From 530d4611ebe639fab15a2de9ff03c68b108e06fd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 6 Sep 2002 02:46:08 +0000 Subject: added OpenGL 1.4 entrypoints --- src/mesa/glapi/APIspec | 265 ++++++++++++++++++++++++++++++++++++++++++++- src/mesa/glapi/glapitemp.h | 222 +++++++++++++++++++++++++++++++++++++ 2 files changed, 485 insertions(+), 2 deletions(-) (limited to 'src/mesa/glapi') diff --git a/src/mesa/glapi/APIspec b/src/mesa/glapi/APIspec index 3de04a6b75..858520621c 100644 --- a/src/mesa/glapi/APIspec +++ b/src/mesa/glapi/APIspec @@ -1,4 +1,4 @@ -# $Id: APIspec,v 1.8 2002/06/30 15:47:43 brianp Exp $ +# $Id: APIspec,v 1.9 2002/09/06 02:46:44 brianp Exp $ # This file describes all the OpenGL functions. # We use a number of Python scripts to parse this file and @@ -7362,7 +7362,268 @@ category GL_NV_point_sprite offset 643 +# OpenGL 1.4 + +name PointParameterf +return void +param pname GLenum +param param GLfloat +category 1.4 +alias PointParameterfEXT + +name PointParameterfv +return void +param pname GLenum +param params const GLfloat * +category 1.4 +alias PointParameterfvEXT + +name PointParameteri +return void +param pname GLenum +param param GLint +category 1.4 +alias PointParameteriNV + +name PointParameteriv +return void +param pname GLenum +param params const GLint * +category 1.4 +alias PointParameterivNV + +name SecondaryColor3b +return void +param red GLbyte +param green GLbyte +param blue GLbyte +category 1.4 +alias SecondaryColor3bEXT + +name SecondaryColor3bv +return void +param v const GLbyte * +category 1.4 +alias SecondaryColor3bvEXT + +name SecondaryColor3d +return void +param red GLdouble +param green GLdouble +param blue GLdouble +category 1.4 +alias SecondaryColor3dEXT + +name SecondaryColor3dv +return void +param v const GLdouble * +category 1.4 +alias SecondaryColor3dvEXT + +name SecondaryColor3f +return void +param red GLfloat +param green GLfloat +param blue GLfloat +category 1.4 +alias SecondaryColor3fEXT + +name SecondaryColor3fv +return void +param v const GLfloat * +category 1.4 +alias SecondaryColor3fvEXT + +name SecondaryColor3i +return void +param red GLint +param green GLint +param blue GLint +category 1.4 +alias SecondaryColor3iEXT + +name SecondaryColor3iv +return void +param v const GLint * +category 1.4 +alias SecondaryColor3ivEXT + +name SecondaryColor3s +return void +param red GLshort +param green GLshort +param blue GLshort +category 1.4 +alias SecondaryColor3sEXT + +name SecondaryColor3sv +return void +param v const GLshort * +category 1.4 +alias SecondaryColor3svEXT + +name SecondaryColor3ub +return void +param red GLubyte +param green GLubyte +param blue GLubyte +category 1.4 +alias SecondaryColor3ubEXT + +name SecondaryColor3ubv +return void +param v const GLubyte * +category 1.4 +alias SecondaryColor3ubvEXT + +name SecondaryColor3ui +return void +param red GLuint +param green GLuint +param blue GLuint +category 1.4 +alias SecondaryColor3uiEXT + +name SecondaryColor3uiv +return void +param v const GLuint * +category 1.4 +alias SecondaryColor3uivEXT + +name SecondaryColor3us +return void +param red GLushort +param green GLushort +param blue GLushort +category 1.4 +alias SecondaryColor3usEXT + +name SecondaryColor3usv +return void +param v const GLushort * +category 1.4 +alias SecondaryColor3usvEXT + +name SecondaryColorPointer +return void +param size GLint +param type GLenum +param stride GLsizei +param pointer const void * +category 1.4 +alias SecondaryColorPointerEXT + +name WindowPos2d +return void +param x GLdouble +param y GLdouble +category 1.4 +alias WindowPos2dMESA + +name WindowPos2dv +return void +param v const GLdouble * +category 1.4 +alias WindowPos2dvMESA + +name WindowPos2f +return void +param x GLfloat +param y GLfloat +category 1.4 +alias WindowPos2fMESA + +name WindowPos2fv +return void +param v const GLfloat * +category 1.4 +alias WindowPos2fvMESA + +name WindowPos2i +return void +param x GLint +param y GLint +category 1.4 +alias WindowPos2iMESA + +name WindowPos2iv +return void +param v const GLint * +category 1.4 +alias WindowPos2ivMESA + +name WindowPos2s +return void +param x GLshort +param y GLshort +category 1.4 +alias WindowPos2sMESA + +name WindowPos2sv +return void +param v const GLshort * +category 1.4 +alias WindowPos2svMESA + +name WindowPos3d +return void +param x GLdouble +param y GLdouble +param z GLdouble +category 1.4 +alias WindowPos3dMESA + +name WindowPos3dv +return void +param v const GLdouble * +category 1.4 +alias WindowPos3dvMESA + +name WindowPos3f +return void +param x GLfloat +param y GLfloat +param z GLfloat +category 1.4 +alias WindowPos3fMESA + +name WindowPos3fv +return void +param v const GLfloat * +category 1.4 +alias WindowPos3fvMESA + +name WindowPos3i +return void +param x GLint +param y GLint +param z GLint +category 1.4 +alias WindowPos3iMESA + +name WindowPos3iv +return void +param v const GLint * +category 1.4 +alias WindowPos3ivMESA + +name WindowPos3s +return void +param x GLshort +param y GLshort +param z GLshort +category 1.4 +alias WindowPos3sMESA + +name WindowPos3sv +return void +param v const GLshort * +category 1.4 +alias WindowPos3svMESA + + + # end of file sentinal name dummy -offset ? +alias dummyEXT diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 0fcb59d6ac..a67c4fa8a6 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -3962,6 +3962,191 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * para DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (void *) params)); } +KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) +{ + DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) +{ + DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) +{ + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) +{ + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) +{ + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) +{ + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) +{ + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) +{ + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) +{ + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) +{ + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) +{ + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) +{ + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) +{ + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) +{ + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) +{ + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) +{ + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) +{ + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) +{ + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) +{ + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) +{ + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (void *) v)); +} + /* @@ -4840,6 +5025,43 @@ void *UNUSED_TABLE_NAME[] = { TABLE_ENTRY(WindowPos3fvARB), TABLE_ENTRY(WindowPos3ivARB), TABLE_ENTRY(WindowPos3svARB), + TABLE_ENTRY(PointParameterf), + TABLE_ENTRY(PointParameterfv), + TABLE_ENTRY(PointParameteri), + TABLE_ENTRY(PointParameteriv), + TABLE_ENTRY(SecondaryColor3b), + TABLE_ENTRY(SecondaryColor3bv), + TABLE_ENTRY(SecondaryColor3d), + TABLE_ENTRY(SecondaryColor3dv), + TABLE_ENTRY(SecondaryColor3f), + TABLE_ENTRY(SecondaryColor3fv), + TABLE_ENTRY(SecondaryColor3i), + TABLE_ENTRY(SecondaryColor3iv), + TABLE_ENTRY(SecondaryColor3s), + TABLE_ENTRY(SecondaryColor3sv), + TABLE_ENTRY(SecondaryColor3ub), + TABLE_ENTRY(SecondaryColor3ubv), + TABLE_ENTRY(SecondaryColor3ui), + TABLE_ENTRY(SecondaryColor3uiv), + TABLE_ENTRY(SecondaryColor3us), + TABLE_ENTRY(SecondaryColor3usv), + TABLE_ENTRY(SecondaryColorPointer), + TABLE_ENTRY(WindowPos2d), + TABLE_ENTRY(WindowPos2dv), + TABLE_ENTRY(WindowPos2f), + TABLE_ENTRY(WindowPos2fv), + TABLE_ENTRY(WindowPos2i), + TABLE_ENTRY(WindowPos2iv), + TABLE_ENTRY(WindowPos2s), + TABLE_ENTRY(WindowPos2sv), + TABLE_ENTRY(WindowPos3d), + TABLE_ENTRY(WindowPos3dv), + TABLE_ENTRY(WindowPos3f), + TABLE_ENTRY(WindowPos3fv), + TABLE_ENTRY(WindowPos3i), + TABLE_ENTRY(WindowPos3iv), + TABLE_ENTRY(WindowPos3s), + TABLE_ENTRY(WindowPos3sv), }; #endif /*UNUSED_TABLE_NAME*/ -- cgit v1.2.3