From 28442852978e8ca0bcc5fda6393fc7b94fcf2bbf Mon Sep 17 00:00:00 2001 From: Daniel Borca Date: Wed, 10 Dec 2003 15:24:49 +0000 Subject: got rid of __FUNCTION__ :( Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2 --- src/mesa/drivers/glide/fxvbtmp.h | 22 ++++++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) (limited to 'src/mesa/drivers/glide/fxvbtmp.h') diff --git a/src/mesa/drivers/glide/fxvbtmp.h b/src/mesa/drivers/glide/fxvbtmp.h index e0af9bdb4f..9028cd17a0 100644 --- a/src/mesa/drivers/glide/fxvbtmp.h +++ b/src/mesa/drivers/glide/fxvbtmp.h @@ -46,12 +46,18 @@ static void TAG(emit)( GLcontext *ctx, GLuint tc0_size, tc1_size; GLfloat (*proj)[4] = VB->NdcPtr->data; GLuint proj_stride = VB->NdcPtr->stride; + GLfloat (*psize)[4]; + GLuint psize_stride; GrVertex *v = (GrVertex *)dest; GLfloat u0scale,v0scale,u1scale,v1scale; const GLubyte *mask = VB->ClipMask; const GLfloat *const s = ctx->Viewport._WindowMap.m; int i; + if (IND & SETUP_PSIZ) { + psize = VB->PointSizePtr->data; + psize_stride = VB->PointSizePtr->stride; + } if (IND & SETUP_TMU0) { tc0 = VB->TexCoordPtr[tmu0_source]->data; @@ -78,6 +84,9 @@ static void TAG(emit)( GLcontext *ctx, if (start) { proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); + if (IND & SETUP_PSIZ) { + psize = (GLfloat (*)[4])((GLubyte *)psize + start * psize_stride); + } if (IND & SETUP_TMU0) tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); if (IND & SETUP_TMU1) @@ -87,6 +96,11 @@ static void TAG(emit)( GLcontext *ctx, } for (i=start; i < end; i++, v++) { + if (IND & SETUP_PSIZ) { + v->psize = psize[0][0]; + psize = (GLfloat (*)[4])((GLubyte *)psize + psize_stride); + } + if (IND & SETUP_XYZW) { if (mask[i] == 0) { /* unclipped */ @@ -115,10 +129,10 @@ static void TAG(emit)( GLcontext *ctx, proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); } if (IND & SETUP_RGBA) { - v->pargb[2] = col[0][0] * 255.; - v->pargb[1] = col[0][1] * 255.; - v->pargb[0] = col[0][2] * 255.; - v->pargb[3] = col[0][3] * 255.; + UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[2], col[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[1], col[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[0], col[0][2]); + UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[3], col[0][3]); STRIDE_4F(col, col_stride); } if (IND & SETUP_TMU0) { -- cgit v1.2.3