From b43a828ad44d0ff092c667f0ba289b8200aef22c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 8 Mar 2002 19:27:17 +0000 Subject: DOS driver updates from Daniel Borca --- src/mesa/drivers/dos/dmesa.c | 173 +++++++++++++++++-------------------------- 1 file changed, 68 insertions(+), 105 deletions(-) (limited to 'src/mesa/drivers') diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c index 5ab323d33a..454b891c08 100644 --- a/src/mesa/drivers/dos/dmesa.c +++ b/src/mesa/drivers/dos/dmesa.c @@ -23,7 +23,7 @@ */ /* - * DOS/DJGPP device driver v0.2 for Mesa 4.0 + * DOS/DJGPP device driver v0.3 for Mesa 4.0 * * Copyright (C) 2002 - Borca Daniel * Email : dborca@yahoo.com @@ -66,10 +66,9 @@ */ struct dmesa_visual { GLvisual *gl_visual; + GLboolean db_flag; /* double buffered? */ GLboolean rgb_flag; /* RGB mode? */ GLuint depth; /* bits per pixel (1, 8, 24, etc) */ - - GLint caps; /* video mode capabilities */ }; /* @@ -82,12 +81,7 @@ struct dmesa_buffer { int xpos, ypos; /* position */ int width, height; /* size in pixels */ - int pitch, len; /* number of bytes in a line, then total */ - int cwidth; /* scan width */ - - int caps; /* video mode capabilities */ - - void (*tri_rgb_flat) (); + int bwidth, len; /* bytes in a line, then total */ }; /* @@ -126,7 +120,7 @@ static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, void *b = c->Buffer->the_window; GLuint i, offset; - offset = c->Buffer->cwidth * FLIP(y) + x; + offset = c->Buffer->width * FLIP(y) + x; if (mask) { /* draw some pixels */ for (i=0; iBuffer->the_window; GLuint i, offset; - offset = c->Buffer->cwidth * FLIP(y) + x; + offset = c->Buffer->width * FLIP(y) + x; if (mask) { /* draw some pixels */ for (i=0; iBuffer->the_window; GLuint i, offset, rgba = vl_mixrgba(color); - offset = c->Buffer->cwidth * FLIP(y) + x; + offset = c->Buffer->width * FLIP(y) + x; if (mask) { /* draw some pixels */ for (i=0; iBuffer->the_window; GLuint i, offset; - offset = c->Buffer->cwidth * FLIP(y) + x; + offset = c->Buffer->width * FLIP(y) + x; /* read all pixels */ for (i=0; iDriverCtx; void *b = c->Buffer->the_window; - GLuint i, w = c->Buffer->cwidth, h = c->Buffer->height; + GLuint i, w = c->Buffer->width, h = c->Buffer->height; if (mask) { /* draw some pixels */ @@ -232,7 +226,7 @@ static void write_mono_rgba_pixels (const GLcontext *ctx, { DMesaContext c = (DMesaContext)ctx->DriverCtx; void *b = c->Buffer->the_window; - GLuint i, w = c->Buffer->cwidth, h = c->Buffer->height, rgba = vl_mixrgba(color); + GLuint i, w = c->Buffer->width, h = c->Buffer->height, rgba = vl_mixrgba(color); if (mask) { /* draw some pixels */ @@ -255,7 +249,7 @@ static void read_rgba_pixels (const GLcontext *ctx, { DMesaContext c = (DMesaContext)ctx->DriverCtx; void *b = c->Buffer->the_window; - GLuint i, w = c->Buffer->cwidth, h = c->Buffer->height; + GLuint i, w = c->Buffer->width, h = c->Buffer->height; if (mask) { /* read some pixels */ @@ -290,24 +284,17 @@ static void tri_rgb_flat (GLcontext *ctx, { DMesaContext c = (DMesaContext)ctx->DriverCtx; void *b = c->Buffer->the_window; - GLuint w = c->Buffer->cwidth, h = c->Buffer->height; + GLuint w = c->Buffer->width, h = c->Buffer->height; - if (c->Buffer->tri_rgb_flat) { - c->Buffer->tri_rgb_flat(IROUND(v0->win[0]), IROUND(FLIP2(v0->win[1])), - IROUND(v1->win[0]), IROUND(FLIP2(v1->win[1])), - IROUND(v2->win[0]), IROUND(FLIP2(v2->win[1])), - vl_mixrgb(v2->color)); - } else { #define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color); #define RENDER_SPAN(span) \ - GLuint i, offset = FLIP2(span.y)*w + span.x; \ - for (i = 0; i < span.count; i++, offset++) { \ - vl_putpixel(b, offset, rgb); \ - } + GLuint i, offset = FLIP2(span.y)*w + span.x; \ + for (i = 0; i < span.count; i++, offset++) { \ + vl_putpixel(b, offset, rgb); \ + } #include "swrast/s_tritemp.h" - } } @@ -322,22 +309,22 @@ static void tri_rgb_flat_z (GLcontext *ctx, { DMesaContext c = (DMesaContext)ctx->DriverCtx; void *b = c->Buffer->the_window; - GLuint w = c->Buffer->cwidth, h = c->Buffer->height; + GLuint w = c->Buffer->width, h = c->Buffer->height; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color); #define RENDER_SPAN(span) \ - GLuint i, offset = FLIP2(span.y)*w + span.x; \ - for (i = 0; i < span.count; i++, offset++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - vl_putpixel(b, offset, rgb); \ - zRow[i] = z; \ - } \ - span.z += span.zStep; \ - } + GLuint i, offset = FLIP2(span.y)*w + span.x; \ + for (i = 0; i < span.count; i++, offset++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + vl_putpixel(b, offset, rgb); \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } #include "swrast/s_tritemp.h" } @@ -354,21 +341,21 @@ static void tri_rgb_smooth (GLcontext *ctx, { DMesaContext c = (DMesaContext)ctx->DriverCtx; void *b = c->Buffer->the_window; - GLuint w = c->Buffer->cwidth, h = c->Buffer->height; + GLuint w = c->Buffer->width, h = c->Buffer->height; #define INTERP_RGB 1 #define RENDER_SPAN(span) \ - GLuint i, offset = FLIP2(span.y)*w + span.x; \ - for (i = 0; i < span.count; i++, offset++) { \ - unsigned char rgb[3]; \ - rgb[0] = FixedToInt(span.red); \ - rgb[1] = FixedToInt(span.green); \ - rgb[2] = FixedToInt(span.blue); \ - vl_putpixel(b, offset, vl_mixrgb(rgb)); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - } + GLuint i, offset = FLIP2(span.y)*w + span.x; \ + for (i = 0; i < span.count; i++, offset++) { \ + unsigned char rgb[3]; \ + rgb[0] = FixedToInt(span.red); \ + rgb[1] = FixedToInt(span.green); \ + rgb[2] = FixedToInt(span.blue); \ + vl_putpixel(b, offset, vl_mixrgb(rgb)); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + } #include "swrast/s_tritemp.h" } @@ -385,29 +372,29 @@ static void tri_rgb_smooth_z (GLcontext *ctx, { DMesaContext c = (DMesaContext)ctx->DriverCtx; void *b = c->Buffer->the_window; - GLuint w = c->Buffer->cwidth, h = c->Buffer->height; + GLuint w = c->Buffer->width, h = c->Buffer->height; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define RENDER_SPAN(span) \ - GLuint i, offset = FLIP2(span.y)*w + span.x; \ - for (i = 0; i < span.count; i++, offset++) { \ - const DEPTH_TYPE z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - unsigned char rgb[3]; \ - rgb[0] = FixedToInt(span.red); \ - rgb[1] = FixedToInt(span.green); \ - rgb[2] = FixedToInt(span.blue); \ - vl_putpixel(b, offset, vl_mixrgb(rgb)); \ - zRow[i] = z; \ - } \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.z += span.zStep; \ - } + GLuint i, offset = FLIP2(span.y)*w + span.x; \ + for (i = 0; i < span.count; i++, offset++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + unsigned char rgb[3]; \ + rgb[0] = FixedToInt(span.red); \ + rgb[1] = FixedToInt(span.green); \ + rgb[2] = FixedToInt(span.blue); \ + vl_putpixel(b, offset, vl_mixrgb(rgb)); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.z += span.zStep; \ + } #include "swrast/s_tritemp.h" } @@ -505,26 +492,12 @@ static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all, if (*colorMask==0xffffffff) { if (mask & DD_BACK_LEFT_BIT) { if (all) { - if CHECK_SOFTDB(b->caps) { - vl_clear_virtual(b->the_window, b->len, c->ClearColor); - } else { - vl_clear(b->the_window, 0, 0, b->width, b->height, c->ClearColor); - } + vl_clear(b->the_window, b->len, c->ClearColor); } else { - vl_clear(b->the_window, x, y, width, height, c->ClearColor); + vl_rect(b->the_window, x, y, width, height, c->ClearColor); } mask &= ~DD_BACK_LEFT_BIT; } - if (mask & DD_FRONT_LEFT_BIT) { - if (all) { - x = 0; - y = 0; - width = b->width; - height = b->height; - } - vl_clear(b->the_window, x, y, width, height, c->ClearColor); - mask &= ~DD_FRONT_LEFT_BIT; - } } if (mask) { @@ -553,7 +526,7 @@ static void set_read_buffer (GLcontext *ctx, GLframebuffer *buffer, */ static GLboolean set_draw_buffer (GLcontext *ctx, GLenum mode) { - if (mode==GL_BACK_LEFT || mode==GL_FRONT_LEFT) { + if (mode==GL_BACK_LEFT) { return GL_TRUE; } else { return GL_FALSE; @@ -756,8 +729,10 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth, { DMesaVisual v; GLint redBits, greenBits, blueBits, alphaBits; - GLint caps; + if (!dbFlag) { + return NULL; + } alphaBits = 0; switch (colDepth) { case 15: @@ -781,11 +756,7 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth, return NULL; } - caps = 0; - if (!dbFlag) { - caps |= VL_SINGLE; - } - if (vl_video_init(width, height, colDepth, &caps)!=0) { + if (vl_video_init(width, height, colDepth)!=0) { return NULL; } @@ -808,7 +779,7 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth, 1); /* numSamples */ v->depth = colDepth; - v->caps = caps; + v->db_flag = dbFlag; } return v; @@ -818,7 +789,7 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth, void DMesaDestroyVisual (DMesaVisual v) { - vl_video_exit(); + vl_video_exit(!0); _mesa_destroy_visual(v->gl_visual); free(v); } @@ -841,12 +812,9 @@ DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, b->xpos = xpos; b->ypos = ypos; b->width = width; + b->bwidth = width * ((visual->depth+7)/8); b->height = height; - b->caps = visual->caps; - b->pitch = b->width*((visual->depth+7)/8); - b->len = b->pitch*b->height; - - b->tri_rgb_flat = vl_getprim(TRI_RGB_FLAT); + b->len = b->bwidth * b->height; } return b; @@ -856,9 +824,7 @@ DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, void DMesaDestroyBuffer (DMesaBuffer b) { - if CHECK_SOFTDB(b->caps) { - free(b->the_window); - } + free(b->the_window); _mesa_destroy_framebuffer(b->gl_buffer); free(b); } @@ -911,13 +877,10 @@ void DMesaDestroyContext (DMesaContext c) GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b) { if (c&&b) { - void *ptr = vl_sync_buffer(b->the_window, b->xpos, b->ypos, b->width, b->height, &b->cwidth); - - if (b->cwidth==-1) { + if ((b->the_window=vl_sync_buffer(b->the_window, b->xpos, b->ypos, b->width, b->height))==NULL) { return GL_FALSE; } - b->the_window = ptr; c->Buffer = b; dmesa_update_state(c->gl_ctx, 0); @@ -939,5 +902,5 @@ GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b) void DMesaSwapBuffers (DMesaBuffer b) { /* copy/swap back buffer to front if applicable */ - b->the_window = vl_flip(b->the_window, b->width, b->height, b->pitch); + vl_flip(b->the_window, b->bwidth, b->height); } -- cgit v1.2.3