From 86300c694501a8b2ca7c4a03f74e68af24586010 Mon Sep 17 00:00:00 2001 From: Jon Smirl Date: Sat, 7 May 2005 19:56:44 +0000 Subject: fbdri can draw double buffered now. Next step is to convert it to use RenderBuffers. --- src/mesa/drivers/dri/fb/fb_dri.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/dri') diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c index 992b330c59..bf7843d9f1 100644 --- a/src/mesa/drivers/dri/fb/fb_dri.c +++ b/src/mesa/drivers/dri/fb/fb_dri.c @@ -529,13 +529,14 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv, driDrawPriv->driverPrivate = fbdrawable; - fbdrawable->frontBuffer = fbdrawable->currentBuffer = driScrnPriv->pFB; + fbdrawable->frontBuffer = driScrnPriv->pFB; fbdrawable->currentPitch = driScrnPriv->fbStride; + fbdrawable->currentBuffer = fbdrawable->frontBuffer; /* Replace the framebuffer back buffer with a malloc'ed one -- * big speedup. */ - fbdrawable->backBuffer = _mesa_malloc(fbdrawable->currentPitch * driDrawPriv->h); + fbdrawable->backBuffer = _mesa_malloc(fbdrawable->currentPitch * driScrnPriv->fbHeight); return 1; } -- cgit v1.2.3