From ebd5feab9af92ff08c2b9280e6dfa1a44a7d1c22 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 25 Jan 2000 00:03:01 +0000 Subject: updated for Mesa 3.3 --- src/mesa/drivers/svga/svgamesa.c | 130 ++++++++++++++++++++++++++------------- 1 file changed, 88 insertions(+), 42 deletions(-) (limited to 'src/mesa/drivers/svga/svgamesa.c') diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index 4e726fa48d..f7175fe63e 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -1,8 +1,8 @@ -/* $Id: svgamesa.c,v 1.3 2000/01/23 17:49:54 brianp Exp $ */ +/* $Id: svgamesa.c,v 1.4 2000/01/25 00:03:02 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.2 + * Version: 3.3 * Copyright (C) 1995-2000 Brian Paul * * This library is free software; you can redistribute it and/or @@ -162,28 +162,33 @@ int SVGAMesaInit( int GraphMode ) SVGAlog(cbuf); sprintf(cbuf,"SVGAMesaInit: done. (Mode %d)",GraphMode); SVGAlog(cbuf); -#endif +#endif + + SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; + SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer; + return 0; } int SVGAMesaClose( void ) { - vga_setmode(TEXT); - free(SVGABuffer.FrontBuffer); - free(SVGABuffer.BackBuffer); - return 0; + vga_setmode(TEXT); + free(SVGABuffer.FrontBuffer); + free(SVGABuffer.BackBuffer); + return 0; } void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue) { - if (ndx<256) vga_setpalette(ndx, red>>2, green>>2, blue>>2); + if (ndx<256) + vga_setpalette(ndx, red>>2, green>>2, blue>>2); } /**********************************************************************/ /***** Miscellaneous functions *****/ /**********************************************************************/ -static void copy_buffer( GLubyte * buffer) { +static void copy_buffer( const GLubyte * buffer) { int size = SVGABuffer.BufferSize, page = 0; #ifdef SVGA_DEBUG @@ -209,29 +214,61 @@ static void get_buffer_size( GLcontext *ctx, GLuint *width, GLuint *height ) *height = SVGAMesa->height = vga_getydim(); } -static GLboolean set_buffer( GLcontext *ctx, GLenum buffer ) +static GLboolean set_draw_buffer( GLcontext *ctx, GLenum buffer ) { - void * tmpptr; - - if (buffer == GL_FRONT_LEFT) - { -/* vga_waitretrace(); */ - copy_buffer(SVGABuffer.FrontBuffer); - tmpptr=SVGABuffer.BackBuffer; - SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; - SVGABuffer.FrontBuffer=tmpptr; - return GL_TRUE; - } - else if (buffer == GL_BACK_LEFT) - { -/* vga_waitretrace(); */ - copy_buffer(SVGABuffer.BackBuffer); - return GL_TRUE; + if (buffer == GL_FRONT_LEFT) { + SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; +#if 0 + /* vga_waitretrace(); */ + void * tmpptr; + copy_buffer(SVGABuffer.FrontBuffer); + tmpptr=SVGABuffer.BackBuffer; + SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; + SVGABuffer.FrontBuffer=tmpptr; +#endif + return GL_TRUE; } + else if (buffer == GL_BACK_LEFT) { + SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; +#if 0 + /* vga_waitretrace(); */ + copy_buffer(SVGABuffer.BackBuffer); +#endif + return GL_TRUE; + } else return GL_FALSE; } + +static void set_read_buffer( GLcontext *ctx, GLframebuffer *colorBuffer, + GLenum buffer ) +{ + /* We can ignore colorBuffer since we don't support a MakeCurrentRead() + * function. + */ + (void) colorBuffer; + + if (buffer == GL_FRONT_LEFT) { + SVGABuffer.ReadBuffer = SVGABuffer.FrontBuffer; +#if 0 + void * tmpptr; + /* vga_waitretrace(); */ + copy_buffer(SVGABuffer.FrontBuffer); + tmpptr=SVGABuffer.BackBuffer; + SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; + SVGABuffer.FrontBuffer=tmpptr; +#endif + } + else if (buffer == GL_BACK_LEFT) { + SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer; +#if 0 + /* vga_waitretrace(); */ + copy_buffer(SVGABuffer.BackBuffer); +#endif + } +} + /**********************************************************************/ /***** *****/ /**********************************************************************/ @@ -243,8 +280,9 @@ static void svgamesa_update_state( GLcontext *ctx ) ctx->Driver.UpdateState = svgamesa_update_state; - ctx->Driver.SetBuffer = set_buffer; ctx->Driver.GetBufferSize = get_buffer_size; + ctx->Driver.SetDrawBuffer = set_draw_buffer; + ctx->Driver.SetReadBuffer = set_read_buffer; ctx->Driver.PointsFunc = NULL; ctx->Driver.LineFunc = NULL; @@ -385,7 +423,11 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) NULL, /* share list context */ (void *) ctx, GL_TRUE ); - ctx->gl_buffer = gl_create_framebuffer( ctx->gl_vis ); + ctx->gl_buffer = gl_create_framebuffer( ctx->gl_vis, + ctx->gl_vis->DepthBits > 0, + ctx->gl_vis->StencilBits > 0, + ctx->gl_vis->AccumBits > 0, + ctx->gl_vis->AlphaBits > 0 ); ctx->index = 1; ctx->red = ctx->green = ctx->blue = 255; @@ -445,10 +487,12 @@ SVGAMesaContext SVGAMesaGetCurrentContext( void ) */ void SVGAMesaSwapBuffers( void ) { - void * tmpptr; - -/* vga_waitretrace(); */ - copy_buffer(SVGABuffer.BackBuffer); +#if 000 + void * tmpptr; +#endif + + /* vga_waitretrace(); */ + copy_buffer(SVGABuffer.BackBuffer); #ifndef DEV FLUSH_VB( SVGAMesa->gl_ctx, "swap buffers" ); @@ -456,19 +500,21 @@ void SVGAMesaSwapBuffers( void ) #endif /* DEV */ { #ifdef SVGA_DEBUG - sprintf(cbuf,"SVGAMesaSwapBuffers : Swapping..."); - SVGAlog(cbuf); + sprintf(cbuf,"SVGAMesaSwapBuffers : Swapping..."); + SVGAlog(cbuf); #endif /* SVGA_DEBUG */ - tmpptr=SVGABuffer.BackBuffer; - SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; - SVGABuffer.FrontBuffer=tmpptr; +#if 000 + tmpptr=SVGABuffer.BackBuffer; + SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; + SVGABuffer.FrontBuffer=tmpptr; +#endif #ifdef SVGA_DEBUG - sprintf(cbuf,"SVGAMesaSwapBuffers : WriteBuffer : %p\n" - " Readbuffer : %p", \ - SVGABuffer.BackBuffer, SVGABuffer.FrontBuffer ); - SVGAlog(cbuf); + sprintf(cbuf,"SVGAMesaSwapBuffers : WriteBuffer : %p\n" + " Readbuffer : %p", \ + SVGABuffer.BackBuffer, SVGABuffer.FrontBuffer ); + SVGAlog(cbuf); #endif /* SVGA_DEBUG */ - } + } } #else /*SVGA*/ -- cgit v1.2.3