From 753db0d8407147393a7b0622ae3fa28f68d0353d Mon Sep 17 00:00:00 2001 From: Michel Dänzer Date: Fri, 30 Nov 2007 20:48:03 +0100 Subject: Hide texture layout details from the state tracker. pipe->get_tex_surface() has to be used for access to texture image data. --- src/mesa/drivers/dri/intel_winsys/intel_screen.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers') diff --git a/src/mesa/drivers/dri/intel_winsys/intel_screen.c b/src/mesa/drivers/dri/intel_winsys/intel_screen.c index 01460e5be3..1b520f7135 100644 --- a/src/mesa/drivers/dri/intel_winsys/intel_screen.c +++ b/src/mesa/drivers/dri/intel_winsys/intel_screen.c @@ -328,8 +328,8 @@ intelSetTexOffset(__DRIcontext *pDRICtx, int texname, if (!stObj) return; - if (stObj->mt) - st_miptree_release(intel->st->pipe, &stObj->mt); + if (stObj->pt) + st->pipe->texture_release(intel->st->pipe, &stObj->pt); stObj->imageOverride = GL_TRUE; stObj->depthOverride = depth; -- cgit v1.2.3