From a852378a6289d154364dde440f89a39bbfc33e2d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 19 Nov 2000 23:10:25 +0000 Subject: Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars. Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups. --- src/mesa/drivers/glide/fxddtex.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/glide/fxddtex.c') diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index 9f978b3f46..85d2271b72 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -462,7 +462,7 @@ void fxDDTexUseGlbPalette(GLcontext *ctx, GLboolean state) else { fxMesa->haveGlobalPaletteTexture = 0; - if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].CurrentD[2]) && + if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) && (ctx->Texture.Unit[0]._Current != NULL)) { struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current; -- cgit v1.2.3