From 509710cfd7c45a21bf03c3746d78c0f155b8418b Mon Sep 17 00:00:00 2001 From: Ben Crossman Date: Fri, 15 Apr 2005 17:17:47 +0000 Subject: more gldirect compile fixes. Getting near the linking stage now. No build file yet. --- src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c') diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c index 8039513080..0f8fe33eb1 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c @@ -256,7 +256,7 @@ HRESULT _gldCreatePrimitiveBuffer( // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize. // We'll use IMM_SIZE if it's larger (which it should not be). - dwMaxVertices = (IMM_SIZE < MAX_ARRAY_LOCK_SIZE) ? MAX_ARRAY_LOCK_SIZE : IMM_SIZE; + dwMaxVertices = MAX_ARRAY_LOCK_SIZE; // Max vertex buffer size limited in DX7. (DaveM) if (dwMaxVertices*9 > D3DMAXNUMVERTICES) -- cgit v1.2.3