From 1e1aac034c986a08248861363c0baa27dc2ae2d5 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Mon, 13 Nov 2000 20:02:56 +0000 Subject: Cleanup of derived state calculation prior to seperating software T&L into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup. --- src/mesa/drivers/glide/fxdd.c | 6 +++++- src/mesa/drivers/x11/xm_dd.c | 4 ++-- 2 files changed, 7 insertions(+), 3 deletions(-) (limited to 'src/mesa/drivers') diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 0305a2740b..24dd9946a3 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -766,6 +766,10 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) _swrast_CreateContext( fxMesa->glCtx ); _swsetup_CreateContext( fxMesa->glCtx ); + /* Tell the software rasterizer to use pixel fog always. + */ + _swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE ); + _swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE ); fxSetupDDPointers(fxMesa->glCtx); fxDDInitExtensions(fxMesa->glCtx); @@ -992,7 +996,7 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.Flush=NULL; ctx->Driver.RenderStart=NULL; - ctx->Driver.RenderFinish=NULL; + ctx->Driver.RenderFinish=_swrast_flush; ctx->Driver.TexImage2D = fxDDTexImage2D; ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index 79adf4e014..179178e258 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -1,4 +1,4 @@ -/* $Id: xm_dd.c,v 1.3 2000/11/05 18:26:12 keithw Exp $ */ +/* $Id: xm_dd.c,v 1.4 2000/11/13 20:02:57 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -947,7 +947,7 @@ void xmesa_init_pointers( GLcontext *ctx ) ctx->Driver.Finish = finish; ctx->Driver.RenderStart = 0; - ctx->Driver.RenderFinish = 0; + ctx->Driver.RenderFinish = _swrast_flush; ctx->Driver.SetDrawBuffer = set_draw_buffer; ctx->Driver.SetReadBuffer = set_read_buffer; -- cgit v1.2.3