From def6e4f420feed4a07402a8da84e7822f6ddba99 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 2 Jul 2008 11:49:10 -0700 Subject: intel: span rendering requires just a flush before starting, not finish. The dri_bo_map()s that follow will take care of idling the hardware as needed. --- src/mesa/drivers/dri/intel/intel_span.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri') diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 7b079afa73..b1392f794e 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -612,7 +612,7 @@ intelSpanRenderStart(GLcontext * ctx) struct intel_context *intel = intel_context(ctx); GLuint i; - intelFinish(&intel->ctx); + intelFlush(&intel->ctx); LOCK_HARDWARE(intel); #if 0 -- cgit v1.2.3