From 58e991705392a2e17a1c8b034f4083a0adaf1943 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Fri, 5 Jan 2001 02:26:48 +0000 Subject: Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros. --- src/mesa/drivers/glide/fxtris.c | 63 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) (limited to 'src/mesa/drivers/glide/fxtris.c') diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index 7d887133b6..11072a2601 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -11,6 +11,7 @@ #include "swrast_setup/swrast_setup.h" #include "tnl/t_context.h" +#include "tnl/t_pipeline.h" #include "fxdrv.h" #include "fxglidew.h" @@ -469,6 +470,56 @@ fx_null_tri( GLcontext *ctx, + +/**********************************************************************/ +/* Render whole begin/end objects */ +/**********************************************************************/ + + +/* Vertices, no clipping. + */ +#define RENDER_POINTS( start, count ) \ + for ( ; start < count ; start++) \ + grDrawPoint( &v[ELT(start)].v ); + +#define RENDER_LINE( i1, i ) \ + grDrawLine( &v[i1].v, &v[i].v ) + +#define RENDER_TRI( i2, i1, i ) \ + grDrawTriangle( &v[i2].v, &v[i1].v, &v[i].v ) + +#define RENDER_QUAD( i3, i2, i1, i ) \ + grDrawTriangle( &v[i3].v, &v[i2].v, &v[i].v ); \ + grDrawTriangle( &v[i2].v, &v[i1].v, &v[i].v ) + +#define TAG(x) fx_##x##_verts +#define LOCAL_VARS \ + fxVertex *v = FX_CONTEXT(ctx)->verts; + +/* Verts, no clipping. + */ +#define ELT(x) x +#define RESET_STIPPLE +#define RESET_OCCLUSION +#define PRESERVE_VB_DEFS +#include "tnl/t_vb_rendertmp.h" + + +/* Elts, no clipping. + */ +#undef ELT +#undef TAG +#undef LOCAL_VARS +#define TAG(x) fx_##x##_elts +#define ELT(x) elt[x] +#define LOCAL_VARS \ + fxVertex *v = FX_CONTEXT(ctx)->verts; \ + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; +#include "tnl/t_vb_rendertmp.h" + + + + /* Setup the Point, Line, Triangle and Quad functions based on the * current rendering state. Wherever possible, use the hardware to * render the primitive. Otherwise, fallback to software rendering. @@ -487,6 +538,8 @@ void fxDDChooseRenderState( GLcontext *ctx ) ctx->Driver.LineFunc = _swsetup_Line; ctx->Driver.TriangleFunc = _swsetup_Triangle; ctx->Driver.QuadFunc = _swsetup_Quad; + ctx->Driver.RenderTabVerts = _tnl_render_tab_verts; + ctx->Driver.RenderTabElts = _tnl_render_tab_elts; fxMesa->render_index = FX_FALLBACK_BIT; return; @@ -549,9 +602,19 @@ void fxDDChooseRenderState( GLcontext *ctx ) ctx->Driver.TriangleFunc = rast_tab[index].triangle; ctx->Driver.QuadFunc = rast_tab[index].quad; fxMesa->render_index = index; + + if (fxMesa->render_index == 0) { + ctx->Driver.RenderTabVerts = fx_render_tab_verts; + ctx->Driver.RenderTabElts = fx_render_tab_elts; + } else { + ctx->Driver.RenderTabVerts = _tnl_render_tab_verts; + ctx->Driver.RenderTabElts = _tnl_render_tab_elts; + } } + + #else -- cgit v1.2.3