From 646325a5efb3cf4157623d115d6d8fa36f0b357d Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 17 Feb 2009 10:27:45 +1000 Subject: radeon: fix not emitting texture state correctly this is whole texture dirty bit is probably not needed with the current codebase, need to revisit --- src/mesa/drivers/dri/radeon/radeon_texstate.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/drivers') diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index 0dc355723e..2aa1a83342 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -973,6 +973,8 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) { t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2; } + + t->dirty_state = R100_TEX_ALL; return GL_TRUE; } -- cgit v1.2.3