From 24d965fab52f790188e5de6e67e7387809b1f145 Mon Sep 17 00:00:00 2001 From: Michel Dänzer Date: Tue, 22 May 2007 13:56:30 +0200 Subject: Fix xserver build after recent XMesa changes. Only build tested. --- src/mesa/drivers/x11/xm_api.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/mesa/drivers/x11/xm_api.c') diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index edaa71508f..cff64d17ad 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -63,6 +63,7 @@ #endif #include "glxheader.h" +#include "GL/glxtokens.h" #include "GL/xmesa.h" #include "xmesaP.h" #include "context.h" @@ -293,11 +294,9 @@ static GLboolean window_exists( XMesaDisplay *dpy, Window win ) XSetErrorHandler(old_handler); return WindowExistsFlag; } -#endif - static Status -get_drawable_size(Display *dpy, Drawable d, GLuint *width, GLuint *height) +get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height ) { Window root; Status stat; @@ -308,6 +307,7 @@ get_drawable_size(Display *dpy, Drawable d, GLuint *width, GLuint *height) *height = h; return stat; } +#endif /** @@ -1703,7 +1703,7 @@ XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p, return NULL; /* get pixmap size, update framebuffer/renderbuffer dims */ - get_drawable_size(v->display, p, &width, &height); + xmesa_get_window_size(v->display, b, &width, &height); _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height); if (target == 0) { @@ -2363,7 +2363,7 @@ xbuffer_to_renderbuffer(int buffer) PUBLIC void -XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer, +XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer, const int *attrib_list) { #if 0 @@ -2375,7 +2375,7 @@ XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer, struct gl_renderbuffer *rb; struct xmesa_renderbuffer *xrb; GLint b; - XMesaImage *img; + XMesaImage *img = NULL; GLboolean freeImg = GL_FALSE; b = xbuffer_to_renderbuffer(buffer); @@ -2412,15 +2412,15 @@ XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer, * The following is a quick and simple way to implement * BindTexImage. The better way is to write some new FetchTexel() * functions which would extract texels from XImages. We'd still - * need to use XGetImage when texturing from a Pixmap (front buffer) + * need to use GetImage when texturing from a Pixmap (front buffer) * but texturing from a back buffer (XImage) would avoid an image * copy. */ /* get XImage */ if (xrb->pixmap) { - img = XGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, - AllPlanes, ZPixmap ); + img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L, + ZPixmap); freeImg = GL_TRUE; } else if (xrb->ximage) { @@ -2468,7 +2468,7 @@ XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer, PUBLIC void -XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer) +XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer) { const GLint b = xbuffer_to_renderbuffer(buffer); if (b < 0) -- cgit v1.2.3