From 11d6f1c69871d0b7edc28f639256460839fccd2d Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 16 Nov 2010 12:01:42 -0800 Subject: glsl: Add ir_quadop_vector expression The vector operator collects 2, 3, or 4 scalar components into a vector. Doing this has several advantages. First, it will make ud-chain tracking for components of vectors much easier. Second, a later optimization pass could collect scalars into vectors to allow generation of SWZ instructions (or similar as operands to other instructions on R200 and i915). It also enables an easy way to generate IR for SWZ instructions in the ARB_vertex_program assembler. --- src/mesa/drivers/dri/i965/brw_fs.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/drivers') diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 105327c7fe..e1cb94452d 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -130,6 +130,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) GL_TRUE, /* temp */ GL_TRUE /* uniform */ ) || progress; + progress = lower_quadop_vector(shader->ir, false) || progress; } while (progress); validate_ir_tree(shader->ir); -- cgit v1.2.3