From 485438e2be08c6d57110101f76dd41a5f484a4ee Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Tue, 20 Apr 2004 11:13:11 +0000 Subject: add SciTech's GLDirect driver for Windows. This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come..... --- .../windows/gldirect/dx8/gld_pipeline_dx8.c | 77 ++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c (limited to 'src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c') diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c new file mode 100644 index 0000000000..ed7aac1e63 --- /dev/null +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c @@ -0,0 +1,77 @@ +/**************************************************************************** +* +* Mesa 3-D graphics library +* Direct3D Driver Interface +* +* ======================================================================== +* +* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining a +* copy of this software and associated documentation files (the "Software"), +* to deal in the Software without restriction, including without limitation +* the rights to use, copy, modify, merge, publish, distribute, sublicense, +* and/or sell copies of the Software, and to permit persons to whom the +* Software is furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be included +* in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* ====================================================================== +* +* Language: ANSI C +* Environment: Windows 9x/2000/XP/XBox (Win32) +* +* Description: Mesa transformation pipeline with GLDirect fastpath +* +****************************************************************************/ + +//#include "../GLDirect.h" + +#include "dglcontext.h" +#include "ddlog.h" +#include "gld_dx8.h" + +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + +//--------------------------------------------------------------------------- + +extern struct gl_pipeline_stage _gld_d3d_render_stage; +extern struct gl_pipeline_stage _gld_mesa_render_stage; + +static const struct gl_pipeline_stage *gld_pipeline[] = { + &_gld_d3d_render_stage, // Direct3D TnL + &_tnl_vertex_transform_stage, + &_tnl_normal_transform_stage, + &_tnl_lighting_stage, + &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */ + &_tnl_texgen_stage, + &_tnl_texture_transform_stage, + &_tnl_point_attenuation_stage, + &_gld_mesa_render_stage, // Mesa TnL, D3D rendering + 0, +}; + +//--------------------------------------------------------------------------- + +void gldInstallPipeline_DX8( + GLcontext *ctx) +{ + // Remove any existing pipeline stages, + // then install GLDirect pipeline stages. + + _tnl_destroy_pipeline(ctx); + _tnl_install_pipeline(ctx, gld_pipeline); +} + +//--------------------------------------------------------------------------- -- cgit v1.2.3