From 9818734e0148510967ca9ee0d1aa8b196b509f02 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 21 Feb 2009 14:53:25 -0700 Subject: mesa: use an array for current texture objects Use loops to consolidate lots of texture object code. --- src/mesa/drivers/x11/xm_api.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa/drivers/x11') diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index 2a8c3a4fd3..62d30a6987 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -2461,13 +2461,13 @@ XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer, #if 0 switch (drawable->TextureTarget) { case GLX_TEXTURE_1D_EXT: - texObj = texUnit->Current1D; + texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX]; break; case GLX_TEXTURE_2D_EXT: - texObj = texUnit->Current2D; + texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX]; break; case GLX_TEXTURE_RECTANGLE_EXT: - texObj = texUnit->CurrentRect; + texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX]; break; default: return; /* BadMatch error */ -- cgit v1.2.3