From 7ab89a977037efdfa4cf3a44234a8a72a04a59c5 Mon Sep 17 00:00:00 2001 From: Felix Kuehling Date: Sun, 21 Mar 2004 12:05:24 +0000 Subject: Removed some useless definitions, artifacts from the Utah-GLX i810 driver. --- src/mesa/drivers/dri/savage/savage_3d_reg.h | 347 ---------------------------- src/mesa/drivers/dri/savage/savage_bci.h | 33 +-- src/mesa/drivers/dri/savage/savagestate.c | 124 +++++----- 3 files changed, 74 insertions(+), 430 deletions(-) (limited to 'src/mesa/drivers/dri') diff --git a/src/mesa/drivers/dri/savage/savage_3d_reg.h b/src/mesa/drivers/dri/savage/savage_3d_reg.h index d2971c48f5..a96d581ada 100644 --- a/src/mesa/drivers/dri/savage/savage_3d_reg.h +++ b/src/mesa/drivers/dri/savage/savage_3d_reg.h @@ -681,351 +681,4 @@ typedef union savage_registers_t { ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -/*AlphaFunc*/ -#define LCS_A_NEVER 0x0200 -#define LCS_A_LESS 0x0201 -#define LCS_A_EQUAL 0x0202 -#define LCS_A_LEQUAL 0x0203 -#define LCS_A_GREATER 0x0204 -#define LCS_A_NOTEQUAL 0x0205 -#define LCS_A_GEQUAL 0x0206 -#define LCS_A_ALWAYS 0x0207 -/*stencilFunc*/ -#define LCS_S_NEVER 0x0200 -#define LCS_S_LESS 0x0201 -#define LCS_S_EQUAL 0x0202 -#define LCS_S_LEQUAL 0x0203 -#define LCS_S_GREATER 0x0204 -#define LCS_S_NOTEQUAL 0x0205 -#define LCS_S_GEQUAL 0x0206 -#define LCS_S_ALWAYS 0x0207 -/*depthFunc*/ - -#define LCS_Z_NEVER 0x0200 -#define LCS_Z_LESS 0x0201 -#define LCS_Z_EQUAL 0x0202 -#define LCS_Z_LEQUAL 0x0203 -#define LCS_Z_GREATER 0x0204 -#define LCS_Z_NOTEQUAL 0x0205 -#define LCS_Z_GEQUAL 0x0206 -#define LCS_Z_ALWAYS 0x0207 -#if 0 -#define LCS_UPDATE_LINEWIDTH (0x1<<15) -#define LCS_LINEWIDTH_MASK (0x7<<12) -#define LCS_LINEWIDTH_SHIFT 12 -#define LCS_LINEWIDTH_0_5 (0x1<<12) -#define LCS_LINEWIDTH_1_0 (0x2<<12) -#define LCS_LINEWIDTH_2_0 (0x4<<12) -#define LCS_LINEWIDTH_3_0 (0x6<<12) -#define LCS_UPDATE_ALPHA_INTERP (0x1<<11) -#define LCS_ALPHA_FLAT (0x1<<10) -#define LCS_ALPHA_INTERP (0x0<<10) -#define LCS_UPDATE_FOG_INTERP (0x1<<9) -#define LCS_FOG_INTERP (0x0<<8) -#define LCS_FOG_FLAT (0x1<<8) -#define LCS_UPDATE_SPEC_INTERP (0x1<<7) -#define LCS_SPEC_INTERP (0x0<<6) -#define LCS_SPEC_FLAT (0x1<<6) -#define LCS_UPDATE_RGB_INTERP (0x1<<5) -#define LCS_RGB_INTERP (0x0<<4) -#define LCS_RGB_FLAT (0x1<<4) -#define LCS_UPDATE_CULL_MODE (0x1<<3) -#define LCS_CULL_MASK (0x7<<0) -#define LCS_CULL_DISABLE (0x1<<0) -#define LCS_CULL_CW (0x2<<0) -#define LCS_CULL_CCW (0x3<<0) -#define LCS_CULL_BOTH (0x4<<0) - -#define LCS_INTERP_FLAT (LCS_ALPHA_FLAT|LCS_RGB_FLAT|LCS_SPEC_FLAT) -#define LCS_UPDATE_INTERP (LCS_UPDATE_ALPHA_INTERP| \ - LCS_UPDATE_RGB_INTERP| \ - LCS_UPDATE_SPEC_INTERP) - -#endif - -/*#define GFX_OP_PRIMITIVE ((0x3<<29)|(0x1f<<24))*/ -#define PR_TRIANGLES (0x0<<18) -/*#define PR_TRISTRIP_0 (0x1<<18)*/ -/*#define PR_TRISTRIP_1 (0x2<<18)*/ -/*#define PR_TRIFAN (0x3<<18)*/ -#define PR_POLYGON (0x4<<18) -#define PR_LINES (0x5<<18) -/*#define PR_LINESTRIP (0x6<<18)*/ -/*#define PR_RECTS (0x7<<18)*/ - -/* GFXRENDERSTATE_MAP_COORD_SETS, p116 - */ -#define GFX_OP_MAP_COORD_SETS ((0x3<<29)|(0x1c<<24)|(0x1<<19)) -#define MCS_COORD_ID_SHIFT 16 -#define MCS_COORD_0 (0<<16) -#define MCS_COORD_1 (1<<16) -#define MCS_UPDATE_NORMALIZED (1<<15) -#define MCS_NORMALIZED_COORDS_MASK (1<<14) -#define MCS_NORMALIZED_COORDS (1<<14) -#define MCS_UPDATE_V_STATE (1<<7) -#define MCS_V_STATE_MASK (0x3<<4) -#define MCS_V_WRAP (0x0<<4) -#define MCS_V_MIRROR (0x1<<4) -#define MCS_V_CLAMP (0x2<<4) -#define MCS_V_WRAP_SHORTEST (0x3<<4) -#define MCS_UPDATE_U_STATE (1<<3) -#define MCS_U_STATE_MASK (0x3<<0) -#define MCS_U_WRAP (0x0<<0) -#define MCS_U_MIRROR (0x1<<0) -#define MCS_U_CLAMP (0x2<<0) -#define MCS_U_WRAP_SHORTEST (0x3<<0) - -#define GFX_OP_MAP_TEXELS ((0x3<<29)|(0x1c<<24)|(0x0<<19)) -#define MT_UPDATE_TEXEL1_STATE (1<<15) -#define MT_TEXEL1_DISABLE (0<<14) -#define MT_TEXEL1_ENABLE (1<<14) -#define MT_TEXEL1_COORD0 (0<<11) -#define MT_TEXEL1_COORD1 (1<<11) -#define MT_TEXEL1_MAP0 (0<<8) -#define MT_TEXEL1_MAP1 (1<<8) -#define MT_UPDATE_TEXEL0_STATE (1<<7) -#define MT_TEXEL0_DISABLE (0<<6) -#define MT_TEXEL0_ENABLE (1<<6) -#define MT_TEXEL0_COORD0 (0<<3) -#define MT_TEXEL0_COORD1 (1<<3) -#define MT_TEXEL0_MAP0 (0<<0) -#define MT_TEXEL0_MAP1 (1<<0) - -#define GFX_OP_COLOR_FACTOR ((0x3<<29)|(0x1d<<24)|(0x1<<16)|0x0) - -/* GFXRENDERSTATE_MAP_ALPHA_BLEND_STAGES, p132 - */ -#define GFX_OP_MAP_ALPHA_STAGES ((0x3<<29)|(0x1<<24)) -#define MA_STAGE_SHIFT 20 -#define MA_STAGE_0 (0<<20) -#define MA_STAGE_1 (1<<20) -#define MA_STAGE_2 (2<<20) -#define MA_UPDATE_ARG1 (1<<18) -#define MA_ARG1_MASK ((0x7<<15)|(0x1<<13)) -#define MA_ARG1_ALPHA_FACTOR (0x1<<15) -#define MA_ARG1_ITERATED_ALPHA (0x3<<15) -#define MA_ARG1_CURRENT_ALPHA (0x5<<15) -#define MA_ARG1_TEX0_ALPHA (0x6<<15) -#define MA_ARG1_TEX1_ALPHA (0x7<<15) -#define MA_ARG1_INVERT (0x1<<13) -#define MA_ARG1_DONT_INVERT (0x0<<13) -#define MA_UPDATE_ARG2 (1<<12) -#define MA_ARG2_MASK ((0x7<<8)|(0x1<<6)) -#define MA_ARG2_ALPHA_FACTOR (0x1<<8) -#define MA_ARG2_ITERATED_ALPHA (0x3<<8) -#define MA_ARG2_CURRENT_ALPHA (0x5<<8) -#define MA_ARG2_TEX0_ALPHA (0x6<<8) -#define MA_ARG2_TEX1_ALPHA (0x7<<8) -#define MA_ARG2_INVERT (0x1<<6) -#define MA_ARG2_DONT_INVERT (0x0<<6) -#define MA_UPDATE_OP (1<<5) -#define MA_OP_MASK (0xf) -#define MA_OP_ARG1 (0x1) -#define MA_OP_ARG2 (0x2) -#define MA_OP_MODULATE (0x3) -#define MA_OP_MODULATE_X2 (0x4) -#define MA_OP_MODULATE_X4 (0x5) -#define MA_OP_ADD (0x6) -#define MA_OP_ADD_SIGNED (0x7) -#define MA_OP_LIN_BLEND_ITER_ALPHA (0x8) -#define MA_OP_LIN_BLEND_ALPHA_FACTOR (0xa) -#define MA_OP_LIN_BLEND_TEX0_ALPHA (0x10) -#define MA_OP_LIN_BLEND_TEX1_ALPHA (0x11) - - -/* GFXRENDERSTATE_MAP_COLOR_BLEND_STAGES, p129 - */ -#define GFX_OP_MAP_COLOR_STAGES ((0x3<<29)|(0x0<<24)) -#define MC_STAGE_SHIFT 20 -#define MC_STAGE_0 (0<<20) -#define MC_STAGE_1 (1<<20) -#define MC_STAGE_2 (2<<20) -#define MC_UPDATE_DEST (1<<19) -#define MC_DEST_MASK (1<<18) -#define MC_DEST_CURRENT (0<<18) -#define MC_DEST_ACCUMULATOR (1<<18) -#define MC_UPDATE_ARG1 (1<<17) -#define MC_ARG1_MASK ((0x7<<14)|(0x1<<13)|(0x1<<12)) -#define MC_ARG1_ONE (0x0<<14) -#define MC_ARG1_COLOR_FACTOR (0x1<<14) -#define MC_ARG1_ACCUMULATOR (0x2<<14) -#define MC_ARG1_ITERATED_COLOR (0x3<<14) -#define MC_ARG1_SPECULAR_COLOR (0x4<<14) -#define MC_ARG1_CURRENT_COLOR (0x5<<14) -#define MC_ARG1_TEX0_COLOR (0x6<<14) -#define MC_ARG1_TEX1_COLOR (0x7<<14) -#define MC_ARG1_DONT_REPLICATE_ALPHA (0x0<<13) -#define MC_ARG1_REPLICATE_ALPHA (0x1<<13) -#define MC_ARG1_DONT_INVERT (0x0<<12) -#define MC_ARG1_INVERT (0x1<<12) -#define MC_UPDATE_ARG2 (1<<11) -#define MC_ARG2_MASK ((0x7<<8)|(0x1<<7)|(0x1<<6)) -#define MC_ARG2_ONE (0x0<<8) -#define MC_ARG2_COLOR_FACTOR (0x1<<8) -#define MC_ARG2_ACCUMULATOR (0x2<<8) -#define MC_ARG2_ITERATED_COLOR (0x3<<8) -#define MC_ARG2_SPECULAR_COLOR (0x4<<8) -#define MC_ARG2_CURRENT_COLOR (0x5<<8) -#define MC_ARG2_TEX0_COLOR (0x6<<8) -#define MC_ARG2_TEX1_COLOR (0x7<<8) -#define MC_ARG2_DONT_REPLICATE_ALPHA (0x0<<7) -#define MC_ARG2_REPLICATE_ALPHA (0x1<<7) -#define MC_ARG2_DONT_INVERT (0x0<<6) -#define MC_ARG2_INVERT (0x1<<6) -#define MC_UPDATE_OP (1<<5) -#define MC_OP_MASK (0xf) -#define MC_OP_DISABLE (0x0) -#define MC_OP_ARG1 (0x1) -#define MC_OP_ARG2 (0x2) -#define MC_OP_MODULATE (0x3) -#define MC_OP_MODULATE_X2 (0x4) -#define MC_OP_MODULATE_X4 (0x5) -#define MC_OP_ADD (0x6) -#define MC_OP_ADD_SIGNED (0x7) -#define MC_OP_LIN_BLEND_ITER_ALPHA (0x8) -#define MC_OP_LIN_BLEND_ALPHA_FACTOR (0xa) -#define MC_OP_LIN_BLEND_TEX0_ALPHA (0x10) -#define MC_OP_LIN_BLEND_TEX1_ALPHA (0x11) -#define MC_OP_LIN_BLEND_TEX0_COLOR (0x12) -#define MC_OP_LIN_BLEND_TEX1_COLOR (0x13) -#define MC_OP_SUBTRACT (0x14) - -/* GFXRENDERSTATE_MAP_PALETTE_LOAD, p128 - * - * Format: - * 0: GFX_OP_MAP_PALETTE_LOAD - * 1: 16bpp color[0] - * ... - * 256: 16bpp color[255] - */ -#define GFX_OP_MAP_PALETTE_LOAD ((0x3<<29)|(0x1d<<24)|(0x82<<16)|0xff) - -/* GFXRENDERSTATE_MAP_LOD_CONTROL, p127 - */ -#define GFX_OP_MAP_LOD_CTL ((0x3<<29)|(0x1c<<24)|(0x4<<19)) -#define MLC_MAP_ID_SHIFT 16 -#define MLC_MAP_0 (0<<16) -#define MLC_MAP_1 (1<<16) -#define MLC_UPDATE_DITHER_WEIGHT (1<<10) -#define MLC_DITHER_WEIGHT_MASK (0x3<<8) -#define MLC_DITHER_WEIGHT_FULL (0x0<<8) -#define MLC_DITHER_WEIGHT_50 (0x1<<8) -#define MLC_DITHER_WEIGHT_25 (0x2<<8) -#define MLC_DITHER_WEIGHT_12 (0x3<<8) -#define MLC_UPDATE_LOD_BIAS (1<<7) -#define MLC_LOD_BIAS_MASK ((1<<7)-1) - -/* GFXRENDERSTATE_MAP_LOD_LIMITS, p126 - */ -#define GFX_OP_MAP_LOD_LIMITS ((0x3<<29)|(0x1c<<24)|(0x3<<19)) -#define MLL_MAP_ID_SHIFT 16 -#define MLL_MAP_0 (0<<16) -#define MLL_MAP_1 (1<<16) -#define MLL_UPDATE_MAX_MIP (1<<13) -#define MLL_MAX_MIP_SHIFT 5 -#define MLL_MAX_MIP_MASK (0xff<<5) -#define MLL_MAX_MIP_ONE (0x10<<5) -#define MLL_UPDATE_MIN_MIP (1<<4) -#define MLL_MIN_MIP_SHIFT 0 -#define MLL_MIN_MIP_MASK (0xf<<0) - -/* GFXRENDERSTATE_MAP_FILTER, p124 - */ -#define GFX_OP_MAP_FILTER ((0x3<<29)|(0x1c<<24)|(0x2<<19)) -#define MF_MAP_ID_SHIFT 16 -#define MF_MAP_0 (0<<16) -#define MF_MAP_1 (1<<16) -#define MF_UPDATE_ANISOTROPIC (1<<12) -#define MF_ANISOTROPIC_MASK (1<<10) -#define MF_ANISOTROPIC_ENABLE (1<<10) -#define MF_UPDATE_MIP_FILTER (1<<9) -#define MF_MIP_MASK (0x3<<6) -#define MF_MIP_NONE (0x0<<6) -#define MF_MIP_NEAREST (0x1<<6) -#define MF_MIP_DITHER (0x2<<6) -#define MF_MIP_LINEAR (0x3<<6) -#define MF_UPDATE_MAG_FILTER (1<<5) -#define MF_MAG_MASK (1<<3) -#define MF_MAG_LINEAR (1<<3) -#define MF_MAG_NEAREST (0<<3) -#define MF_UPDATE_MIN_FILTER (1<<2) -#define MF_MIN_MASK (1<<0) -#define MF_MIN_LINEAR (1<<0) -#define MF_MIN_NEAREST (0<<0) - -/* GFXRENDERSTATE_MAP_INFO, p118 - */ -#define GFX_OP_MAP_INFO ((0x3<<29)|(0x1d<<24)|0x2) -#define MI1_MAP_ID_SHIFT 28 -#define MI1_MAP_0 (0<<28) -#define MI1_MAP_1 (1<<28) -#define MI1_FMT_MASK (0x7<<24) -#define MI1_FMT_8CI (0x0<<24) -#define MI1_FMT_8BPP (0x1<<24) -#define MI1_FMT_16BPP (0x2<<24) -#define MI1_FMT_422 (0x5<<24) -#define MI1_PF_MASK (0x3<<21) -#define MI1_PF_8CI_RGB565 (0x0<<21) -#define MI1_PF_8CI_ARGB1555 (0x1<<21) -#define MI1_PF_8CI_ARGB4444 (0x2<<21) -#define MI1_PF_8CI_AY88 (0x3<<21) -#define MI1_PF_16BPP_RGB565 (0x0<<21) -#define MI1_PF_16BPP_ARGB1555 (0x1<<21) -#define MI1_PF_16BPP_ARGB4444 (0x2<<21) -#define MI1_PF_16BPP_AY88 (0x3<<21) -#define MI1_PF_422_YCRCB_SWAP_Y (0x0<<21) -#define MI1_PF_422_YCRCB (0x1<<21) -#define MI1_PF_422_YCRCB_SWAP_UV (0x2<<21) -#define MI1_PF_422_YCRCB_SWAP_YUV (0x3<<21) -#define MI1_OUTPUT_CHANNEL_MASK (0x3<<19) -#define MI1_COLOR_CONV_ENABLE (1<<18) -#define MI1_VERT_STRIDE_MASK (1<<17) -#define MI1_VERT_STRIDE_1 (1<<17) -#define MI1_VERT_OFFSET_MASK (1<<16) -#define MI1_VERT_OFFSET_1 (1<<16) -#define MI1_ENABLE_FENCE_REGS (1<<10) -#define MI1_TILED_SURFACE (1<<9) -#define MI1_TILE_WALK_X (0<<8) -#define MI1_TILE_WALK_Y (1<<8) -#define MI1_PITCH_MASK (0xf<<0) -#define MI2_DIMENSIONS_ARE_LOG2 (1<<31) -#define MI2_DIMENSIONS_ARE_EXACT (0<<31) -#define MI2_HEIGHT_SHIFT 16 -#define MI2_HEIGHT_MASK (0x1ff<<16) -#define MI2_WIDTH_SHIFT 0 -#define MI2_WIDTH_MASK (0x1ff<<0) -#define MI3_BASE_ADDR_MASK (~0xf) - -#define SAVAGE_VFMT_T0 (GFX_OP_VERTEX_FMT | \ - VF_TEXCOORD_COUNT_1 | \ - VF_SPEC_FOG_ENABLE | \ - VF_RGBA_ENABLE | \ - VF_XYZW) - -#define SAVAGE_VFMT_T0T1 (GFX_OP_VERTEX_FMT | \ - VF_TEXCOORD_COUNT_2 | \ - VF_SPEC_FOG_ENABLE | \ - VF_RGBA_ENABLE | \ - VF_XYZW) - -#define GFX_OP_VERTEX_FMT ((0x3<<29)|(0x5<<24)) -#define VF_TEXCOORD_COUNT_SHIFT 8 -#define VF_TEXCOORD_COUNT_0 (0<<8) -#define VF_TEXCOORD_COUNT_1 (1<<8) -#define VF_TEXCOORD_COUNT_2 (2<<8) -#define VF_SPEC_FOG_ENABLE (1<<7) -#define VF_RGBA_ENABLE (1<<6) -#define VF_Z_OFFSET_ENABLE (1<<5) -#define VF_XYZ (0x1<<1) -#define VF_XYZW (0x2<<1) -#define VF_XY (0x3<<1) -#define VF_XYW (0x4<<1) - -/* Master data transfer engine */ -#define MDT_SRCADD_ALIGMENT (~0x1fUL) -#define MDT_SRC_PCI 0x1 -#define MDT_SRC_AGP 0x3 #endif - - diff --git a/src/mesa/drivers/dri/savage/savage_bci.h b/src/mesa/drivers/dri/savage/savage_bci.h index 9b3ca2e25d..3c91e01f21 100644 --- a/src/mesa/drivers/dri/savage/savage_bci.h +++ b/src/mesa/drivers/dri/savage/savage_bci.h @@ -130,16 +130,17 @@ typedef enum { *************************/ typedef enum { - ZCF_Never, - ZCF_Less, - ZCF_Equal, - ZCF_LessEqual, - ZCF_Greater, - ZCF_NotEqual, - ZCF_GreaterEqual, - ZCF_Always -}ZCmpFunc; /* same for Alpha test compare function*/ - + CF_Never, + CF_Less, + CF_Equal, + CF_LessEqual, + CF_Greater, + CF_NotEqual, + CF_GreaterEqual, + CF_Always +}ZCmpFunc; /* same for Alpha test and Stencil test compare function */ + +typedef ZCmpFunc ACmpFunc; typedef enum { ZDS_16i, /* .16 fixed*/ @@ -428,17 +429,7 @@ typedef enum * stencil control */ -typedef enum -{ - STC_COMP_Never, - STC_COMP_Less, - STC_COMP_Equal, - STC_COMP_LessEqual, - STC_COMP_Greater, - STC_COMP_NotEqual, - STC_COMP_GreaterEqual, - STC_COMP_Always -} StencilCompareMode; +typedef ZCmpFunc SCmpFunc; typedef enum { diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 5e79e4abf1..6b297448d5 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -230,25 +230,25 @@ static void savageBlendFunc_s4(GLcontext *ctx) if(ctx->Color.AlphaEnabled) { - int a; + ACmpFunc a; GLubyte alphaRef; CLAMPED_FLOAT_TO_UBYTE(alphaRef,ctx->Color.AlphaRef); switch(ctx->Color.AlphaFunc) { - case GL_NEVER: a = LCS_A_NEVER; break; - case GL_ALWAYS: a = LCS_A_ALWAYS; break; - case GL_LESS: a = LCS_A_LESS; break; - case GL_LEQUAL: a = LCS_A_LEQUAL; break; - case GL_EQUAL: a = LCS_A_EQUAL; break; - case GL_GREATER: a = LCS_A_GREATER; break; - case GL_GEQUAL: a = LCS_A_GEQUAL; break; - case GL_NOTEQUAL: a = LCS_A_NOTEQUAL; break; - default:return; + case GL_NEVER: a = CF_Never; break; + case GL_ALWAYS: a = CF_Always; break; + case GL_LESS: a = CF_Less; break; + case GL_LEQUAL: a = CF_LessEqual; break; + case GL_EQUAL: a = CF_Equal; break; + case GL_GREATER: a = CF_Greater; break; + case GL_GEQUAL: a = CF_GreaterEqual; break; + case GL_NOTEQUAL: a = CF_NotEqual; break; + default:return; } imesa->regs.s4.drawCtrl1.ni.alphaTestEn = GL_TRUE; - imesa->regs.s4.drawCtrl1.ni.alphaTestCmpFunc = a & 0x0F; + imesa->regs.s4.drawCtrl1.ni.alphaTestCmpFunc = a; imesa->regs.s4.drawCtrl0.ni.alphaRefVal = alphaRef; } else @@ -398,25 +398,25 @@ static void savageBlendFunc_s3d(GLcontext *ctx) if(ctx->Color.AlphaEnabled) { - GLint a; + ACmpFunc a; GLubyte alphaRef; CLAMPED_FLOAT_TO_UBYTE(alphaRef,ctx->Color.AlphaRef); switch(ctx->Color.AlphaFunc) { - case GL_NEVER: a = LCS_A_NEVER; break; - case GL_ALWAYS: a = LCS_A_ALWAYS; break; - case GL_LESS: a = LCS_A_LESS; break; - case GL_LEQUAL: a = LCS_A_LEQUAL; break; - case GL_EQUAL: a = LCS_A_EQUAL; break; - case GL_GREATER: a = LCS_A_GREATER; break; - case GL_GEQUAL: a = LCS_A_GEQUAL; break; - case GL_NOTEQUAL: a = LCS_A_NOTEQUAL; break; - default:return; + case GL_NEVER: a = CF_Never; break; + case GL_ALWAYS: a = CF_Always; break; + case GL_LESS: a = CF_Less; break; + case GL_LEQUAL: a = CF_LessEqual; break; + case GL_EQUAL: a = CF_Equal; break; + case GL_GREATER: a = CF_Greater; break; + case GL_GEQUAL: a = CF_GreaterEqual; break; + case GL_NOTEQUAL: a = CF_NotEqual; break; + default:return; } imesa->regs.s3d.drawCtrl.ni.alphaTestEn = GL_TRUE; - imesa->regs.s3d.drawCtrl.ni.alphaTestCmpFunc = a & 0x07; + imesa->regs.s3d.drawCtrl.ni.alphaTestCmpFunc = a; imesa->regs.s3d.drawCtrl.ni.alphaRefVal = alphaRef; } else @@ -452,7 +452,7 @@ static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB, static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - int zmode; + ZCmpFunc zmode; #define depthIndex 0 /* set up z-buffer control register (global) @@ -461,20 +461,20 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) */ switch(func) { - case GL_NEVER: zmode = LCS_Z_NEVER; break; - case GL_ALWAYS: zmode = LCS_Z_ALWAYS; break; - case GL_LESS: zmode = LCS_Z_LESS; break; - case GL_LEQUAL: zmode = LCS_Z_LEQUAL; break; - case GL_EQUAL: zmode = LCS_Z_EQUAL; break; - case GL_GREATER: zmode = LCS_Z_GREATER; break; - case GL_GEQUAL: zmode = LCS_Z_GEQUAL; break; - case GL_NOTEQUAL: zmode = LCS_Z_NOTEQUAL; break; - default:return; + case GL_NEVER: zmode = CF_Never; break; + case GL_ALWAYS: zmode = CF_Always; break; + case GL_LESS: zmode = CF_Less; break; + case GL_LEQUAL: zmode = CF_LessEqual; break; + case GL_EQUAL: zmode = CF_Equal; break; + case GL_GREATER: zmode = CF_Greater; break; + case GL_GEQUAL: zmode = CF_GreaterEqual; break; + case GL_NOTEQUAL: zmode = CF_NotEqual; break; + default:return; } if (ctx->Depth.Test) { - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = zmode & 0x0F; + imesa->regs.s4.zBufCtrl.ni.zCmpFunc = zmode; imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = ctx->Depth.Mask; imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE; #if 1 @@ -492,7 +492,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) #if HW_STENCIL if(imesa->hw_stencil) { - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F; + imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always; imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE; imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE; imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE; @@ -505,7 +505,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) if (imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn == GL_FALSE) { - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F; + imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always; imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE; } else @@ -524,7 +524,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - int zmode; + ZCmpFunc zmode; #define depthIndex 0 /* set up z-buffer control register (global) @@ -532,20 +532,20 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func) * set up z read/write watermarks register (global) */ switch(func) { - case GL_NEVER: zmode = LCS_Z_NEVER; break; - case GL_ALWAYS: zmode = LCS_Z_ALWAYS; break; - case GL_LESS: zmode = LCS_Z_LESS; break; - case GL_LEQUAL: zmode = LCS_Z_LEQUAL; break; - case GL_EQUAL: zmode = LCS_Z_EQUAL; break; - case GL_GREATER: zmode = LCS_Z_GREATER; break; - case GL_GEQUAL: zmode = LCS_Z_GEQUAL; break; - case GL_NOTEQUAL: zmode = LCS_Z_NOTEQUAL; break; - default:return; + case GL_NEVER: zmode = CF_Never; break; + case GL_ALWAYS: zmode = CF_Always; break; + case GL_LESS: zmode = CF_Less; break; + case GL_LEQUAL: zmode = CF_LessEqual; break; + case GL_EQUAL: zmode = CF_Equal; break; + case GL_GREATER: zmode = CF_Greater; break; + case GL_GEQUAL: zmode = CF_GreaterEqual; break; + case GL_NOTEQUAL: zmode = CF_NotEqual; break; + default:return; } if (ctx->Depth.Test) { imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_TRUE; - imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = zmode & 0x0F; + imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = zmode; imesa->regs.s3d.zBufCtrl.ni.zUpdateEn = ctx->Depth.Mask; imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE; @@ -556,7 +556,7 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func) else { if (imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn == GL_FALSE) { - imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F; + imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = CF_Always; imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_TRUE; } else @@ -1016,7 +1016,7 @@ static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail, static void savageStencilFunc(GLcontext *ctx) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - int a=0; + SCmpFunc a=0; if (ctx->Stencil.Enabled) { @@ -1024,19 +1024,19 @@ static void savageStencilFunc(GLcontext *ctx) switch (ctx->Stencil.Function[0]) { - case GL_NEVER: a = LCS_S_NEVER; break; - case GL_ALWAYS: a = LCS_S_ALWAYS; break; - case GL_LESS: a = LCS_S_LESS; break; - case GL_LEQUAL: a = LCS_S_LEQUAL; break; - case GL_EQUAL: a = LCS_S_EQUAL; break; - case GL_GREATER: a = LCS_S_GREATER; break; - case GL_GEQUAL: a = LCS_S_GEQUAL; break; - case GL_NOTEQUAL: a = LCS_S_NOTEQUAL; break; - default: - break; + case GL_NEVER: a = CF_Never; break; + case GL_ALWAYS: a = CF_Always; break; + case GL_LESS: a = CF_Less; break; + case GL_LEQUAL: a = CF_LessEqual; break; + case GL_EQUAL: a = CF_Equal; break; + case GL_GREATER: a = CF_Greater; break; + case GL_GEQUAL: a = CF_GreaterEqual; break; + case GL_NOTEQUAL: a = CF_NotEqual; break; + default: + break; } - imesa->regs.s4.stencilCtrl.ni.cmpFunc = (GLuint)a & 0x0F; + imesa->regs.s4.stencilCtrl.ni.cmpFunc = a; imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_TRUE; imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0]; imesa->regs.s4.stencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0]; @@ -1140,7 +1140,7 @@ static void savageStencilFunc(GLcontext *ctx) if (imesa->regs.s4.zBufCtrl.ni.zBufEn != GL_TRUE) { - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_ALWAYS & 0x0F; + imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always; imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE; imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE; } @@ -1612,7 +1612,7 @@ static void savageDDInitState_s4( savageContextPtr imesa ) imesa->regs.s4.destCtrl.ui = 1<<7; #endif - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = LCS_Z_LESS; + imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Less; imesa->regs.s4.zBufCtrl.ni.wToZEn = GL_TRUE; /*imesa->regs.s4.ZBufCtrl.ni.floatZEn = GL_TRUE;*/ imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap; @@ -1675,7 +1675,7 @@ static void savageDDInitState_s3d( savageContextPtr imesa ) imesa->regs.s3d.destCtrl.ui = 1<<7; #endif - imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = LCS_Z_LESS & 0x07; + imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = CF_Less; #if 0 imesa->regs.s3d.drawCtrl.ni.xyOffsetEn = 1; #endif -- cgit v1.2.3