From a852378a6289d154364dde440f89a39bbfc33e2d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 19 Nov 2000 23:10:25 +0000 Subject: Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars. Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups. --- src/mesa/drivers/osmesa/osmesa.c | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) (limited to 'src/mesa/drivers/osmesa') diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 9f7280564c..3f9a3626b1 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.32 2000/11/17 21:01:40 brianp Exp $ */ +/* $Id: osmesa.c,v 1.33 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1239,7 +1239,7 @@ static void read_index_pixels( const GLcontext *ctx, * Draw a flat-shaded, RGB line into an osmesa buffer. */ static void flat_rgba_line( GLcontext *ctx, - SWvertex *vert0, SWvertex *vert1 ) + const SWvertex *vert0, const SWvertex *vert1 ) { OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLubyte *color = vert0->color; @@ -1261,7 +1261,7 @@ static void flat_rgba_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer. */ static void flat_rgba_z_line( GLcontext *ctx, - SWvertex *vert0, SWvertex *vert1 ) + const SWvertex *vert0, const SWvertex *vert1 ) { OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLubyte *color = vert0->color; @@ -1290,7 +1290,7 @@ static void flat_rgba_z_line( GLcontext *ctx, * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer. */ static void flat_blend_rgba_line( GLcontext *ctx, - SWvertex *vert0, SWvertex *vert1 ) + const SWvertex *vert0, const SWvertex *vert1 ) { OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLint rshift = osmesa->rshift; @@ -1325,7 +1325,7 @@ static void flat_blend_rgba_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer. */ static void flat_blend_rgba_z_line( GLcontext *ctx, - SWvertex *vert0, SWvertex *vert1 ) + const SWvertex *vert0, const SWvertex *vert1 ) { OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLint rshift = osmesa->rshift; @@ -1363,7 +1363,7 @@ static void flat_blend_rgba_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer. */ static void flat_blend_rgba_z_line_write( GLcontext *ctx, - SWvertex *vert0, SWvertex *vert1 ) + const SWvertex *vert0, const SWvertex *vert1 ) { OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLint rshift = osmesa->rshift; @@ -1509,7 +1509,9 @@ osmesa_choose_line_function( GLcontext *ctx ) * Smooth-shaded, z-less triangle, RGBA color. */ static void smooth_rgba_z_triangle( GLcontext *ctx, - SWvertex *v0, SWvertex *v1, SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLint rshift = osmesa->rshift; @@ -1551,7 +1553,9 @@ static void smooth_rgba_z_triangle( GLcontext *ctx, * Flat-shaded, z-less triangle, RGBA color. */ static void flat_rgba_z_triangle( GLcontext *ctx, - SWvertex *v0, SWvertex *v1, SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { OSMesaContext osmesa = OSMESA_CONTEXT(ctx); #define INTERP_Z 1 -- cgit v1.2.3