From 73ded0624de66bc83ae990530febb129d950d04b Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Mon, 26 Apr 2010 12:47:07 +0800 Subject: glapi: Move assembly dispatchers back into glapi/. --- src/mesa/glapi/glapi_sparc.S | 1402 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1402 insertions(+) create mode 100644 src/mesa/glapi/glapi_sparc.S (limited to 'src/mesa/glapi/glapi_sparc.S') diff --git a/src/mesa/glapi/glapi_sparc.S b/src/mesa/glapi/glapi_sparc.S new file mode 100644 index 0000000000..e9f887b78f --- /dev/null +++ b/src/mesa/glapi/glapi_sparc.S @@ -0,0 +1,1402 @@ +/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "glapi/glapioffsets.h" + +#ifdef __arch64__ +#define GL_OFF(N) ((N) * 8) +#define GL_LL ldx +#define GL_TIE_LD(SYM) %tie_ldx(SYM) +#define GL_STACK_SIZE 128 +#else +#define GL_OFF(N) ((N) * 4) +#define GL_LL ld +#define GL_TIE_LD(SYM) %tie_ld(SYM) +#define GL_STACK_SIZE 64 +#endif + +#define GLOBL_FN(x) .globl x ; .type x, @function +#define HIDDEN(x) .hidden x + + .register %g2, #scratch + .register %g3, #scratch + + .text + + GLOBL_FN(__glapi_sparc_icache_flush) + HIDDEN(__glapi_sparc_icache_flush) + .type __glapi_sparc_icache_flush, @function +__glapi_sparc_icache_flush: /* %o0 = insn_addr */ + flush %o0 + retl + nop + + .align 32 + + .type __glapi_sparc_get_pc, @function +__glapi_sparc_get_pc: + retl + add %o7, %g2, %g2 + .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc + +#ifdef GLX_USE_TLS + + GLOBL_FN(__glapi_sparc_get_dispatch) + HIDDEN(__glapi_sparc_get_dispatch) +__glapi_sparc_get_dispatch: + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + retl + mov %g2, %o0 + + .data + .align 32 + + /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ + /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ + GLOBL_FN(__glapi_sparc_tls_stub) + HIDDEN(__glapi_sparc_tls_stub) +__glapi_sparc_tls_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + GL_LL [%g7+%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_tls_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#elif defined(PTHREADS) + + /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ + /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ + /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ + /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ + /* 64-bit 0x10 --> add %g1, %g2, %g1 */ + /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ + /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + .data + .align 32 + + GLOBL_FN(__glapi_sparc_pthread_stub) + HIDDEN(__glapi_sparc_pthread_stub) +__glapi_sparc_pthread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + srl %g3, 10, %g3 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + cmp %g1, 0 + be 2f + nop +1: GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop +2: save %sp, GL_STACK_SIZE, %sp + mov %g3, %l0 + call _glapi_get_dispatch + nop + mov %o0, %g1 + mov %l0, %g3 + ba 1b + restore %g0, %g0, %g0 + .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_pthread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#else /* Non-threaded version. */ + + .type __glapi_sparc_nothread_stub, @function +__glapi_sparc_nothread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_nothread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#endif + +#define GL_STUB_ALIAS(fn, alias) \ + .globl fn; \ + .set fn, alias + + .text + .align 32 + + .globl gl_dispatch_functions_start + HIDDEN(gl_dispatch_functions_start) +gl_dispatch_functions_start: + + GL_STUB(glNewList, _gloffset_NewList) + GL_STUB(glEndList, _gloffset_EndList) + GL_STUB(glCallList, _gloffset_CallList) + GL_STUB(glCallLists, _gloffset_CallLists) + GL_STUB(glDeleteLists, _gloffset_DeleteLists) + GL_STUB(glGenLists, _gloffset_GenLists) + GL_STUB(glListBase, _gloffset_ListBase) + GL_STUB(glBegin, _gloffset_Begin) + GL_STUB(glBitmap, _gloffset_Bitmap) + GL_STUB(glColor3b, _gloffset_Color3b) + GL_STUB(glColor3bv, _gloffset_Color3bv) + GL_STUB(glColor3d, _gloffset_Color3d) + GL_STUB(glColor3dv, _gloffset_Color3dv) + GL_STUB(glColor3f, _gloffset_Color3f) + GL_STUB(glColor3fv, _gloffset_Color3fv) + GL_STUB(glColor3i, _gloffset_Color3i) + GL_STUB(glColor3iv, _gloffset_Color3iv) + GL_STUB(glColor3s, _gloffset_Color3s) + GL_STUB(glColor3sv, _gloffset_Color3sv) + GL_STUB(glColor3ub, _gloffset_Color3ub) + GL_STUB(glColor3ubv, _gloffset_Color3ubv) + GL_STUB(glColor3ui, _gloffset_Color3ui) + GL_STUB(glColor3uiv, _gloffset_Color3uiv) + GL_STUB(glColor3us, _gloffset_Color3us) + GL_STUB(glColor3usv, _gloffset_Color3usv) + GL_STUB(glColor4b, _gloffset_Color4b) + GL_STUB(glColor4bv, _gloffset_Color4bv) + GL_STUB(glColor4d, _gloffset_Color4d) + GL_STUB(glColor4dv, _gloffset_Color4dv) + GL_STUB(glColor4f, _gloffset_Color4f) + GL_STUB(glColor4fv, _gloffset_Color4fv) + GL_STUB(glColor4i, _gloffset_Color4i) + GL_STUB(glColor4iv, _gloffset_Color4iv) + GL_STUB(glColor4s, _gloffset_Color4s) + GL_STUB(glColor4sv, _gloffset_Color4sv) + GL_STUB(glColor4ub, _gloffset_Color4ub) + GL_STUB(glColor4ubv, _gloffset_Color4ubv) + GL_STUB(glColor4ui, _gloffset_Color4ui) + GL_STUB(glColor4uiv, _gloffset_Color4uiv) + GL_STUB(glColor4us, _gloffset_Color4us) + GL_STUB(glColor4usv, _gloffset_Color4usv) + GL_STUB(glEdgeFlag, _gloffset_EdgeFlag) + GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv) + GL_STUB(glEnd, _gloffset_End) + GL_STUB(glIndexd, _gloffset_Indexd) + GL_STUB(glIndexdv, _gloffset_Indexdv) + GL_STUB(glIndexf, _gloffset_Indexf) + GL_STUB(glIndexfv, _gloffset_Indexfv) + GL_STUB(glIndexi, _gloffset_Indexi) + GL_STUB(glIndexiv, _gloffset_Indexiv) + GL_STUB(glIndexs, _gloffset_Indexs) + GL_STUB(glIndexsv, _gloffset_Indexsv) + GL_STUB(glNormal3b, _gloffset_Normal3b) + GL_STUB(glNormal3bv, _gloffset_Normal3bv) + GL_STUB(glNormal3d, _gloffset_Normal3d) + GL_STUB(glNormal3dv, _gloffset_Normal3dv) + GL_STUB(glNormal3f, _gloffset_Normal3f) + GL_STUB(glNormal3fv, _gloffset_Normal3fv) + GL_STUB(glNormal3i, _gloffset_Normal3i) + GL_STUB(glNormal3iv, _gloffset_Normal3iv) + GL_STUB(glNormal3s, _gloffset_Normal3s) + GL_STUB(glNormal3sv, _gloffset_Normal3sv) + GL_STUB(glRasterPos2d, _gloffset_RasterPos2d) + GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv) + GL_STUB(glRasterPos2f, _gloffset_RasterPos2f) + GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv) + GL_STUB(glRasterPos2i, _gloffset_RasterPos2i) + GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv) + GL_STUB(glRasterPos2s, _gloffset_RasterPos2s) + GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv) + GL_STUB(glRasterPos3d, _gloffset_RasterPos3d) + GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv) + GL_STUB(glRasterPos3f, _gloffset_RasterPos3f) + GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv) + GL_STUB(glRasterPos3i, _gloffset_RasterPos3i) + GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv) + GL_STUB(glRasterPos3s, _gloffset_RasterPos3s) + GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv) + GL_STUB(glRasterPos4d, _gloffset_RasterPos4d) + GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv) + GL_STUB(glRasterPos4f, _gloffset_RasterPos4f) + GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv) + GL_STUB(glRasterPos4i, _gloffset_RasterPos4i) + GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv) + GL_STUB(glRasterPos4s, _gloffset_RasterPos4s) + GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv) + GL_STUB(glRectd, _gloffset_Rectd) + GL_STUB(glRectdv, _gloffset_Rectdv) + GL_STUB(glRectf, _gloffset_Rectf) + GL_STUB(glRectfv, _gloffset_Rectfv) + GL_STUB(glRecti, _gloffset_Recti) + GL_STUB(glRectiv, _gloffset_Rectiv) + GL_STUB(glRects, _gloffset_Rects) + GL_STUB(glRectsv, _gloffset_Rectsv) + GL_STUB(glTexCoord1d, _gloffset_TexCoord1d) + GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv) + GL_STUB(glTexCoord1f, _gloffset_TexCoord1f) + GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv) + GL_STUB(glTexCoord1i, _gloffset_TexCoord1i) + GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv) + GL_STUB(glTexCoord1s, _gloffset_TexCoord1s) + GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv) + GL_STUB(glTexCoord2d, _gloffset_TexCoord2d) + GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv) + GL_STUB(glTexCoord2f, _gloffset_TexCoord2f) + GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv) + GL_STUB(glTexCoord2i, _gloffset_TexCoord2i) + GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv) + GL_STUB(glTexCoord2s, _gloffset_TexCoord2s) + GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv) + GL_STUB(glTexCoord3d, _gloffset_TexCoord3d) + GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv) + GL_STUB(glTexCoord3f, _gloffset_TexCoord3f) + GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv) + GL_STUB(glTexCoord3i, _gloffset_TexCoord3i) + GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv) + GL_STUB(glTexCoord3s, _gloffset_TexCoord3s) + GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv) + GL_STUB(glTexCoord4d, _gloffset_TexCoord4d) + GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv) + GL_STUB(glTexCoord4f, _gloffset_TexCoord4f) + GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv) + GL_STUB(glTexCoord4i, _gloffset_TexCoord4i) + GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv) + GL_STUB(glTexCoord4s, _gloffset_TexCoord4s) + GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv) + GL_STUB(glVertex2d, _gloffset_Vertex2d) + GL_STUB(glVertex2dv, _gloffset_Vertex2dv) + GL_STUB(glVertex2f, _gloffset_Vertex2f) + GL_STUB(glVertex2fv, _gloffset_Vertex2fv) + GL_STUB(glVertex2i, _gloffset_Vertex2i) + GL_STUB(glVertex2iv, _gloffset_Vertex2iv) + GL_STUB(glVertex2s, _gloffset_Vertex2s) + GL_STUB(glVertex2sv, _gloffset_Vertex2sv) + GL_STUB(glVertex3d, _gloffset_Vertex3d) + GL_STUB(glVertex3dv, _gloffset_Vertex3dv) + GL_STUB(glVertex3f, _gloffset_Vertex3f) + GL_STUB(glVertex3fv, _gloffset_Vertex3fv) + GL_STUB(glVertex3i, _gloffset_Vertex3i) + GL_STUB(glVertex3iv, _gloffset_Vertex3iv) + GL_STUB(glVertex3s, _gloffset_Vertex3s) + GL_STUB(glVertex3sv, _gloffset_Vertex3sv) + GL_STUB(glVertex4d, _gloffset_Vertex4d) + GL_STUB(glVertex4dv, _gloffset_Vertex4dv) + GL_STUB(glVertex4f, _gloffset_Vertex4f) + GL_STUB(glVertex4fv, _gloffset_Vertex4fv) + GL_STUB(glVertex4i, _gloffset_Vertex4i) + GL_STUB(glVertex4iv, _gloffset_Vertex4iv) + GL_STUB(glVertex4s, _gloffset_Vertex4s) + GL_STUB(glVertex4sv, _gloffset_Vertex4sv) + GL_STUB(glClipPlane, _gloffset_ClipPlane) + GL_STUB(glColorMaterial, _gloffset_ColorMaterial) + GL_STUB(glCullFace, _gloffset_CullFace) + GL_STUB(glFogf, _gloffset_Fogf) + GL_STUB(glFogfv, _gloffset_Fogfv) + GL_STUB(glFogi, _gloffset_Fogi) + GL_STUB(glFogiv, _gloffset_Fogiv) + GL_STUB(glFrontFace, _gloffset_FrontFace) + GL_STUB(glHint, _gloffset_Hint) + GL_STUB(glLightf, _gloffset_Lightf) + GL_STUB(glLightfv, _gloffset_Lightfv) + GL_STUB(glLighti, _gloffset_Lighti) + GL_STUB(glLightiv, _gloffset_Lightiv) + GL_STUB(glLightModelf, _gloffset_LightModelf) + GL_STUB(glLightModelfv, _gloffset_LightModelfv) + GL_STUB(glLightModeli, _gloffset_LightModeli) + GL_STUB(glLightModeliv, _gloffset_LightModeliv) + GL_STUB(glLineStipple, _gloffset_LineStipple) + GL_STUB(glLineWidth, _gloffset_LineWidth) + GL_STUB(glMaterialf, _gloffset_Materialf) + GL_STUB(glMaterialfv, _gloffset_Materialfv) + GL_STUB(glMateriali, _gloffset_Materiali) + GL_STUB(glMaterialiv, _gloffset_Materialiv) + GL_STUB(glPointSize, _gloffset_PointSize) + GL_STUB(glPolygonMode, _gloffset_PolygonMode) + GL_STUB(glPolygonStipple, _gloffset_PolygonStipple) + GL_STUB(glScissor, _gloffset_Scissor) + GL_STUB(glShadeModel, _gloffset_ShadeModel) + GL_STUB(glTexParameterf, _gloffset_TexParameterf) + GL_STUB(glTexParameterfv, _gloffset_TexParameterfv) + GL_STUB(glTexParameteri, _gloffset_TexParameteri) + GL_STUB(glTexParameteriv, _gloffset_TexParameteriv) + GL_STUB(glTexImage1D, _gloffset_TexImage1D) + GL_STUB(glTexImage2D, _gloffset_TexImage2D) + GL_STUB(glTexEnvf, _gloffset_TexEnvf) + GL_STUB(glTexEnvfv, _gloffset_TexEnvfv) + GL_STUB(glTexEnvi, _gloffset_TexEnvi) + GL_STUB(glTexEnviv, _gloffset_TexEnviv) + GL_STUB(glTexGend, _gloffset_TexGend) + GL_STUB(glTexGendv, _gloffset_TexGendv) + GL_STUB(glTexGenf, _gloffset_TexGenf) + GL_STUB(glTexGenfv, _gloffset_TexGenfv) + GL_STUB(glTexGeni, _gloffset_TexGeni) + GL_STUB(glTexGeniv, _gloffset_TexGeniv) + GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer) + GL_STUB(glSelectBuffer, _gloffset_SelectBuffer) + GL_STUB(glRenderMode, _gloffset_RenderMode) + GL_STUB(glInitNames, _gloffset_InitNames) + GL_STUB(glLoadName, _gloffset_LoadName) + GL_STUB(glPassThrough, _gloffset_PassThrough) + GL_STUB(glPopName, _gloffset_PopName) + GL_STUB(glPushName, _gloffset_PushName) + GL_STUB(glDrawBuffer, _gloffset_DrawBuffer) + GL_STUB(glClear, _gloffset_Clear) + GL_STUB(glClearAccum, _gloffset_ClearAccum) + GL_STUB(glClearIndex, _gloffset_ClearIndex) + GL_STUB(glClearColor, _gloffset_ClearColor) + GL_STUB(glClearStencil, _gloffset_ClearStencil) + GL_STUB(glClearDepth, _gloffset_ClearDepth) + GL_STUB(glStencilMask, _gloffset_StencilMask) + GL_STUB(glColorMask, _gloffset_ColorMask) + GL_STUB(glDepthMask, _gloffset_DepthMask) + GL_STUB(glIndexMask, _gloffset_IndexMask) + GL_STUB(glAccum, _gloffset_Accum) + GL_STUB(glDisable, _gloffset_Disable) + GL_STUB(glEnable, _gloffset_Enable) + GL_STUB(glFinish, _gloffset_Finish) + GL_STUB(glFlush, _gloffset_Flush) + GL_STUB(glPopAttrib, _gloffset_PopAttrib) + GL_STUB(glPushAttrib, _gloffset_PushAttrib) + GL_STUB(glMap1d, _gloffset_Map1d) + GL_STUB(glMap1f, _gloffset_Map1f) + GL_STUB(glMap2d, _gloffset_Map2d) + GL_STUB(glMap2f, _gloffset_Map2f) + GL_STUB(glMapGrid1d, _gloffset_MapGrid1d) + GL_STUB(glMapGrid1f, _gloffset_MapGrid1f) + GL_STUB(glMapGrid2d, _gloffset_MapGrid2d) + GL_STUB(glMapGrid2f, _gloffset_MapGrid2f) + GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d) + GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv) + GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f) + GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv) + GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d) + GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv) + GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f) + GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv) + GL_STUB(glEvalMesh1, _gloffset_EvalMesh1) + GL_STUB(glEvalPoint1, _gloffset_EvalPoint1) + GL_STUB(glEvalMesh2, _gloffset_EvalMesh2) + GL_STUB(glEvalPoint2, _gloffset_EvalPoint2) + GL_STUB(glAlphaFunc, _gloffset_AlphaFunc) + GL_STUB(glBlendFunc, _gloffset_BlendFunc) + GL_STUB(glLogicOp, _gloffset_LogicOp) + GL_STUB(glStencilFunc, _gloffset_StencilFunc) + GL_STUB(glStencilOp, _gloffset_StencilOp) + GL_STUB(glDepthFunc, _gloffset_DepthFunc) + GL_STUB(glPixelZoom, _gloffset_PixelZoom) + GL_STUB(glPixelTransferf, _gloffset_PixelTransferf) + GL_STUB(glPixelTransferi, _gloffset_PixelTransferi) + GL_STUB(glPixelStoref, _gloffset_PixelStoref) + GL_STUB(glPixelStorei, _gloffset_PixelStorei) + GL_STUB(glPixelMapfv, _gloffset_PixelMapfv) + GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv) + GL_STUB(glPixelMapusv, _gloffset_PixelMapusv) + GL_STUB(glReadBuffer, _gloffset_ReadBuffer) + GL_STUB(glCopyPixels, _gloffset_CopyPixels) + GL_STUB(glReadPixels, _gloffset_ReadPixels) + GL_STUB(glDrawPixels, _gloffset_DrawPixels) + GL_STUB(glGetBooleanv, _gloffset_GetBooleanv) + GL_STUB(glGetClipPlane, _gloffset_GetClipPlane) + GL_STUB(glGetDoublev, _gloffset_GetDoublev) + GL_STUB(glGetError, _gloffset_GetError) + GL_STUB(glGetFloatv, _gloffset_GetFloatv) + GL_STUB(glGetIntegerv, _gloffset_GetIntegerv) + GL_STUB(glGetLightfv, _gloffset_GetLightfv) + GL_STUB(glGetLightiv, _gloffset_GetLightiv) + GL_STUB(glGetMapdv, _gloffset_GetMapdv) + GL_STUB(glGetMapfv, _gloffset_GetMapfv) + GL_STUB(glGetMapiv, _gloffset_GetMapiv) + GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv) + GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv) + GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv) + GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv) + GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv) + GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple) + GL_STUB(glGetString, _gloffset_GetString) + GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv) + GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv) + GL_STUB(glGetTexGendv, _gloffset_GetTexGendv) + GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv) + GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv) + GL_STUB(glGetTexImage, _gloffset_GetTexImage) + GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv) + GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv) + GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv) + GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv) + GL_STUB(glIsEnabled, _gloffset_IsEnabled) + GL_STUB(glIsList, _gloffset_IsList) + GL_STUB(glDepthRange, _gloffset_DepthRange) + GL_STUB(glFrustum, _gloffset_Frustum) + GL_STUB(glLoadIdentity, _gloffset_LoadIdentity) + GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf) + GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd) + GL_STUB(glMatrixMode, _gloffset_MatrixMode) + GL_STUB(glMultMatrixf, _gloffset_MultMatrixf) + GL_STUB(glMultMatrixd, _gloffset_MultMatrixd) + GL_STUB(glOrtho, _gloffset_Ortho) + GL_STUB(glPopMatrix, _gloffset_PopMatrix) + GL_STUB(glPushMatrix, _gloffset_PushMatrix) + GL_STUB(glRotated, _gloffset_Rotated) + GL_STUB(glRotatef, _gloffset_Rotatef) + GL_STUB(glScaled, _gloffset_Scaled) + GL_STUB(glScalef, _gloffset_Scalef) + GL_STUB(glTranslated, _gloffset_Translated) + GL_STUB(glTranslatef, _gloffset_Translatef) + GL_STUB(glViewport, _gloffset_Viewport) + GL_STUB(glArrayElement, _gloffset_ArrayElement) + GL_STUB(glBindTexture, _gloffset_BindTexture) + GL_STUB(glColorPointer, _gloffset_ColorPointer) + GL_STUB(glDisableClientState, _gloffset_DisableClientState) + GL_STUB(glDrawArrays, _gloffset_DrawArrays) + GL_STUB(glDrawElements, _gloffset_DrawElements) + GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer) + GL_STUB(glEnableClientState, _gloffset_EnableClientState) + GL_STUB(glIndexPointer, _gloffset_IndexPointer) + GL_STUB(glIndexub, _gloffset_Indexub) + GL_STUB(glIndexubv, _gloffset_Indexubv) + GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays) + GL_STUB(glNormalPointer, _gloffset_NormalPointer) + GL_STUB(glPolygonOffset, _gloffset_PolygonOffset) + GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer) + GL_STUB(glVertexPointer, _gloffset_VertexPointer) + GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident) + GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D) + GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D) + GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D) + GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D) + GL_STUB(glDeleteTextures, _gloffset_DeleteTextures) + GL_STUB(glGenTextures, _gloffset_GenTextures) + GL_STUB(glGetPointerv, _gloffset_GetPointerv) + GL_STUB(glIsTexture, _gloffset_IsTexture) + GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures) + GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D) + GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D) + GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib) + GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib) + GL_STUB(glBlendColor, _gloffset_BlendColor) + GL_STUB(glBlendEquation, _gloffset_BlendEquation) + GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements) + GL_STUB(glColorTable, _gloffset_ColorTable) + GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv) + GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv) + GL_STUB(glCopyColorTable, _gloffset_CopyColorTable) + GL_STUB(glGetColorTable, _gloffset_GetColorTable) + GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv) + GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv) + GL_STUB(glColorSubTable, _gloffset_ColorSubTable) + GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable) + GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D) + GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D) + GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf) + GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv) + GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri) + GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv) + GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D) + GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D) + GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter) + GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv) + GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv) + GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter) + GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D) + GL_STUB(glGetHistogram, _gloffset_GetHistogram) + GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv) + GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv) + GL_STUB(glGetMinmax, _gloffset_GetMinmax) + GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv) + GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv) + GL_STUB(glHistogram, _gloffset_Histogram) + GL_STUB(glMinmax, _gloffset_Minmax) + GL_STUB(glResetHistogram, _gloffset_ResetHistogram) + GL_STUB(glResetMinmax, _gloffset_ResetMinmax) + GL_STUB(glTexImage3D, _gloffset_TexImage3D) + GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D) + GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D) + GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB) + GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB) + GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB) + GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB) + GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB) + GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB) + GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB) + GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB) + GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB) + GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB) + GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB) + GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB) + GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB) + GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB) + GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB) + GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB) + GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB) + GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB) + GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB) + GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB) + GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB) + GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB) + GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB) + GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB) + GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB) + GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB) + GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB) + GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB) + GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB) + GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB) + GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB) + GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB) + GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB) + GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB) + GL_STUB(glAttachShader, _gloffset_AttachShader) + GL_STUB(glCreateProgram, _gloffset_CreateProgram) + GL_STUB(glCreateShader, _gloffset_CreateShader) + GL_STUB(glDeleteProgram, _gloffset_DeleteProgram) + GL_STUB(glDeleteShader, _gloffset_DeleteShader) + GL_STUB(glDetachShader, _gloffset_DetachShader) + GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders) + GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog) + GL_STUB(glGetProgramiv, _gloffset_GetProgramiv) + GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog) + GL_STUB(glGetShaderiv, _gloffset_GetShaderiv) + GL_STUB(glIsProgram, _gloffset_IsProgram) + GL_STUB(glIsShader, _gloffset_IsShader) + GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate) + GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate) + GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate) + GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv) + GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv) + GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv) + GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv) + GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv) + GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv) + GL_STUB(glDrawArraysInstanced, _gloffset_DrawArraysInstanced) + GL_STUB(glDrawElementsInstanced, _gloffset_DrawElementsInstanced) + GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB) + GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB) + GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB) + GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB) + GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB) + GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB) + GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB) + GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB) + GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB) + GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB) + GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB) + GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB) + GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB) + GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB) + GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB) + GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB) + GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB) + GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB) + GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB) + GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB) + GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB) + GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB) + GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB) + GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB) + GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB) + GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB) + GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB) + GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB) + GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB) + GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB) + GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB) + GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB) + GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB) + GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB) + GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB) + GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB) + GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB) + GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB) + GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB) + GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB) + GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB) + GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB) + GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB) + GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB) + GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB) + GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB) + GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB) + GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB) + GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB) + GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB) + GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB) + GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB) + GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB) + GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB) + GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB) + GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB) + GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB) + GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB) + GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB) + GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB) + GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB) + GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB) + GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB) + GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB) + GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB) + GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB) + GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB) + GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB) + GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB) + GL_STUB(glBindBufferARB, _gloffset_BindBufferARB) + GL_STUB(glBufferDataARB, _gloffset_BufferDataARB) + GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB) + GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB) + GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB) + GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB) + GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB) + GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB) + GL_STUB(glIsBufferARB, _gloffset_IsBufferARB) + GL_STUB(glMapBufferARB, _gloffset_MapBufferARB) + GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB) + GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB) + GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB) + GL_STUB(glEndQueryARB, _gloffset_EndQueryARB) + GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB) + GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB) + GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB) + GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB) + GL_STUB(glIsQueryARB, _gloffset_IsQueryARB) + GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB) + GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB) + GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB) + GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB) + GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB) + GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB) + GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB) + GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB) + GL_STUB(glGetHandleARB, _gloffset_GetHandleARB) + GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB) + GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB) + GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB) + GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB) + GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB) + GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB) + GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB) + GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB) + GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB) + GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB) + GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB) + GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB) + GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB) + GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB) + GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB) + GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB) + GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB) + GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB) + GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB) + GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB) + GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB) + GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB) + GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB) + GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB) + GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB) + GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB) + GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB) + GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB) + GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB) + GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB) + GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB) + GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB) + GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB) + GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB) + GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample) + GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange) + GL_STUB(glMapBufferRange, _gloffset_MapBufferRange) + GL_STUB(glBindVertexArray, _gloffset_BindVertexArray) + GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays) + GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData) + GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync) + GL_STUB(glDeleteSync, _gloffset_DeleteSync) + GL_STUB(glFenceSync, _gloffset_FenceSync) + GL_STUB(glGetInteger64v, _gloffset_GetInteger64v) + GL_STUB(glGetSynciv, _gloffset_GetSynciv) + GL_STUB(glIsSync, _gloffset_IsSync) + GL_STUB(glWaitSync, _gloffset_WaitSync) + GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex) + GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex) + GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex) + GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) + GL_STUB(gl_dispatch_stub_580, _gloffset_GetPixelTexGenParameterfvSGIS) + HIDDEN(gl_dispatch_stub_580) + GL_STUB(gl_dispatch_stub_581, _gloffset_GetPixelTexGenParameterivSGIS) + HIDDEN(gl_dispatch_stub_581) + GL_STUB(gl_dispatch_stub_582, _gloffset_PixelTexGenParameterfSGIS) + HIDDEN(gl_dispatch_stub_582) + GL_STUB(gl_dispatch_stub_583, _gloffset_PixelTexGenParameterfvSGIS) + HIDDEN(gl_dispatch_stub_583) + GL_STUB(gl_dispatch_stub_584, _gloffset_PixelTexGenParameteriSGIS) + HIDDEN(gl_dispatch_stub_584) + GL_STUB(gl_dispatch_stub_585, _gloffset_PixelTexGenParameterivSGIS) + HIDDEN(gl_dispatch_stub_585) + GL_STUB(gl_dispatch_stub_586, _gloffset_SampleMaskSGIS) + HIDDEN(gl_dispatch_stub_586) + GL_STUB(gl_dispatch_stub_587, _gloffset_SamplePatternSGIS) + HIDDEN(gl_dispatch_stub_587) + GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) + GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) + GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) + GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT) + GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT) + GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT) + GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT) + GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) + GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) + GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) + GL_STUB(gl_dispatch_stub_598, _gloffset_CullParameterdvEXT) + HIDDEN(gl_dispatch_stub_598) + GL_STUB(gl_dispatch_stub_599, _gloffset_CullParameterfvEXT) + HIDDEN(gl_dispatch_stub_599) + GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) + GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) + GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) + GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT) + GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT) + GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT) + GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT) + GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT) + GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT) + GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT) + GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT) + GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT) + GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT) + GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT) + GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT) + GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT) + GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT) + GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT) + GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT) + GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT) + GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT) + GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) + GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) + GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) + GL_STUB(gl_dispatch_stub_624, _gloffset_PixelTexGenSGIX) + HIDDEN(gl_dispatch_stub_624) + GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) + GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) + GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) + GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV) + GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV) + GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV) + GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV) + GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV) + GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV) + GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV) + GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV) + GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV) + GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV) + GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV) + GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV) + GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV) + GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA) + GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA) + GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA) + GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA) + GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA) + GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA) + GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA) + GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA) + GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA) + GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA) + GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA) + GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA) + GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA) + GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA) + GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA) + GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA) + GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA) + GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA) + GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA) + GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA) + GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA) + GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA) + GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) + GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) + GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) + GL_STUB(gl_dispatch_stub_666, _gloffset_MultiModeDrawArraysIBM) + HIDDEN(gl_dispatch_stub_666) + GL_STUB(gl_dispatch_stub_667, _gloffset_MultiModeDrawElementsIBM) + HIDDEN(gl_dispatch_stub_667) + GL_STUB(gl_dispatch_stub_668, _gloffset_DeleteFencesNV) + HIDDEN(gl_dispatch_stub_668) + GL_STUB(gl_dispatch_stub_669, _gloffset_FinishFenceNV) + HIDDEN(gl_dispatch_stub_669) + GL_STUB(gl_dispatch_stub_670, _gloffset_GenFencesNV) + HIDDEN(gl_dispatch_stub_670) + GL_STUB(gl_dispatch_stub_671, _gloffset_GetFenceivNV) + HIDDEN(gl_dispatch_stub_671) + GL_STUB(gl_dispatch_stub_672, _gloffset_IsFenceNV) + HIDDEN(gl_dispatch_stub_672) + GL_STUB(gl_dispatch_stub_673, _gloffset_SetFenceNV) + HIDDEN(gl_dispatch_stub_673) + GL_STUB(gl_dispatch_stub_674, _gloffset_TestFenceNV) + HIDDEN(gl_dispatch_stub_674) + GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) + GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) + GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) + GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV) + GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV) + GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV) + GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV) + GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV) + GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV) + GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV) + GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV) + GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV) + GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV) + GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV) + GL_STUB(glIsProgramNV, _gloffset_IsProgramNV) + GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV) + GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV) + GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV) + GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV) + GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV) + GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV) + GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV) + GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV) + GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV) + GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV) + GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV) + GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV) + GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV) + GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV) + GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV) + GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV) + GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV) + GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV) + GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV) + GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV) + GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV) + GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV) + GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV) + GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV) + GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV) + GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV) + GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV) + GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV) + GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV) + GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV) + GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV) + GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV) + GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV) + GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV) + GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV) + GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV) + GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV) + GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV) + GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV) + GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV) + GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV) + GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV) + GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV) + GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV) + GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV) + GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI) + GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI) + GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI) + GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI) + GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI) + GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI) + GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI) + GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI) + GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI) + GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI) + GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI) + GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI) + GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI) + GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI) + GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI) + GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI) + GL_STUB(glSampleMapATI, _gloffset_SampleMapATI) + GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) + GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) + GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) + GL_STUB(gl_dispatch_stub_755, _gloffset_ActiveStencilFaceEXT) + HIDDEN(gl_dispatch_stub_755) + GL_STUB(gl_dispatch_stub_756, _gloffset_BindVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_756) + GL_STUB(gl_dispatch_stub_757, _gloffset_DeleteVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_757) + GL_STUB(gl_dispatch_stub_758, _gloffset_GenVertexArraysAPPLE) + HIDDEN(gl_dispatch_stub_758) + GL_STUB(gl_dispatch_stub_759, _gloffset_IsVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_759) + GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) + GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) + GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) + GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) + GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) + GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) + GL_STUB(gl_dispatch_stub_766, _gloffset_DepthBoundsEXT) + HIDDEN(gl_dispatch_stub_766) + GL_STUB(gl_dispatch_stub_767, _gloffset_BlendEquationSeparateEXT) + HIDDEN(gl_dispatch_stub_767) + GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) + GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) + GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) + GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT) + GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT) + GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT) + GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT) + GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT) + GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT) + GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT) + GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT) + GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT) + GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT) + GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) + GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) + GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) + GL_STUB(gl_dispatch_stub_785, _gloffset_BlitFramebufferEXT) + HIDDEN(gl_dispatch_stub_785) + GL_STUB(gl_dispatch_stub_786, _gloffset_BufferParameteriAPPLE) + HIDDEN(gl_dispatch_stub_786) + GL_STUB(gl_dispatch_stub_787, _gloffset_FlushMappedBufferRangeAPPLE) + HIDDEN(gl_dispatch_stub_787) + GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) + GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT) + GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT) + GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT) + GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT) + GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT) + GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT) + GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV) + GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV) + GL_STUB(glBeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT) + GL_STUB(glBindBufferBaseEXT, _gloffset_BindBufferBaseEXT) + GL_STUB(glBindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT) + GL_STUB(glBindBufferRangeEXT, _gloffset_BindBufferRangeEXT) + GL_STUB(glEndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT) + GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT) + GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT) + GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) + GL_STUB(gl_dispatch_stub_805, _gloffset_GetTexParameterPointervAPPLE) + HIDDEN(gl_dispatch_stub_805) + GL_STUB(gl_dispatch_stub_806, _gloffset_TextureRangeAPPLE) + HIDDEN(gl_dispatch_stub_806) + GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE) + GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE) + GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE) + GL_STUB(gl_dispatch_stub_810, _gloffset_StencilFuncSeparateATI) + HIDDEN(gl_dispatch_stub_810) + GL_STUB(gl_dispatch_stub_811, _gloffset_ProgramEnvParameters4fvEXT) + HIDDEN(gl_dispatch_stub_811) + GL_STUB(gl_dispatch_stub_812, _gloffset_ProgramLocalParameters4fvEXT) + HIDDEN(gl_dispatch_stub_812) + GL_STUB(gl_dispatch_stub_813, _gloffset_GetQueryObjecti64vEXT) + HIDDEN(gl_dispatch_stub_813) + GL_STUB(gl_dispatch_stub_814, _gloffset_GetQueryObjectui64vEXT) + HIDDEN(gl_dispatch_stub_814) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES) + GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES) + GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) + GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) + GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) +#endif + GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) + GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) + GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) + GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) +#endif + GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) +#endif + GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) + GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) + GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) + GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) + GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) + GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) + GL_STUB_ALIAS(glColorTableSGI, glColorTable) + GL_STUB_ALIAS(glColorTableEXT, glColorTable) + GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) + GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) + GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) +#endif + GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) + GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) + GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) + GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) + GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) + GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) + GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) + GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) + GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) + GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) +#endif + GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) +#endif + GL_STUB_ALIAS(glHistogramEXT, glHistogram) + GL_STUB_ALIAS(glMinmaxEXT, glMinmax) + GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) + GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) + GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) + GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) + GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) + GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) + GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) + GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) + GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) + GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) + GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) + GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) + GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) + GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) + GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) + GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) + GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) + GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) + GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) + GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) + GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) + GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) + GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) + GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) + GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) + GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) + GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) + GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) + GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) + GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) + GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) + GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) + GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) + GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) + GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) + GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) + GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) + GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) + GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) + GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) + GL_STUB_ALIAS(glDrawArraysInstancedARB, glDrawArraysInstanced) + GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstanced) + GL_STUB_ALIAS(glDrawElementsInstancedARB, glDrawElementsInstanced) + GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstanced) + GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) + GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) + GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) + GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) + GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) + GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) + GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) + GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) + GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) + GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) + GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) + GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) + GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) + GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) + GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) + GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) + GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) + GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) + GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) + GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) + GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) + GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) + GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) + GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) + GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) + GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) + GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) + GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) + GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) + GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) + GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) + GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) + GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) + GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) + GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) + GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) + GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) + GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) + GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) + GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) + GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) + GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) + GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) + GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) + GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) + GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) + GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) + GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) + GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) + GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) + GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) + GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) + GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) + GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) + GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) + GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) + GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) + GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) + GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) + GL_STUB_ALIAS(glBufferData, glBufferDataARB) + GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) + GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) + GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) + GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) + GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) + GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) + GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) + GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) + GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) + GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) + GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) + GL_STUB_ALIAS(glEndQuery, glEndQueryARB) + GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) + GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) + GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) + GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) + GL_STUB_ALIAS(glIsQuery, glIsQueryARB) + GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) + GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) + GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) + GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) + GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) + GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) + GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) + GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) + GL_STUB_ALIAS(glUniform1f, glUniform1fARB) + GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) + GL_STUB_ALIAS(glUniform1i, glUniform1iARB) + GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) + GL_STUB_ALIAS(glUniform2f, glUniform2fARB) + GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) + GL_STUB_ALIAS(glUniform2i, glUniform2iARB) + GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) + GL_STUB_ALIAS(glUniform3f, glUniform3fARB) + GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) + GL_STUB_ALIAS(glUniform3i, glUniform3iARB) + GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) + GL_STUB_ALIAS(glUniform4f, glUniform4fARB) + GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) + GL_STUB_ALIAS(glUniform4i, glUniform4iARB) + GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) + GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) + GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) + GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) + GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) + GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) + GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) + GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) + GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) + GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) + GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) + GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) + GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) + GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) + GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) + GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) + GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) + GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) + GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) + GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) + GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) + GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) + GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) + GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) + GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) + GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) + GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) + GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) + GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) + GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) + GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) + GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) + GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) + GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) + GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) + GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) + GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) + GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) + GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) + GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) + GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) + GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) + GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) + GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) + GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) + GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) + GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) + GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) + GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) + GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) + GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) + GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) + GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) + GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) + GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) + GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) + GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) + GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) + GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) + GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) + GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) + GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) + GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) + GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) + GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) + GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) + GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) + GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) + + .globl gl_dispatch_functions_end + HIDDEN(gl_dispatch_functions_end) +gl_dispatch_functions_end: -- cgit v1.2.3