMode |= (DM_SubPixlCorrectionEnable | - DM_SmoothShadingEnable | - DM_Target500TXMX); - - gmesa->LightingMode = LightingModeDisable | LightingModeSpecularEnable; - gmesa->Light0Mode = LNM_Off; - gmesa->Light1Mode = LNM_Off; - gmesa->Light2Mode = LNM_Off; - gmesa->Light3Mode = LNM_Off; - gmesa->Light4Mode = LNM_Off; - gmesa->Light5Mode = LNM_Off; - gmesa->Light6Mode = LNM_Off; - gmesa->Light7Mode = LNM_Off; - gmesa->Light8Mode = LNM_Off; - gmesa->Light9Mode = LNM_Off; - gmesa->Light10Mode = LNM_Off; - gmesa->Light11Mode = LNM_Off; - gmesa->Light12Mode = LNM_Off; - gmesa->Light13Mode = LNM_Off; - gmesa->Light14Mode = LNM_Off; - gmesa->Light15Mode = LNM_Off; - - gmesa->LogicalOpMode = LogicalOpModeDisable; - - gmesa->MaterialMode = MaterialModeDisable; - - gmesa->ScissorMode = UserScissorDisable | ScreenScissorDisable; - - gmesa->TransformMode = XM_UseModelViewProjMatrix | - XM_TexGenModeS_None | - XM_TexGenModeT_None | - XM_TexGenModeR_None | - XM_TexGenModeQ_None; - - CHECK_DMA_BUFFER(gmesa, 20); - WRITE(gmesa->buf, LineStippleMode, 0); - WRITE(gmesa->buf, RouterMode, 0); - WRITE(gmesa->buf, TextureAddressMode, 0); - WRITE(gmesa->buf, TextureReadMode, 0); - WRITE(gmesa->buf, TextureFilterMode, 0); - WRITE(gmesa->buf, TextureColorMode, 0); - WRITE(gmesa->buf, StencilMode, 0); - WRITE(gmesa->buf, PatternRamMode, 0); - WRITE(gmesa->buf, ChromaTestMode, 0); - WRITE(gmesa->buf, StatisticMode, 0); - WRITE(gmesa->buf, AreaStippleMode, gmesa->AreaStippleMode); - WRITE(gmesa->buf, ScissorMode, gmesa->ScissorMode); - WRITE(gmesa->buf, FogMode, gmesa->FogMode); - WRITE(gmesa->buf, AntialiasMode, gmesa->AntialiasMode); - WRITE(gmesa->buf, LogicalOpMode, gmesa->LogicalOpMode); - WRITE(gmesa->buf, TriangleMode, gmesa->TriangleMode); - WRITE(gmesa->buf, PointMode, gmesa->PointMode); - WRITE(gmesa->buf, LineMode, gmesa->LineMode); - WRITE(gmesa->buf, LBWriteFormat, gmesa->LBWriteFormat); - WRITE(gmesa->buf, LBReadFormat, gmesa->LBReadFormat); - - /* Framebuffer initialization */ - CHECK_DMA_BUFFER(gmesa, 10); - WRITE(gmesa->buf, FBSourceData, 0); - WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode); - if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) { - if (gDRIPriv->numMultiDevices == 2) { - WRITE(gmesa->buf, FBPixelOffset, - (gmesa->driScreen->fbHeight/2)*gmesa->driScreen->fbWidth); - } else { - WRITE(gmesa->buf, FBPixelOffset, - gmesa->driScreen->fbHeight*gmesa->driScreen->fbWidth); - } - } else - WRITE(gmesa->buf, FBPixelOffset, 0); - WRITE(gmesa->buf, FBSourceOffset, 0); - WRITE(gmesa->buf, FBHardwareWriteMask, 0xffffffff); - WRITE(gmesa->buf, FBSoftwareWriteMask, 0xffffffff); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); - WRITE(gmesa->buf, FBWindowBase, gmesa->FBWindowBase); - WRITE(gmesa->buf, ScreenSize, ((gmesa->driScreen->fbHeight << 16) | - (gmesa->driScreen->fbWidth))); - WRITE(gmesa->buf, WindowOrigin, 0x00000000); - - /* Localbuffer initialization */ - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); - WRITE(gmesa->buf, LBSourceOffset, 0); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable); - WRITE(gmesa->buf, LBWindowOffset, 0); - WRITE(gmesa->buf, LBWindowBase, gmesa->LBWindowBase); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 1); - - CHECK_DMA_BUFFER(gmesa, 11); - WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); - WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); - WRITE(gmesa->buf, FBBlockColor, 0x00000000); - WRITE(gmesa->buf, ConstantColor, 0x00000000); - WRITE(gmesa->buf, AlphaTestMode, gmesa->AlphaTestMode); - WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode); - WRITE(gmesa->buf, DitherMode, gmesa->DitherMode); - if (gDRIPriv->numMultiDevices == 2) - WRITE(gmesa->buf, RasterizerMode, RM_MultiGLINT | RM_BiasCoordNearHalf); - else - WRITE(gmesa->buf, RasterizerMode, RM_BiasCoordNearHalf); - WRITE(gmesa->buf, GLINTWindow, gmesa->Window); - WRITE(gmesa->buf, FastClearDepth, gmesa->ClearDepth); - WRITE(gmesa->buf, GLINTDepth, gmesa->ClearDepth); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, EdgeFlag, EdgeFlagEnable); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, ModelViewMatrix0, 1.0); - WRITEF(gmesa->buf, ModelViewMatrix1, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix2, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix3, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix4, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix5, 1.0); - WRITEF(gmesa->buf, ModelViewMatrix6, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix7, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix8, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix9, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix10, 1.0); - WRITEF(gmesa->buf, ModelViewMatrix11, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix12, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix13, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix14, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix15, 1.0); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, ModelViewProjectionMatrix0, 1.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix1, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix2, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix3, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix4, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix5, 1.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix6, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix7, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix8, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix9, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix10, 1.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix11, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix12, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix13, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix14, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix15, 1.0); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, TextureMatrix0, 1.0); - WRITEF(gmesa->buf, TextureMatrix1, 0.0); - WRITEF(gmesa->buf, TextureMatrix2, 0.0); - WRITEF(gmesa->buf, TextureMatrix3, 0.0); - WRITEF(gmesa->buf, TextureMatrix4, 0.0); - WRITEF(gmesa->buf, TextureMatrix5, 1.0); - WRITEF(gmesa->buf, TextureMatrix6, 0.0); - WRITEF(gmesa->buf, TextureMatrix7, 0.0); - WRITEF(gmesa->buf, TextureMatrix8, 0.0); - WRITEF(gmesa->buf, TextureMatrix9, 0.0); - WRITEF(gmesa->buf, TextureMatrix10, 1.0); - WRITEF(gmesa->buf, TextureMatrix11, 0.0); - WRITEF(gmesa->buf, TextureMatrix12, 0.0); - WRITEF(gmesa->buf, TextureMatrix13, 0.0); - WRITEF(gmesa->buf, TextureMatrix14, 0.0); - WRITEF(gmesa->buf, TextureMatrix15, 1.0); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, TexGen0, 0.0); - WRITEF(gmesa->buf, TexGen1, 0.0); - WRITEF(gmesa->buf, TexGen2, 0.0); - WRITEF(gmesa->buf, TexGen3, 0.0); - WRITEF(gmesa->buf, TexGen4, 0.0); - WRITEF(gmesa->buf, TexGen5, 0.0); - WRITEF(gmesa->buf, TexGen6, 0.0); - WRITEF(gmesa->buf, TexGen7, 0.0); - WRITEF(gmesa->buf, TexGen8, 0.0); - WRITEF(gmesa->buf, TexGen9, 0.0); - WRITEF(gmesa->buf, TexGen10, 0.0); - WRITEF(gmesa->buf, TexGen11, 0.0); - WRITEF(gmesa->buf, TexGen12, 0.0); - WRITEF(gmesa->buf, TexGen13, 0.0); - WRITEF(gmesa->buf, TexGen14, 0.0); - WRITEF(gmesa->buf, TexGen15, 0.0); - - CHECK_DMA_BUFFER(gmesa, 9); - WRITEF(gmesa->buf, NormalMatrix0, 1.0); - WRITEF(gmesa->buf, NormalMatrix1, 0.0); - WRITEF(gmesa->buf, NormalMatrix2, 0.0); - WRITEF(gmesa->buf, NormalMatrix3, 0.0); - WRITEF(gmesa->buf, NormalMatrix4, 1.0); - WRITEF(gmesa->buf, NormalMatrix5, 0.0); - WRITEF(gmesa->buf, NormalMatrix6, 0.0); - WRITEF(gmesa->buf, NormalMatrix7, 0.0); - WRITEF(gmesa->buf, NormalMatrix8, 1.0); - - CHECK_DMA_BUFFER(gmesa, 3); - WRITEF(gmesa->buf, FogDensity, 0.0); - WRITEF(gmesa->buf, FogEnd, 0.0); - WRITEF(gmesa->buf, FogScale, 0.0); - - CHECK_DMA_BUFFER(gmesa, 2); - WRITEF(gmesa->buf, LineClipLengthThreshold, 0.0); - WRITEF(gmesa->buf, TriangleClipAreaThreshold, 0.0); - - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode); - WRITE(gmesa->buf, NormalizeMode, NormalizeModeDisable); - WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); - WRITE(gmesa->buf, ColorMaterialMode, ColorMaterialModeDisable); - WRITE(gmesa->buf, MaterialMode, MaterialModeDisable); - - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, FrontSpecularExponent, 0); /* fixed point */ - WRITE(gmesa->buf, BackSpecularExponent, 0); /* fixed point */ - - CHECK_DMA_BUFFER(gmesa, 29); - WRITEF(gmesa->buf, FrontAmbientColorRed, 0.2); - WRITEF(gmesa->buf, FrontAmbientColorGreen, 0.2); - WRITEF(gmesa->buf, FrontAmbientColorBlue, 0.2); - WRITEF(gmesa->buf, BackAmbientColorRed, 0.2); - WRITEF(gmesa->buf, BackAmbientColorGreen, 0.2); - WRITEF(gmesa->buf, BackAmbientColorBlue, 0.2); - WRITEF(gmesa->buf, FrontDiffuseColorRed, 0.8); - WRITEF(gmesa->buf, FrontDiffuseColorGreen, 0.8); - WRITEF(gmesa->buf, FrontDiffuseColorBlue, 0.8); - WRITEF(gmesa->buf, BackDiffuseColorRed, 0.8); - WRITEF(gmesa->buf, BackDiffuseColorGreen, 0.8); - WRITEF(gmesa->buf, BackDiffuseColorBlue, 0.8); - WRITEF(gmesa->buf, FrontSpecularColorRed, 0.0); - WRITEF(gmesa->buf, FrontSpecularColorGreen, 0.0); - WRITEF(gmesa->buf, FrontSpecularColorBlue, 0.0); - WRITEF(gmesa->buf, BackSpecularColorRed, 0.0); - WRITEF(gmesa->buf, BackSpecularColorGreen, 0.0); - WRITEF(gmesa->buf, BackSpecularColorBlue, 0.0); - WRITEF(gmesa->buf, FrontEmissiveColorRed, 0.0); - WRITEF(gmesa->buf, FrontEmissiveColorGreen, 0.0); - WRITEF(gmesa->buf, FrontEmissiveColorBlue, 0.0); - WRITEF(gmesa->buf, BackEmissiveColorRed, 0.0); - WRITEF(gmesa->buf, BackEmissiveColorGreen, 0.0); - WRITEF(gmesa->buf, BackEmissiveColorBlue, 0.0); - WRITEF(gmesa->buf, SceneAmbientColorRed, 0.2); - WRITEF(gmesa->buf, SceneAmbientColorGreen, 0.2); - WRITEF(gmesa->buf, SceneAmbientColorBlue, 0.2); - WRITEF(gmesa->buf, FrontAlpha, 1.0); - WRITEF(gmesa->buf, BackAlpha, 1.0); - - CHECK_DMA_BUFFER(gmesa, 7); - WRITE(gmesa->buf, PointSize, 1); - WRITEF(gmesa->buf, AApointSize, 1.0); - WRITE(gmesa->buf, LineWidth, 1); - WRITEF(gmesa->buf, AAlineWidth, 1.0); - WRITE(gmesa->buf, LineWidthOffset, 0); - WRITE(gmesa->buf, TransformMode, gmesa->TransformMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITE(gmesa->buf, Light0Mode, LNM_Off); - WRITE(gmesa->buf, Light1Mode, LNM_Off); - WRITE(gmesa->buf, Light2Mode, LNM_Off); - WRITE(gmesa->buf, Light3Mode, LNM_Off); - WRITE(gmesa->buf, Light4Mode, LNM_Off); - WRITE(gmesa->buf, Light5Mode, LNM_Off); - WRITE(gmesa->buf, Light6Mode, LNM_Off); - WRITE(gmesa->buf, Light7Mode, LNM_Off); - WRITE(gmesa->buf, Light8Mode, LNM_Off); - WRITE(gmesa->buf, Light9Mode, LNM_Off); - WRITE(gmesa->buf, Light10Mode, LNM_Off); - WRITE(gmesa->buf, Light11Mode, LNM_Off); - WRITE(gmesa->buf, Light12Mode, LNM_Off); - WRITE(gmesa->buf, Light13Mode, LNM_Off); - WRITE(gmesa->buf, Light14Mode, LNM_Off); - WRITE(gmesa->buf, Light15Mode, LNM_Off); - - CHECK_DMA_BUFFER(gmesa, 22); - WRITEF(gmesa->buf, Light0AmbientIntensityBlue, 0.0); - WRITEF(gmesa->buf, Light0AmbientIntensityGreen, 0.0); - WRITEF(gmesa->buf, Light0AmbientIntensityRed, 0.0); - WRITEF(gmesa->buf, Light0DiffuseIntensityBlue, 1.0); - WRITEF(gmesa->buf, Light0DiffuseIntensityGreen, 1.0); - WRITEF(gmesa->buf, Light0DiffuseIntensityRed, 1.0); - WRITEF(gmesa->buf, Light0SpecularIntensityBlue, 1.0); - WRITEF(gmesa->buf, Light0SpecularIntensityGreen, 1.0); - WRITEF(gmesa->buf, Light0SpecularIntensityRed, 1.0); - WRITEF(gmesa->buf, Light0SpotlightDirectionZ, 0.0); - WRITEF(gmesa->buf, Light0SpotlightDirectionY, 0.0); - WRITEF(gmesa->buf, Light0SpotlightDirectionX, -1.0); - WRITEF(gmesa->buf, Light0SpotlightExponent, 0.0); - WRITEF(gmesa->buf, Light0PositionZ, 0.0); - WRITEF(gmesa->buf, Light0PositionY, 0.0); - WRITEF(gmesa->buf, Light0PositionX, 1.0); - WRITEF(gmesa->buf, Light0PositionW, 0.0); - WRITEF(gmesa->buf, Light0CosSpotlightCutoffAngle, -1.0); - WRITEF(gmesa->buf, Light0ConstantAttenuation, 1.0); - WRITEF(gmesa->buf, Light0LinearAttenuation, 0.0); - WRITEF(gmesa->buf, Light0QuadraticAttenuation,0.0); - - CHECK_DMA_BUFFER(gmesa, 2); - WRITEF(gmesa->buf, XBias, 0.0); - WRITEF(gmesa->buf, YBias, 0.0); - - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, ViewPortScaleX, gmesa->driScreen->fbWidth/4); - WRITEF(gmesa->buf, ViewPortScaleY, gmesa->driScreen->fbHeight/4); - WRITEF(gmesa->buf, ViewPortScaleZ, 1.0f); - WRITEF(gmesa->buf, ViewPortOffsetX, gmesa->x); - WRITEF(gmesa->buf, ViewPortOffsetY, gmesa->y); - WRITEF(gmesa->buf, ViewPortOffsetZ, 0.0f); - - CHECK_DMA_BUFFER(gmesa, 3); - WRITEF(gmesa->buf, Nz, 1.0); - WRITEF(gmesa->buf, Ny, 0.0); - WRITEF(gmesa->buf, Nx, 0.0); - - /* Send the initialization commands to the HW */ - FLUSH_DMA_BUFFER(gmesa); -} diff --git a/src/mesa/drivers/dri/gamma/gamma_lock.c b/src/mesa/drivers/dri/gamma/gamma_lock.c deleted file mode 100644 index c58b59aa1b..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_lock.c +++ /dev/null @@ -1,60 +0,0 @@ - -#include "gamma_context.h" -#include "gamma_lock.h" -#include "drirenderbuffer.h" - -#ifdef DEBUG_LOCKING -char *prevLockFile = NULL; -int prevLockLine = 0; -#endif - - -/* Update the hardware state. This is called if another context has - * grabbed the hardware lock, which includes the X server. This - * function also updates the driver's window state after the X server - * moves, resizes or restacks a window -- the change will be reflected - * in the drawable position and clip rects. Since the X server grabs - * the hardware lock when it changes the window state, this routine will - * automatically be called after such a change. - */ -void gammaGetLock( gammaContextPtr gmesa, GLuint flags ) -{ - __DRIdrawable *dPriv = gmesa->driDrawable; - __DRIscreen *sPriv = gmesa->driScreen; - - drmGetLock( gmesa->driFd, gmesa->hHWContext, flags ); - - /* The window might have moved, so we might need to get new clip - * rects. - * - * NOTE: This releases and regrabs the hw lock to allow the X server - * to respond to the DRI protocol request for new drawable info. - * Since the hardware state depends on having the latest drawable - * clip rects, all state checking must be done _after_ this call. - */ - DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); - - if ( gmesa->lastStamp != dPriv->lastStamp ) { - driUpdateFramebufferSize(gmesa->glCtx, dPriv); - gmesa->lastStamp = dPriv->lastStamp; - gmesa->new_state |= GAMMA_NEW_WINDOW | GAMMA_NEW_CLIP; - } - - gmesa->numClipRects = dPriv->numClipRects; - gmesa->pClipRects = dPriv->pClipRects; - -#if 0 - gmesa->dirty = ~0; - - if ( sarea->ctxOwner != gmesa->hHWContext ) { - sarea->ctxOwner = gmesa->hHWContext; - gmesa->dirty = GAMMA_UPLOAD_ALL; - } - - for ( i = 0 ; i < gmesa->lastTexHeap ; i++ ) { - if ( sarea->texAge[i] != gmesa->lastTexAge[i] ) { - gammaAgeTextures( gmesa, i ); - } - } -#endif -} diff --git a/src/mesa/drivers/dri/gamma/gamma_lock.h b/src/mesa/drivers/dri/gamma/gamma_lock.h deleted file mode 100644 index 2d117320da..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_lock.h +++ /dev/null @@ -1,84 +0,0 @@ -#ifndef __GAMMA_LOCK_H__ -#define __GAMMA_LOCK_H__ - -extern void gammaGetLock( gammaContextPtr gmesa, GLuint flags ); - -/* Turn DEBUG_LOCKING on to find locking conflicts. - */ -#define DEBUG_LOCKING 0 - -#if DEBUG_LOCKING -extern char *prevLockFile; -extern int prevLockLine; - -#define DEBUG_LOCK() \ - do { \ - prevLockFile = (__FILE__); \ - prevLockLine = (__LINE__); \ - } while (0) - -#define DEBUG_RESET() \ - do { \ - prevLockFile = 0; \ - prevLockLine = 0; \ - } while (0) - -#define DEBUG_CHECK_LOCK() \ - do { \ - if ( prevLockFile ) { \ - fprintf( stderr, \ - "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \ - prevLockFile, prevLockLine, __FILE__, __LINE__ ); \ - exit( 1 ); \ - } \ - } while (0) - -#else - -#define DEBUG_LOCK() -#define DEBUG_RESET() -#define DEBUG_CHECK_LOCK() - -#endif - -/* - * !!! We may want to separate locks from locks with validation. This - * could be used to improve performance for those things commands that - * do not do any drawing !!! - */ - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( gmesa ) \ - do { \ - char __ret = 0; \ - DEBUG_CHECK_LOCK(); \ - DRM_CAS( gmesa->driHwLock, gmesa->hHWContext, \ - (DRM_LOCK_HELD | gmesa->hHWContext), __ret ); \ - if ( __ret ) \ - gammaGetLock( gmesa, 0 ); \ - DEBUG_LOCK(); \ - } while (0) - -/* Unlock the hardware. - */ -#define UNLOCK_HARDWARE( gmesa ) \ - do { \ - DRM_UNLOCK( gmesa->driFd, \ - gmesa->driHwLock, \ - gmesa->hHWContext ); \ - DEBUG_RESET(); \ - } while (0) - -#define GAMMAHW_LOCK( gmesa ) \ - DRM_UNLOCK(gmesa->driFd, gmesa->driHwLock, gmesa->hHWContext); \ - DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, \ - gmesa->driScreen->drawLockID); \ - VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); - -#define GAMMAHW_UNLOCK( gmesa ) \ - DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, \ - gmesa->driScreen->drawLockID); \ - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); - -#endif /* __GAMMA_LOCK_H__ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_macros.h b/src/mesa/drivers/dri/gamma/gamma_macros.h deleted file mode 100644 index d962dcdb56..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_macros.h +++ /dev/null @@ -1,323 +0,0 @@ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Kevin E. Martin - * - */ - -#ifndef _GAMMA_MACROS_H_ -#define _GAMMA_MACROS_H_ - -#define DEBUG_DRMDMA -#define DEBUG_ERRORS -#define DEBUG_COMMANDS_NOT -#define DEBUG_VERBOSE_NOT -#define DEBUG_VERBOSE_EXTRA_NOT - -#define RANDOMIZE_COLORS_NOT -#define TURN_OFF_CLEARS_NOT -#define CULL_ALL_PRIMS_NOT -#define TURN_OFF_DEPTH_NOT -#define TURN_OFF_BLEND_NOT -#define FAST_CLEAR_4_NOT -#define FORCE_DEPTH32_NOT -#define DONT_SEND_DMA_NOT -#define TURN_OFF_FCP_NOT -#define TURN_OFF_TEXTURES_NOT -#define DO_VALIDATE - -#define GAMMA_DMA_BUFFER_SIZE 4096 - -#if 0 -#define GAMMA_DMA_SEND_FLAGS DRM_DMA_PRIORITY -#define GAMMA_DMA_SEND_FLAGS DRM_DMA_BLOCK -#else -/* MUST use non-blocking dma flags for drawable lock routines */ -#define GAMMA_DMA_SEND_FLAGS 0 -#endif - -#if 0 -#define GAMMA_DMA_GET_FLAGS \ - (DRM_DMA_SMALLER_OK | DRM_DMA_LARGER_OK | DRM_DMA_WAIT) -#else -#define GAMMA_DMA_GET_FLAGS DRM_DMA_WAIT -#endif - -#if defined(DEBUG_DRMDMA) || defined(DEBUG_COMMANDS) || defined(DEBUG_VERBOSE) -#include -#endif - -/* Note: The argument to DEBUG_GLCMDS() _must_ be enclosed in parenthesis */ -#ifdef DEBUG_VERBOSE -#define DEBUG_GLCMDS(s) printf s -#else -#define DEBUG_GLCMDS(s) -#endif - -/* Note: The argument to DEBUG_DMACMDS() _must_ be enclosed in parenthesis */ -#ifdef DEBUG_DRMDMA -#define DEBUG_DMACMDS(s) printf s -#else -#define DEBUG_DMACMDS(s) -#endif - -/* Note: The argument to DEBUG_WRITE() _must_ be enclosed in parenthesis */ -#ifdef DEBUG_COMMANDS -#define DEBUG_WRITE(s) printf s -#else -#define DEBUG_WRITE(s) -#endif - -/* Note: The argument to DEBUG_ERROR() _must_ be enclosed in parenthesis */ -#ifdef DEBUG_ERRORS -#define DEBUG_ERROR(s) printf s -#else -#define DEBUG_ERROR(s) -#endif - -#define WRITEV(buf,val1,val2,val3,val4) \ -do { \ - buf++->i = 0x9C008300; \ - buf++->f = val1; \ - buf++->f = val2; \ - buf++->f = val3; \ - buf++->f = val4; \ -} while (0) - -#define WRITE(buf,reg,val) \ -do { \ - buf++->i = Glint##reg##Tag; \ - buf++->i = val; \ - DEBUG_WRITE(("WRITE(buf, %s, 0x%08x);\n", #reg, (int)val)); \ -} while (0) - -#define WRITEF(buf,reg,val) \ -do { \ - buf++->i = Glint##reg##Tag; \ - buf++->f = val; \ - DEBUG_WRITE(("WRITEF(buf, %s, %f);\n", #reg, (float)val)); \ -} while (0) - -#define CHECK_WC_DMA_BUFFER(gcp,n) \ -do { \ - (gcp)->WCbufCount += (n<<1); \ -} while (0) - -#define CHECK_DMA_BUFFER(gcp,n) \ -do { \ - if ((gcp)->bufCount+(n<<1) >= (gcp)->bufSize) \ - PROCESS_DMA_BUFFER(gcp); \ - (gcp)->bufCount += (n<<1); \ -} while (0) - -#define CHECK_DMA_BUFFER2(gcp,n) \ -do { \ - if ((gcp)->bufCount+n >= (gcp)->bufSize) \ - PROCESS_DMA_BUFFER(gcp); \ - (gcp)->bufCount += n; \ -} while (0) - -#define FLUSH_DMA_BUFFER(gcp) \ -do { \ - if (gcp->bufCount) \ - PROCESS_DMA_BUFFER(gcp); \ -} while (0) - -#ifdef DONT_SEND_DMA -#define GET_DMA(fd, hHWCtx, n, idx, size) -#define SEND_DMA(fd, hHWCtx,n, idx, cnt) -#else -#define GET_DMA(fd, hHWCtx, n, idx, size) \ -do { \ - drmDMAReq dma; \ - int retcode, i; \ - \ - dma.context = (hHWCtx); \ - dma.send_count = 0; \ - dma.send_list = NULL; \ - dma.send_sizes = NULL; \ - dma.flags = GAMMA_DMA_GET_FLAGS; \ - dma.request_count = (n); \ - dma.request_size = GAMMA_DMA_BUFFER_SIZE; \ - dma.request_list = (idx); \ - dma.request_sizes = (size); \ - \ - do { \ - if ((retcode = drmDMA((fd), &dma))) { \ - DEBUG_DMACMDS(("drmDMA returned %d\n", retcode)); \ - } \ - } while (!(dma).granted_count); \ - \ - for (i = 0; i < (n); i++) { \ - (size)[i] >>= 2; /* Convert from bytes to words */ \ - } \ -} while (0) - -#define SEND_DMA(fd, hHWCtx, n, idx, cnt) \ -do { \ - drmDMAReq dma; \ - int retcode, i; \ - \ - for (i = 0; i < (n); i++) { \ - (cnt)[i] <<= 2; /* Convert from words to bytes */ \ - } \ - \ - dma.context = (hHWCtx); \ - dma.send_count = 1; \ - dma.send_list = (idx); \ - dma.send_sizes = (cnt); \ - dma.flags = GAMMA_DMA_SEND_FLAGS; \ - dma.request_count = 0; \ - dma.request_size = 0; \ - dma.request_list = NULL; \ - dma.request_sizes = NULL; \ - \ - if ((retcode = drmDMA((fd), &dma))) { \ - DEBUG_DMACMDS(("drmDMA returned %d\n", retcode)); \ - } \ - \ - for (i = 0; i < (n); i++) { \ - (cnt)[i] = 0; \ - } \ -} while (0) -#endif - -#define GET_FIRST_DMA(fd, hHWCtx, n, idx, size, buf, cnt, gPriv) \ -do { \ - int i; \ - \ - GET_DMA(fd, hHWCtx, n, idx, size); \ - \ - for (i = 0; i < (n); i++) { \ - (buf)[i] = (dmaBuf)(gPriv)->bufs->list[(idx)[i]].address; \ - (cnt)[i] = 0; \ - } \ -} while (0) - -#define PROCESS_DMA_BUFFER_TOP_HALF(gcp) \ -do { \ - SEND_DMA((gcp)->driFd, \ - (gcp)->hHWContext, 1, &(gcp)->bufIndex, &(gcp)->bufCount); \ -} while (0) - -#define PROCESS_DMA_BUFFER_BOTTOM_HALF(gcp) \ -do { \ - GET_DMA((gcp)->driFd, \ - (gcp)->hHWContext, 1, &(gcp)->bufIndex, &(gcp)->bufSize); \ - \ - (gcp)->buf = \ - (dmaBuf)(gcp)->gammaScreen->bufs->list[(gcp)->bufIndex].address; \ -} while (0) - -#define PROCESS_DMA_BUFFER(gcp) \ -do { \ - VALIDATE_DRAWABLE_INFO(gcp); \ - PROCESS_DMA_BUFFER_TOP_HALF(gcp); \ - PROCESS_DMA_BUFFER_BOTTOM_HALF(gcp); \ -} while (0) - -#ifdef DO_VALIDATE -#define VALIDATE_DRAWABLE_INFO_NO_LOCK(gcp) \ -do { \ - /*__DRIscreen *psp = gcp->driScreen;*/ \ - __DRIdrawable *pdp = gcp->driDrawable; \ - \ - if (*(pdp->pStamp) != pdp->lastStamp) { \ - int old_index = pdp->index; \ - while (*(pdp->pStamp) != pdp->lastStamp) { \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ - } \ - if (pdp->index != old_index) { \ - gcp->Window &= ~W_GIDMask; \ - gcp->Window |= (pdp->index << 5); \ - CHECK_WC_DMA_BUFFER(gcp, 1); \ - WRITE(gcp->WCbuf, GLINTWindow, gcp->Window|(gcp->FrameCount<<9));\ - } \ - \ - gammaUpdateViewportOffset( gcp->glCtx); \ - \ - if (pdp->numClipRects == 1 && \ - pdp->pClipRects->x1 == pdp->x && \ - pdp->pClipRects->x2 == (pdp->x+pdp->w) && \ - pdp->pClipRects->y1 == pdp->y && \ - pdp->pClipRects->y2 == (pdp->y+pdp->h)) { \ - CHECK_WC_DMA_BUFFER(gcp, 1); \ - WRITE(gcp->WCbuf, Rectangle2DControl, 0); \ - gcp->NotClipped = GL_TRUE; \ - } else { \ - CHECK_WC_DMA_BUFFER(gcp, 1); \ - WRITE(gcp->WCbuf, Rectangle2DControl, 1); \ - gcp->NotClipped = GL_FALSE; \ - } \ - gcp->WindowChanged = GL_TRUE; \ - \ - if (gcp->WCbufCount) { \ - SEND_DMA((gcp)->gammaScreen->driScreen->fd, \ - (gcp)->hHWContext, 1, &(gcp)->WCbufIndex, \ - &(gcp)->WCbufCount); \ - (gcp)->WCbufIndex = -1; \ - } \ - } \ -} while (0) - -#define VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gcp) \ -do { \ - if ((gcp)->WCbufIndex < 0) { \ - GET_DMA((gcp)->gammaScreen->driScreen->fd, \ - (gcp)->hHWContext, 1, &(gcp)->WCbufIndex, \ - &(gcp)->WCbufSize); \ - \ - (gcp)->WCbuf = \ - (dmaBuf)(gcp)->gammaScreen->bufs-> \ - list[(gcp)->WCbufIndex].address; \ - } \ -} while (0) - -#define VALIDATE_DRAWABLE_INFO(gcp) \ -do { \ - __DRIscreen *psp = gcp->driScreen; \ -if (gcp->driDrawable) { \ - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - VALIDATE_DRAWABLE_INFO_NO_LOCK(gcp); \ - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gcp); \ -} \ -} while (0) -#else -#define VALIDATE_DRAWABLE_INFO(gcp) -#endif - -#define CALC_LOG2(l2,s) \ -do { \ - int __s = s; \ - l2 = 0; \ - while (__s > 1) { ++l2; __s >>= 1; } \ -} while (0) - -#endif /* _GAMMA_MACROS_H_ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_regs.h b/src/mesa/drivers/dri/gamma/gamma_regs.h deleted file mode 100644 index 9e1c735019..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_regs.h +++ /dev/null @@ -1,658 +0,0 @@ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Kevin E. Martin - * - */ - -#ifndef _GAMMA_REGS_H_ -#define _GAMMA_REGS_H_ - -#include "gamma_client.h" - -/**************** MX FLAGS ****************/ -/* FBReadMode */ -#define FBReadSrcDisable 0x00000000 -#define FBReadSrcEnable 0x00000200 -#define FBReadDstDisable 0x00000000 -#define FBReadDstEnable 0x00000400 -#define FBDataTypeDefault 0x00000000 -#define FBDataTypeColor 0x00008000 -#define FBWindowOriginTop 0x00000000 -#define FBWindowOriginBot 0x00010000 -#define FBScanLineInt1 0x00000000 -#define FBScanLineInt2 0x00800000 -#define FBScanLineInt4 0x01000000 -#define FBScanLineInt8 0x01800000 -#define FBSrcAddrConst 0x00000000 -#define FBSrcAddrIndex 0x10000000 -#define FBSrcAddrCoord 0x20000000 - -/* LBReadMode */ -#define LBPartialProdMask 0x000001ff -#define LBReadSrcDisable 0x00000000 -#define LBReadSrcEnable 0x00000200 -#define LBReadDstDisable 0x00000000 -#define LBReadDstEnable 0x00000400 -#define LBDataTypeDefault 0x00000000 -#define LBDataTypeStencil 0x00010000 -#define LBDataTypeDepth 0x00020000 -#define LBWindowOriginTop 0x00000000 -#define LBWindowOriginBot 0x00040000 -#define LBScanLineInt1 0x00000000 -#define LBScanLineInt2 0x00100000 -#define LBScanLineInt4 0x00200000 -#define LBScanLineInt8 0x00300000 - -/* ColorDDAMode */ -#define ColorDDADisable 0x00000000 -#define ColorDDAEnable 0x00000001 -#define ColorDDAFlat 0x00000000 -#define ColorDDAGouraud 0x00000002 -#define ColorDDAShadingMask 0x00000002 - -/* AlphaTestMode */ -#define AlphaTestModeDisable 0x00000000 -#define AlphaTestModeEnable 0x00000001 -#define AT_Never 0x00000000 -#define AT_Less 0x00000002 -#define AT_Equal 0x00000004 -#define AT_LessEqual 0x00000006 -#define AT_Greater 0x00000008 -#define AT_NotEqual 0x0000000a -#define AT_GreaterEqual 0x0000000c -#define AT_Always 0x0000000e -#define AT_CompareMask 0x0000000e -#define AT_RefValueMask 0x00000ff0 - -/* AlphaBlendMode */ -#define AlphaBlendModeDisable 0x00000000 -#define AlphaBlendModeEnable 0x00000001 -#define AB_Src_Zero 0x00000000 -#define AB_Src_One 0x00000002 -#define AB_Src_DstColor 0x00000004 -#define AB_Src_OneMinusDstColor 0x00000006 -#define AB_Src_SrcAlpha 0x00000008 -#define AB_Src_OneMinusSrcAlpha 0x0000000a -#define AB_Src_DstAlpha 0x0000000c -#define AB_Src_OneMinusDstAlpha 0x0000000e -#define AB_Src_SrcAlphaSaturate 0x00000010 -#define AB_SrcBlendMask 0x0000001e -#define AB_Dst_Zero 0x00000000 -#define AB_Dst_One 0x00000020 -#define AB_Dst_SrcColor 0x00000040 -#define AB_Dst_OneMinusSrcColor 0x00000060 -#define AB_Dst_SrcAlpha 0x00000080 -#define AB_Dst_OneMinusSrcAlpha 0x000000a0 -#define AB_Dst_DstAlpha 0x000000c0 -#define AB_Dst_OneMinusDstAlpha 0x000000e0 -#define AB_DstBlendMask 0x000000e0 -#define AB_ColorFmt_8888 0x00000000 -#define AB_ColorFmt_5555 0x00000100 -#define AB_ColorFmt_4444 0x00000200 -#define AB_ColorFmt_4444Front 0x00000300 -#define AB_ColorFmt_4444Back 0x00000400 -#define AB_ColorFmt_332Front 0x00000500 -#define AB_ColorFmt_332Back 0x00000600 -#define AB_ColorFmt_121Front 0x00000700 -#define AB_ColorFmt_121Back 0x00000800 -#define AB_ColorFmt_555Back 0x00000d00 -#define AB_ColorFmt_CI8 0x00000e00 -#define AB_ColorFmt_CI4 0x00000f00 -#define AB_AlphaBufferPresent 0x00000000 -#define AB_NoAlphaBufferPresent 0x00001000 -#define AB_ColorOrder_BGR 0x00000000 -#define AB_ColorOrder_RGB 0x00002000 -#define AB_OpenGLType 0x00000000 -#define AB_QuickDraw3DType 0x00004000 -#define AB_AlphaDst_FBData 0x00000000 -#define AB_AlphaDst_FBSourceData 0x00008000 -#define AB_ColorConversionScale 0x00000000 -#define AB_ColorConversionShift 0x00010000 -#define AB_AlphaConversionScale 0x00000000 -#define AB_AlphaConversionShift 0x00020000 - -/* AntialiasMode */ -#define AntialiasModeDisable 0x00000000 -#define AntialiasModeEnable 0x00000001 - -/* AreaStippleMode */ -#define AreaStippleModeDisable 0x00000000 -#define AreaStippleModeEnable 0x00000001 -#define ASM_X32 0x00000008 -#define ASM_Y32 0x00000040 - -/* DepthMode */ -#define DepthModeDisable 0x00000000 -#define DepthModeEnable 0x00000001 -#define DM_WriteMask 0x00000002 -#define DM_SourceFragment 0x00000000 -#define DM_SourceLBData 0x00000004 -#define DM_SourceDepthRegister 0x00000008 -#define DM_SourceLBSourceData 0x0000000c -#define DM_SourceMask 0x0000000c -#define DM_Never 0x00000000 -#define DM_Less 0x00000010 -#define DM_Equal 0x00000020 -#define DM_LessEqual 0x00000030 -#define DM_Greater 0x00000040 -#define DM_NotEqual 0x00000050 -#define DM_GreaterEqual 0x00000060 -#define DM_Always 0x00000070 -#define DM_CompareMask 0x00000070 - -/* FBWriteMode */ -#define FBWriteModeDisable 0x00000000 -#define FBWriteModeEnable 0x00000001 -#define FBW_UploadColorData 0x00000008 - -/* FogMode */ -#define FogModeDisable 0x00000000 -#define FogModeEnable 0x00000001 - -/* LBWriteMode */ -#define LBWriteModeDisable 0x00000000 -#define LBWriteModeEnable 0x00000001 -#define LBW_UploadNone 0x00000000 -#define LBW_UploadDepth 0x00000002 -#define LBW_UploadStencil 0x00000004 - -/* LBRead/Write Format */ -#define LBRF_DepthWidth15 0x03 /* only permedia */ -#define LBRF_DepthWidth16 0x00 -#define LBRF_DepthWidth24 0x01 -#define LBRF_DepthWidth32 0x02 -#define LBRF_StencilWidth0 (0 << 2) -#define LBRF_StencilWidth4 (1 << 2) -#define LBRF_StencilWidth8 (2 << 2) -#define LBRF_StencilPos16 (0 << 4) -#define LBRF_StencilPos20 (1 << 4) -#define LBRF_StencilPos24 (2 << 4) -#define LBRF_StencilPos28 (3 << 4) -#define LBRF_StencilPos32 (4 << 4) -#define LBRF_FrameCount0 (0 << 7) -#define LBRF_FrameCount4 (1 << 7) -#define LBRF_FrameCount8 (2 << 7) -#define LBRF_FrameCountPos16 (0 << 9) -#define LBRF_FrameCountPos20 (1 << 9) -#define LBRF_FrameCountPos24 (2 << 9) -#define LBRF_FrameCountPos28 (3 << 9) -#define LBRF_FrameCountPos32 (4 << 9) -#define LBRF_FrameCountPos36 (5 << 9) -#define LBRF_FrameCountPos40 (6 << 9) -#define LBRF_GIDWidth0 (0 << 12) -#define LBRF_GIDWidth4 (1 << 12) -#define LBRF_GIDPos16 (0 << 13) -#define LBRF_GIDPos20 (1 << 13) -#define LBRF_GIDPos24 (2 << 13) -#define LBRF_GIDPos28 (3 << 13) -#define LBRF_GIDPos32 (4 << 13) -#define LBRF_GIDPos36 (5 << 13) -#define LBRF_GIDPos40 (6 << 13) -#define LBRF_GIDPos44 (7 << 13) -#define LBRF_GIDPos48 (8 << 13) -#define LBRF_Compact32 (1 << 17) - -/* StencilMode */ -#define StencilDisable 0x00000000 -#define StencilEnable 0x00000001 - -/* RouterMode */ -#define R_Order_TextureDepth 0x00000000 -#define R_Order_DepthTexture 0x00000001 - -/* ScissorMode */ -#define UserScissorDisable 0x00000000 -#define UserScissorEnable 0x00000001 -#define ScreenScissorDisable 0x00000000 -#define ScreenScissorEnable 0x00000002 - -/* DitherMode */ -#define DitherModeDisable 0x00000000 -#define DitherModeEnable 0x00000001 -#define DM_DitherDisable 0x00000000 -#define DM_DitherEnable 0x00000002 -#define DM_ColorFmt_8888 0x00000000 -#define DM_ColorFmt_5555 0x00000004 -#define DM_ColorFmt_4444 0x00000008 -#define DM_ColorFmt_4444Front 0x0000000c -#define DM_ColorFmt_4444Back 0x00000010 -#define DM_ColorFmt_332Front 0x00000014 -#define DM_ColorFmt_332Back 0x00000018 -#define DM_ColorFmt_121Front 0x0000001c -#define DM_ColorFmt_121Back 0x00000020 -#define DM_ColorFmt_555Back 0x00000024 -#define DM_ColorFmt_CI8 0x00000028 -#define DM_ColorFmt_CI4 0x0000002c -#define DM_XOffsetMask 0x000000c0 -#define DM_YOffsetMask 0x00000300 -#define DM_ColorOrder_BGR 0x00000000 -#define DM_ColorOrder_RGB 0x00000400 -#define DM_AlphaDitherDefault 0x00000000 -#define DM_AlphaDitherNone 0x00004000 -#define DM_Truncate 0x00000000 -#define DM_Round 0x00008000 - -/* RasterizerMode */ -#define RM_MirrorBitMask 0x00000001 -#define RM_InvertBitMask 0x00000002 -#define RM_FractionAdjNo 0x00000000 -#define RM_FractionAdjZero 0x00000004 -#define RM_FractionAdjHalf 0x00000008 -#define RM_FractionAdjNearHalf 0x0000000c -#define RM_BiasCoordZero 0x00000000 -#define RM_BiasCoordHalf 0x00000010 -#define RM_BiasCoordNearHalf 0x00000020 -#define RM_BitMaskByteSwap_ABCD 0x00000000 -#define RM_BitMaskByteSwap_BADC 0x00000080 -#define RM_BitMaskByteSwap_CDAB 0x00000100 -#define RM_BitMaskByteSwap_DCBA 0x00000180 -#define RM_BitMaskPacked 0x00000000 -#define RM_BitMaskEveryScanline 0x00000200 -#define RM_BitMaskOffsetMask 0x00007c00 -#define RM_HostDataByteSwap_ABCD 0x00000000 -#define RM_HostDataByteSwap_BADC 0x00008000 -#define RM_HostDataByteSwap_CDAB 0x00010000 -#define RM_HostDataByteSwap_DCBA 0x00018000 -#define RM_SingleGLINT 0x00000000 -#define RM_MultiGLINT 0x00020000 -#define RM_YLimitsEnable 0x00040000 - -/* Window */ -#define WindowDisable 0x00000000 -#define WindowEnable 0x00000001 -#define W_AlwaysPass 0x00000000 -#define W_NeverPass 0x00000002 -#define W_PassIfEqual 0x00000004 -#define W_PassIfNotEqual 0x00000006 -#define W_CompareMask 0x00000006 -#define W_ForceLBUpdate 0x00000008 -#define W_LBUpdateFromSource 0x00000000 -#define W_LBUpdateFromRegisters 0x00000010 -#define W_GIDMask 0x000001e0 -#define W_FrameCountMask 0x0001fe00 -#define W_StencilFCP 0x00020000 -#define W_DepthFCP 0x00040000 -#define W_OverrideWriteFiltering 0x00080000 - -/* TextureAddressMode */ -#define TextureAddressModeDisable 0x00000000 -#define TextureAddressModeEnable 0x00000001 -#define TAM_SWrap_Clamp 0x00000000 -#define TAM_SWrap_Repeat 0x00000002 -#define TAM_SWrap_Mirror 0x00000004 -#define TAM_SWrap_Mask 0x00000006 -#define TAM_TWrap_Clamp 0x00000000 -#define TAM_TWrap_Repeat 0x00000008 -#define TAM_TWrap_Mirror 0x00000010 -#define TAM_TWrap_Mask 0x00000018 -#define TAM_Operation_2D 0x00000000 -#define TAM_Operation_3D 0x00000020 -#define TAM_InhibitDDAInit 0x00000040 -#define TAM_LODDisable 0x00000000 -#define TAM_LODEnable 0x00000080 -#define TAM_DY_Disable 0x00000000 -#define TAM_DY_Enable 0x00000100 -#define TAM_WidthMask 0x00001e00 -#define TAM_HeightMask 0x0001e000 -#define TAM_TexMapType_1D 0x00000000 -#define TAM_TexMapType_2D 0x00020000 -#define TAM_TexMapType_Mask 0x00020000 - -/* TextureReadMode */ -#define TextureReadModeDisable 0x00000000 -#define TextureReadModeEnable 0x00000001 -#define TRM_WidthMask 0x0000001e -#define TRM_HeightMask 0x000001e0 -#define TRM_Depth1 0x00000000 -#define TRM_Depth2 0x00000200 -#define TRM_Depth4 0x00000400 -#define TRM_Depth8 0x00000600 -#define TRM_Depth16 0x00000800 -#define TRM_Depth32 0x00000a00 -#define TRM_DepthMask 0x00000e00 -#define TRM_Border 0x00001000 -#define TRM_Patch 0x00002000 -#define TRM_Mag_Nearest 0x00000000 -#define TRM_Mag_Linear 0x00004000 -#define TRM_Mag_Mask 0x00004000 -#define TRM_Min_Nearest 0x00000000 -#define TRM_Min_Linear 0x00008000 -#define TRM_Min_NearestMMNearest 0x00010000 -#define TRM_Min_NearestMMLinear 0x00018000 -#define TRM_Min_LinearMMNearest 0x00020000 -#define TRM_Min_LinearMMLinear 0x00028000 -#define TRM_Min_Mask 0x00038000 -#define TRM_UWrap_Clamp 0x00000000 -#define TRM_UWrap_Repeat 0x00040000 -#define TRM_UWrap_Mirror 0x00080000 -#define TRM_UWrap_Mask 0x000c0000 -#define TRM_VWrap_Clamp 0x00000000 -#define TRM_VWrap_Repeat 0x00100000 -#define TRM_VWrap_Mirror 0x00200000 -#define TRM_VWrap_Mask 0x00300000 -#define TRM_TexMapType_1D 0x00000000 -#define TRM_TexMapType_2D 0x00400000 -#define TRM_TexMapType_Mask 0x00400000 -#define TRM_MipMapDisable 0x00000000 -#define TRM_MipMapEnable 0x00800000 -#define TRM_PrimaryCacheDisable 0x00000000 -#define TRM_PrimaryCacheEnable 0x01000000 -#define TRM_FBSourceAddr_None 0x00000000 -#define TRM_FBSourceAddr_Index 0x02000000 -#define TRM_FBSourceAddr_Coord 0x04000000 -#define TRM_BorderClamp 0x08000000 - -/* TextureColorMode */ -#define TextureColorModeDisable 0x00000000 -#define TextureColorModeEnable 0x00000001 -#define TCM_Modulate 0x00000000 -#define TCM_Decal 0x00000002 -#define TCM_Blend 0x00000004 -#define TCM_Replace 0x00000006 -#define TCM_ApplicationMask 0x0000000e -#define TCM_OpenGLType 0x00000000 -#define TCM_QuickDraw3DType 0x00000010 -#define TCM_KdDDA_Disable 0x00000000 -#define TCM_KdDDA_Enable 0x00000020 -#define TCM_KsDDA_Disable 0x00000000 -#define TCM_KsDDA_Enable 0x00000040 -#define TCM_BaseFormat_Alpha 0x00000000 -#define TCM_BaseFormat_Lum 0x00000080 -#define TCM_BaseFormat_LumAlpha 0x00000100 -#define TCM_BaseFormat_Intensity 0x00000180 -#define TCM_BaseFormat_RGB 0x00000200 -#define TCM_BaseFormat_RGBA 0x00000280 -#define TCM_BaseFormatMask 0x00000380 -#define TCM_LoadMode_None 0x00000000 -#define TCM_LoadMode_Ks 0x00000400 -#define TCM_LoadMode_Kd 0x00000800 - -/* TextureCacheControl */ -#define TCC_Invalidate 0x00000001 -#define TCC_Disable 0x00000000 -#define TCC_Enable 0x00000002 - -/* TextureFilterMode */ -#define TextureFilterModeDisable 0x00000000 -#define TextureFilterModeEnable 0x00000001 -#define TFM_AlphaMapEnable 0x00000002 -#define TFM_AlphaMapSense 0x00000004 - -/* TextureFormat */ -#define TF_LittleEndian 0x00000000 -#define TF_BigEndian 0x00000001 -#define TF_16Bit_565 0x00000000 -#define TF_16Bit_555 0x00000002 -#define TF_ColorOrder_BGR 0x00000000 -#define TF_ColorOrder_RGB 0x00000004 -#define TF_Compnents_1 0x00000000 -#define TF_Compnents_2 0x00000008 -#define TF_Compnents_3 0x00000010 -#define TF_Compnents_4 0x00000018 -#define TF_CompnentsMask 0x00000018 -#define TF_OutputFmt_Texel 0x00000000 -#define TF_OutputFmt_Color 0x00000020 -#define TF_OutputFmt_BitMask 0x00000040 -#define TF_OutputFmtMask 0x00000060 -#define TF_MirrorEnable 0x00000080 -#define TF_InvertEnable 0x00000100 -#define TF_ByteSwapEnable 0x00000200 -#define TF_LUTOffsetMask 0x0003fc00 -#define TF_OneCompFmt_Lum 0x00000000 -#define TF_OneCompFmt_Alpha 0x00040000 -#define TF_OneCompFmt_Intensity 0x00080000 -#define TF_OneCompFmt_Mask 0x000c0000 -/**************** MX FLAGS ****************/ - -/************** GAMMA FLAGS ***************/ -/* GeometryMode */ -#define GM_TextureDisable 0x00000000 -#define GM_TextureEnable 0x00000001 -#define GM_FogDisable 0x00000000 -#define GM_FogEnable 0x00000002 -#define GM_FogLinear 0x00000000 -#define GM_FogExp 0x00000004 -#define GM_FogExpSquared 0x00000008 -#define GM_FogMask 0x0000000C -#define GM_FrontPolyPoint 0x00000000 -#define GM_FrontPolyLine 0x00000010 -#define GM_FrontPolyFill 0x00000020 -#define GM_BackPolyPoint 0x00000000 -#define GM_BackPolyLine 0x00000040 -#define GM_BackPolyFill 0x00000080 -#define GM_FB_PolyMask 0x000000F0 -#define GM_FrontFaceCW 0x00000000 -#define GM_FrontFaceCCW 0x00000100 -#define GM_FFMask 0x00000100 -#define GM_PolyCullDisable 0x00000000 -#define GM_PolyCullEnable 0x00000200 -#define GM_PolyCullFront 0x00000000 -#define GM_PolyCullBack 0x00000400 -#define GM_PolyCullBoth 0x00000800 -#define GM_PolyCullMask 0x00000c00 -#define GM_ClipShortLinesDisable 0x00000000 -#define GM_ClipShortLinesEnable 0x00001000 -#define GM_ClipSmallTrisDisable 0x00000000 -#define GM_ClipSmallTrisEnable 0x00002000 -#define GM_RenderMode 0x00000000 -#define GM_SelectMode 0x00004000 -#define GM_FeedbackMode 0x00008000 -#define GM_Feedback2D 0x00000000 -#define GM_Feedback3D 0x00010000 -#define GM_Feedback3DColor 0x00020000 -#define GM_Feedback3DColorTexture 0x00030000 -#define GM_Feedback4DColorTexture 0x00040000 -#define GM_CullFaceNormDisable 0x00000000 -#define GM_CullFaceNormEnable 0x00080000 -#define GM_AutoFaceNormDisable 0x00000000 -#define GM_AutoFaceNormEnable 0x00100000 -#define GM_GouraudShading 0x00000000 -#define GM_FlatShading 0x00200000 -#define GM_ShadingMask 0x00200000 -#define GM_UserClipNone 0x00000000 -#define GM_UserClip0 0x00400000 -#define GM_UserClip1 0x00800000 -#define GM_UserClip2 0x01000000 -#define GM_UserClip3 0x02000000 -#define GM_UserClip4 0x04000000 -#define GM_UserClip5 0x08000000 -#define GM_PolyOffsetPointDisable 0x00000000 -#define GM_PolyOffsetPointEnable 0x10000000 -#define GM_PolyOffsetLineDisable 0x00000000 -#define GM_PolyOffsetLineEnable 0x20000000 -#define GM_PolyOffsetFillDisable 0x00000000 -#define GM_PolyOffsetFillEnable 0x40000000 -#define GM_InvertFaceNormCullDisable 0x00000000 -#define GM_InvertFaceNormCullEnable 0x80000000 - -/* Begin */ -#define B_AreaStippleDisable 0x00000000 -#define B_AreaStippleEnable 0x00000001 -#define B_LineStippleDisable 0x00000000 -#define B_LineStippleEnable 0x00000002 -#define B_AntiAliasDisable 0x00000000 -#define B_AntiAliasEnable 0x00000100 -#define B_TextureDisable 0x00000000 -#define B_TextureEnable 0x00002000 -#define B_FogDisable 0x00000000 -#define B_FogEnable 0x00004000 -#define B_SubPixelCorrectDisable 0x00000000 -#define B_SubPixelCorrectEnable 0x00010000 -#define B_PrimType_Null 0x00000000 -#define B_PrimType_Points 0x10000000 -#define B_PrimType_Lines 0x20000000 -#define B_PrimType_LineLoop 0x30000000 -#define B_PrimType_LineStrip 0x40000000 -#define B_PrimType_Triangles 0x50000000 -#define B_PrimType_TriangleStrip 0x60000000 -#define B_PrimType_TriangleFan 0x70000000 -#define B_PrimType_Quads 0x80000000 -#define B_PrimType_QuadStrip 0x90000000 -#define B_PrimType_Polygon 0xa0000000 -#define B_PrimType_Mask 0xf0000000 - -/* EdgeFlag */ -#define EdgeFlagDisable 0x00000000 -#define EdgeFlagEnable 0x00000001 - -/* NormalizeMode */ -#define NormalizeModeDisable 0x00000000 -#define NormalizeModeEnable 0x00000001 -#define FaceNormalDisable 0x00000000 -#define FaceNormalEnable 0x00000002 -#define InvertAutoFaceNormal 0x00000004 - -/* LightingMode */ -#define LightingModeDisable 0x00000000 -#define LightingModeEnable 0x00000001 -#define LightingModeTwoSides 0x00000004 -#define LightingModeLocalViewer 0x00000008 -#define LightingModeSpecularEnable 0x00008000 - -/* Light0Mode */ -#define Light0ModeDisable 0x00000000 -#define Light0ModeEnable 0x00000001 -#define Light0ModeSpotLight 0x00000002 -#define Light0ModeAttenuation 0x00000004 -#define Light0ModeLocal 0x00000008 - -/* Light0Mode */ -#define Light1ModeDisable 0x00000000 -#define Light1ModeEnable 0x00000001 -#define Light1ModeSpotLight 0x00000002 -#define Light1ModeAttenuation 0x00000004 -#define Light1ModeLocal 0x00000008 - -/* ColorMaterialMode */ -#define ColorMaterialModeDisable 0x00000000 -#define ColorMaterialModeEnable 0x00000001 -#define ColorMaterialModeFront 0x00000000 -#define ColorMaterialModeBack 0x00000002 -#define ColorMaterialModeFrontAndBack 0x00000004 -#define ColorMaterialModeEmission 0x00000000 -#define ColorMaterialModeAmbient 0x00000008 -#define ColorMaterialModeDiffuse 0x00000010 -#define ColorMaterialModeSpecular 0x00000018 -#define ColorMaterialModeAmbAndDiff 0x00000020 -#define ColorMaterialModeMask 0x0000003e - -/* MaterialMode */ -#define MaterialModeDisable 0x00000000 -#define MaterialModeEnable 0x00000001 -#define MaterialModeTwoSides 0x00000080 - -/* DeltaMode */ -#define DM_Target300SX 0x00000000 -#define DM_Target500TXMX 0x00000001 -#define DM_Depth16 0x00000004 -#define DM_Depth24 0x00000008 -#define DM_Depth32 0x0000000c -#define DM_FogEnable 0x00000010 -#define DM_TextureEnable 0x00000020 -#define DM_SmoothShadingEnable 0x00000040 -#define DM_DepthEnable 0x00000080 -#define DM_SpecularEnable 0x00000100 -#define DM_DiffuseEnable 0x00000200 -#define DM_SubPixlCorrectionEnable 0x00000400 -#define DM_DiamondExit 0x00000800 -#define DM_NoDraw 0x00001000 -#define DM_ClampEnable 0x00002000 -#define DM_TextureParameterAsGiven 0x00000000 -#define DM_TextureParameterClamped 0x00004000 -#define DM_TextureParameterNormalized 0x00008000 -#define DM_BiasCoords 0x00080000 -#define DM_ColorDiffuse 0x00100000 -#define DM_ColorSpecular 0x00200000 -#define DM_FlatShadingMethod 0x00400000 - -/* PointMode */ -#define PM_AntialiasDisable 0x00000000 -#define PM_AntialiasEnable 0x00000001 -#define PM_AntialiasQuality_4x4 0x00000000 -#define PM_AntialiasQuality_8x8 0x00000002 - -/* LogicalOpMode */ -#define LogicalOpModeDisable 0x00000000 -#define LogicalOpModeEnable 0x00000001 -#define LogicalOpModeMask 0x0000001e - -/* LineMode */ -#define LM_StippleDisable 0x00000000 -#define LM_StippleEnable 0x00000001 -#define LM_RepeatFactorMask 0x000003fe -#define LM_StippleMask 0x03fffc00 -#define LM_MirrorDisable 0x00000000 -#define LM_MirrorEnable 0x04000000 -#define LM_AntialiasDisable 0x00000000 -#define LM_AntialiasEnable 0x08000000 -#define LM_AntialiasQuality_4x4 0x00000000 -#define LM_AntialiasQuality_8x8 0x10000000 - -/* TriangleMode */ -#define TM_AntialiasDisable 0x00000000 -#define TM_AntialiasEnable 0x00000001 -#define TM_AntialiasQuality_4x4 0x00000000 -#define TM_AntialiasQuality_8x8 0x00000002 -#define TM_UseTriPacketInterface 0x00000004 - -/* TransformMode */ -#define XM_UseModelViewMatrix 0x00000001 -#define XM_UseModelViewProjMatrix 0x00000002 -#define XM_XformNormals 0x00000004 -#define XM_XformFaceNormals 0x00000008 -#define XM_XformTexture 0x00000010 -#define XM_XMask 0x00000013 -#define XM_TexGenModeS_None 0x00000000 -#define XM_TexGenModeS_ObjLinear 0x00000020 -#define XM_TexGenModeS_EyeLinear 0x00000040 -#define XM_TexGenModeS_SphereMap 0x00000060 -#define XM_TexGenModeT_None 0x00000000 -#define XM_TexGenModeT_ObjLinear 0x00000080 -#define XM_TexGenModeT_EyeLinear 0x00000100 -#define XM_TexGenModeT_SphereMap 0x00000180 -#define XM_TexGenModeR_None 0x00000000 -#define XM_TexGenModeR_ObjLinear 0x00000200 -#define XM_TexGenModeR_EyeLinear 0x00000400 -#define XM_TexGenModeR_SphereMap 0x00000600 -#define XM_TexGenModeQ_None 0x00000000 -#define XM_TexGenModeQ_ObjLinear 0x00000800 -#define XM_TexGenModeQ_EyeLinear 0x00001000 -#define XM_TexGenModeQQSphereMap 0x00001800 -#define XM_TexGenS 0x00002000 -#define XM_TexGenT 0x00004000 -#define XM_TexGenR 0x00008000 -#define XM_TexGenQ 0x00010000 - -/* LightNMode */ -#define LNM_Off 0x00000000 -#define LNM_On 0x00000001 -/************** GAMMA FLAGS ***************/ - -#endif /* _GAMMA_REGS_H_ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_render.c b/src/mesa/drivers/dri/gamma/gamma_render.c deleted file mode 100644 index 3c2fa507a9..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_render.c +++ /dev/null @@ -1,221 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * - * 3DLabs Gamma driver. - * - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/imports.h" -#include "main/mtypes.h" - -#include "tnl/t_context.h" - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "gamma_tris.h" -#include "gamma_vb.h" - - -/* !! Should template this eventually !! */ - -static void gamma_emit( GLcontext *ctx, GLuint start, GLuint end) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLfloat (*coord)[4]; - GLuint coord_stride; - GLfloat (*col)[4]; - GLuint col_stride; - int i; - GLuint tc0_stride = 0; - GLfloat (*tc0)[4] = 0; - GLuint tc0_size = 0; - - col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; - col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; - - if (ctx->Texture.Unit[0]._ReallyEnabled) { - tc0_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0]->stride; - tc0 = VB->AttribPtr[_TNL_ATTRIB_TEX0]->data; - tc0_size = VB->AttribPtr[_TNL_ATTRIB_TEX0]->size; - coord = VB->ClipPtr->data; - coord_stride = VB->ClipPtr->stride; - } else { - coord = VB->NdcPtr->data; - coord_stride = VB->NdcPtr->stride; - } - - if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 4) { - for (i=start; i < end; i++) { - CHECK_DMA_BUFFER(gmesa, 9); - WRITEF(gmesa->buf, Tq4, tc0[i][3]); - WRITEF(gmesa->buf, Tr4, tc0[i][2]); - WRITEF(gmesa->buf, Tt4, tc0[i][0]); - WRITEF(gmesa->buf, Ts4, tc0[i][1]); - WRITE(gmesa->buf, PackedColor4, *(uint32_t*)col[i]); - WRITEF(gmesa->buf, Vw, coord[i][3]); - WRITEF(gmesa->buf, Vz, coord[i][2]); - WRITEF(gmesa->buf, Vy, coord[i][1]); - WRITEF(gmesa->buf, Vx4, coord[i][0]); - } - } else if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 2) { - for (i=start; i < end; i++) { - CHECK_DMA_BUFFER(gmesa, 7); - WRITEF(gmesa->buf, Tt2, tc0[i][0]); - WRITEF(gmesa->buf, Ts2, tc0[i][1]); - WRITE(gmesa->buf, PackedColor4, *(uint32_t*)col[i]); - WRITEF(gmesa->buf, Vw, coord[i][3]); - WRITEF(gmesa->buf, Vz, coord[i][2]); - WRITEF(gmesa->buf, Vy, coord[i][1]); - WRITEF(gmesa->buf, Vx4, coord[i][0]); - } - } else { - for (i=start; i < end; i++) { - CHECK_DMA_BUFFER(gmesa, 4); - WRITE(gmesa->buf, PackedColor4, *(uint32_t*)col[i]); - WRITEF(gmesa->buf, Vz, coord[i][2]); - WRITEF(gmesa->buf, Vy, coord[i][1]); - WRITEF(gmesa->buf, Vx3, coord[i][0]); - } - } -} - -#define HAVE_POINTS 1 -#define HAVE_LINES 1 -#define HAVE_LINE_STRIPS 1 -#define HAVE_TRIANGLES 1 -#define HAVE_TRI_STRIPS 1 -#define HAVE_TRI_STRIP_1 0 -#define HAVE_TRI_FANS 1 -#define HAVE_QUADS 1 -#define HAVE_QUAD_STRIPS 1 -#define HAVE_POLYGONS 1 - -#define HAVE_ELTS 0 - - -static const GLuint hw_prim[GL_POLYGON+1] = { - B_PrimType_Points, - B_PrimType_Lines, - B_PrimType_LineLoop, - B_PrimType_LineStrip, - B_PrimType_Triangles, - B_PrimType_TriangleStrip, - B_PrimType_TriangleFan, - B_PrimType_Quads, - B_PrimType_QuadStrip, - B_PrimType_Polygon -}; - -static INLINE void gammaStartPrimitive( gammaContextPtr gmesa, GLenum prim ) -{ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, gmesa->Begin | hw_prim[prim]); -} - -static INLINE void gammaEndPrimitive( gammaContextPtr gmesa ) -{ - GLcontext *ctx = gmesa->glCtx; - - if ( ctx->Line.SmoothFlag || - ctx->Polygon.SmoothFlag || - ctx->Point.SmoothFlag ) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); - } - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -#define LOCAL_VARS gammaContextPtr gmesa = GAMMA_CONTEXT(ctx) -#define INIT( prim ) gammaStartPrimitive( gmesa, prim ) -#define FLUSH() gammaEndPrimitive( gmesa ) -#define GET_CURRENT_VB_MAX_VERTS() \ - (gmesa->bufSize - gmesa->bufCount) / 2 -#define GET_SUBSEQUENT_VB_MAX_VERTS() \ - GAMMA_DMA_BUFFER_SIZE / 2 - -#define ALLOC_VERTS( nr ) (void *)0 /* todo: explicit alloc */ -#define EMIT_VERTS( ctx, j, nr, buf ) (gamma_emit(ctx, j, (j)+(nr)), (void *)0) - -#define TAG(x) gamma_##x -#include "tnl_dd/t_dd_dmatmp.h" - - -/**********************************************************************/ -/* Render pipeline stage */ -/**********************************************************************/ - - -static GLboolean gamma_run_render( GLcontext *ctx, - struct tnl_pipeline_stage *stage ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - tnl_render_func *tab; - - /* GH: THIS IS A HACK!!! */ - if (VB->ClipOrMask || gmesa->RenderIndex != 0) - return GL_TRUE; /* don't handle clipping here */ - - /* We don't do elts */ - if (VB->Elts || !gamma_validate_render( ctx, VB )) - return GL_TRUE; - - tab = TAG(render_tab_verts); - - tnl->Driver.Render.Start( ctx ); - - for (i = 0 ; i < VB->PrimitiveCount ; i++) - { - GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); - GLuint start = VB->Primitive[i].start; - GLuint length = VB->Primitive[i].count; - - if (!length) - continue; - - tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim); - } - - tnl->Driver.Render.Finish( ctx ); - - return GL_FALSE; /* finished the pipe */ -} - - -const struct tnl_pipeline_stage _gamma_render_stage = -{ - "gamma render", - NULL, - NULL, - NULL, - NULL, - gamma_run_render /* run */ -}; diff --git a/src/mesa/drivers/dri/gamma/gamma_screen.c b/src/mesa/drivers/dri/gamma/gamma_screen.c deleted file mode 100644 index 47862f1d77..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_screen.c +++ /dev/null @@ -1,147 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * - */ - -#include "gamma_context.h" -#include "gamma_vb.h" -#include "glint_dri.h" - -#include "main/imports.h" - -gammaScreenPtr gammaCreateScreen( __DRIscreen *sPriv ) -{ - gammaScreenPtr gammaScreen; - GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)sPriv->pDevPriv; - int i; - - if (sPriv->devPrivSize != sizeof(GLINTDRIRec)) { - fprintf(stderr,"\nERROR! sizeof(GLINTDRIRec) does not match passed size from device driver\n"); - return GL_FALSE; - } - -#if 0 - /* Check the DRI externsion version */ - if ( sPriv->driMajor != 3 || sPriv->driMinor != 1 ) { - __driUtilMessage( "Gamma DRI driver expected DRI version 4.0.x " - "but got version %d.%d.%d", - sPriv->driMajor, sPriv->driMinor, sPriv->driPatch ); - return NULL; - } - - /* Check that the DDX driver version is compatible */ - if ( sPriv->ddxMajor != 4 || - sPriv->ddxMinor != 0 || - sPriv->ddxPatch < 0 ) { - __driUtilMessage( "r128 DRI driver expected DDX driver version 4.0.x but got version %d.%d.%d", sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch ); - return GL_FALSE; - } - - /* Check that the DRM driver version is compatible */ - if ( sPriv->drmMajor != 2 || - sPriv->drmMinor != 1 || - sPriv->drmPatch < 0 ) { - __driUtilMessage( "r128 DRI driver expected DRM driver version 2.1.x but got version %d.%d.%d", sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch ); - return GL_FALSE; - } -#endif - - /* Allocate the private area */ - gammaScreen = (gammaScreenPtr) CALLOC( sizeof(*gammaScreen) ); - if ( !gammaScreen ) return NULL; - - gammaScreen->regionCount = 4; /* Magic number. Can we fix this? */ - - gammaScreen->regions = CALLOC(gammaScreen->regionCount * - sizeof(gammaRegion)); - - gammaScreen->regions[0].handle = gDRIPriv->registers0.handle; - gammaScreen->regions[0].size = gDRIPriv->registers0.size; - gammaScreen->regions[1].handle = gDRIPriv->registers1.handle; - gammaScreen->regions[1].size = gDRIPriv->registers1.size; - gammaScreen->regions[2].handle = gDRIPriv->registers2.handle; - gammaScreen->regions[2].size = gDRIPriv->registers2.size; - gammaScreen->regions[3].handle = gDRIPriv->registers3.handle; - gammaScreen->regions[3].size = gDRIPriv->registers3.size; - - /* Next, map all the regions */ - for (i = 0; i < gammaScreen->regionCount; i++) { - if (drmMap(sPriv->fd, - gammaScreen->regions[i].handle, - gammaScreen->regions[i].size, - &gammaScreen->regions[i].map)) { - while (--i > 0) { - (void)drmUnmap(gammaScreen->regions[i].map, - gammaScreen->regions[i].size); - } - return GL_FALSE; - } - } - - /* Get the list of dma buffers */ - gammaScreen->bufs = drmMapBufs(sPriv->fd); - - if (!gammaScreen->bufs) { - while (gammaScreen->regionCount > 0) { - (void)drmUnmap(gammaScreen->regions[gammaScreen->regionCount].map, - gammaScreen->regions[gammaScreen->regionCount].size); - gammaScreen->regionCount--; - } - return GL_FALSE; - } - - gammaScreen->textureSize = gDRIPriv->textureSize; - gammaScreen->logTextureGranularity = gDRIPriv->logTextureGranularity; - gammaScreen->cpp = gDRIPriv->cpp; - gammaScreen->frontOffset = gDRIPriv->frontOffset; - gammaScreen->frontPitch = gDRIPriv->frontPitch; - gammaScreen->backOffset = gDRIPriv->backOffset; - gammaScreen->backPitch = gDRIPriv->backPitch; - gammaScreen->backX = gDRIPriv->backX; - gammaScreen->backY = gDRIPriv->backY; - gammaScreen->depthOffset = gDRIPriv->depthOffset; - gammaScreen->depthPitch = gDRIPriv->depthPitch; - - gammaScreen->driScreen = sPriv; - - return gammaScreen; -} - -/* Destroy the device specific screen private data struct. - */ -void gammaDestroyScreen( __DRIscreen *sPriv ) -{ - gammaScreenPtr gammaScreen = (gammaScreenPtr)sPriv->private; - - /* First, unmap the dma buffers */ - drmUnmapBufs( gammaScreen->bufs ); - - /* Next, unmap all the regions */ - while (gammaScreen->regionCount > 0) { - (void)drmUnmap(gammaScreen->regions[gammaScreen->regionCount].map, - gammaScreen->regions[gammaScreen->regionCount].size); - gammaScreen->regionCount--; - } - FREE(gammaScreen->regions); - FREE(gammaScreen); -} diff --git a/src/mesa/drivers/dri/gamma/gamma_screen.h b/src/mesa/drivers/dri/gamma/gamma_screen.h deleted file mode 100644 index c716ea89c2..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_screen.h +++ /dev/null @@ -1,30 +0,0 @@ -typedef struct _gammaRegion { - drm_handle_t handle; - drmSize size; - drmAddress map; -} gammaRegion, *gammaRegionPtr; - -typedef struct { - - int regionCount; /* Count of register regions */ - gammaRegion *regions; /* Vector of mapped region info */ - - drmBufMapPtr bufs; /* Map of DMA buffers */ - - __DRIscreen *driScreen; /* Back pointer to DRI screen */ - - int cpp; - int frontPitch; - int frontOffset; - - int backPitch; - int backOffset; - int backX; - int backY; - - int depthOffset; - int depthPitch; - - int textureSize; - int logTextureGranularity; -} gammaScreenRec, *gammaScreenPtr; diff --git a/src/mesa/drivers/dri/gamma/gamma_span.c b/src/mesa/drivers/dri/gamma/gamma_span.c deleted file mode 100644 index 00160f760b..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_span.c +++ /dev/null @@ -1,315 +0,0 @@ - -#include "gamma_context.h" -#include "gamma_lock.h" -#include "gamma_macros.h" -#include "main/colormac.h" - -#include "swrast/swrast.h" - -#define DBG 0 - -#define LOCAL_VARS \ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ - gammaScreenPtr gammascrn = gmesa->gammaScreen; \ - __DRIscreen *sPriv = gmesa->driScreen; \ - __DRIdrawable *dPriv = gmesa->driDrawable; \ - GLuint pitch = sPriv->fbWidth * gammascrn->cpp; \ - GLuint height = dPriv->h; \ - char *buf = (char *)(sPriv->pFB + \ - gmesa->drawOffset + \ - (dPriv->x * gammascrn->cpp) + \ - (dPriv->y * pitch)); \ - GLuint p; \ - (void) buf; (void) p - -/* FIXME! Depth/Stencil read/writes don't work ! */ -#define LOCAL_DEPTH_VARS \ - gammaScreenPtr gammascrn = gmesa->gammaScreen; \ - __DRIdrawable *dPriv = gmesa->driDrawable; \ - __DRIscreen *sPriv = gmesa->driScreen; \ - GLuint pitch = gammascrn->depthPitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *)(sPriv->pFB + \ - gammascrn->depthOffset + \ - dPriv->x * gammascrn->cpp + \ - dPriv->y * pitch) - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -#define Y_FLIP( _y ) (height - _y - 1) - -#define HW_LOCK() \ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ - FLUSH_DMA_BUFFER(gmesa); \ - gammaGetLock( gmesa, DRM_LOCK_FLUSH | DRM_LOCK_QUIESCENT ); \ - GAMMAHW_LOCK( gmesa ); - -#define HW_UNLOCK() GAMMAHW_UNLOCK( gmesa ) - - - -/* ================================================================ - * Color buffer - */ - -/* 16 bit, RGB565 color spanline and pixel functions - */ -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_565( color[0], color[1], color[2] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \ - (((int)g & 0xfc) << 3) | \ - (((int)b & 0xf8) >> 3)) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ - rgba[0] = (p >> 8) & 0xf8; \ - rgba[1] = (p >> 3) & 0xfc; \ - rgba[2] = (p << 3) & 0xf8; \ - rgba[3] = 0xff; \ - if ( rgba[0] & 0x08 ) rgba[0] |= 0x07; \ - if ( rgba[1] & 0x04 ) rgba[1] |= 0x03; \ - if ( rgba[2] & 0x08 ) rgba[2] |= 0x07; \ - } while (0) - -#define TAG(x) gamma##x##_RGB565 -#include "spantmp.h" - - -/* 32 bit, ARGB8888 color spanline and pixel functions - */ - -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \ - (g << 8) | \ - (r << 16) | \ - (a << 24) ) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = (p >> 24) & 0xff; \ -} while (0) - -#define TAG(x) gamma##x##_ARGB8888 -#include "spantmp.h" - - -/* 16 bit depthbuffer functions. - */ -#define VALUE_TYPE GLushort - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch); - -#define TAG(x) gamma##x##_16 -#include "depthtmp.h" - - -#if 0 /* Unused */ -/* 32 bit depthbuffer functions. - */ -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); - -#define TAG(x) gamma##x##_32 -#include "depthtmp.h" -#endif - - -/* 24/8 bit interleaved depth/stencil functions - */ -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ - tmp &= 0xff; \ - tmp |= (d) & 0xffffff00; \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ -} - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & ~0xff; - - -#define TAG(x) gamma##x##_24_8 -#include "depthtmp.h" - -#if 0 -#define WRITE_STENCIL( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \ - tmp &= 0xffffff00; \ - tmp |= d & 0xff; \ - *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \ -} - -#define READ_STENCIL( d, _x, _y ) \ - d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xff; - -#define TAG(x) gamma##x##_24_8 -#include "stenciltmp.h" - -static void gammaReadRGBASpan8888( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4]) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - gammaScreenPtr gammascrn = gmesa->gammaScreen; - uint32_t dwords1, dwords2, i = 0; - char *src = (char *)rgba[0]; - GLuint read = n * gammascrn->cpp; /* Number of bytes we are expecting */ - uint32_t data; - - FLUSH_DMA_BUFFER(gmesa); - CHECK_DMA_BUFFER(gmesa, 16); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode & ~(LBReadSrcEnable | LBReadDstEnable)); - WRITE(gmesa->buf, ColorDDAMode, ColorDDAEnable); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeDisable); - WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode & ~FBReadSrcEnable) | FBReadDstEnable | FBDataTypeColor); - WRITE(gmesa->buf, FilterMode, 0x200); /* Pass FBColorData */ - WRITE(gmesa->buf, FBWriteMode, FBW_UploadColorData | FBWriteModeDisable); - WRITE(gmesa->buf, StartXSub, (x+n)<<16); - WRITE(gmesa->buf, StartXDom, x<<16); - WRITE(gmesa->buf, StartY, y<<16); - WRITE(gmesa->buf, GLINTCount, 1); - WRITE(gmesa->buf, dXDom, 0<<16); - WRITE(gmesa->buf, dXSub, 0<<16); - WRITE(gmesa->buf, dY, 1<<16); - WRITE(gmesa->buf, Render, PrimitiveTrapezoid); - FLUSH_DMA_BUFFER(gmesa); - -moredata: - - dwords1 = *(volatile uint32_t*)(void *)(((uint8_t*)gammascrn->regions[0].map) + (GlintOutFIFOWords)); - dwords2 = *(volatile uint32_t*)(void *)(((uint8_t*)gammascrn->regions[2].map) + (GlintOutFIFOWords)); - - if (dwords1) { - memcpy(src, (char*)gammascrn->regions[1].map + 0x1000, dwords1 << 2); - src += dwords1 << 2; - read -= dwords1 << 2; - } - if (dwords2) { - memcpy(src, (char*)gammascrn->regions[3].map + 0x1000, dwords2 << 2); - src += dwords2 << 2; - read -= dwords2 << 2; - } - - if (read) - goto moredata; - -done: - - CHECK_DMA_BUFFER(gmesa, 6); - WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); - WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); - WRITE(gmesa->buf, FilterMode, 0x400); -} -#endif - -static void gammaSetBuffer( GLcontext *ctx, - GLframebuffer *colorBuffer, - GLuint bufferBit ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - switch ( bufferBit ) { - case BUFFER_BIT_FRONT_LEFT: - gmesa->readOffset = 0; - break; - case BUFFER_BIT_BACK_LEFT: - gmesa->readOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; - break; - default: - _mesa_problem(ctx, "Unexpected buffer 0x%x in gammaSetBuffer()", bufferBit); - } -} - - -void gammaDDInitSpanFuncs( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - - swdd->SetBuffer = gammaSetBuffer; - - switch ( gmesa->gammaScreen->cpp ) { - case 2: - swdd->WriteRGBASpan = gammaWriteRGBASpan_RGB565; - swdd->WriteRGBSpan = gammaWriteRGBSpan_RGB565; - swdd->WriteMonoRGBASpan = gammaWriteMonoRGBASpan_RGB565; - swdd->WriteRGBAPixels = gammaWriteRGBAPixels_RGB565; - swdd->WriteMonoRGBAPixels = gammaWriteMonoRGBAPixels_RGB565; - swdd->ReadRGBASpan = gammaReadRGBASpan_RGB565; - swdd->ReadRGBAPixels = gammaReadRGBAPixels_RGB565; - break; - - case 4: - swdd->WriteRGBASpan = gammaWriteRGBASpan_ARGB8888; - swdd->WriteRGBSpan = gammaWriteRGBSpan_ARGB8888; - swdd->WriteMonoRGBASpan = gammaWriteMonoRGBASpan_ARGB8888; - swdd->WriteRGBAPixels = gammaWriteRGBAPixels_ARGB8888; - swdd->WriteMonoRGBAPixels = gammaWriteMonoRGBAPixels_ARGB8888; -#if 1 - swdd->ReadRGBASpan = gammaReadRGBASpan_ARGB8888; -#else - swdd->ReadRGBASpan = gammaReadRGBASpan8888; -#endif - swdd->ReadRGBAPixels = gammaReadRGBAPixels_ARGB8888; - break; - - default: - break; - } - - switch ( gmesa->glCtx->Visual.depthBits ) { - case 16: - swdd->ReadDepthSpan = gammaReadDepthSpan_16; - swdd->WriteDepthSpan = gammaWriteDepthSpan_16; - swdd->ReadDepthPixels = gammaReadDepthPixels_16; - swdd->WriteDepthPixels = gammaWriteDepthPixels_16; - break; - - case 24: - swdd->ReadDepthSpan = gammaReadDepthSpan_24_8; - swdd->WriteDepthSpan = gammaWriteDepthSpan_24_8; - swdd->ReadDepthPixels = gammaReadDepthPixels_24_8; - swdd->WriteDepthPixels = gammaWriteDepthPixels_24_8; - -#if 0 - swdd->ReadStencilSpan = gammaReadStencilSpan_24_8; - swdd->WriteStencilSpan = gammaWriteStencilSpan_24_8; - swdd->ReadStencilPixels = gammaReadStencilPixels_24_8; - swdd->WriteStencilPixels = gammaWriteStencilPixels_24_8; -#endif - break; - - default: - break; - } -} diff --git a/src/mesa/drivers/dri/gamma/gamma_state.c b/src/mesa/drivers/dri/gamma/gamma_state.c deleted file mode 100644 index c628457fba..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_state.c +++ /dev/null @@ -1,1721 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * - * 3DLabs Gamma driver - */ - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "main/macros.h" -#include "glint_dri.h" -#include "main/colormac.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "vbo/vbo.h" -#include "tnl/tnl.h" - -#define ENABLELIGHTING 0 - -/* ============================================================= - * Alpha blending - */ - -static void gammaUpdateAlphaMode( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t a = gmesa->AlphaTestMode; - uint32_t b = gmesa->AlphaBlendMode; - uint32_t f = gmesa->AB_FBReadMode_Save = 0; - GLubyte refByte = (GLint) (ctx->Color.AlphaRef * 255.0); - - a &= ~(AT_CompareMask | AT_RefValueMask); - b &= ~(AB_SrcBlendMask | AB_DstBlendMask); - - a |= refByte << 4; - - switch ( ctx->Color.AlphaFunc ) { - case GL_NEVER: - a |= AT_Never; - break; - case GL_LESS: - a |= AT_Less; - break; - case GL_EQUAL: - a |= AT_Equal; - break; - case GL_LEQUAL: - a |= AT_LessEqual; - break; - case GL_GEQUAL: - a |= AT_GreaterEqual; - break; - case GL_GREATER: - a |= AT_Greater; - break; - case GL_NOTEQUAL: - a |= AT_NotEqual; - break; - case GL_ALWAYS: - a |= AT_Always; - break; - } - - if ( ctx->Color.AlphaEnabled ) { - f |= FBReadDstEnable; - a |= AlphaTestModeEnable; - } else { - a &= ~AlphaTestModeEnable; - } - - switch ( ctx->Color.BlendSrcRGB ) { - case GL_ZERO: - b |= AB_Src_Zero; - break; - case GL_ONE: - b |= AB_Src_One; - break; - case GL_DST_COLOR: - b |= AB_Src_DstColor; - break; - case GL_ONE_MINUS_DST_COLOR: - b |= AB_Src_OneMinusDstColor; - break; - case GL_SRC_ALPHA: - b |= AB_Src_SrcAlpha; - break; - case GL_ONE_MINUS_SRC_ALPHA: - b |= AB_Src_OneMinusSrcAlpha; - break; - case GL_DST_ALPHA: - b |= AB_Src_DstAlpha; - f |= FBReadSrcEnable; - break; - case GL_ONE_MINUS_DST_ALPHA: - b |= AB_Src_OneMinusDstAlpha; - f |= FBReadSrcEnable; - break; - case GL_SRC_ALPHA_SATURATE: - b |= AB_Src_SrcAlphaSaturate; - break; - } - - switch ( ctx->Color.BlendDstRGB ) { - case GL_ZERO: - b |= AB_Dst_Zero; - break; - case GL_ONE: - b |= AB_Dst_One; - break; - case GL_SRC_COLOR: - b |= AB_Dst_SrcColor; - break; - case GL_ONE_MINUS_SRC_COLOR: - b |= AB_Dst_OneMinusSrcColor; - break; - case GL_SRC_ALPHA: - b |= AB_Dst_SrcAlpha; - break; - case GL_ONE_MINUS_SRC_ALPHA: - b |= AB_Dst_OneMinusSrcAlpha; - break; - case GL_DST_ALPHA: - b |= AB_Dst_DstAlpha; - f |= FBReadSrcEnable; - break; - case GL_ONE_MINUS_DST_ALPHA: - b |= AB_Dst_OneMinusDstAlpha; - f |= FBReadSrcEnable; - break; - } - - if ( ctx->Color.BlendEnabled ) { - f |= FBReadDstEnable; - b |= AlphaBlendModeEnable; - } else { - b &= ~AlphaBlendModeEnable; - } - - if ( gmesa->AlphaTestMode != a ) { - gmesa->AlphaTestMode = a; - gmesa->dirty |= GAMMA_UPLOAD_ALPHA; - } - if ( gmesa->AlphaBlendMode != b) { - gmesa->AlphaBlendMode = b; - gmesa->dirty |= GAMMA_UPLOAD_BLEND; - } - gmesa->AB_FBReadMode_Save = f; -} - -static void gammaDDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - (void) ref; - - FLUSH_BATCH( gmesa ); - - gmesa->new_state |= GAMMA_NEW_ALPHA; -} - -static void gammaDDBlendEquationSeparate( GLcontext *ctx, - GLenum modeRGB, GLenum modeA ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - assert( modeRGB == modeA ); - FLUSH_BATCH( gmesa ); - - gmesa->new_state |= GAMMA_NEW_ALPHA; -} - -static void gammaDDBlendFuncSeparate( GLcontext *ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - gmesa->new_state |= GAMMA_NEW_ALPHA; -} - - -/* ================================================================ - * Buffer clear - */ - -static void gammaDDClear( GLcontext *ctx, GLbitfield mask ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)gmesa->driScreen->pDevPriv; - GLuint temp = 0; - - FLUSH_BATCH( gmesa ); - - /* Update and emit any new state. We need to do this here to catch - * changes to the masks. - * FIXME: Just update the masks? - */ - if ( gmesa->new_state ) - gammaDDUpdateHWState( ctx ); - -#ifdef DO_VALIDATE - /* Flush any partially filled buffers */ - FLUSH_DMA_BUFFER(gmesa); - - DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, - gmesa->driScreen->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); -#endif - - if (mask & BUFFER_BIT_DEPTH) { - /* Turn off writes the FB */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeDisable); - - mask &= ~BUFFER_BIT_DEPTH; - - /* - * Turn Rectangle2DControl off when the window is not clipped - * (i.e., the GID tests are not necessary). This dramatically - * increases the performance of the depth clears. - */ - if (!gmesa->NotClipped) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 1); - } - - temp = (gmesa->LBReadMode & LBPartialProdMask) | LBWindowOriginBot; - if (gDRIPriv->numMultiDevices == 2) temp |= LBScanLineInt2; - - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, LBReadMode, temp); - WRITE(gmesa->buf, DeltaMode, DM_DepthEnable); - WRITE(gmesa->buf, DepthMode, (DepthModeEnable | - DM_Always | - DM_SourceDepthRegister | - DM_WriteMask)); - WRITE(gmesa->buf, GLINTDepth, gmesa->ClearDepth); - - /* Increment the frame count */ - gmesa->FrameCount++; -#ifdef FAST_CLEAR_4 - gmesa->FrameCount &= 0x0f; -#else - gmesa->FrameCount &= 0xff; -#endif - - /* Force FCP to be written */ - WRITE(gmesa->buf, GLINTWindow, (WindowEnable | - W_PassIfEqual | - (gmesa->Window & W_GIDMask) | - W_DepthFCP | - W_LBUpdateFromRegisters | - W_OverrideWriteFiltering | - (gmesa->FrameCount << 9))); - - /* Clear part of the depth and FCP buffers */ - { - int y = gmesa->driScreen->fbHeight - gmesa->driDrawable->y - gmesa->driDrawable->h; - int x = gmesa->driDrawable->x; - int w = gmesa->driDrawable->w; - int h = gmesa->driDrawable->h; -#ifndef TURN_OFF_FCP - float hsub = h; - - if (gmesa->WindowChanged) { - gmesa->WindowChanged = GL_FALSE; - } else { -#ifdef FAST_CLEAR_4 - hsub /= 16; -#else - hsub /= 256; -#endif - - /* Handle the case where the height < # of FCPs */ - if (hsub < 1.0) { - if (gmesa->FrameCount > h) - gmesa->FrameCount = 0; - h = 1; - y += gmesa->FrameCount; - } else { - h = (gmesa->FrameCount+1)*hsub; - h -= (int)(gmesa->FrameCount*hsub); - y += gmesa->FrameCount*hsub; - } - } -#endif - if (h && w) { -#if 0 - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, Rectangle2DMode, ((h & 0xfff)<<12) | - (w & 0xfff) ); - WRITE(gmesa->buf, DrawRectangle2D, ((y & 0xffff)<<16) | - (x & 0xffff) ); -#else - CHECK_DMA_BUFFER(gmesa, 8); - WRITE(gmesa->buf, StartXDom, x<<16); - WRITE(gmesa->buf, StartY, y<<16); - WRITE(gmesa->buf, StartXSub, (x+w)<<16); - WRITE(gmesa->buf, GLINTCount, h); - WRITE(gmesa->buf, dY, 1<<16); - WRITE(gmesa->buf, dXDom, 0<<16); - WRITE(gmesa->buf, dXSub, 0<<16); - WRITE(gmesa->buf, Render, 0x00000040); /* NOT_DONE */ -#endif - } - } - - CHECK_DMA_BUFFER(gmesa, 6); - WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); - WRITE(gmesa->buf, GLINTWindow, gmesa->Window); - WRITE(gmesa->buf, FastClearDepth, gmesa->ClearDepth); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); - - /* Turn on Depth FCP */ - if (gmesa->Window & W_DepthFCP) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, WindowOr, (gmesa->FrameCount << 9)); - } - - /* Turn off GID clipping if window is not clipped */ - if (gmesa->NotClipped) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 0); - } - } - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) { - int y = gmesa->driScreen->fbHeight - gmesa->driDrawable->y - gmesa->driDrawable->h; - int x = gmesa->driDrawable->x; - int w = gmesa->driDrawable->w; - int h = gmesa->driDrawable->h; - - mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT); - - if (x < 0) { w -= -x; x = 0; } - - /* Turn on GID clipping if window is clipped */ - if (!gmesa->NotClipped) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 1); - } - - CHECK_DMA_BUFFER(gmesa, 18); - WRITE(gmesa->buf, FBBlockColor, gmesa->ClearColor); - WRITE(gmesa->buf, ColorDDAMode, ColorDDADisable); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); - WRITE(gmesa->buf, DepthMode, 0); - WRITE(gmesa->buf, DeltaMode, 0); - WRITE(gmesa->buf, AlphaBlendMode, 0); -#if 1 - WRITE(gmesa->buf, dY, 1<<16); - WRITE(gmesa->buf, dXDom, 0<<16); - WRITE(gmesa->buf, dXSub, 0<<16); - WRITE(gmesa->buf, StartXSub, (x+w)<<16); - WRITE(gmesa->buf, GLINTCount, h); - WRITE(gmesa->buf, StartXDom, x<<16); - WRITE(gmesa->buf, StartY, y<<16); - WRITE(gmesa->buf, Render, 0x00000048); /* NOT_DONE */ -#else - WRITE(gmesa->buf, Rectangle2DMode, (((h & 0xfff)<<12) | - (w & 0xfff))); - WRITE(gmesa->buf, DrawRectangle2D, (((y & 0xffff)<<16) | - (x & 0xffff))); -#endif - WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode); - WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); - - /* Turn off GID clipping if window is clipped */ - if (gmesa->NotClipped) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 0); - } - } - -#ifdef DO_VALIDATE - PROCESS_DMA_BUFFER_TOP_HALF(gmesa); - - DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, - gmesa->driScreen->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); - - PROCESS_DMA_BUFFER_BOTTOM_HALF(gmesa); -#endif - - if ( mask ) - _swrast_Clear( ctx, mask ); -} - -/* ============================================================= - * Depth testing - */ - -static void gammaUpdateZMode( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t z = gmesa->DepthMode; - uint32_t delta = gmesa->DeltaMode; - uint32_t window = gmesa->Window; - uint32_t lbread = gmesa->LBReadMode; - - z &= ~DM_CompareMask; - - switch ( ctx->Depth.Func ) { - case GL_NEVER: - z |= DM_Never; - break; - case GL_ALWAYS: - z |= DM_Always; - break; - case GL_LESS: - z |= DM_Less; - break; - case GL_LEQUAL: - z |= DM_LessEqual; - break; - case GL_EQUAL: - z |= DM_Equal; - break; - case GL_GEQUAL: - z |= DM_GreaterEqual; - break; - case GL_GREATER: - z |= DM_Greater; - break; - case GL_NOTEQUAL: - z |= DM_NotEqual; - break; - } - - if ( ctx->Depth.Test ) { - z |= DepthModeEnable; - delta |= DM_DepthEnable; - window |= W_DepthFCP; - lbread |= LBReadDstEnable; - } else { - z &= ~DepthModeEnable; - delta &= ~DM_DepthEnable; - window &= ~W_DepthFCP; - lbread &= ~LBReadDstEnable; - } - - if ( ctx->Depth.Mask ) { - z |= DM_WriteMask; - } else { - z &= ~DM_WriteMask; - } - -#if 0 - if ( gmesa->DepthMode != z ){ -#endif - gmesa->DepthMode = z; - gmesa->DeltaMode = delta; - gmesa->Window = window; - gmesa->LBReadMode = lbread; - gmesa->dirty |= GAMMA_UPLOAD_DEPTH; -#if 0 - } -#endif -} - -static void gammaDDDepthFunc( GLcontext *ctx, GLenum func ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_DEPTH; -} - -static void gammaDDDepthMask( GLcontext *ctx, GLboolean flag ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_DEPTH; -} - -static void gammaDDClearDepth( GLcontext *ctx, GLclampd d ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - switch ( gmesa->DepthSize ) { - case 16: - gmesa->ClearDepth = d * 0x0000ffff; - break; - case 24: - gmesa->ClearDepth = d * 0x00ffffff; - break; - case 32: - gmesa->ClearDepth = d * 0xffffffff; - break; - } -} - -static void gammaDDFinish( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_DMA_BUFFER(gmesa); -} - -static void gammaDDFlush( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_DMA_BUFFER(gmesa); -} - -/* ============================================================= - * Fog - */ - -static void gammaUpdateFogAttrib( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t f = gmesa->FogMode; - uint32_t g = gmesa->GeometryMode; - uint32_t d = gmesa->DeltaMode; - - if (ctx->Fog.Enabled) { - f |= FogModeEnable; - g |= GM_FogEnable; - d |= DM_FogEnable; - } else { - f &= ~FogModeEnable; - g &= ~GM_FogEnable; - d &= ~DM_FogEnable; - } - - g &= ~GM_FogMask; - - switch (ctx->Fog.Mode) { - case GL_LINEAR: - g |= GM_FogLinear; - break; - case GL_EXP: - g |= GM_FogExp; - break; - case GL_EXP2: - g |= GM_FogExpSquared; - break; - } - - if ( gmesa->FogMode != f ) { - gmesa->FogMode = f; - gmesa->dirty |= GAMMA_UPLOAD_FOG; - } - - if ( gmesa->GeometryMode != g ) { - gmesa->GeometryMode = g; - gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; - } - - if ( gmesa->DeltaMode != d ) { - gmesa->DeltaMode = d; - gmesa->dirty |= GAMMA_UPLOAD_DEPTH; - } -} - -#if 0 -static void gammaDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_FOG; -} -#endif - -/* ============================================================= - * Lines - */ -static void gammaDDLineWidth( GLcontext *ctx, GLfloat width ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - CHECK_DMA_BUFFER(gmesa, 3); - WRITE(gmesa->buf, LineWidth, (GLuint)width); - WRITEF(gmesa->buf, AAlineWidth, width); - WRITE(gmesa->buf, LineWidthOffset, (GLuint)(width-1)/2); -} - -static void gammaDDLineStipple( GLcontext *ctx, GLint factor, GLushort pattern ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - gmesa->LineMode &= ~(LM_StippleMask | LM_RepeatFactorMask); - gmesa->LineMode |= ((GLuint)(factor - 1) << 1) | ((GLuint)pattern << 10); - - gmesa->dirty |= GAMMA_UPLOAD_LINEMODE; -} - - - -/* ============================================================= - * Points - */ -static void gammaDDPointSize( GLcontext *ctx, GLfloat size ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, PointSize, (GLuint)size); - WRITEF(gmesa->buf, AApointSize, size); -} - -/* ============================================================= - * Polygon - */ - -static void gammaUpdatePolygon( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t g = gmesa->GeometryMode; - - g &= ~(GM_PolyOffsetFillEnable | GM_PolyOffsetPointEnable | - GM_PolyOffsetLineEnable); - - if (ctx->Polygon.OffsetFill) g |= GM_PolyOffsetFillEnable; - if (ctx->Polygon.OffsetPoint) g |= GM_PolyOffsetPointEnable; - if (ctx->Polygon.OffsetLine) g |= GM_PolyOffsetLineEnable; - - g &= ~GM_FB_PolyMask; - - switch (ctx->Polygon.FrontMode) { - case GL_FILL: - g |= GM_FrontPolyFill; - break; - case GL_LINE: - g |= GM_FrontPolyLine; - break; - case GL_POINT: - g |= GM_FrontPolyPoint; - break; - } - - switch (ctx->Polygon.BackMode) { - case GL_FILL: - g |= GM_BackPolyFill; - break; - case GL_LINE: - g |= GM_BackPolyLine; - break; - case GL_POINT: - g |= GM_BackPolyPoint; - break; - } - - if ( gmesa->GeometryMode != g ) { - gmesa->GeometryMode = g; - gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; - } - - gmesa->dirty |= GAMMA_UPLOAD_POLYGON; -} - -static void gammaDDPolygonMode( GLcontext *ctx, GLenum face, GLenum mode) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - gmesa->new_state |= GAMMA_NEW_POLYGON; -} - -static void gammaUpdateStipple( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - if (ctx->Polygon.StippleFlag) { - gmesa->AreaStippleMode |= AreaStippleModeEnable/* | ASM_X32 | ASM_Y32*/; - } else { - gmesa->AreaStippleMode &= ~AreaStippleModeEnable; - } - - gmesa->dirty |= GAMMA_UPLOAD_STIPPLE; -} - -static void gammaDDPolygonStipple( GLcontext *ctx, const GLubyte *mask) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_STIPPLE; -} - -/* ============================================================= - * Clipping - */ - -static void gammaUpdateClipping( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLint x1, y1, x2, y2; - - if ( gmesa->driDrawable ) { - x1 = gmesa->driDrawable->x + ctx->Scissor.X; - y1 = gmesa->driScreen->fbHeight - - (gmesa->driDrawable->y + - gmesa->driDrawable->h) + ctx->Scissor.Y; - x2 = x1 + ctx->Scissor.Width; - y2 = y1 + ctx->Scissor.Height; - - gmesa->ScissorMinXY = x1 | (y1 << 16); - gmesa->ScissorMaxXY = x2 | (y2 << 16); - if (ctx->Scissor.Enabled) - gmesa->ScissorMode |= UserScissorEnable; - else - gmesa->ScissorMode &= ~UserScissorEnable; - - gmesa->dirty |= GAMMA_UPLOAD_CLIP; - } -} - -static void gammaDDScissor( GLcontext *ctx, - GLint x, GLint y, GLsizei w, GLsizei h ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CLIP; -} - -/* ============================================================= - * Culling - */ - -static void gammaUpdateCull( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t g = gmesa->GeometryMode; - - g &= ~(GM_PolyCullMask | GM_FFMask); - - if (ctx->Polygon.FrontFace == GL_CCW) { - g |= GM_FrontFaceCCW; - } else { - g |= GM_FrontFaceCW; - } - - switch ( ctx->Polygon.CullFaceMode ) { - case GL_FRONT: - g |= GM_PolyCullFront; - break; - case GL_BACK: - g |= GM_PolyCullBack; - break; - case GL_FRONT_AND_BACK: - g |= GM_PolyCullBoth; - break; - } - - if ( ctx->Polygon.CullFlag ) { - g |= GM_PolyCullEnable; - } else { - g &= ~GM_PolyCullEnable; - } - - if ( gmesa->GeometryMode != g ) { - gmesa->GeometryMode = g; - gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; - } -} - -static void gammaDDCullFace( GLcontext *ctx, GLenum mode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CULL; -} - -static void gammaDDFrontFace( GLcontext *ctx, GLenum mode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CULL; -} - -/* ============================================================= - * Masks - */ - -static void gammaUpdateMasks( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - - GLuint mask = gammaPackColor( gmesa->gammaScreen->cpp, - ctx->Color.ColorMask[0][RCOMP], - ctx->Color.ColorMask[0][GCOMP], - ctx->Color.ColorMask[0][BCOMP], - ctx->Color.ColorMask[0][ACOMP] ); - - if (gmesa->gammaScreen->cpp == 2) mask |= mask << 16; - - if ( gmesa->FBHardwareWriteMask != mask ) { - gmesa->FBHardwareWriteMask = mask; - gmesa->dirty |= GAMMA_UPLOAD_MASKS; - } -} - -static void gammaDDColorMask( GLcontext *ctx, GLboolean r, GLboolean g, - GLboolean b, GLboolean a) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_MASKS; -} - -/* ============================================================= - * Rendering attributes - * - * We really don't want to recalculate all this every time we bind a - * texture. These things shouldn't change all that often, so it makes - * sense to break them out of the core texture state update routines. - */ - -#if ENABLELIGHTING -static void gammaDDLightfv(GLcontext *ctx, GLenum light, GLenum pname, - const GLfloat *params, GLint nParams) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLfloat l,x,y,z,w; - - switch(light) { - case GL_LIGHT0: - switch (pname) { - case GL_AMBIENT: - CHECK_DMA_BUFFER(gmesa, 3); - /* We don't do alpha */ - WRITEF(gmesa->buf, Light0AmbientIntensityBlue, params[2]); - WRITEF(gmesa->buf, Light0AmbientIntensityGreen, params[1]); - WRITEF(gmesa->buf, Light0AmbientIntensityRed, params[0]); - break; - case GL_DIFFUSE: - CHECK_DMA_BUFFER(gmesa, 3); - /* We don't do alpha */ - WRITEF(gmesa->buf, Light0DiffuseIntensityBlue, params[2]); - WRITEF(gmesa->buf, Light0DiffuseIntensityGreen, params[1]); - WRITEF(gmesa->buf, Light0DiffuseIntensityRed, params[0]); - break; - case GL_SPECULAR: - CHECK_DMA_BUFFER(gmesa, 3); - /* We don't do alpha */ - WRITEF(gmesa->buf, Light0SpecularIntensityBlue, params[2]); - WRITEF(gmesa->buf, Light0SpecularIntensityGreen, params[1]); - WRITEF(gmesa->buf, Light0SpecularIntensityRed, params[0]); - break; - case GL_POSITION: - /* Normalize */ - x = params[0]; y = params[1]; z = params[2]; w = params[3]; - l = sqrt(x*x + y*y + z*z + w*w); - w /= l; - x /= l; - y /= l; - z /= l; - if (params[3] != 0.0) { - gmesa->Light0Mode |= Light0ModeAttenuation; - gmesa->Light0Mode |= Light0ModeLocal; - } else { - gmesa->Light0Mode &= ~Light0ModeAttenuation; - gmesa->Light0Mode &= ~Light0ModeLocal; - } - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, Light0Mode, gmesa->Light0Mode); - WRITEF(gmesa->buf, Light0PositionW, w); - WRITEF(gmesa->buf, Light0PositionZ, z); - WRITEF(gmesa->buf, Light0PositionY, y); - WRITEF(gmesa->buf, Light0PositionX, x); - break; - case GL_SPOT_DIRECTION: - CHECK_DMA_BUFFER(gmesa, 3); - /* WRITEF(gmesa->buf, Light0SpotlightDirectionW, params[3]); */ - WRITEF(gmesa->buf, Light0SpotlightDirectionZ, params[2]); - WRITEF(gmesa->buf, Light0SpotlightDirectionY, params[1]); - WRITEF(gmesa->buf, Light0SpotlightDirectionX, params[0]); - break; - case GL_SPOT_EXPONENT: - CHECK_DMA_BUFFER(gmesa, 1); - WRITEF(gmesa->buf, Light0SpotlightExponent, params[0]); - break; - case GL_SPOT_CUTOFF: - if (params[0] != 180.0) - gmesa->Light0Mode |= Light0ModeSpotLight; - else - gmesa->Light0Mode &= ~Light0ModeSpotLight; - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, Light0Mode, gmesa->Light0Mode); - WRITEF(gmesa->buf, Light0CosSpotlightCutoffAngle, cos(params[0]*DEG2RAD)); - break; - case GL_CONSTANT_ATTENUATION: - CHECK_DMA_BUFFER(gmesa, 1); - WRITEF(gmesa->buf, Light0ConstantAttenuation, params[0]); - break; - case GL_LINEAR_ATTENUATION: - CHECK_DMA_BUFFER(gmesa, 1); - WRITEF(gmesa->buf, Light0LinearAttenuation, params[0]); - break; - case GL_QUADRATIC_ATTENUATION: - CHECK_DMA_BUFFER(gmesa, 1); - WRITEF(gmesa->buf, Light0QuadraticAttenuation, params[0]); - break; - } - break; - } -} - -static void gammaDDLightModelfv( GLcontext *ctx, GLenum pname, - const GLfloat *params ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - switch (pname) { - case GL_LIGHT_MODEL_AMBIENT: - CHECK_DMA_BUFFER(gmesa, 3); - /* We don't do alpha */ - WRITEF(gmesa->buf, SceneAmbientColorBlue, params[2]); - WRITEF(gmesa->buf, SceneAmbientColorGreen, params[1]); - WRITEF(gmesa->buf, SceneAmbientColorRed, params[0]); - break; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - if (params[0] != 0.0) - gmesa->LightingMode |= LightingModeLocalViewer; - else - gmesa->LightingMode &= ~LightingModeLocalViewer; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); - break; - case GL_LIGHT_MODEL_TWO_SIDE: - if (params[0] == 1.0f) { - gmesa->LightingMode |= LightingModeTwoSides; - gmesa->MaterialMode |= MaterialModeTwoSides; - } else { - gmesa->LightingMode &= ~LightingModeTwoSides; - gmesa->MaterialMode &= ~MaterialModeTwoSides; - } - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); - WRITE(gmesa->buf, MaterialMode, gmesa->MaterialMode); - break; - } -} -#endif - -static void gammaDDShadeModel( GLcontext *ctx, GLenum mode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t g = gmesa->GeometryMode; - uint32_t c = gmesa->ColorDDAMode; - - g &= ~GM_ShadingMask; - c &= ~ColorDDAShadingMask; - - switch ( mode ) { - case GL_FLAT: - g |= GM_FlatShading; - c |= ColorDDAFlat; - break; - case GL_SMOOTH: - g |= GM_GouraudShading; - c |= ColorDDAGouraud; - break; - default: - return; - } - - if ( gmesa->ColorDDAMode != c ) { - FLUSH_BATCH( gmesa ); - gmesa->ColorDDAMode = c; - - gmesa->dirty |= GAMMA_UPLOAD_SHADE; - } - - if ( gmesa->GeometryMode != g ) { - FLUSH_BATCH( gmesa ); - gmesa->GeometryMode = g; - - gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; - } -} - -/* ============================================================= - * Miscellaneous - */ - -static void gammaDDClearColor( GLcontext *ctx, const GLfloat color[4]) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - UNCLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - UNCLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - UNCLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); - - gmesa->ClearColor = gammaPackColor( gmesa->gammaScreen->cpp, - c[0], c[1], c[2], c[3] ); - - if (gmesa->gammaScreen->cpp == 2) gmesa->ClearColor |= gmesa->ClearColor<<16; -} - - -static void gammaDDLogicalOpcode( GLcontext *ctx, GLenum opcode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - if ( ctx->Color.ColorLogicOpEnabled ) { - gmesa->LogicalOpMode = opcode << 1 | LogicalOpModeEnable; - } else { - gmesa->LogicalOpMode = LogicalOpModeDisable; - } - - gmesa->dirty |= GAMMA_UPLOAD_LOGICOP; -} - -static void gammaDDDrawBuffer( GLcontext *ctx, GLenum mode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - switch ( mode ) { - case GL_FRONT_LEFT: - gmesa->drawOffset = gmesa->readOffset = 0; - break; - case GL_BACK_LEFT: - gmesa->drawOffset = gmesa->readOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; - break; - } -} - -static void gammaDDReadBuffer( GLcontext *ctx, GLenum mode ) -{ - /* XXX anything? */ -} - -/* ============================================================= - * Window position and viewport transformation - */ - -void gammaUpdateWindow( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - __DRIdrawable *dPriv = gmesa->driDrawable; - GLfloat xoffset = (GLfloat)dPriv->x; - GLfloat yoffset = gmesa->driScreen->fbHeight - (GLfloat)dPriv->y - dPriv->h; - const GLfloat *v = ctx->Viewport._WindowMap.m; - - GLfloat sx = v[MAT_SX]; - GLfloat tx = v[MAT_TX] + xoffset; - GLfloat sy = v[MAT_SY]; - GLfloat ty = v[MAT_TY] + yoffset; - GLfloat sz = v[MAT_SZ] * gmesa->depth_scale; - GLfloat tz = v[MAT_TZ] * gmesa->depth_scale; - - gmesa->dirty |= GAMMA_UPLOAD_VIEWPORT; - - gmesa->ViewportScaleX = sx; - gmesa->ViewportScaleY = sy; - gmesa->ViewportScaleZ = sz; - gmesa->ViewportOffsetX = tx; - gmesa->ViewportOffsetY = ty; - gmesa->ViewportOffsetZ = tz; -} - - - -static void gammaDDViewport( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height ) -{ - gammaUpdateWindow( ctx ); -} - -static void gammaDDDepthRange( GLcontext *ctx, GLclampd nearval, - GLclampd farval ) -{ - gammaUpdateWindow( ctx ); -} - -void gammaUpdateViewportOffset( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - __DRIdrawable *dPriv = gmesa->driDrawable; - GLfloat xoffset = (GLfloat)dPriv->x; - GLfloat yoffset = gmesa->driScreen->fbHeight - (GLfloat)dPriv->y - dPriv->h; - const GLfloat *v = ctx->Viewport._WindowMap.m; - - GLfloat tx = v[MAT_TX] + xoffset; - GLfloat ty = v[MAT_TY] + yoffset; - - if ( gmesa->ViewportOffsetX != tx || - gmesa->ViewportOffsetY != ty ) - { - gmesa->ViewportOffsetX = tx; - gmesa->ViewportOffsetY = ty; - - gmesa->new_state |= GAMMA_NEW_WINDOW; - } - - gmesa->new_state |= GAMMA_NEW_CLIP; -} - -#if 0 -/* - * Matrix - */ - -static void gammaLoadHWMatrix(GLcontext *ctx) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - const GLfloat *m; - - gmesa->TransformMode &= ~XM_XformTexture; - - switch (ctx->Transform.MatrixMode) { - case GL_MODELVIEW: - gmesa->TransformMode |= XM_UseModelViewMatrix; - m = ctx->ModelviewMatrixStack.Top->m; - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, ModelViewMatrix0, m[0]); - WRITEF(gmesa->buf, ModelViewMatrix1, m[1]); - WRITEF(gmesa->buf, ModelViewMatrix2, m[2]); - WRITEF(gmesa->buf, ModelViewMatrix3, m[3]); - WRITEF(gmesa->buf, ModelViewMatrix4, m[4]); - WRITEF(gmesa->buf, ModelViewMatrix5, m[5]); - WRITEF(gmesa->buf, ModelViewMatrix6, m[6]); - WRITEF(gmesa->buf, ModelViewMatrix7, m[7]); - WRITEF(gmesa->buf, ModelViewMatrix8, m[8]); - WRITEF(gmesa->buf, ModelViewMatrix9, m[9]); - WRITEF(gmesa->buf, ModelViewMatrix10, m[10]); - WRITEF(gmesa->buf, ModelViewMatrix11, m[11]); - WRITEF(gmesa->buf, ModelViewMatrix12, m[12]); - WRITEF(gmesa->buf, ModelViewMatrix13, m[13]); - WRITEF(gmesa->buf, ModelViewMatrix14, m[14]); - WRITEF(gmesa->buf, ModelViewMatrix15, m[15]); - break; - case GL_PROJECTION: - m = ctx->ProjectionMatrixStack.Top->m; - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, ModelViewProjectionMatrix0, m[0]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix1, m[1]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix2, m[2]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix3, m[3]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix4, m[4]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix5, m[5]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix6, m[6]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix7, m[7]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix8, m[8]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix9, m[9]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix10, m[10]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix11, m[11]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix12, m[12]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix13, m[13]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix14, m[14]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix15, m[15]); - break; - case GL_TEXTURE: - m = ctx->TextureMatrixStack[0].Top->m; - CHECK_DMA_BUFFER(gmesa, 16); - gmesa->TransformMode |= XM_XformTexture; - WRITEF(gmesa->buf, TextureMatrix0, m[0]); - WRITEF(gmesa->buf, TextureMatrix1, m[1]); - WRITEF(gmesa->buf, TextureMatrix2, m[2]); - WRITEF(gmesa->buf, TextureMatrix3, m[3]); - WRITEF(gmesa->buf, TextureMatrix4, m[4]); - WRITEF(gmesa->buf, TextureMatrix5, m[5]); - WRITEF(gmesa->buf, TextureMatrix6, m[6]); - WRITEF(gmesa->buf, TextureMatrix7, m[7]); - WRITEF(gmesa->buf, TextureMatrix8, m[8]); - WRITEF(gmesa->buf, TextureMatrix9, m[9]); - WRITEF(gmesa->buf, TextureMatrix10, m[10]); - WRITEF(gmesa->buf, TextureMatrix11, m[11]); - WRITEF(gmesa->buf, TextureMatrix12, m[12]); - WRITEF(gmesa->buf, TextureMatrix13, m[13]); - WRITEF(gmesa->buf, TextureMatrix14, m[14]); - WRITEF(gmesa->buf, TextureMatrix15, m[15]); - break; - - default: - /* ERROR!!! -- how did this happen? */ - break; - } - - gmesa->dirty |= GAMMA_UPLOAD_TRANSFORM; -} -#endif - -/* ============================================================= - * State enable/disable - */ - -static void gammaDDEnable( GLcontext *ctx, GLenum cap, GLboolean state ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - switch ( cap ) { - case GL_ALPHA_TEST: - case GL_BLEND: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_ALPHA; - break; - - case GL_CULL_FACE: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CULL; - break; - - case GL_DEPTH_TEST: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_DEPTH; - break; - - case GL_DITHER: - do { - uint32_t d = gmesa->DitherMode; - FLUSH_BATCH( gmesa ); - - if ( state ) { - d |= DM_DitherEnable; - } else { - d &= ~DM_DitherEnable; - } - - if ( gmesa->DitherMode != d ) { - gmesa->DitherMode = d; - gmesa->dirty |= GAMMA_UPLOAD_DITHER; - } - } while (0); - break; - -#if 0 - case GL_FOG: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_FOG; - break; -#endif - - case GL_INDEX_LOGIC_OP: - case GL_COLOR_LOGIC_OP: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_LOGICOP; - break; - -#if ENABLELIGHTING - case GL_LIGHTING: - do { - uint32_t l = gmesa->LightingMode; - FLUSH_BATCH( gmesa ); - - if ( state ) { - l |= LightingModeEnable; - } else { - l &= ~LightingModeEnable; - } - - if ( gmesa->LightingMode != l ) { - gmesa->LightingMode = l; - gmesa->dirty |= GAMMA_UPLOAD_LIGHT; - } - } while (0); - break; - - case GL_COLOR_MATERIAL: - do { - uint32_t m = gmesa->MaterialMode; - FLUSH_BATCH( gmesa ); - - if ( state ) { - m |= MaterialModeEnable; - } else { - m &= ~MaterialModeEnable; - } - - if ( gmesa->MaterialMode != m ) { - gmesa->MaterialMode = m; - gmesa->dirty |= GAMMA_UPLOAD_LIGHT; - } - } while (0); - break; -#endif - - case GL_LINE_SMOOTH: - FLUSH_BATCH( gmesa ); - if ( state ) { - gmesa->AntialiasMode |= AntialiasModeEnable; - gmesa->LineMode |= LM_AntialiasEnable; - } else { - gmesa->AntialiasMode &= ~AntialiasModeEnable; - gmesa->LineMode &= ~LM_AntialiasEnable; - } - gmesa->dirty |= GAMMA_UPLOAD_LINEMODE; - break; - - case GL_POINT_SMOOTH: - FLUSH_BATCH( gmesa ); - if ( state ) { - gmesa->AntialiasMode |= AntialiasModeEnable; - gmesa->PointMode |= PM_AntialiasEnable; - } else { - gmesa->AntialiasMode &= ~AntialiasModeEnable; - gmesa->PointMode &= ~PM_AntialiasEnable; - } - gmesa->dirty |= GAMMA_UPLOAD_POINTMODE; - break; - - case GL_POLYGON_SMOOTH: - FLUSH_BATCH( gmesa ); - if ( state ) { - gmesa->AntialiasMode |= AntialiasModeEnable; - gmesa->TriangleMode |= TM_AntialiasEnable; - } else { - gmesa->AntialiasMode &= ~AntialiasModeEnable; - gmesa->TriangleMode &= ~TM_AntialiasEnable; - } - gmesa->dirty |= GAMMA_UPLOAD_TRIMODE; - break; - - case GL_SCISSOR_TEST: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CLIP; - break; - - case GL_POLYGON_OFFSET_FILL: - case GL_POLYGON_OFFSET_POINT: - case GL_POLYGON_OFFSET_LINE: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_POLYGON; - break; - - case GL_LINE_STIPPLE: - FLUSH_BATCH( gmesa ); - if ( state ) - gmesa->LineMode |= LM_StippleEnable; - else - gmesa->LineMode &= ~LM_StippleEnable; - gmesa->dirty |= GAMMA_UPLOAD_LINEMODE; - break; - - case GL_POLYGON_STIPPLE: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_STIPPLE; - break; - - default: - return; - } -} - -/* ============================================================= - * State initialization, management - */ - - -/* - * Load the current context's state into the hardware. - * - * NOTE: Be VERY careful about ensuring the context state is marked for - * upload, the only place it shouldn't be uploaded is when the setup - * state has changed in ReducedPrimitiveChange as this comes right after - * a state update. - * - * Blits of any type should always upload the context and masks after - * they are done. - */ -void gammaEmitHwState( gammaContextPtr gmesa ) -{ - if (!gmesa->driDrawable) return; - - if (!gmesa->dirty) return; - -#ifdef DO_VALIDATE - /* Flush any partially filled buffers */ - FLUSH_DMA_BUFFER(gmesa); - - DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, - gmesa->driScreen->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); -#endif - - if (gmesa->dirty & GAMMA_UPLOAD_VIEWPORT) { - gmesa->dirty &= ~GAMMA_UPLOAD_VIEWPORT; - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, ViewPortOffsetX, gmesa->ViewportOffsetX); - WRITEF(gmesa->buf, ViewPortOffsetY, gmesa->ViewportOffsetY); - WRITEF(gmesa->buf, ViewPortOffsetZ, gmesa->ViewportOffsetZ); - WRITEF(gmesa->buf, ViewPortScaleX, gmesa->ViewportScaleX); - WRITEF(gmesa->buf, ViewPortScaleY, gmesa->ViewportScaleY); - WRITEF(gmesa->buf, ViewPortScaleZ, gmesa->ViewportScaleZ); - } - if ( (gmesa->dirty & GAMMA_UPLOAD_POINTMODE) || - (gmesa->dirty & GAMMA_UPLOAD_LINEMODE) || - (gmesa->dirty & GAMMA_UPLOAD_TRIMODE) ) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, AntialiasMode, gmesa->AntialiasMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_POINTMODE) { - gmesa->dirty &= ~GAMMA_UPLOAD_POINTMODE; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PointMode, gmesa->PointMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_LINEMODE) { - gmesa->dirty &= ~GAMMA_UPLOAD_LINEMODE; - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, LineMode, gmesa->LineMode); - WRITE(gmesa->buf, LineStippleMode, gmesa->LineMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_TRIMODE) { - gmesa->dirty &= ~GAMMA_UPLOAD_TRIMODE; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TriangleMode, gmesa->TriangleMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_FOG) { - GLchan c[3], col; - UNCLAMPED_FLOAT_TO_RGB_CHAN( c, gmesa->glCtx->Fog.Color ); - col = gammaPackColor(4, c[0], c[1], c[2], 0); - gmesa->dirty &= ~GAMMA_UPLOAD_FOG; - CHECK_DMA_BUFFER(gmesa, 5); -#if 0 - WRITE(gmesa->buf, FogMode, gmesa->FogMode); - WRITE(gmesa->buf, FogColor, col); - WRITEF(gmesa->buf, FStart, gmesa->glCtx->Fog.Start); -#endif - WRITEF(gmesa->buf, FogEnd, gmesa->glCtx->Fog.End); - WRITEF(gmesa->buf, FogDensity, gmesa->glCtx->Fog.Density); - WRITEF(gmesa->buf, FogScale, - 1.0f/(gmesa->glCtx->Fog.End - gmesa->glCtx->Fog.Start)); - } - if (gmesa->dirty & GAMMA_UPLOAD_DITHER) { - gmesa->dirty &= ~GAMMA_UPLOAD_DITHER; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, DitherMode, gmesa->DitherMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_LOGICOP) { - gmesa->dirty &= ~GAMMA_UPLOAD_LOGICOP; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, LogicalOpMode, gmesa->LogicalOpMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_CLIP) { - gmesa->dirty &= ~GAMMA_UPLOAD_CLIP; - CHECK_DMA_BUFFER(gmesa, 3); - WRITE(gmesa->buf, ScissorMinXY, gmesa->ScissorMinXY); - WRITE(gmesa->buf, ScissorMaxXY, gmesa->ScissorMaxXY); - WRITE(gmesa->buf, ScissorMode, gmesa->ScissorMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_MASKS) { - gmesa->dirty &= ~GAMMA_UPLOAD_MASKS; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FBHardwareWriteMask, gmesa->FBHardwareWriteMask); - } - if (gmesa->dirty & GAMMA_UPLOAD_ALPHA) { - gmesa->dirty &= ~GAMMA_UPLOAD_ALPHA; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, AlphaTestMode, gmesa->AlphaTestMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_BLEND) { - gmesa->dirty &= ~GAMMA_UPLOAD_BLEND; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode); - } - CHECK_DMA_BUFFER(gmesa, 1); - if (gmesa->glCtx->Color.BlendEnabled || gmesa->glCtx->Color.AlphaEnabled) { - WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode | gmesa->AB_FBReadMode_Save); - } else { - WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_LIGHT) { - gmesa->dirty &= ~GAMMA_UPLOAD_LIGHT; - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); - WRITE(gmesa->buf, MaterialMode, gmesa->MaterialMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_SHADE) { - gmesa->dirty &= ~GAMMA_UPLOAD_SHADE; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_POLYGON) { - gmesa->dirty &= ~GAMMA_UPLOAD_POLYGON; - CHECK_DMA_BUFFER(gmesa, 2); - WRITEF(gmesa->buf, PolygonOffsetBias, gmesa->glCtx->Polygon.OffsetUnits); - WRITEF(gmesa->buf, PolygonOffsetFactor, gmesa->glCtx->Polygon.OffsetFactor); - } - if (gmesa->dirty & GAMMA_UPLOAD_STIPPLE) { - gmesa->dirty &= ~GAMMA_UPLOAD_STIPPLE; - CHECK_DMA_BUFFER(gmesa, 33); - WRITE(gmesa->buf, AreaStippleMode, gmesa->AreaStippleMode); - WRITE(gmesa->buf, AreaStipplePattern0, gmesa->glCtx->PolygonStipple[0]); - WRITE(gmesa->buf, AreaStipplePattern1, gmesa->glCtx->PolygonStipple[1]); - WRITE(gmesa->buf, AreaStipplePattern2, gmesa->glCtx->PolygonStipple[2]); - WRITE(gmesa->buf, AreaStipplePattern3, gmesa->glCtx->PolygonStipple[3]); - WRITE(gmesa->buf, AreaStipplePattern4, gmesa->glCtx->PolygonStipple[4]); - WRITE(gmesa->buf, AreaStipplePattern5, gmesa->glCtx->PolygonStipple[5]); - WRITE(gmesa->buf, AreaStipplePattern6, gmesa->glCtx->PolygonStipple[6]); - WRITE(gmesa->buf, AreaStipplePattern7, gmesa->glCtx->PolygonStipple[7]); - WRITE(gmesa->buf, AreaStipplePattern8, gmesa->glCtx->PolygonStipple[8]); - WRITE(gmesa->buf, AreaStipplePattern9, gmesa->glCtx->PolygonStipple[9]); - WRITE(gmesa->buf, AreaStipplePattern10, gmesa->glCtx->PolygonStipple[10]); - WRITE(gmesa->buf, AreaStipplePattern11, gmesa->glCtx->PolygonStipple[11]); - WRITE(gmesa->buf, AreaStipplePattern12, gmesa->glCtx->PolygonStipple[12]); - WRITE(gmesa->buf, AreaStipplePattern13, gmesa->glCtx->PolygonStipple[13]); - WRITE(gmesa->buf, AreaStipplePattern14, gmesa->glCtx->PolygonStipple[14]); - WRITE(gmesa->buf, AreaStipplePattern15, gmesa->glCtx->PolygonStipple[15]); - WRITE(gmesa->buf, AreaStipplePattern16, gmesa->glCtx->PolygonStipple[16]); - WRITE(gmesa->buf, AreaStipplePattern17, gmesa->glCtx->PolygonStipple[17]); - WRITE(gmesa->buf, AreaStipplePattern18, gmesa->glCtx->PolygonStipple[18]); - WRITE(gmesa->buf, AreaStipplePattern19, gmesa->glCtx->PolygonStipple[19]); - WRITE(gmesa->buf, AreaStipplePattern20, gmesa->glCtx->PolygonStipple[20]); - WRITE(gmesa->buf, AreaStipplePattern21, gmesa->glCtx->PolygonStipple[21]); - WRITE(gmesa->buf, AreaStipplePattern22, gmesa->glCtx->PolygonStipple[22]); - WRITE(gmesa->buf, AreaStipplePattern23, gmesa->glCtx->PolygonStipple[23]); - WRITE(gmesa->buf, AreaStipplePattern24, gmesa->glCtx->PolygonStipple[24]); - WRITE(gmesa->buf, AreaStipplePattern25, gmesa->glCtx->PolygonStipple[25]); - WRITE(gmesa->buf, AreaStipplePattern26, gmesa->glCtx->PolygonStipple[26]); - WRITE(gmesa->buf, AreaStipplePattern27, gmesa->glCtx->PolygonStipple[27]); - WRITE(gmesa->buf, AreaStipplePattern28, gmesa->glCtx->PolygonStipple[28]); - WRITE(gmesa->buf, AreaStipplePattern29, gmesa->glCtx->PolygonStipple[29]); - WRITE(gmesa->buf, AreaStipplePattern30, gmesa->glCtx->PolygonStipple[30]); - WRITE(gmesa->buf, AreaStipplePattern31, gmesa->glCtx->PolygonStipple[31]); - } - if (gmesa->dirty & GAMMA_UPLOAD_DEPTH) { - gmesa->dirty &= ~GAMMA_UPLOAD_DEPTH; - CHECK_DMA_BUFFER(gmesa, 4); - WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - WRITE(gmesa->buf, GLINTWindow,gmesa->Window | (gmesa->FrameCount << 9)); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_GEOMETRY) { - gmesa->dirty &= ~GAMMA_UPLOAD_GEOMETRY; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_TRANSFORM) { - gmesa->dirty &= ~GAMMA_UPLOAD_TRANSFORM; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TransformMode, gmesa->TransformMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_TEX0) { - gammaTextureObjectPtr curTex = gmesa->CurrentTexObj[0]; - gmesa->dirty &= ~GAMMA_UPLOAD_TEX0; - if (curTex) { - CHECK_DMA_BUFFER(gmesa, 21); - WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode | GM_TextureEnable); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode | DM_TextureEnable); - WRITE(gmesa->buf, TextureAddressMode, curTex->TextureAddressMode); - WRITE(gmesa->buf, TextureReadMode, curTex->TextureReadMode); - WRITE(gmesa->buf, TextureColorMode, curTex->TextureColorMode); - WRITE(gmesa->buf, TextureFilterMode, curTex->TextureFilterMode); - WRITE(gmesa->buf, TextureFormat, curTex->TextureFormat); - WRITE(gmesa->buf, GLINTBorderColor, curTex->TextureBorderColor); - WRITE(gmesa->buf, TxBaseAddr0, curTex->TextureBaseAddr[0]); - WRITE(gmesa->buf, TxBaseAddr1, curTex->TextureBaseAddr[1]); - WRITE(gmesa->buf, TxBaseAddr2, curTex->TextureBaseAddr[2]); - WRITE(gmesa->buf, TxBaseAddr3, curTex->TextureBaseAddr[3]); - WRITE(gmesa->buf, TxBaseAddr4, curTex->TextureBaseAddr[4]); - WRITE(gmesa->buf, TxBaseAddr5, curTex->TextureBaseAddr[5]); - WRITE(gmesa->buf, TxBaseAddr6, curTex->TextureBaseAddr[6]); - WRITE(gmesa->buf, TxBaseAddr7, curTex->TextureBaseAddr[7]); - WRITE(gmesa->buf, TxBaseAddr8, curTex->TextureBaseAddr[8]); - WRITE(gmesa->buf, TxBaseAddr9, curTex->TextureBaseAddr[9]); - WRITE(gmesa->buf, TxBaseAddr10, curTex->TextureBaseAddr[10]); - WRITE(gmesa->buf, TxBaseAddr11, curTex->TextureBaseAddr[11]); - WRITE(gmesa->buf, TextureCacheControl, (TCC_Enable | TCC_Invalidate)); - } else { - CHECK_DMA_BUFFER(gmesa, 6); - WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - WRITE(gmesa->buf, TextureAddressMode, TextureAddressModeDisable); - WRITE(gmesa->buf, TextureReadMode, TextureReadModeDisable); - WRITE(gmesa->buf, TextureFilterMode, TextureFilterModeDisable); - WRITE(gmesa->buf, TextureColorMode, TextureColorModeDisable); - } - } -#ifdef DO_VALIDATE - PROCESS_DMA_BUFFER_TOP_HALF(gmesa); - - DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, - gmesa->driScreen->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); - - PROCESS_DMA_BUFFER_BOTTOM_HALF(gmesa); -#endif -} - -void gammaDDUpdateHWState( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - int new_state = gmesa->new_state; - - if ( new_state ) - { - FLUSH_BATCH( gmesa ); - - gmesa->new_state = 0; - - /* Update the various parts of the context's state. - */ - if ( new_state & GAMMA_NEW_ALPHA ) - gammaUpdateAlphaMode( ctx ); - - if ( new_state & GAMMA_NEW_DEPTH ) - gammaUpdateZMode( ctx ); - - if ( new_state & GAMMA_NEW_FOG ) - gammaUpdateFogAttrib( ctx ); - - if ( new_state & GAMMA_NEW_CLIP ) - gammaUpdateClipping( ctx ); - - if ( new_state & GAMMA_NEW_POLYGON ) - gammaUpdatePolygon( ctx ); - - if ( new_state & GAMMA_NEW_CULL ) - gammaUpdateCull( ctx ); - - if ( new_state & GAMMA_NEW_MASKS ) - gammaUpdateMasks( ctx ); - - if ( new_state & GAMMA_NEW_WINDOW ) - gammaUpdateWindow( ctx ); - - if ( new_state & GAMMA_NEW_STIPPLE ) - gammaUpdateStipple( ctx ); - } - - /* HACK ! */ - - gammaEmitHwState( gmesa ); -} - - -static void gammaDDUpdateState( GLcontext *ctx, GLuint new_state ) -{ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - GAMMA_CONTEXT(ctx)->new_gl_state |= new_state; -} - - -/* Initialize the context's hardware state. - */ -void gammaDDInitState( gammaContextPtr gmesa ) -{ - gmesa->new_state = 0; -} - -/* Initialize the driver's state functions. - */ -void gammaDDInitStateFuncs( GLcontext *ctx ) -{ - ctx->Driver.UpdateState = gammaDDUpdateState; - - ctx->Driver.Clear = gammaDDClear; - ctx->Driver.ClearIndex = NULL; - ctx->Driver.ClearColor = gammaDDClearColor; - ctx->Driver.DrawBuffer = gammaDDDrawBuffer; - ctx->Driver.ReadBuffer = gammaDDReadBuffer; - - ctx->Driver.IndexMask = NULL; - ctx->Driver.ColorMask = gammaDDColorMask; - - ctx->Driver.AlphaFunc = gammaDDAlphaFunc; - ctx->Driver.BlendEquationSeparate = gammaDDBlendEquationSeparate; - ctx->Driver.BlendFuncSeparate = gammaDDBlendFuncSeparate; - ctx->Driver.ClearDepth = gammaDDClearDepth; - ctx->Driver.CullFace = gammaDDCullFace; - ctx->Driver.FrontFace = gammaDDFrontFace; - ctx->Driver.DepthFunc = gammaDDDepthFunc; - ctx->Driver.DepthMask = gammaDDDepthMask; - ctx->Driver.DepthRange = gammaDDDepthRange; - ctx->Driver.Enable = gammaDDEnable; - ctx->Driver.Finish = gammaDDFinish; - ctx->Driver.Flush = gammaDDFlush; -#if 0 - ctx->Driver.Fogfv = gammaDDFogfv; -#endif - ctx->Driver.Hint = NULL; - ctx->Driver.LineWidth = gammaDDLineWidth; - ctx->Driver.LineStipple = gammaDDLineStipple; -#if ENABLELIGHTING - ctx->Driver.Lightfv = gammaDDLightfv; - ctx->Driver.LightModelfv = gammaDDLightModelfv; -#endif - ctx->Driver.LogicOpcode = gammaDDLogicalOpcode; - ctx->Driver.PointSize = gammaDDPointSize; - ctx->Driver.PolygonMode = gammaDDPolygonMode; - ctx->Driver.PolygonStipple = gammaDDPolygonStipple; - ctx->Driver.Scissor = gammaDDScissor; - ctx->Driver.ShadeModel = gammaDDShadeModel; - ctx->Driver.Viewport = gammaDDViewport; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c deleted file mode 100644 index bef8cf27db..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_tex.c +++ /dev/null @@ -1,434 +0,0 @@ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/colormac.h" -#include "main/imports.h" -#include "main/simple_list.h" -#include "main/enums.h" -#include "main/mm.h" -#include "main/texstore.h" -#include "main/teximage.h" -#include "main/texobj.h" - -#include "swrast/swrast.h" - -#include "gamma_context.h" - - -/* - * Compute the 'S2.4' lod bias factor from the floating point OpenGL bias. - */ -#if 0 -static GLuint gammaComputeLodBias(GLfloat bias) -{ - return bias; -} -#endif - -static void gammaSetTexWrapping(gammaTextureObjectPtr t, - GLenum wraps, GLenum wrapt) -{ - uint32_t t1 = t->TextureAddressMode; - uint32_t t2 = t->TextureReadMode; - - t1 &= ~(TAM_SWrap_Mask | TAM_TWrap_Mask); - t2 &= ~(TRM_UWrap_Mask | TRM_VWrap_Mask); - - if (wraps != GL_CLAMP) { - t1 |= TAM_SWrap_Repeat; - t2 |= TRM_UWrap_Repeat; - } - - if (wrapt != GL_CLAMP) { - t1 |= TAM_TWrap_Repeat; - t2 |= TRM_VWrap_Repeat; - } - - t->TextureAddressMode = t1; - t->TextureReadMode = t2; -} - - -static void gammaSetTexFilter(gammaContextPtr gmesa, - gammaTextureObjectPtr t, - GLenum minf, GLenum magf, - GLfloat bias) -{ - uint32_t t1 = t->TextureAddressMode; - uint32_t t2 = t->TextureReadMode; - - t2 &= ~(TRM_Mag_Mask | TRM_Min_Mask); - - switch (minf) { - case GL_NEAREST: - t1 &= ~TAM_LODEnable; - t2 &= ~TRM_MipMapEnable; - t2 |= TRM_Min_Nearest; - break; - case GL_LINEAR: - t1 &= ~TAM_LODEnable; - t2 &= ~TRM_MipMapEnable; - t2 |= TRM_Min_Linear; - break; - case GL_NEAREST_MIPMAP_NEAREST: - t2 |= TRM_Min_NearestMMNearest; - break; - case GL_LINEAR_MIPMAP_NEAREST: - t2 |= TRM_Min_LinearMMNearest; - break; - case GL_NEAREST_MIPMAP_LINEAR: - t2 |= TRM_Min_NearestMMLinear; - break; - case GL_LINEAR_MIPMAP_LINEAR: - t2 |= TRM_Min_LinearMMLinear; - break; - default: - break; - } - - switch (magf) { - case GL_NEAREST: - t2 |= TRM_Mag_Nearest; - break; - case GL_LINEAR: - t2 |= TRM_Mag_Linear; - break; - default: - break; - } - - t->TextureAddressMode = t1; - t->TextureReadMode = t2; -} - - -static void gammaSetTexBorderColor(gammaContextPtr gmesa, - gammaTextureObjectPtr t, - const GLfloat color[4]) -{ - GLubyte c[4]; - CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); - t->TextureBorderColor = PACK_COLOR_8888(c[0], c[1], c[2], c[3]); -} - - -static void gammaTexParameter( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; - if (!t) - return; - - /* Can't do the update now as we don't know whether to flush - * vertices or not. Setting gmesa->new_state means that - * gammaUpdateTextureState() will be called before any triangles are - * rendered. If a statechange has occurred, it will be detected at - * that point, and buffered vertices flushed. - */ - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - { - GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; - gammaSetTexFilter( gmesa, t, tObj->MinFilter, tObj->MagFilter, bias ); - } - break; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - gammaSetTexWrapping( t, tObj->WrapS, tObj->WrapT ); - break; - - case GL_TEXTURE_BORDER_COLOR: - gammaSetTexBorderColor( gmesa, t, tObj->BorderColor.f ); - break; - - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - /* This isn't the most efficient solution but there doesn't appear to - * be a nice alternative for Radeon. Since there's no LOD clamping, - * we just have to rely on loading the right subset of mipmap levels - * to simulate a clamped LOD. - */ - gammaSwapOutTexObj( gmesa, t ); - break; - - default: - return; - } - - if (t == gmesa->CurrentTexObj[0]) - gmesa->dirty |= GAMMA_UPLOAD_TEX0; - -#if 0 - if (t == gmesa->CurrentTexObj[1]) { - gmesa->dirty |= GAMMA_UPLOAD_TEX1; - } -#endif -} - - -static void gammaTexEnv( GLcontext *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - GLuint unit = ctx->Texture.CurrentUnit; - - /* Only one env color. Need a fallback if env colors are different - * and texture setup references env color in both units. - */ - switch (pname) { - case GL_TEXTURE_ENV_COLOR: { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLfloat *fc = texUnit->EnvColor; - GLuint r, g, b, a, col; - CLAMPED_FLOAT_TO_UBYTE(r, fc[0]); - CLAMPED_FLOAT_TO_UBYTE(g, fc[1]); - CLAMPED_FLOAT_TO_UBYTE(b, fc[2]); - CLAMPED_FLOAT_TO_UBYTE(a, fc[3]); - - col = ((a << 24) | - (r << 16) | - (g << 8) | - (b << 0)); - - break; - } - case GL_TEXTURE_ENV_MODE: - gmesa->TexEnvImageFmt[unit] = 0; /* force recalc of env state */ - break; - - case GL_TEXTURE_LOD_BIAS_EXT: -#if 0 /* ?!?!?! */ - { - struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; - gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; - (void) t; - /* XXX Looks like there's something missing here */ - } -#endif - break; - - default: - break; - } -} - -#if 0 -static void gammaTexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *pack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; - if (t) { - gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); - } - _mesa_store_teximage1d( ctx, target, level, internalFormat, - width, border, format, type, - pixels, pack, texObj, texImage ); -} -#endif - -#if 0 -static void gammaTexSubImage1D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *pack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; - if (t) { - gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); - } - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, pack, texObj, - texImage); -} -#endif - -static void gammaTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; - if (t) { - gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); - } - _mesa_store_teximage2d( ctx, target, level, internalFormat, - width, height, border, format, type, - pixels, packing, texObj, texImage ); -} - -static void gammaTexSubImage2D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; - if (t) { - gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); - } - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); -} - -static void gammaBindTexture( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; - - if (!t) { - GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; - t = CALLOC_STRUCT(gamma_texture_object_t); - - /* Initialize non-image-dependent parts of the state: - */ - t->globj = tObj; - - t->TextureAddressMode = TextureAddressModeEnable | TAM_Operation_3D | - TAM_DY_Enable | TAM_LODEnable; - t->TextureReadMode = TextureReadModeEnable | TRM_PrimaryCacheEnable | - TRM_MipMapEnable | TRM_BorderClamp | TRM_Border; - t->TextureColorMode = TextureColorModeEnable; - t->TextureFilterMode = TextureFilterModeEnable; - - if (target == GL_TEXTURE_2D) { - t->TextureAddressMode |= TAM_TexMapType_2D; - t->TextureReadMode |= TRM_TexMapType_2D; - } - else if (target == GL_TEXTURE_1D) { - t->TextureAddressMode |= TAM_TexMapType_1D; - t->TextureReadMode |= TRM_TexMapType_1D; - } - - t->TextureColorMode = TextureColorModeEnable; - - t->TextureFilterMode = TextureFilterModeEnable; - -#ifdef MESA_LITTLE_ENDIAN - t->TextureFormat = (TF_LittleEndian | -#else - t->TextureFormat = (TF_BigEndian | -#endif - TF_ColorOrder_RGB | - TF_OutputFmt_Texel); - - t->dirty_images = ~0; - - tObj->DriverData = t; - make_empty_list( t ); - - gammaSetTexWrapping( t, tObj->WrapS, tObj->WrapT ); - gammaSetTexFilter( gmesa, t, tObj->MinFilter, tObj->MagFilter, bias ); - gammaSetTexBorderColor( gmesa, t, tObj->BorderColor.f ); - } -} - -static void gammaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; - - if (t) { - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); -#if 0 - if (gmesa) - GAMMA_FIREVERTICES( gmesa ); -#endif - gammaDestroyTexObj( gmesa, t ); - tObj->DriverData = 0; - } - /* Free mipmap images and the texture object itself */ - _mesa_delete_texture_object(ctx, tObj); -} - -static GLboolean gammaIsTextureResident( GLcontext *ctx, - struct gl_texture_object *tObj ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; - return t && t->MemBlock; -} - -#ifdef UNUSED -/** - * Allocate a new texture object. - * Called via ctx->Driver.NewTextureObject. - * Note: this function will be called during context creation to - * allocate the default texture objects. - * Note: we could use containment here to 'derive' the driver-specific - * texture object from the core mesa gl_texture_object. Not done at this time. - */ -static struct gl_texture_object * -gammaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj; - obj = _mesa_new_texture_object(ctx, name, target); - return obj; -} -#endif - -void gammaInitTextureObjects( GLcontext *ctx ) -{ - struct gl_texture_object *texObj; - GLuint tmp = ctx->Texture.CurrentUnit; - - ctx->Texture.CurrentUnit = 0; - - texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX]; - gammaBindTexture( ctx, GL_TEXTURE_1D, texObj ); - - texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; - gammaBindTexture( ctx, GL_TEXTURE_2D, texObj ); - -#if 0 - ctx->Texture.CurrentUnit = 1; - - texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX]; - gammaBindTexture( ctx, GL_TEXTURE_1D, texObj ); - - texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX]; - gammaBindTexture( ctx, GL_TEXTURE_2D, texObj ); -#endif - - ctx->Texture.CurrentUnit = tmp; -} - - -void gammaDDInitTextureFuncs( struct dd_function_table *functions ) -{ - functions->TexEnv = gammaTexEnv; - functions->TexImage2D = gammaTexImage2D; - functions->TexSubImage2D = gammaTexSubImage2D; - functions->BindTexture = gammaBindTexture; - functions->DeleteTexture = gammaDeleteTexture; - functions->TexParameter = gammaTexParameter; - functions->IsTextureResident = gammaIsTextureResident; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_texmem.c b/src/mesa/drivers/dri/gamma/gamma_texmem.c deleted file mode 100644 index 45a0c0148e..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_texmem.c +++ /dev/null @@ -1,535 +0,0 @@ - -#include -#include - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "main/simple_list.h" -#include "main/enums.h" - -#include "main/mm.h" -#include "glint_dri.h" -#include "gamma_context.h" -#include "gamma_lock.h" -#include "gamma_macros.h" - -void gammaDestroyTexObj(gammaContextPtr gmesa, gammaTextureObjectPtr t) -{ - if (!t) return; - - /* This is sad - need to sync *in case* we upload a texture - * to this newly free memory... - */ - if (t->MemBlock) { - mmFreeMem(t->MemBlock); - t->MemBlock = 0; - - if (gmesa && t->age > gmesa->dirtyAge) - gmesa->dirtyAge = t->age; - } - - if (t->globj) - t->globj->DriverData = 0; - - if (gmesa) { - if (gmesa->CurrentTexObj[0] == t) { - gmesa->CurrentTexObj[0] = 0; - gmesa->dirty &= ~GAMMA_UPLOAD_TEX0; - } - -#if 0 - if (gmesa->CurrentTexObj[1] == t) { - gmesa->CurrentTexObj[1] = 0; - gmesa->dirty &= ~GAMMA_UPLOAD_TEX1; - } -#endif - } - - remove_from_list(t); - free(t); -} - - -void gammaSwapOutTexObj(gammaContextPtr gmesa, gammaTextureObjectPtr t) -{ -/* fprintf(stderr, "%s\n", __FUNCTION__); */ - - if (t->MemBlock) { - mmFreeMem(t->MemBlock); - t->MemBlock = 0; - - if (t->age > gmesa->dirtyAge) - gmesa->dirtyAge = t->age; - } - - t->dirty_images = ~0; - move_to_tail(&(gmesa->SwappedOut), t); -} - - - -/* Upload an image from mesa's internal copy. - */ -static void gammaUploadTexLevel( gammaContextPtr gmesa, gammaTextureObjectPtr t, int level ) -{ - const struct gl_texture_image *image = t->image[level].image; - int i,j; - int l2d; -#if 0 - int offset = 0; -#endif - int words, depthLog2; - - /* fprintf(stderr, "%s\n", __FUNCTION__); */ - - l2d = 5; /* 32bits per texel == 1<<5 */ - - if (level == 0) { - t->TextureAddressMode &= ~(TAM_WidthMask | TAM_HeightMask); - t->TextureAddressMode |= (image->WidthLog2 << 9) | - (image->HeightLog2 << 13); - t->TextureReadMode &= ~(TRM_WidthMask | TRM_HeightMask | - TRM_DepthMask | TRM_Border | - TRM_Patch); - t->TextureReadMode |= (image->WidthLog2 << 1) | - (image->HeightLog2 << 5) | - (l2d << 9); - t->TextureFormat &= ~(TF_CompnentsMask | TF_OneCompFmt_Mask); - } - - t->TextureBaseAddr[level] = /* ??? */ - (unsigned long)(t->image[level].offset + t->BufAddr) << 5; - - CALC_LOG2(depthLog2, 1<Width * image->Height) >> (5-depthLog2); - - CHECK_DMA_BUFFER(gmesa, 3); - WRITE(gmesa->buf, LBWindowBase, t->TextureBaseAddr[level] >> 5); - WRITE(gmesa->buf, TextureCacheControl, (TCC_Enable | TCC_Invalidate)); - WRITE(gmesa->buf, WaitForCompletion, 0); - FLUSH_DMA_BUFFER(gmesa); - - switch (t->image[level].internalFormat) { - case GL_RGB: - case 3: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_3; - -#if 0 /* This is the texture download code we SHOULD be using */ - /* In the routines below, but this causes an DMA overrun - WHY ? */ - while (offset < words) { - int count = gmesa->bufSize; - int i; - count -= 3; - if (count > words-offset) count = words-offset; - - gmesa->buf->i = GlintTextureDownloadOffsetTag; - gmesa->buf++; - gmesa->buf->i = offset; - gmesa->buf++; - gmesa->buf->i = (GlintTextureDataTag | ((count-1) << 16)); - gmesa->buf++; - - for (i = 0; i < count; i++) { - gmesa->buf->i = PACK_COLOR_565(src[0],src[1],src[2]); - gmesa->buf++; - src += 3; - } - - gmesa->bufCount = count+3; /* texture data + 3 values */ - offset += count; - - FLUSH_DMA_BUFFER(gmesa); - } -#else - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_565(src[0],src[1],src[2]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src += 3; - } - FLUSH_DMA_BUFFER(gmesa); -#endif - } - break; - - case GL_RGBA: - case 4: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_4; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_8888(src[0],src[1],src[2],src[3]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src += 4; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - case GL_LUMINANCE: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_1 | TF_OneCompFmt_Lum; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_888(src[0],src[0],src[0]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src ++; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - case GL_INTENSITY: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_1 | TF_OneCompFmt_Intensity; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_8888(src[0],src[0],src[0],src[0]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src ++; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - case GL_LUMINANCE_ALPHA: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_2; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_8888(src[0],src[0],src[0],src[1]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src += 2; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - case GL_ALPHA: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_1 | TF_OneCompFmt_Alpha; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_8888(255,255,255,src[0]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src += 1; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - /* TODO: Translate color indices *now*: - */ - case GL_COLOR_INDEX: - { - GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[level].offset); - GLubyte *src = (GLubyte *)image->Data; - - for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) { - for (i = 0 ; i < image->Width ; i++) { - dst[i] = src[0]; - src += 1; - } - } - } - break; - - default: - fprintf(stderr, "Not supported texture format %s\n", - _mesa_lookup_enum_by_nr(image->Format)); - } - - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, WaitForCompletion, 0); - WRITE(gmesa->buf, LBWindowBase, gmesa->LBWindowBase); -} - -void gammaPrintLocalLRU( gammaContextPtr gmesa ) -{ - gammaTextureObjectPtr t; - int sz = 1 << (gmesa->gammaScreen->logTextureGranularity); - - foreach( t, &gmesa->TexObjList ) { - if (!t->globj) - fprintf(stderr, "Placeholder %d at %x sz %x\n", - t->MemBlock->ofs / sz, - t->MemBlock->ofs, - t->MemBlock->size); - else - fprintf(stderr, "Texture at %x sz %x\n", - t->MemBlock->ofs, - t->MemBlock->size); - - } -} - -void gammaPrintGlobalLRU( gammaContextPtr gmesa ) -{ - int i, j; - GAMMATextureRegionPtr list = gmesa->sarea->texList; - - for (i = 0, j = GAMMA_NR_TEX_REGIONS ; i < GAMMA_NR_TEX_REGIONS ; i++) { - fprintf(stderr, "list[%d] age %d next %d prev %d\n", - j, list[j].age, list[j].next, list[j].prev); - j = list[j].next; - if (j == GAMMA_NR_TEX_REGIONS) break; - } - - if (j != GAMMA_NR_TEX_REGIONS) - fprintf(stderr, "Loop detected in global LRU\n"); -} - - -void gammaResetGlobalLRU( gammaContextPtr gmesa ) -{ - GAMMATextureRegionPtr list = gmesa->sarea->texList; - int sz = 1 << gmesa->gammaScreen->logTextureGranularity; - int i; - - /* (Re)initialize the global circular LRU list. The last element - * in the array (GAMMA_NR_TEX_REGIONS) is the sentinal. Keeping it - * at the end of the array allows it to be addressed rationally - * when looking up objects at a particular location in texture - * memory. - */ - for (i = 0 ; (i+1) * sz <= gmesa->gammaScreen->textureSize ; i++) { - list[i].prev = i-1; - list[i].next = i+1; - list[i].age = 0; - } - - i--; - list[0].prev = GAMMA_NR_TEX_REGIONS; - list[i].prev = i-1; - list[i].next = GAMMA_NR_TEX_REGIONS; - list[GAMMA_NR_TEX_REGIONS].prev = i; - list[GAMMA_NR_TEX_REGIONS].next = 0; - gmesa->sarea->texAge = 0; -} - - -void gammaUpdateTexLRU( gammaContextPtr gmesa, gammaTextureObjectPtr t ) -{ - int i; - int logsz = gmesa->gammaScreen->logTextureGranularity; - int start = t->MemBlock->ofs >> logsz; - int end = (t->MemBlock->ofs + t->MemBlock->size - 1) >> logsz; - GAMMATextureRegionPtr list = gmesa->sarea->texList; - - gmesa->texAge = ++gmesa->sarea->texAge; - - /* Update our local LRU - */ - move_to_head( &(gmesa->TexObjList), t ); - - /* Update the global LRU - */ - for (i = start ; i <= end ; i++) { - - list[i].in_use = 1; - list[i].age = gmesa->texAge; - - /* remove_from_list(i) - */ - list[(unsigned)list[i].next].prev = list[i].prev; - list[(unsigned)list[i].prev].next = list[i].next; - - /* insert_at_head(list, i) - */ - list[i].prev = GAMMA_NR_TEX_REGIONS; - list[i].next = list[GAMMA_NR_TEX_REGIONS].next; - list[(unsigned)list[GAMMA_NR_TEX_REGIONS].next].prev = i; - list[GAMMA_NR_TEX_REGIONS].next = i; - } -} - - -/* Called for every shared texture region which has increased in age - * since we last held the lock. - * - * Figures out which of our textures have been ejected by other clients, - * and pushes a placeholder texture onto the LRU list to represent - * the other client's textures. - */ -void gammaTexturesGone( gammaContextPtr gmesa, - GLuint offset, - GLuint size, - GLuint in_use ) -{ - gammaTextureObjectPtr t, tmp; - - foreach_s ( t, tmp, &gmesa->TexObjList ) { - - if (t->MemBlock->ofs >= offset + size || - t->MemBlock->ofs + t->MemBlock->size <= offset) - continue; - - /* It overlaps - kick it off. Need to hold onto the currently bound - * objects, however. - */ - gammaSwapOutTexObj( gmesa, t ); - } - - if (in_use) { - t = (gammaTextureObjectPtr) calloc(1,sizeof(*t)); - if (!t) return; - - t->MemBlock = mmAllocMem( gmesa->texHeap, size, 0, offset); - insert_at_head( &gmesa->TexObjList, t ); - } - - /* Reload any lost textures referenced by current vertex buffer. - */ -#if 0 - if (gmesa->vertex_buffer) { - int i, j; - - fprintf(stderr, "\n\nreload tex\n"); - - for (i = 0 ; i < gmesa->statenr ; i++) { - for (j = 0 ; j < 2 ; j++) { - gammaTextureObjectPtr t = gmesa->state_tex[j][i]; - if (t) { - if (t->MemBlock == 0) - gammaUploadTexImages( gmesa, t ); - } - } - } - - /* Hard to do this with the lock held: - */ -/* GAMMA_FIREVERTICES( gmesa ); */ - } -#endif -} - - - - - -/* This is called with the lock held. May have to eject our own and/or - * other client's texture objects to make room for the upload. - */ -void gammaUploadTexImages( gammaContextPtr gmesa, gammaTextureObjectPtr t ) -{ - int i; - int ofs; - int numLevels; - - /* /fprintf(stderr, "%s\n", __FUNCTION__); */ -#if 0 - LOCK_HARDWARE( gmesa ); -#endif - - /* Do we need to eject LRU texture objects? - */ - if (!t->MemBlock) { - while (1) - { - t->MemBlock = mmAllocMem( gmesa->texHeap, t->totalSize, 12, 0 ); - if (t->MemBlock) - break; - - if (gmesa->TexObjList.prev == gmesa->CurrentTexObj[0] || - gmesa->TexObjList.prev == gmesa->CurrentTexObj[1]) { - fprintf(stderr, "Hit bound texture in upload\n"); - gammaPrintLocalLRU( gmesa ); - return; - } - - if (gmesa->TexObjList.prev == &(gmesa->TexObjList)) { - fprintf(stderr, "Failed to upload texture, sz %d\n", t->totalSize); - mmDumpMemInfo( gmesa->texHeap ); - return; - } - - gammaSwapOutTexObj( gmesa, gmesa->TexObjList.prev ); - } - - ofs = t->MemBlock->ofs; - t->BufAddr = (char *)(unsigned long)(gmesa->LBWindowBase + ofs); /* ??? */ - - if (t == gmesa->CurrentTexObj[0]) - gmesa->dirty |= GAMMA_UPLOAD_TEX0; - -#if 0 - if (t == gmesa->CurrentTexObj[1]) - gmesa->dirty |= GAMMA_UPLOAD_TEX1; -#endif - - gammaUpdateTexLRU( gmesa, t ); - } - -#if 0 - if (gmesa->dirtyAge >= GET_DISPATCH_AGE(gmesa)) - gammaWaitAgeLocked( gmesa, gmesa->dirtyAge ); -#endif - - numLevels = t->lastLevel - t->firstLevel + 1; - for (i = 0 ; i < numLevels ; i++) - if (t->dirty_images & (1<dirty_images = 0; - -#if 0 - UNLOCK_HARDWARE( gmesa ); -#endif -} diff --git a/src/mesa/drivers/dri/gamma/gamma_texstate.c b/src/mesa/drivers/dri/gamma/gamma_texstate.c deleted file mode 100644 index 46f39135dc..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_texstate.c +++ /dev/null @@ -1,215 +0,0 @@ - -#include -#include - -#include "main/glheader.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "main/simple_list.h" -#include "main/enums.h" - -#include "main/mm.h" -#include "gamma_context.h" - -static void gammaSetTexImages( gammaContextPtr gmesa, - struct gl_texture_object *tObj ) -{ - GLuint height, width, pitch, i, log_pitch; - gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - GLint firstLevel, lastLevel, numLevels; - GLint log2Width, log2Height; - - /* fprintf(stderr, "%s\n", __FUNCTION__); */ - - t->texelBytes = 2; - - /* Compute which mipmap levels we really want to send to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - * Yes, this looks overly complicated, but it's all needed. - */ - if (tObj->MinFilter == GL_LINEAR || tObj->MinFilter == GL_NEAREST) { - firstLevel = lastLevel = tObj->BaseLevel; - } - else { - firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); - firstLevel = MAX2(firstLevel, tObj->BaseLevel); - lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); - lastLevel = MAX2(lastLevel, tObj->BaseLevel); - lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = MIN2(lastLevel, tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } - - /* save these values */ - t->firstLevel = firstLevel; - t->lastLevel = lastLevel; - - numLevels = lastLevel - firstLevel + 1; - - log2Width = tObj->Image[0][firstLevel]->WidthLog2; - log2Height = tObj->Image[0][firstLevel]->HeightLog2; - - - /* Figure out the amount of memory required to hold all the mipmap - * levels. Choose the smallest pitch to accomodate the largest - * mipmap: - */ - width = tObj->Image[0][firstLevel]->Width * t->texelBytes; - for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 ) - log_pitch++; - - /* All images must be loaded at this pitch. Count the number of - * lines required: - */ - for ( height = i = 0 ; i < numLevels ; i++ ) { - t->image[i].image = tObj->Image[0][firstLevel + i]; - t->image[i].offset = height * pitch; - t->image[i].internalFormat = baseImage->Format; - height += t->image[i].image->Height; - t->TextureBaseAddr[i] = /* ??? */ - (unsigned long)(t->image[i].offset + t->BufAddr) << 5; - - } - - t->Pitch = pitch; - t->totalSize = height*pitch; - t->max_level = i-1; - gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* | GAMMA_UPLOAD_TEX1*/; - - gammaUploadTexImages( gmesa, t ); -} - -static void gammaUpdateTexEnv( GLcontext *ctx, GLuint unit ) -{ - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - const struct gl_texture_object *tObj = texUnit->_Current; - const GLuint format = tObj->Image[0][tObj->BaseLevel]->Format; - gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; - GLuint tc; - - /* fprintf(stderr, "%s\n", __FUNCTION__); */ - - tc = t->TextureColorMode & ~(TCM_BaseFormatMask | TCM_ApplicationMask); - - switch (format) { - case GL_RGB: - tc |= TCM_BaseFormat_RGB; - break; - case GL_LUMINANCE: - tc |= TCM_BaseFormat_Lum; - break; - case GL_ALPHA: - tc |= TCM_BaseFormat_Alpha; - break; - case GL_LUMINANCE_ALPHA: - tc |= TCM_BaseFormat_LumAlpha; - break; - case GL_INTENSITY: - tc |= TCM_BaseFormat_Intensity; - break; - case GL_RGBA: - tc |= TCM_BaseFormat_RGBA; - break; - case GL_COLOR_INDEX: - break; - } - - switch (texUnit->EnvMode) { - case GL_REPLACE: - tc |= TCM_Replace; - break; - case GL_MODULATE: - tc |= TCM_Modulate; - break; - case GL_ADD: - /* do nothing ???*/ - break; - case GL_DECAL: - tc |= TCM_Decal; - break; - case GL_BLEND: - tc |= TCM_Blend; - break; - default: - fprintf(stderr, "unknown tex env mode"); - return; - } - - t->TextureColorMode = tc; -} - - - - -static void gammaUpdateTexUnit( GLcontext *ctx, GLuint unit ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - /* fprintf(stderr, "%s\n", __FUNCTION__); */ - - if (texUnit->_ReallyEnabled == TEXTURE_2D_BIT) - { - struct gl_texture_object *tObj = texUnit->_Current; - gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; - - /* Upload teximages (not pipelined) - */ - if (t->dirty_images) { - gammaSetTexImages( gmesa, tObj ); - if (!t->MemBlock) { - FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); - return; - } - } - -#if 0 - if (tObj->Image[0][tObj->BaseLevel]->Border > 0) { - FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); - return; - } -#endif - - /* Update state if this is a different texture object to last - * time. - */ - if (gmesa->CurrentTexObj[unit] != t) { - gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* << unit */; - gmesa->CurrentTexObj[unit] = t; - gammaUpdateTexLRU( gmesa, t ); /* done too often */ - } - - /* Update texture environment if texture object image format or - * texture environment state has changed. - */ - if (tObj->Image[0][tObj->BaseLevel]->Format != gmesa->TexEnvImageFmt[unit]) { - gmesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format; - gammaUpdateTexEnv( ctx, unit ); - } - } - else if (texUnit->_ReallyEnabled) { - FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); - } - else /*if (gmesa->CurrentTexObj[unit])*/ { - gmesa->CurrentTexObj[unit] = 0; - gmesa->TexEnvImageFmt[unit] = 0; - gmesa->dirty &= ~(GAMMA_UPLOAD_TEX0< - * Keith Whitwell, - * - * 3DLabs Gamma driver. - */ - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "gamma_vb.h" -#include "gamma_tris.h" - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/colormac.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - - -/*********************************************************************** - * Build hardware rasterization functions * - ***********************************************************************/ - -#define GAMMA_RAST_ALPHA_BIT 0x01 -#define GAMMA_RAST_TEX_BIT 0x02 -#define GAMMA_RAST_FLAT_BIT 0x04 - -static gamma_point_func gamma_point_tab[0x8]; -static gamma_line_func gamma_line_tab[0x8]; -static gamma_tri_func gamma_tri_tab[0x8]; -static gamma_quad_func gamma_quad_tab[0x8]; - -#define IND (0) -#define TAG(x) x -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_TEX_BIT) -#define TAG(x) x##_tex -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_ALPHA_BIT|GAMMA_RAST_TEX_BIT) -#define TAG(x) x##_alpha_tex -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_FLAT_BIT) -#define TAG(x) x##_flat -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_ALPHA_BIT|GAMMA_RAST_FLAT_BIT) -#define TAG(x) x##_alpha_flat -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_TEX_BIT|GAMMA_RAST_FLAT_BIT) -#define TAG(x) x##_tex_flat -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_ALPHA_BIT|GAMMA_RAST_TEX_BIT|GAMMA_RAST_FLAT_BIT) -#define TAG(x) x##_alpha_tex_flat -#include "gamma_tritmp.h" - - -static void init_rast_tab( void ) -{ - gamma_init(); - gamma_init_alpha(); - gamma_init_tex(); - gamma_init_alpha_tex(); - gamma_init_flat(); - gamma_init_alpha_flat(); - gamma_init_tex_flat(); - gamma_init_alpha_tex_flat(); -} - -/*********************************************************************** - * Rasterization fallback helpers * - ***********************************************************************/ - - -/* This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ -static void -gamma_fallback_quad( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1, - const gammaVertex *v2, - const gammaVertex *v3 ) -{ - GLcontext *ctx = gmesa->glCtx; - SWvertex v[4]; - gamma_translate_vertex( ctx, v0, &v[0] ); - gamma_translate_vertex( ctx, v1, &v[1] ); - gamma_translate_vertex( ctx, v2, &v[2] ); - gamma_translate_vertex( ctx, v3, &v[3] ); - _swrast_Quad( ctx, &v[0], &v[1], &v[2], &v[3] ); -} - -static void -gamma_fallback_tri( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1, - const gammaVertex *v2 ) -{ - GLcontext *ctx = gmesa->glCtx; - SWvertex v[3]; - gamma_translate_vertex( ctx, v0, &v[0] ); - gamma_translate_vertex( ctx, v1, &v[1] ); - gamma_translate_vertex( ctx, v2, &v[2] ); - _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); -} - -static void -gamma_fallback_line( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1 ) -{ - GLcontext *ctx = gmesa->glCtx; - SWvertex v[2]; - gamma_translate_vertex( ctx, v0, &v[0] ); - gamma_translate_vertex( ctx, v1, &v[1] ); - _swrast_Line( ctx, &v[0], &v[1] ); -} - - -#if 0 -static void -gamma_fallback_point( gammaContextPtr gmesa, - const gammaVertex *v0 ) -{ - GLcontext *ctx = gmesa->glCtx; - SWvertex v[1]; - gamma_translate_vertex( ctx, v0, &v[0] ); - _swrast_Point( ctx, &v[0] ); -} -#endif - - -/*********************************************************************** - * Choose rasterization functions * - ***********************************************************************/ - -#define _GAMMA_NEW_RASTER_STATE (_NEW_FOG | \ - _NEW_TEXTURE | \ - _DD_NEW_TRI_SMOOTH | \ - _DD_NEW_LINE_SMOOTH | \ - _DD_NEW_POINT_SMOOTH | \ - _DD_NEW_TRI_STIPPLE | \ - _DD_NEW_LINE_STIPPLE) - -#define LINE_FALLBACK (0) -#define TRI_FALLBACK (0) - -static void gammaChooseRasterState(GLcontext *ctx) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - if ( ctx->Line.SmoothFlag || - ctx->Polygon.SmoothFlag || - ctx->Point.SmoothFlag ) - gmesa->Begin |= B_AntiAliasEnable; - else - gmesa->Begin &= ~B_AntiAliasEnable; - - if ( ctx->Texture.Unit[0]._ReallyEnabled ) { - ind |= GAMMA_RAST_TEX_BIT; - gmesa->Begin |= B_TextureEnable; - } else - gmesa->Begin &= ~B_TextureEnable; - - if (flags & DD_LINE_STIPPLE) - gmesa->Begin |= B_LineStippleEnable; - else - gmesa->Begin &= ~B_LineStippleEnable; - - if (flags & DD_TRI_STIPPLE) - gmesa->Begin |= B_AreaStippleEnable; - else - gmesa->Begin &= ~B_AreaStippleEnable; - - if (ctx->Fog.Enabled) - gmesa->Begin |= B_FogEnable; - else - gmesa->Begin &= ~B_FogEnable; - - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - ind |= GAMMA_RAST_ALPHA_BIT; - - if ( flags & DD_FLATSHADE ) - ind |= GAMMA_RAST_FLAT_BIT; - - gmesa->draw_line = gamma_line_tab[ind]; - gmesa->draw_tri = gamma_tri_tab[ind]; - gmesa->draw_quad = gamma_quad_tab[ind]; - gmesa->draw_point = gamma_point_tab[ind]; - - /* Hook in fallbacks for specific primitives. CURRENTLY DISABLED - */ - if (flags & LINE_FALLBACK) - gmesa->draw_line = gamma_fallback_line; - - if (flags & TRI_FALLBACK) { - gmesa->draw_tri = gamma_fallback_tri; - gmesa->draw_quad = gamma_fallback_quad; - } -} - - - - -/*********************************************************************** - * Macros for t_dd_tritmp.h to draw basic primitives * - ***********************************************************************/ - -#define TRI( a, b, c ) \ -do { \ - gmesa->draw_tri( gmesa, a, b, c ); \ -} while (0) - -#define QUAD( a, b, c, d ) \ -do { \ - gmesa->draw_quad( gmesa, a, b, c, d ); \ -} while (0) - -#define LINE( v0, v1 ) \ -do { \ - gmesa->draw_line( gmesa, v0, v1 ); \ -} while (0) - -#define POINT( v0 ) \ -do { \ - gmesa->draw_point( gmesa, v0 ); \ -} while (0) - - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - -#define GAMMA_OFFSET_BIT 0x01 -#define GAMMA_TWOSIDE_BIT 0x02 -#define GAMMA_UNFILLED_BIT 0x04 -#define GAMMA_FALLBACK_BIT 0x08 -#define GAMMA_MAX_TRIFUNC 0x10 - - -static struct { - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[GAMMA_MAX_TRIFUNC]; - - -#define DO_FALLBACK (IND & GAMMA_FALLBACK_BIT) -#define DO_OFFSET 0 /* (IND & GAMMA_OFFSET_BIT) */ -#define DO_UNFILLED 0 /* (IND & GAMMA_UNFILLED_BIT) */ -#define DO_TWOSIDE (IND & GAMMA_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_TRI 1 -#define DO_QUAD 1 -#define DO_LINE 1 -#define DO_POINTS 1 -#define DO_FULL_QUAD 1 - -#define HAVE_RGBA 1 -#define HAVE_SPEC 0 -#define HAVE_BACK_COLORS 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX gammaVertex -#define TAB rast_tab - -#define DEPTH_SCALE 1.0 -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define VERT_X(_v) _v->v.x -#define VERT_Y(_v) _v->v.y -#define VERT_Z(_v) _v->v.z -#define AREA_IS_CCW( a ) (a > 0) -#define GET_VERTEX(e) (gmesa->verts + (e * gmesa->vertex_size * sizeof(int))) - -#define VERT_SET_RGBA( v, c ) \ -do { \ - UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][0], (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][1], (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][2], (c)[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][3], (c)[3]); \ -} while (0) -#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4] -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4] -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx] - -#define LOCAL_VARS(n) \ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ - GLuint color[n] = { 0 }; \ - (void) color; - - -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ - -static const GLuint hw_prim[GL_POLYGON+1] = { - B_PrimType_Points, - B_PrimType_Lines, - B_PrimType_Lines, - B_PrimType_Lines, - B_PrimType_Triangles, - B_PrimType_Triangles, - B_PrimType_Triangles, - B_PrimType_Triangles, - B_PrimType_Triangles, - B_PrimType_Triangles -}; - -static void gammaResetLineStipple( GLcontext *ctx ); -static void gammaRasterPrimitive( GLcontext *ctx, GLuint hwprim ); -static void gammaRenderPrimitive( GLcontext *ctx, GLenum prim ); - -#define RASTERIZE(x) if (gmesa->hw_primitive != hw_prim[x]) \ - gammaRasterPrimitive( ctx, hw_prim[x] ) -#define RENDER_PRIMITIVE gmesa->render_primitive -#define TAG(x) x -#define IND GAMMA_FALLBACK_BIT -#include "tnl_dd/t_dd_unfilled.h" -#undef IND - -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_TWOSIDE_BIT|GAMMA_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_OFFSET_BIT|GAMMA_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_TWOSIDE_BIT|GAMMA_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_TWOSIDE_BIT|GAMMA_OFFSET_BIT|GAMMA_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - - - -static void init_render_tab( void ) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); -} - - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -#define VERT(x) (gammaVertex *)(gammaverts + (x * size * sizeof(int))) -#define RENDER_POINTS( start, count ) \ - for ( ; start < count ; start++) \ - gmesa->draw_point( gmesa, VERT(start) ) -#define RENDER_LINE( v0, v1 ) \ - gmesa->draw_line( gmesa, VERT(v0), VERT(v1) ) -#define RENDER_TRI( v0, v1, v2 ) \ - gmesa->draw_tri( gmesa, VERT(v0), VERT(v1), VERT(v2) ) -#define RENDER_QUAD( v0, v1, v2, v3 ) \ - gmesa->draw_quad( gmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) -#define INIT(x) gammaRenderPrimitive( ctx, x ); -#undef LOCAL_VARS -#define LOCAL_VARS \ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ - const GLuint size = gmesa->vertex_size; \ - const char *gammaverts = (char *)gmesa->verts; \ - const GLboolean stipple = ctx->Line.StippleFlag; \ - (void) stipple; -#define RESET_STIPPLE if ( stipple ) gammaResetLineStipple( ctx ); -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS -#define ELT(x) (x) -#define TAG(x) gamma_##x##_verts -#include "tnl/t_vb_rendertmp.h" - - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - -static void gammaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint prim = gmesa->render_primitive; - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; - } - - /* Restore the render primitive - */ - if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify( ctx, prim ); -} - -static void gammaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); -} - - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - - - -#define _GAMMA_NEW_RENDERSTATE (_DD_NEW_TRI_UNFILLED | \ - _DD_NEW_TRI_LIGHT_TWOSIDE | \ - _DD_NEW_TRI_OFFSET) - -#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) - -static void gammaChooseRenderState(GLcontext *ctx) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint index = 0; - - if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= GAMMA_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= GAMMA_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= GAMMA_UNFILLED_BIT; - } - - if (gmesa->RenderIndex != index) { - gmesa->RenderIndex = index; - - tnl->Driver.Render.Points = rast_tab[index].points; - tnl->Driver.Render.Line = rast_tab[index].line; - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (gmesa->RenderIndex == 0) - tnl->Driver.Render.PrimTabVerts = gamma_render_tab_verts; - else - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = gammaRenderClippedLine; - tnl->Driver.Render.ClippedPolygon = gammaRenderClippedPoly; - } -} - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - - -/* Determine the rasterized primitive when not drawing unfilled - * polygons. - * - * Used only for the default render stage which always decomposes - * primitives to trianges/lines/points. For the accelerated stage, - * which renders strips as strips, the equivalent calculations are - * performed in gammarender.c. - */ - -static void gammaRasterPrimitive( GLcontext *ctx, GLuint hwprim ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - if (gmesa->hw_primitive != hwprim) - gmesa->hw_primitive = hwprim; -} - -static void gammaRenderPrimitive( GLcontext *ctx, GLenum prim ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - gmesa->render_primitive = prim; -} - -static void gammaRunPipeline( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - if ( gmesa->new_state ) - gammaDDUpdateHWState( ctx ); - - if (gmesa->new_gl_state) { - if (gmesa->new_gl_state & _NEW_TEXTURE) - gammaUpdateTextureState( ctx ); - - if (!gmesa->Fallback) { - if (gmesa->new_gl_state & _GAMMA_NEW_VERTEX) - gammaChooseVertexState( ctx ); - - if (gmesa->new_gl_state & _GAMMA_NEW_RASTER_STATE) - gammaChooseRasterState( ctx ); - - if (gmesa->new_gl_state & _GAMMA_NEW_RENDERSTATE) - gammaChooseRenderState( ctx ); - } - - gmesa->new_gl_state = 0; - } - - _tnl_run_pipeline( ctx ); -} - -static void gammaRenderStart( GLcontext *ctx ) -{ - /* Check for projective texturing. Make sure all texcoord - * pointers point to something. (fix in mesa?) - */ - gammaCheckTexSizes( ctx ); -} - -static void gammaRenderFinish( GLcontext *ctx ) -{ - if (0) - _swrast_flush( ctx ); /* never needed */ -} - -static void gammaResetLineStipple( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - /* Reset the hardware stipple counter. - */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, UpdateLineStippleCounters, 0); -} - - -/**********************************************************************/ -/* Transition to/from hardware rasterization. */ -/**********************************************************************/ - - -void gammaFallback( gammaContextPtr gmesa, GLuint bit, GLboolean mode ) -{ - GLcontext *ctx = gmesa->glCtx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldfallback = gmesa->Fallback; - - if (mode) { - gmesa->Fallback |= bit; - if (oldfallback == 0) { - _swsetup_Wakeup( ctx ); - _tnl_need_projected_coords( ctx, GL_TRUE ); - gmesa->RenderIndex = ~0; - } - } - else { - gmesa->Fallback &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - tnl->Driver.Render.Start = gammaRenderStart; - tnl->Driver.Render.PrimitiveNotify = gammaRenderPrimitive; - tnl->Driver.Render.Finish = gammaRenderFinish; - tnl->Driver.Render.BuildVertices = gammaBuildVertices; - tnl->Driver.Render.ResetLineStipple = gammaResetLineStipple; - gmesa->new_gl_state |= (_GAMMA_NEW_RENDERSTATE| - _GAMMA_NEW_RASTER_STATE| - _GAMMA_NEW_VERTEX); - } - } -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - - -void gammaDDInitTriFuncs( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - init_render_tab(); - firsttime = 0; - } - - gmesa->RenderIndex = ~0; - - tnl->Driver.RunPipeline = gammaRunPipeline; - tnl->Driver.Render.Start = gammaRenderStart; - tnl->Driver.Render.Finish = gammaRenderFinish; - tnl->Driver.Render.PrimitiveNotify = gammaRenderPrimitive; - tnl->Driver.Render.ResetLineStipple = gammaResetLineStipple; - tnl->Driver.Render.BuildVertices = gammaBuildVertices; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_tris.h b/src/mesa/drivers/dri/gamma/gamma_tris.h deleted file mode 100644 index 02bec28690..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_tris.h +++ /dev/null @@ -1,36 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * Keith Whitwell, - * - * 3DLabs Gamma driver. - */ - -#ifndef _GAMMA_TRIS_H -#define _GAMMA_TRIS_H - -extern void gammaDDTrifuncInit(void); -extern void gammaDDChooseTriRenderState(GLcontext *); - - - -#endif /* !(_GAMMA_TRIS_H) */ diff --git a/src/mesa/drivers/dri/gamma/gamma_tritmp.h b/src/mesa/drivers/dri/gamma/gamma_tritmp.h deleted file mode 100644 index bea2508d4a..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_tritmp.h +++ /dev/null @@ -1,496 +0,0 @@ - -static void TAG(gamma_point)( gammaContextPtr gmesa, - const gammaVertex *v0 ) -{ - uint32_t vColor; - uint32_t vBegin; - - vBegin = gmesa->Begin | B_PrimType_Points; - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, vBegin); - -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v0->v.color.alpha << 24) | - (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v0->v.u0); - WRITEF(gmesa->buf, Ts2, v0->v.v0); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); -#endif - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -static void TAG(gamma_line)( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1 ) -{ - uint32_t vColor; - uint32_t vBegin; - - vBegin = gmesa->Begin | B_PrimType_Lines; - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, vBegin); - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v0->v.color.alpha << 24) | - (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#else -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v1->v.color.alpha << 24) | - (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v0->v.u0); - WRITEF(gmesa->buf, Ts2, v0->v.v0); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v1->v.color.alpha << 24) | - (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v1->v.u0); - WRITEF(gmesa->buf, Ts2, v1->v.v0); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); -#endif - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -static void TAG(gamma_triangle)( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1, - const gammaVertex *v2 ) -{ - uint32_t vColor; - uint32_t vBegin; - - vBegin = gmesa->Begin | B_PrimType_Triangles; - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, vBegin); - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v0->v.color.alpha << 24) | - (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#else -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v2->v.color.alpha << 24) | - (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v0->v.u0); - WRITEF(gmesa->buf, Ts2, v0->v.v0); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v1->v.color.alpha << 24) | - (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v1->v.u0); - WRITEF(gmesa->buf, Ts2, v1->v.v0); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v2->v.color.alpha << 24) | - (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v2->v.u0); - WRITEF(gmesa->buf, Ts2, v2->v.v0); - WRITEF(gmesa->buf, Vw, v2->v.w); - WRITEF(gmesa->buf, Vz, v2->v.z); - WRITEF(gmesa->buf, Vy, v2->v.y); - WRITEF(gmesa->buf, Vx4, v2->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v2->v.w); - WRITEF(gmesa->buf, Vz, v2->v.z); - WRITEF(gmesa->buf, Vy, v2->v.y); - WRITEF(gmesa->buf, Vx4, v2->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); -#endif - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -static void TAG(gamma_quad)( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1, - const gammaVertex *v2, - const gammaVertex *v3 ) -{ - uint32_t vColor; - uint32_t vBegin; - - vBegin = gmesa->Begin | B_PrimType_Quads; - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, vBegin); - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v0->v.color.alpha << 24) | - (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#else -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v3->v.color.alpha << 24) | - (v3->v.color.blue << 16) | - (v3->v.color.green << 8) | - (v3->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v3->v.color.blue << 16) | - (v3->v.color.green << 8) | - (v3->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v0->v.u0); - WRITEF(gmesa->buf, Ts2, v0->v.v0); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v1->v.color.alpha << 24) | - (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v1->v.u0); - WRITEF(gmesa->buf, Ts2, v1->v.v0); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v2->v.color.alpha << 24) | - (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v2->v.u0); - WRITEF(gmesa->buf, Ts2, v2->v.v0); - WRITEF(gmesa->buf, Vw, v2->v.w); - WRITEF(gmesa->buf, Vz, v2->v.z); - WRITEF(gmesa->buf, Vy, v2->v.y); - WRITEF(gmesa->buf, Vx4, v2->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v2->v.w); - WRITEF(gmesa->buf, Vz, v2->v.z); - WRITEF(gmesa->buf, Vy, v2->v.y); - WRITEF(gmesa->buf, Vx4, v2->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v3->v.color.alpha << 24) | - (v3->v.color.blue << 16) | - (v3->v.color.green << 8) | - (v3->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v3->v.color.blue << 16) | - (v3->v.color.green << 8) | - (v3->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v3->v.u0); - WRITEF(gmesa->buf, Ts2, v3->v.v0); - WRITEF(gmesa->buf, Vw, v3->v.w); - WRITEF(gmesa->buf, Vz, v3->v.z); - WRITEF(gmesa->buf, Vy, v3->v.y); - WRITEF(gmesa->buf, Vx4, v3->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v3->v.w); - WRITEF(gmesa->buf, Vz, v3->v.z); - WRITEF(gmesa->buf, Vy, v3->v.y); - WRITEF(gmesa->buf, Vx4, v3->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); -#endif - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -static void TAG(gamma_init)(void) -{ - gamma_point_tab[IND] = TAG(gamma_point); - gamma_line_tab[IND] = TAG(gamma_line); - gamma_tri_tab[IND] = TAG(gamma_triangle); - gamma_quad_tab[IND] = TAG(gamma_quad); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.c b/src/mesa/drivers/dri/gamma/gamma_vb.c deleted file mode 100644 index c9c1ebf62a..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_vb.c +++ /dev/null @@ -1,361 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * Keith Whitwell, - * - * 3DLabs Gamma driver. - */ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/colormac.h" - -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/tnl.h" - -#include "gamma_context.h" -#include "gamma_vb.h" -#include "gamma_tris.h" - - -#define GAMMA_TEX0_BIT 0x1 -#define GAMMA_RGBA_BIT 0x2 -#define GAMMA_XYZW_BIT 0x4 -#define GAMMA_PTEX_BIT 0x8 -#define GAMMA_FOG_BIT 0x10 -#define GAMMA_SPEC_BIT 0x20 -#define GAMMA_MAX_SETUP 0x40 - -static struct { - void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint ); - tnl_interp_func interp; - tnl_copy_pv_func copy_pv; - GLboolean (*check_tex_sizes)( GLcontext *ctx ); - GLuint vertex_size; - GLuint vertex_format; -} setup_tab[GAMMA_MAX_SETUP]; - -#define TINY_VERTEX_FORMAT 1 -#define NOTEX_VERTEX_FORMAT 2 -#define TEX0_VERTEX_FORMAT 3 -#define TEX1_VERTEX_FORMAT 0 -#define PROJ_TEX1_VERTEX_FORMAT 0 -#define TEX2_VERTEX_FORMAT 0 -#define TEX3_VERTEX_FORMAT 0 -#define PROJ_TEX3_VERTEX_FORMAT 0 - -#define DO_XYZW (IND & GAMMA_XYZW_BIT) -#define DO_RGBA (IND & GAMMA_RGBA_BIT) -#define DO_SPEC (IND & GAMMA_SPEC_BIT) -#define DO_FOG (IND & GAMMA_FOG_BIT) -#define DO_TEX0 (IND & GAMMA_TEX0_BIT) -#define DO_TEX1 0 -#define DO_TEX2 0 -#define DO_TEX3 0 -#define DO_PTEX (IND & GAMMA_PTEX_BIT) - -#define VERTEX gammaVertex -#define VERTEX_COLOR gamma_color_t -#define GET_VIEWPORT_MAT() 0 -#define GET_TEXSOURCE(n) n -#define GET_VERTEX_FORMAT() GAMMA_CONTEXT(ctx)->vertex_format -#define GET_VERTEX_STORE() GAMMA_CONTEXT(ctx)->verts -#define GET_VERTEX_SIZE() GAMMA_CONTEXT(ctx)->vertex_size * sizeof(GLuint) -#define INVALIDATE_STORED_VERTICES() - -#define HAVE_HW_VIEWPORT 1 -#define HAVE_HW_DIVIDE 1 -#define HAVE_RGBA_COLOR 0 /* we're BGRA */ -#define HAVE_TINY_VERTICES 1 -#define HAVE_NOTEX_VERTICES 1 -#define HAVE_TEX0_VERTICES 1 -#define HAVE_TEX1_VERTICES 0 -#define HAVE_TEX2_VERTICES 0 -#define HAVE_TEX3_VERTICES 0 -#define HAVE_PTEX_VERTICES 1 - -#define PTEX_FALLBACK() /* never needed */ - -#define INTERP_VERTEX setup_tab[GAMMA_CONTEXT(ctx)->SetupIndex].interp -#define COPY_PV_VERTEX setup_tab[GAMMA_CONTEXT(ctx)->SetupIndex].copy_pv - - - -/*********************************************************************** - * Generate pv-copying and translation functions * - ***********************************************************************/ - -#define TAG(x) gamma_##x -#include "tnl_dd/t_dd_vb.c" - -/*********************************************************************** - * Generate vertex emit and interp functions * - ***********************************************************************/ - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT) -#define TAG(x) x##_wg -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT) -#define TAG(x) x##_wgs -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_wgt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_TEX0_BIT|GAMMA_PTEX_BIT) -#define TAG(x) x##_wgpt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_wgst0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT|\ - GAMMA_PTEX_BIT) -#define TAG(x) x##_wgspt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT) -#define TAG(x) x##_wgf -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT) -#define TAG(x) x##_wgfs -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_wgft0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT|\ - GAMMA_PTEX_BIT) -#define TAG(x) x##_wgfpt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|\ - GAMMA_TEX0_BIT) -#define TAG(x) x##_wgfst0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|\ - GAMMA_TEX0_BIT|GAMMA_PTEX_BIT) -#define TAG(x) x##_wgfspt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_TEX0_BIT) -#define TAG(x) x##_t0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_FOG_BIT) -#define TAG(x) x##_f -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_FOG_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_ft0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT) -#define TAG(x) x##_g -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_SPEC_BIT) -#define TAG(x) x##_gs -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_gt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_gst0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT) -#define TAG(x) x##_gf -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT) -#define TAG(x) x##_gfs -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_gft0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_gfst0 -#include "tnl_dd/t_dd_vbtmp.h" - -static void init_setup_tab( void ) -{ - init_wg(); - init_wgs(); - init_wgt0(); - init_wgpt0(); - init_wgst0(); - init_wgspt0(); - init_wgf(); - init_wgfs(); - init_wgft0(); - init_wgfpt0(); - init_wgfst0(); - init_wgfspt0(); - init_t0(); - init_f(); - init_ft0(); - init_g(); - init_gs(); - init_gt0(); - init_gst0(); - init_gf(); - init_gfs(); - init_gft0(); - init_gfst0(); -} - -void gammaCheckTexSizes( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - - if (!setup_tab[gmesa->SetupIndex].check_tex_sizes(ctx)) { - /* Invalidate stored verts - */ - gmesa->SetupNewInputs = ~0; - gmesa->SetupIndex |= GAMMA_PTEX_BIT; - - if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { - tnl->Driver.Render.Interp = setup_tab[gmesa->SetupIndex].interp; - tnl->Driver.Render.CopyPV = setup_tab[gmesa->SetupIndex].copy_pv; - } - } -} - -void gammaBuildVertices( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint newinputs ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - GLuint stride = gmesa->vertex_size * sizeof(int); - GLubyte *v = ((GLubyte *)gmesa->verts + (start * stride)); - - newinputs |= gmesa->SetupNewInputs; - gmesa->SetupNewInputs = 0; - - if (!newinputs) - return; - - if (newinputs & VERT_BIT_POS) { - setup_tab[gmesa->SetupIndex].emit( ctx, start, count, v, stride ); - } else { - GLuint ind = 0; - - if (newinputs & VERT_BIT_COLOR0) - ind |= GAMMA_RGBA_BIT; - - if (newinputs & VERT_BIT_COLOR1) - ind |= GAMMA_SPEC_BIT; - - if (newinputs & VERT_BIT_TEX0) - ind |= GAMMA_TEX0_BIT; - - if (newinputs & VERT_BIT_FOG) - ind |= GAMMA_FOG_BIT; - - if (gmesa->SetupIndex & GAMMA_PTEX_BIT) - ind = ~0; - - ind &= gmesa->SetupIndex; - - if (ind) { - setup_tab[ind].emit( ctx, start, count, v, stride ); - } - } -} - -void gammaChooseVertexState( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint ind = GAMMA_XYZW_BIT|GAMMA_RGBA_BIT; - - if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) - ind |= GAMMA_SPEC_BIT; - - if (ctx->Fog.Enabled) - ind |= GAMMA_FOG_BIT; - - if (ctx->Texture.Unit[0]._ReallyEnabled) { - _tnl_need_projected_coords( ctx, GL_FALSE ); - ind |= GAMMA_TEX0_BIT; - } else - _tnl_need_projected_coords( ctx, GL_FALSE ); - - gmesa->SetupIndex = ind; - - if (setup_tab[ind].vertex_format != gmesa->vertex_format) { - gmesa->vertex_format = setup_tab[ind].vertex_format; - gmesa->vertex_size = setup_tab[ind].vertex_size; - } - - if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { - tnl->Driver.Render.Interp = gamma_interp_extras; - tnl->Driver.Render.CopyPV = gamma_copy_pv_extras; - } else { - tnl->Driver.Render.Interp = setup_tab[ind].interp; - tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; - } -} - - -void gammaInitVB( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLuint size = TNL_CONTEXT(ctx)->vb.Size; - - gmesa->verts = (GLubyte *)_mesa_align_malloc(size * 4 * 16, 32); - - { - static int firsttime = 1; - if (firsttime) { - init_setup_tab(); - firsttime = 0; - gmesa->vertex_size = 16; /* FIXME - only one vertex setup */ - } - } -} - - -void gammaFreeVB( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - if (gmesa->verts) { - _mesa_align_free(gmesa->verts); - gmesa->verts = 0; - } -} diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.h b/src/mesa/drivers/dri/gamma/gamma_vb.h deleted file mode 100644 index 8701226f59..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_vb.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * Keith Whitwell, - * - * 3DLabs Gamma driver. - */ - -#ifndef GAMMAVB_INC -#define GAMMAVB_INC - -#include "main/mtypes.h" -#include "swrast/swrast.h" - -#define _GAMMA_NEW_VERTEX (_NEW_TEXTURE | \ - _DD_NEW_TRI_UNFILLED | \ - _DD_NEW_TRI_LIGHT_TWOSIDE) - - -extern void gammaChooseVertexState( GLcontext *ctx ); -extern void gammaCheckTexSizes( GLcontext *ctx ); -extern void gammaBuildVertices( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint newinputs ); - - -extern void gamma_import_float_colors( GLcontext *ctx ); -extern void gamma_import_float_spec_colors( GLcontext *ctx ); - -extern void gamma_translate_vertex( GLcontext *ctx, - const gammaVertex *src, - SWvertex *dst ); - -extern void gammaInitVB( GLcontext *ctx ); -extern void gammaFreeVB( GLcontext *ctx ); - -extern void gamma_print_vertex( GLcontext *ctx, const gammaVertex *v ); -extern void gammaPrintSetupFlags(char *msg, GLuint flags ); - -#endif diff --git a/src/mesa/drivers/dri/gamma/gamma_xmesa.c b/src/mesa/drivers/dri/gamma/gamma_xmesa.c deleted file mode 100644 index 622121eed4..0000000000 --- a/src/mesa/drivers/dri/gamma/gamma_xmesa.c +++ /dev/null @@ -1,273 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, - * - * 3DLabs Gamma driver - */ - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "gamma_vb.h" -#include "main/context.h" -#include "main/matrix.h" -#include "glint_dri.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "vbo/vbo.h" - -static GLboolean -gammaInitDriver(__DRIscreen *sPriv) -{ - sPriv->private = (void *) gammaCreateScreen( sPriv ); - - if (!sPriv->private) { - gammaDestroyScreen( sPriv ); - return GL_FALSE; - } - - return GL_TRUE; -} - -static void -gammaDestroyContext(__DRIcontext *driContextPriv) -{ - gammaContextPtr gmesa = (gammaContextPtr)driContextPriv->driverPrivate; - - if (gmesa) { - _swsetup_DestroyContext( gmesa->glCtx ); - _tnl_DestroyContext( gmesa->glCtx ); - _vbo_DestroyContext( gmesa->glCtx ); - _swrast_DestroyContext( gmesa->glCtx ); - - gammaFreeVB( gmesa->glCtx ); - - /* free the Mesa context */ - gmesa->glCtx->DriverCtx = NULL; - _mesa_destroy_context(gmesa->glCtx); - - FREE(gmesa); - driContextPriv->driverPrivate = NULL; - } -} - - -static GLboolean -gammaCreateBuffer( __DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } - else { - driDrawPriv->driverPrivate = (void *) - _mesa_create_framebuffer(mesaVis, - GL_FALSE, /* software depth buffer? */ - mesaVis->stencilBits > 0, - mesaVis->accumRedBits > 0, - mesaVis->alphaBits > 0 - ); - return (driDrawPriv->driverPrivate != NULL); - } -} - - -static void -gammaDestroyBuffer(__DRIdrawable *driDrawPriv) -{ - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); -} - -static void -gammaSwapBuffers( __DRIdrawable *dPriv ) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - gammaContextPtr gmesa; - __DRIscreen *driScrnPriv; - GLcontext *ctx; - - gmesa = (gammaContextPtr) dPriv->driContextPriv->driverPrivate; - ctx = gmesa->glCtx; - driScrnPriv = gmesa->driScreen; - - _mesa_notifySwapBuffers(ctx); - - VALIDATE_DRAWABLE_INFO(gmesa); - - /* Flush any partially filled buffers */ - FLUSH_DMA_BUFFER(gmesa); - - DRM_SPINLOCK(&driScrnPriv->pSAREA->drawable_lock, - driScrnPriv->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); - - if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) { - int src, dst, x0, y0, x1, h; - int i; - int nRect = dPriv->numClipRects; - drm_clip_rect_t *pRect = dPriv->pClipRects; - __DRIscreen *driScrnPriv = gmesa->driScreen; - GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)driScrnPriv->pDevPriv; - - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode | - FBReadSrcEnable)); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeDisable); - - for (i = 0; i < nRect; i++, pRect++) { - x0 = pRect->x1; - x1 = pRect->x2; - h = pRect->y2 - pRect->y1; - - y0 = driScrnPriv->fbHeight - (pRect->y1+h); - if (gDRIPriv->numMultiDevices == 2) - src = (y0/2)*driScrnPriv->fbWidth+x0; - else - src = y0*driScrnPriv->fbWidth+x0; - - y0 += driScrnPriv->fbHeight; - if (gDRIPriv->numMultiDevices == 2) - dst = (y0/2)*driScrnPriv->fbWidth+x0; - else - dst = y0*driScrnPriv->fbWidth+x0; - - CHECK_DMA_BUFFER(gmesa, 9); - WRITE(gmesa->buf, StartXDom, x0<<16); /* X0dest */ - WRITE(gmesa->buf, StartY, y0<<16); /* Y0dest */ - WRITE(gmesa->buf, StartXSub, x1<<16); /* X1dest */ - WRITE(gmesa->buf, GLINTCount, h); /* H */ - WRITE(gmesa->buf, dY, 1<<16); /* ydir */ - WRITE(gmesa->buf, dXDom, 0<<16); - WRITE(gmesa->buf, dXSub, 0<<16); - WRITE(gmesa->buf, FBSourceOffset, (dst-src)); - WRITE(gmesa->buf, Render, 0x00040048); /* NOT_DONE */ - } - - /* - ** NOTE: FBSourceOffset (above) is backwards from what is - ** described in the manual (i.e., dst-src instead of src-dst) - ** due to our using the bottom-left window origin instead of the - ** top-left window origin. - */ - - /* Restore FBReadMode */ - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode | - gmesa->AB_FBReadMode)); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable); - } - - if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) - PROCESS_DMA_BUFFER_TOP_HALF(gmesa); - - DRM_SPINUNLOCK(&driScrnPriv->pSAREA->drawable_lock, - driScrnPriv->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); - - if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) - PROCESS_DMA_BUFFER_BOTTOM_HALF(gmesa); - } else { - _mesa_problem(NULL, "gammaSwapBuffers: drawable has no context!\n"); - } -} - -static GLboolean -gammaMakeCurrent(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv) -{ - if (driContextPriv) { - GET_CURRENT_CONTEXT(ctx); - gammaContextPtr oldGammaCtx = ctx ? GAMMA_CONTEXT(ctx) : NULL; - gammaContextPtr newGammaCtx = (gammaContextPtr) driContextPriv->driverPrivate; - - if ( newGammaCtx != oldGammaCtx ) { - newGammaCtx->dirty = ~0; - } - - if (newGammaCtx->driDrawable != driDrawPriv) { - newGammaCtx->driDrawable = driDrawPriv; - gammaUpdateWindow ( newGammaCtx->glCtx ); - gammaUpdateViewportOffset( newGammaCtx->glCtx ); - } - -#if 0 - newGammaCtx->Window &= ~W_GIDMask; - newGammaCtx->Window |= (driDrawPriv->index << 5); - CHECK_DMA_BUFFER(newGammaCtx,1); - WRITE(newGammaCtx->buf, GLINTWindow, newGammaCtx->Window); -#endif - -newGammaCtx->new_state |= GAMMA_NEW_WINDOW; /* FIXME */ - - _mesa_make_current2( newGammaCtx->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate ); - } else { - _mesa_make_current( 0, 0 ); - } - return GL_TRUE; -} - - -static GLboolean -gammaUnbindContext( __DRIcontext *driContextPriv ) -{ - return GL_TRUE; -} - -const struct __DriverAPIRec driDriverAPI = { - gammaInitDriver, - gammaDestroyScreen, - gammaCreateContext, - gammaDestroyContext, - gammaCreateBuffer, - gammaDestroyBuffer, - gammaSwapBuffers, - gammaMakeCurrent, - gammaUnbindContext -}; - - - -/* - * This is the bootstrap function for the driver. - * The __driCreateScreen name is the symbol that libGL.so fetches. - * Return: pointer to a __DRIscreen. - */ -void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc, - int numConfigs, __GLXvisualConfig *config) -{ - __DRIscreen *psp; - psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &gammaAPI); - return (void *) psp; -} - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/gamma/server/glint_common.h b/src/mesa/drivers/dri/gamma/server/glint_common.h deleted file mode 100644 index 36554e4ac2..0000000000 --- a/src/mesa/drivers/dri/gamma/server/glint_common.h +++ /dev/null @@ -1,63 +0,0 @@ -/* glint_common.h -- common header definitions for Gamma 2D/3D/DRM suite - * - * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Converted to common header format: - * Jens Owen - * - * - */ - -#ifndef _GLINT_COMMON_H_ -#define _GLINT_COMMON_H_ - -/* - * WARNING: If you change any of these defines, make sure to change - * the kernel include file as well (gamma_drm.h) - */ - -/* Driver specific DRM command indices - * NOTE: these are not OS specific, but they are driver specific - */ -#define DRM_GAMMA_INIT 0x00 -#define DRM_GAMMA_COPY 0x01 - -typedef struct { - enum { - GAMMA_INIT_DMA = 0x01, - GAMMA_CLEANUP_DMA = 0x02 - } func; - int sarea_priv_offset; - int pcimode; - unsigned int mmio0; - unsigned int mmio1; - unsigned int mmio2; - unsigned int mmio3; - unsigned int buffers_offset; - int num_rast; -} drmGAMMAInit; - -extern int drmGAMMAInitDMA( int fd, drmGAMMAInit *info ); -extern int drmGAMMACleanupDMA( int fd ); - -#endif diff --git a/src/mesa/drivers/dri/gamma/server/glint_dri.h b/src/mesa/drivers/dri/gamma/server/glint_dri.h deleted file mode 100644 index df1992a5d1..0000000000 --- a/src/mesa/drivers/dri/gamma/server/glint_dri.h +++ /dev/null @@ -1,122 +0,0 @@ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Author: - * Jens Owen - * - */ - -#ifndef _GLINT_DRI_H_ -#define _GLINT_DRI_H_ - -#include "xf86drm.h" -#include "glint_common.h" - -typedef struct { - unsigned int GDeltaMode; - unsigned int GDepthMode; - unsigned int GGeometryMode; - unsigned int GTransformMode; -} GAMMAContextRegionRec, *GAMMAContextRegionPtr; - -typedef struct { - unsigned char next, prev; /* indices to form a circular LRU */ - unsigned char in_use; /* owned by a client, or free? */ - int age; /* tracked by clients to update local LRU's */ -} GAMMATextureRegionRec, *GAMMATextureRegionPtr; - -typedef struct { - GAMMAContextRegionRec context_state; - - unsigned int dirty; - - /* Maintain an LRU of contiguous regions of texture space. If - * you think you own a region of texture memory, and it has an - * age different to the one you set, then you are mistaken and - * it has been stolen by another client. If global texAge - * hasn't changed, there is no need to walk the list. - * - * These regions can be used as a proxy for the fine-grained - * texture information of other clients - by maintaining them - * in the same lru which is used to age their own textures, - * clients have an approximate lru for the whole of global - * texture space, and can make informed decisions as to which - * areas to kick out. There is no need to choose whether to - * kick out your own texture or someone else's - simply eject - * them all in LRU order. - */ - -#define GAMMA_NR_TEX_REGIONS 64 - GAMMATextureRegionRec texList[GAMMA_NR_TEX_REGIONS+1]; - /* Last elt is sentinal */ - int texAge; /* last time texture was uploaded */ - int last_enqueue; /* last time a buffer was enqueued */ - int last_dispatch; /* age of the most recently dispatched buffer */ - int last_quiescent; /* */ - int ctxOwner; /* last context to upload state */ - - int vertex_prim; -} GLINTSAREADRIRec, *GLINTSAREADRIPtr; - -/* - * Glint specific record passed back to client driver - * via DRIGetDeviceInfo request - */ -typedef struct { - drmRegion registers0; - drmRegion registers1; - drmRegion registers2; - drmRegion registers3; - int numMultiDevices; - int pprod; - int cpp; - int frontOffset; - int frontPitch; - int backOffset; - int backPitch; - int backX; - int backY; - int depthOffset; - int depthPitch; - int textureSize; - int logTextureGranularity; -} GLINTDRIRec, *GLINTDRIPtr; - -#define GLINT_DRI_BUF_COUNT 256 -#define GLINT_DRI_BUF_SIZE 4096 - -#define GAMMA_NR_TEX_REGIONS 64 - -#define DMA_WRITE(val,reg) \ -do { \ - pGlint->buf2D++ = Glint##reg##Tag; \ - pGlint->buf2D++ = val; \ -} while (0) - -#endif /* _GLINT_DRI_H_ */ -- cgit v1.2.3