From 3d38361b718d490e1e7fda64519952ec887cd149 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Thu, 1 Jul 2004 13:14:05 +0000 Subject: Rename the various function types in t_context.h to include a tnl_ prefix. --- .../windows/gldirect/dx7/gld_vb_d3d_render_dx7.c | 2 +- .../windows/gldirect/dx7/gld_vb_mesa_render_dx7.c | 26 +++++++++++----------- .../windows/gldirect/dx8/gld_vb_d3d_render_dx8.c | 2 +- .../windows/gldirect/dx8/gld_vb_mesa_render_dx8.c | 26 +++++++++++----------- .../windows/gldirect/dx9/gld_vb_d3d_render_dx9.c | 2 +- .../windows/gldirect/dx9/gld_vb_mesa_render_dx9.c | 26 +++++++++++----------- .../windows/gldirect/mesasw/gld_wgl_mesasw.c | 4 ++-- 7 files changed, 44 insertions(+), 44 deletions(-) (limited to 'src/mesa/drivers/windows/gldirect') diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c index cecfaa5f70..21b5628579 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c @@ -125,7 +125,7 @@ static GLboolean gld_d3d_render_stage_run( TNLcontext *tnl; struct vertex_buffer *VB; GLuint new_inputs; - render_func *tab; + tnl_render_func *tab; GLint pass; GLD_pb_dx7 *gldPB = &gld->PB3d; DWORD dwFlags; diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c index f122d25c74..7ee625d04b 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c @@ -1,4 +1,4 @@ -/* $Id: gld_vb_mesa_render_dx7.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */ +/* $Id: gld_vb_mesa_render_dx7.c,v 1.2 2004/07/01 13:14:06 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -143,9 +143,9 @@ do { \ const GLuint * const elt = VB->Elts; \ const GLubyte *mask = VB->ClipMask; \ const GLuint sz = VB->ClipPtr->size; \ - const line_func LineFunc = tnl->Driver.Render.Line; \ - const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const quad_func QuadFunc = tnl->Driver.Render.Quad; \ + const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ + const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ + const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ const GLboolean stipple = ctx->Line.StippleFlag; \ (void) (LineFunc && TriangleFunc && QuadFunc); \ (void) elt; (void) mask; (void) sz; (void) stipple; @@ -175,7 +175,7 @@ static void clip_elt_triangles( GLcontext *ctx, GLuint flags ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; + tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; struct vertex_buffer *VB = &tnl->vb; const GLuint * const elt = VB->Elts; GLubyte *mask = VB->ClipMask; @@ -232,9 +232,9 @@ static void clip_elt_triangles( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); \ struct vertex_buffer *VB = &tnl->vb; \ const GLuint * const elt = VB->Elts; \ - const line_func LineFunc = tnl->Driver.Render.Line; \ - const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const quad_func QuadFunc = tnl->Driver.Render.Quad; \ + const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ + const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ + const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ (void) (LineFunc && TriangleFunc && QuadFunc); \ (void) elt; @@ -281,25 +281,25 @@ void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) /* Clip and render whole vertex buffers */ /**********************************************************************/ -points_func _gldSetupPoints[4] = { +tnl_points_func _gldSetupPoints[4] = { gld_Points2D_DX7, gld_Points2D_DX7, gld_Points2D_DX7, gld_Points2D_DX7 }; -line_func _gldSetupLine[4] = { +tnl_line_func _gldSetupLine[4] = { gld_Line2DFlat_DX7, gld_Line2DSmooth_DX7, gld_Line2DFlat_DX7, gld_Line2DSmooth_DX7, }; -triangle_func _gldSetupTriangle[4] = { +tnl_triangle_func _gldSetupTriangle[4] = { gld_Triangle2DFlat_DX7, gld_Triangle2DSmooth_DX7, gld_Triangle2DFlatExtras_DX7, gld_Triangle2DSmoothExtras_DX7 }; -quad_func _gldSetupQuad[4] = { +tnl_quad_func _gldSetupQuad[4] = { gld_Quad2DFlat_DX7, gld_Quad2DSmooth_DX7, gld_Quad2DFlatExtras_DX7, @@ -318,7 +318,7 @@ static GLboolean _gld_mesa_render_stage_run( TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint new_inputs = stage->changed_inputs; - render_func *tab; + tnl_render_func *tab; GLint pass = 0; GLD_pb_dx7 *gldPB; DWORD dwFlags; diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c index 871a651990..e6e020fc7c 100644 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c @@ -125,7 +125,7 @@ static GLboolean gld_d3d_render_stage_run( TNLcontext *tnl; struct vertex_buffer *VB; GLuint new_inputs; - render_func *tab; + tnl_render_func *tab; GLint pass; GLD_pb_dx8 *gldPB = &gld->PB3d; /* diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c index 083b9d4910..98adc6769a 100644 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c @@ -1,4 +1,4 @@ -/* $Id: gld_vb_mesa_render_dx8.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */ +/* $Id: gld_vb_mesa_render_dx8.c,v 1.2 2004/07/01 13:14:07 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -143,9 +143,9 @@ do { \ const GLuint * const elt = VB->Elts; \ const GLubyte *mask = VB->ClipMask; \ const GLuint sz = VB->ClipPtr->size; \ - const line_func LineFunc = tnl->Driver.Render.Line; \ - const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const quad_func QuadFunc = tnl->Driver.Render.Quad; \ + const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ + const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ + const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ const GLboolean stipple = ctx->Line.StippleFlag; \ (void) (LineFunc && TriangleFunc && QuadFunc); \ (void) elt; (void) mask; (void) sz; (void) stipple; @@ -175,7 +175,7 @@ static void clip_elt_triangles( GLcontext *ctx, GLuint flags ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; + tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; struct vertex_buffer *VB = &tnl->vb; const GLuint * const elt = VB->Elts; GLubyte *mask = VB->ClipMask; @@ -232,9 +232,9 @@ static void clip_elt_triangles( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); \ struct vertex_buffer *VB = &tnl->vb; \ const GLuint * const elt = VB->Elts; \ - const line_func LineFunc = tnl->Driver.Render.Line; \ - const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const quad_func QuadFunc = tnl->Driver.Render.Quad; \ + const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ + const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ + const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ (void) (LineFunc && TriangleFunc && QuadFunc); \ (void) elt; @@ -281,25 +281,25 @@ void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) /* Clip and render whole vertex buffers */ /**********************************************************************/ -points_func _gldSetupPoints[4] = { +tnl_points_func _gldSetupPoints[4] = { gld_Points2D_DX8, gld_Points2D_DX8, gld_Points2D_DX8, gld_Points2D_DX8 }; -line_func _gldSetupLine[4] = { +tnl_line_func _gldSetupLine[4] = { gld_Line2DFlat_DX8, gld_Line2DSmooth_DX8, gld_Line2DFlat_DX8, gld_Line2DSmooth_DX8, }; -triangle_func _gldSetupTriangle[4] = { +tnl_triangle_func _gldSetupTriangle[4] = { gld_Triangle2DFlat_DX8, gld_Triangle2DSmooth_DX8, gld_Triangle2DFlatExtras_DX8, gld_Triangle2DSmoothExtras_DX8 }; -quad_func _gldSetupQuad[4] = { +tnl_quad_func _gldSetupQuad[4] = { gld_Quad2DFlat_DX8, gld_Quad2DSmooth_DX8, gld_Quad2DFlatExtras_DX8, @@ -318,7 +318,7 @@ static GLboolean _gld_mesa_render_stage_run( TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint new_inputs = stage->changed_inputs; - render_func *tab; + tnl_render_func *tab; GLint pass = 0; GLD_pb_dx8 *gldPB; diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c index 30650d6f9a..f19f2a5eaa 100644 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c +++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c @@ -125,7 +125,7 @@ static GLboolean gld_d3d_render_stage_run( TNLcontext *tnl; struct vertex_buffer *VB; GLuint new_inputs; - render_func *tab; + tnl_render_func *tab; GLint pass; GLD_pb_dx9 *gldPB = &gld->PB3d; /* diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c index 10e994c3c8..b55a417d7b 100644 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c +++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c @@ -1,4 +1,4 @@ -/* $Id: gld_vb_mesa_render_dx9.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */ +/* $Id: gld_vb_mesa_render_dx9.c,v 1.2 2004/07/01 13:14:07 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -138,9 +138,9 @@ do { \ const GLuint * const elt = VB->Elts; \ const GLubyte *mask = VB->ClipMask; \ const GLuint sz = VB->ClipPtr->size; \ - const line_func LineFunc = tnl->Driver.Render.Line; \ - const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const quad_func QuadFunc = tnl->Driver.Render.Quad; \ + const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ + const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ + const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ const GLboolean stipple = ctx->Line.StippleFlag; \ (void) (LineFunc && TriangleFunc && QuadFunc); \ (void) elt; (void) mask; (void) sz; (void) stipple; @@ -170,7 +170,7 @@ static void clip_elt_triangles( GLcontext *ctx, GLuint flags ) { TNLcontext *tnl = TNL_CONTEXT(ctx); - render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; + tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES]; struct vertex_buffer *VB = &tnl->vb; const GLuint * const elt = VB->Elts; GLubyte *mask = VB->ClipMask; @@ -227,9 +227,9 @@ static void clip_elt_triangles( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); \ struct vertex_buffer *VB = &tnl->vb; \ const GLuint * const elt = VB->Elts; \ - const line_func LineFunc = tnl->Driver.Render.Line; \ - const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ - const quad_func QuadFunc = tnl->Driver.Render.Quad; \ + const tnl_line_func LineFunc = tnl->Driver.Render.Line; \ + const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \ + const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \ (void) (LineFunc && TriangleFunc && QuadFunc); \ (void) elt; @@ -276,25 +276,25 @@ void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) /* Clip and render whole vertex buffers */ /**********************************************************************/ -points_func _gldSetupPoints[4] = { +tnl_points_func _gldSetupPoints[4] = { gld_Points2D_DX9, gld_Points2D_DX9, gld_Points2D_DX9, gld_Points2D_DX9 }; -line_func _gldSetupLine[4] = { +tnl_line_func _gldSetupLine[4] = { gld_Line2DFlat_DX9, gld_Line2DSmooth_DX9, gld_Line2DFlat_DX9, gld_Line2DSmooth_DX9, }; -triangle_func _gldSetupTriangle[4] = { +tnl_triangle_func _gldSetupTriangle[4] = { gld_Triangle2DFlat_DX9, gld_Triangle2DSmooth_DX9, gld_Triangle2DFlatExtras_DX9, gld_Triangle2DSmoothExtras_DX9 }; -quad_func _gldSetupQuad[4] = { +tnl_quad_func _gldSetupQuad[4] = { gld_Quad2DFlat_DX9, gld_Quad2DSmooth_DX9, gld_Quad2DFlatExtras_DX9, @@ -313,7 +313,7 @@ static GLboolean _gld_mesa_render_stage_run( TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint new_inputs = stage->changed_inputs; - render_func *tab; + tnl_render_func *tab; GLint pass = 0; GLD_pb_dx9 *gldPB; diff --git a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c index ed58e35301..0a5957b5a4 100644 --- a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c +++ b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c @@ -909,7 +909,7 @@ static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last ) //--------------------------------------------------------------------------- /* Return pointer to accelerated points function */ -extern points_func choose_points_function( GLcontext* ctx ) +extern tnl_points_func choose_points_function( GLcontext* ctx ) { return NULL; } @@ -923,7 +923,7 @@ static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, //--------------------------------------------------------------------------- -static line_func choose_line_function( GLcontext* ctx ) +static tnl_line_func choose_line_function( GLcontext* ctx ) { } -- cgit v1.2.3