From fdb0527ddce8eb2927631d4fbf38e6625b0af8b1 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 28 Jan 2005 17:30:25 +0000 Subject: Slightly modify the meaning of the 'handcode' attribute in a 'glx' element. The attribute can now take one of 4 states. "false" (the default value) means that no handcoding is required for the function. "client" means that the function must be handcoded on the client-side only. "server" means that the function must be handcoded on the server-side only. "true" menas that the function must be handcoded on both the client-side and the server-side. Version 1.14 of glX_proto_send.py accidentally contained a line of this change. --- src/mesa/glapi/glX_doc.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/glapi/glX_doc.py') diff --git a/src/mesa/glapi/glX_doc.py b/src/mesa/glapi/glX_doc.py index 3755dbe586..8a2ecb79e8 100644 --- a/src/mesa/glapi/glX_doc.py +++ b/src/mesa/glapi/glX_doc.py @@ -234,7 +234,7 @@ class PrintGlxProtoText(glX_XML.GlxProto): # At some point this should be expanded to support pixel # functions, but I'm not going to lose any sleep over it now. - if f.fn_offset < 0 or f.handcode or f.ignore or f.vectorequiv or f.image: + if f.fn_offset < 0 or f.client_handcode or f.server_handcode or f.ignore or f.vectorequiv or f.image: return print ' %s' % (f.name) -- cgit v1.2.3