From 398c6b7980ac52ba15af78f45e71f49f33ded1aa Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Feb 2003 02:43:27 +0000 Subject: DOS updates (Daniel Borca) --- src/mesa/main/Makefile.DJ | 35 +++++++++++++++++------------------ 1 file changed, 17 insertions(+), 18 deletions(-) (limited to 'src/mesa/main/Makefile.DJ') diff --git a/src/mesa/main/Makefile.DJ b/src/mesa/main/Makefile.DJ index 9bbbec6bb2..cabeff1036 100644 --- a/src/mesa/main/Makefile.DJ +++ b/src/mesa/main/Makefile.DJ @@ -1,7 +1,7 @@ # Mesa 3-D graphics library -# Version: 5.1 +# Version: 4.1 # -# Copyright (C) 1999-2003 Brian Paul All Rights Reserved. +# Copyright (C) 1999-2002 Brian Paul All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), @@ -20,7 +20,7 @@ # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -# DOS/DJGPP core makefile v1.3 for Mesa 5.1 +# DOS/DJGPP core makefile v1.3 for Mesa 5.0 # # Copyright (C) 2002 - Borca Daniel # Email : dborca@yahoo.com @@ -33,18 +33,18 @@ # Environment variables: # CFLAGS # -# GLIDE absolute path to Glide SDK; used with FX. +# GLIDE path to Glide3 SDK include files; used with FX. # default = $(TOP)/include/glide3 -# FX=1 build for 3dfx Glide3; use it if you have the glide -# SDK (designed for your platform), and, of course, a -# 3dfx card... Note that this disables compilation of -# actual DMesa code, as Glide does all the stuff! +# FX=1 build for 3dfx Glide3. Note that this disables +# compilation of most DMesa code and requires fxMesa. +# As a consequence, you'll need the DJGPP Glide3 +# library to build any application. # default = no # HAVE_X86=1 optimize for i386. # default = no -# HAVE_MMX=1 MMX instructions; use only if you assembler/compiler -# supports MMX instruction set; backwards compatibility -# with older processors is still preserved. +# HAVE_MMX=1 allow MMX specializations, provided your assembler +# supports MMX instruction set. However, the true CPU +# capabilities are checked at run-time to avoid crashes. # default = no # HAVE_SSE=1 (see HAVE_MMX) # default = no @@ -119,10 +119,6 @@ CORE_SOURCES = \ lines.c \ matrix.c \ mmath.c \ - nvprogram.c \ - nvfragparse.c \ - nvvertexec.c \ - nvvertparse.c \ pixel.c \ points.c \ polygon.c \ @@ -136,6 +132,10 @@ CORE_SOURCES = \ texstate.c \ texstore.c \ texutil.c \ + varray.c \ + vpexec.c \ + vpparse.c \ + vpstate.c \ vtxfmt.c \ math/m_debug_clip.c \ math/m_debug_norm.c \ @@ -166,7 +166,6 @@ CORE_SOURCES = \ swrast/s_lines.c \ swrast/s_logic.c \ swrast/s_masking.c \ - swrast/s_nvfragprog.c \ swrast/s_pixeltex.c \ swrast/s_points.c \ swrast/s_readpix.c \ @@ -297,9 +296,9 @@ ifeq ($(DXE3GEN),) $(warning somewhere in PATH, and DXE3.LD in DJGPP/LIB directory.) else ifdef FX - -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL/FX DJGPP" -E gl -E DMesa -X -P glid3.dxe -U $(OBJECTS) + -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL/FX DJGPP" -E _gl -E _DMesa -P glid3.dxe -U $(OBJECTS) else - -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL DJGPP" -E gl -E DMesa -X -U $(OBJECTS) + -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL DJGPP" -E _gl -E _DMesa -U $(OBJECTS) endif endif -- cgit v1.2.3